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2024-10-14 01:47:42 UTC
Windows-10-10.0.22631 Ren'Py 8.2.1.24030407
Bubbles and Sisters
1.0 Built at 2024-10-06 16:08:00 UTC
Early init took 0.11s
Loading error handling took 0.18s Loading script took 1.76s Loading save slot metadata took 0.19s Loading persistent took 0.00s Set script version to: (8, 2, 1) Running init code took 0.34s Loading analysis data took 0.00s Analyze and compile ATL took 0.18s Reloading save slot metadata took 0.13s Index archives took 0.00s Dump and make backups took 0.00s Cleaning cache took 0.00s Making clean stores took 0.00s Initial gc took 0.07s DPI scale factor: 1.250000 nvdrs: Loaded, about to disable thread optimizations. nvdrs: Disabled thread optimizations. Creating interface object took 0.40s Cleaning stores took 0.00s Init translation took 0.08s Build styles took 0.01s Load screen analysis took 0.00s Analyze screens took 0.07s Save screen analysis took 0.03s Prepare screens took 0.27s Save pyanalysis. took 0.06s Save bytecode. took 0.00s Running _start took 0.01s Interface start took 0.19s
Initializing gl2 renderer:
primary display bounds: (0, 0, 1920, 1080) swap interval: 1 frames Windowed mode. Vendor: "b'NVIDIA Corporation'" Renderer: b'NVIDIA GeForce GTX 1650/PCIe/SSE2' Version: b'4.6.0 NVIDIA 556.12' Display Info: None Screen sizes: virtual=(1920, 1080) physical=(1920, 991) drawable=(1920, 991) Could not open 'cache/shaders.txt': Maximum texture size: 4096x4096 Screen sizes: virtual=(1920, 1080) physical=(1920, 991) drawable=(1920, 991) Could not open 'cache/shaders.txt': Maximum texture size: 4096x4096 Screen sizes: virtual=(1920, 1080) physical=(1739, 978) drawable=(1739, 978) Could not open 'cache/shaders.txt': Maximum texture size: 4096x4096 Screen sizes: virtual=(1920, 1080) physical=(1920, 991) drawable=(1920, 991) Could not open 'cache/shaders.txt': Maximum texture size: 4096x4096