The Ultimate EDM Production Glossary
The Ultimate EDM Production Glossary
edmtips.com/ultimate-edm-production-glossary/
Handy definitions of all the words, terms and phrases you need to know for
producing electronic dance music (and other genres).
🙂
If I’ve missed anything or if anything is unclear, let me know in the comments section and
I’ll add it in
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Ableton / Ableton Live: A popular DAW (Digital Audio Workstation) available for both
Windows and MacOS. We use Ableton Live here at EDMtips, but there are many
excellent DAWs available.
Acoustics: The properties or qualities of a room or building that determine how sound is
transmitted in it, e.g: “This room has great acoustics”, or “this room needs acoustic
treatment” (see below).
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Acoustic Treatment: Often confused with “sound-proofing”, acoustic treatment is the use
of physical tools (such as foam panels and bass traps) to help make the sound in a room
more “accurate” or pure” by reducing reflections and other unwanted acoustic effects.
Additive Synthesis: A sound synthesis technique that creates timbre by adding sine
waves together.
ADSR: An acronym that stands for Attack, Decay, Sustain, Release – the four sequential
parts of sound’s envelope. Pretty much all synthesisers and samplers have controls for
each of the four characteristics.
AIFF: An acronym for “Audio Interchange File Format”. A full resolution, high quality
audio file format originally developed by Apple. This and “WAV” are the most commonly
use high quality file formats.
Amplitude: The volume of an audio wave. High peaks in amplitude can cause distortion
or clipping.
Analog: Non-digital data, but generally used to describe a sound that has a certain
richness or level of imperfection.
Arpeggio / Arp When the notes of a chord are played in sequence (rather than
simultaneously).
Arrangement: The structure and instrumentation of a song. Usually involving some or all
of the following components: Intro, Verse, Bridge, Chorus, Middle-8, Outro.
Attack: The first part of the ADSR envelope for a sound. Basically, the attack is how
quickly a sound reaches maximum amplitude. For example, a drum sound would usually
have a very fast attack, whereas a smooth pad or string sound will have a slower attack.
Pretty much all samplers and synthesisers have an attack control.
AU: An acronym for “Audio Unit”: a format of plug-in provided by Core Audio in Mac OS
X. The Apple equivalent of Steinberg’s VST.
Audio: The purest sense of the word just means “sound”, but in electronic music
production, it’s often used to describe a section of recorded sound, rather than that of a
soft-synth, e.g. “We’ve got a synth on that channel, and audio on this one”.
Audio Interface: A piece of hardware that connects to a computer (usually via USB) into
which you can plug microphones, instruments, headphones and monitors to record / play
music through.
Automation: In the EDM world, automation means drawing in or recording certain MIDI
commands to change selected parameters within your DAW.
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Aux Channel: A channel on a mixer into which you can send audio from other mixer
channels. A type of buss, but used in auxiliary to those mixer channels rather than having
their entire audio routed to it.
Bandwidth: The difference between the highest and lowest frequencies carried in an
audio stream.
Bar: A bar is a measure of time in music. In dance music, a bar almost always consists of
4 “beats”.
Bass: The audio information at the lower-end of the frequency spectrum, anywhere from
30 – 500 Hz.
Bassline: The melody or pattern played by one (or several) bass instruments.
Beat: The main, underpinning percussive rhythm of a track. You know, the bit you nod
your head to!
Beat-match: Synchronising two or more songs by adjusting their tempo, making sure
they play at the same rate and their beats trigger at the same time.
Bitrate: The number of bits (or the amount of data) that are processed over a certain
amount of time. In audio, this usually means kilobits per second (or Kbps). For example,
the music you buy on iTunes is 256 kilobits per second, meaning there are 256 kilobits of
data stored in every second of a song.
Bitwig / Bitwig Studio: Bitwig Studio is a DAW (Digital Audio Workstation) that is
available for Windows, MacOS and Linux.
Bootleg: An unofficial remix that is usually done without the separate stems of a track, i.e
the original track is sampled, and extra elements are added (e.g. drums, or a new
bassline).
Bounce: To render a processed signal as an audio file. e.g. You might bounce a MIDI
synth track with lots of effects to audio, and then manipulate that single audio file.
BPM: An acronym for “Beats Per Minute”. Used to measure the tempo of a piece of
music.
Break: Has two meanings. 1) A section of a song which is stripped back and has less
going on. Usually the main rhythm section will be removed during the break, and will be
followed by a build, then a drop. 2) Short for “breakbeat”: A sampled, looped drum beat,
used particularly in drum ‘n’ bass, trip-hop and, indeed, Breakbeat.
Build / Build-up: A tension-building part of a song that signals a big change is about to
happen, usually with drum rolls and sounds rising in pitch.
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Bus / Buss: A mixer channel into which you mix other channels to process them as one.
For example, you might send each of your separate drum sounds to a “drum buss”, and
then apply compression and EQ to that channel.
Chorus (Arrangement): The chorus (in terms of song arrangement) contains the main
idea of what is being expressed musically. It is repeated throughout the song, and the
melody and lyric rarely vary. However, later choruses usually contain more instruments /
harmonies than the first.
Chorus (Effect): Combining a time-delayed and original signal, creating a richer, thicker
sound.
Comp / Comping: Putting together the best parts of multiple takes to make one perfect
take.
Compression: An effect that reduces an audio signal’s amplitude range by lowering the
high levels and elevating the low ones. This results in a “tightening” or reduction of
dynamics – useful for eradicating clipping (see above).
Condenser Mic: Short for microphone and pronounced “Mike”, there are two main types
of microphone used in music production – Dynamic and Condenser. The most common
style of mic for recording vocals is the condenser due to its accuracy and sensitivity.
Condenser’s require phantom power due to their low volume output.
Controller: A piece of hardware with which you control your DAW using buttons, sliders,
pads and knobs – usually connected to your computer via USB. A MIDI keyboard is an
example of a controller, as is a Novation Launchpad or Ableton Push.
Control Signal: A non-audio signal that can be sent to alter a parameter within an
instrument, e.g. using an LFO as a control signal to modulate another synth’s low-pass
filter to create a “dubstep wobble”.
Cross-fader: Fades between two pieces of audio by reducing the volume of one whilst
simultaneously increasing the volume of the other. In the middle of the cross-fade, both
tracks are at equal volume.
Cue: The ability to hear an audio track through just your headphones without it playing
out of the main audio output.
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Cutoff Frequency: The place within the frequency spectrum past which a synthesiser’s
filter lowers the signal being transmitted.
DAW (Digital Audio Workstation): Usually pronounced “Daw”, like “Law”, a DAW is
software in which you create music. The most popular DAWs for dance music production
include: Ableton Live, Logic Pro, Pro Tools, FL Studio, Cubase, and Reason. None is
better than the other – it’s a matter of preference – but after using several for many years,
I’ve chosen Ableton Live as it’s also well-suited for live performance.
Decay: The reduction in volume that occurs after a sound has been played (after “Attack”
in the envelope sequence). Decay is not the same as Release, which can only occur if
the sound has some amount of Sustain.
Delay: An audio effect applied to a sound that replays the original sound a certain amount
of time later. An echo.
Distortion: The deformation of an outputted audio signal compared to its input. It can be
either desired (e.g the harmonic distortion of electric guitars) or not (e.g. clipping in the
mixer).
Drop: The section of a track that usually follows a break and a build. Generally when the
beat and bass is as it’s strongest.
Drum Machine: A programmable electronic device able to imitate the sounds of a drum
kit. All DAWs have a software equivalent.
Dry: An audio signal that has no effect applied to it (the opposite of “wet”). There is
usually a dry/wet control on effects processors to mix the two signals.
Dynamic Range: The difference between the quietest and loudest sound in a track.
Effects (or FX): Added to the audio signal after a sound has been played to add richness
or interest. Standard effects include “Reverb”, “Chorus” and “Delay”.
Envelope: Describes how the amplitude of a sound varies over time. The attack, decay,
sustain and release (ADSR). Most samplers and synthesisers have controls with which
you can adjust these elements.
Equalisation (or EQ): The process of adjusting the balance between frequency
components within an audio signal (i.e. bass, mid and treble).
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Fader: The tool that adjusts the volume of audio on a mixer.
Fat (or “Phat”): Generally used to describe a “full” sounding piece of audio. One that
covers many frequencies.
Flanger: An effect that mixes a delayed sound with the original, causing some
frequencies to phase out. This causes “combing”; a kind of jet plane effect.
FL Studio: Windows-only DAW popular amongst some producers; Avicii’s favoured tool.
FM Synthesis: Frequency Modulation (FM) is where the output of one oscillator is used
to modulate the pitch/frequency of another. This can create complex and very textured
sounds.
Frequency: The number of cycles per second in an audio wave. Frequency is measured
in Hertz (Hz) or Kilohertz (kHz). The human ear can generally hear between 20 Hz (very
low bass) and 20,000 Hz (or 20kHz) (very high treble). It’s also referred to as pitch.
Gate: A gate quite literally opens and closes. Noise gates allow a signal to pass through
when it registers above a chosen volume threshold, and stops the signal when it drops
below that threshold. They are used for getting rid of background noise, but can also be
used in more creative ways.
Gain: Often confused with volume and level (and for good reason) but slightly different. A
gain control varies the amount of level of an audio signal going into a device, whereas a
volume control varies the level of audio going out of a device. A gain control is usually in
the form of a knob rather than a slider.
Groove: Using the groove function in a DAW adds small discrepancies in timing and/or
velocity to the target audio or midi, and generally adds swing to the music. See our video
here for an example of using groove.
High-pass Filter: Allows audio with frequency higher than a selected cutoff point to pass
through the filter, and attenuates frequencies lower than the selected cutoff frequency.
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Hook: A memorable part of a song that catches the ear of the listener.
Input Gain: The volume at which a signal travels through a modifier such as a
compressor, equaliser, or another effect.
Instrument: We all know what a musical instrument is, but in digital music production, the
different software devices that play sounds are also called instruments (i.e samplers, soft-
synths and drum machines. An instrument comes first in the signal path, followed by
effects.
Jack: An audio connector commonly used for high-end headphones, and to output audio
from audio-interfaces. Also, see “mini-jack” and “XLR”.
Key: Has two meanings in music. 1: what you press on a keyboard or 2: A group of notes
upon which a scale is based.
Lead (or Lead Line): An instrument (or vocal) assigned to play an important or “leading”
role in a track. For instance, a “lead synth” might play the main melody, or a “lead vocal”
would be the vocal that people remember or sing along to.
Level: The volume of sound in the listening environment, expressed in decibels (dB).
Loudness: Whilst similar (and often confused with) “level” and “volume”, loudness is
actually the perceived intensity of sound to a listener. Different frequencies require
different volumes to be perceived as just as loud as other frequencies. For instance, lower
frequencies (like a bass guitar at 40-220 Hz) would need more volume to appear as loud
as a sound at 1000 Hz. This is due to human ears picking up some frequencies more
effectively than others.
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Loudspeaker: A device that converts electrical impulses into sound. Usually used in
pairs to convert a stereo signal (left and right). Headphones are loudspeakers, as are
studio monitors.
Low-pass Filter: Allows audio with frequency lower than a selected cutoff point to pass
through the filter, and attenuates frequencies higher than the selected cutoff frequency.
Master Channel: The audio channel that all other tracks of the mixer feed into (a buss).
With the master channel you can control the level or apply effects to all tracks combined.
Mastering: The final process in producing a song. Subtle effects are applied to the final
mix, such as compression, EQ and limiting. Adds the final “polish” to a track and prepares
it for distribution. Typically the volume is maximised at this stage.
Mastering Chain: The name given for the sequential array of effects applied to the mix
during the mastering phase.
Midrange: Whilst not entirely specific, and subjective depending on the listener, the
midrange frequencies are about 320 Hz – 2000 Hz.
Middle-8: The section in a song that tends to happen towards the middle of the song, and
tends to be eight bars in length. The purpose of this section is to break up the simple
repetition of a verse/chorus/verse/chorus structure by introducing new elements.
MIDI: An acronym for “Musical Instrument Digital Interface”. Midi devices (such as
keyboards or Launchpads) send data to your computer, triggering sounds or controlling
parameters. Almost always connected via USB (although used to use MIDI specific
connections).
Mini-jack: The name for the connector (plug and socket) that you find on standard
headphones, smartphones, tablets, etc. Also called a 3.5mm or 1/8″ connector.
Mix / Mixdown: The blended sum of all the audio tracks in a song.
Mixer: The part of the DAW where all your audio tracks are mixed together. An array of
sliders and routing controls.
Mixing: Blending the different audio tracks of a song together, using volume, EQ,
panning, and more.
Modulate: Transmitting a control signal to an audio source to alter the nature of the tone.
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Mod Wheel: Abbreviation of “Modulation Wheel”. A controller typically attached to a MIDI
keyboard’s left side and played with the hand. Can be assigned to different parameters
within an instrument (e.g. Frequency cutoff).
Mono: A sound with only one signal (i.e. not stereo). Also, used to describe one note
being played at a time.
Mud / Muddy: When a mix is said to be “muddy”, it means that frequencies are clashing
and the separate musical elements don’t sound very clear.
Multi-Track: A device (or piece of software) able to record into several channels of audio
simultaneously. Most DAWs are capable of this.
MP3: A common compressed audio file format. The higher the bitrate, the better they
sound, but the larger the file size.
Normalisation: Increasing the volume of a piece of audio to raise the maximum peak
level to 0dB.
Octave: A series of eight musical notes occupying the interval between (and including)
two notes, one having twice or half the frequency of vibration of the other.
Oscillator: The part of a synthesiser that generates an electrical waveform. There are
different types that create different sounds, which generally then pass into a filter section
of a synth to further craft the sound.
Overtone: Any tone that is heard above the fundamental note. Harmonics are overtones,
but specifically that are a multiple of the fundamental frequency (see “harmonics”).
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Pad: A type of sound that is usually sustained with a long attack time, for example
orchestral strings.
Panning: Moving an audio signal in the stereo field from left to right.
Pan Pot (or just Pot): The name for the panning controller on a mixer – usually a knob.
Parallel Compression: Also know as “New York Compression”. It involves mixing the
original dry signal with a compressed version of the same signal. This is used to make the
sound “fatter” whilst retaining dynamics.
Parametric EQ: An equaliser with controls for frequency, bandwidth (Q) and gain / cut
/boost.
Patch: Has two meanings 1: Most commonly, a configured synthesiser sound that can be
recalled (a type of “Preset”). 2: Less common – especially in software music production –
to route a signal to or from a device (e.g. patching the microphone through a
compressor).
Peak: The peak value is the highest point of amplitude of an audio signal.
Phase: Audio waveforms are cyclical, and phase simply refers to how far along in the
cycle a waveform is. It’s measured in degrees. If you have two signals of the same
waveform playing simultaneously, and one is phased 180 degrees from the other, they will
cancel each other out and there will be no sound.
Phaser: An effect that can be applied to an audio signal. It creates a sweeping effect by
modulating a narrow notch signal filter.
Phono Connector: Also known as an RCA Connector, it’s a type of electrical connector
used to carry audio signals. Pretty standard….especially on hi-fi equipment.
Piano Roll: In a DAW, the piano roll is the part of the software where you can edit MIDI
notes. The Y-axis represents the notes of a keyboard, and the X-axis the time.
Pitch: The musical “note” of a sound. How high or low it sounds on the range of
frequencies.
Plug-in: An application that can be added to audio software to enable extra features such
as effects processing, EQ, etc. Not native. Usually higher quality than native devices as
plug-in developers focus on improving their one niche.
Polyphony: The ability for an instrument to play more than one note simultaneously.
Post Production: The general term for all stages of production happening between the
actual recording in a studio and the completion of a master recording. It involves sound
design, editing, mixing, and the addition of effects.
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Preset: A saved selection of settings that can be loaded into an instrument.
Q: The slope shape of a filter. The higher the “Q” setting, the narrower the band of
frequencies affected. Increasing the “Q” setting on a filter increases resonance.
Quantise: Timing adjustment of either audio or midi signals after recording. Used to
correct timing errors or to add groove.
Radio Edit: A version of the song that is suitable for play on the radio. It usually involves:
A shorter version of the song, slightly louder vocals, removal of any expletives, etc.
Release: The length of time for a sound to end after the key playing it is released. Part of
“ADSR”.
Remix: An alternate version of a song which uses some of the original parts, but usually
includes other musical elements too.
Resonance: A reinforced frequency that takes place when more than one sound wave
peaks at that frequency, in a cumulative effect.
Reverb: An effect that creates a “washed-out” type echo when applied to a sound. Think
of singing or speaking in a cathedral. The “reverb tail” is the prolonged, diminishing
sound.
Riser: A sustained sound that rises in pitch, usually used in a build-up to increase tension
before the drop.
RMS (Route Mean Squared): A form of measurement. If peak is the highest point of
amplitude of an audio signal, then an RMS meter measures the average loudness over a
period of time.
Roll-off Slope: The sharpness of a filter’s cutoff frequency, usually controlled by the “Q”
knob.
Sample: A recorded sound that is then played back (e.g. a piano sample).
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Saw Wave (or Sawtooth Wave): A type of waveform that synth oscillators can generate.
The shape ramps upward and then sharply drops (like a saw), and creates quite a
“buzzy” sound.
Sequencer: Software (or hardware) into which you can programme sequences of music,
including audio, MIDI, CV and automation. Your DAW would be classed as a sequencer,
although it also includes a mixer.
Sidechain Compression: A way to use a compressor in which a control signal enters the
compressor and affects the sound being compressed (think of the pumping strings during
the intro of “Call on Me” by Eric Prydz. The side chain compression is being triggered by
the kick drum).
Sine Wave: A type of waveform that synth oscillators can generate. A smooth curved
wave that produces a basic sound with no harmonics.
Song: Also exchangeable with “track” or “tune”, but usually a track that features vocals.
Sound Pressure Level (SPL): The decibel rating of acoustic pressure of a sound wave.
Sound System: The amplifiers, speakers, outboard units and crossovers that together
create the sound in clubs and venues. Not to be confused with your studio monitors and
amps.
Sound Waves: The pattern of disturbance caused by the movement of energy traveling
through air (or any other medium) as it propagates away from the source of the sound
(loudspeakers). In your DAW, you can see a visual representation of sound waves.
Square Wave: A type of waveform that synth oscillators can generate. It switches
abruptly in amplitude between two fixed values, spending equal times at each. It creates
a kind of mix between a sine wave and a saw wave.
Stems: Refers to exported individual (or grouped) tracks of audio that make up a full
song. If you are creating a remix for someone, they will usually send you the stems
beforehand (vocals, snares, bass, etc.). You can then import these into your DAW and
start your remix.
Stereo: A way of recording and playing back sound so that the sound comes from two
directions.
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Sub-Bass: Sounds that are approximately below 100 Hz and extending downward to
include the lowest frequency humans can hear, typically 20 Hz. Sub-bass is usually felt
rather than heard.
Sustain: Part of ADSR. Sustain is the consistent volume of a sound sustained over the
duration of time whilst the key is held, AFTER the decay has finished.
Synthesiser / Synthesizer: Usually just called “synth” for short, it’s an electronic musical
instrument that generates electric signals that are converted into sound.
Tempo: The speed at which a piece of music is played. Measured in electronic dance
music with Beats Per Minute (BPM).
Timbre: The character or colour of a sound, distinct from its pitch or volume.
Track: It can be used to mean 1: An entire piece of music (a song), 2: an individual stem,
or 3: A mixer channel.
Tracking: In the music production process, it’s the initial recording of individual tracks.
Tremolo: Often confused with vibrato, tremolo is a rapid cyclical change in volume level
that creates a wavering effect.
Tune: Means 1: Another word for song, or 2: to “tune” a sound is to alter its pitch to a
desired key.
Tweeter: The cone of a loudspeaker or monitor that outputs the higher frequencies.
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Unison: To play the same notes with two or more different sounds.
USB: Standard computer connector that most MIDI controllers and audio interfaces use
nowadays.
Velocity: The speed at which a MIDI signal is triggered. The parameters it controls can
be chosen, but it’s usually assigned to control volume or cutoff frequency.
Vibrato: Often confused with tremolo, vibrato is a rapid, cyclical change of a sound’s
pitch.
Volume: Another word for “level”, and a way of describing sound pressure level (SPL),
measured in decibels (dB).
VST: An acronym for “Virtual Studio Technology”, and a software interface that enables
soft synths and effect plugins to be used within your DAW.
VU Meter: A volume unit (VU) meter is a device that displays a visual representation of
audio level.
WAV: An acronym for “Waveform Audio File Format”, it’s a commonly used, high quality
audio file format. Also, see AIFF.
Wet: A sound that has had effects applied to it. The opposite of “dry”! There is usually a
dry/wet control on effects processors to mix the two signals.
White Noise: An atonal signal that has even energy distribution across all frequencies.
Sounds “fizzy” or “hissy” and is often used in EDM to build intensity.
XLR: A three-pin grounded and lockable audio connector designed for professional use,
usually found in venues with sound systems. Sometimes studio monitors use these
connections.
303: Pronounced “Three-Oh-Three”, this is referring to the Roland TB-303 Bass Line
synthesiser that was produced from 1982 to 1984. Its distinctive sound is synonymous
with electronic dance music.
4/4: Pronounced “Four four”, this describes the music signature used in 99% of electronic
dance music tracks, and refers to the four beats in a bar structure.
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808: Pronounced “Eight-Oh-Eight”. Referring to the Roland TR-808 Rhythm Composer, a
drum machine that was popular in the early 1980s and generates distinctive drum sounds
that are still used in dance music today.
If there are any terms you aren’t sure about that we’ve missed here, please let us know in
the comments section below and we’ll get them in!
My name's Will Darling. I've been making and playing dance music for over 20 years, and
share what I've learnt on EDMtips. Get in touch on Facebook.
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