Uno No Mercy Rules PDF Printable
Uno No Mercy Rules PDF Printable
RULES
LIKE THE ONE YOU
GOT IN THE BOX!
U N OER.COM
REGL
CONTENTS: U NO
REGLE R.COM
168 Cards
OBJECT:
Be the first to get rid of all the cards in your hand or knock out all other players from
the game until you are the only one left.
SETUP
1. Choose a dealer and shuffle the cards. Tip: There are a lot of cards, so if you have
trouble shuffling, try splitting the deck between multiple players.
2. Deal 7 cards to each player.
3. Place the remaining cards FACEDOWN in the center of the table. This is the
DRAW PILE.
4. Flip over the top card of the DRAW PILE and place it FACEUP to form the
DISCARD PILE. If this card is an Action Card, ignore it and flip over the next card.
5. The player to the left of the dealer goes first and play proceeds clockwise.
Once your turn is over, play continues with the next player.
NOTE: If there are no cards left in the Draw Pile, reshuffle the Discard Pile to form a
new Draw Pile.
CALLING “UNO”
The moment you only have 1 card in your hand, you must yell “UNO” to alert the other
players you are about to win. However, if someone catches you and calls out “UNO”
before you (and before the next player begins their turn), then you must draw 2 cards!
WINNING
When a player plays their final card, they win. Alternatively, if all other players are
knocked out of the game (see Mercy Rule), you win. Time to shuffle the cards and
play again!
SPECIAL RULES
Stacking- If someone plays a Draw Card (+2, +4, +6, +10) you can “Stack” the penalty
by playing a Draw Card from your hand of equal or higher value. If you do, the card
you played adds to the total penalty for the next player. For example, if someone
plays a +4 card on you, and you can play a +6 on top of it, the next player is now
forced to draw 10 cards (unless they can play a Draw +6 or higher, then it goes on to
the next player). This continues until someone can’t play a Draw Card that equals or
exceeds the value of the last card played. That player then takes the full penalty of all
stacked Draw Cards. Ouch!
Mercy- If a player ever has 25 or more cards in their hand, they are out of the game.
Set aside their hand of cards until the deck runs out and needs to be reshuffled.
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OM
SPECIAL, ACTION AND WILD CARDS
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7’s Swap - When you play a 7 card of any color, you MUST swap your
hand with another player of your choice. Play then continues in
current order.
0’s Pass - When you play a 0 card of any color, ALL players must pass
their hand to the next player in the current direction of play.
Draw Two Card - The next player in current order must draw 2 cards and lose
their turn.
Skip Card - When played, the next player in current order loses their turn.
Discard All Card - Discard all the cards in your hand that match the color of
the Discard All Card. Place the extra cards under the Discard All Card.
Draw Four Card - When played, the next player must draw 4 cards and lose
their turn.
Reverse Card - When played, the direction of play is reversed. If play was
moving clockwise, it now moves counterclockwise and vice versa. With just
two players a Reverse skips the oth
Skip Everyone Card - Skip all the other players and take another turn.
Wild Reverse Draw 4 Card - Reverse the direction of play, then the next
player in the new direction must draw 4 cards and lose their turn. With just
two players this card skips the other player and makes YOU draw 4 cards! You
may use the stacking rule to send the penalty back to the other player.
Wild Draw 6 Card - The next player must draw 6 cards and lose their turn.
Wild Draw 10 Card - The next player must draw 10 cards and lose their turn.
Wild Color Roulette Card - The next player chooses a color. After that, they
must reveal cards one at a time from the Draw Pile until they get a card of
that color (Wild Cards do NOT count). Then they add all the revealed cards to
their hand and lose their turn.