Boarding Actions - 10th Edition Dark Angels
Boarding Actions - 10th Edition Dark Angels
DARK ANGELS
This document provides all the rules you will need to muster and play the Dark Angels Faction in games of
Boarding Actions in 10th edition Warhammer 40k. This is a fan-created document, and includes homebrewed
updates to 9th edition Boarding Actions material, marked by colored text as below:
Text in Blue is newly homebrewed rules text.
Text in Green is rules text borrowed from officially published 10th Edition Faction Indexes.
HOMEBREW: This unofficial 10th edition document is an update of official 9th edition content, designed by Anthony J. Turco
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BOARDING ACTIONS ENHANCEMENTS
In Boarding Actions, you cannot use the Enhancements found within Codexes or Indexes, because you do not
select a Detachment when mustering your Boarding Patrol. Instead, you can only use Enhancements listed
below.
CLOSE-QUARTERS KILLER In the first battle round of the game, at the start of the
Exulting in the thrill of close-quarters combat, boarding first command phase, you gain 3 CP instead of 1. This is
actions are the natural environment for this an exception to the limit on CP a player can gain during
commander, whose martial prowess shines when face a battle round.
to face with their foe.
TRADEMARK WEAPON
Each time the bearer makes a melee attack, you can re- This leader wields an iconic weapon whose sheer killing
roll the Wound roll. might is guaranteed to fell enemies in short order.
EXPERT BREACHER When you select this Enhancement, select one ranged
This officer has perfected the art of moving their forces weapon that the bearer is equipped with and make a
swiftly from chamber to chamber and catching the foe note of this on your army roster. Add 1 to the Strength
off their guard. and Damage characteristics of that weapon.
The bearer’s unit can attempt to operate a Hatchway at DARK ANGELS ENHANCEMENTS
either the start of the end of the Move Units step of If your Factions are ADEPTUS ASTARTES and DARK ANGELS,
your Movement phase (but it cannot do both). the following Enhancements are available when
mustering your Boarding Patrol.
PEERLESS LEADER
This commander observes the battle with masterful ARTIFICER ARMOR
insight, enabling them to guide multiple squads with Crafted by the finest artificers of the Chapter, these
precision. ornately detailed suits of armour provide superior
protective capabilities that rival even Terminator plate.
Once per battle round, the bearer can be targeted with All who set eyes upon the wearer know that an
the Battlefield Command Stratagem for 0 CP, even if honoured champion of the Imperium stands before
you have already targeted a different unit with that them.
Stratagem this phase.
ADEPTUS ASTARTES CHARACTER model only. The bearer
PERSONAL TELEPORTER has a Save characteristic of 2+ and the Feel No Pain 5+
This leader is able to attack their foe from unexpected ability.
angles.
BLADE OF THE IMPERIUM
The bearer has the Deep Strike ability. This formidable warrior is an exemplar of the ideals of
the Adeptus Astartes.
HOMEBREW: This unofficial 10th edition document is an update of official 9th edition content, designed by Anthony J. Turco
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MASTERFUL STRATEGIST
Only the most able commanders can adapt the
guidance of the Codex Astartes and secure victory.
MASTERS OF WAR
Beyond mere warrior skill, Space Marines are careful
students of war, masters of strategy and tactics.
HOMEBREW: This unofficial 10th edition document is an update of official 9th edition content, designed by Anthony J. Turco
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BOARDING ACTIONS STRATAGEMS
In Boarding Actions, you can only use Stratagems with the Boarding Actions label. In addition, units can be the
target of Stratagems, even if they are Battle-shocked.
UNIVERSAL STRATAGEMS
The following Stratagems are available to all players
in a Boarding Actions game.
A great commander can bend even the vagaries of Indifferent to their own survival, these warriors hold
fate and fortune to their will, the better to ensure their ground against seemingly impossible odds.
victory.
WHEN: Battle-shock step of your Command phase,
WHEN: In any phase, just after you have made a Hit just after you have failed a Battle-shock test taken for
roll, a Wound roll, a Damage roll, a saving throw, an a unit from your army.
Advance roll, a Charge roll, a Desperate Escape test, TARGET: The unit from your army that Battle-shock
a Hazardous test, or just after you have rolled the test was just taken for.
dice to determine the number of attacks made with
EFFECT: Your unit is treated as having passed that
a weapon, for an attack, model or unit from your test instead, and is not Battle-shocked as a result.
army.
EFFECT: You re-roll that roll, test or saving throw.
BATTLEFIELD COMMAND
COUNTER-OFFENSIVE 1CP BOARDING ACTIONS – STRATEGIC PLOY STRATATGEM
2CP BOARDING ACTIONS – STRATEGIC PLOY STRATATGEM The commander’s authoritative tone cuts through
the din of battle, guiding the actions of nearby
In close-quarters combat, the slightest hesitation troops.
can leave an opening for a swift foe to exploit.
WHEN: Your Command phase.
WHEN: Fight phase, just after an enemy unit has TARGET: One Leader unit from your army and one
fought. friendly Bodyguard unit within 6" of it that it could
TARGET: One unit from your army that is within normally be attached to.
Engagement Range of one or more enemy units and EFFECT: Select one of your Leader unit's Leader
that has not already been selected to fight this abilities. Until the start of your next Command phase,
phase. that Bodyguard unit gains that Leader ability and is
EFFECT: Your unit fights next. treated as being led by that Leader unit for the
purpose of that ability.
HOMEBREW: This unofficial 10th edition document is an update of official 9th edition content, designed by Anthony J. Turco
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BLACK TEMPLARS STRATAGEMS
If your Factions are ADEPTUS ASTARTES and DARK ANGELS,
the following Enhancements are available when
mustering your Boarding Patrol.
Although stubborn warriors, even the resolute Dark Blessed with incredible strength, Space Marines
Angels know that a fighting retreat can be the wisest deliver blows that inflict terrifying damage.
course.
WHEN: Fight phase.
WHEN: Your Movement phase. TARGET: One ADEPTUS ASTARTES unit from your army
TARGET: One DARK ANGELS unit from your army that that has not been selected to fight this phase.
has not been selected to move. EFFECT: Until the end of the phase, melee weapons
EFFECT: If your unit is selected to Fall Back, it equipped by models in your unit have the [LETHAL
automatically passes Desperate Escape tests until HITS] ability and their Strength characteristic is
the end of the phase and it is eligible to shoot this increased by 1.
turn.
TRANSHUMAN PHYSIOLOGY
ONLY IN DEATH DOES DUTY END ADEPTUS ASTARTES – BOARDING ACTIONS –
ADEPTUS ASTARTES – BOARDING ACTIONS – 1CP BATTLE TACTIC STRATATGEM
1CP EPIC DEED STRATATGEM
Space Marines can fight through even the most
Imminent death does not prevent a Space Marine grievous of wounds.
from enacting his final justice upon the enemies of
the Imperium. WHEN: In any phase, just after an enemy unit has
selected targets for its attacks.
WHEN: Fight phase, just after an enemy unit has TARGET: One ADEPTUS ASTARTES unit from your army
resolved its attacks. that was selected as the target of one or more of the
TARGET: One ADEPTUS ASTARTES CHARACTER model from attacking unit’s attacks.
your army that was destroyed as a result of the EFFECT: Until the end of the phase, each time an
attacking unit’s attacks. attack is made against your unit, if the Strength
EFFECT: Do not remove your model from play—it can characteristic of that attack is greater than the unit’s
fight after the attacking model’s unit has finished Toughness characteristic, subtract 1 from the Wound
making its attacks. After resolving your destroyed roll.
model’s attacks, it is then removed from play.
STEADY ADVANCE
ADEPTUS ASTARTES – BOARDING ACTIONS –
1CP BATTLE TACTICS STRATAGEM
A measured advance allows Space Marines to
unleash a steady stream of accurate fire on the move.
WHEN: Your Shooting phase.
TARGET: One ADEPTUS ASTARTES unit from your army
that has not been selected to shoot or perform a
Tactical Manoeuvre this phase.
EFFECT: If your unit performs the Set Overwatch
Tactical Manoeuvre this phase, it will Hold Steady if
it fires Overwatch before the start of your next
Shooting phase.
HOMEBREW: This unofficial 10th edition document is an update of official 9th edition content, designed by Anthony J. Turco
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