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Zzap Amiga Issue 16 May June 2024

Zzap.amiga.issue.16.may.june.2024

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0% found this document useful (0 votes)
240 views60 pages

Zzap Amiga Issue 16 May June 2024

Zzap.amiga.issue.16.may.june.2024

Uploaded by

Bill
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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eee wana FUSION) RETRO MERCHANDISE ote ed aS) \ A3 FRAMED PRINTS oD SIGNED GAMING PRINTS ALUMINIUM PLATES PHOTO SLATES MONEY BOXES TOTE BAGS v4 4 [ooo <-) FUSIONRETROMERCHANDISE.COM FREEKIN’ FENOMENAL FEECHERS RAVISHIN’ REGYERLAS. EZ SOUNDS LIKE PAULA MEQ THE EpiroriaL Andrew Fisher inserts Paula, Agnus and Denise into Mark harks back to three channel T.V. his CD player. NEWSFLASH 3 amica BOOKSHELF Jazzcat Simmons has Commodore Andrew Fisher reviews an AMIGA publication for AMIGA news hot off the press! your bedtime reading. iQ ART GALLERY E® zzap! INTERVIEW Mr. Simon Butler picks the best of the David catches up with arcade port king, jotd666, to best in the art department. discuss the development of Moon Patrol. EZ] pEmoscENE GS amica at THE ARCADES LEGENDS Mark takes a look at some of the best modern Judge Drokk reflects on another AMIGA arcade conversions. classic demo. GS Zzap! AMIGA FILES EX) THE SCORPION Graeme Mason opens the ZZAP! files on Dungeon SEGMENT Master. All the latest news and updates on the Scorpion Engine. EZ Tim wRiGHT’s MEmMoiRS: Tim Wright, of Traveller's Tales fame, looks back on the musical tales of Microcosm. GAMES REVIEWED © SzEn OG0lD NEDA EXd AMIGA GAME COVERS [peri 4009 5.2 Ekta Graeme Mason returns to 1992 and picks Cecconoid. 48 Colonization (22AP! BACK), some more favourite covers. par ee clas Rogue ann DD Managing Editor: (rris Wikis Editor: Mark Nacrae Art & Illustration: Olver Frey. Copy-editor: Pa Morison Guest ZZAP! Writers: Judge Drokk, Tim Wright, Erik Hogan, Michael Dawes Contributing Writers: Mark Macrae (reviewer), Cris Thacker (reviewer), Andrew Fisher (reviewer), Simon Butler, Graeme Mason, Paul Morrison, David Simmons No material may be reproduced in whole or in part without written consent of the copyright holders. We cannot undertake to return any written material sent to the ZAP! AMIGA magazin unless accompanied by a stamped addressed envelope. Unsolicited writen or photo material wich ‘may be used nthe magazine ipa frat our current ates (ot at, by the way) Th opinions and vews of corespondnts are ther own and are not necessarily in acardance with those ofthe publisher © 2024 Fusion Retro Books wa fusonrtrobooks com Cover by Trevor Storey The 210164 and ZAP! AGA ame it © Fsion Retro Boos; the ZAP!logo sty is © Over Fry & Recess Books 194-2024 Cee ee Le golden days, itis a record for the new ZZAP! AMIGA magazine, and shows how buzzing the Amiga community is right now. It got me thinking, if was a 15-year-old, back in 1990, and these six games were released at roughly the £19.99 mark, which one would | be spending my money on? I'm pretty sure | would have gone for Roguecraft initially, and then saved up for Cecconoid the following month. All assuming, of course, that | wasn’t part of some cracking circle that we hear about in the Amiga Party Culture series! Yes, on the whole | was a good boy, but | certainly wasn't rich. | remember getting £35 per week on checkouts at Sainsbury's for a flat week from age 16, but before that, I was just doing paper rounds for a pittance. Netflix anyone? ora koutou, and ywelcome to Issue 16, which makes me instantly think of Green Beret - my favourite cover of the original ZZAP! 64 magazines. This month we have a bumper selection of game reviews, with six brand- new Amiga games being put through their paces. Now, whilst this doesn’t compare with the My daughter recently asked me what TV programmes | Ip watched as a kid. | I) grabbed YouTube and showed her the likes of IP Scooby Doo, The | A-Team, Knight Rider, and The Red Hand Gang (remember that?) But 4 ZZAP! AMIGA Micro Issue 16 the main difference was only getting one chance to watch, and ‘on limited channels. incomprehensible to today’s kids! ‘Sometimes Danger ‘Mouse on ITV (Thames of course) might clash with something like Captain Caveman on BBC1, and you didn't have the luxury of watching one and catching up on the other one later! Nowadays we can watch an entire series (yes, series, not season) ina single afternoon, but nothing can replace the excitement of waiting a whole week for the next episode of Blackadder! This month's gluttony of Amiga titles got me thinking about all this again. | have the luxury of playing all six games immediately, whereas back in the 90s (piracy excluded) | would potentially have to spend my hard-earned cash and hope it went wisely. Even cracked versions took time to be circulated. So do we cherish our games, TV programmes, and music as much as we used to? Is it just nostalgia that makes us remember when Mu's Thriller came ‘out, or was it because we were made to wait, drip-fed the tracks, and then saved up for the LP or cassette? Likewise, will these new ‘Amiga games before us be cherished and remembered as much as Speedball, Sensible Soccer, and IK+ are to this day? I doubt | Or ater ee ue reas Per inet Eee rat eer ee ee aa Tc cao eee Pe Ree oe iat eae Se ee) will be around in 35 years to find out, but my hunch is that they will not be. Not because they aren't excellent creations, but because as consumers, we are not made to work hard enough to receive them ;) It is one of the reasons that | wait a whole two months to see my own ZZAP! AMIGA land on my doormat in NZ. Ma Te Wa, folks. OCU Mone eer ‘nominated for the ‘Reaching Audiences’ award, peered tern ae Crue ren ee ere en Prah c ehh emer eng Cas eee eS ae Ld peers COR Ree es ‘As well as playing games, and writing for ZZAPi ‘Amiga, Mark will solder C64s together and make bartop arcade cabinets with bits of wood and a Peso ae Recah ene Caer Lan nny Pee etree eee Pe tera ere erry doing lots of cross country running with my daughter, and watching The Pulse netball team in NZ. I recently pare mee peers h CO a aay SoMa ae cela iad eo ae ar eT are Pee ee ere gat asta ‘magazines, and looking forward to laun peeree ues Going back to some classic Liamasoft titles thanks Sr en Pek ere es (Polybius, Moose Lite, Goat Up and Gridrunnors) Sere yet et his Sree tren te os oe eee eee On RCo Ed ORO Re eee aN Cae tee meu coy pee ‘couple of articles for Fusion magazine. It's great to ‘see that people are doing wonderful things with one Ro ce ee eo Po Ce een ZZAP! AMIGA Micro Issue 16 5 Flas PoTTals [-velarai acy ungeonette - The New Adventure is the upcoming Amiga game release from Mutation Software. It features a charming knight embarking ‘on an adventure across the fictional Kingdom of Ami- gea. The journey begins in Puddlepond and leads to various dungeons and lands within the Kingdom. Primarily a hack ‘n” slash dungeon crawler adventure, Dungeonette draws inspiration from games like Diablo and Dragonstone (Amiga). Players will collect treasure and weap- ‘ons, gath- er food to maintain their health, and encounter various characters and bosses, including the helpful Sage Amiga- Bill'bo, Roar the Dragon, Moya the Ice Maiden, and ultimately, the Dark Lord Aksnes in the Dungeons of Doom. The decision to develop this title was made through a public poll in 2023, where Dungeonette emerged as the favoured choice ‘among three presented games to follow Cy- berPunks 2. Dungeon- ette is being developed exclusively for stock 6 ZZAP! AMIGA Micro Issue 16 ‘Amiga A1200 AGA 2MB and CD32 machines by Adrian Cummings. Cum- mings stated exclusively to ZZAP! AMIGA, “I'm solely developing the title, but it is vetted by a small team of testers who also suggest modifications during the alpha/beta stages, as was the case with CyberPunks 2. The game is current- ly in its eighth month of development, with Ul and mapping 95% complete. The next step involves finalising all sprite assets before further game coding begins in the summer. This gorgeous-look- ing Dungeon Crawler is expected to be available in late 2024 as both a digital download and a physical edition. Blt id at) vty prreces JetHuntERS a4 |- JetHiunt Elite Recon Squad from Coagulus Software. This new release is a sequel to the renowned JetHunt, transitioning from _|_title pages and ment its predecessor's inspira- were completed, andthe ga release, though, so this tion drawn from H.E.R.0. to | gameplay was put in. It is going much faster pay homage to the beloved __ played great! Then my lap- Promising an expan- shoot ‘em up classic, Zy- top died. | used an old lap- | sive experience, the full bex. Set in a horizontally top with an external HDD __game is poised to deliver scrolling wave shooter along with a Raspberry 16 levels brimming with format, JetHuntERS invites | Pi400 for a bit, but then the | diverse waves, formida- players to dive into the ac-_ | HDD andthe onelused for ble bosses, and frenetic tion solo or with a friend. backups died within two one or two-player action, The genesis of weeks of each other! all offered as freeware. JetHuntERS traces back We thought all the code Additional features such to conversations during for the last three years as high score saving and the lockdown period within | was lost, but when Iset up loading and gameplay a gaming enthusiast chat my new PC afew months | tweaking options ensure an group, rampant with 80s ago | found most of it on immersive gaming experi- gaming-fuelled discus- a USB stick, along with ence tailored for the 1MB sions. Among the partic- other code thought lost. So_| chip Amiga, presented in a pants was Jason Witts, that’s when the demo was _|_vibrant 8-on-8 colour dual known as Thermite, who made and finally released. playfield with captivating had previously contributed | JetHunt took 27 years for | copper backgrounds. to projects like JetHunt in an Ami- the 90s. As nostalgia for the Atari 800XL era stirred, Jason proposed the idea of reviving Zybex for the Amiga platform, a notion enthusiastically embraced by Rob Hewitt, the driving force behind Coagulus. Rob Hewitt tells us: “Jason sent sprite and tile sheets, and we got all 16 level maps created using his graphics and wrote new music for each level. The ZZAP! AMIGA Micro Issue 16 7 rs Cas ago, humanity Jescaped the Solar Sys- tem and colonised the stars. We encountered a similarly ‘expansionist race, and total war ensued. Victory came at the cost of billions of lives, and many worlds were de- stroyed or found themselves cut off from the rest of the galaxy. Our colony survived but lost the means to travel or communicate beyond our star system. Now, more than eighty years after it was thought destroyed in battle, an ‘enormous starship is drifting through our system, within reach. Despite being badly damaged and infest- ed with alien monsters, if it can be 8 ZZAP! AMIGA Micro Issue 16 recovered, the technology contained on board will mean a fresh start and bright future for our world. In a nostalgic nod to 1980s sci-fi classics like “Aliens,” developer bwldrbst has embarked on an ambitious solo project called Ecliptic to capture the essence of the beloved “Used Future” aesthetic. Ecliptic combines turn-based tactical combat and role-playing ina “retro-futuristic” world. The player controls a team of robots sent to take control of the derelict spaceship, Ecliptic. Play is influenced by games such as Space Crusade, UFO: Enemy Unknown and the Gold Box D&D games. It tries to strike a balance between the simplicity of Space Crusade and the complexi- ty of UFO. The journey towards Ecliptic’s realisation has been a long and evolving ‘one. With the concept lingering in the creator's mind for years, previous at- tempts to bring it to life ex- plored different genres and settings. Initially conceived asa fantasy adventure with Roguelike elements, the game has since trans- formed significantly into its current sci-fi incarnation. Sharing insights into the project's genesis, bwidrbst revealed, “This game is an entirely solo project ~ ex- cept for some suggestions from my kids - began in December 2022. It's written in C++ using VS Code with the amazing Amiga C/ C++ Compile, Debug, and Profile extension by Bart- man’Abyss. All graphics have been drawn in GrafX2. Some additional tools are written in C#.” Ecliptic strives to be 100% OS friendly, hence the requirement for Amiga OS 3.1. It uses features i troduced with that release. Right now it will run from a floppy disk on an A500, but as it grows it will ikely require a hard drive. Seo oulsneln Meas ic Cee oS Cen mer ecko Tera estou) Tee? CET eerie DRM} Rooney The game takes advantage of fast RAM to pre-load image and sound data. It uses a 64-colour, extra-halfbrite screen mode with a palette of 16 colours that is repeated at four in- tensities to produce lighting effects. Game behaviours such as puzzles, dialogue, and weapon effects are written in a custom-designed lan- guage that is compiled to a form that can be interpret- ed by the game “engine”. Despite the absence of a release date, Ecliptic is not merely a project but an artistic endeavour in its own right. As the developer summarises, “It's an art project, really,” with aspira- tions for a tentative release in early 2025. Pec) Wife] Tiler e vy ing eee ae ENT aN cence ZZAP! AMIGA Micro Issue 16 9 t's been a while since we reported that OutRun was coming to AGA Amigas, so our reporter caught up with the development team to take the temperature on the project. Since our last news report, they have onboarded artist Adrian Brown to work on the graphics, freeing up lead developer Thomas ‘Agermose to spend most of his time on the code. The graphics, now run- ning in 32-colour mode, are showing a big improvement, with more colours, varied scenery, and huge sprites, being on display, all running at a solid framerate. According to the team, the release is planned to contain the full 15 stages of the 1986 arcade game. With the first couple of stage’s graphics almost complete, there is still a lot of work to be done to cram everything into running on a base A1200 configura- tion. The game is playable, but sound effects, traffic, and collisions are lacking. Most of the non-game- 10 ZZAP! AMIGA Micro Issue 16 play elements are also still missing, such as music selection, the map, and high score entry. A better port of OutRun has been and continues to be one of the most requested titles since the disappointing original release by US Gold. Come release time, this one should at least make a lot of people, waiting for a proper version of OutRun for their AGA-based Ami- gas, very happy. aT ee es eee ener Te ear ee eer eee Flying Shark (2024) ere Dee ans Deena) Net kod oe aia Senay Cg Seer act) 4 P eal biplane over ee 3 ORoiiocd Peo See une Cee oe) Sua oie ecug Cee cae piercer ele Deana Se ae ees will be out later this year, | 6 Ke Cee renee’ Ree ear ei E Cenc eee eae Teter) this year. eee De Tato DCU) eee Een the C64 original are bringing edition! eee CU Rue Thalamus Digital confirmed a sequel. Go from planetto = Sea Roa Se ec) ots See eS out for obstacles, and avoid |B. R Ct OC neo OTD's latest classic ar- Can ene PEC ua churn eke Resse nom Rec ete started it all for Nintendo. Reet mene Panne Mc eS a out ne ao SR uaa oe Mee RL Oa tagonist, Mario the plumb- | Mario's love, Pauline (Ed: ee rae EO USS en her to the top of Brenton Re eyes Pt Merny Cress You must guide DCR ered ee aR Pena Mons Roca acer Pete a and obstacles ean yeu ness Sone er) eT Ihave never been a great fan of the original Pe ere R ee ee na frustrating and a little slow for my liking but | ee ee eee ed with this Amiga port. Firstly the port itself is nan ei OLR becoming the classic arcade port king! Everything is spot on: graphics, sound, controls, and pace. If anything, I found this Tee eee ee ee ee Sea RR eee of seeing this play beautifully on the A500, there is nothing Ge ea COR ee eee De Ieee ee levels, pumping music, or different enemies - even if they were optional. '’m sure the Amiga could cope with it, and so would 12 ZZAP! AMIGA Micro Issue 16 TT eee Pe ree eT) ae Me Peep mag eae ht) ed eet eo Petree eet emt on aes EN oly Pious ecm on cag a kiss with your darling Cn arn elt) RN eae Deee iene Oe seek o ei Reena seme ens See tones) Beene Resta te es Roeser PSE seen ey ae} Cee Caen thrown down by Donkey Kong. Stage two involves Ce EN ety structure of conveyor belts, Creamer Cer) Be eeuetuct No riding elevators while Evo epee eis sie Meee iets Mario to remove eight enn coy Et T ome peter eens Ao) Pench rorode pera Ren une Mn mene enero eee) is completed and after- Rem c with increased difficulty. eae ter eR ee EPeecas conversion of Pan Ld Cee ean es ere Per eeea eer Te ee eon Cem eS CEE aod eared eee ee Ane Cy ee Wc ee ae Mee eee PO ae Renee a nce ee ea eed Cees Per PSC PRESENTATION 74% Pee ey Intro or options, much lke the original, CT ee Pay eet ieee rection Ad Coe errs eae ec’ ‘Would have been a nice touch. Dll CNN Ne Loy Creer Deere area ete LASTABILITY 66% Dee ye ai Eo} OVERALL yA) ey eer rors ote ee rears Cer oece ZZAP! AMIGA Micro Issue 16 13 DJ Andrew Fisher spins another silver platter dedicated to the Amiga’s music - 2013's PAULA his CD of remixes celebrated the Ami- ga’s best-known composers and games, with many original com- posers involved. The whole case is well presented. Excellent liner notes from organiser Roland van Dijk are worth reading, with the logo reminiscent of classic ‘Amiga demos. So what tracks can we listen to? 1. Hired Guns Medley (Synchaoz Remake) Brian Johnson, remix Synchaoz We start with a sci-fi medley with a hint of S-Ex- press in four parts for DMA. Design's four-player game of hitmen. 2. Shadow of the Beast 3 Game Over (Urban Slide 14 ZZAP! AMIGA Micro Issue 16 AGNUS DENISE. from 010101 Music. Mix) Tim Wright aka Cold Storage Tim tackles his own composi- tion with a bright, sparkling sound. 3. Turrican 3 Main Title Chris Huelsbeck The dramatic title tune sounds suitably grand | here in Chris’ ‘own hands. 4. Shadow of the Beast 2 Title Theme (Oxygene Moon Mix) Tim Wright As the subtitle sug- gests, Tim channels the spirit of Jean-Michel Jarre with authentic sounds changing the atmosphere. 5. Narcissus (Cannon Fodder Lost In Service - Synchaoz Remix) Jon Hare, remix Synchaoz What started as a forlorn song of lost love bya teenage Jon becomes even bolder and more memorable than its ap- pearance in Sensible’s anti-war classic. =) 6. Alien Breed Allister Brimble Choir ‘sounds in the opening send shivers down the spine, before the restrained beats add texture and the tune expands into a big production. 7. Apidya Techno Party (Rapture Trance Mix) Chris Huelsbeck, remix Fabian Del Priore This has a faster up-tempo feel, and it gets its rave on towards the end. 8. Battle Squadron Intro Ron Klaren The rapid tempo con- tinues, with this great but short interpretation adding anew flavour. Im il \ io 9. Pinball Dreams Tith (Digital World 2011 Mix) Olaf Gustafsson, remix CharTie Iwas taken straight back to this Amiga classic’s title screen, with gorgeous chords and Ramon Braumuller A lesser-known tune for many, but the remix’s jolly attitude does add something different to this collection. 11. Agony Title (Acoustic Jam) Tim Wright, remix Danja & Martine The live instruments (piano, cello and violin) are refreshing to hear, and it suits the original game's. twist on the shoot ‘em up. 12. Battle Squadron Game Over Ron Klaren Ron returns with a re- flective and gentle opening that gives way to some strong beats before it fades out. 13. Shadow of the Beast Title (Dax Orchestra Remix) David Whittaker, remix Daxx David's spooky ethnic sounds are retained, with Daxx giving us orchestral pomp and depth in a fan- tastic remix. 14. Megablast (Xenon 2 Mix) Bomb The Bass/Tim Simenon This instantly takes you back to a classic era of i | a sampling - a megablast from the past. 15. Lotus Turbo Chal- lenge 2 Theme Barry Leitch, remix Daxx Hot in its tyre tracks comes this racing classic, one of Barry's finest and a top-notch reworking from Daxx. 16. Turrican 2 Main Title Chris Huelsbeck, remix Tomi Jyhiti-Ollila A very enjoyable adap- tation of Chris's great track, giving the original room to breathe and indulging in some great 1980s synth sounds. 17. Project-X Allister Brimble In contrast, this one takes us roaring back to the 1990s rave scene again with Allister, building nicely ‘on what made the original memorable. 18, Brutal Deluxe (Speed- ball 2 Theme Remake) Simon Rogers, remix The Zero One Another well-produced remix that feels faithful to the original while adding depth and strength. 19. Apidya Theme Chris Huelsbeck We end with anoth- er grand orchestral 2 mix by the original composer, chang- ing moods and giving the melodies more scope. ZZAP! AMIGA Micro Issue 16 15 GAGA Ue CA CRA Reed GRVReti nae co ese Runa oaeae Koco in DE Ray] Pee ee ir CRB UE ay meres its) Maes met rome ute) cele Cele Role oR Ce eua i cmc! your Samurai-1 fighter, find Captain Solomon's Rome semuKe cs ctl V7 ol oro) CURR Equinox from certain eel SEW ons CMR PCR emma) Peele Rc Except for their dangly red ey Core eat ean 8-bit classics including eye eae Breen nS PRRs ies Pun nete coh ned a ei TI _ —seimsG fi 4 | always find it intriguing when a game changes up in visual style from the normal run of the mill efforts. Yet its clear Cecconoid with its roots in 8-bit gameplay takes homage to its shoot-em up heritage and explorative concept and enjoys marking its own mark on the Amiga. From the ‘moment this loaded and | started exploring each room, I found the game both taxing and thrilling both from its gameplay and animated effects, right through to the excellent music. For a game that wasn't on my radar before playing, I’m astounded by the sheer joy I had navigating its locations and concur with Andrew, this deserves high praise! a, Boucle eRe RCC) Cece Rep oue tol Coeur ur rau? Benen on area, the player can move Phieaiec eae eau ath nee Cota reicd eee Re reno the large supply canisters, ete Petes eee nl Preemie) eee ey ee eke Meht ei eee eer mech ce Den Red while red homing missiles will make things even trickier. Killing Cee ge cect) De eee collecting these increases the score multiplier for a short time. Bonus points shown as floating Piet et ste cent ry Pee) ete RT the door will close and will not eee LN enol ieee tear el Oe ee eS Peon era Seco Pees hed eeu Pea keene Cena REMC mCN ater earn Achievements displayed Per tegen a) total of 30 to be won, listed ina Sie aera os mer) COEEEECeErrry Pt wal Hove this game, and it is scarily almost identical to the PC version! The stylish 1-bit graphics (with splashes of red) look amazing, and the particle effects are stunning. The music is wonderful too, with excellent sound effects to back it up. The gameplay is challenging, but wth each go you learn a bit more and get further ~ and the map layout is clever too, with twists, turns and dead ends. The choice of control methods will suit different players, with the Abstraction support very welcome. The awesome Eugatron is a superb bonus; it’s the perfect stress relief after a tough day, looking and sounding as brilliant as the main game. Hoffman has another huge hit on his hands and Thalamus remains a mark of quality oer Ieee eT) 1 Eugatron. This tribute ete e) eure ean Cee nee acres waves to fight through, with increasingly difficult enemies. Power-ups will be dropped to help you eee esa ean elise Se eu muttiplier also apply here. Ree ecetog Mee ene Ue g Pere weado cd Gag EL ‘Supetb loading screen by Ste Pickford, Rocce eae cet (TN eye Lo a Cee ect) creas SOUND 91% Comer Cre ence ea] Eras thea aa) ee nese tects Tote — and see more of the map, NAL Deere cs poner Eo OVERALL 96% Cee a a eons pra NOW cl Miecok omen a Bunny's a “ Pete arty BG Yovecelte mum iat R nO De mec) Ted Oe UR Oe R LS) SO Ca ence) | = will have come and last year). it with the odd bomb, which en aaa eee Cees ono read this, as the scheduling has found itself on a giant as the eggs and would send esate ee neh Seat Ora ean eee eae ed Oe een en Eero e na) RoR aes Ene oe eas Re ates tet ary Pessoa om eR Oe ake ie only the ability to rotate left or Cem g Beene eens right to change the direction Pees ene Preece! PRS a ee) ne oa eee ae collect all the eggs and avoid ee eau ss Pee eesti Pee Ch uChioed ten ee eee ge dues ie) em emer! Ce Ada aon gens) Peete ened faster, for a short time, which can help you clear the round quicker, or trigger one of those eee tthe aie y SE ae Re een) eee Reece ke Pes RSet! Puen cacy Avoiding the uncanny similarities to a been supplemented by Virgill certain bonus stage in Sonic 3, Bunny's Boing eaten Bounty is, on the whole, a satisfying little puzzler TR SEEN with enough challenge in the stages to keep your [aaahaea AMR ieee Ag wits sharp and your reflexes sharper. Both the comparing yourself to the best music and framerate keep up well, with hardly Utne Reece steed any slow down as you race around the boing ball, and each stage IAA AYP OSE NAAR contains enough variance in item positioning to keep you on your J d toes as you collect everything to proceed to the next level. Does it |MAMMMGM CAR Ayo CoS Lae have eriough to make this a fully-fledged game? Probably not, and AU aga MOUS itmay have benefitted from a few time challenges or trap devices Jaetateny (bounce back balls anyone?), but in quick and challenging short B= bursts, you can’t fault that it’s fun! mms ites Erners) y Pree) pe RE tae eat fs] 18 ZZAP! AMIGA Micro Issue 16. a rime ater oocvaans pe Steer SOL tpt eee TOOT Bunny's prea elte eer nest cae Been aan els cy Ifyou are after a straightforward, fun, and mildly addictive game with no need to read'a manual, then this fs for you! Atoe-tapping Amiga chptune starts things off, followed by a tidy, well-presented title screen, which was generated by Windows Copilot, no less! Getting straight into the action, ‘you are immediately bouncing along a graphically impressive 3D rotating Boing Ball, dotted with Easter Eggs and the odd bomb! The controls take a bit of adjusting to, and trying to turn quickly just didn't work well for me, and a better strategy is to stick with a line, eat all the eggs, and then work out your next line. Whether that is the intended way to play the game or not, ’'m not sure. Either way, it's a fun game to get into with minimum fuss, and with fastest times to beat, you'll be sure to bounce back for more. Hang on - | still have an Easter Egg in the cupboar¢ | pra OP CEM Meen Umma 7 i — Ale TEE r rremely eee ee ee en Cea) Pee cd Rey thought process on this one, See Ene eae The inspiration behind this game is the bonus stage in the eed ea eu ee) eee ead collecting rings and spheres. en eee eee ree eee Ue eT ee ego) Paint and AMOS is impressive ST eae ee eee PRESENTATION 72% Parris CDEC e ct sae! (Tee 79 Perens ns agree the game fast and detailed Sole EL ‘Subtle earworm of chip music will blend, rus lle CT 7/9 Peres iets) Pareto sen sy Free tara SNM a ear) Cer eum nie! eos eet taser Tn OVERALL yA: h/t Neer Pico errserneP Cee oO ihe annual Amiga hootenanny that is Revision has been and gone with, so | am dutifully informed, all attendees massively entertained by the sheer magnificence of the sounds, sights, and the vast number of Amiga-related friends both old and new. 4 putler A MIGA in question, but if you want to know who rated where and what prize was awarded, I'm afraid you'll have to search for that information yourself, as I'm here merely to sing the praises of this perfect pick of pulchritudinous pixels. This month’s submissions are all from the event PRC sig There's an abundance of great points to Te a Sen a es See tae Eee Te ta) etre tet a etc een ech ca Retro ees enc seeks Pent Mn asec ey DUR a nee ha) Pe SR eccun wi oe roa Saeed eas) prior to some explosion of force and action or perhaps static after some similar outburst. She is lost in thought, gazing downward in Cee escent asennad coe The stylised lines in the material of her coat are counterbalanced by the almost Pees aac eek ae eeu Rca 2: Rendezvous at the River : Prowler I'm not even going to pretend | know the names of the great lizards so beautifully crafted here. Once again, Prowler brings a hefty portion of pixelated dexterity and displays compo- sitional and colour skills that leap from the screen in a combination of peace and punch. The long-necked quadrupeds in the background seem oblivious to the unpleas- antness about to take place in the shallows of the river in the foreground. Scales, claws, and saliva-covered fangs are drawn with attention to detail, and the poses and tilted camera angle add to the action perfectly. I's a beautiful day in whatever period in history we find ourselves, yet all hell is breaking loose and doing so in wonderfully plotted perfection. 20 ZZAP! AMIGA Micro Issue 16 CU RUE RUC teffest eae rd Pei eos Pete Ma Bee oe borgur a Povo Reet ee eccut eke) SacI rss The level of detail is Peau eee) Seal Pee aus DNR re Deum aD craft, care, and talent, the genius Peat a Lue Less eet ee uae Peer eee ei eat aes m sae ates Quiet grace pours from the face of the ancient man; his eyes lidded with age and the Pee ki ane eee nae aie cis My interpretation of her identity is that it is his wife, passed before him, leaving him Ree aU RUC MR tauren cc Rute R St oo gether. | could be wrong, but I simply don’t care, This is masterful. This is true art. 4: Bunny Explorer : Farfar Rounding things off, we have here as charming a picture as I've seen ina long while. Great characters, beautifully drawn with a backstory one can only guess at. Our long-eared adventurer has apparently taken a wrong turn, judging by who is waiting around the thick trunk of the ancient tree. But it shouldn't come as any great surprise, ‘4a ™ for a careful eye will notice that he does seem to have been looking at re the wrong side of the map. The dark stranger is sporting a rakish moustache and a rather spiffy monocle, no doubt to compensate for his other sightless eye. The lines, colours, and composition are crafted with such painterly grace that it is initially surprising to discover itis a pixelated image. | would like to see more of our furry friend's adventure please, providing, that is, he did not, come to a gruesome end after this surprise encounter. ZZAP! AMIGA Micro Issue 16 21 ee ino Mordecom are waiting... See neers Pens m ee aE reer lurking in the darkness. Senter us Cee ear) er heel eS eg ese us etna) vig) Cela ewig ae) eens eure oe Pore RU a ena eee Pe een oond one of three character classes - the Warrior Coomera rice) Pore meat (medium difficulty) can use a teleport to escape a emus Egyptian pyramid. There Cort CSSUee Sete Le Strid Se Ce este oer prtssttis ie to) Peet ner eos) eee MMe) ae eee nel ee PUR Te Rol ae Ce od Pe Seay ee Ca ey Came Pe eee eee a rT One Cane etd Ee MC ALORS TO a eae alee eens nin cs slaying, as prudent use of potions and hearts will see you progress ‘much better than running full pelt at the dungeon denizens. With ee el ee ee OR URS lel eke ee ee TO eno AOR a ee Ae 22 ZZAP! AMIGA Micro Issue 16 eck iet ny CSM eee ae TESS ae) Recent) Oem emer Pecan to) eee ene nee ars Pte y ens enette Cee eee tec Bute macuey eee Suen eu Rimedges Kemmis Cn SMT Tea Sera Erion Mae cum automap of the current floor is filled in. The aim Erne haetsc Tar aC) Cee ene mng Peano essca ig eer nue mie eel Renken a rd Tere eee the stairway is marked on his map with a blue Cee eee Pee her) seein co Rons Porn Ue rem oopn aed! CISC e tea Peet eee emery reece tere Pee mua Cea er ters oes Sere bore) a 4 i ec) Sluggeth slined you Porn) 7 oe rae | eee yey ee eee cee Ser ue ae aren classic gaming experience with ene They are recent converts Py fale eget Lea Ate eho eu aed Foe ae Having created an expanded version of that game (Rogue64) grantee Tes Rie Nr Sree eo eR neat Se eee Ree The project took two years, Pe ue co oe ee ean entered into the AmiGameJam ‘ered coe es eee mg pore : Pe ca ceocco —_ —_ Rerprreet Ro Cuntcg f SC eee ener ae Peet] ee i esti Declan Zero and Rastan. Cele eeu a Rene Ure Ue oem that has gone into this game. I really love the variety Rega eee PP ame oR uN ual eae tem SE area et er its design, and the way that it draws you in, bit by bit, so what appears to be a simple game at first soon becomes an addictive challenge. ga eM en Ee eae ea wea forward to more like this from them on the Amiga. ZZAP! AMIGA Micro Issue 16 23 eee eg oem Fane een nN en ero mure tna amulet and see if they can oy Dean Tt Pere RP cuecC i) their turn and any monsters RU Ree la corel) moving in response. To enter combat, push in the Cree u ua ca Reena erent is Omen short range as a Wizard). era Na econ temo) Cerne Poe M eMC iec uch Ree eum onset ee) ils Coed ene eee] Sere activates Raa (ran urt Rogue's case, teleports if Pease ace Ea) EMeIEaOe ete Wey the dungeon, with Green een eect) Bee etn Ted the ground. Blue and Red orem Reiss every game but will stay showy eum 24 ZZAP! AMIGA Micro Issue 16 ee Cy Sure R Om Ul ee Hc Uoy Cueto possible effects include eect eeacueny Maho ena Blast (kills all enemies on eee eee (eee cui ea ee and Teleport (short-range teleport to get out of Proll Ue oon PIER CID pesca ay boost but also confuse the eee a Pete Sees ne sy Dene InP our Ree eeu c ete oie Pee mao eee moe) hidden secrets found, and which monster killed them. See gute EU) Blue potions on that run per nee eM Kray crete ee) watch out for the tentacles! Tey (Weaeste a3 ay Pry oaam ees eee terete pee tere ees A a Rat it dee eR et oan a9 Bs Pre aele) eae tee ae) ‘on the Amiga. The backgrounds have so much DTrace Tet Ng ean a Cp PT eel eM eR CRS eee a een IE Se ea eta ee ear ZZAP! AMIGA Micro Issue 16 25 Seer Ee CN you're in the mood for Ja game that's got more “retros” attached to it than the back end of a SpaceX rooket, then Duck Hunt on the Amiga is the game for you. It’s a ‘quacktastic’ blast from the past that'll have you smiling from ear to ear with every potshot taken at the screen. By now most people on this planet have heard of Duck Hunt, the classic game featuring the dog and duck duo, with a simple gameplay description of - shoot duck, dog grabs duck, rinse, repeat. Hit more ducks than the required minimum, and you'll progress to the next level. Simple, yet brilliant, and with both 1 and 2-player options here, this is a great game for your trusty Amiga. The graphics are so delightfully old-school, yet have been polished up in the same style Mario. All-Stars was back in the 90s when his NES titles were moved to the SNES. It's a lovely touch, and one that adds to the overall aesthetic of the package. Indeed, with the audio chip playing the wondering catch tune every time a successful shot and hit occurs, you'll feel like you've been transported back to a time when neon colours were the height of fashion, and games didn’t have to do much to capture your attention. But the real MVP here is the cheeky canine, who is supposed to be your loyal hunting companion but seems to find more joy in laughing at your failed attempts than retrieving ducks. Duck Hunt on the Amiga is a game that embraces its simplicity and vintage charm. Its hilarious, feather-filled stages will have you laughing, shouting, and possibly questioning your aiming skills at times, 26 ZZAP! AMIGA Micro Issue 16

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