This is first unit of computer graphics and it is the introduction of computer graphics this helps students and people to gain knowledge about computer graphics, this makes peoples to easily understand the computer graphics
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Unit 1 Notes
This is first unit of computer graphics and it is the introduction of computer graphics this helps students and people to gain knowledge about computer graphics, this makes peoples to easily understand the computer graphics
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APPERAPFORIS OF
Computer Graphros ts Concerned with all aspects of
prodecrng pictures
or Impages uséng & computer
fF COMPUTER GRAPHICS
# Applications ef computer graphics are chided ito
pour majot areas ,
+) Display ef taorm ation
i bestan
1 semulatran and animabhon
Pyy eger (nterfaces,
Display of information
+ Architects, mechanical destaners , and araptspeopl<
uses graphies system to ferevate eesepul safpormm anon
[arr ICATIONS
Whe floor plans % building etc
# Graphics can be used to develop and manipula ye
mapt to desplay geographical and celestral 19
¥ Worhers in the pretel of Statistics user qoaphies
system (computer plotting packages ) ter pinerating
plots Ural acd the viewer in understanding the
(njormatron in a Sek of data,
yr-d data generakd by cT (computed Tomography ) ,
MRE(Magnetic resonance (maging ) 5 qitras ound ,
‘ind positron -emusslon~Tomography( PET) sing
computer graphics
HY feted of setentryte viuahzaton provides graphral tools
brat helps recearcheys inter preF the vast quant ty
date that theg enesra le
> Worleing on aa Li3
Design
¥ Today , the uce of meteractive graphical tools mm
commpuber-athed decign (CAD) pervades juide
inoluding Al archttectire, mechanical engg. rhe
desegn of VEST e/reures , and the creanon of
characters fey animations,
Yin att these applicattens , graphics ave waged 1
number of wags listiner ways )
for ex3 ta a VEST olecign, the g raphres prevde an
intetachre enters Qe byw the user and the
design patkage , Usually ty means wf such Fool¢
as ments aaa eons,
Simulation and Animation
PP RO ON I Pa art on
tence qpaphict cyctme evolved fo be Capable of generating
Sophisticated image m real Mme, engnecys and.
Yerearchers began to use therm as simulators
One of the mee smpuytank eves has been in the training af pilok
com puter
light simulators led to the use of
Pielaye,
¥ he Success of,
raphics por anrmenen in feleletion, motion
and advertising wndustotes,
sf time varying behaviour of Teal and
Stmutated. eb feats )
user interface
ae eee
+ Most applications that mur On PC and workStahens have
User interface that rely en desktop window System to
Were mulpiple Simultaneous activefsec.
¥ ese User interpace are working wilh cCompure qephis,]A aka PHICS SYSTEM
¥ Tere are pie major elements (A a graphics vy she ,
r input devices
2. Poocessoyr
2. Memory
4 Frame Buffer
$. butpub devices,
qq AG hres syste
bg 0 Grophres sy
wy
| Pee bole, F a” [it |
-—“— es
| rreeroy
: “Frame bubjer (core clement of ghaphic system
¥ presentty almost ali graphics systems are waster Raced,
A picture 1% prodciced as an avray (the vecter J of
plefure elements » Om pixels within the geaphles system
Pixel 16 the Smaltest component of an tage ,
€ Pixels are stored (n a Park uf memory Called. Exams bopper.
Ite TeLolation (ne of Pixels (nN the jrame bufper ) cle kermines
the detatl thar YOU Can See the meet are
# Depth or precision oy the [rome Pel jer cs ae fined Pya
the Muribev of b(H that ase used for each pinet.
It defermines the P¥opertins Such ag how many colors
Can be reprecented on WET? SYS fen
Cx! Mbit deep frame bujfger aiiows only i tclors
Sb re elec p fraere buyger allows o& 2.6% estors ,pew pixel ~s-
tf dtpth = 2y bils Aor more Auth a SYSHims are
cat llect Fall color syskms or frase color syshms or
RGBxcolor tyskme
¥ Frome buffer witatly te rmplemented with spectal types of
chips that enable fest Deel. see ef Con tens
memor
tf frame upper.
¥ in cemple syskms, there may be Only
the cpu of the syskm, whith must do berm the
normal processing % graphical processing
the man ; yaphicat function of ch Processor 14 fo take
Specrpican ens of graphical Primi brres (Such as lines, Polygons
venerated by apphcation progranss and to aseyn values
‘to the pluets tn the Jrame buffer that best represent these
ertines,
forex; AA treangle Is spectpied by Its Face vevhces, but to
elisplay tht outhne by the three line Segments s Connecter,
the vertices , the | 7a ph te SysSkMm must gentrak & arp 4
pixels thak appear as yene SEGMENIS to the Vie wer
ene processor ,
LYO? The conversion of geemelsie entiies to pixel color
and locatioré tn the frame buffer (Ss Frown as rash vieays
oF Scan Conversion . a
(Cor) If IS the process of converting graphical prim fives
cr images ) ente Pixel repretenation ér [7ame Pyyer wep teenth
Kon earter graphic syskm, frame buffer was pow ¥
Standart relm that Could directly accessea py e py
Today , almesh all graphite cytkms are charachrirect 2
Apectal- purpose Graphics procetsing sy Units (GPU)
which can be eumerpmomer beard of The £98 ™ oF br graphic cai
the rame buffer iS accessed phrough GPU 4 maybe Inclerdok
Inthe OF, :
— ~
Teiipar Devices”
for many years, the dominant type of clisplay hers beces
the cathode way Tube Ceer )
#¥1g below shows x imphif rect picture ef a cerWorking : yy cK
rwhen electrons stripe
the phosphor Coat tong
on the dethe 4 light i
emitted. fhe airection
op beam 1 controlled
by tue pales op V .
pele cue piatey “— ovis xeefect |
t fe output of computer
ts converted to Voltages across the % and ¥ dehlcHhon
plates Chy digrtal to analog convertrs )
¥ 'f the velfeeges Steeting the beam Change ata conste
ay
wate , the beans wi fyace ativaghi line , visible
to a Viewer, Such a device ts Known as Fandom Acan,
eatllig eaphie » OF vector ERT, because the beam can
be moved directly POM any PesiHon to any otes poston,
Refreshing.
KA typical Cer will emit right for only a Short time
G pecw milli vecends ) after phosphor 1s exerted by
electron peam , therefore, per a human to ree x
flicker pree image , the fame path must be retraced ox
Defreshecl by the hear ar a Buppirently heh vak Capresh
in us 7 60 cycles per see or 60 He
orate D
Test of the world —> 502 |
* in waster syskm, the graphics System takes pixels from
the frame buffer and displays them aS points on the
Surpace of the display ta one Of two fundamental ways:
1) Non interlaced or progressive clisplay ,
Were, pirels ave Auplaged weaw ky Tew, OF Scanling by
scan line ,at the refresh ale
bh) fnterlacet display
Heae edd rows Anck ven ®owWs ate ‘wef reshed alternatively
This method 16 used tn Commerctal TV.
Inan interlaced display operating at boHz . the screen in
vedaawn in ths entivety Only 20 -fienes per second 2 Al Heugh visual
Syotemn is treed Into Vn. thinking the Fe] ¥eth 14 fe Is 60M
wether Hoan 20HeShadow- mask CRT Ccoloa crt)
Ycolor CRTs have 3 different colored phosphors
(ved, gteen ,and blue) ,ATFIrgEd 1 Seal groups,
ene commen sigle arranges the phosphors in triangular
cups called Triads ,each tread Consisting of three
phosphors, ene of cach primary,
¥ Most coloy ¢RTs have three
electron beams, copresponding
fo the three types df
Phesphors. In the shadow ~
Mosk CRT a metal
screen with Sreoai)
holes C8hadow mask) an
ensures that an £lectron ,
beam 2xCrtes Enly phosphors
op the proper csfor,
pete ee coe ete gies
¥ Flat pane} monitors ave are Inberenty Faster,
¥ These ave thee technoleges available
hight emitting diodes(L EPs D
liquid -cwystal Display Cher)
> Plasma panels.
F All these Uses J.P grit to addvecs inclivedutal fight
emitting elements
¥ fig.shows a generic flat-panel display ,
¥ By sending electare signals to the
Oper wire. in each grid , the.
electrte pret at a locahen, eee
determined by the Intersection of
qwo wires, Can be Made Strong =|
enough te centre! the Comres ponding elememt in the
middte plate »
¥ Mtdctle Plorke I. on LED panel tomtains LEDs that can be turne
mM Lopp by electere Signals Sent to “the grid
# in an cep display ,clectrteal freld contacts the Polar izaten 6
the liqund Coystale 19 the middle Panel , thus turning on L ofy.
the lisht Passing thrpugh the panel
# A plasma panel Uses the veliage. en the grids to eneegre.
gases embeddack mrt bls the glass panels hetding
fhe enevatred aat pecemes a almwviiny miraprin
Vetircot grid
pal
Morente grit
the guidspect watro.
FIIs the width to height ratio 6 the frame hitter
FUN Kecemtly » mest displays hed a 4/2 aspect rahe
% VGA vesolutron —> 649% #4 ED resoluton
fe 840 aspecd rahe
VOXGA > 1024 xX 765. a
¥ HDTV —> 16:49.
Input Devices |
#eommen t/p devices are 3 mouse , Joystick , 4 the
clela tablet . Each proves pesitienal wn format on
to the system and each usually are equipped wIh
me or more butfente te prvice Signals te the processes,
# mouse > pombing devices , used for selecHhor of an
image, Cub, copy, pase the
¥ Key hoard ws used for inserhing Hex t baced eee
IMAGES. PliysicAL AND SYNTHETIC
note. Any object is always 3°Demensisnal
Image te always 2- Dimensional
te. An object prom 3P IS convetted nfo an (mage
iene) representation
Objects and viewers
x Two baste entities that are part of ang tmage -formotion
process are ° objects, and viewers.
objects + Physccal structure (or instance) of an image .
4 We form objects by specifying the positions in APace
of vatrous geomefre prlmitres ey Points, Lines & polygons)
+ in most graphics syskm , de vertices are Sufbicrent to
define most objects . “9 Cine can be Specified Ly tre
wirtices ,
viewers ene whe forms the Image of the objects
# Objects exesis tn real world Pit iu Bp. Viewer sees :
an objec k in 2DCimaged
F eq for viewer » Human
Camera, digihzertq e? fig od
# Fig b &hows the image Seen
by! pee human F. Fig ¢ Shows
the nage seen by human B
V Fiad Shows the Image seen
by camera
dp fg cay. image Formation
SS IE 1S the process by whith bye
Specification ef the object 18 Combined with
\ the speciftcatvon of the viewer to Prowuce
a 2-Dimensienat nage
Carnera
Sy Stem
Light and images
J 4 tpthere are ne light Sources, The
objects would be datk ,and shere
would be nothing visible in our object
oy Light prem the source Ctrykes variou.
sarpaces of the object, & portion 4
weplec fed (eght aptets the Camera
phyough the lens, :
¥ Light 1s a fotm of electromagnihe
padi aton
¥ portion of this Speclruamn 13 Visible
ford is calted VISIble
Te caluilate wheve he tage Of the poral Cyr) is
en the film plane 5
Too detangles ae similar as Shown above,
“yp rts = [Yee
ee? [ie ae]
A similar coltulahon using top view ffklds
* a"Qe
he paint (ps Yp dd Called the prepectton 4
the point C4 y,2)
the ftld , oY Angle ef vuw
tt ts the angle made by the lavgeet ee that ouv
Camera can wage en Us tlm plone
angle o E a),
= dtont be
Je ator be
tiew
fre teu} pinhole comerra b
has an unpinite depth ay \
pula ‘ l
oC).
Disady % Pinhole camera .
fi pinhole tS 80 smart tod it adimtts poly a single rey
prem a point Source » Almastno hobt KS Nhe camera,
eed aaa,
2. Cannot be adpusted to have diflesent angle y
view (Gi mo wooMm Im er 2M out 4
‘gene dfiortens. wn
1 prlector : We find the tage of an point af the Dhhect
en the Vidfual mage plone by deacsing a tine called
ralector the canter of lens 0
pug ector, jor the porndes ra re
ae Centre of Projetten (oP)
rie ic (12)Tp ous Syothene Carer ,
p| bre.
>. pwlechon plane: Virtual tmage plane that we
2. prefect on pla? 7
have moved Un [pent 4 the (ens 18 Called
prejection Plone
The mode ting ~ Rendering paradigm
ay lenage jorration 16a dwo- Coordinae tranche matens
> compute Coley por each verkx
present each Change of coordinate syskme by a
ywe can re
f We can Wepresent CUllessl¥4 chonges In
per malta.
feevs by raul plying, or con catenaling the
co ordinate Sys
individual motrtices mio @ single mabrin,
+ As elgnment of perks Colors can be Sterple or corm plex :
nitive Assembly.
clippl®, and pier
ippegand prions ore
trey the Matrix 16 the tik yf bur wind ow
and assemblies into apprepriale Jorrrap de that ch fds
fo wur window. I] the image us fou lerge ~ 1b elps te,
¥ olp gf thes stage [6 a seh of preritives where [rPfchone
can appear in the image
Rat teri2ahon .
yo Hete the primihyves a= Hre represented to ferms op Mer
yerhces Are cessed fo gene tak peels 1A Phe 4 dame bapyer.
+ ofp of tne TasteTReEr 1S a sep ‘/ [Tagments por each
Thm) Hye
# Takes the jragrmenss & yates me pixels tn the frame bufjer
te ation pda doancloimetiong ,
we checks whe