UI and UX - QB
UI and UX - QB
REFERENCES
1.Jenifer Tidwell, Charles Brewer, Aynne Valencia, “Designing Interface” 3 rd Edition , O’Reilly
2020
2. Steve Schoger, Adam Wathan “Refactoring UI”, 2018
3. Steve Krug, “Don't Make Me Think, Revisited: A Commonsense Approach to Web & Mobile”,
Third Edition, 2015
COURSEOUTCOMES
On successful completion of this course, the student will be able to
PSO1
PSO2
PSO3
PSO4
PO10
PO11
PO12
PO1
PO2
PO3
PO4
PO5
PO6
PO7
PO8
PO9
C312.1 3 1 1 1 3
- - - 3 3 2 1 3 3 1 3
C312.2 2 3 1 2 3
- - - 1 2 2 2 1 2 2 3
C312.3 1 3 3 2 2
- - - 2 3 1 2 1 3 3 3
C312.4 2 2 3 1 3
- - - 3 2 1 3 3 3 3 3
C312.5 1 2 3 1 2
- - - 2 1 1 1 3 2 2 3
UNIT I-FOUNDATIONS OF DESIGN
S. Knowledge No. of hours to Text book
Course Content
No. level be handled Referred
1 Foundation of design BL1 1 T1
2 UI Design BL3 1 T1
3 UX Design BL4 1 T1
4 UI vs. UX Design BL3 1 T1
5 Core Stages of Design Thinking BL3 2 T1
6 Divergent and Convergent Thinking BL3 1 T1
7 Brainstorming BL3 1 T1
8 Game storming BL3 2 T1
9 Observational Empathy BL3 1 T1
UNIT II-FOUNDATIONS OF UI DESIGN
S. Knowledge No. of hours Text book
Course Content
No. level to be handled Referred
1 Visual and UI Principles BL1 1 T1
2 UI Elements BL3 2 T1
3 UI Patterns BL4 1 T1
4 Interaction Behaviors Guides. BL3 1 T1
5 Behaviors guides and Principles BL3 1 T1
6 Branding BL3 1 T1
7 Creating a UI Styles. BL3 1 T1
8 Creating a UI Style guide for Better UX BL3 1 T1
UNIT III FOUNDATIONS OF UX DESIGN
S. Knowledge No. of hours to Text book
Course Content
No. level be handled Referred
1 Introduction to User Experience BL1 1 T1
What is Contrast?
Contrast is a principle of design that refers to the arrangement of
opposite elements such as light and dark colors, large and small shapes,
thick and thin lines.
3. BL2
It involves placing elements with noticeable differences in close
proximity, highlighting their disparities. Contrast helps establish a focal
point, enhance readability, and create a sense of hierarchy in visual
communication.
What is the significance of contrast in visual design?
Contrast in visual design helps create visual interest by emphasizing the
4. differences between elements. It can be achieved through variations in BL2
color, size, shape, or texture, making certain elements stand out and
catch the viewer's attention.
Give the importance of depth and size in user interface design,
drawing.
Depth and size create a visual hierarchy, guiding users' attention to
essential elements.In the real world, we notice things that are close to us
more than things that are far away. In the digital world, bigger things are
perceived to be closer and the smaller things are perceived to be farther
away. If the elements were all the same size, you would probably look
5. at them from left to right. Depth and size create a visual hierarchy, BL4
guiding users' attention to essential elements, ensuring users notice key
features or actions first. Size and depth influence emotional response,
enhancing brand perception and user satisfaction.As a general rule, you
want more important things to be bigger than less important things. This
creates a visual “hierarchy” on the page and makes it easier to scan, but
it also allows you to choose what the user notices first.
What are the motion tools available for creating animations and
motion graphics?
15. There are various tools available for creating motion graphics and BL2
animations, catering to different skill levels and design requirements.
Adobe After Effects, Adobe Animate, Blender, Cinema 4D, Toon Boom
Harmony.
UNIT II /PART-B
Explain the concept of Visual Design Principles and how they contribute to
1. BL3
creating effective user interfaces.
Given a UI/UX scenario, how would you apply Visual Design Principles to
2. BL2
improve the overall user experience?
How to create the design pattern model with suitable example and their
3. BL4
elements.
4. Explain in detail about UI Elements and Patterns with an example. BL2
Design a wireframe for a mobile banking app's login screen. Ensure the
wireframe includes essential elements like username and password fields, a
5. BL6
login button, and error message placeholders. Justify your design choices. Is
any best tool available for wire framing?
Explain how the Z-Pattern and F-Pattern are utilized in UI/UX design to
6. optimize content visibility and user engagement. and how to Evaluate visual BL3
hierarchy?
Analyse the five stages of the Interaction Design Process in the context of
7. BL4
UI/UX design.
Discuss about Interaction Behaviours and Principles in User Interface (UI) and
8. BL2
User Experience (UX) design in detail?
How to Create a Style Guide to Enhance your Brand’s User Interface (UI) and
9. BL3
User Experience (UX)?
Develop a UX style guide that focuses on enhancing user interactions for an e-
10. BL3
commerce website.
18 What are some best practices for creating effective high-fidelity BL2
mockups?
Some best practices for creating effective high-fidelity mockups include:
Staying consistent with the established design system and style guide.
Using real content whenever possible to accurately represent the final
product.
Ensuring that the visual hierarchy and user interface elements are clear and
intuitive.
Collaborating with developers to ensure that the design is feasible and can
be implemented efficiently.
19 What are interaction patterns in UI/UX design? BL4
Interaction patterns are predefined and commonly used ways that users
interact with a user interface (UI). They represent established conventions
for how certain actions or tasks should be performed within a digital
product.
20 What are some examples of common interaction patterns? BL2
Common interaction patterns include:
Navigation menus (e.g., hamburger menus, tabs, and sidebars).
Form input fields (e.g., text fields, checkboxes, and radio buttons).
21 What is usability testing in UI/UX design? BL3
Usability testing is a method used in UI/UX design to evaluate the user-
friendliness and effectiveness of a digital product or interface. It involves
observing real users as they interact with the product to identify issues and
gather feedback for improvements.
22 What are the key steps involved in conducting usability tests? BL4
The key steps in conducting usability tests typically include:
Defining the test objectives and goals.
Recruiting participants who represent the target user group.
23 What is the difference between moderated and unmoderated usability BL2
tests?
In moderated usability tests, a facilitator guides participants through tasks,
asks questions, and observes their interactions in real-time. In unmoderated
tests, participants complete tasks independently, and their interactions are
recorded for later analysis. Moderated tests allow for real-time clarification
and follow-up questions, while unmoderated tests offer greater convenience
and scalability.
24 What does it mean to synthesize test findings in UI/UX design? BL2
Synthesizing test findings in UI/UX design involves analyzing and
consolidating the data collected during usability testing or other evaluative
research methods to identify patterns, insights, and usability issues that can
inform design improvements.
25 What are the steps involved in synthesizing test findings? BL1
The steps in synthesizing test findings typically include:
Reviewing and organizing the raw data, such as notes, recordings, and
surveys.
Identifying common themes, patterns, and trends in the data.
UNIT IV/ PART-B
1 What role does sketching play in the UI/UX design process? BL1
2 How can sketching red routes contribute to user-centered design? BL2
3 How does responsive design impact user accessibility and inclusivity? BL3
4 How should designers prioritize content and functionality when creating BL4
wireframes in UI/UX design?
5 What role do prototypes play in user testing, and when in the design BL3
process should testing occur?
6 Why high-fidelity mockups are essential in the UI/UX design process, and BL3
how do they contribute to the overall design quality?
7 What are the common challenges designers face when working with BL2
interaction patterns, and how can they address these challenges effectively
in UI/UX design projects?
8 What steps should designers follow during the actual usability testing BL3
sessions, and how can they gather valuable insights from participant
interactions?
9 What considerations are essential when selecting and combining evaluative BL2
user research methods in a UI/UX design project, and how can designers
strike the right balance for a comprehensive evaluation?
10 At what stages of the design process should prototype iteration occur, and BL4
how can designers balance the need for iteration with project timelines and
constraints?
UNIT V RESEARCH, DESIGNING, IDEATING, & INFORMATION ARCHITECTURE
Identifying and Writing Problem Statements - Identifying Appropriate Research Methods - Creating
Personas - Solution Ideation - Creating User Stories - Creating Scenarios - Flow Diagrams - Flow
Mapping - Information Architecture
UNIT V/ PART-A
1 What is the primary purpose of a problem statement in UI and UX BL1
design?
The primary purpose of a problem statement in UI and UX design is to
define and communicate a specific design challenge or issue that needs to
be addressed.
Can you explain why it's important to clearly define the scope and
2 context in a problem statement?
Defining the scope and context in a problem statement is essential to ensure BL2
that designers, stakeholders, and team members have a shared
understanding of the design challenge, leading to more effective solutions
How does choosing the right research method impact the quality of
9 data collected in UI and UX design projects?
Choosing the right research method ensures that data collected is relevant
and reliable, leading to more accurate and actionable insights, which, in BL3
turn, improve the quality of design decisions
Develop a research plan for a new mobile app design project. Identify
10 three research methods you would use and briefly explain when each
method would be employed. BL4
User Surveys (Quantitative): Conduct pre-design surveys to understand
user demographics and general preferences.
Card Sorting (Qualitative): During the information architecture phase, use
card sorting to determine the most intuitive menu structure.
How do user stories help in bridging the gap between personas and the
14 design process in UI and UX design?
User stories break down user needs and behaviors into actionable and BL3
Create a user story for a persona named "Alex," who wants to find
15 nearby coffee shops using a mobile app.
User Story: "As Alex, I want to open the mobile app and quickly find
coffee shops within a 5-minute walk from my current location, so I can BL5
satisfy my coffee craving without going too far."