Rolling Maze Rules
Rolling Maze Rules
attack, or attack and move. Or you can contain a skull, for each one draw a card
choose to not move and wait. from the creatures deck. Add a d6 and
place on the card with the corresponding
MOVE: The Stone ruins or columns does HEALTH POINTS.
not allow you to move over them. The
empty boxes are the places you can only All creatures on their turn will try to move
move, it is not allowed to move closer to you to attack, if multiple paths
diagonally. The maximun places you can they will choose the less distance one. If
move is specified in the MOVE icon. patch are same distance decide heads and
Meeples can stand in one single place tails flipping a coin. The nearest creatures
only. will move first. Creatures with shooting
weapons once they have you inside the
attack range will move backwards to get
WARRIOR MOVE:
several oportunities to attack. When
missing the attack range they will move
closer to you again.
SOLO MODE:
ATTACK:
Select a character, warrior or archer card
and start by placing its meeple on the The ATTACK RANGE is the distance to
bottom ladder. Add two d6 dice to your perform the ATTACK action. The warrior has
character's heart icon to represent 12 a sword with an ATTACK RANGE of 1 place,
HEALTH POINTS. HEALTH POINTS he must be in contact with the enemy to
make an ATTACK, the skeleton has a bow
ARMOUR and he can ATTACK with arrows so skeletons
have an ATTACK RANGE of 4 places.
ATTACK RANGE
MOVE