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Rolling Maze Rules

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Dennis Judson
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0% found this document useful (0 votes)
18 views3 pages

Rolling Maze Rules

Uploaded by

Dennis Judson
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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The turn consist of two actions: move and Add a creature meeple in the places that

attack, or attack and move. Or you can contain a skull, for each one draw a card
choose to not move and wait. from the creatures deck. Add a d6 and
place on the card with the corresponding
MOVE: The Stone ruins or columns does HEALTH POINTS.
not allow you to move over them. The
empty boxes are the places you can only All creatures on their turn will try to move
move, it is not allowed to move closer to you to attack, if multiple paths
diagonally. The maximun places you can they will choose the less distance one. If
move is specified in the MOVE icon. patch are same distance decide heads and
Meeples can stand in one single place tails flipping a coin. The nearest creatures
only. will move first. Creatures with shooting
weapons once they have you inside the
attack range will move backwards to get
WARRIOR MOVE:
several oportunities to attack. When
missing the attack range they will move
closer to you again.

HARD MODE (Including monsters):

ROLLING MAZE In the setup, take the 4 big monster cards.


Suffle them and include just one of these
in the creature deck, 5 places after the last
THE DUNGEON TOWER bottom card. In this way you wont know
what monster you will fight in the last
You are exploring a forgotten tower that
levels. HARD HARD MODE: Increase
contains many secret passageways, stairs,
SKELETON MOVE: difficulty adding more monster cards
treasures and creatures. Few dare to
every 5 card places.
enter and fewer have left.

SOLO MODE:
ATTACK:
Select a character, warrior or archer card
and start by placing its meeple on the The ATTACK RANGE is the distance to
bottom ladder. Add two d6 dice to your perform the ATTACK action. The warrior has
character's heart icon to represent 12 a sword with an ATTACK RANGE of 1 place,
HEALTH POINTS. HEALTH POINTS he must be in contact with the enemy to
make an ATTACK, the skeleton has a bow
ARMOUR and he can ATTACK with arrows so skeletons
have an ATTACK RANGE of 4 places.

DAMAGE WARRIOR ATTACK RANGE:

ATTACK RANGE

MOVE

Shuffle the creature cards and put this


deck face down (do not include in this
deck the last 4 big monster cards).
STAIRS: updates, choose by yourself wich one to
SKELETON ATTACK RANGE: loose. If you are not wearing updates
There are 4 stairs for each floor, when you there is nothing to discard.
reach a stairs you can go up or down to
the next floor by turning the central axis. Mark checked on the table the chests
You will have to go up or down trough collected on each floor. When all them
different stairs to find your way to all have been collected you win the game. If
chests. you loose all your health points the game
ends with no winner.
Every time you use the stairs, all the
You can not attack diagonally with melee creatures appear again in the places The Archer can not use the sword or the
weapons marked with skulls. iron helmet and the warrior can not use a
bow, so discard weapons when these are
diagonally attack for Thrown weapons collected, both characters can use elf
apply ATTACK RANGE -1 boots.

KOMBAT EXAMPLE: TWO PLAYERS MODE.

THE MASTER OF THE DUNGEON

RULES TO THE SECOND PLAYER:

The second player will handle all the


creatures. The creatures turn are the
same actions as the characters. The
second player will draw 5 cards from the
creature deck. Choose each card
strategically by adding a creature to the
places that contain a skull. Keep unused
cards in your hand
OBJECTIVE:
Each time the first player uses the stairs to
You must collect all red and green chests. go to the next level. The second player will
When you open a chest you will get its draw enough cards to complete 5 cards in
You come face to face with an orc and you tresure, keep all them and use it wisely, it his hand.
attack him, the orc's ARMOUR is 2, roll a can be health points, weapons to update
dice… if you get 2 or less you will miss the your attack or a helmet for better shield... If a creature dies, the card will go to the
attack with no damage to him. But you get discard pile, but if the first player uses the
4 on the dice, the DAMAGE of your sword move on them to open a chest and it will ladders and some creatures are still alive
is 2, then the orc lose 2 HEALTH POINTS. take one action. If you want to attack these cards will return to the second
instead collecting the chest you can collect player's hand.
Now It is the orc's turn, he rolls the dice them later.
and gets a 3. Your ARMOUR is 2 so he The second player can have a maximum of
make you a DAMAGE of 2 health points You can not wear an update inmediatly 5 cards in his hand, he must discard if he
caused by his weapon. opening a chest. Wear one or multiple has more than 5 cards.
updates only at the begining of your turn.
Two places behind the orc there is an Wearing updates does not take action. Objective: To be the master of the
skeleton, he will throw arrows to you no dungeon and protect the tower and all
matter if the orc is between them. Health treasures can be saved to use later chests with the creatures. As a creature
at the begining of your turn, same as you can move strategically forward,
If a creature is in front of you, you can not updates, no action will be lost. backward or wait behind the walls to
pass over this. Jumping the creature is attack heroes.
forbiden, you have to eliminate it to pass At the begining of your turn choose what
through or return to get away. updates to use because If a creature or
monster make a wonderfull attack to you
with 6 on a dice, it will break one of your
If there are multiple paths, how do the
monsters choose? –they will choose the
ADVANCED RPG GAMERS near path to you, if there are same
distance: face or stamp.
Critical fambles might be enable in 2
players mode, both must agree to criticals
If a monster has 1 health and I do 3
in a list and its rules before starting the
damage with an arrow, does the arrow hit
game.
the monster behind it? No.
Good luck!!
Do all monsters move on their turn, no
matter how far they are? Yes all monster
will move.
FAQ.
Can a player change direction during a
Can actions be move move or attack move? Yes the player can move one place
attack? -No horizontal and one place vertical and vice
versa in one action.
Can monsters move through monsters? -
No.
Does the player decide lost updates or is it
random? The player decide which one to
Can monsters or players shoot through
loose.
monsters? -Yes.

How many monsters can stand in a single


Can you only shoot horizontally and
space? One monster per place.
vertically? - Melee weapons horizontally
and vertically only. Thrown weapons
diagonally (but if diagonally = ATTACK
RANGE -1)

Can you attack diagonally with melee


weapons? -No

Are dice rolled for defense or is it a static


value? -static Value.

What order do creatures move? -The


nearest to you move first.

The goal is collecting chests, how? -move


on them to open a chest and it will take
one action. If you want to attack instead
collecting the chest you can collect them
later.

Can I wear an update inmediatly I open a


chest? -No, you will wear one or multiple
updates only at the begining of your turn.

Wearing updates will take one action? -


No.

Can health points go above starting


health? -Yes, you can keep hearth
treasures and use them later at the
begining of your turn, same as updates, no
action will be lost.

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