The Story of The Internet Stephen Bryant.
The Story of The Internet Stephen Bryant.
Sputnik
But then some news arrived that shook America's belief in itself; 'The
Russians are in space! The Russians are in space!' Until this moment
Americans believed that their nation was the most powerful on Earth. But
now the Soviet Union had gone beyond the Earth.
Millions of radios all over the world could hear a new broadcast:
'Beep... beep... beep...' This electronic noise was the sound of the satellite
Sputnik 1, the first object placed in space by humans. It was a Russian
achievement and it shocked Americans.
This was the tune of the Cold War. The Soviet Union was America's
great enemy, and soldiers from both sides stood ready to fight in almost
every part of the world. The risk of real fighting - a 'hot' war - was always
present. But the Cold War was not just about armies and weapons. It was
also a war of technology and ideas. Each side presented its successes in
science and technology as proof that its political system was better.
So when the Soviet Union sent its little silver satellite up into the cold
night sky of the Kazakh Republic, it was more then just an interesting
scientific test. It was an act that showed the world that the Soviet Union was
winning the war of ideas Sputnik measured just fifty-eight centimeters
across. But every ninety six minutes it crossed the skies of the USA like a
new moon a Russian moon.
Americans were worried. If the Russians could put a satellite into
space, what else could they do? Soon they might send platforms into space
as well, and drop bombs from them, right into the heart of the nation.
Newspapers were soon filled with wild stories about the new dangers in
space. Many Americans believed them.
'I know that,' said the President. 'That's not what I'm worried about.
My problem is that I don't like surprises. I don't want to be surprised like
this again. The nation doesn't want to be surprised like this again. In future
we will make sure that we are ahead of the Russians in all important
technologies.'
The Secretary of Defense did not know it, but as he turned and
walked out of the famous Oval Office, he was taking the first steps on a
road that led to the most important invention of the late twentieth century:
the Internet.
CHAPTER TWO
ARPA's earliest projects were aimed at winning the 'space race' that
Sputnik had started. But these projects were soon placed under the control
of a new organization, NASA. NASA captured America's imagination all
through the 1960s, especially after President Kennedy announced his plan
to land a man on the moon.
While NASA filled the news, ARPA was working quietly in an ARPA
that would eventually prove far more important than space travel:
computing.
ARPA was paying for computer projects at universities all over the
USA. But Bob Taylor was not happy with the results. He went to see his
boss, Charlie Herzfeld:
'No, Charlie, that's not the problem,' explained Taylor. 'Of course our
people talk to each other. The trouble is that their computers don't.'
'I want to build a network of computers. I'd like to connect four of our
biggest computers together. Then the scientists can share their research and
we won't be paying for the same jobs again and again.'
Herzfeld looked at Taylor for a moment.
'Oh, no,' said Taylor, sounding more confident than he felt. 'We
already know how to do it.'
'Great idea, Bob,' he said. 'Start working on it. I'll give you a million
dollars right now. Go.'
Taylor left Herzfeld's office and went back to his own room. 'A
million dollars!' he said to himself. 'And that only took twenty minutes!
Why didn't I ask for more?'
When Bob Taylor had the money for a network, he began to hire
people to build it. His first choice for a manager of the project was Larry
Roberts.
Roberts was perfect for the job because he was an expert in both
computers and communications. He had just succeeded in linking two
computers on opposite coasts of the USA. Bob Taylor had paid for this
work and now he wanted Larry Roberts to go to work at ARPA. The
problem was that Roberts did not want to come. He was happy where he
was - Lincoln Laboratory at the Massachusetts Institute of Technology
(MIT).
Taylor went to see Charlie Herzfeld again: 'Isn't it true that ARPA is
giving Lincoln at least 51 percent of its money?'
'Would you speak to Larry's boss and make sure he remembers who
pays his wages?'
The boss of Lincoln Laboratory quickly called Larry Roberts into his
office.
'It would probably be a good thing for all of us if you would take this
job. They won't accept "no" for an answer.'
Bob Taylor gave Larry Roberts the job of finding computers for the
new network. ARPA wanted to use some of the computers that it paid for at
universities around the USA. But the people who controlled these machines
were not enthusiastic.
'We've got our own work to do,' they said. 'Computer time is too
valuable to waste on crazy ideas.'
None of the scientists seemed to trust anyone who was not at their
own university. 'I don't want any fools from University X to touch my
million-dollar computer,' they said. But all of them seemed quite happy to
think that they might get their hands on other people's computers.
Larry Roberts went for help to Bob Taylor. Taylor simply used the
same methods of persuasion that he had used to get Larry Roberts to ARPA.
He phoned each of the universities and said, 'Who pays for your computer?'
Larry Roberts began to make plans. He had the money and he had
permission to join together four big computers. But the really important
questions about the design of the network had no answers yet.
'Our computers have too much work already. They can't do another
job,' they said. 'Anyway, this network won't work. Every computer in the
system will need to understand how to talk to every other computer. There
are just too many different types of computer and they all use different
languages.'
This was a very good point, and Larry Roberts did not have an answer
to it. Even if you could link two computers together on a phone line, it
would be very hard for them to understand each other. It would be like
French and Indian people trying to communicate in Swahili.
The note was written by Wes Clark. He was one of the least
enthusiastic members of Larry Roberts's audience. He was bored by the
meeting and he had already told Roberts that he did not want to be part of
the network. He was working on computers for individual users and he did
not want to share them. Maybe this was why he saw a way to build a
network that did not force the host computers to do more work.
After the conference was over, Larry Roberts found Wes Clark and
asked him, 'What did you mean when you said "You've got the network
inside out"?'
'I've got a plane to catch,' said Clark. 'Can we talk in the taxi?'
'Yes, yes, I know all that,' said Clark. 'But you don't need to make
them do the extra work of translating between all the different computer
languages as well.'
'You can leave the hosts as they are if you put a smaller computer
between each of them and the phone lines. The small computers will all
speak the same language. But each small computer only needs to learn just
one new language, to speak to its host computer. And the little computers
will run the network. They'll do all the work of checking the messages and
sending them on, not the hosts. Leave the hosts as they are, build an inner
network of small computers, and everything will be fine. It's obvious.'
'That's brilliant,' said Larry Roberts. He climbed out of the taxi with
the seed of a new plan for the network growing in his mind.
Wes Clark's idea solved several problems. Obviously it meant less
work for the host computers - and for the people who controlled them. It
also meant that each host computer would only have to learn one new
language, to speak to the smaller computers. And it gave ARPA better
control of the whole network.
When Larry Roberts got back to Washington, he wrote a new plan for
the ARPAnet, including Wes Clark's ideas. He called the new, smaller
computers 'IMPs'. These IMPs would be the interface between the different
host computers. In other words, they would allow two systems to meet and
talk to each other.
The design of the ARPAnet was becoming clearer. But Larry Roberts
still didn't know exactly how the IMPs should speak to each other.
There is nearly always more than one route to any destination through
a network. If there are ten routes from A to B, it will he quicker to break a
message into ten parts and send them all at the same time than to send the
whole message along a single path.
Packet switching also takes advantage of the fact that the data used by
nearly all computers is 'digital'. This means that the original information -
sounds or pictures, for example - is translated into a system of numbers.
Digital information is very easy to copy. It can easily be broken down into
packets and put back together again without losing any data.
Vint Cerf is an engineer who has written some of the most important
software for today's Internet. He said that digital packets are just like
postcards:
Now Larry Roberts had plans for the hardware and the software of the
ARPAnet. The next question was, who could build it?
This was exactly what Larry Roberts asked Wes Clark when Clark
gave him the idea for a network of IMPs.
'There's only one person in America who can build your network,'
replied Wes Clark. 'Frank Heart.'
But Larry Roberts could not simply hire him. Contracts like the
ARPAnet were supposed to be offered to many competitors so the
government got the best deal. Roberts had to ask for bids from the best
companies in the computer and communications industries. In August 1968,
he wrote a plan and sent it to 140 technology companies.
'It can't be done,' replied most of them. The biggest names in the
computer business at the time were sure that the network could not be built.
Both IBM (International Business Machines) and Control Data Corporation
said the job was impossible. They said no one could build the network for
an acceptable price because the IMPs would have to be enormously
expensive mainframe computers.
'We have phone lines everywhere. Use the telephone network,' said
the telephone companies.
'But you don't understand,' said the scientists. 'It takes twenty - five
seconds to arrange a call, you charge us for at least three minutes, and we
only want to send less than a second of data.'
'Co away,' the telephone companies replied. 'We earn tiny sums from
data compared to the money that we make from voice traffic.'
So the computer scientists went away - and they created the Internet.
One of the companies that bid to build the ARPAnet was Bolt,
Beranek and Newman (BBN) of Cambridge, Massachusetts. BBN was the
place where Frank Heart worked, and half the staff had already worked with
Larry Roberts at Lincoln Laboratory.
Frank Heart gave ARPA's plan to his best programmer, Severo
Ornstein. Heart said, 'Why don't you take this home and have a look at it
and see what you think?'
Ornstein came back the next day and said, 'Well, sure, we could build
that if you wanted to. But I can't see why anyone would want it.'
'BBN's a small company, so we'll have to put in a very, very good bid
to win the contract.'
'Of course,' said Frank Heart. 'But what's the problem? We are very,
very good, aren't we?'
By the time they had finished, their plan was enormously detailed.
They had worked out most of the design for the IMPs, using an existing
computer from the Honeywell company. They described how the network
could be made to work even under heavy loads. And they also discovered
that they could make the system run ten times more quickly than ARPA was
asking.
In the end BBN had only one serious competitor for the ARPAnet
contract: the much bigger Raytheon Corporation. But the difference in size
persuaded Larry Roberts to choose BBN. 'Why BBN and not Raytheon?'
Bob Taylor asked him.
'I agree,' said Bob Taylor. 'But why pick BBN and not Raytheon?
Raytheon is bigger.'
'But that's just the problem,' Roberts replied. 'There are too many
layers of managers at Raytheon. If something goes wrong, who do I call? At
BBN everyone reports to Frank Heart. If there's a problem, I can just phone
Frank and tell him to fix it.'
Larry Roberts gave the contract to BBN. But the company would
need to be fast. It only had nine months to complete the job.
Frank Heart's team started work at the beginning of 1969, and the job
had to be finished by 1 September. No one today knows why BBN was
given so little time to build the ARPAnet.
'There probably isn't a reason,' Frank Heart said to his team. 'The
government sometimes picks dates without thinking. This one is probably
an artificial date picked by the government and picked by Larry Roberts. I
don't know why they chose it. I can't see any reason why it has to be that
particular day. But that's what it is. That is in the contract and so that's what
we've got to do.'
They had several big jobs to do. The team had to make packet
switching work in the real world. They had to turn an ordinary computer
into an IMP. They had to write software to control the IMPs. And they had
to work with the four host sites to make sure that the IMPs could
communicate with their mainframes.
'Yes, but there's so much more to do this time,' said Heart. 'We have to
design a computer. We have to get Honeywell to understand the design and
build it. Then we need to test it.'
The IMPs were the heart of the network. Each IMP would stand
between a host computer and the telephone system. It would have to
translate messages from the host computer into packets for the network.
When it received packets, it would have to know whether to build them into
a message for its host or pass them on to another IMP. At any moment, all
of the IMPs would have to know how the whole network was performing so
they could send packets by the most efficient route.
Frank Heart's worries about students were one of the main reasons
that he decided to base the IMPs on Honeywell's DDP - 516 computer.
Honeywell sold this computer to the army. Frank Heart knew that the
company had an interesting way of proving that the machine was strong
enough to work in a war.
So, how do you prove that a computer will not break? To answer this
question, Honeywell invited its customers into a large hall. There a DDP-
516 was hanging from the ceiling.
'That's interesting,' the customer might say, 'but what does that tell
us?'
'Look more closely,' the Honeywell people said. When the customer
approached, he saw that the computer was actually working while it was
swinging on a rope above the ground.
'Oh, no,' said the Honeywell people. 'Not really. But the next thing
you'll see is certainly very, very good.'
At that moment a tall, strong man walked into the room carrying a
large hammer. He swung the hammer, and with a great crash he hit the
computer again... and again... and again.
'Check and see if it's working now,' they said. It always was. This was
almost enough to calm Frank Heart's fears about students.
This is still the way the Internet works today: the software
understands how to avoid broken hardware. If a packet does not reach its
destination, the software knows. Then it sends that packet again, by a
different route if necessary.
In the spring of 1969, both the software and the hardware were
working in BBN's own building.
'Now we know the network will work,' said Severo Ornstein. 'Don't
forget the messages are only travelling a few meters,' Frank Heart warned.
'That isn't a network. We still have to build a system that works over
thousands of kilometers.'
At the four host sites, the teams had even less time to build then-parts
of the network. And some of the team members had no experience of this
kind of work. Vint Cerf was one of them. Every day he thought, 'When are
the professional managers going to arrive? We're just graduate students.'
But there never were any professional managers. So Cerf and his
friends just continued to do the work.
At each host site, the computer was a mainframe - a machine that was
designed to behave like the only computer in the universe. In each case, this
computer had to be connected to another computer - an IMP - for the first
time. But each mainframe was different and needed a different set of
connections.
'The question is, exactly how do they connect?' said Frank Heart.
'How do they connect electrically? How do they connect logically? How
docs the software connect? These are very difficult questions. And they
have to be solved very, very, very quickly. Because we at BBN have to
build special hardware into the Honeywell machine at our end of the
connection, and all the host sites have to build special hardware for their
mainframe computers and write special software to match our connection.'
ARPA was very clear about the network it wanted: one host computer
connected to one IMP. But the host sites all had more than one big
computer. Soon they were calling Frank Heart.
'Wait, wait!' they said. 'We've got more than one computer! We want
to connect two or three computers to your IMP please!'
Heart was surprised. 'Why are you suddenly so keen on the network?'
he asked. 'Only a few months ago, you were all saying "Leave us alone."'
'Well, yes, that's true,' said the people at the host sites. 'But now we
can see how useful the network will be.'
'To share data with other sites?'
'Not really...'
'Well, even here, just at this university, the computers can't talk to
each other,' said the host sites. 'They're all made by different companies and
they all use different software. But your IMP is designed to connect
different machines together. If you let us connect all our computers to the
IMP, then we'll be able to share data here much more easily.'
'Yes, please.'
On 16 July 1969, Neil Armstrong became the first man to walk on the
moon. But at BBN there was not much time to watch the historic television
broadcast. It was just six weeks before the first IMP was due to be delivered
to the University of California at Los Angeles (UCLA). BBN heard that
UCLA was not ready. UCLA believed that BBN was going to be late. Both
teams were working twenty-four hours a day.
At BBN, Frank Heart was worried about transporting the IMP from
Cambridge to Los Angeles. This was not simple in 1969, says Severo
Ornstein: 'The ability to move a machine across the country was important.
Today you carry machines around and you expect to switch them on and
you just expect it all to work. But just a few years ago, computers were built
into walls. And if you shook the room a little bit, it was days before you
could make the machine work again.'
Frank Heart decided that the IMP should go to Los Angeles by air.
Truett Thatch met it at Los Angeles airport and he was shocked to see that
the box was the wrong way up: 'Somewhere along the way, the IMP had
been turned over an odd number of times.' He made sure it was turned over
again and went with it to the UCLA.
It was the Saturday before the Labor Day holiday and there were very
few people at the university. But the whole UCLA network team was
waiting outside the building. Vint Cerf had brought an expensive bottle of
wine. It was immediately obvious that the box was too big to fit through the
door. They had to take the IMP out of the box on the street.
Everyone at UCLA was surprised by the size and weight of the IMP.
It was about the size of a fridge and it weighed nearly five hundred
kilograms. The team had been thinking about almost nothing apart from the
IMP for nine months. But it was still a shock to actually see it. Steve
Crocker was part of the UCLA team:
'It's a little like seeing your parents invite to dinner someone that
you've never met. You don't pay much attention until you discover that they
actually want you to marry this strange person.'
It took a few minutes to connect the IMP to the host computer. Then it
was switched on. It began to run its software at exactly the same point
where it had stopped back at BBN. Within an hour, the IMP and the host
were exchanging information.
The UCLA IMP and its host were the only machines on the network.
Until another host computer was connected, the ARPAnet would not be a
real network. One month later, on 1 October 1969, the second IMP was
delivered to the Stanford Research Institute. The telephone lines were
connected to both IMPs. Each IMP was connected to its host. Everything
was turned on and the network was ready for its first message.
Vint Cerf was at UCLA. First, he tried to 'log on' to the host computer
at Stanford - this means typing in some instructions that obtain permission
to run programs on a computer. A computer scientist like Cerf usually
logged on to computers many times a day. But no one had ever logged on to
another computer over a network before. As he typed at the keyboard, he
also had a voice connection to the other engineer at Stanford. Cerf typed an
'L' and spoke into the telephone:
So Cerf typed a 'G', to complete the first word ever sent over a
network. 'Did you get the "G"?' he asked.
'No problem!' said Vint Cerf. 'You got the "L" and the "O". Say them
together, "L-O". Sounds like "Hello!", doesn't it?'
It only took a few more hours until the network worked properly. The
first message was not important, but the event was. Despite all the theory
and the tests which proved that the ARPAnet should work, the connection
between UCLA and Stanford proved that the network did work. It was the
first time that distant computers had ever talked to each other.
The ARPAnet was the first computer network. Soon it would become
the heart of a network of networks - the Internet.
CHAPTER THREE
To the Internet
Two more hosts were planned in BBN's contract with ARPA. They
were connected to the ARPAnet before the end of 1969, in Utah and Santa
Barbara. Bob Taylor's idea of a network of four computers was a reality.
Taylor left ARPA soon afterwards, but the network continued to grow.
'We'd like you to build more IMPs and connect more hosts to the
network.'
'Really?'
The network was a great success for the hosts as well as ARPA. They
did not lose any computer power, as they had feared; they could use
computers at other sites, so they gained. And they could also work more
efficiently. As Bob Taylor had planned, the universities could work together
on projects instead of repeating each other's work.
However, some effects of the network were not in the plan. For
example, the telephone companies began to get calls from ARPAnet
engineers:
'Your line from Santa Barbara to UCLA is in trouble, the engineer
might say.
'OK,' said the telephone company. 'Which end are you at?'
'Where?'
'Cambridge...'
'The what...?'
There were other new possibilities. With the network, BBN was able
to send new software to the IMPs immediately, as soon as it was written.
Before this, engineers had to fly from place to place with paper tapes in
their bag. But now, if one of the IMPs had a problem, it was very often
possible for BBN to fix it from the company's offices, many hundreds of
kilometers away.
But the biggest surprise was that the network was soon being used
mostly for something that was never part of Hob Taylor's plan - chat.
Technically, the network worked exactly as it was designed to. Yet by 1973,
three-quarters of all traffic on the ARPAnet was nothing to do with sharing
data or programs or logging on to distant computers. It was electronic mail -
e-mail.
Ray Tomlinson was the first person to send e-mail on the ARPAnet.
He was an engineer at BBN and in 1972 he invented a simple program for
sending files between computers. The big mainframe computers at the
universities already had mail boxes for all the different people who used the
machines. People could send messages to other people who used the same
computer. But there was no e-mail between different computers.
Since everyone on the ARPAnet already had mail boxes in their host
machines, it was easy to begin sending mail to other hosts. But the speed
with which e-mail spread was surprising. Almost as soon as it was
introduced, it took over the network. Even today, there are more individual
e-mail messages sent over the Internet than data of any other kind.
Ray Tomlinson has left his mark on every single one of the billions of
e-mails that have been sent since 1972. He was the person who chose the
'@' sign which means 'at' in e-mail addresses. Why '@'?
'Well, at that time no one had an sign in their name,' says Tomlinson.
'I'm not sure that that is still true, because there are a lot of strangely spelled
names out there now.'
Larry Roberts contacted all of the people around the USA who were
now using his system. Many of them agreed to take part in the show. It was
a real test of the network. In one example, a computer in Washington
contacted another machine right across the country at UCLA and told it to
run a program. When it had finished, this program then called Washington
with the results and printed them out on a printer that sat on a table right
next to the first computer.
There were also programs that allowed people to play games over
thousands of kilometers. And a group from MIT brought a clever machine
that was like a mechanical spider. This machine could be controlled over
the network and guided through a room full of furniture, although its
owners were many kilometers away.
But not everything went smoothly. The team with the printer could
not make it work, although the network said that all the data was moving
between the sites just as it was supposed to. Then someone looked around
and noticed that the mechanical spider was jumping about in a mad dance.
The UCLA computer had been connected to the spider by mistake - the
dance was the data that was intended tor the printer!
However, most of the problems were small and most of the guests at
the conference were amazed by the network. After this, the ARPAnet began
to grow even more rapidly. But now it was not the world's only network of
computers.
After the ARPAnet had shown that a computer network could be built
and that it could be useful, other networks began to appear. Universities,
government departments and other organizations saw that networking could
multiply the power of their computers - and the power of the people who
used them. But these new networks created their own rules. A system that
was best for the ARPAnet did not necessarily suit other organizations with
different needs, different styles of work and different hardware.
So, once again, there were many different computer systems that
could not talk to each other. Now, just a few years after the ARPAnet was
invented, the appearance of new networks had once again created the
problem that had caused Bob Taylor to imagine the world's first computer
network.
On one of his visits to San Francisco, Bob Kahn went to see Vint
Cerf, who was now at Stanford:
'I need to find a way to connect these new networks, said Kahn.
'They're not like the ARPAnet. They all use their own software and
hardware. It's a mess.'
'They're not going to change over to the ARPAnet system now,' said
Cerf. 'They've spent too much money. And the systems work.'
'I know, but I still need a way to join them together. It's worse than
before the ARPAnet - at least then we didn't know what a network could
do.'
'But they were built to link together different computers, not different
networks,' said Bob Kahn. 'All these new networks have got their own
IMPs, completely different to ours.
'I know. But couldn't you still put something like an IMP between the
different networks?'
'Well, you need a kind of gate to each network,' said Cerf. 'The
networks would still be under the control of their own IMPs. But the gate
would tell each network how to communicate with the others.'
'So the gate is like an IMP - a box that stands between the different
systems?'
Vint Cerf agreed to work with Bob Kahn, and they began to write
software that allowed different networks to communicate. In the set of rules
that they invented in 1973, they used the word 'Internet' for the first time. It
meant 'a network of networks'.
Bob Kahn and Vint Cerf thought that demand for the Internet would
grow. But they never imagined the size of the growth. The late 1970s and
1980s saw an explosion in the use of computers and networks. The fuel for
this explosion was the arrival of the personal computer.
CHAPTER FOUR
One night in January 1975, Bill Gates was playing cards with some
friends at Harvard University. He was nineteen years old and he was
studying law, but his first love was computers. Suddenly his friend Paul
Allen rushed into the room carrying a magazine.
'No, but...'
'Well this is our chance to win big. It's what we've been waiting for,'
said Paul.
Bill left his game and looked at the magazine that Paul had brought.
On the magazine's cover was a picture of a new computer called the Altair.
Paul and Bill were both amazed and excited. The Altair was what they had
both been dreaming of-the world's first personal computer.
Bill and Paul had both loved computers for many years, from the time
when they were at school in Seattle. They had already started a company
together which used computers to calculate the best routes for traffic on
busy roads. But both of them saw that the Altair was their big chance.
For years, they had believed that there would soon be personal
computers - small machines that anyone could buy and use. New chips were
being produced that had much of the power of the older mainframes but
were tiny and cheap. But the computer industry was only interested in
making big, expensive machines for business. And in 1975, the computer
industry was almost completely controlled by one company: IBM.
'It's easy to forget how powerful IBM was,' says Bill Gates today.
'When you talk to young people who've only come into the industry
recently, there's no way you can get that into their heads.' In 1975, IBM was
the computer industry. It was the biggest company in the business, and it
was bigger, richer and much more powerful than all other computer
companies together. If IBM saw no future for personal computers, how
could the Altair succeed?
But Bill Gates and Paul Allen believed there could be an enormous
market for machines like the Altair - a market of people just like them.
They were people who loved computers and who would give anything to
have their own machine.
'Wow!' said Bill Gates as he read about the Altair. 'We knew that
someone was going to do something with these new chips. But it's hard to
believe it's actually happened.'
'Right.'
'Well let's get them on the phone and tell them what we can do.'
The company that was making the Altair was called MITS, in
Albuquerque, New Mexico - nearly 3,220 kilometers away from Harvard.
The company was owned by a man named Ed Roberts. Paul phoned Ed.
'We've got a really good program and it's just for your machine,' he
said. 'It's nearly finished and we'd like to come and show it to you.'
However, Bill and Paul had a big problem. They had not actually
written the program that they had promised. So they sat down and worked
as hard as they could. After several days and nights at their desks, they had
nearly finished a program that would allow the BASIC computer language
to be used on the Altair computer.
But the day before the trip to Albuquerque, Paul said, 'There's still a
problem, Bill.'
'No - not a problem with the program. We haven't got enough cash to
fly all the way to New Mexico.'
'Well, why don't you get some sleep,' said Bill. 'I'll stay up and finish
the program and you can fly down and show it to Ed Roberts.'
So Paul Allen flew down alone. When Ed Roberts met him at the
airport in Albuquerque, Paul was surprised. He expected the boss of a new
technology company to look rich and powerful. But Ed seemed like Paul
himself, but older. He was an engineer dressed in jeans who drove an old
van. And MITS's factory and office was a very ordinary building in a cheap
ARPA of the town. It looked like any small engineering factory on the edge
of a city. But it was the birth place of the personal computer - the machine
that would change the world more than anything since the invention of the
motor car.
Eddie Currie thought that this was just another of Ed's crazy ideas. A
complete computer? Only IBM did that. In fact Ed Roberts had no idea how
difficult the project was going to be. But he did have a brilliant starting
point: the new 8080 chip from Intel. The chip was as powerful as the
mainframes from a few years ago. And if he could only buy the chip
cheaply enough, he was sure his plan would work.
He phoned Intel.
'That's too much,' said Ed. 'But I need a lot of chips. What would the
price be for a big order?'
Eventually Ed Roberts got the price down to $75 per chip. But only if
he bought a very large quantity of chips. Of course, this meant that he could
only save his business if he sold lots of the computers that he was going to
build with the chip. And he needed more money before he could start.
Ed went to his bank for a meeting late one night. He explained his
plan to build and sell a personal computer. Finally he said, 'The question is,
do I close down MITS or do you lend me $65,000?'
'How many machines will you sell in the first year?' asked the banker.
The bank manager was doubtful that Ed Roberts could sell very many
personal computers. But he was persuaded by Ed's positive attitude, so Ed
got his money and announced the Altair. And within a month he was getting
250 orders every day. It seemed there were lots of people like Paul Allen,
Bill Gates and Ed Roberts himself, people who wanted their own computer.
The Altair was named after a planet from the TV show Star Tick. And
on paper, it did sound like something from science fiction: a small, cheap
computer that everyone could use in their own home. But in reality the
Altair could not do very much at all. It was not much like today's personal
computers (PCs). There was no keyboard, no screen and no printer.
Programs were loaded bit by bit, by moving switches on the front of the
machine. The results were shown by little lights that could be turned on and
off. The memory was tiny. And there was no software at all. This was the
perfect opportunity for Bill Cates and Paul Allen.
When Paul arrived at MITS and met Ed Roberts for the first time, he
was nervous:
In fact, Paul thought that probably the program would not work. And
he became even more nervous as all of the people at MITS gathered around
him. He loaded the software on to the Altair, one instruction at a time.
Every mistake meant that he had to start again. Finally all of the
instructions were loaded into the tiny computer's memory. Paul pressed the
last switch and held his breath.
It worked! Paul could hardly believe it. The program ran, and it could
do some things that no one had ever seen on an Altair before.
'You're hired. Finish the program and we'll sell it,' said Ed Roberts.
If the program had not worked, there might not be a Microsoft today.
But Paul phoned Bill Cates in Harvard and told him:
Bill came to New Mexico and he and Paul lived across the street from
MITS. Their apartment became very crowded because they hired some of
their school friends to help them to finish the program. They all lived
together with loud music playing most of the time. It was great fun but Paul
soon became worried that they would never finish the program. Bill always
seemed to delay doing any work on the software.
'Don't worry,' said Bill. 'I know how to write it. I have a design in my
head. I'll get it done, don't worry about it, Paul.'
But Paul was worried because he knew Bill was due to go back to
Harvard soon. Bill was still a student and the university had strict rules.
Then, four days before Bill had to leave, he moved to a hotel. No one saw
him for the next three days. Then he returned with an enormous sheet of
paper.
'Yes.'
It was one of the most amazing efforts of programming that Paul had
ever seen.
The BASIC program for the Altair was an enormous success - but not
in a way that made Bill Gates and Paul Allen happy. Before it went on sale,
it was copied by many Altair users, who then passed it on to their friends.
There was no tradition of paying for software among computer engineers.
Most of them did not think it was wrong to copy a good program. But to
Bill and Paul, this copying was theft.
Bill soon left Harvard and Paul left his job as an engineer at
Honeywell. They saw that even small computers - 'microcomputers' - would
need software. So they called themselves Microsoft. Their company would
one day be more powerful than IBM.
This was the beginning of a new industry. The Altair created great
excitement among all the people like Ed Roberts who really wanted their
own computer. But most of these people were already skilled engineers.
Before computers could become truly popular, like cars or televisions, they
also had to become something that anyone could use. This next step was
achieved by Apple Computer.
Apple Computer was the big success story of the computer industry in
the 1970s. It took a product that was ugly, unfriendly and difficult to use
and turned it into something that could be found beside televisions and
radios in ordinary US homes. But this was never the intention of Steve
Wozniak, who designed the first Apple computer. Computers were his
hobby.
Just like Bill Gates and Paul Allen, Steve fell in love with computers
at school. When he was thirteen, he won a science competition by building
a machine that was like a computer which could add and subtract. He also
spent as much time as he could with real computers. He lived in Silicon
Valley, California, the home of America's best technology companies. The
engineers at these firms often allowed the teenage Wozniak to use their
computers after work.
Steve - usually called 'Woz' - read computer books in the way that
other children watched television. Every time a new machine was
announced, he asked the company for the book that described it. Often the
companies gave the book to him. He spent hours in class writing programs
for machines he could never even touch. He was always inventing new
programming tricks - clever ways to fit more and more instructions into a
few lines of a program. He liked his programs to be as small and powerful
as possible.
When the Altair appeared, Woz was just as excited as Bill Gates and
Paul Allen. Although the Altair was much less powerful than the computers
he worked with at Hewlett-Packard, he realized that this was the way to
build his own computer. Woz had always carried around designs for
computers in his head. But when he saw the Altair, he realized that his own
personal computer did not need to be a big, expensive machine. The Altair
proved that a real computer could be made from cheap, simple parts.
He took many ideas from the Homebrew club. All of the members of
the club were very generous with information. Woz gradually built his
computer, including all of the features that he learned about at the meetings.
But the design was special. Where other people used two chips, Woz used
just one. Every part of his design was as efficient as possible:
'All the time I try to do designs that use fewer parts than anyone else,'
says Woz today. 'That's my puzzle. I always think, "How can I do this faster
or smaller or more cleverly?" If a good answer to a problem uses six
instructions, I try to do it using five or three or two. I do tricky things that
aren't normal. Every problem has a better solution when you start thinking
of it differently.'
In the end, Woz had a computer that was as powerful as an Altair but
used fewer parts. His friend Steve Jobs was very excited about it. Jobs was
not as good an engineer as Woz - almost no one was - but he was a brilliant
communicator. He was always full of energy and ideas. He decided that
Woz's machine was going to change the world.
Steve Jobs thought that he and Woz should start a business to sell the
machine. At first Woz was not interested. The computer was a hobby, not
work, to him. But Steve Jobs would not give up and eventually Woz agreed.
He sold his calculator and Steve Jobs sold his Volkswagen bus. They used
the money to start Apple Computer. (Jobs chose this name because he had
once had a job picking apples.) The company's first factory was Steve
Jobs's parents' garage.
While Woz continued to improve his design for the computer, Steve
Jobs began to design a company. He saw from the start that computers
could become part of ordinary life. But the company that achieved this
would need to be a real company, with professional managers and financial
support.
In fact, Steve Jobs was clever enough to see that he was not the right
person to run a big computer firm. He had long hair and often did not wear
shoes, so he was not likely to win the trust of banks and businessmen. But
he persuaded experienced managers to join Apple. Soon the company -
which had not actually sold anything yet - had a professional team of
managers. It also succeeded in borrowing money to begin making
computers.
'We're going to do it!' Jobs would say. 'We're going to build the best
company in the world and make the best product that has ever been made!'
People at Apple often worked all day and all night. They were
designing a very different computer to the machines that were already for
sale. Steve Jobs wanted to sell computers to everyone, not just engineers.
So it was important that the Apple II should look friendly and be easy to
use. He hired an industrial designer who produced a smooth, narrow plastic
case for the machine. At a time when most computers looked like scientific
instruments, the Apple II was pale brown and all of its screws were hidden.
At the trade fair, Apple Computer rented two of the best spaces, near
the entrance to the hall. The company also spent money to make sure that
people noticed it. Almost all the other firms at the show used paper and glue
to make their signs, but Apple paid for professional designers. Big, bright
plastic signs showed the six-colour apple that represented the company.
The first four Apple II computers were finished at one o'clock in the
morning on the day the fair began. So many people came to the fur that it
was difficult for anyone to move. But the first thing that everyone saw was
Apple's shiny sign. Beneath the sign there was a clever video program
running on an enormous screen.
There were soon hundreds of programs for the Apple II. Many of
them were games or other types of software that were designed to be fun.
But then, one year after the computer went on sale, a new program
appeared. It was called VisiCalc. It was the world's first electronic
spreadsheet. Suddenly people who worked in finance - in fact, anyone who
worked with numbers or money - had a new tool.
Dan Bricklin was one of VisiCale's inventors, and he soon found that
he was being treated like a pop star.
'You've changed my life,' many people said to him. One man began to
shake when Dan showed VisiCale to him.
'That's what I do all week!' he said. 'I could do it in an hour with this
program...'
Many people just reached into their pockets and offered Dan money
as soon as they saw the software.
When the Apple II had come on to the market, IBM was not worried.
The Apple seemed like a toy. It did not seem to threaten the billion-dollar
business of selling mainframes to the world's largest companies. This was a
market that IBM understood completely. Big business wanted powerful
computers that never broke down and it did not care that each machine cost
a hundred thousand dollars. But VisiCale changed that.
This was also the time when the banking and insurance industries
were changing in the USA and Britain. New laws meant that the world of
finance was much more competitive. People could not afford to wait for
time on an IBM mainframe. Waiting was not just annoying; it could also
mean that you went out of business.
By 1979 IBM could not ignore Apple. There were suddenly tens of
thousands of people buying Apples, and they were very happy with them.
In fact they loved them. And they took them to the engineering departments
of IBM's customers.
'I'm using my Apple because you can't do the job on the mainframe,'
they said.
IBM knew that it had to do something. It was losing the hearts and
minds of its customers. But it could not act quickly. It was famous for slow,
careful work. It had a fixed system for designing new products. Every
decision about the design was checked by many managers. Every part of a
new machine was tested many times. All of the checks and tests were
intended to make sure that IBM machines almost never broke down. But
someone once calculated that it would take IBM nine months to produce an
empty box.
'What are we going to do, Bill?' Frank Carey asked. 'Apple is hurting
us. They're making us look stupid.'
'No,' said Frank Carey. 'At IBM it would take four years and three
hundred people to do anything. That's just a fact of life.'
'No, sir,' said Bill Lowe. 'I can build an IBM personal computer in a
year.'
'I really need permission to go outside IBM. If I can hire outside firms
to do the engineering work, I can get the job done in a year.'
'But we've never done that. It's not the IBM way.'
The company that was Bill Lowe's first choice to write the software
for the new PC missed the meeting. His second choice was the team that
had written the first useful program for the Altair - Microsoft, the company
started by Bill Gates and Paul Allen. Microsoft was now in Seattle, Bill and
Paul's home. Bill Gates dropped all his other projects to meet the men from
IBM. He even put on a suit.
Microsoft did not have an operating system. But, as before with the
Altair, Bill Gates believed he could quickly create the program that was
needed. IBM agreed, and Bill went away and bought an operating-system
program from another Seattle software company. This program became
DOS, the operating system of many millions of PCs. It was also the
beginning of the flood of cash that would make Bill Gates the richest man
in the world.
The deal that IBM made with Bill Gates was unusual. IBM would
help Microsoft to create the operating system. It would also pay Microsoft
for every single copy of the program. But Microsoft would own the
program, and it could sell DOS to any company that wanted it.
Bill Lowe kept his promise: the IBM PC was created very quickly.
But it was more successful than anyone imagined. The computer was first
sold in 1981. IBM believed that it might sell half a million computers by
1984. In fact it sold two million.
People used to say, 'No one ever lost his job for choosing IBM.' Now
these business buyers could choose an IBM PC. The IBM label meant that
business trusted the machine: IBM did not make 'toys'. So the personal
computer was soon accepted as a serious business tool. And as soon as
business was buying these machines, their price began to fall and many
more people began to buy them for use at home and at school. IBM
changed from a company with thousands of customers who bought million-
dollar machines to a company with millions of customers who bought
thousand-dollar machines.
This is the home of CERN, Europe's center for research into high-
energy physics. CERN explores what matter is made from and what holds it
together. It is not the type of scientific laboratory that produces practical
inventions. But there, in 1989, Tim Berners-Lee invented the World Wide
Web.
This name conies from a popular British book that was first published
in 1856. The book is full of advice and information on all sorts of different
topics - from how to clean blood from a shirt to how to get married.
Tim's program aimed to organize his thoughts in the same way that
the book organizes its information. He wanted to find a way to create links
among a wide variety of topics that interested him. He says that brains are
supposed to be good at remembering the relationships between lots of
different things - but sometimes his brain was not very good at this. Enquire
Within was the answer.
With the program, Tim could make electronic connections within
documents. He could also make connections between different documents
on different computers. So, if Tim was interested in apples, he could link all
of the paragraphs in a document that were about apples. And if there was a
really good apple-database on another computer, he could make a link to
that as well.
Tim says that CERN is 'a web-like place'. Scientists come to CERN
from all over the world. Some stay, but many go back to their own
laboratories and universities, which use many different types of computer
and software. But the scientists still want to communicate and share
information:
So CERN was one of the first places to work on getting files from one
computer system to another, getting e-mail across borders and into another
system. That was the spirit. There was a lot of networking.
It was possible to get something from a distant computer at this time.
But you had to be a computer expert to do it:
In March 1989, Tim wrote a plan saying that a hypertext project was
going to be very important for the scientists who were connected with
CERN. He took the plan to his bosses: 'This is interesting,' they said. 'But
it's not really our kind of project, is it? We don't do information technology
here. We do high-energy physics.'
Tim saw that he was not going to persuade his bosses to build a
hypertext system. But soon he had another idea. There was a coffee room
between the scientists' offices and the computer rooms. So the people who
needed to use the information were constantly meeting the people who ran
the computers. By talking to the right people, Tim began to create support
for his plan.
'Don't you get tired of translating data for the scientists? he said to the
computer people.
'Yes. There are too many computer systems around here,' they replied.
'But if there was a single program that organized all the different
types of data?'
'Don't you get tired of all the extra work you have to do on
computers? Wouldn't you like to be able to concentrate on the physics.'
'You need a program that allows you to make easy links between your
research and everybody else's work.
'That sounds great,' said the scientists. 'But where can we get a
program like that?'
At first 'World Wide Web' was the name of Tim's program. Today the
World Wide Web - or simply, the 'Web' - is all of the billions of documents
on millions of computers that can be read by the 'browsers' that have
followed Tim's original program.
Tim also invented a set of rules for sending text and pictures over the
Internet. The rules allow a document to appear almost exactly the same,
whatever computer system is being used.
For Web authors, Tim also created a new computer language called
HTML. This is the language in which all Web documents are written. It
controls how text and pictures are shown on a computer screen.
Tim Berners-Lee believes that the success of the Web gives hope to
dreamers everywhere:
When you really believe in a dream of how things could be, then you
follow the dream and it's very, very satisfying to see it work.
It's exciting that you can have an idea and it can take off and it can
happen. It means that dreamers all over the world should take off and not
stop.
Netscape
Marc was only twenty-three years old, but already he had a good
reason to be confident. A few months before, he had written a program
called Mosaic. Now two million people were using it.
'I suppose you don't need to be a scientist to realize that there is a big
market there,' said John Doerr. John loaned Marc the money he wanted for
his business. Marc's company would soon be the fastest growing firm in
history.
Until 1992, John Doerr's idea of an Internet 'market' was not just
ambitious; it was actually illegal. The Internet was built with US
government money, and the government did not allow anyone to make a
profit from it. This changed in November 1992, when President Bush
signed a law that allowed commercial use of the network.
Two years before Marc Andreessen walked into John Doerr's office,
he was not planning to change the world. He was working at a boring, low-
paid job because he needed the cash.
By this time, nearly all PCs drew windows, menus and buttons on
their screens. These represented files, commands and processes, so the user
could control the computer very easily without typing lines of strange
numbers and letters.
'At the moment, the Webs just a tool for researchers and scientists,' he
said to his friends. 'You need to be a computer programmer if you want to
use it. But it could be so much better.
'The Web needs a human face. I'm going to do a browser that looks
like a PC program, that works like one as well, so that anyone can use it.'
'Do we really need it? We know how the Net works.'
'I mean the Web should have music and art and news and...
everything! But if there's a browser that anyone can use, if it's just like all
the other software on a home computer, then we might finally get some
interesting material on the Web.'
Marc and Eric worked day and night for months. Sometimes they
worked for four days without a break, then slept for a day. Their attitude
spread to some of their friends at the university, who joined the project to
make sure that Mosaic would run on many different types of computer.
Mosaic's 'human face' for the Internet had two main features that
made the program different from previous browsers. First, users did not
have to type commands when they wanted to follow links, as they did in
Tim Berners-Lee's browser. Instead, users of Mosaic could just point to
words that were shown in a different colour or style to the rest of the text.
Second, and most important, Mosaic could show pictures.
Everyone who saw the result loved it. It was like turning radio into
television.
Marc and Eric put Mosaic on the university's network at the start of
1993. It spread like a forest fire, and Marc quickly saw that they could
make money from something that was so popular:
It costs almost nothing to make a home page, and any home page can
be seen by an audience of many millions.
Some people worried about this new situation, including Tim Berners-
Lee. In the summer of 1993, Tim met Marc and complained about Mosaic.
'Why did you put pictures in it? That was a really bad thing.'
'Of course I do. But look what's happening. All the home pages and
pictures of everyone's pets. It all takes up space. That isn't what the Web is
for.
'I like pictures,' said Marc. 'Lots of people like them. What's the
problem? Don't be so serious about it. It's just fun.'
Marc thought that the people at CERN were mainly interested in the
Web as a research project. They did not really see it as a practical tool that
many other people could use for lots different purposes. But that was why
Marc had written Mosaic, to make the Web useful and fun for people who
were not scientists or engineers.
Marc and his friends enjoyed the success of the Mosaic browser. But
they did not like what happened next.
'Have you seen this?' he shouted, holding the business pages of The
New York Times.
'No, it isn't. From the story, you'd think that someone else wrote the
program. Look.'
'You see?' said John. 'Before Mosaic, the bosses didn't know who we
were. It was just us, making plans at two o'clock in the morning over pizzas
and Cokes. Now they're taking over.'
Marc had a theory about why the university bosses were interested in
Mosaic.
Bill Foss was one of Jim's friends at SGI. Jim spoke to Bill on his last
day at the company.
'Do you know any good engineers?' he asked. 'I want to find some
good people with ideas.
Bill had learned from the Web that Marc Andreessen was now in
Silicon Valley. So he found Marc's telephone number, gave it to Jim and
said, 'Give him a call. People say he's a bright engineer.'
Jim asked Marc if he would like to meet him the next day. Of course,
Marc did know who Jim Clark was and he agreed to the meeting
immediately.
Jim and Marc met many times in the next few weeks. Marc was shy at
first, but gradually he began to argue that Jim should start an Internet
company.
'We should do a "Mosaic killer",' he said. 'A new Web browser that's
clearly better than Mosaic. It's the obvious thing to do.'
Just look at how many people are using Mosaic,' said Marc. 'And look
at the Web: it's taking over the Internet. The size of the Net is doubling
every year and a half, so by the time we get some products on the market,
fifty million people will be on the Net. You've got to be able to make money
with fifty million people using your product. We have to get into this
business.'
But every person I talk to tells me, "No one makes money on the
Net." I'm supposed to be in business!'
That doesn't make any sense!' said Marc. 'It's just like saying, "Who's
going to sell the first telephone? Who's going to buy it? Who will they
call?" Someone always has to be first. In every new market there's a
company that takes a risk and gets very rich.'
Jim listened to Marc and eventually he said, 'I'll put money into that.
Personally I don t know how we'll make money, but I'll put money into it
and we I'll find a way to make money later. There's got to be a way to make
a profit in a market that's growing as quickly as this.'
Jim and Marc flew out to the University of Illinois to see Marc's
friends who had helped to write Mosaic. Jim would only start the new
company if he could hire all of the original team of engineers. This was not
difficult because, as Eric Bina says, life was 'sad and much quieter' since the
university had taken over and Marc had left.
'I didn't think they'd care,' said Jim. In fact, I thought they'd be
pleased. Other universities like to see their graduates start businesses.'
'They didn't like us very much, in the end,' said the programmers.
'Yes, they're probably upset that I've stolen you all away when you
were working like slaves for them.
The engineers had to write a new browser and a new Web 'server' (the
program that sits on a distant computer and delivers Web pages to
browsers). Both programs had to be faster than Mosaic, with more features.
They also had to crash less often than Mosaic.
'This is terrible. I can't sell something like this. Would you buy a car
that drove off the road every half an hour?
'Don't worry,' said John Mittelhauser, trying to calm Jim. 'We were
students when we wrote it. We were just having fun. We weren't thinking
about quality.'
'Well, think about quality now!' said Jim.
'People are often there for forty-eight hours without a break, just
writing software,' Bill Foss said to Jim Clark. Bill had just been hired at
Netscape and he was amazed by the atmosphere at the company. 'I've never
seen anything like it.'
Marc Andreessen's positive attitude was a big force driving the work.
He walked around saying, 'I have a dream! I have a dream! We will succeed
in the end. We are fighting a war and we will win!'
But Marc was not the world's best manager. Jim Clark spoke to him:
'Marc, you know you're the heart and soul of this project. You work
more hours than anybody else. You're great at thinking of new ideas. You're
very good at knowing what's important. You can take forty different pieces
of information and put them together...'
'... but these are very different skills from managing engineers. You're
not a good manager.'
'That's not true,' said Marc. 'I am actually a terrible manager.' Then
would it be OK with you if I hired some professional managers, so you can
concentrate on what you're good at?'
Many of the books were about Bill Gates: the world's richest man, in
control of the world's most successful company. All of Bill Gates's power
was built on Microsoft's control of the operating system for IBM personal
computers. Marc wanted to know how to be a great businessman and he felt
he could learn from Gates. He thought that the main lesson was that, at first,
it is more important to persuade people to use your products than to make
money from them. Microsoft only began to charge high prices and make
enormous profits after the IBM PC had taken over the personal computer
market. So Marc decided that Netscape's browser would be free to non-
commercial users. Only businesses would have to pay for it.
'We have to persuade everybody to use the browser,' Marc said to Jim.
'That's the way to give the company a fast start. It's a Microsoft lesson,
right? If everyone uses your product, you've got a lot of possibilities, a lot
of ways to make money from that. Market share now equals income later,
and if you don t have the market share now you're not going to get the
income later. Whoever gets the market share wins.
Marc believed that the Web would be like the market for PC software:
'In a market like this there has to be just one single big winner.' Marc
wanted Netscape to be the winner on the World Wide Web.
On 13 October 1994, the new software was put on the Web. The
engineers stayed up all night with beer and pizza to watch as the
downloading began. ('Downloading' is making copies of files from the
Internet.) Within an hour, their computer had crashed because demand for
the software was so great.
In a few weeks, almost everyone on the World Wide Web was using
Netscape's software. The browser, called Navigator, was much faster than
its competitors. It could also show more interesting pages because it added
new features to the HTML language.
Soon, many Web pages contained notices that said, 'This page is best
viewed with Netscape Navigator'. This was free advertising and it caused
millions more people to download Netscape software.
In 1993, the World Wide Web was only the eleventh largest cause of
traffic on the Net. By the summer of 1995, it was number one, mainly
because there were more than ten million Netscape users. (There were still
even more individual e-mail messages. But Web pages are larger computer
files than most e-mail messages, so the Web caused more traffic.)
On 9 August 1995, Netscape 'went public': for the first time, people
could buy shares in the company. On the evening before the sale, the shares
were priced at $28 each. When the market opened, they sold for more than
$70. This made it the most successful sale of all time. America's main
financial newspaper said, 'It took many of today's most successful
companies fifty years to become corporations worth $2.7 billion. It took
Netscape about a minute.'
CHAPTER SEVEN
Information is no use unless you can find it. And as the Web grows, it
becomes more and more difficult to find exactly what you want. One
obvious answer is to let a computer do the work. There are lots of 'search
engines' that use powerful computers and clever software to hunt on the
Web. You give them a topic and they give you a list of the sites that seem to
talk about it. But very often the list is still too long to be useful. If you want
to know more about the actress Pamela Anderson, the AltaVista search
engine will quickly find more than 150,000 pages for you.
Yahoo! is one of the most popular sites on the Web - with millions of
visitors every day - because it uses a different way of searching the Internet.
Instead of computers, Yahoo! employs people to 'surf' the Web. Yahoo!'s
professional surfers spend all day looking at Web sites. If they think a site is
good, interesting or important, they add it to Yahoo! s guide to the Web.
The principle behind the system is that any site can be fitted into one of
fourteen categories.
When you go to Yahoo!, you see these fourteen categories first. Some
of the categories are Arts, Business, Computers and Internet, Education,
Entertainment, Government, News, Sports, Science, and Society and
Culture. It is always fun to try to think of a topic or a Web page that could
not be put into one of Yahoo!'s categories. But it is hard to succeed at this
game. The categories have been tested over many years. And anyway, the
fourteen categories are only the surface of Yahoo! Each of them contains
many other, smaller categories which each contain even smaller categories.
Some of the topics in the smallest categories are so odd that you cannot
believe anyone in the world knows anything about them. Just the page's
author, perhaps?
They did spend more and more time together. They were - and still
are - a great team. Dave is a brilliant engineer, Jerry is a brilliant talker.
Dave is messy, Jerry is neat. When one can't do something, the other
probably can. But Jerry says that Yahoo! started because he always felt
'about half a step behind' Dave on the Internet:
'Dave always had this talent for finding things. I was always trying to
find out how he knew everything.'
Dave and Jerry had a tiny office in a university but at Stanford. Both
of them were still doing university work. They wanted to go into business
but did not know what to do. Then Dave discovered Mosaic.
Both of them quickly became Web experts. They spent hours on the
Internet and their university work began to suffer. But this was when
Yahoo! really started. Dave and Jerry both began to make lists of their
favourite Web sites. They showed their new discoveries to each other all the
time and eventually joined their lists together. The result was Jerry's Guide
to the World Wide Web.
But soon things got out of control. There were so many sites that
Dave and Jerry had to organize the list. They broke it into categories, and
when the categories became too big, they broke them into smaller
categories. This is still the way Yahoo! works today.
It was quickly obvious that lots of people outside the but also wanted
a guide to the Web. Soon hundreds of people were viewing Jerry's Guide
every day. This came as a surprise to Dave and Jerry. They had never
thought about an audience. But the guide was a Web site like any other site.
It was on Stanford's network, which was on the Internet. So anyone with a
connection to the Internet could look at the guide.
This sudden audience was not just looking at the guide. It was also
suggesting ways to improve it. People started sending in their own favourite
Web addresses. If Dave and Jerry liked them, they included these sites in
the guide. Then they began to ask people to suggest good Web sites. The
result was a flood of e-mail. Both Jerry and Dave found that they loved this
attention. And it was often very helpful: they were able to make the guide
better, which led to more traffic, more e-mails, more sites in the guide.
After a few weeks, Jerry decided to change the name of the site to
David and Jerry's Guide to the World Wide Web.
'Why are you changing it?' said Dave. 'I don't want my name on it.'
'I know,' said Jerry. 'That's why I did it. Now you'll have to think of a
better name.'
At first Dave only knew that the name had to start with Y-A. Lots of
his favourite computer programs were 'Ya-something', because the authors
were often too exhausted to invent an original name by the time they had
finished the program. So they just called it 'Yet Another' news-reader, or
'Yet Another' e-mail program.
'Ya-'
'Yataghan!'
'Yataghan??'
'Or "Yang"?'
'Very funny.'
Eventually they decided on 'Yahoo!' They just liked the sound of it.
By the winter of 1994, the traffic was so heavy that Dave remembers
that he was 'hoping it wouldn't grow so quickly'. There was not much time
to eat or sleep. But this was also the time that Netscape went public. The
world was suddenly mad about the Web. Dave and Jerry began to think that
there must be a way to turn all this traffic into a business. Surely it must be
worth something.
'Yes. And I don't much like the idea of competing with AOL.'
'No. But if we take the money, we'll have to work there. For years.'
'No. And they'd kill "Yahoo!" when they'd worked out how to run it -
it'd become "AOL Search" or something.'
Dave and Jerry used the $4 million to turn Yahoo! into a proper
company. They began to hire managers and professional surfers. The surfers
meant that, for the first time, Dave and Jerry did not have to look at every
new site themselves.
One of the new managers was Tim Koogle, who was hired by Dave
and Jerry to be the chief manager. Like them, he came from Stanford's
engineering department. His job was to decide how to make money from
this amazingly popular - but free - service.
'We thought Yahoo! was different, but now it's just like any other
business.'
But the e-mail soon stopped. And if the people who wrote it did stop
using Yahoo! when the advertising appeared, Yahoo! did not notice. There
was never any fall in traffic at the site.
Soon other services were added, including weather, share prices and
travel news. Yahoo! was becoming like an electronic newspaper or a
computerized television channel: the first place to look for information,
news or fun.
Yahoo! went public in March 1996, and its shares were valued at
$850 million. Dave and Jerry were amazed. Yahoo!'s value was two
hundred times greater than it had been just a year earlier.
They had known for some tune that they would soon he rich. But they
had never imagined that they would he worth so much. Their small
company was now more valuable than some of America's largest airlines,
car firms and banks. It was a sign that the US public expected great things
of the Internet. Dave and Jerry realized that they had started the twenty-first
century four years before the rest of the world.
CHAPTER NINE
The Future
Using just a cheap PC, Matt Drudge nearly ended the career of US
president Bill Clinton. Many other journalists at big news organizations
knew about the possibility of a sexual relationship between Clinton and
Monica Lewinsky. They chose not to report it. Matt Drudge did not work
for anyone, but he wrote the story and put it on the Internet. Soon a million
people a day were looking at his Web site.
Matt Drudge believes that traditional journalists are too friendly with
the people they write about. Now, with the Internet, the future belongs to
ordinary people with a story to tell.
Internet crime
Free software
Today, most operating systems are the work of hundreds of
programmers and they can cost thousands of dollars. In 1991, Linus
Torvalds wrote an operating system alone and he gave it away. Now, with
the help of many other programmers who work together on the Internet, his
Linux system has grown into a serious rival to the products of the industry
leader, Microsoft.
Computer wars
India and Pakistan have twice fought wars over Kashmir. In 1999, the
battle took a new form when the Indian army's Web site was taken over.
The content of the site was removed and stories of crimes by the army
against ordinary Kashmiris were put there instead.
Sex
In fact this was not true. And there are many ways for parents to
prevent their children from seeing anything on the Internet that the parents
do not like. But it is true that, like photography, cinema and video before it,
the Internet is growing partly because it is a way for people to find sexual
material that they cannot easily obtain in any other way.
In the future, the place where you live may become less important
than who you are and what you can do.
The project SETI searches for radio messages sent by intelligent life
on other planets. It looks at radio waves from every part of the sky,
searching for a pattern that means that another form of life is broadcasting.
The problem is that there are many hundreds of millions of possible
messages, and many fewer mainframes to examine them. David Anderson
of Berkeley University has an answer. His project, called SETI@Home,
sends data to tens of thousands of home computers over the Internet. A
program works in the background, when your computer is not doing
anything else, and looks for a message in the data. So, the first contact with
creatures from other worlds could happen on your PC's
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