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eVENT hANDLERS

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0% found this document useful (0 votes)
8 views25 pages

eVENT hANDLERS

Uploaded by

Edward Fordan
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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GUI

WHAT IS GUI
PROGRAMMING?
GUI (Graphical User Interface) programming involves designing
and developing user interfaces that allow users to interact with
software through graphical elements like windows, buttons,
and icons. Unlike command-line interfaces, GUIs are designed to
be more user-friendly and intuitive.
KEY COMPONENTS OF A GUI
Windows: Rectangular areas on the screen that display
content and allow interaction.
Buttons: Clickable elements that perform actions when
pressed.
Labels: Text elements used to display information.
Text Fields: Input areas where users can type information.
Menus: Navigational components that provide options for
user actions.
Dialogs: Pop-up windows that request user input or display
information.
GUI FRAMEWORKS AND
TOOLKITS
Tkinter (Python): The standard GUI toolkit for Python,
providing a simple way to create windows, dialogs, and
other GUI elements.

PyQt/PySide (Python): Python bindings for the Qt


application framework, offering more advanced GUI
components and customization options.
GUI FRAMEWORKS AND
TOOLKITS
JavaFX (Java): A framework for building rich, cross-platform
graphical user interfaces in Java.

Swing (Java): An older Java GUI toolkit that provides a set of


components for building desktop applications.
LAYOUT MANAGEMENT
Organizing and positioning GUI components within
windows. Layout managers help maintain a consistent
appearance across different screen sizes and resolutions.

WIDGETS
Individual elements in the GUI, such as buttons, labels, and
text fields, that users interact with.
HOW TO DESIGN AN
EFFECTIVE UI
Effective GUI design focuses on usability and aesthetics:

Consistency: Ensure that the interface is consistent with user


expectations and standard conventions.

Simplicity: Keep the design simple and uncluttered, presenting


only the necessary information and controls.
HOW TO DESIGN AN
EFFECTIVE UI
Feedback: Provide immediate feedback to users' actions to
confirm that their inputs have been received and processed.

Accessibility: Design the GUI to be usable by people with various


abilities, including those with visual, auditory, or motor
impairments
HOW TO DESIGN AN
EFFECTIVE UI
Feedback: Provide immediate feedback to users' actions to
confirm that their inputs have been received and processed.

Accessibility: Design the GUI to be usable by people with various


abilities, including those with visual, auditory, or motor
impairments
EXAMPLE GUI APPLICATIONS
Below are a few simple examples of programs with GUIs:
Text Editors: Applications like Notepad or TextEdit that
allow users to create and edit text documents.
Web Browsers: Software like Chrome or Firefox used to
navigate and view web pages.
Media Players: Applications for playing audio and video files,
such as VLC Media Player.
Productivity Tools: Applications like Microsoft Office that
provide tools for creating documents, spreadsheets, and
presentations.
USER
INTERACTION
WHAT IS USER
INTERACTION?
User interaction in GUI programming refers to the ways in which
users engage with an application through graphical elements.
Effective user interaction design enhances usability and ensures
that the application responds appropriately to user inputs.
KEY COMPONENTS OF USER
INTERACTION
INPUT DEVICE
Input Devices are hardware components used to provide data
and control signals to a computer or other electronic devices.
They translate user actions into data that the system can
process, allowing for interaction and input into various software
applications.

Each input device serves a unique purpose, offering different


methods for users to communicate with and control their
devices, enhancing the overall user experience.
GUI ELEMENTS
GUI Elements (Graphical User Interface elements) are visual
components within a software interface that allow users to
interact with and control the application.

GUI elements are designed to be intuitive and user-friendly,


enabling efficient interaction with the software by offering
clear, accessible methods for navigating and manipulating
application features.
USER FEEDBACK
Visual Feedback: Changes in UI elements (e.g., button color
change on hover).

Auditory Feedback: Sounds or notifications (e.g., alerts or


confirmation sounds).

Tactile Feedback: Physical responses (e.g., vibrations on


mobile devices).
EVENT
HANDLERS
WHAT IS AN EVENT
HANDLER?
Event handlers are essential components in programming,
especially in the context of user interfaces and interactive
applications. They are functions or methods that respond to
specific events triggered by user actions or system-generated
signals.
WHY ARE EVENT HANDLERS
IMPORTANT?
Event handlers enable applications to be interactive and
responsive. They allow developers to define how the application
should behave when a particular event occurs, creating a
dynamic user experience.
HOW DO EVENT HANDLERS
WORK
Event Occurs: A user interacts with an element (e.g., clicks a
button).
Event Detection: The system detects this interaction.
Event Propagation: The event is sent through a chain of
handlers.
Event Handling: The specific event handler associated with
this event is invoked.
Response Execution: The code within the handler executes,
performing the desired action.
WHAT EVENTS CAN IT
DETECT?
Event handlers can respond to various types of events:
Mouse Events: click, mouseover, mouseout
Keyboard Events: keydown, keyup, keypress
Form Events: submit, change, focus
Window Events: load, resize, scroll
THEORETICAL FRAMEWORK
Event handlers bridge the gap between the event and the
response.
They ensure the application reacts dynamically to user inputs or
system occurrences.
HOW TO ASSOCIATE/BIND EVENT HANDLERS
You can either use the widget attributes to bind using “command”
like so

or use the .bind() method in order to do so. Using this will be better in
the long run as it allows you access to the event object
HOW TO ASSOCIATE/BIND EVENT HANDLERS
This listens for mouse inputs and returns the location or
“coordinates” of the mouse to the console when clicking the button
HOW TO ASSOCIATE/BIND EVENT HANDLERS
This one listens for keyboard inputs and prints the key pressed in the
console. Note that this binds the event handler to the main window
itself

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