Lecture Plan Theory - JP
Lecture Plan Theory - JP
1. COURSE OUTCOMES
Arrays , Strings
8. Able to manipulate arrays and strings effectively in Java for 1 Ap
various programming tasks.
Packages - JavaDoc Able to write effective JavaDoc comments to document
9. 1 An
comments. code for clarity and maintainability.
Inheritance – Super Able to explain and utilize inheritance to establish
10. classes- sub classes – relationships between superclasses and subclasses, 2 Ap
Protected members including access to protected members.
Able to create and utilize constructors in Java subclasses to
Constructors in sub classes-
11. initialize objects, and understand the role of the Object class 2 Ap
the Object class
in inheritance.
Abstract classes and Able to define abstract classes and methods in Java for
12. 2 U
methods creating flexible and reusable code structures.
Keywords: Static-final-
Able to define and implement final methods and classes in
13. this- final methods and 2 Ap
Java for encapsulation and immutability.
classes
Able to analyze and resolve method resolution in complex
Method overloading-
14. inheritance hierarchies involving overloading and 2 An
Method overriding-
overriding.
Interfaces defining an
Able to apply interface-based polymorphism to create
15. interface, implementing 2 Ap
flexible and extensible code structures.
interface,
Able to implement one or multiple interfaces in a class,
16. Implementing interface, providing concrete implementations for all interface 2 An
methods.
Differences between Able to identify and explain the key structural and
17. 2 U
classes and interfaces functional differences between classes and interfaces.
Able to apply interface extension to promote code
18. Extending interfaces reusability and maintain backwards compatibility in 2 Ap
evolving systems
Exceptions - exception
Able to use try-catch blocks to effectively handle exceptions
19. hierarchy - throwing and 3 Ap
in programs.
catching exceptions
Able to recognize situations where specific built-in
20. Built-in exceptions 3 An
exceptions are likely to occur in code execution.
Able to throw and catch custom exceptions in relevant parts
21. Creating own exceptions 3 An
of the code.
Able to extract relevant information from stack trace
22. Stack Trace Elements. 3 U
elements to improve code quality and error reporting.
Input / Output Basics – Able to explain the concept of streams in input/output
23. 3 U
Streams operations and their role in data flow.
Able to use buffered streams to improve I/O performance in
24. Byte streams classes 3 Ap
applications.
Able to differentiate between various character stream
25. Character streams classes 3 U
classes such as Reader, Writer, FileReader, and FileWriter.
Reading and Writing Able to handle different data types when reading from and
26. 3 R
Console writing to the console.
Able to implement various output techniques to display
27. Reading and Writing File 3 An
information on the console.
Able to explain the Java thread model and its importance in
28. Java Thread Model 4 U
concurrent programming.
Main Thread – Creating a Able to explain the concept of the main thread in Java and
29. 4 U
Thread its role in program execution.
Able to create and manage multiple threads in Java for
30. Creating Multiple Threads 4 Ap
concurrent programming.
Able to understand and manage thread priorities in Java to
31. Thread Priorities 4 Ap
optimize application performance.
Able to understand and manage thread priorities in Java to
32. Thread Priorities 4 Ap
optimize application performance.
Able to implement synchronization techniques in Java to
33. Synchronization 4 An
manage concurrent access to resources
Inter thread Able to implement and manage inter-thread communication
34. 4 Ap
Communication in Java applications
Suspending, Resuming, Able to manage thread lifecycle by suspending, resuming,
35. 4 Ap
and Stopping Threads and stopping threads in Java applications
Able to implement and manage multithreading in Java to
36. Using Multithreading. 4 Ap
enhance program performance
Able to understand and use Java's graphics libraries and
37. Graphics programming 4 U
APIs.
Frame – Components Able to understand and implement basic event handling
38. 5 U
Basics of event handling mechanisms in Java.
Able to implement and utilize adapter classes to simplify
39. Adapter classes 5 Ap
event handling in Java applications.
Actions - mouse events Able to handle and respond to mouse events in a graphical
40. 5 An
user interface (GUI) environment
Able to explain and navigate the AWT event hierarchy to
41. AWT event hierarchy 5 U
handle user interface events in Java applications.
Introduction to Swing – Able to utilize layout management techniques in Swing to
42. 5 Ap
layout management create well-structured graphical user interfaces (GUIs).
Swing Components – Text Able to use Swing components such as text fields and text
43. 5 Ap
Fields , Text Areas areas to create user interfaces in Java,
Buttons- Check Boxes – Able to create and manage GUI components such as
44. 5 Ap
Radio Buttons buttons, check boxes, and radio buttons in Java applications.
Able to implement and manipulate lists, choices, and
45. Lists-choices- Scrollbars 5 Ap
scrollbars in a graphical user interface (GUI) application.
Windows –Menus – Dialog Able to create and manage windows, menus, and dialog
46. 5 Ap
Boxes. boxes in a graphical user interface (GUI) application.
*Methods: Industrial Expert Lecture, ICT usage, Field Visit, Guest Lecture, Tutorial, Online Quiz, Hands-on training, Activity based learning, Assignment,
Seminar, Mini projects, etc.,
4. Assessment Items