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Racist Hub

i wont say it real name, cuz uhh
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0% found this document useful (0 votes)
13 views3 pages

Racist Hub

i wont say it real name, cuz uhh
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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-- Dollarware example script

-- Snag the ui loader function thingy (loadstring the link, but dont call it)
local uiLoader =
loadstring(game:HttpGet('https://raw.githubusercontent.com/topitbopit/dollarware/
main/library.lua'))
-- Because of the way the library loads, settings are handled on the loadstring
call
local ui = uiLoader({
rounding = true, -- Whether certain features get rounded
theme = 'watermelon', -- The theme. Available themes are: cherry,
orange, lemon, lime, raspberry, blueberry, grape, watermelon
smoothDragging = true-- Smooth dragging
})

ui.autoDisableToggles = true -- All toggles will automatically be disabled when the


ui is destroyed (window is closed)
-- so you don't have to manually handle everything. This defaults to true!

-- Make a window, which houses all the stuff for the gui
-- Technically multiple windows can be made, but there is no (and likely wont ever
be) official support for them
-- since its a lot of work for such a minute use
local window = ui.newWindow({
text = 'Nigga Hub | DaHood', -- Title of window
resize = true, -- Ability to resize
size = Vector2.new(550, 376), -- Window size, accepts UDim2s and Vector2s
position = nil -- Custom position, defaults to roughly the bottom right corner
})

local menu = window:addMenu({


text = 'Main' -- Title of menu
})
do
-- Menus have sections which house all the controls
local section = menu:addSection({
text = 'Universal', -- Title of section
side = 'auto', -- Side of the menu that the section is placed on.
Defaults to 'auto', but can be 'left' or 'right'
showMinButton = true, -- Ability to minimize this section. Defaults to true
})

do
section:addLabel({
text = 'Universal' -- Self explanatory
})

local toggle = section:addToggle({


text = 'ESP',
state = false -- Starting state of the toggle - doesn't automatically
call the callback
})

toggle:bindToEvent('onToggle', function(newState) -- Call a function when


toggled
ui.notify({
title = 'ESP',
message = 'ESP is ' .. tostring(newState),
duration = 3
})
end)

section:addButton({
text = 'Fly',
style = 'small' -- style of the button, can be 'large' or 'small'
}):bindToEvent('onClick', function() -- Call a function when clicked
ui.notify({
title = 'Fly',
message = 'Press E To fly and also, if u die, re-click the
button',
duration = 3
})
end)

section:addButton({
text = 'button (large)',
style = 'large' -- style of the button, can be 'large' or 'small'
}, function() -- you don't have to always use bindToEvent, just passing a
callback normally works fine
ui.notify({
title = 'button',
message = 'The large button got clicked!',
duration = 3
})
end):setTooltip('this is a large button')

local hotkey = section:addHotkey({


text = 'hotkey'
})
hotkey:setHotkey(Enum.KeyCode.G)
hotkey:setTooltip('This is a hotkey linked to the toggle!')
hotkey:linkToControl(toggle)
end

local section = menu:addSection({


text = 'section 2',
side = 'right',
showMinButton = false
})
do
section:addSlider({
text = 'slider',
min = 1,
max = 150,
step = 0.01,
val = 50
}, function(newValue)
print(newValue)
end):setTooltip('Heres a slider!')

section:addColorPicker({
text = 'color picker',
color = Color3.fromRGB(255, 0, 0)
}, function(newColor)
print(newColor)
end)

section:addTextbox({
text = 'textbox'
}):bindToEvent('onFocusLost', function(text)
ui.notify({
title = 'textbox',
message = text,
duration = 4
})
end)
end

end

window:addMenu({
text = 'menu 2'
})

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