FOX512s Manual v2 en
FOX512s Manual v2 en
User’s Manual
Contents
1. Summary...................................................................................................................... 4
1.1 Functions ......................................................................................................... 4
1.2 Specifications (VER: 2.5).............................................................................. 4
2. Installation ................................................................................................................... 5
2.1 Packing List ..................................................................................................... 5
2.2 Safety Caution ................................................................................................. 5
2.3 Interface and Connection of Controller ......................................................... 5
2.3.1 Backboard Plot .......................................................................................... 5
2.3.2 Audio Signal Source................................................................................... 5
2.3.3 DMX512 Signal Interface & Connection of Fixture..................................... 6
2.3.4 Power Interface.......................................................................................... 6
2.3.5 USB Interface ............................................................................................ 6
2.3.6 MIDI (out/in) ............................................................................................... 6
3. Operation Guide .......................................................................................................... 7
3.1 Panel Plot ......................................................................................................... 7
3.2 Master Faders.................................................................................................. 8
3.3 PLAYBACK Area .............................................................................................. 8
3.4 Function Key (Fixture page 0~2, Group, Preset, Scene A/B, Show) ....... 8
3.5 SHAPE Control Area ....................................................................................... 9
3.6 Fixture Attribute Key ..................................................................................... 10
3.7 LCD Display, A/B Wheel, Edit Area .............................................................. 10
4. Quick Start ................................................................................................................. 12
4.1 Examples........................................................................................................ 12
5. Setup Menu................................................................................................................ 13
5.1 Menu Operation ............................................................................................. 13
5.2 Library Setting............................................................................................... 13
5.3 Fixture Setting............................................................................................... 14
5.3.1 Fixture Patched........................................................................................ 14
5.3.2 Invert attribute value ................................................................................ 16
5.4 Data File ......................................................................................................... 16
5.4.1 Save File.................................................................................................. 16
5.4.2 Read File ................................................................................................. 16
5.4.3 Delete File................................................................................................ 16
5.5 Other Setting ................................................................................................. 17
5.5.1 Data Initialized ......................................................................................... 17
5.5.2 MIDI Synchronize Setting ........................................................................ 17
6. Manual-Run Fixture................................................................................................... 18
6.1 Manually-Run Fixture .................................................................................... 18
6.2 Clear Manual-Run Fixture ............................................................................. 19
6.3 FIND function................................................................................................. 19
6.4 LOCATE function........................................................................................... 19
6.5 GROUP function ............................................................................................ 19
6.6 Parity selecting and one by one control of fixtures ................................... 19
FOX512s Moving Light Controller. PAGE: 1
Net.DO Lighting Control Equipment Co.,Ltd http://www.netdo.com.cn
1. Summary
1.1 Functions
FOX series moving light controller, with microcomputer as core, in adoption of new technology, has
more powerful and humanized functions.
512 DMX channels, DMX512/1990 standard, Output ports with optical isolated.
Up to 60 intelligent Fixtures or 60 Dimmer could be connected.
Up to 42 channels each Fixture, Fixture Library mode, “R20” Fixture Library compatible.
240 Playback programs, 40 Scenes can be overlapped and output, under flash or latch mode.
Effect generator “SHAPE” is provided to program effects like circle, wave, rainbow etc. Overlap,
deform, spread and symmetry are also supported.
Playback trigger mode selectable: Auto1, Auto2, Music synchronous.
One key “Light Show” is achievable, up to 20 light shows can be saved and used (without PC).
MIDI ports are provided to connect consoles in parallel or receive MIDI code to run “Light
Show”.
LCD display with backlight. 12V operate light (OPTIONAL).
USB port is provided for data backup and update by USB-disk.
FOX512s
DMX512 Total Channels 512
MAX Intelligent Fixtures 60
MAX Playback Programs 240
MAX Preset Focus 20
MAX Groups 20
Scene-snapshots 40
Shape-Generator YES
LCD Display Screen YES (Chinese/English)
Synchronous Trigger Mode Auto1, Auto2, Music
Parallel by MIDI, “one key light show” YES
Library Format R20 Format
USB Port YES
Music Control Signal Input Line level input / MIC input
Power Supply Switch Power Supply, AC 100~240V, 50/60Hz
Power 5W
Size 482mm x 310mm x 85mm
2. Installation
DMX512 Output Audio Input MIDI (out / in) Power Input Power Switch
Audio signal can be taken from mixer controller, line level output of other
audio equipments, or MIC input, Controller automatically extracts
low-frequency component from music as music trigger synchronous signal
for Multi-Step Program program.
One 6.35 mm audio input socket locates on the rear Panel of
controller, the accommodation of input level of audio signal covers
Audio Input -10dB ~ +10dB. When audio device is plugged in, source of sound is line
MIC head level input, when nothing is plugged in, source of sound is MIC selection.
There are 2 DMX512 interfaces which output the same content and use optically isolated circuit,
they’re both 3-pin XLR, pin 1 is for signal ground, pin 2 is for negative, and pin 3 is for positive.
DMX512 cable is screened twist line. Each end of the cable Pin number Cable conductor
should be joined to XLR plug by user. Pin 1 of XLR plug is 1 Shield
connected to screen net. Two lines of twist line (distinguished by
2 Negative ( - )
different colors) are connected to pin 2 and pin 3 of the plug
3 Positive (+ )
respectively. Please do not confuse. The schematic diagram for
connection is shown as follows:
3. Operation Guide
TIPS: When the keys under the Master Faders are pressed, their indicators will be bright, the value
of the Master Faders will be locked at the highest value. Press again to unlock.
Master Fader
Playback Fader
Playback Fader
There are 8 playback faders and 30 pages, which totally can record 240 programs. Push the
playback fader and the corresponding programmed contents will be output to the fixtures.
Playback Select Key (Playback key for short): There is one under each Playback Fader.
Playback Page Key (Up / down): Playback’s page up & down. LED screen shows the corresponding
pages. (TIPS: holding page key can quick flip)
TIME/ PB -Used to Enter Playback Menu. In the menu, programs can be connected by Playback
Key, and set the external speed (Auto1), mode of running, starting and ending.
3.4 Function Key (Fixture page 0~2, Group, Preset, Scene A/B, Show)
FIXTURE 0-- 1-- 2-- Fixture Page Key:
Press Fixture Page Key, then the 1~20 Numeric Key will be used for fixture selection. There are 20
fixture numbers each page, totally 3 Page Keys. The fixture numbers correspond to: Page 0 (0_01~0_20),
Page 1 (1_01~1_20),Page 2 (2_01~2_20), totally 60 fixture numbers.
(TIPS: When an indicator of Fixture Page Key is bright, it means that page is selected; when the indicator
flashes slowly, it means there are fixtures selected in that page.)
Function Key
Number Key
1~20 Numeric Key Totally 20 Numeric Keys, they will have different functions under different status.
Under Fixture selection status, they are Fixture Numeric Key.
Under GROUP status, they are Group Numeric Key.
Under PRESET status, they are Preset Numeric Key.
Under SCENE status, they are Scene Numeric Key.
Under “Light Show” status, they are “Light Show” Numeric Key.
PLAY - Press once (indicator bright) to run the current called SHAPE.
Press one more time (indicator flashes) to enter SHAPE display.
ATTRIBUTE area contains 10 attribute keys, P2 attribute page key, MODIFY , FAN .
Attributes --- such as Dimmer, Colour, Gobo etc. Attributes can be selected by Attribute Key,
modified by A/B wheel.
The 10 Attribute Keys correspond to the attribute names above.
Press P2 (indicator bright) to switch to Attribute Page 2, then the Attribute Keys will become
No.11~20 Attribute Keys. One Key controls 2 attributes, so the console can control totally 40 attributes.
FAN -Used to spread the attribute value of selected fixtures to gain the gradual change effect of
attribute value among fixtures.
MODIFY -Relative change function of attributes.
F1 F2 F3 F4 Soft Keys:
The control contents depend on the current menu page, different functions in different menu pages;
A/B Wheel: There are 2 wheels (A/B), the control contents depend on the items displayed in the menu.
If there is no corresponding display, the Wheel can modify the selected Menu Item.
Edit Area
SETUP -Used to enter SETUP menu to set fixtures / libraries and manage files.
Fixture Edit
CLEAR -Used to clear the selection and value of all manual-run fixtures.
LOCATE -Used to locate and light up the selected fixtures (set value for all channels).
FIND -Used to find the selected fixtures (will not set value nor keep value after quit)
Prev Next -Used to select single / odd / even fixtures among the selected fixtures
4. Quick Start
4.1 Examples
A simple demo is listed below for fast learning of the console’s operation. Take creating circle with 10
Martin intelligent fixtures as example (Model: MT2000PR). Procedure is as follows:
1) Load Library: Copy library “MT2000PR.R20” to the root directory of U-disk and connect it with console
Operation: SETUP Library Import, rotate the Wheel to select “MT2000PR.R20” and confirm.
2) Patch Fixture: Operation: SETUP Fixture FixPatch, then press 0-- key to enter Fixture Page 0,
select No.1 fixture by Numeric Key 1; then set FixModel to “MT2000PR” and DmxAddr to
“A1”. Copy the settings of No.1 fixture to No.2~10 fixtures. Operation as follows:
(Press and hold COPY Press Fixture Numeric Key 1 Press Fixture Numeric Key 2~10).
3) Manual-Run Fixture:
Select No.1~10 fixtures;
Press LOCATE key to light up all the selected fixtures.
Press PLAY key to enter SHAPE menu Press Edit..(Soft key) Press key to select on
Rotate A/B Wheel to set the models of shape(circle), then the fixtures will run circle.
4) Record Program:
Press and hold RECORD Press Playback Key 1
Then the record of a “one-step-program” is finished (in Playback Page 1, Key 1, Program No.1.01)
6) Program Playback: Push Playback Key 1 in Page 1, the recorded “one-step-program” will be output
to the fixtures immediately.
*Above is just a simple demo for beginners to start learning the console, to understand the operation of
advanced functions, reading this manual carefully would be necessary.
5. Setup Menu
Menu Item
SETUP
controlled by attribute keys and A/B Wheel after the correct (F1) (F2) (F3) (F4)
Library: There is a DVD-ROM in the carton, it contains the libraries of over 3 thousand fixtures, which
can be imported to the console from U-disk. (Libraries can be custom by <NetDO Library Software> in
PC or Android phone)
Build library in the console: libraries can also be built in the console.
NewModel:
The name of new libraries has to be xxx user。
In the Library menu, press NewModel soft key to
enter NewModel menu (As shown on the right.)
Firstly set the total channels according to the
information provided by fixture factories; then set the
attribute of each channel; finally set the type of running
Total channels Attribute
(LTP-inst / LTP-fade / HTP).
Channel Type of running
LTP-inst: the channel will run by LTP-instant.
LTP-fade: the channel will run by LTP-fade
(Including fade-in / fade-out of playback and fade effect between steps of programs)
HTP: the channel will run by HTP, which means the highest value takes precedence.
(After HTP is set, master and playback faders will control this channel proportionally)
*TIPS: For the detailed introduction of HTP / LTP, please read Chapter “HTP & LTP channel”.
Operation is as follows:
No. Library name
1) In Library menu, insert U-disk, press Import Soft
Key, select library in U-disk by Cursor Key or A/B Wheel.
2) Press Select Soft Key to import library to the console, then it can be used to patch fixtures.
Fixture
5.3 Fixture Setting
Path: SETUP Fixture
Fixture requires not only library but also being patched to be controlled
FixPatch FixInvert R-Preset
by the console. Select fixture model and assign DMX address for the
(F1) (F2) (F4)
fixtures, 1 fixture No. can be patched for 1 fixture.
Operation is as follows:
1) Enter FixPatch menu.
2) Press Fixture Page Key, then select a single fixture by 1~20 Numeric Key
3) Set the corresponding FixModel to the fixture;(Remark: “000-dimmer*” is for dimmable lights)
4) Set the corresponding DMX address to the fixture;
5) Repeat Steps 2~4 to patch other fixtures.
*TIPS1: Select menu item by Cursor Key, modify contents by Cursor Key or A/B Wheel;
*TIPS2: When the “?” appears next to the DMX addr, it means this DMX addr overlaps with other
fixture’s (The indicator of corresponding Fixture Numeric Key will flash slowly), the fixture
can’t be controlled unless a correct DMX addr is reassigned.
*TIPS3: When the indicator of Fixture Numeric Key flashes fast, it means this fixture is selected.
When the indicator flashes slowly, it means the DMX addr of this fixture is not correct.
Delete
In FixPatch menu, the settings of a fixture can be deleted by DEL Fix Soft Key.
Or by DELETE Key to delete settings of multiple fixtures, operation:
--- Press and hold DELETE
Sequentially press Fixture Numeric Key (to delete multiple fixtures)
Check
--- Press and hold certain Fixture Page Key, if the indicators of certain Fixture Numeric
Keys are bright, it means the fixtures in that page is already patched.
CLR Soft Key --- used to clear invert of the selected fixture; Press and hold CLR soft key for 2
seconds, invert of all fixtures will be cleared.
DataFile
Remark: The read file will cover the original one in the console.
Remark: Please notice to backup the useful data before data initialization.
Under Midi Sync menu, Master/Slave status can be set and MIDI channels (1~16) can be selected,
consoles can be connected in parallel or receive/send MIDI code to run/record “Light Show”.
*TIPS: Under “Slave” status, Playback Faders and Flash Keys of SCENE will be locked (except while
6. Manual-Run Fixture
Fixtures can be manually run after fixtures patched.
TIPS:
There are fixtures selected or given value if the indicators of Fixture Page Key flash.
Under selecting fixture status, the attribute value is modified if the indicators of fixture Numeric
Keys flash slowly.
Indicator of the Reference Fixture will flash fast.
Important: Manual-Run Fixture is the operation of highest priority, its modified attribute value will
cover the value of the running playback and output to the fixtures. The output of
playback will not restore until the manual-run fixtures are cleared.
1) Select fixtures:
Press Fixture Page Key to enter selecting fixture status, press Numeric Key to select single or
multiple fixtures.
(Press two Numeric Keys at the same time and the fixtures between them will be also selected.
Fixtures can be also selected by “GROUP” function.)
2) Modify Attribute:
Use Attribute Key to Modify attributes such as Dimmer, Pan/Tilt, Colour and Shutter. There are
20 Attribute Keys (in 2 Pages, turned by P2 key), each Attribute Key corresponds to 2
attributes. Use A/B Wheel to modify corresponding attributes after pressing Attribute Key.
*TIPS1: After the data of manual-run is cleared, shielded playbacks & scenes will restore outputting.
*TIPS2: Before manual-run fixture, it’s recommended to press CLEAR firstly to clear all data of
manual-run, in order to avoid the output of unwanted value.
Press FIND key, the indicator will flash slowly which means it’s in FIND status, press it again to exit;
In FIND status, selected fixtures will be centered and lighted up (without value), Dimmer channel will
be full and unaffected by Master Faders. Only the manually modified data will be saved after exiting.
TIPS: FIND function is recommended in editing Presets or recording Scenes, in order to show
fixtures while avoid recording the data of Dimmer and Pan/Tilt.
Call Group: Press GROUP key to enter group status Press Numeric Key (Group No.)
Record Group: Select fixtures press and hold RECORD key Press Group Numeric Key
Delete Group: Press and hold DELETE Press Group Numeric Key.
Copy Group: Press and hold COPY key Press Group Numeric Key (source)
Operation of FAN:
1) Select fixtures;
2) Press Attribute Key to select attributes;
3) Press FAN key (its indicator will flash and the LCD screen show as right);
4) Rotate A/B Wheel to set the value (Range: +/- 50, the effect is according to the selected attribute);
5) Press FAN key again (its indicator will go out) to exit.
*TIPS: In the modification of Pan/Tilt, this function is more suitable for the fixtures mounted in line.
There are 2 ways of Attribute ALIGN (firstly select fixtures and “Reference Fixture”)
Align all attribute: Press ALIGN key to align all attribute of selected fixtures to “Reference
Fixture”.
Align certain attribute: Press and hold ALIGN key Press Attribute Key Successively;
Lamp On:
In Fixture Menu, select fixtures, press Lamp On soft key.
Lamp Off:
In Fixture Menu, press Lamp Off soft key.
Reset:
In Fixture Menu, press Reset soft key.
Notice: The corresponding library must contain the MACRO information of Lamp On/Lamp Off/
Reset.
Library can be customized by <NetDO Library Software> in PC.
7. PRESET
In programming, certain attribute value (such as colour --- Red/Yellow/Blue…) which is frequently
used can be recorded as PRESET for fast calling.
In Fixture menu, press R-Preset soft key, the console will import 20 presets from the library.
(Notice: the custom presets in the console would be covered.)
20 presets will be assigned to 20 preset Numeric Keys as follow:
1 ~ 10:Colour Presets;
11~20:Gobo Presets.
Remark: The above presets need the support of libraries with preset information, if not, presets can’t
be imported but can be edited and recorded manually in the console.
1) Manual-Run fixtures to edit and modified their attribute to the required effect;
2) Press and hold RECORD (select single or multiple attribute by Attribute Key Select fixtures
by Fixture Numeric Keys) Press Preset Numeric Key to finish
recording;
*TIPS1: the steps in the parentheses() can be skipped. If skip, the console will record all
attribute and fixtures that manually modified.
*TIP2: PRESET only saves the modified attribute. It’s suggested to edit them in “FIND” status.
8. SHAPE
Rotate Wheel B to set directions. Five directions: <-,->, < >, |<, >| (left, right, back and forth,
left pause, right pause)
8) Set Size / Distortion:
Press Size soft key, set shape size by A/B Wheel (for example: the size of circle), and the
shape distortion (for example: distort circle to be ellipse).
9) Set Spread/Symmetry:
Press Spread soft key, set spread value by Wheel A to make the location of every fixture
different in a shape.
For example: When use shape of Circle, it can create wave effect for Tilt and make the fixtures
move one after one. (The higher the spread value is, the bigger the offset will be, and v.v.)
Set Symmetry by Wheel B. For example: When the value is 5, it means every 5 fixtures will be
symmetric.
*TIPS: Some shapes are based on current attribute, for example: Circle use current Pan/Tilt location
as center, it means the whole shape will move when Pan/Tilt value is modified. And some are only
for fixtures with special attribute. For example: rainbow is just for fixtures with RGB/CMY channels.
E.g.: No.2 fixture calls “Circle” in Playback 1.03, while it calls “Stop” in Playback 1.04. Run Playback
1.03 and then Playback 1.04, the running shape “Circle” will be forced to stop by shape “Stop”.
9. Program
This chapter will introduce every function of program and how to edit program. 240 programs
(including “Single-Step-Program” & “Multi-Step Program”) can be recorded, in 30 pages, 8 programs
each page, and controlled by 10 playback faders.
Program Number (xx.xx), the first number before dot is the page number, the second one after dot is
the playback number in that page (Correspond to playback faders).
PROGRAM menu tree:
PROGRAM
LTP channel (LATEST TAKES PRECEDENCE): ----- output the “latest value first”
This type of channel obeys the rule of “latest value first”, which means the last started playback will
be output and kept until next one started if multiple playbacks control a LTP channel at the same
time. Channels such as Pan/Tilt, Gobo should be LTP channel normally.
records Colour with other channels empty. Then in playback, Program1.01 will only control
the moving while Program1.02 will only control the colour, they will not affect each other.
TIPS: In editing programs, the attribute value which is unmodified manually will be empty, LCD will
display “ . ”. Press CLEAR to clear fixture value.
Pull down all playback faders to close programs Press CLEAR key to clear the value
*TIPS: It’s suggested to clear LTP remaining value firstly in order to edit a clean scene.
“LOCATE” is suggested in Manual-Run, it will give initial value to all fixture channels to
avoid the affect of other programs in playback. (Unless the superimposed effect is needed)
Steps of recording:
1)Manual-Run to edit lighting effects; (Superimpose and run multiple saved scenes also can do)
2)Press and hold RECORD (select fixtures by fixture Numeric Key)
Press Playback Key to finish recording;
*TIPS: The step in Parentheses( ) can be skipped, all fixtures will be recorded if it is skipped.
1)Press PROGRAM to enter Program menu; (Indicator above Playback Key will be bright if there
*TIPS1: use Cursor Key to select menu item, use Cursor Key to modify item;
*TIPS2: “Single-Step Program” just needs to be edited 1 step. “Multi-Step Program” can be added
new steps. The console will automatically copy the last step to the new one in order for a
coherent chase, data of current step can be cleared by pressing CLEAR if it’s unwanted.
*TIPS3:use SETP key to check data of every step, modified data will be saved automatically.
*TIPS4:new step can be added after current step by pressing NewStep soft key at the current step.
*TIPS5:current step can be deleted by pressing DEL Step soft key.
Copy single step --- this function have to be achieved by the assistance of SCENE.
E.g.: Copy Step9 in Program1.01 to Step10 in Program1.02;
1)In EditStep menu, select Step9 in Program1.01 and record it to a SCENE
2)Select Step10 in Program1.02 in EditStep menu, then call the SCENE just recorded.
TIPS1: Press CLEAR firstly to ensure there is no data of Manual-Run to affect the playback running.
TIPS2: Ensure Master Faders of Playback and Grand are pushed up before running playback to
avoid no output of Dimmer.
In Playback Running menu, press F4 soft key to switch the controlling mode of Playback Key to be
Swop, Flash or LTP output.
Swop --- Only 1 playback can be output at the same time.
Flash --- Press and hold Playback Key, the program will be output; Release to stop it.
LTP output ( * ) --- Output LTP channels in advanced without Dimmer output. Then push up
Playback Fader to output Dimmer.
Start Way
End Way
There are 2 ways to end the playback of “Multi-Step Program”:
1)Loop:
When “Multi-Step Program” runs to the last step, it will return to the first step and run again.
2)Stop:
When “Multi-Step Program” runs to the last step, it will stop until it’s started again.
2 ways to connect:
First: Push Playback Fader or press Attribute Key to connect the corresponding program.
(Indicator of corresponding Attribute Key will flash fast)
Second: Press TIME/PB key to enter Playback menu, then press Attribute Key to connect
the corresponding program. This method can avoid to affect the output when connecting.
HTP Time of Fade Out: The time needed for HTP channel value to go from 100% to 0 after the
Playback Fader is pulled down to bottom.
Remark: The modification of time doesn’t affect the running program, modified time will be used until the
Playback Fader is pulled down to 0 and pushed up again.
SHAPE--Speed Sync
When it is on: Speed of SHAPE in the program will be synchronously controlled by Playback
Fader, it is used for directly controlling of SHAPE speed.
SHAPE—Size Sync
When it is on: Size of SHAPE in the program will be synchronously controlled by Playback
Fader, it is used for directly controlling of SHAPE size.
10. SCENE
There are totally 2 pages (A / B) for SCENE, up to 20 scenes can be saved in each page. Switch
page by SCENE A / B Function Key, select Scene Number by pressing 1~20 Numeric Key.
*TIPS: Step in parentheses ( ) can be skipped, if it’s skipped, data of all fixtures will be recorded.
Delete Scene:
Press and hold DELETE Press Scene Numeric Key to finish deleting;
Copy Scene:
Press and hold COPY Press Scene Numeric Key (source)
Press another Scene Numeric Key (target);
(The target Scene Numeric Key can be in another page)
Check Scene:
Press and hold RECORD, the indicator above the Scene Numeric Key will be bright if there is
data saved in it.
*TIPS1: Press and hold SCENE A / B Function Key for 2 seconds to stop the output of all Scenes.
*TIPS2: When the indicator of A / B Function Key is bright, it means the corresponding page is
currently selected. When the indicator flashes slowly, it means there are Scenes in that
page outputting.
*TIPS3: It’s very convenient to make various lighting effects by superimposing Playbacks and
Scenes.
Through MIDI interfaces, Master & Slave consoles can be connected to achieve synchronous parallel
operation, it means the “Slave console” will follow the operation of the “Master console”.
Operation that can be Synchronous: Playback (including: faders, Playback Keys, Page Keys, Go/Stop
Keys & STEP Key) and Scene.
The console supports “Light Show”(auto playback) in External Time Code & Internal Time Code.
Operation that can be recorded/played: Playback (including: faders, Playback Keys, Page Keys, Go/Stop
Keys & STEP Key) and Scene.
Under “Slave” status, the following operation of “One Key Light Show” is archievable:
Record: 1) Press and hold key RECORD Press “Light Show” Numeric Key to prepare for
recording.
2) The recording will start when there is recordable operation (like push faders, turn pages
etc.)
*TIPS: it’s recommended to press key CLEAR after the recording starts, in order to clear
the outputting data and record the initial parameters.
3) Press the ”Light Show” Numeric Key again to end recording.
Play: Press corresponding Numeric Key to start playing. (TIPS: Press it again to stop playing)
Copy: Press and hold COPY Key Press a Numeric Key(copy) Press another Numeric
Key(paste);
Delete: Press and hold DELETE Key Press corresponding Numeric Key to delete;
Manual-Run Fixture is of the highest priority, users have to be accustomed to using CLEAR
key to clear the data of Manual-Run, to ensure the output of Playback and SCENE.
Upgrade file can be obtained from our dealers and company website. Software has to be upgraded
by U-disk.
Users can protect their own data in the console by the function DataLock and Login-Password
1) Press and hold SETUP Key, turn on the console, hold the keys until the LCD screen displays
“INPUT PASSWORD –“;
2) Press Numeric Key 11, 13, 18, 20 at the same time.
Data-Lock: If user doesn’t hope the data in console to be modified by others, set the Data-Lock
status to be “on”.
After this operation, the data in console can only be called but can’t be modified or
programmed. To cancel the “Data-Lock”, set its status to be “off”.
Login-Password: User can set password protection, the password is required to be input when
the console is turned on every time.
To use this function, set the “Login-Password” status to be “on”.
NOTICE: Please keep this page, if lost the password, please contact the seller for help.