Digital Tutors Colections
Digital Tutors Colections
Animating with Props in 3ds Max 2011 Beginner's Guide to 3ds Max Beginner's Guide to After Effects CS5 Beginner's Guide to Animation in 3ds Max 2011 Beginner's Guide to Modeling in 3ds Max 2011 Beginner's Guide to Rigging in 3ds Max 2011 Behind the Scenes Look at Designing the Mad Scientist Compositing 3D Renders in After Effects Compositing Stereoscopic Images in After Effects Creating a Male Character Concept for 3D Creating Digital Humans 3: UV and Texture Mapping Creating Game Characters with Maya 2011 and ZBrush 4 Creating High Resolution Characters in ZBrush 4 Creating Low Resolution Environments in Maya 2011 and Photoshop Creative Character Exploration - Females Creative Character Exploration - Males Depth-Based Compositing in After Effects Designing a Creature for 3D in Photoshop Exaggerated Facial Expressions in ZBrush and Maya Getting Started with ZBrush Introduction to Object Styles in InDesign CS5 Introduction to ZBrush 3 Match Moving and Compositing Pipeline in Maya 2011 and After Effects mental ray Production Shaders in 3ds Max Modeling Game Props in 3ds Max Modeling Hard Surfaces with NURBS in 3ds Max Modeling Interiors in 3ds Max Sculpting Caricatures in ZBrush 3 Sculpting Techniques with ZBrush 3 Texturing a Photorealistic Human using ZBrush Texturing Game Props in 3ds Max and Photoshop Texturing with ZBrush 3 UV Master in ZBrush What's New in ZBrush 3.5 What's new in ZBrush 4 Working with ShadowBox in ZBrush 4 Working with Tables in InDesign CS5
Introduction to Rotoscoping in After Effects Introduction to Tracking in After Effects Keying Greenscreens in After Effects CS5 Material Creation Workflows in 3ds Max Materials and Rendering in ZBrush 3.1 Modeling a Character for Animation in 3ds Max Multi-part Greenscreen Keying in After Effects CS5 Object Tracking in MatchMover and After Effects CS5 Object Tracking in MatchMover and Composite 2011 Photoshop CS5 for Beginners Photoshop Filters Reference Library: Blur & Sharpen Posing Characters in ZBrush Recreating a Character Sketch in Illustrator Rendering a Realistic Island using Softimage and Photoshop Restoring Old Photographs in Photoshop CS5 Retopologizing Meshes in 3ds Max Rotoscoping Techniques in After Effects Texturing Using the Viewport Canvas in 3ds Max Using PaintStop in ZBrush Using the Decimation Master in ZBrush Using the Multi Map Exporter in ZBrush 4 Using Tracking and Matte Layers in mocha Viewport Enhancements in 3ds Max 2010 3D Texturing Overview in Photoshop CS4 Advanced Stereo Workflows in After Effects - Disparity Animating Illustrator Logos in After Effects Attaching Sculpted Geometry in ZBrush Beginner's Guide to Image Editing in Photoshop CS5 Building a Logo for a Law Firm in Illustrator CS5 Building a Logo in Illustrator - Papa's Surf Shop Building a Logo in Illustrator - The Grind Coffee Shop Compositing 3D into Video in Maya and After Effects Creating a Grunge Concert Poster in Photoshop CS5
Creating Billboard Artwork in Photoshop CS5 Creating Game Weapons in 3ds Max and ZBrush Creating Isometric Pixel Art in Photoshop CS5 Creating Realistic Eyes in Photoshop and 3ds Max Creating Realistic Eyes in Photoshop and Softimage Creating UV Layouts for Cartoon Characters in 3ds Max Digital Painting: Human Head Digital Painting: Human Profile and Figure Digital Painting: Illustrating Eyes Fundamentals of Caricature Drawing in Photoshop Getting Started with After Effects Getting Started with After Effects CS5 Getting Started with the Freeform Modeling Tools in 3ds Max Getting Started with the Graphite Modeling Tools in 3ds Max