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CP - Necrons - Amonhotekh's Guard 10.2

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0% found this document useful (0 votes)
139 views7 pages

CP - Necrons - Amonhotekh's Guard 10.2

Uploaded by

Jon
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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COMBAT PATROL: NECRONS

AMONHOTEKH’S GUARD
Ever since he rose from his stasis-crypt to discover the flesh-vermin of the lesser races infesting his
ancient empire, Overlord Amonhotekh has campaigned tirelessly to eradicate them. Leading Canoptek
constructs, ravening Destroyer Cults and phalanxes of android Necron Warriors, the Overlord has done
battle with Humans, Orks, Aeldari and many other foes, repeatedly emerging victorious.

This Combat Patrol includes the units shown below.

A Overlord Amonhotekh Doomsday blaster


(1 model)
■ This model is equipped with: tachyon arrow;
Overlord’s blade.

B Necron Warriors
(10 models)
■ 5 models are equipped with: gauss flayer;
close combat weapon.
■ 5 models are equipped with: gauss reaper;
close combat weapon.

C Skorpekh Destroyers
(3 models)
■ Every model is equipped with: Skorpekh
hyperphase weapons.
■ This unit is equipped with: 1 plasmacyte. Twin gauss flayer

D Canoptek Scarab Swarms


(3 models)
■ Every model is equipped with:
feeder mandibles.

E Canoptek Doomstalker
(1 model)
■ This model is equipped with: doomsday
blaster; twin gauss flayer; Doomstalker limbs.

Doomstalker limbs

Canoptek Doomstalker

1
C

A
B D

Gauss flayer Gauss reaper

Necron Warriors

2
COMBAT PATROL: NECRONS
AMONHOTEKH’S GUARD
ABILITIES ENHANCEMENTS

The datasheets required to use Amonhotekh’s Guard can be Your Overlord model is your Warlord and has the Overriding
found on the following pages, and are designed exclusively Control Enhancement. You can replace this with Protocol of
for Combat Patrol games.A unit’s datasheet will list all the Resonant Focus.
abilities it has. This will include a Faction ability – Reanimation
Protocols – that is referenced on each unit’s datasheet, and is
described below.
DEFAULT ENHANCEMENT

REANIMATION PROTOCOLS OVERRIDING CONTROL


The scattered dynasties of the Necrons pursue many different The Overlord’s dynamic presence seeps out to their
paths to dominance, embracing their own traditions and martial android soldiery through the carrier waves that bear their
doctrines. All dynasties also benefit from the nigh-supernatural commands. Their warriors’ slow reactions and stilted
technologies that once saw them dominate the galaxy, perhaps the movements are infused with their master’s aggressive
most unsettling of which are their reanimation protocols. Should dynamism, enabling them to adopt precision tactical
a Necron be slain, its body becomes wreathed in an eerie glow. manoeuvres under his control.
Crawling limbs reattach, sundered torsos and smashed skulls
reform and the Necron rises again, shambling back into battle. The bearer’s unit is eligible to shoot in a turn in which it
Fell Back.
At the end of your Command phase, each unit from your army
activates its Reanimation Protocols and reanimates D3 wounds.
Each time such a unit reanimates a wound:

■ If that unit contains one or more models with fewer than


their starting number of wounds remaining, select one of
those models; that model regains one lost wound.
■ If all models in that unit have their starting number
of wounds, but that unit is not at its Starting Strength,
one destroyed model is returned to that unit with one
wound remaining.

Once such a unit is at its Starting Strength and all of its models OR
have their starting number of wounds, nothing further happens.

OPTIONAL ENHANCEMENT
Example: A unit of Skorpekh Destroyers (which have
a Wounds characteristic of 3) activates Reanimation PROTOCOL OF RESONANT FOCUS
Protocols. The unit had a Starting Strength of 3, but The Overlord seethes with an anger millions of years
currently contains 2 models, and one of those models has old. When they turn their hateful gaze upon those they
lost 1 wound. A 3 is rolled to see how many wounds are consider lesser vermin, their disgust resonates through
reanimated. The first of these reanimated wounds restores multiple spectra, driving their warriors to focus the wrath
the wounded Skorpekh Destroyer back to 3 wounds. The upon their master’s chosen foe.
second of these reanimated wounds returns the destroyed
Skorpekh Destroyer to the battlefield with 1 wound In your Command phase, select one enemy unit within
remaining. The third of these reanimated wounds restores 12" of and visible to the bearer. Until the end of the turn,
one of the remaining lost wounds to the same Skorpekh each time a friendly Necrons model makes an attack that
Destroyer that was just returned. The unit now contains 3 targets that enemy unit, re-roll a Hit roll of 1.
models, two of which have 3 wounds remaining and one of
which has 2 wounds remaining.

REANIMATION PROTOCOLS: At the end of your Command


phase, each unit from your army activates its Reanimation
Protocols and reanimates D3 wounds.

3
SECONDARY OBJECTIVES STRATAGEMS

You will use the Reclaim and Dominate secondary objective. You can use the following Stratagems:
You can replace this with the Treasures of Aeons.
MERCURIAL RESILIENCE
AMONHOTEKH’S GUARD – WARGEAR STRATAGEM

DEFAULT SECONDARY OBJECTIVE The living metal that forms Necrons’ mechanical bodies is a
supernatural material of strange properties. With sudden surges
of energy, it resist the most powerful of enemy attacks.
RECLAIM AND DOMINATE WHEN: Your opponent’s Shooting phase or the Fight phase, just
This territory is infested by the contemptible vermin of the after an enemy unit has selected its targets.
lesser species. The Necrons’ rightful realm must resound to 1CP TARGET: One Necrons unit from your army that was selected as
the march of metallic steps as its true masters reclaim what the target of one or more of the attacking unit’s attacks.
is theirs.
EFFECT: Until the end of the phase, models in your unit have a 5+
invulnerable save.
At the end of your turn, you score 4VP if one or
more Necrons units from your army (excluding
Battle-shocked units) are wholly within your opponent’s DISRUPTION FIELDS
deployment zone. AMONHOTEKH’S GUARD – BATTLE TACTIC STRATAGEM

A thrumming aura of negative energy surrounds the metal talons


and blades of the Necrons, warping and dissolving both armour
1CP and flesh.
WHEN: Fight phase.
TARGET: One Necrons unit from your army that has not been
selected to fight this phase.
EFFECT: Until the end of the phase, add 1 to the Strength
characteristic of melee weapons equipped by models in
your unit.

WILL OF THE OVERLORD


OR AMONHOTEKH’S GUARD – STRATEGIC PLOY STRATAGEM

Directing their immortal will through the Necron vessels under


their command, the Overlord projects a dominating presence
OPTIONAL SECONDARY OBJECTIVE 1CP upon the battlefield.
WHEN: Your Command phase.
TREASURES OF AEONS TARGET: One Necrons unit from your army.
The foe have looted ancient Necron riches that do not EFFECT: Until the start of your next Command phase, add 1 to the
belong to them. These must be reclaimed at all costs and Objective Control characteristic of models in your unit.
the enemy purged from the ancient sites. RESTRICTIONS: You can only use this Stratagem if an Overlord
model from your army is on the battlefield.
At the start of the first battle round, select one objective
marker in No Man’s Land.
INVULNERABLE SAVES: Never modified by an attack’s AP. The
You score 3VP each time a Necrons model from your controlling player can choose to use either a model’s invulnera-
army destroys an enemy unit that started the phase ble save or its Save characteristic.
within range of that objective marker or within range of
the objective marker within your deployment zone (if
there is one).

4
Combat Patrol Datasheet
OVERLORD AMONHOTEKH Overlords lead the Necron dynasties in battle. Amonhotekh’s
M T SV W LD OC
android mind is tremendously swift, his body implacably
5" 5 2+ 6 4+ 1 resilient and his weapons eldritch, ancient and lethal. Yet
it is his indomitable will that is perhaps his most fearsome
asset, for with this he drives entire armies to war.
4+ INVULNERABLE SAVE

RANGED WEAPONS RANGE A BS S AP D ABILITIES


Tachyon arrow [ONE SHOT] 72" 1 2+ 16 -5 D6+2 CORE: Leader
One Shot: The bearer can only shoot with this weapon once per battle.
FACTION: Reanimation Protocols
MELEE WEAPONS RANGE A WS S AP D Implacable Resilience: Each time an attack is allocated to this
Overlord’s blade [DEVASTATING WOUNDS] Melee 4 2+ 8 -3 2 model, subtract 1 from that attack’s Damage characteristic.

LEADER ONE SHOT: This weapon can only be fired once per
battle.
This model can be attached to the following unit: Necron Warriors
REANIMATION PROTOCOLS: At the end of your
CRITICAL Wounds: An unmodified Wound roll of 6. Always successful. Command phase, each unit from your army
activates its Reanimation Protocols and reanimates
DEVASTATING WOUNDS: A Critical Wound inflicts mortal wounds equal to the weapon’s
D3 wounds.
Damage characteristic, instead of any normal damage.
LEADER: Character units with the Leader ability can
INVULNERABLE SAVES: Never modified by an attack’s AP. The controlling player can
be attached to one of their Bodyguard units to form
choose to use either a model’s invulnerable save or its Save characteristic.
an Attached unit. Attached units can only contain
MORTAL WOUNDS: Each mortal wound inflicted on a unit causes one model in that unit one Leader. Attacks cannot be allocated to Character
to lose one wound. No saving throws can be made against mortal wounds (including models in Attached units. Attacks use the Toughness
invulnerable saving throws). Mortal wounds inflicted by attacks always apply after any characteristic of the Bodyguard models in that unit,
normal damage, even if that damage was saved. till all are removed.
FACTION KEYWORDS:
KEYWORDS: Infantry, Character, Noble, Overlord, Amonhotekh
Necrons

Combat Patrol Datasheet


NECRON WARRIORS Necron Warriors attack in rank upon shambling rank.
M T SV W LD OC
Individually little more than mindless automata, they are
5" 4 4+ 1 7+ 2 relentless and deadly when commanded en masse. The
Warriors’ metallic bodies can self-repair from even the
most hideous damage, while their unceasing volleys of fire
butcher the foe with mechanical efficiency.

RANGED WEAPONS RANGE A BS S AP D ABILITIES


Gauss flayer [LETHAL HITS, RAPID FIRE 1] 24" 1 4+ 4 0 1 FACTION: Reanimation Protocols
Gauss reaper [LETHAL HITS] 12" 2 4+ 5 -1 1

MELEE WEAPONS RANGE A WS S AP D


Close combat weapon Melee 1 4+ 4 0 1

REANIMATION PROTOCOLS: At the end of your


CRITICAL HITS: An unmodified Hit roll of 6. Always successful.
Command phase, each unit from your army activates
LETHAL HITS: Critical Hit automatically wounds the target. its Reanimation Protocols and reanimates D3
wounds.
RAPID FIRE X: Increase the Attacks by ‘x’ when targeting units within half range.

FACTION KEYWORDS:
KEYWORDS: Infantry, Battleline, Necron Warriors
Necrons

5
Combat Patrol Datasheet
SKORPEKH DESTROYERS Skorpekh Destroyers favour overwhelming close-quarters
M T SV W LD OC
violence to slaughter their victims. Though ungainly off the
7" 6 3+ 3 7+ 2 battlefield, in combat their tripod limbs allow them to pass
through enemy lines in a madcap pirouette of slashing
hyperphase blades, nigh on impossible to evade or parry.

MELEE WEAPONS RANGE A WS S AP D ABILITIES


Skorpekh hyperphase weapons Melee 4 3+ 7 -2 2 FACTION: Reanimation Protocols

WARGEAR ABILITIES
Plasmacyte: Once per battle for each Plasmacyte this unit has, when this unit is selected to fight, you
can use this ability. If you do, until the end of the phase, melee weapons equipped by models in this unit
have the [DEVASTATING WOUNDS] ability.
Designer’s Note: Place the relevant number of Plasmacyte tokens next to the unit, removing one each time this unit uses
this ability.

CRITICAL Wounds: An unmodified Wound roll of 6. Always successful.


DEVASTATING WOUNDS: A Critical Wound inflicts mortal wounds equal to the weapon’s
Damage characteristic, instead of any normal damage.
MORTAL WOUNDS: Each mortal wound inflicted on a unit causes one model in that unit REANIMATION PROTOCOLS: At the end of your
to lose one wound. No saving throws can be made against mortal wounds (including Command phase, each unit from your army activates
invulnerable saving throws). Mortal wounds inflicted by attacks always apply after any its Reanimation Protocols and reanimates D3
normal damage, even if that damage was saved. wounds.

FACTION KEYWORDS:
KEYWORDS: Infantry, Skorpekh Destroyers
Necrons

Combat Patrol Datasheet


CANOPTEK SCARAB SWARMS Canoptek Scarabs attack in skimming swarms. They
M T SV W LD OC
descend upon the enemy with high-pitched chitters before
9" 2 6+ 4 8+ 0 breaking down infantry and tanks alike into raw energy with
their feeder mandibles. Often attacking as the first wave of
a Necron assault, these mechanical insectoids spread fear
and destruction.

MELEE WEAPONS RANGE A WS S AP D ABILITIES


Feeder mandibles [LETHAL HITS] Melee 6 5+ 2 0 1 CORE: Deadly Demise 1

FACTION: Reanimation Protocols

REANIMATION PROTOCOLS: At the end of your


Command phase, each unit from your army activates
its Reanimation Protocols and reanimates D3
wounds.
DEADLY DEMISE X: When this model is destroyed,
CRITICAL HITS: An unmodified Hit roll of 6. Always successful.
roll one D6. On a 6, each unit within 6” suffers 23 ‘x’
LETHAL HITS: Critical Hit automatically wounds the target. mortal wounds.

FACTION KEYWORDS:
KEYWORDS: Swarm, Fly, Canoptek, Scarab Swarms
Necrons

6
Combat Patrol Datasheet
CANOPTEK DOOMSTALKER Canoptek Doomstalkers stride with eerie grace. Whether
M T SV W LD OC
prowling their masters’ armouries as tireless sentinels or
7" 8 3+ 12 8+ 4 providing mobile fire support to the Necron legions, the
Doomstalkers annihilate all those who dare stand against
them with searing salvoes from their doomsday blasters.
4+ INVULNERABLE SAVE

RANGED WEAPONS RANGE A BS S AP D ABILITIES


Doomsday blaster [BLAST, HEAVY] 48" D6+1 4+ 14 -3 3 CORE: Deadly Demise D3
Twin gauss flayer
24" 1 4+ 4 0 1 FACTION: Reanimation Protocols
[LETHAL HITS, RAPID FIRE 1, TWIN-LINKED]

MELEE WEAPONS RANGE A WS S AP D


Doomstalker limbs Melee 3 4+ 6 0 1 REANIMATION PROTOCOLS: At the end of your
Command phase, each unit from your army activates
DAMAGED: 1-4 WOUNDS REMAINING its Reanimation Protocols and reanimates D3
wounds.
While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the
Hit roll. DEADLY DEMISE X: When this model is destroyed,
roll one D6. On a 6, each unit within 6” suffers 23 ‘x’
CRITICAL HITS: An unmodified Hit roll of 6. Always successful. mortal wounds.
BLAST: Add 1 to the Attacks characteristic for every five models in the target unit LETHAL HITS: Critical Hit automatically wounds the
(rounding down) Can never be used against a target that is within Engagement Range target.
of any units from the attacking model’s army (including its own).
RAPID FIRE X: Increase the Attacks by ‘x’ when
HEAVY: Add 1 to Hit rolls if the bearer’s unit Remained Stationary this turn. targeting units within half range.
INVULNERABLE SAVES: Never modified by an attack’s AP. The controlling player can TWIN-LINKED: You can re-roll that attack’s Wound
choose to use either a model’s invulnerable save or its Save characteristic. roll.
FACTION KEYWORDS:
KEYWORDS: Vehicle, Walker, Canoptek, Doomstalker
Necrons

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