Screen Time and Mental Health A Prospective Analys
Screen Time and Mental Health A Prospective Analys
Abstract
Background Despite the ubiquity of adolescent screen use, there are limited longitudinal studies that examine the
prospective relationships between screen time and child behavioral problems in a large, diverse nationwide sample
of adolescents in the United States, which was the objective of the current study.
Methods We analyzed cohort data of 9,538 adolescents (9–10 years at baseline in 2016–2018) with two years
of follow-up from the Adolescent Brain Cognitive Development (ABCD) Study. We used mixed-effects models to
analyze associations between baseline self-reported screen time and parent-reported mental health symptoms using
the Child Behavior Checklist, with random effects adjusted for age, sex, race/ethnicity, household income, parent
education, and study site. We tested for effect modification by sex and race/ethnicity.
Results The sample was 48.8% female and racially/ethnically diverse (47.6% racial/ethnic minority). Higher total
screen time was associated with all mental health symptoms in adjusted models, and the association was strongest
for depressive (B = 0.10, 95% CI 0.06, 0.13, p < 0.001), conduct (B = 0.07, 95% CI 0.03, 0.10, p < 0.001), somatic (B = 0.06,
95% CI 0.01, 0.11, p = 0.026), and attention-deficit/hyperactivity symptoms (B = 0.06, 95% CI 0.01, 0.10, p = 0.013).
The specific screen types with the greatest associations with depressive symptoms included video chat, texting,
videos, and video games. The association between screen time and depressive, attention-deficit/hyperactivity, and
oppositional defiant symptoms was stronger among White compared to Black adolescents. The association between
screen time and depressive symptoms was stronger among White compared to Asian adolescents.
Conclusions Screen time is prospectively associated with a range of mental health symptoms, especially depressive
symptoms, though effect sizes are small. Video chat, texting, videos, and video games were the screen types with
the greatest associations with depressive symptoms. Future research should examine potential mechanisms linking
screen use with child behavior problems.
†
Jason M. Nagata and Abubakr A.A. Al-Shoaibi contributed equally
to this work.
*Correspondence:
Jason M. Nagata
jason.nagata@ucsf.edu
Full list of author information is available at the end of the article
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Keywords Screen time, Adolescents, Depression, Anxiety, Oppositional defiant disorder, Conduct disorder, ADHD,
Somatic, Social media, Video games, Television, Digital technology, Digital media
on the DSM classification system and enhancing diag- between screen time and somatic symptoms have not
nostic assessment [40]. been published.
Few studies examining longitudinal links between received from the University of California, San Diego,
screen time and mental health symptoms have included and the respective IRBs of each study site. Written assent
large national cohorts of adolescents in North America. was obtained from participants, and written informed
In a recent systematic review and meta-analysis on screen consent was obtained from their caregivers.
time and internalizing and externalizing behaviors among
children and adolescents aged 12 years or younger [84], Variables
only three North American studies included a national Independent variable: screen time
cohort with a sample size of 10,000 or more [62, 85, 86]. Screen time was obtained from the ABCD Youth Screen
Further, all three studies featured a cross-sectional study Time Survey [92]. Participants were asked to answer
design and did not investigate the longitudinal relation- questions about the number of hours per weekday/
ship between screen time and internalizing and external- weekend day they spent on six different screen modali-
izing behaviors in adolescents. The cross-sectional design ties (excluding school use), including watching/streaming
of the majority of these studies limits the ability to estab- TV shows or movies, watching/streaming videos [e.g.,
lish causal and temporal effects. Longitudinal studies YouTube], playing videogames, texting, video chatting
provide more robust data and enable the examination of [e.g., Skype, Facetime], and social media [e.g., Facebook,
correlations over time [12]. Instagram, Twitter]. Total screen time was calculated
Furthermore, it remains unclear whether specific separately for weekdays and weekend days, based on a
modalities of screen time (e.g., device type, digital media previously validated measure [93–95]. The following for-
type, and specific websites and applications) are differ- mula was used to calculate the weighted average: [(week-
entially associated with adolescent mental health out- day average x 5) + (weekend average x 2)/7] [62]. The
comes, prompting a call for researchers to conduct more weighted average of total screen time was reported as a
nuanced measurements and analyses of screen use that continuous variable.
focus on the contents, contexts, and environments in
which digital media exposures occur [11, 51, 87–90]. To Dependent variables: Child Behavior Checklist (CBCL)
address such methodological limitations in existing stud- The CBCL is a screening tool consisting of 112 items
ies, we aim to examine the longitudinal relationships asking a parent/caretaker about multiple behavioral,
between screen time (total aggregate screen time and emotional, and mental health symptoms in children
specific types of screen time) and mental health symp- and adolescents aged 4 to 18 years [96, 97]. The CBCL
toms measured by the CBCL’s DSM-oriented scales in a included six DSM-oriented scales, including depressive,
national cohort of adolescents in the United States [85]. anxiety, somatic, attention-deficit/hyperactivity, opposi-
Participants in the current analysis were 9 to 10 years old tional defiant, and conduct symptoms. Parents/caretak-
at baseline and were followed for two years. We hypoth- ers responded to statements about their child’s behavior
esized that higher screen time would be prospectively using a scale from 0 (not true) to 2 (very true/often true)
associated with higher scores on all CBCL DSM-oriented over the past six months. T-scores were calculated based
scales (anxiety, affective/depressive, somatic, ADHD, on the CBCL scoring rubric. The CBCL has high test-
ODD, and conduct symptoms) at one- and two-year retest reliability (ICC = 0.95), strong validity (ability of
follow-up. all items to discriminate significantly p < 0.01) [98], and
acceptable internal consistency with alphas ranging from
Methods 0.63 to 0.79 [99]. Confirmatory factor analysis results for
Study population the DSM-oriented scales indicated good fit (Comparative
We used longitudinal data from baseline to Year 2 from Fit Index [CFI] of 0.96 and Root Mean Square Error of
the Adolescent Brain Cognitive Development (ABCD) Approximation [RMSEA] of 0.045 [100, 101].
Study (4.0 release). The ABCD Study is an ongoing pro-
spective cohort study of health and cognitive develop- Confounders
ment including 11,875 participants (ages 9–10 years at The following variables were used in statistical mod-
baseline in 2016–2018) from 21 recruitment sites across els as potential confounders of the association between
the U.S. The ABCD Study participants, recruitment, pro- baseline screen time and CBCL measures including age
tocol, and measures are described in detail elsewhere (years), sex (female, male), race/ethnicity (White, Latino/
[91]. Among 11,875 participants, 2,337 had missing data Hispanic, Black, Asian, Native American, and other),
for total screen time and confounders, especially in Year household income (U.S. dollars, six categories: less than
2, leaving 9,538 participants for the current analysis. $25,000, $25,000 through $49,999, $50,000 through
Appendix A shows sociodemographic characteristics of $74,999, $75,000 through $99,999, $100,000 through
participants who were included versus excluded from the $199,999, and $200,000 and greater), highest parent
current analysis. Institutional review board approval was education (high school or less vs. college or more), and
study site. Because the two-year follow-up data collec- Physical activity was measured based on adolescent
tion period (2018–2020) coincided with the COVID-19 reports of the number of days in the last 7 days of spend-
pandemic, which affected both screen time and men- ing at least 60 min per day physically active (the recom-
tal health, we controlled for the data collection period mended daily level for children and adolescents from the
(before or during the COVID-19 pandemic, using March Physical Activity Guidelines for Americans) [91, 103].
13, 2020 as the start date of the COVID-19 pandemic in
the US) in the analyses of the Year 2 data. In addition, Statistical analysis
sleep and physical activity could mediate the association We used total screen time and each of the six screen
between screen time and mental health, as more time on time components at baseline as the primary independent
screens could displace time for sleep and physical activ- variable. The dependent variables were repeated mea-
ity, which are both beneficial for mental well-being. Sleep sures from CBCL DSM-oriented scale scores derived as
duration was measured by parent report based on an repeated measures of t-scores at each year, from base-
item from the Sleep Disturbance Scale for Children [102]. line to Year 2. We used mixed-effects models with ran-
dom effects to assess the association of baseline screen
Table 1 Sociodemographic, screen time, and mental health time with each CBCL DSM-oriented scale. Model 1 was
characteristics of 9,538 Adolescent Brain Cognitive Development unadjusted. In Model 2, the outcomes were CBCL DSM-
(ABCD) Study participants at baseline (2016–2018)
oriented scale t-scores from Year 1 and Year 2, adjusted
Sociodemographic and behavioral characteristics Mean
(SD) / %
for baseline CBCL DSM-oriented scale t-scores and the
Age (years), mean (SD) 9.9 (0.6)
following confounders at baseline: age, sex, race/ethnic-
Sex (%)
ity, household income, parent education, data collection
Female 48.8% period, and study site. We also conducted a supplemental
Male 51.2% analysis adjusting for sleep and physical activity in addi-
Race/ethnicity (%) tion to age, sex, race/ethnicity, household income, par-
White 52.4% ent education, data collection period, and study site. We
Latino / Hispanic 20.1% tested for effect modification by sex and race/ethnicity
Black 17.3% in the association between screen time and CBCL DSM-
Asian 5.5% oriented scales. We present results stratified by sex or
Native American 3.2% race/ethnicity for behavioral outcomes where there was
Other 1.5% evidence of effect modification by sex or race/ethnicity,
Household income (%) respectively (p for interaction < 0.05). P-values < 0.05 were
Less than $25,000 18.1% considered to indicate statistical significance. Data analy-
$25,000 through $49,999 20.7% ses were performed using Stata 18.0 (College Station,
$50,000 through $74,999 18.0% TX) and applied propensity weights based on the Ameri-
$75,000 through $99,999 15.6% can Community Survey [104].
$100,000 through $199,999 20.9%
$200,000 and greater 6.7% Results
Parent with college education or more (%) 79.7% Characteristics of the 9,538 participants are shown in
Recreational screen time variables Table 1. The mean age at baseline was 9.9 ± 0.6 years;
Total screen time, hours per day, mean (SD) 4.0 (3.2) 51.2% of the participants were male, and 47.6% were
Television shows/movies, hours per day, mean (SD) 1.3 (1.1) non-White. The average total screen time at baseline was
Videos (e.g. YouTube), hours per day, mean (SD) 1.3 (1.2) 4.0 ± 3.2 h per day, with most time spent watching tele-
Video games, hours per day, mean (SD) 1.2 (1.1) vision shows/movies (1.3 ± 1.1 h/day), watching/stream-
Texting, hours per day, mean (SD) 0.2 (0.6) ing videos (1.3 ± 1.2 h/day) and playing video games
Video chat, hours per day, mean (SD) 0.3 (0.7) (1.2 ± 1.1 h/day). Furthermore, somatic symptoms had
Social media, hours per day, mean (SD) 0.1 (0.1)
the highest t-score (55.4), among the CBCL DSM-ori-
Mental health symptoms (Child Behavior Checklist
ented scales (Table 1).
t-score)
Table 2 shows the unadjusted (Model 1) and adjusted
Depressive symptoms 53.9 (6.1)
Anxiety symptoms 53.6 (6.3)
(Model 2) models for associations between total screen
Somatic symptoms 55.4 (6.6)
time and CBCL DSM-oriented symptom scale t-scores.
Attention-deficit/hyperactivity symptoms 53.2 (5.6)
Higher total screen time was associated with all DSM-
Oppositional defiant symptoms 53.4 (5.4) oriented scales in adjusted models (Model 2), and the
Conduct symptoms 52.9 (5.4) association was strongest for depressive symptoms
Propensity weights were applied to yield representative estimates based on (B = 0.10, 95% CI 0.06, 0.13, p < 0.001), conduct symptoms
the American Community Survey from the US Census. SD = standard deviation (B = 0.07, 95% CI 0.03, 0.10, p < 0.001), somatic symptoms
Table 2 Prospective associations between screen time and its subtypes with mental health symptoms in the Adolescent Brain Cognitive Development (ABCD) Study
Depressive symptoms Anxiety symptoms Somatic symptoms
Attention-deficit/hyperac- Oppositional defiant Conduct symptoms
tivity symptoms symptoms
Model 1: Unadjusted Coefficient (95% CI) p Coefficient (95% CI)p Coefficient (95% CI)p Coefficient (95% CI) p Coefficient (95% CI) p Coefficient (95% CI) p
Total screen time 0.18 (0.14, 0.22) < 0.001 0.12 (0.06, 0.17) < 0.001 0.10 (0.05, 0.14) < 0.001 0.27 (0.22, 0.31) < 0.001 0.21 (0.15, 0.27) < 0.001 0.28 (0.21, 0.36) < 0.001
Television shows/ 0.32 (0.15, 0.48) 0.001 0.19 (-0.02, 0.39) 0.428 0.17 (-0.003, 0.36) 0.055 0.50 (0.32, 0.69) < 0.001 0.43 (0.27, 0.57) < 0.001 0.57 (0.32, 0.82) < 0.001
(2024) 24:2686
movies
Videos (e.g. YouTube) 0.50 (0.37, 0.64) < 0.001 0.36 (0.22, 0.51) < 0.001 0.34 (0.22, 0.47) < 0.001 0.56 (0.46, 0.65) < 0.001 0.42 (0.29, 0.55) < 0.001 0.52 (0.41, 0.65) < 0.001
Video games 0.48 (0.37, 0.60) < 0.001 0.30 (0.16, 0.44) < 0.001 0.19 (0.07, 0.32) 0.003 0.61 (0.50, 0.72) < 0.001 0.48 (0.32, 0.63) < 0.001 0.53 (0.38, 0.68) < 0.001
Texting 0.22 (0.06, 0.37) 0.008 0.04 (-0.15, 0.22) 0.690 0.18 (-0.19, 0.54) 0.331 0.46 (0.27, 0.65) < 0.001 0.38 (0.11, 0.66) < 0.001 0.75 (0.37, 1.13) < 0.001
Video chat 0.29 (0.07, 0.51) 0.012 0.02 (-0.22, 0.28) 0.536 0.07 (-0.21, 0.36) 0.589 0.51 (0.29, 0.74) < 0.001 0.43 (0.07, 0.80) 0.023 0.80 (0.43, 1.17) < 0.001
Social media 0.44 (0.24, 0.64) < 0.001 0.08 (-0.19, 0.37) 0.536 0.28 (-0.04, 0.60) 0.078 0.68 (0.40, 0.96) < 0.001 0.71 (0.44, 0.98) < 0.001 1.15 (0.86, 1.46) < 0.001
w(B = 0.06, 95% CI 0.01, 0.11, p = 0.026), and attention- time at baseline, when participants were 9 to 10 years old,
deficit/hyperactivity symptoms (B = 0.06, 95% CI 0.01, was 4.0 ± 3.2 h per day. While the digital and in-person
0.10, p = 0.013). Supplemental analyses adjusting for socialization landscape during the study’s baseline period
sleep and physical activity in addition to the covariates (2016 to 2018) is distinct from that of the contemporary
adjusted for in Model 2 showed similar results although context, the average total screen time of this study’s sam-
some associations were slightly attenuated (Appendix B). ple is comparable to more recent national statistics for
We stratified results by race/ethnicity for outcomes average screen time among children and younger adoles-
where there was evidence of significant effect modifica- cents aged 8 to 12 years in 2021 (5.5 h per day) [14].
tion by race/ethnicity on the associations between total The present study adds to the current literature on the
screen time and CBCL DSM-oriented symptom scales. relationship between screen time and adolescent mental
In adjusted models (Table 3), screen time was associated health by assessing the longitudinal impact of different
with higher depressive (B = 0.13, 95% CI 0.09, 0.17), atten- screen time modalities on specific domains of adoles-
tion-deficit/hyperactivity (B = 0.07, 95% CI 0.02, 0.13), cent psychopathology that have clinical relevance. Recent
and oppositional defiant (B = 0.05, 95% CI 0.01, 0.10) reviews and meta-analyses have concluded that the liter-
symptom scores in White adolescents but not among ature on the mental health impacts of screen time among
Black adolescents. The association between screen time adolescents presents mixed findings that are difficult to
and depressive symptoms was stronger among White collectively interpret [75, 105, 106], highlighting the need
compared to Asian adolescents. There was no evidence of to consider different modalities of screen time [11, 51,
effect modification of screen time by sex for any of the 87, 89, 90], control for demographic variables and other
outcomes (p for screen time*sex interaction > 0.05). potential confounders [107], and include more longitudi-
nal perspectives [75, 108, 109].
Discussion Consistent with previous analyses, which have included
In a demographically diverse, nationwide, longitudinal longitudinal data and larger cohorts other than the
cohort of 9,538 early adolescents in the United States, ABCD Study cohort, we found weak but significant cor-
the current study found that higher total screen time was relations between screen time and adolescents’ internal-
prospectively associated with higher scores on all DSM- izing and externalizing behavior symptoms, including
oriented scales of the CBCL at both one- and two-year depression, anxiety, ADHD, somatic, ODD, and con-
follow-up, even after adjusting for confounders. These duct symptoms [12, 57, 84, 110, 111]. There are vari-
results were held after adjusting for CBCL DSM-oriented ous factors to consider when interpreting the small
scores at baseline. The specific DSM-oriented scale most effect sizes. While some have suggested that the small
strongly associated with total screen time was depres- effect sizes suggest a small or even negligible impact of
sive symptoms. In this study, the average total screen increased screen time on the prevalence of mental health
Table 3 Prospective associations between total screen time and mental health symptoms in the Adolescent Brain Cognitive
Development (ABCD) Study, stratified by race/ethnicity
Stratified by race/ethnicity
White subsample Black subsample Asian subsample Native American subsample
symptoms among adolescents [12], others have suggested old). Thus, participants on average reported spending the
that the consequences of screen time at a population level least screen time on social media, out of all the screen
are likely meaningful despite small effect sizes [84, 112]. types assessed.
Regarding the interpretation of longitudinal effect sizes,
it has been argued that even small associations may be Moderating effect of race/ethnicity in the prospective
of importance when controlling for baseline levels [113]. relationship between screen time and mental health
Controlling for stability effects often attenuates the mag- The present study investigated the impact of race/ethnic-
nitude of effect size coefficients in longitudinal designs. ity as a moderator in the association between screen time
It is thus misleading to apply the same guidelines for and mental health symptoms, demonstrating a signifi-
interpreting longitudinal effect size coefficients in mod- cant association between total screen time and depres-
els that control for stability effects versus cross-sectional sive, ADHD, and ODD symptoms in White adolescents,
effect size coefficients in analyses that control for con- but not in Black adolescents. This suggests that the lon-
founds, but not stability effects [113]. Further, the effect gitudinal associations between screen time and several
sizes reported are for each hour of screen time; given that mental health symptoms are significantly weaker among
average screen time for adolescents rose to nearly eight Black adolescents than White adolescents. In addition,
hours per day during the COVID-19 pandemic, these the association between total screen time and depres-
effects could be magnified [16]. These effect sizes per sive symptoms was stronger among White compared to
hour of screen time are similar in magnitude to the effect Asian adolescents. The extant literature on the impact of
sizes previously reported on screen time and nutrition as screen exposure on the psychosocial outcomes of racial
measured by the MIND (Mediterranean-DASH [Dietary and ethnic minority adolescents in the United States is
Approaches to Stop Hypertension] Intervention for Neu- sparse [122–124]. However, it is possible that adolescents
rodegenerative Delay) diet score [114]. from racial/ethnic minority backgrounds who might
In this study, the specific DSM-oriented scale most experience isolation, bullying, or discrimination in per-
strongly associated with screen time was depressive son may use screens to connect with others with simi-
symptoms. These findings may be explained, in part, by lar backgrounds, which could buffer from depression,
some combination of various media effects theories that anxiety, and other symptoms of poor mental health [125].
have been proposed [115], including the displacement Further research is needed to further elucidate potential
hypothesis [116, 117]. The displacement hypothesis pos- differences by race/ethnicity. Other possible explanations
its that screen time may replace time adolescents spend include cultural variability in symptom presentation,
engaging in physical activity, sleep, in-person interac- which may not be comprehensively captured by the diag-
tions, and other beneficial pursuits demonstrated to help nostic classification system [126]. Furthermore, as par-
reduce depression and anxiety symptoms [118–120]. ents complete rating scales in the CBCL, they may make
Studies have also shown that higher levels of screen time implicit comparisons to a culturally-based standard for
were associated with reduced sleep duration and more how children should behave or to their child’s local peers
sleep disturbances, which were in turn associated with [127]. Internalized stigma about mental health may dis-
internalizing, externalizing, and peer problems [62, 121]. suade individuals from reporting symptoms or seeking
The weaker but still significant associations between help and services [126].
screen time and depressive symptoms, along with the
other assessed CBCL DSM-oriented scales found after Strengths and limitations
adjusting for sleep and physical activity (i.e., displace- Strengths of this study include the longitudinal data
ment hypothesis) in Appendix B suggest that displace- spanning two years of follow-up in a large, nationwide
ment theory partially accounts for, but does not fully sample of adolescents in the US that was diverse, allow-
explain, the relationship between screen time and early ing the examination of moderation of effects by sex and
adolescents’ mental health symptoms. race/ethnicity between screen time and mental health
The specific screen types with the greatest associations symptoms. Limitations should also be noted. Screen
with depression include video chat, texting, videos (e.g., time was based on self-report which could be subject to
YouTube), and video games. Of note, there was not a response, recall, and social desirability bias. Screen time
statistically significant association between social media does not capture the content or context of screen use,
and depression or any of the mental health outcomes, which could be examined in future research [20, 128].
although the coefficients were all in the positive direc- The current analysis was limited by the availability of
tion. This may be due to the fact that participants’ age data from the ongoing ABCD Study and could only fol-
during the data collection period for social media screen low adolescents for two years, starting from age 9 to 10.
time (9–10 years old) is younger than the minimum age However, given that digital technology use among chil-
requirement to have a social media account (13 years dren increases with age, particularly during adolescence
Author details 17. Herman KM, Hopman WM, Sabiston CM. Physical activity, screen time and
1
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