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f0 Wingspan European Expansion Rulebook

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Diego Mares
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0% found this document useful (0 votes)
274 views12 pages

f0 Wingspan European Expansion Rulebook

Uploaded by

Diego Mares
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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WINGSPAN European Expansion

Designed by Elizabeth Hargrave


Illustrated by Natalia Rojas,
Ana Maria Martinez Jaramillo, and Beth Sobel

In this first expansion to Wingspan, we increase the scope of the world


to include the regal, beautiful, and varied birds of Europe. These birds
feature a variety of new powers, including “round end” powers, powers
that increase interaction between players, birds that can cover multiple
spaces to make future actions more profitable, and birds that benefit from
excess cards/food. The European birds are designed to be shuffled into the
original deck of cards (and cards from future expansions).

The European Expansion also includes an additional tray for storing the
growing collection of birds (past, present, and future), as well as 15 purple
eggs, extra food tokens, new end-of-round goals and bonus cards, and a
colorful new scorepad designed for both multiplayer and solo scoring.

Components
1 rulebook
1 scorepad (multiplayer on one side,
81 bird cards solo on the other)
wingspan automa
Coal Tit White Wagtai Automubon Automubon Automubon
Periparus ater Motacilla alba l 3 4 5 3 4 5 3 4 5
Vultu re +
Griffon fulvus
+
AMOUNT ON CARDS

Gyps Common
Birds
/ Frin Cha ffin
multi-player
gilla
coelebs ch
2 Bonus cards Birds
2
AMOUNT ON CARDS

4 End-of-round goals
Bonus cards
1
Eggs
1 POINT EACH

16cm End-of-round goals


28cm
252cm
ROUND END:
Food on cards
If you used all
from the supply Eggs
WHEN ACTIVATED: Gain 1this round, 4 types
and cache it on thisngcard. At and any time, you another bird. Pay of actions
playmay
1 POINT EACH

(includion this card. egg cost. itsWHE


normalN food 27cm Tucked cards
1 playercached
spend
Choose any the supply on this in this ACTIVATED:
ROUND END: 1 from The behin habitat. Tuck Choose 1-5
seeds (and sometimeswhite wagtail is the national d each
Food on cards
yourself).
Cache
that player
has. Coal tits store spruce bird of Latvia.. 1 from birds TOTAL
invertebrates) for winter. EE your hand
bird for each them thermoreg
help
ulate.
All-mal EE
These birds’
bald heads EE
e
they’re chaffinch flocks
nickna
Tucked cards
med bachelare common
or birds. in winter;
WS_
EE_B
irdCa EE
TOTAL
3:12 PM rd-1_
5/8/19 r7.ind
d 77

15 egg miniatures 5 goal tiles

worth in personal brown powers


supply
>4
in birds with
one row tucked cards

5 bonus cards 38 food tokens


DIET SPECIALIST
ETHOLOGIST citize
n scien
tist
Birds with a food
t: cost of 3 food
In any one habita Birds with
tucked
2 to 3 birds: 4+ birds: cards
2 3 4 to 6 birds
6 : 7+ birds
per power color 3 :
(e.g., brown,
white, pink,
teal)
as white.
6
power count
Birds with no

(29%
EE of cards) EE

(10% of
cards)
EE

WS_E
E_Bon
usCard
s_r2.in
dd 1

4 Automa cards 1 reference tile


in one row
citizen scientist
filled columns
1

BEH AVIORIST
Birds with White
birds with tucked
cards
-1
-1
filled
in one

columns
row

1
End of Round
h column
that tucked cards
For eac with 3 different
birds to 6 n,
& no powers

worth >4
0
White
s with bird
tucked

0 & no powers
cards
-1
-1
Reference
contains 4brow birds: 7+ birds:
rs (e.g., in personal
power colo pink, teal):3
supply worth
>4 -1
6 in 1
white, hand

with no
in
2 personal supp
in han
3 d
ly
-1
2
1. Round end bird powers.
3
2. Score end-of-round goal.
Brown powers
with
n 2 no 2
per colum as white. food cost of Brown
r count played pow
no powe ROUND 2 8 ers 1
Birds with

3. Remove all action cubes.


(10% of cards) EE food cost
END-OF-ROUND GOALS
of play 0
EE ROUND EE ed
1
END-OF-R 3
OUND

4. Discard and replace all


GOALS
WS_
EE_ EE
Auto
1:09 PM Card
5/5/19 s2Si
de_r
3.ind
d 1

cards on the bird tray.


1 custom tray with lid 5. Rotate first-player token
clockwise.

WS_EE_Rulebook_r4.indd 1 5/9/19 2:40 PM


Initial Setup
Shuffle the expansion bird cards in with all other bird cards. Do the same for
the bonus cards (they’re designed so the percentages still apply). Mix in the
additional eggs, food, and end-of-round goals with their respective tokens.

Setup Changes
The only change to the setup for a game of Wingspan is to place the
reference tile near the goal mat. We recommend using the green side of the
goal mat with this expansion, as some of the new goals do not work well
with the blue side.

As a reminder, all action cubes should stay in the row used until the end-of-
round scoring. They play a part in some round end powers present in this
expansion.

Bird Powers
This expansion introduces a new set of powers that trigger at the end of each
round.

Dunnock
Round end (teal): These powers are resolved when
+
Prunella modularis
all turns in the round have been completed, but before
scoring the goal for that round.
1 • Resolve them in player order, starting with the
player who went first for the round.
20cm
• If you have more than one bird with round end
powers, you may resolve your birds’ powers in
ROUND END: Choose 1 other player. For each
action cube on their , lay 1 on this bird. any order.
The chicks in a single nest of dunnocks often have
different fathers. EE • Round end powers do NOT activate "once
between turns" (pink) powers.

Some birds have an * in the cost; this is to


Bonelli’s Eagle
indicate that they have an alternative cost *+ +
Aquila fasciata

noted in text on the card (see Hunting and


Fishing Powers).

citizen scientist
DIET SPEC
* 8

IALIST
BEHAVIORIST 160cm
Birds with Birds with a
umn tha t food
For each col tuckednt
cards cost of 3 foo WHEN PLAYED: For each in this bird’s
with 3 differe d
contains birds ., bro wn , cost, you may pay 1 from your hand instead.
(e.g to 6 birds:
power colors 4tea l):
7+2birds:
to 3 bird s: 4+ birds: If you do, tuck the paid behind this card.
white, pink,
3 63
6 Senu, the scouting eagle in Assassin’s Creed Origins,
is a Bonelli’s eagle. EE

3
per column
t as white.
power coun
Birds with no

(10% of cards) EE
EE (29% of card
s)
EE

Several bonus cards from the original game now include these terms from
new birds:
• Cartographer (birds with geography terms in their names): Eurasian,
European, Corsican, Moor
• Anatomist (birds with body parts in their names): back, leg, toe
• Photographer (birds with colors in their names): coal, grey, honey
2

WS_EE_Rulebook_r4.indd 2 5/9/19 2:40 PM


Appendix
End-of-Round Goals
The number of food tokens in your personal
Food in supply
supply
The number of bird cards in your hand
Birds cards in hand
The number of your played birds with a
Birds worth over 4 points
printed value over 4 points
The number of your played birds that have
Birds with no eggs
no eggs on them when this goal is scored
The number of your played birds in the
Birds in 1 row
habitat that has the most birds in it
The number of columns in which all three
Filled columns
bird spaces are filled
The number of your played birds that have
Brown powers
brown "when activated' powers on them
The number of your played birds that have
White & No Powers
either no power, or a “when played” power
The number of your played birds that have at
Birds with tucked cards
least 1 card tucked behind them
Count the food cost on your birds,
Food cost of played birds remembering to count only 1 food for birds
that have a choice in their food cost

WS_EE_Rulebook_r4.indd 3 5/9/19 2:40 PM


Bird Powers
Food-Related
WHEN ACTIVATED: You gain a no
Remove any 1 from matter what food die
Parrot Crossbill
the birdfeeder, then gain you removed from the
1 from the supply. birdfeeder.
ROUND END: Reset the
European Honey birdfeeder. If you do,
Buzzard gain all in the
If the specified food type
birdfeeder after resetting.
is not in the birdfeeder
Hawfinch WHEN ACTIVATED: Reset after the reset, you gain
the birdfeeder. If you nothing.
Bullfinch
do, gain 1 from the
European Bee-eater birdfeeder.

WHEN ACTIVATED:
Steal 1 from another
Black-headed player’s supply and add
Gull it to your own supply.
They gain 1 from the
The food that the other
birdfeeder.
player gains does not
Common WHEN ACTIVATED: have to be the same type
Kingfisher Steal 1 from another stolen.
Eurasian Jay player’s supply and
cache it on this bird.
Red-backed Shrike They gain 1 from the
birdfeeder.
Little Owl
This may be a food that
was gained from the
WHEN ACTIVATED: From
birdfeeder as a result
the supply, gain 1 food
European Robin of the base “gain food”
of a type you already
action, or a food that
gained this turn.
was gained by activating
another bird in this row.
If all dice in the
ONCE BETWEEN TURNS: birdfeeder show the
Eurasian Tree When another player same face, you may
Sparrow takes the "gain food" reset it before gaining
Eurasian Golden action, gain 1 from the [specific food type].
the birdfeeder at the end If the birdfeeder contains
Oriole
of their turn. none of the [specific food
type], you gain nothing.
If there is only one
White-backed WHEN ACTIVATED: Gain face showing in the
Woodpecker 1 from the birdfeeder. birdfeeder, you may reset
it before gaining the .

WS_EE_Rulebook_r4.indd 4 5/9/19 2:40 PM


If there is only one die face
showing at the beginning
of this action, you may reset
the birdfeeder and then
take all the invertebrates.

This action is completed


once you have gained all
WHEN ACTIVATED: Gain of this type of food that are
Black Woodpecker all that are in the showing. If the birdfeeder
birdfeeder. becomes empty and resets
as a result of this action,
you do not gain additional
food after the reset. If
there is only one die face
showing after taking all the
invertebrates, you may not
reset the birdfeeder to look
for more.
WHEN ACTIVATED: Reset
the birdfeeder. If you
Great Tit
do, gain 1 from the
birdfeeder after resetting.
ROUND END: Choose
any 1 player (including
Griffon Vulture yourself). Cache 1
Carrion Crow from the supply on this
bird for each that
player has.
cached on these
WHEN ACTIVATED:
birds do not count as
Gain 1 from the
Coal Tit supply and cache it on
being in your supply for
the purposes of end-of-
Eurasian Nuthatch this card. At any time,
round goals, even though
you may spend
they can be used to play
cached on this card.
more birds.
ROUND END: Choose 1
other player. For each
Eurasian Magpie cube on their , cache These powers can be
1 from the supply on used to cache food on
any of your birds. birds that otherwise
WHEN ACTIVATED: do not have caching
Eurasian Choose 1-5 birds in your powers.
Nutcracker . Cache 1 from
your supply on each.
WHEN ACTIVATED:
Bluethroat Choose a food type. All
Common Nightingale players gain 1 of that
food from the supply.

WS_EE_Rulebook_r4.indd 5 5/9/19 2:40 PM


Egg-Laying Powers
ROUND END: Choose 1
other player. For each
Dunnock
action cube on their ,
lay 1 on this bird.
WHEN ACTIVATED:
Discard 1 from your
Thekla’s Lark
supply. If you do, lay 2
on this bird.

ROUND END: Lay 1 on


nests count as for
Common Goldeneye this bird for each other
this bird.
bird that you have.

ONCE BETWEEN TURNS:


When another player
takes the “lay eggs” nests count as
Common Cuckoo
action, this bird lays 1 and for this bird.
on another bird with a
or nest.
Lesser ROUND END: Choose a
Whitethroat habitat with no . Lay
1 on each bird in that
Black Redstart habitat.

Red-legged WHEN ACTIVATED: Lay


1 on each bird in this
Partridge column, including this one.

WHEN ACTIVATED: Roll all


dice not in birdfeeder. If
Eleonora’s Falcon
any are , lay 1 on
this card.

WS_EE_Rulebook_r4.indd 6 5/9/19 2:40 PM


Card-Drawing Powers
Black-throated
WHEN ACTIVATED:
Diver
Discard all remaining
White-throated face-up and refill the
Dipper tray. If you do, draw 1 of
the new face-up .
White Stork
Squacco Heron WHEN ACTIVATED: Draw If no with that habitat
Common Little 1 face-up that can is available, do not gain
Bittern live in [specific habitat]. anything.

You may choose to draw


WHEN ACTIVATED: Draw face-up cards or from the
2 . All other players deck as normal, but each
Savi’s Warbler
draw 1 from the other player may only
deck. draw their card from the
deck.
These cards should be
kept separate from the
other cards you draw
and your bird cards in
Great Crested WHEN ACTIVATED: Draw
hand. They cannot be
Grebe 1 for each empty card
spent during this turn.
slot in this row. At the end
Wilson’s Storm- But to keep the game
of your turn, keep 1 and
moving, you can sort
Petrel discard the rest.
through them at the end
of your turn and let the
next player start their
turn.

WS_EE_Rulebook_r4.indd 7 5/9/19 2:40 PM


Flocking Powers
WHEN ACTIVATED: Choose This power can be used
Common Chaffinch 1-5 birds in this habitat. to tuck cards behind
Common Chiffchaff Tuck 1 from your birds that do not usually
hand behind each. tuck cards.
This power can be used
WHEN ACTIVATED: Choose to tuck cards behind
1-3 birds in your . birds that do not usually
Mute Swan Tuck 1 from your hand tuck cards. You only
behind each. If you do, draw 1 regardless
draw 1 . of how many cards you
tuck.
ROUND END: Tuck up to
3 from your hand behind
Ruff
this bird. Draw 1 for
each card you tucked.
ROUND END: Choose
1 other player. For each
Hooded Crow action cube on their You may tuck cards up
[specific habitat], tuck 1 to the number of action
Greater Flamingo from your hand behind cubes.
this bird, then draw an
equal number of .
WHEN ACTIVATED: Draw
2 from the deck. Tuck
Audouin’s Gull
1 behind this bird and
keep the other.
Common Swift
ROUND END: Discard up
House Sparrow to 5 [any food type] from
Common Starling your supply. For each,
tuck 1 from the deck
Eurasian Collared- behind this bird.
Dove
ONCE BETWEEN TURNS:
When another player
European Goldfinch tucks a for any
reason, tuck 1 from
the deck behind this bird.
ONCE BETWEEN TURNS:
When another player
tucks a for any
Snow Bunting reason, tuck 1 from
your hand behind this
bird, then draw 1 at
the end of their turn.

WS_EE_Rulebook_r4.indd 8 5/9/19 2:40 PM


Hunting and Fishing Powers
If these birds use their
Eurasian
power to tuck cards
Sparrowhawk WHEN PLAYED: For each
instead of paying some
in this bird’s cost, you
Northern Goshawk may pay 1 from your or all of the bird’s food
cost, this counts as both
Eastern Imperial hand instead. If you do,
a) tucking a card and b)
tuck the paid behind
Eagle a predator succeeding,
this card.
and triggers birds with
Bonelli’s Eagle
pink powers accordingly.
If you use this power, you
pay neither the food cost
nor the egg cost for these
WHEN PLAYED: Instead birds. This counts as both
Common Buzzard
of paying this bird’s cost, a) tucking a card and b)
Red Kite you may play it on top a predator succeeding,
of another bird on your and triggers birds with
Eurasian Hobby
player mat. Discard any pink powers accordingly.
Montagu’s eggs from that bird. It Any cards that were
Harrier becomes a tucked card. tucked behind the
original bird remain
tucked, but you must
discard any eggs.
WHEN ACTIVATED: Roll all
not in the birdfeeder.
If any are a , gain
Northern Gannet
that many from the
supply and cache them
on this bird.

WS_EE_Rulebook_r4.indd 9 5/9/19 2:40 PM


Other Powers
These birds still count as just
1 bird for round-end goals that
count birds. But both spaces
are filled, so they can count
Long-tailed Tit WHEN PLACED: Place twice toward the “completed
European Roller this bird sideways, so columns” round-end goal.
that it covers 2 [habitat]
Common Blackbird These birds can still be played
spaces. Pay the lower
like any other bird in the 5th
Grey Heron egg cost.
column, forgoing their power.
The next bird you play in
this habitat is placed to
the right of this bird.
These birds are doubled
Eurasian Green only for end-of-round goals,
ROUND END: This bird not bonus cards or points
Woodpecker
counts double toward the at the end of the game.
Greylag Goose end-of-round goal, if it
qualifies for the goal. Eggs on these cards are
Cetti’s Warbler not doubled, if the goal is
counting the number of eggs.
Common Moorhen WHEN ACTIVATED: Discard
If the additional bird has
Goldcrest 1 [ / / ]. If you do,
a “when played” power,
play another bird in your
it is triggered when the
Short-toed [habitat], paying its normal
bird is played.
Treecreeper cost in food and eggs.

If the additional bird has a


ROUND END: If you used “when played” power, it is
Yellowhammer
all 4 actions this round, triggered when the bird is
Moltoni’s Warbler play another bird. Pay played.
its normal food and egg If the extra bird has a “round
White Wagtail cost. end” power, it is triggered
when the bird is played.
Red Knot WHEN PLAYED: Draw 1 new
bonus card. Then draw
Black-tailed Godwit 3 and keep 1.
WHEN PLAYED: Draw
Corsican 1 new bonus card. Then
nuthatch gain 1 from the
birdfeeder. You may look at the bonus
WHEN PLAYED: Draw card you drew before
Snowy Owl 1 new bonus card. Then doing the second part of
gain 1 or lay 1 on these actions.
Little Bustard
this bird or any bird.
WHEN PLAYED: Draw 1 new
bonus card. Then gain
European
1 from the birdfeeder,
Turtle Dove
lay 1 on any bird, or
draw 1 .
10

WS_EE_Rulebook_r4.indd 10 5/9/19 2:40 PM


Automa Expansion Rules
Designed by David Studley
All rules from the Wingspan Automa rulebook still apply, except where
explicitly changed here.

Automa-only bonus cards—This expansion contains two Automa-only bonus


cards. During setup, instead of randomly drawing a bonus card for the
Automa from the bonus card deck, you can select one of these for the
Automa to use.

Note: The Automubon Society card has a more pronounced effect on scoring
when using these Automa-only bonus cards. We recommend you avoid using
the Automubon Society with these until you are ready for a greater challenge.

New end-of-round goal scoring cards—The two new end-of-round goal


scoring cards provide base values for the Automa when scoring the new
goal tiles included in this expansion.

Steal powers—Some of the bird powers allow you to “steal” from another
player. When you activate this type of power, you can only “steal” from the
Automa if it has any cubes on this round’s goal tile (do not remove any of the
cubes). Otherwise, you gain nothing from activating it. Anything you gain
comes from the supply and as usual, the Automa gains nothing.

Teal powers—For any round end power that asks you to choose “1 other
player” or “any 1 player (including yourself)”, the Automa has the number
of items being checked equal to the number of Automa cubes on the current
round goal tile.

Griffon Vulture
Gyps fulvus

252cm

ROUND END: Choose any 1 player (including


yourself). Cache 1 from the supply on this
bird for each that player has.
These birds’ bald heads help them thermoregulate.
EE

For example: The Griffon Vulture asks the player to “Choose any 1 player
(including yourself). Cache 1 from the supply on this bird for each
that player has.” If the Automa had 2 cubes on the goal tile, you would
place 2 on the bird card. If you had 3 on your player mat, you
would place 3 instead.

11

WS_EE_Rulebook_r4.indd 11 5/9/19 2:40 PM


Credits
• Bird information comes from Handbook of Birds of the World Alive
(www.hbw.com) and the Collins Bird Guide (HarperCollins.co.uk).
• Photographic sources for the birds come from Levent Akduman, Glenn
Bartley, Jordi Bas, Rob Belterman, Roman T. Brewka, Mika Bruun,
Clive Brown, Paul Cools, Joost De Smet, Patrick Donini, Jesús Giraldo,
Stanislav Harvančík, Mattias Hofstede, Howard Kearley, Rubén
Domingo Martínez, Rob Van Mourick, Alan Murphy, Gary Spicer,
Anders Svensson, Jonathan Tollin, Stefano Unterthiner, Rob Van Mourick,
Morten Winness
• Prints of the birds and other illustrations can be found at
nataliarojasart.com and anammartinez.com.
• Typeface Cardenio Modern is designed by Nils Cordes, nilscordes.com.

©2019 Stonemaier LLC. Wingspan is a trademark of Stonemaier LLC. All Rights Reserved.

12

WS_EE_Rulebook_r4.indd 12 5/9/19 2:40 PM

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