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Aysha 5e

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10 views5 pages

Aysha 5e

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Rogue 3 / Ranger 2 Vic4fun

CLASS & LEVEL PLAYER NAME


Aysha
Variant Human Criminal / Spy (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

-1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +6 Dexterity
+0 Constitution +3 14 30 --
8 • +5 Intelligence
CLASS
+2 Wisdom INITIATIVE HIT POINTS
-1
+1 Charisma
Total
3d8 + 2d10 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

16 DEFENSES HIT DICE DEATH SAVES

+3 SAVING THROWS HEROIC INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION P +6 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+3
10 +2

+2
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons

=== TOOLS ===


+0 -1 Athletics STR Darts, Poisoner's Kit, Thieves' Tools
ABILITY SAVE DC
P +4 Deception CHA
=== LANGUAGES ===
+2 History INT Common, Dwarvish, Elvish, Thieves’ Cant
INTELLIGENCE
P +5 Insight WIS
30 ft. (Walking)
14 +1 Intimidation CHA
P +5 Investigation INT
+2 +2 Medicine WIS SPEED

+2 Nature INT PROFICIENCIES & TRAINING

WISDOM P +5 Perception WIS


+1 Performance CHA === ACTIONS === take the Use an Object action.
14 +1 Persuasion CHA
Standard Actions
Attack, Magic, Dash, Disengage, Dodge, Help, === SPECIAL ===
Hide, Ready, Search, Utilize, Opportunity Attack, Sneak Attack
+2 Religion INT
+2 Grapple, Shove, Improvise, Two-Weapon Fighting, Once per turn, you can deal an extra 2d6 damage
E +9 Sleight of Hand DEX Interact with an Object, Study, Influence to one creature you hit with an attack with a finesse or
ranged weapon if you have advantage on the attack
P +6 Stealth DEX === BONUS ACTIONS === roll. You don’t need advantage on the attack roll if
CHARISMA Cunning Action another enemy of the target is within 5 ft. of it, that
P +5 Survival WIS
You can take a bonus action on each of your turns enemy isn’t incapacitated, and you don’t have
disadvantage on the attack roll.
12 to take the Dash, Disengage, or Hide action.

Fast Hands
You can use the bonus action granted by your
+1 Cunning Action to make a Sleight of Hand check, use
your thieves’ tools to disarm a trap or open a lock, or
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

15 PASSIVE PERCEPTION
Dagger +6 1d4+3 Piercing Simple, Finesse, Light, Thrown, Nick, Range (20/60)

Shortbow +8 1d6+3 Piercing Simple, Ammunition, Range, Two-Handed, Vex, Range (80/320)
15 PASSIVE INSIGHT

Shortsword +6 1d6+3 Piercing Martial, Finesse, Light, Vex


15 PASSIVE INVESTIGATION
Unarmed Strike +2 0 Bludgeoning

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Rogue 3 / Ranger 2 Vic4fun
CLASS & LEVEL PLAYER NAME
Aysha
Variant Human Criminal / Spy (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

=== ROGUE FEATURES === Cunning Action to make a Sleight of Hand check, use through the area.
your thieves’ tools to disarm a trap or open a lock, or
* Hit Points • PHB 95 take the Use an Object action. | Grassland • PHB
You are particularly familiar with one type of natural
* Proficiencies • PHB 95 | 1 Bonus Action environment and are adept at traveling and surviving in
such regions.
* Expertise • PHB 96 * Second-Story Work • PHB 97
Your proficiency bonus is doubled for any ability check Climbing no longer costs you extra movement, and * Fighting Style • PHB 91
you make for two chosen proficiencies. [6th] Choose when you make a running jump, the distance you You adopt a particular style of fighting as your
two additional proficiencies. cover increases by +3 feet. specialty.

* Sneak Attack • PHB 96 === RANGER FEATURES === | Archery • PHB


Once per turn, you can deal an extra 2d6 damage to You gain a +2 bonus to attack rolls you make with
one creature you hit with an attack with a finesse or * Hit Points • PHB 90 ranged weapons.
ranged weapon if you have advantage on the attack
roll. You don’t need advantage on the attack roll if * Proficiencies • PHB 90 * Spellcasting • PHB 91
another enemy of the target is within 5 ft. of it, that You can cast known ranger spells using WIS as your
enemy isn’t incapacitated, and you don’t have * Favored Enemy • PHB 91 spellcasting modifier (Spell DC 13, Spell Attack +5).
disadvantage on the attack roll. You have advantage on Survival checks to track your
favored enemies, as well as on INT checks to recall
| Special information about them. You also learn one language === VARIANT HUMAN SPECIES TRAITS ===
of your choice that is spoken by your favored enemies,
* Thieves’ Cant • PHB 96 if they speak one at all. * Languages • BR 31
You have learned thieves’ cant, a secret mix of dialect, You can speak, read, and write Common and one
jargon, and code that allows you to hide messages in | Humanoids • PHB extra language.
seemingly normal conversation. It takes four times Humanoids are the main peoples of the world, both
longer to convey such a message than it does to civilized and savage, including humans and a * Ability Score Increase • BR 31
speak the same idea plainly. tremendous variety of other species. Two different ability scores of your choice increase by
1.
* Cunning Action • PHB 96 * Natural Explorer • PHB 91
You can take a bonus action on each of your turns to You have a favored terrain type. Your proficiency * Skills • BR 31
take the Dash, Disengage, or Hide action. bonus is doubled for proficient skills when you make You gain proficiency in one skill of your choice.
an INT or WIS check related to it. While traveling for
| 1 Bonus Action an hour or more in your chosen terrain, difficult terrain * Feat • BR 31
doesn’t slow your group’s travel, your group can’t You gain one feat of your choice.
* Roguish Archetype • PHB 96 become lost except by magical means, you remain
alert to danger even when you are engaged in another
| Thief activity, you can move stealthily at a normal pace === FEATS ===
(while alone), you find twice as much food while
* Fast Hands • PHB 97 foraging, and while tracking creatures, you learn the * Firearm Specialist • CR
You can use the bonus action granted by your exact number, sizes, and how long ago they passed You gain proficiency with Firearms. If you roll a misfire

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Shortsword 1 2 lb. Waterskin 1 5 lb.

Shortbow 1 2 lb. Rope, Hempen (50 feet) 1 10 lb.

SP 0 Arrows 20 1 lb. Leather 1 10 lb.

Backpack 1 5 lb. Dagger 1 1 lb.


EP 0 Ball Bearings (bag of 1,000) 1,000 2 lb. Dagger 1 1 lb.

String 10 -- Thieves' Tools 1 1 lb.


GP 15 Bell 1 -- Crowbar 1 5 lb.

Candle 5 -- Clothes, Common 1 3 lb.


PP 0 Crowbar 1 5 lb.

Hammer 1 3 lb.
WEIGHT CARRIED

73.5 lb. Piton 10 2.5 lb.

ENCUMBERED Lantern, Hooded 1 2 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

120 lb. Oil (flask) 2 2 lb.

PUSH/DRAG/LIFT Rations (1 day) 5 10 lb.

240 lb. Tinderbox 1 1 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Rogue 3 / Ranger 2 Vic4fun
CLASS & LEVEL PLAYER NAME
Aysha
Variant Human Criminal / Spy (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

on an attack with a firearm, you can use your reaction


to roll a d20. If the number rolled is higher than the
weapon’s misfire score, the firearm does not misfire.
You cannot use this feature of this feat again until you
complete a short or long rest. When you use the Attack
action and attack with a one-handed weapon, you can
use a bonus action to attack with a loaded firearm with
the light property you are holding.

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Aysha Neutral Good
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

The best way to get me to do


something is to tell me I can’t do it.
I am incredibly slow to trust. Those
who seem the fairest often have the
PERSONALITY TRAITS

Redemption. There’s a spark of good in


everyone. (Good)

IDEALS

My ill-gotten gains go to
support my family.
BONDS

When I see something valuable, I can’t think


about anything but how to steal it.

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
WIS 13 +5
Ranger
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

=== 1st LEVEL === 2 Slots OO

O Detect Poison and Disease Ranger -- 1A Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M

O Jump Ranger -- 1A Touch V,S,M 1 minute PHB 254 D: 1m, V/S/M

SPELLS

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