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Onimusha 3 Demon Siege BradyGames Official Guide

Onimusha 3 game guide

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Lucas Dias
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© © All Rights Reserved
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0% found this document useful (0 votes)
308 views164 pages

Onimusha 3 Demon Siege BradyGames Official Guide

Onimusha 3 game guide

Uploaded by

Lucas Dias
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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I ,rii iil iil:.r; |lllIi
,,;::ill! 5t;;i' i,ifl ;

This game [AlUiE t7+


has received
the lollowing
rating lrom
*Ihe ESRB:
m
E3RE
(0vERs
lOnimusha"' Official Strategy Coide
3: Dernon Siege
PROLOCUE
Irr the vcar l-560, the cor.urtrv of Iapan u,as submergecl in an era of fer.rcial u,ar

bchveen conrpeting provincc.s. Historicallv this is knorvn as the Sengoku Iiclai, the

"Aee of the Collntn/ at \\hr." Dr-rring this chaotic period, onc )/oung l,arrior chose
to rise up ancl clrirllcnge thc miqlrt of the lonq-cstirblishecl Ashikaga shogunirte

nho trrould not qr.rnt him thc }rclvcr he crave,:1. The brutal rvlrltlrd Nobunaqa Oda

created an inrmense arrnrr fronr untrained peilsants alnd comrnon foot soldicrs,

educated thenr in the use of lon! spears and fircarms. and sct r-rpon the total dom-

ination of the JaPancse emplre. Even the extrcmclv gifted r,rrarriors knou,n as

sr,rnrurui. l,honr h;,icl scn,ed their L)airnyo masters faithfullv for a clozen genera-

tions, could not \vithstand Nobunirgir's ovenYhellrinq numbers in spite of tlrcir

,luperior combat abilities. Sporting the morriker "Rule the Empire lry Force" on his

noble seal. Nobunaga led the Oda arrnics across fapan, conqucrin! onc feudal

lord aftcr irnother. A traclitional u,ay of lifc u,as clving or-rt in Japan. irncl ;r far dirrkcr
age of forced r-rnification l,as just ovcr tllc horizon.

Advancing r.rpon Okehazanta, Oda's armies easilv ovcrtakc the smaller ct'rmbined

forces of Dainryo Sueneaqa. \bshimoto lmrrUau,a, and L)r.rsirn Saito. LlLrt cluring the

b;rttle, Nobunaga rvas fatali,v u'ounded b1, 11 s11;11, arror'1, nncl lcll dcad on the bat-

tlefield. The feudal lords in thc countrvsicle brcathed a sigh of relief as the t)cia

; army disintegrated into chaos \\,ithout thL'ir nrastcr.

\tt Nobunaga's plans \\,erc onlv clcrailed nronrcntarih,. A 1,oung samurai nrrnrecl

Samanosuke Akecl.ri, rvho rvas inr.,oh'ed at thc bxttlc of Okehirzirma. receivccl a lct-

ter of distress fronr Princess Yuke of Saito clan thilt her famil_v rvas under attack at

lnabavama Castle. Samanosuke rrcecl to the castlc. butuias too lilte to saYC thc

-L*
\\,ho were defeated by the demons long ago, bestou,eci Samanosukc l,ith their

d* magic 1-rorvers, in the form of a soul-absorbing gauntlet. By absorbing lhc Genma's

souls, Samanosuke rvould become powcrful enough to defcat the denrons and

Samanosuke' fought the demons and penetrated the depths of Inabayama castle to

find out Nlrirt rvirs occurring there. Encountering the demonic genius Guilclenstem,

Sanranosuke pact with the demon clan to be

full strength and amassinq irn


arnrY of undeacl Throuth Nobunrua s brillirnt
rrrilitirry strategy, thc Genma u'oLrld trke over Iapirn rnd then thc r'ntire \\,orlc1.

Hackirrg and siashing lris u,av through Guildcnstcrn s evil minions, Samanosuke

founcl three ancient orbs urhich carriecl the pou,ers of the Oni, ancl used the porver
of the magic weapons to defeat the evil goddess Hecuba. But not before she Returning to Imasho, ]ubei encountered the devious and cunning demon

brought the gate of the Phantom Realm into existence in the mortal rvorld, so that Jujudorma, who vorved to punish Takajo for her interference. Pursuing the

the Demon King and his leglons might penetrate and conquer our realiry. Entering hideously ugly demon to his former village's ruins, Jubei is too late to prevent

the realm of the demons, Samanosuke found the ultimate demon-slaying s\\rord of Jujudorma from slaying Takajo. The Oni Goddess revealed that she rvas Jubei's

Bishamon, the Japanese god u,ho subverted the demon clan in the Ancient Times. true mother, and that he had the po\\/er to defeat Nobunaga and the Genma clan.

Wth this \veapon, Samanosuke confronted the Demon King Fortinbras and freed With Takajo's ring, Iubei was able to unseal the path through the forgotten realm
Princess Yuke. It was at that very moment that Nobunaga entered the Phantom of the Fog Valley.

Realm to seal his pact with the demons, and san, that Samanosuke Akechi had
Beyond the Fog Valle,v, an Oni machine transported Iubei across the sea to the
accomplished what no one thought was possible: The samurai had slain the
mysterious island called "Oni Sacred Place." Deep within this ancient temple, he
immortal Fortinbras, and the demon clan rvas ruined.
stepped into the first of a series of portals that eventually allorved him to reach the

Yet Samanosuke disappeared that day, and u,asn't seen again for ten long years. hidden chambers deep under the island. [ubei discovered an ancient flying device

During that time, Nobunaga rose in porver. Establishing an empire of evil, com- built by the Oni clan, called the Oni Tortoise. Unfortunately, Tokichiro secretly fol-

manding his legions from occupied Inabayama, Nobunaga renamed the castle lowed Jr.rbei ancl stole the flying machinc so that the Genma could use it to take

Gifu under his rule. Rebuilding his army \vith demon soldiers, Oda became over the r,vorld. Jubei and Oyu quickly used an Oni airplane to fly to the Oni

unstoppable as he blazed a path across Tapan. Village after village fell under his Tortoise, and they e,ected Tokichiro fiom the craft.

evil might. Oda slew anyone rvho could possibly oppose his demonic rule, anyone
Unable to pilot the mechanically advanced Oni Tortoise, Jubei and Oyu were
u,ho might become the next Onimusha.. .

forced to jump just as the flying machine crashed lnto the upper levels of Castle

Learning of the ancient connection benvcen the Oni clan and the Yagyu clan of Gifu. Jubei penetrated Nobunaga's demon base, which floated over the castle.

Mino province, Nobunaga returned to the lands where Samanosuke defeated the Within the upper chamber, the samurai finaily confronted Nobunaga.

demon clan. \Mth ruthless efficiency, his forces massacred everyone in Yagyu Unfortunately the rvarlord had just transfened the last of his energies into an enor-

Village. Jubei, a young rvanior of the Yagyu clan, raced home from his extended mous golden statue that would be undefeatable. Although Jubei rvas able to slay

samurai training in the northern mountains. But Jubci was too late to savc his Nobunaga even in his demon form, the warlord's death triggered the activation of

friends and loved ones. Enraged, the samurai swore an oath of revenge to defeat the statue. Forced into a comer, Jubei used the five Oni orbs to transform into the

Nobunaga's forces and the evil Genma clan. Onimusha. In this powerful state, Iubei defeated the golden evil statue and ended

the reign of the Genma.


A strange voice echoed through the forests, calling out to Jubei. Follorving the

summons, Jubei encountered Takajo, an immortal goddess of the Oni clan. She Though defeated, Nobunaga srvears that he will return. And after several years,

revealed that he was half Oni, and endowed him u,ith an Oni Gauntlet similar to the brutal warlord makes good on that promise. The Genma clan rises to the size

Samanosuke's. She charged him rvith finding five Oni Orbs that lvould give him of an army, and their rvar machines nample the land. But all hope is not lost.

the porver required to defeat Nobunaga. Mitsuhide Akechi, previously forced to swear loyalty to Nobunaga, has rebelled.

His treason has crippled Nobunagas regime from rvithin. \\tth access to the
Jubei continued his quest in the nearby mining torvn of Imasho. He allied himself
grounds of Nobunaga's headquarters at Honnoji Temple, N,4itsuhide marshals his
with three noble warriors and encountered the mysterious and beautiful woman
forces and prepares for the final onslaught. Normally, the humans tvould not have
r,l,arrior Oyu, rvho said little and headed for the mines outside town. Follou,ing
much chance against the supernatural Genma, But Mitsuhide possesses a power-
Oyu to the Imasho mines, Iubei found the tunnels invaded by the Genma. After
ful rveapon against Nobunaga's brood, for his nephew Samanosuke has returned
rescuing several miners and penetrating the caves to their depths, Jubei discovered
from the void at this dark hour of crisis. Still bearing the porverful gauntlet
some kind of rvarp device that transported him to Castle Gifu.
bestou,ed on him by the Oni clan, Samarosuke must use his powerful magic

\veapons to defeat thc Cenma and their ruthless lord, Nobunaga. But even after so
At Gifu, Jubei rescued Oyu from the greedy clutches of Tokichiro Kinoshita. This
many long years of slaying hordes of demons. as rvell as the former demon king
devious agent of Nobunaga immediately recognized the samurai of the Yagyu
Fortinbras, is it possible that Samanosuke is still not ready to face Nobunaga?
clan. Thinking that Jubei should have been wiped out rvith the others, he u,as

overwhelmed with fear. Tokichiro fled to report to Nobunaga immediately.


H IDEMIT5 U 5AMAN 05 U I(E AI(ECH I

Samanosuke Akechi (sah-man-o-skeh ah-keh \\'hat happencd afterward was a mystery.


l
chee) died ninetcen years ago, or so it scemed. Samanosuke Akechi disappearcd that dav. and

The Genma King Fortinbras lay at his feet, secm- could not be found an)Avhere rvithin all the

ingl,v dead. The noble samurai had kept his vou, lands. Nineteen years passed, and a new Genma

to the former Saito and rescued Princess Yuki King arose. Resurrected by the demont and fed
from the clutches of evil. He turned to exit the (rn Ccnmil blood. Nobunaga Oda is the new lord

Dark Realm of the Genma. Without rvarning, thc of the demon clan. His formerly loyal vassal;

great demon sprang to life, seized Samanosuke Mitsuhidc Akechi. has disobeyed orders to march

and squeezed the life from him. When it seemed l,ith Hashiba Hideyoshi to conquer the Mori i1'
all hope was lost, the Oni Gauntlet fixed to thc \vest. lv{itsuhidc instead turns on Nobuna$; ,,

Samanosuke's arm suddenly began to glorv. This and surprise attacks him at Honnoii Templi. ,: '

holy lveapon, bestowed on the samurai by the

Oni Clan, u,hich had forever been at war with the tank unit led by the undefeated demon stord
(]enma, transformed Sarlanosuke into :,1 \\,arrior mastcr, Gargant. However, a lone sanrurai
more porvcrful than even the Genm;r King. dcstro\/s the t;rnk unit. This rvarrior rviclding thc

Samanosuke became the "Onimusha." Wiclding nlagic \\,eapons of thc Oni defeats Gargant.

the powerful sword of the demon slayer Samanosuke Akechi has rejoined the struggle

Bishamon, Samanosuke plunged his blade against thc Genma.


through the evil eye of the L)emon King. The
Samanr:rsuke offers no explan.ltion as to his
young rvarrior from Mino province had
\\,hereabouts for the last nineteen years. Perhaps
accomplished the unthinkable.
he has been trapped in the Dark Realnr, or per-
Samanosuke had killed a
haps he has been fighting Genma in foreign
demon god.
lands. After nineteen years Samirnosuke shor-rld

be approaching his fifties, and yet he does not

Iook a day over 23. Regardless, Samanosr,rke

returned to defeat the Genmil

Nobunaga.
Samanosu

Attork

Thrusl

(rilirol

(hoin Crilkol

Delled ftiticol

6uord

Mogit Alto*
:: ! . . ' : r. irr rr, ir ir!r.;

:1, : With o somuroi! liming, drike o loe ol the momenl il


oilocks to store o (ritirol. A 0ifirol hil kills one or more
enemier irslonloneoudy. Wilh grophlc violenre mode
set l0 "high' in the 0plions menu, o (ritkol hit chops on
enemy in holl. Ihe entire srreen florhes brightly. ln your

fint gome, (rilkok moy otrur oaidentolly. 0nly by


rorefully $udying fie potlerns ol enemies ond striking
0l 0n exo(l moment will you leorn lhe ort 0f inlliding
(ritirol hits ot your leisure.

I i, rrr ,,, ri, -

idB##"*+-- The buttons ol the PloySlotion 2 conlroller ore pressure-

rensilive. When depresed tightly, the gome regislers lhe


inpul ond Somonosuke! weopon begins to glow. lf the

,t|r
,r.'m
Oni Gounllet is level 2 or level 3, then o weopon
rhorged tuo or three levels, respedively.
formed depends on lhe button presed.
The

lf
on be
ofiork per-
(3 is held
Eme
unlil fie weopon glows, then you (0n exe(ule 0
sequenre of oflocks similor to Normol Aflotks wilh o
chorged weopon. However, if El is held to chorge the
weopon, press @ when reody to unleosh o powerful
dosh thot inllkts lriple fie normol omounl ol domoge. Use the first method when deoling wilh o
oowd, ond use lhe serond when deoling wifi oversized Genmo. Sumonosuket [k$ sel of weopons
kon lninusho:Worlodsconnol be rhorged. This indudes the Roizon, [nryuu, ond Shippuu.0nly
new weopons Somonosuke goins while time lroveling lo presenl doy fronce ron be thorged. lr,, Anolher melhod of inturring o one-flosh kill is by roun-
lerottorking ol lhe momenl on enemy! blode bouncel
off your guord. Io lrigger o Deflect 0iftol, roise your
guord ot the momenl the enemy ottorks. Deflerting lhe
hlow, pres @ while Somonosuke's sword is slill ringing
wilh sound. Ihe Dellect (rilirol ton oho be used to lrig-
ger (hoin (rilirols.

qli*mr, rl
Ihe Ten Slosh is o powerful move tholt useful in defeot-
ing most enemies, bul it requires prodke ond timing
worlhy ol o somuroi. To exerule o len Slosh, you musl
, ., '@'I"l ' fid perform o Thrust move ogoinsl on enemy, us

destribed previoudy. At fie inslonl the poinl of the blode

ronnerts wilh llre enemy, press @ ogoin lo oflotk wilh


o Ten Slosh. Mostering lhis moneuver is something to be
proud of, ond it is oho the subiert of o troining sesion.
However, if hos Iew proclicol rombol uses, except llrol you ron deleol on enemy wilh fewer oflotks.
Ten Sloshes ron be rhoined logelher by continuously presing @ ot lhe inslonl of eoch ronloct.
]ACQUES B
his share of life strugulcs. A

ris' toughcst crinrc unit, Irc has


one dat,. his rvholc

cliecl in a trlgic car


son Hcnri cerriccl

IN

n-

Akechi.

birrrier,

to

can return

out the
) u"ques' s AttackAcci ons
lrlormolAtft&

Ihrusl Up+$..'.;'l||:|;.::..l;.....:...
Uft + (Works only ct dose ronge to luked ensmyl
Slosh Up @
Running Slosh @ while running

tinol Shol @ wfren refi h downed enuny

rfi* Down +@
Vertkol Slosh

ftugeWeqon flqld0 w@tiSlilly


Oni Eind @ when weopn thorpd

()ni Shod
Bind (l oftu suaessful ()ni Eind :

Oni Eindlhrow Up or Down + @ ofier suaessful ()ni Bind

Oni Bindlfi& @ ofter suassful (hi Bind

Oni EindBind @ ofier succmful Oni Bind

FireflyJump U +{$ neu()nifuefly(whencolorchorges)

leop $mh
Firefty t]e*ending hom tirefly Jurp, otcuts outunoticolly il enerny ls nmr

Ihrow 0biect S + {! whon neor o lhroring died


(ritkul .1
1p !6t beloro snepy oilq* hih
ftoin (riftol After storing o (ritkol, prs6s @ ryoin hfore flmh fodes

Defled (rili(ol @ ohu defletting enemy oflork, while srord rings

Guord llt
Mogir Atlork @ while 0niweopn h equipped
, ,-. -! .tj -. ,l 'I:! ,'ri I::I i.tirL',lilI
j:f,' , c* ili ii,ti|n,i 'i,,iii:\t,.lt,

While on enemy is held in on Oni Bind, press 6 to send While stonding perferily ilill, pres @ ot fie moment of
o smoll omounl of mogir power olong the whip to the on enemy oflork to srore o (rilkol. A (rilkol hit kilh one
foe. This inllirts o severe omount of domoge ond renders or more enemies inslontoneously. With grophic violente
lhe enemy unronsrious. This move ronsumes o smoll mode sel t0 "high" in the 0ptions nrenu, o [riti(o| hit dops
omounl ol mogk power. As the level o[ lhe Oni weopon on enemy in holf. The entire srreen floshes brightly. ln
is roised, the domoge inflkted is greoter. your first gome, (rilirol hits nroy orrur ortidentolly. 0nly
by rorefully nudying the potterns of enernies ond driking

0l 0n exod momed will you leorn fie ort 0f inflkfing


frilitol hils ot your leisure.

t*: :r: l, :,i:l:i::tii,,tr llf {t;liir'll


q* t* (ritkol hit, pres
,a
.". s
During o @ ogoirr before the llosh hos

foded fiom lhe saeen to execule o (hoin (ritirol on


onolher [oe. The subsequenl virlim musl be positioned
$oin (ritirol.
Oni Fireflies ollow Jocques to reorh high plores or to
cross olherwise imposoble oreos. Jorques grobs lhe
f, within lhree nreten to perform the
lhe proper prodire ond liming, you ron develop enough
With

skill l0 sloy 0n entire room lull o[ enemies in o series of


Firefly with the whip ond rides it to o predetermined des"
floshes.
linolion. During boss fights, Jorques ron use Fireflies to
esrope from on enemy! ottork ond perform the firefly
leop Slosh.

Iti ,:,i ai:: i,lf ir'rilii it't lo'ill,ti;,.1@t, i",


j:i i t'i ili i i l( l lxll;
tF#'
i lLlillrii,i:l

Anofier woy to inllkt o one"flosh kill is to counteroilod


ol lhe momenl 0n enemys hlode bounres ofl your

'?",.. guord. To lrigger o Deflert [ritkol, roise your guord ot


lhe momenl lhe enemy otloeks. Dellecting the blow,
pres @ while lorquess weopon is sfill ringing with
i'l:r!.::i_jltit:li :t..il:r'if: j tilj li,i ,ii:141, sound. The Delled (rilicol ton oko be used to iligger o

r,il li jirlil,: (hoin (rilkol.

i#* [)uring mony ol Jorques! bos fights, o Firefly is pres"


enl in the oreo. Jorques ran use lhe Firefly lo exope
from enemy oflorks, ond to perform the firefly Leop

,.: Slosh. lf Jocques nnd his foe ore foring eorh other os he
desrends lrom o Firefly.lump, he will losh the enemy os
,1., he unwinds the whip from the tirefly. Ihis ottock hop-
Hold lll to defled enemy ottorks. Depending on the
pens oulomolicolly, but you ron enrouroge it by per-
$renglh of lhe otlock, Jorques moy nol be oble to moin-
fornring o firelly Jump while foring off ogoinst o loe.
loin his stone under the inrport. Releose !l ond press
il 0g0in l0 reoffirrn your guord. (ertoin ovenized
Genmo ond bos enenries per[orm oflorks ogoinst whkh
Jorques ronnot defend. Reod lhe Gennro rhopter for
more deloils.

1 !,iii;,\', itt;ti.j! i]fl t,ii I rx,ii i-sili ir l.&l


1';n;:1,. }:1,1

Jorques ron lhrow rerloin obieos in $e environnlenl to


otlork enemies. These obieds inrlude rocks, pillors, ond
$ones lhol shnd 0d slightly fronr the environment. A
romplete list wilh pirtures oppeon in the (onrbot rhop-
ler. To lhrow on ohierl, fore it, hold O ond prrs S.
ln lhe rnolion, lorques turns I 80" ond lhrows the obieo
behind him. Iherefore, you rnust posilion Jorques
between fie lhrow obietl ond the enemy for the obiert
to slrike the torgel.
MLCHELLE OBEAR
Michellc r,vorks lr,ith Iacques in the Paris police force. in the armed suppression unit. In spite of her
stunning beaury, shc is irs seasoned in combat ilnd criminll standoff situations as [acqucs. Shc is
much y,oungcr than Jacques, and joined the unit only reccntly. N4ichelle ancl Jacclues iraye bccomc

cngaeed after onlv a short period of time. Unfortunately Michelle renrains unablc to rerrch out to

Henri, Tacques'son. The voung bov cloes not approve of his fathe'r remirrrvirrg, irncl

rcfuses to allorv N4ichellc into his femilv. N{iche lle continLles to try to appeal to Hcuri,

in spitc of his hr-rrtful insults.

Mi chel I et s Artask Acti ons


Shoot E'
Shoot High Enemy o=E
lhrun lift O + lJp + @ {At close ronge lo lo*ed enemy}

Iockle @ while running

hst Blost @ when nexl to downed enemy

l(id( llown + (At dose ronge to enerny)


@
(riliol @ iust before enerny otto& hits

Defled (riliml @ ofier deflecting onemy oilock

Guord ID
Ihrow Grenode @ trequires Gronode)
i:i I r,i
tl
&48$,1:-_q1y
Slonding very dose lo on enemy, hold El, pres Up on
the D-pod ond pres @. Mirhelle sloms the bridge ol
her gun into o 0enmo! rhin. This oltock is somewhot
weok, ond only rouses 0n enemy t0 stogger rlightly.
However, lhis move is still uselul in trying to distroct on

enemy lhol is obout lo ollock.

*,*sx1ilrri, !
. ri *
. .- l' \.t While moving ot lull speed loword 0n enemy, press {3;
-lLe*"*# -
Mirhelle drops her shoulder t0 butt into the foe. Ihis
oltotk is rother weok, ond only rouses lhe enemy to
stogger borkword o step or two. The lorkle is mosl use-
ful in trying lo disforl on enemy lhol is oboul to 0tt0(k.

;, , :ti': , t i 1; :l l,'r,;;, ',,.:, ,,r rri,'

rli;lll'1..,,.rr1, :,1 ,. .:
Mirhelle ron finish olf follen enemies by exe(uting them
.1
with o finol shot. However, due to lhe high power ol
Mirhellet weoponry, this move is rorely use{ul. Mithelle tcn olso store o (rilkcl by rounterollotking ot

,ffi lhe momenl she blorks on enerny oltork. T0 kigger 0


Deflecl (ritirol, roise your guord ol lhe exorl moment
lhe enemy otlorks. Upon blorking the ottork, pres @
while Michellel gun ls slill ringing from the collision.

==q{-fFmfiq.r,

ffiy Hold O to moke Michelle roise her gun in defense.


Thonkfully, eorh ol her ossouh rifles is exlremely sturdy,
ond she ron use them lo deflerf blows. Some enemy
oilorks ore so powerful thol Mirhelle moy stogger bodly.
When lhis ouurs, releose El ond pres il ogoin lo rein-
stote your defense.

*Fffi,rl # Wilh ot leost one Grenode ovoiloble, pres ond releose

6 to throw o shorl'ronge explosive ond toke oul sev-


etol enemies ul onre. lf you press ond relesse O
qukkly, Mkhelle losses lhe Grenode ond it explodes
ofter o few seeonds. ior on inslonl bong, 'took" the
0renode by presing ond holdlng @ until Mithelle
throwr lhe Grenode. Some enemies ore inlelligenl
enough to dodge 0w0y from Grenodes. By holding the
explosive longer, you virtuolly guoronlee thol nothing
will esrope the blost.
AI(O
Ako is the Tengu assigned by the Oni clan to assist Jacques and Samanosuke in their

quest to defeat the Gennra and their lord, Nobunaga. ln spitc of her
youthful appearance and demeanor, Ako
is actually thousands of 1,ears old. Her vast

knor,vledge of human nature often causes her to inter-

fere in relationships, out oi a sense that she "knot,s best." In

spite of this minor flaw, Ako is a good-natured creature that

bonds instantly with the heroes. Ako acts

as a targetlng marker for the characters. She also grants the

characters certain abilities rvhen she dons her

special vests.

HENRI
BLANC
Henri is Jacques's gifted son. His bond with his father is strong

enough that Henri can "sense" certain things about him,

especially l,hen something is r'vrong. It is possible that he

developed this gift around the time that his mother died in

a terrible car accident, u,hich Ieft Henri lonely and sad for many

years. For this reason, Henri has been having trouble accepting

that his father has fallen in love u,ith Michelle

PHILLIPE
Phillipe is Jacques's best frlend on the force. The nvo graduated from
police training together, and Phillipe stood by Jacques's side during

the lvorst days of his life, just after his nife died. Henri refers to him

affectionately as "Uncle Phillipe," although he is of no relation. Phillipe

is critically wounded during the standoff against the Genma in

downtown Paris.
PAST 5AMANOSUI(E
Not long nfter lircques arrives in.|apan cluring thc vear 1580, he runs into none othcr than the vcr\r sanle

samurili hc satv in Francc during the Genma invasion irr 200.{. This is incleed the ven, snrre Samanosuke ,

ten davs before he is sunrmoned to aid his r-rncle Mitsuhidc against Nobr-Lnaga .1t Honnojj Temple. He looks

exactly as he clid in Onintu-shct: \dtrrlorcl-s, ancl cilrries the sante magic n,ei.rpons. Santanosuke acconrpanies

Iacclucs on man\/ of his ti,rsks. ancl also fiqlrts ancl slay5 1;" Genma. He is everr capirble of striking
Critical Hits occasionilllv

MITSUHtDE AI(ECHI
Nlitsuhide is Samanosuke's uncle. though in history they were aclually
cousins. \Vhiie Sam;rnosuke tvlrs missing for rrinetccn veilrs, I\4itsr-rhide rclr:c

tantl\/ pleclged allegiance to Nobunirqa, rilther than alltlv

his familrr and his clan to be massilcrecl b,v the Genma

Nou,that Samarrosi-Lke has reappcared, still Lrcarinq


thc porverful Oni nreapons, tr{itsuhic'le h:ts turned on
Nobunaqa and prepares to itttack hinr head-on at

Htrnnoji Tenrple. \{itsuhide's betraval of

Nobunaga has l,eakened the Genmr lord in

a surprising wav that \\,as ncver expectcd.

This could bc thc event th.1t tLlms thc

tide and allorvs for thc


HETHACHI
HONDA
de fcat of

Nobunaga

History recorcis that Nlitsuhiclc Akechi Heihachi is birsed on a rcal'life

the m;rn rcsporrsible for the rcrl fapanese hero. Unfortun;rtel1,, 1n 11-',1t

Ollunilgl S deatll. lh l:. 8 lle cJn- situation he is allicd with the Oda

vinced the Hatano clan to sn,ear allc clan. Heihachi is a noble tvrrrior and ir cun-

giance to Nobunaqa. A )/car l.1ter, ning sperr master. Hc challenges thc heroes to

unaga u,hirnsicallv changcd his ducl out of his sense of samurai tradition.

ancl executecl Hatano. Mitsuhide Naturallv, thc Gcnma u,ant him to kill the Oni

forgave this insult. In 1582 he was urarriors. Hou,ever, this goes against Heihachi's

ordered to march his armies west to join strict code. It is onhr a matter of tinte before

the efforts of another Oda vassal. Hashiba Heihachi must dccidc nrhich cause he n,ill

Instead, he turned on clefend.

naga and attacked him at Honnoii

He attempted to name himself shogun,


IUNMARU MORI
Ranmaru is Nobunaga's esteemed page, tell versed in all of Nobunaga's affairs. Ranmaru trains to

a pou,erful samurai and general in his master's army, but this clream is still ycars an,a,v for him.

Although he has had some training, Ranmaru's combat skills are extrenrely lacking. In spite of his linrita-
tions, Ranmaru's ambition knon,s no bounds. His goal is the conquest of the planet by the Genma and his lord,

obunaga. To this end, he is u,illing to forfeit his Iife.

CUILDEN5TERN
mischievous scientist of the Genma clan, Guildenstern

Guildenstern takes pricie in all his rvorks, and he

himself something of a mastermind.

finding and exploitine ancient tcmples and bases of

Oni clan, Guildenstern discovers their secret abiliry

fold the fabric of time. Immcdiately he begins con-


on the Time Folder, er device intended to allorv

Genma to travel to the future, rvhere the Oni cannot

plans to overtake mankind.


HASHtBA HtDLyOsHt
The man previousl,v knou,n as Tokichiro Kinoshita has risen in power to
the ranking of General \\,ithin the Ocla clan, and has changed names

to commemorate the event. Eventually he tvill change names again to

Hideyoshi Toyotomi, as he becomes the man to Lrnify Japan under one

strict shogunate.

Hashiba leads his armies west to fight the N4ori clan that will not

submit to Nobunaga's ti,ill. He expects the armies of Mitsuhide Akechi

to join him shortly, assuring victory. Unfortunately the Akechi clan

has aiready bctrayed and attackcd Nobunaga. If the Genma Lord is

defeated, Hashiba stands to prosper. Has this been his goal all

along?

CATE I(EEPER
This bizarre man is encountered at dead-

end corridors and empty rooms. Hanging upside down

with his insane grin, he will try to lure the Oni heroes
into an otherworldly battle arena in the Dark
Realm, where he

promises that fabulous

treasures lie waiting for

skillful warriors to come and

claim them. But do you dare trust such an

eerie and crazed little creature?


.s'
(:!'

l',lffinLJNAUA C)ilA
Nobunaga Oda is thc conqLlcror rvhosc irrm1, is burning across lapan, consunring all in its path. Ior a pcrlod of 22 t,ears, Nobunlgrt
has defeatcci the rulcrs of thc country, r-rnifying lapan under his dictatorship ;rnrl causing the founclations of lcudal society to crumblc.

On the fields of Okehrzirma, thc l,arlorcl rvas struck dead by a stray arrow. However, Nobunaga macle a pact tvith

thc Gennra King Fortinbras to rcturn from lhe dead as the lcadcr of the Genm;r armies. Nobunaga uias revivccl
r,r,ith Genrra bloocl, rrr-rd the prct u,as to be seaied r.vith the blood of Princess Yuki.

florvever, Samanos ukc Akech i si nglc-ha ncledly clcfeated L-ort i n bras. l'he Gennr ir

u,cre left rvithout a lcadcr. Nobun;rga stcpped into thc rolc as e asilt, as pulling on

ir pilir of boots. He ci.r1-rtured Inabavanra c.lstle ancl rcnamed it Ciifu, establishing

it ils his heildquarters. Hc sct or-rt to destroy the last rcmaindcrs of the Oni clan,

which gave thcir pou,cr to Samirnosuke. Hc ordered the peopie of Yagyu Village

slar-rghtered. Llut his sr,rrift justicc failed to touch the man he souglrt to kill, Iubei

With thc porver of the Oni, Iubei pursued Nobunilga to Ciifu. Thc trvo faceci
off in an apocal,vptic confrontation. tlut with tlrc pourer of the fivc sacrcd Oni orbs

Jubei dcieated Nobunaga.

In rhe nine years sincc hir.lcicat at lLrbci's hands. Nobun;luit \\'as rururrecleJ ltllin
by the m;rchinations of Guildcnstern. Rcbuilding his army, lre storrns thc country-

side l,ith grcater rllthiessness than evcr bcforc. All the formcr Dainrl,o of the lancl

either surrcncler ancl su,car lovalty, or dic by the sri,ord. Thc rvorld is on the brir-rk of

fi-rlling undcr the control of thc cvil Gennr;r.

Nobunagil Oda u,as in fact one of lapan's mighticst militarv leaders. His barbaric

irnd inhunrirn exploits are comparablc to other historical conLlucrors, such as


VIad Tepes Dracula or even Napoleon Bonapartc of ['rance. As strategica]lv bril-

liant as he u,as cruel and brutal, Nobunaqa clemandcd fierce loyalry fronr his sub-

iects and slaughtered all n,ho rvavered, including his ottn family nrembcrs.
unaga is one of the first gencrals to emplolz weather and landscape as strategic

ingrcclicnts in battle. Using untraineci foot solclicrs armed lvith lottg spears rather

than an all-samurai army, Nobunaga was able to doublc his numbers in a short

timc. He is also the first Iapanese u,arlord to arm his soldiers with firearms.
SWOITDsMAN
The most plentiful soldiers of the Genma clan are also the lveakest and the least skillful. Slvordsmen are

easy to defeat, even with normal attacks. They are also very easy to defeat with Critical hits. When
Swordsman is running, blade raised high in the air, attack the moment the Swordsman stops running to

a Critical. When Swordsmen are killed on their feet, they might attempt an additional attack as they fall.

Always try to slay them with a Finishing attack, or back arvay rvhen lhey scream in defeat.

ARCHER
Although

these creatures are

extremely easy to kill with a single

arow or other attack, they are often


perched in high locations over the

battlefield or on a platform just out

of reach. Archers rvait to fire until

the player character is engaged in

AXTMAN banle with other Cenma. Their

arrows. while not very damaging,


Quite a bit tougher than Swordsmen, Axemen are cause the player character to stagger.
Genma that appear in the latter stages of the
This moment of vulnerabiliry allows
game. They require more hits to kill, and
other enemies an opportuniry to
they can perform a greater variety of
score a cheap shot. For this reason,
attacks with the hand axes they carry.
it is important to fake down Archers
The cruelty of Axemen toward unarmed
belore dealing with other enemies.
humans is hard to stomach.
so that you don't have to worry

about staggering from anow hits.


3-EyE5
Thcse quick and stcalthy agents are troublesome for a human rvho lilcks their speed. 3-Eyes slide

across long distances to strike with their blade hands. Listen for the sound they make when they grind

their blades toqcther, and raise your guard in preparation to deflect their attack. Use normal sidc-
to-sidc slashing attacks to strike multlple 3-Flyes, and try to control them as a group in order to
t counterattacks

DARI(CROW
Dark Crorvs are nothing morc than enhanced

3-Eyes rvith tri-bladed clau,s for hands. Dark

Crolvs can sustain and inflict greater dam-

age. They have a grcater tendenq/ to leap over nornral attacks,

cvcn upon connection. The best r,vay to deal with Dark Crou,s is to use dis-

abling moves such as a Slash Lift, a Kick, or a Running Attack to knock them
dorvn, then dispatch them with a Finishir-rg attack.

DARI( 5PIDER
These Gcnma clad in black are able to create a double inrage, confusing Ako's targeting. \,\hile fighti
Spider, the best strate!ry is to avoid using special attacks, such as Slash Lift, Rr-rnning Attack, or a

These attacks usually trigger the double-image dcfense mechanism. Instead, merely chase Dark Spidcrs

slash thcnr rvith norrnal attacks until they fall. B,v this point, they should have Iost enough life points that they cannot

rcsist a Finishing move . Another good way to dcal with them is to shoot them with Electric Arrou,s. These arrows hold

them to the spot for an easy kill. Also, facques can deal with these creatures quite effectively using any of his Oni

Bind movcs.
FUCAI(U BATOBONE
Fugaku are heavily armored brutes that swing extremely large, heavy Batobones are large mermen Genma that

clubs. Not especially bright, they tend to club smaller Genma out of the attack in seaside areas or locations near
way, effectively clearing the battlefield for you. Whenever Fugaku are water. Their main attack is claw swipes.
present, stand back for as long as possible, and their club swings Occasionally a Batobone works itself into a

should kill off most of the other enemies. Multiple Fugaku tend to srviping frenzy, slashing hand over hand,

inflict lots of damage to each other if you simply slide away one claw after another. When this begins,

. and watch. Wlren dealing with these monsters one on one, there really is nothing to do except hide
you must smash away their red armor before you can behind your guard. Otherwise, try to knock
inflict any really damage. Use Charged Anacks or Magic Batobones to the ground with hard attacks,

Anacks to eliminate a Fugaku's armor. Losing the armor such as Running Attacks or Slash Lifts.

tends to cause the creature to faint momentarily. During Their constitution is strong enough that
this time, attempt a Finishing attack or shoot it with you may have to attack them several times
arrows to finish it off. Because of their heavy armor before successfully killing them with a

and large size, |acques can use only Oni Bind Finishing attack.
Throw attacks that are charged to
level 2 or hlgher against

Fugaku.

BATOCHALI(A
are smaller siblings of Batobones that tend to hover on the out-

of battle. These smaller creatures fire a water projectile with virtually no

this can be blocked. Batochaika fulfill the same purpose as Archers; Their
weak so is their stamina, but they fire projectiles with the intention of knocking the player char-

take them out with a few normal attacks before dealing

other foes in the area. dealing with small schools of these animals.
DARI(PUPPET

from their sword. This projectile can be deflected as usual. However, if you successfully strike the magic missile

at.iust the right moment, it bounces back at the Dark Puppet and inflicts a tremendous amount of damage!

FOBOI{A
Similar to Dark Puppets, these
modern day Western armors have also

fallen under the spell of the Genma. NERO


At close range, they engage with
These special
sword attacks, and they are quick to
they are
defend themselves from normal strokes.
can raise these Nerofoboias are vlrtu-
Use Charged Attacks or Magic Attacks to
aily unstoppable. permanently is to strike a
deal with them efficiently. Like the Dark
on Guildenstern at the moment he attempts to resurect the armor.
Puppet, these monsters fling a magic pro-
the evil scientist tends to float higher in the air while.resurrecting
jectile that you can deflect back to inflict
this means you must slrike a Critical hit with an arrow. Otherwise, they
tremendous damage to the enemy.
similarly to Foboras, and can be destroyed bv the same methods.
i''
' : t"::l:l''

,::ritiriliilril:]ii:i]l'.,' .
ZMOH c{l IMARO
Zmoh are sufernatural beasts that Guildenstern created b1, combining sever- Gajimaro are small demons that pretend to be childrcn or

al animals from nalural habitats. These enormous creatures display dolls, in the hopes of luring inrrocent humans to thcir

their po['er b1i runnine at the Player chalacter, leaping and then deaths. Gajimaro love itcnrs and keepsakes, and they

tackling them to the qround. Once the Zmoh knocks down a play- take up residence in trcasure boxes. \\&en the lid is

er, they can strike repeatedly to the point u,here the character can- opened, the Gajinraro lcaps out and attempts to flee

not get up. It is important to roll left or right as soon as a Zmoh $rith the box's contcnts. If they are not destrovcd

tackles your character, or you may suffer several cheap shots. Their \\,ithin a ferv seconds, they disappear and the

strength is nratched by their high treasure disappears n,ith them. These crea-

stamina, so use the Charged Attacks tures are so tiny and sNift that it is impossi-

of powerful weapons such as the ble to hit them with any

Chigo and Hyosai to defeat more than one attack at

quickly as possi- a time. Because of their

Magic Attacks magical nature, Ako cannot lock on to them.

affect rvider areas to You must chase after Gajimaros and attempt

take dourn several to hit them r,vhenever your character is facing

Zmolr at once. them.

CKIZMOH
This variation of the Zmoh is encountered mair-rly in the

snorvbound regions of Lake Bil,a. Griznroh are identical to

Zmohs in every aspect, and the1, should be handled u,ith

the Chigo and Hyosai, just the same.


ZORM
Like four-armed versiorrs of Srvordsmen, the Genma appear only

in present-day Paris. Their additional appendages providc them with


extrir support, making them more resistant to Kick attacks. Usc Slash

Lift or Running Attacks to knock them off their feet, and then adminis-

ter a Finishing attack. Their strength and stamina are equal to a

Srvordsman.

CILZOI\M
Thcse enhanccd versions of Zorms havt' firster reflexcs

for deflecting blorvs, and higher

strength and stamina. Weaken

them nrith a feu, normal

attacks, then

them to

the ground rvith

a Slash Lift or Running attack.

thcm off while you can.

BAB
Babian are btrsically female versions of Gaiimaro. Although they appear

unarmed, they hide lethal blades under their skirts. They attack by spinning

through the air. Ako cannot lock onto thr:se creatures, so dcfeating them is a
matter of chasing them into a corner and striking until they drop the trcasure

they have stolen.


ZACAT
Appearing only in present-day France, these four-armed blade masters pursue

the player character, using slide and slash attacks similar to the 3-Eyes foes of

the past. Occasionally Zagats begin spinning like a ballerina, slashing on


every turn. During this fast movement they can change course to

follorv the player character, so slide out of the

guard lvhenever this attack begins. Zagats are

effective at dodging attacks, so use Charged Anacks or Slash Lift

to knock them off their feet for an easy finish.

ZABIET
Virtually identical to Zagat enemies, Zabiets have higher stamina and
strength. Their reflexes are sharper, and they block most normal attacks

with ease. Use Charged Attacks or Slash Lift attacks to knock them off
their feet, and then finish them off quickly while they are on the ground.
DOtTDO
Dordos arc pou,erful and cunning Genma swordsnren personallv traincd

by Cargant. Thcy attack \\,ith a massive, spinr-ring drill blade. Thcir


attacks are devastating, even rvhen blocked. Reaffirm your guard

aftcr deflccting each of a Dordo's attacks, because ils next

is already on the \\,ay. If struck by a Dordo, your character rvill

spin violently before lilr-rding on the ground. Press [Square] at the

t you land on thc ground to gct up instantly. Otherr.r,isc, the

Dordo rvill continue bashing you \\,ith its \\,eapon, as you lie helpless on

the ground. If you miss the instant rise opportuniry, try to roll left or right

before another hit lands. Dordos can also reach out and scize the

pla,ver character by the neck. When choked, press

the movement controls and the face buttons rap-

idlv to kick free of this hold. Magic Attacks are the

best way to deal with Dordos, both individuall,v

and in groups.

DOTTDIO
Dordios are identical to Dordos in stamina, but their srrengrh is much higher

Dordios attack more ferociously and more often. They can perform air

magic attacks sinrilar to Samanosuke's Kuga weapon. Holever, their air

blades move more slon,ly, allolring time to sidestep out of the spell's

path. Dordios stop at nothing to knock your character to the

ground so that thcy can administer several additional hits before you can get back up. Use

Magic Attacks to defeat Dordios before they force you to use several recovery items.
ZOLWOItM
Zolrvorms are slow moving, gelatinous Genma appearing mainly in the

Sewers below Paris. Their sole attack begins rvhen the creature's

upper portion rears backward, allowing you plenry of

time to sidestep or back arvay.


Normal attacks are insufficient against

Zolworms. As your blade strikes their substance,

your attack becomes sluggish while passing

through their mass. Also, if you defeat a Zolworm


with normal attacks there is a higher chance it
will break into several smaller Gera. Use
Charged Attacks to defeat a Zolworm, back-

ing arvay benveen each strike to

recharge.

crrut
Gera are tiny portions of Zolworms, appearing most frequently after a

Zolworm breaks into smaller pieces. Gera attack mainly by leaping off the
ground and attaching themselves to the player character. They inflict no
additional damage after the first sting of landing. However, if you anempt

to aim while a Gera is attached, your character only spins around in con-

fusion. The best method to deal with Gera is to crush them underfoot by
running over them.

CACHA
Gacha are brutal and sadistic monsters that enjoy crushing humans with

massive ball chains. Though the creature itself is slorv-moving, it is difficult

to avoid its swinging ball due to its extremely wide range. The best method to

deal with Gacha is to slide behind them and deliver Charged Attacks to their

flank, before they notice the player character if possible. Use magic when

dealing with multiple Gachas. Jacques' Oni Bind attacks are extremely useful

for preventing Gachas from swinging their weapons. However, Jacques can-

not lhrow a Gacha until the Oni Gauntlet reaches max level and becomes

capable of charging a weapon to level 3.


DONCACHA
Like Gachas, Dongachas employ devastating attacks n,ith huge ball chains. Dongachas are

also higher in stamina ;rnd strength than Gachas. The m:rin difference betu,cen the nvo

sPecies is the Inassive l-rorn protn-rding frorn a Dongacha's forehead. With this additional
weapon, Dongachas love to charge like angry bulls across long areas. Because

Dongachas can change course mid-charge, sidestepping left or right is not sufficient to

dodge the path of destruction. When a Dongacha charges, break off all attack or defense and

rLln to thc approacl-ring crcature's Ieft or right.

BHAZA
These flying Genma are more annoying than worrisome. Their

atlacks are fairly weak, and their stamina is lor.v enough that

u
cyA[(AN
Floating at various hcights off the ground, these soul stealers are black spherical creatures composed of multiple cursed

spirits. They seek to ingest freed demon souls before an Oni warrior can claim them. Gyaran srvoop lou, to the

ground, attempting to fasten onto your character's arm to drain all of the blue color from your magic power

gauge.

facques can take out Gvarans quite easily with vertical slash attacks, and Samanosuke deals with them best
by firing arrows from his bow. However, an incredible soul bonus stands to be gained by allowing a

Gyaran to consume as many souls as it wants for a short period of time. Slay all the other

Genma in the area, and allow the Gyaran to collect their souls. Then destroy the floating orb

and absorb all the souls it releases in one draw for a very healthy bonus. The only catch is
a Gyaran may begin to spin and shrink. When this happens, the soul stealer disappears

all of the souls it possesses. If you allow soul stealers to "hold" those spirits for the time

being, you're gambling with your combat winnings.

BAZU
Bazu are repulsive, beastly creatures that

materialize as you cross their terri-

tory. They are simple to defeat

DO AZU one-on-one, but they usually

appear in pairs or trios. If enough


Dorabazu are identical to Bazu, except with higher strength and stamina.
distance lies between the Bazu and
They are also more skillful with their rolling attacks. When Dorabazu curl up
your character, it curls into a ball and rolls
and roll at the player character, they can strike up to three times. Even ifyou
across the area, repeatedly damaging
change positions, they can roll toward you again. The best method to deal
your character with the hard and
with Dorabazu is to spot them early and take them out before they can start
pointy spikes on its back. Be conscientious of Bazus that
rolling back and forth. Knock them to the ground with Slash Lifts or Kicks,
materialize behind youImd]they may begin rolling immediately.
and then quickly administer a Finishing attack.
ttlli! ,
BET(A
Bera are Genma plants that tend to gron, in small alcoves. They purposely

block passages to prevent entry into important areas. Bera can be s\\,iftly clis-
patched with normal attacks,

but only with an Oni weapon

obtained from an Oni

shrine.

Samanosuke's

Normal Sword and Jacques's

Oni Whip have no effect on

these creatures. Avoid

standing to close to

Bera, or they lvill

snap outward and

out)A whip you.

Ouijas are spell-casting Genma that float benl,een nlro and six feet off the
ground. The1, attack',vith spells that appear as glowing circles surrounding

the player character. If the player does not escape from the glorving circle, it
constricts and binds or causes damage. Ouijas cast two types of spells, but

each Ouija casts only one type of magic. Blue Ouija spells bind and hold rhe

player character. V\rhen trapped, other Genma get an extra chance to attack.

If you are caught in a blue magic binding, move the movement controls and

press the face buttons on the controller to break free. A blue magic binding

breaks up into blue souls, which can be absorbed to replenish the player's

magic power. A red magic circle simply causes damage to the player charac-

ter, and causes him or her to stagger. Ouiias are hard to knock to gound

level, so attack by shooting them rvith arrows or vertical slashes. Try to elimi-

nate Ouijas before other enemies, so that the spell casters cannot help rheir

Genma brethrcn hack you apart.

NUI(AUBI5
Nurabis are massive plants grown by the Genma to prevent access to

important areas. They attack by thrusting their roors up through the soil, using these to
at victims. The plant's flower blossom emits poisonous spores that inflict significant damage

Nurabis are not particularly strong plants, but their stamina is such that they can attack many dozens
player character is attempting to destroy them. For this reason, use Magic Attacks and arrows against Nurabis to destroy them more efficiently.
This chapter is designed to help you understand the basic functions of the Left Stick is easier. Horvever, triggering certain combat moves is easier

Onimusha 3: Demon Siege, such as using the menus and interacting with the with the D-pad. We recommend moving back and forth berween the Left
game environment. Stick and the D-pad, depending on the situation.

BA5 IC CONTROLS PAUSE

fot MOVEMENf and


Press SELECT during the game to bring up the Pause menu. The three options

on this menu allow you to resume play, exit to the main menu, or configure

game options. Game time accumu-

lates and becomes a factor in the

MovEtJltltT overall ranking alvarded for the

game. If you need to stop playing for


Move the player character using the
a few minutes, enter the Pause
Left Stick or the D-pad. When
menu before leaving your console.
using the Left Stick, the character

moves relative to the onscreen

direction. For example, if you rvant


Samanosuke to move right, hold
Sub Screen/Skip Event
the Left Stick to the right and he The Sub Screen displays the character's equipment, consumable items, key
Sl$ Evr.il
moves in that direction. If the cam- items, files and maps, and allor,vs you to change weaPons or use recovery

era angle changes, Samanosuke aids and power ups. Open the sub screen any time during game play by

continues moving in the same pressing START, except for times lvhen the character is attacking, defending,

direction until the Left Stick is taking damage, or lying on the

moved again. When the Directional ground. Press START again to exit

Pad is used for movement, the Up the sub screen. During in-game

button ahvays moves the character scenes and events, press START to

forward, the Down button causes skip the dialog. Scenes cannot be

the character to slide back, and the Left and Right controls guide the ctLarac- skipped until they have been

ter to turn slowly from side to side. While moving across large areas, using viewed at least once.

cHECK/DECTDE ATTACK ABSORB SOUI USE MAGIC/CANCEI


Pres E lo seorrh the environmenl, speok with Pres (D to perform the chororlert bosk ottork When Genmo enemies ore defeoled, souh oppeor. Pres (5 lo exerule o mogk ofiock when lhe rhor-

NP( chorocters, open doors, ond ronfirm rhokes. ociion ogoind fie neoresl enemy chorocler When Pres ond hold @ to obsorb enemy souls. oder is equipped wifi on 0ni weopon. The chorocler

Ihe buttont use rhonges depending on fie rhoroc presed in rombinolion with O or the movemenl mu$ hove mogk power remoining in fie power

lert locolion ond lhe runenl cittumslomes. ronrok, fie chorocler performs olher ottotks. gouge lo perform o mogic ofiork. While viewing

menus, mops, or dorumenls, pres @ to quit ond

relurn lo lhe previous stteen.

DRAW WEAPoN /CHARGt,lfrrEAPoN I80'TURN


}lold O to roise fie chororlert weopon in preporulion for on ohtk. Holding O ollows the thororler lo "lotk Press E lo moke fie chorocler spin oround rompletely ond foce lhe opposile diredion. Thh is useful in siluo-

on" lo on enemy or o torget obiect. When Ako oppeors o short lime iilo fie gome, she ocls os o lo*-on morker lions where lhere is on urgent need lo estope from enemies or lrops. Ihis tommond is mosl prodkcl when lhe

ond llies over the heod of fie lorgeted enemy. Move the Right Anolog Stick while holding O to switch lo&ed ployer is more comfortoble using the D-pod lo move. lf you ore using the left Stkk to move, lhere h little need

lorgels. To chorge o weopon for exlro oilotk power hold the trl button very lightly. lor lhis oction.
SCREEN LAyOUT BAsLC EXPLOT(ATION
TECHNIQUES
Thoroughly searching and exploring
an area is all part of the Onimusha

3 experience. By examining the


l. Oni Orb; Color indicates weapon equipped.
environment, you'll find all the
2. Purple Orbs: Collect five to enable Onimusha mode. helpful items you need, plus docu-
3. Power Meter: indicates the amount of life remaining. Begins to flash ments and messages lvith important
red when reduced to 25olo or less. Extend the length and max amount clues about where to search next.

of life by using Pou,er Jervels.


Onimusha 3 is also a very expan-
4. Magic Power Meter: Indicates the amount of magic power remain-
sive game, requiring nrell over lO
ing in the currently equipped weapon. Begins to flash rvhen reduced
hours to play for the first time. If
to 25o/o or less. Extend the length and max amount of magic power by
you spcnd your time searching
using Oni Iewels.
every nook and cranny, that
.5. Red Soul Bar: The amount of red souls accumulatcd. When multiple
amount of time r,vill most likely
lines accumulate, the number to the right indicates the number of full
double. You must narrorv down
lines in addition to the one currently displayed.
your areas of search. Look for books, maps, scrolls, and other objects that
6. Red Soul Bonus: After absorbing a quantity of souls, a bonus stand out slightly from their surroundings. N4ost items are contained in vari-
amount is arvarded. The number is displayed momentarily over the ous types of item boxes, and those are described further below. Also, it is
red soul bar.
r,vorth your time to speak to people while visiting towns.

7. Arrows (Samanosuke only) or Grenades (Michelle only): \Vhen


Samanosuke is the player character, the number's color indicates the SPEAKING TO
type of arrorvs equipped, and the amount of that type remaining. When visiting a flourishing h uman
\Vhen Michelle is the player character, indicates the amount of settlement such as Sakai, you may
Grenades remaining. speak to people walking the streels

simply by ivalking up to them and


pressing E. Conversations lvith
MAP VIEW GUARD NPCs advance when E is pressed
Pres ond hold lD for roughly one second to view Hold O to delleo enemy ofiocks. Any enemy repeatedly.

lhe mop of lhe sunounding oreo. Ihe rhoroder ron oilock ton be defleded. However, dellecting ceroin

view fie cunenl oreo, os well os oreos previoudy enemy oflo(ks rouses lhe chorocler lo slogger ITETUI BOXES
visited. lf o mop of fie 0re0 is obtoined, then oll bodly, during which time the enemy moy otlempt o Items are usuallv
oreos of fie stoge ron be viewed, even before you second oflock. Releose lll ond press il ogoin lo or containers of
visit lhem. reoffirm lhe choroclert guord. red item boxes

well as partially h
(HANGE r0(K-0N/0N rrl,tusHA MoDE obstructions. (Jn

While holding trl ond locked onlo o fog move the Right Anolog Slick in vorious directions to swikh torgets. When not contained in boxes at all, but are

five purple orbs ore slored in fie $otus bor, pres down on the Right sfick unfil il diils t0 enter 0nimusho mode. displayed as obiects in the scenery.

Very quickly, you must learn to rec-

ognize helpful scrolls and books.


Very rarely, an item will not be con- the correct order to remove a lock

tained in a box or be plainly visible, from a door. Whatever the situation

but will be lying on the floor or on a may be, solutions to these riddles

table or shelf. Usually the item will are contained in special sections

glitter to indicate that you should within the Walkthrough.

search that area.

xEs GENMA SEATS


In some areas, the Genma have sealed important items inside rooms by
using magic locks. These seals can be removed by examining the door with

power-ups, such as Power Jewels the proper Oni weapon equipped. The color of the seal indicates the weapon

' and Oni Jewels to extend the length to use. Change the character's equipment until the Oni Orb in the status bar

of the characters' gauges. They may in the upper left corner of the screen matches the color of the seals on the

also contain Wood Charms or portal. The number of seals on the door indicates the required level of the

Statue Charms that prevent the weapon. For example, if you

character from dying. encounter a door with two light

green seals (such as the one at the


To obtain the item inside the Puzzle Zoo), then you must enhance the
Tleasure Box, you must solve a tile Kuga weapon to level 2, and then
puzzle on the latch. To slide a tile, examine the door with the Lv2

,,, talaat one that is next to a vacant Kuga equipped to break the seals.

fi, ' space and press E to slide it over.


The goal is to create a glowing line
BOOKS AND PICTURES
lt from the dot on the left to the dot or With careful searching, you will find helpful document objects, such as books

on the dght. Each Puzzle Treasure Box allows for only a certain number and scrolls, lying on shelves and benches. Sometimes these files are displayed

in which to align the tiles properly, ot the pvzzle is failed. for immediate reading, but other times the file goes directly into the charac-

ter's inventory. To view them, you must enter the Sub Screen and select the
Treasure Boxes contain power-ups and extra weapons and appropriate file. The titles of previously read files are white, and new unread
these is not necessary to complete the game. If attempting to files are yellow. Books and scrolls
solve a puzzle on your own is taking far too long, it's better to leave it alone often contain important clues on
until a replay. However, solving all the Puzzle Treasure Boxes during the where to search and explore next,
game unlocks an additional puzzle mini-game. Solutions ior Puzzle Treasure as well as interesting background
Boxes encountered during the game are contained in this guide's information on the war between the
Walkthrough chapter. Solutions for the mini-game puzzles are contained in demons and the Oni clan.
the Genma puzzle Space chapter,
, lrr
KEY ITEMS
OTHER PUZZTES Continuing from the cunent stage

The game also includes tricky puzzles into new territory usually involves

ronmenl. For instance, at finding some means to overcome

that requires him to slide over tiles in a an obstacle that the Genma have

ize and press a series of PlayStation 2 controller them in set iR your path. Most often the

obstacle is some kind of locked


door. You must search the area for what is called a "kev item" in ordcr to Playing the game once is not enough. In higher difficulty levels, additional
unlock this obstacle and movc on. recovcry items become available. Additionally, Ultra Med items are only

available when a new gamc is startecl with Ultimate Mode enabled, as


Wrhen found, kcy items arc kept in
described in the Secrets chapter.
the "lte m" section of the Sub

Screen, where they are also

described briefly if you highlight

them. Once you possess a key item,

return to the door or obstacle and Herh Reslores o snoll Solve: Sone lunction os Restorcs o neili-
onounl ol hedlth, Herb in the present-doy un onounl ol heohh,
open the Sub Screen. Highlight the tine period.
key item that you suspcct will work, and press E to use it. If rhe key item
fits into whatcver you are facing, then the obstacle is removcd.

KiI: Sone Seuet Med: Reslores


os Medicine in the present- nost ol the chorucler's heolth and oll nogic.
doy tine periotl. heolth.
RE(OVERY ITEIiJIS
Items that refill the power gauge or the magic power gauge are also stored in ..3.
the Item menu. To use a recovery item, enter the Item menu, selcct the i'l
appropriate aid, and press E to use it. You cannot entcr the Sub Screen if Oni ted Lvl: Restores a o Oni Reslores
you are suffering hits, or if you get knocked flat on the ground. The best way snoll amount ol mogic medium ol nngit qudntities ol mogk power
power lor oll weopons. power lor oll weoPons. lor oll weopons.
to use health items is to place somc

distance berween you and your

encmies prior to opening the Sub

Screen. If you return to the game


AREA MAPS ,i,,

Upon entcring a new area, you can view an overhead outline of your sur-
after using a recovery aid just in
roundings by pressing Down and hqldlng lB for more than one second. On
time to take another hit, then you
this outline, the character's position
are not using health aids wisely.
is displaycd in the form of a small

Recovery items are plentiful if you know where to look. However, the game is arrow. Refer to the map often to be '

extremely long. Try not to use recovery items every time you suffer a few hits. certain that you have not missed a

Your restorative items must be conserved for major battles with boss mon- side conidor or a portion of the cur-

sters, when yellow souls and other means of recovering your health aren't as rent area before moving on to the

readily available. next.

The power gauge's length indicates One of the first few item boxes in usually contains a map of the

the cunent characters total amount region. With this you can view areas that you have

of life, and the yellow section indi- not yet where to explore next. Also, obtaining

cates the amount of lifc remaining.

Using Power lewel items can extend


the power gauge's length, and there-

fore increases the number of attacks

the player character can suffer before dying. As the meter grows, lesscr health

items such as Herbs restore a reduced percentage of the ycllow meter.


PROTECTIVE MIRROI{s SI- MACIC FOUNTAINS
The characters encounter Protective Minors throughout the game. At these marked on the maps in game as

locations, you can save your current location and inventory to a memory card, well as on the maps in this guide-

or use the red souls absorbed from defeated enemies to enhance yourweapons' book. If you are in the vicinity of a
powers. The Training menu is also Magic Fountain, fecl free to use

available. wherein you may improve magic attacks and consume magic

your combat skills by mastering spe- power more liberally, because a

cial techniques. Examine a refill station isn't far away.


Protective Minor with E and choose

from the available options.

The "Enhance" option allows you to improve weapons, armor, and the Oni
50UL5
Gauntlet when the character has amassed enough red souls. Equipment Whenever a character possesses an
upgrades aren't possible until you have acquired 5ooo or more souls, so dont Oni Gauntlet or a Soul Bracelet, he
worry about enhancement until at least five lines are collected in the red meter or she becomes able to see the
at the bottom of the status bar. When enough souls are injected into one of the brightly glowing souls Genma ene-
Oni weapons, it will grow in size, porver, and magic ability. You'll be aching to mies leave behind whcn de feated in
improve your armaments during the first half of the game, and defeating the battle. These items allow the char-
demons in the second half absolutely acter to absorb the souls. Souls

requires the use of advanced have a variery of purposes, depend-


weapons. Check the Weapons and ing upon their color.
Armor chapter to determine the
sour TYPts
amount of souls required to raise
Ydlolr5d,lt
' l:l*iifflt& r,,,.,:1-11;

each equipment piece.

Red Souh th ro mhmre eryftNnnr.


Using the "Train" option exits to the
ii;7. ..1;J-,
-"t9t
.-1;1;1rO,.,t
r .va\
Purple Souh ktff'0rfunsh'rr&.
Training menu. In training, you can
rL." ,",-;,, -
undertake special missions where the lr,h h,,rr" ', YEttOW AND BIUE SOUI.S
objective is to master an attack
Absorbing yellow and blue souls
action. Sometimes, enemies appear-
during battle is the best way to keep
ing in the training session can be
your character healthy and at full
affected only by one specific anack
power. Quickly absorb these ener-
move. At the start of the game, three training sessions are already available. By
gies when they're released in battle
finding training scrolls located throughout the game stages, more training ses-
to conservc health itcms for impor-
sions become unlocked. Training sessions occur in three difficulry seftingsi,
tant boss battles late in the game.
Beginner, Intermediate, and Advanced- each training session

three levels to win valuable exrra items.


PURPTE SOUTS
even Ako's Purple Vest. Completing all
Purple souls appear in respect to your
unlocks an additional training mini-game.
excellence in battle. AIter inflicflng a

Magic Fountains are few and far benveen in the game. At these rare locations, major amount of damage to a single

blue energy emanates freely from a holy wellspring, and your character can foe with one attack, a purple soul

refill his Magic power gauge by absorbing from this fount. ,&tiSe locations are appears. When absorbed, each of
these souls fills one of thc circles rlround the outcr left Portion of thc st.ttLls Lritr.
SOUI. BRACETET
Whcn vou'r,c collectcd five pr,rrple orbs, "Oniiuushrr" mode becorres availablc.
Miche lle cir-r irlso absorb all tvpes of souls. Lrut onl,v \vith thc help of ;r Soul
To cntcr Oninrusha nrodc, prcss clou,n on the ltight Anrlog Stick until it clicks
Bracelct. One of thcsc is usualh, locrrtecl in ll trcirsurc box ncrtr N,lichclle's
(R3). ln Onimr-rshrl nrodc, the hero tentporarlly bcconres a super-being, invulncra-
starting positlon. \,hencvcr she takes oYCr thc arclventurc. Wlrcn lhc nrain
blc to damagc. ;\ll attacks inflict grcater danragc, ancl thc chrrractcr grins an acldi-
control of the game shifts back to Sarranosuke, Michellc usr-rally clrops thc
tion.ll mxgic iltt:1ck. f)nin]usha mocle l;rsts r-rntil thc purple birr in the st.ltus n.tcter
Sor-rl Bracclct on thc groLlnd near
is exhausted, at t,hich point thc chirracter rcturns to norrnal rrrodc.
Iler departure point. Obtdin the Soul

RED SOUTS Bracelet rrncl examinc it in thc mcnu

to vic\\/ the numbcr of souls con-


Rcd souls are clisplayecl in t\\,o \\,ays: The "total" numbcr of rcd souls collcctell

ancl thc "current" number. Thc currcnt rruntbcr crrn be vicl,eci in the third mcte r
tirincd \:vithin. Prcss E to ;1dcl thc

souls tr{iclrellc collectcd irr thc Sor.rl


of the statLrs birr in rhe uppcr left corner of IIre screen. As you irbsorb rcd souls.
llracclel to Sarranosukc's total.
thc bottom linc fills N,ith recl. Tlre numbcr to the right inclicatcs hor,r, manv full

lines o[ reci souls rrr.r-r havc collected,


BoNUS SoUrS
in acldition to thc hnc currently rlis-
Bonus amounts of red souls are acldecl to thc cLlrrcltt numlrer tvhen manv
p)aved. As you inject souls into vour
reci souls arc injectcd at onc tin1e. Becrusc absorbing souls u,hile activc
\\rerpons to cnhance thcni, this line
demons are ncarby is not safe, kill every enemy in the xrca irnd then absorb
is dcpleted. The total nurrrber of souls
all their sor,rls at orrce for the Lrltimate bonus. By injccting mrrny souls ert
col['ctcrl is;r facttrr irr dctcrrrrininS
oncc, cnhancillg \vcripons and nrmor become s tnuch easier. Notc that soul
your ovcrilll ganre ranking.
borruscs in the Dark Rerlm rrenirs are grcatly rccluccd comparecl to soul

bonuses in normal arcas of the gamc.

I +0 t +0 2l 160 .
2l 65 :: .

q
l0 2 0 22 r70 22 70

J l5 3
r0' 23 I80 23 80

4 4
,0 24 I90 24 90

5 n
5 25 ,.200 25 I00
0 6 0 26 220 16 lr0
7 I 0 27 240 2t 120 :

I I 0 18 ?60 28 130

I I 0 ?80 29 t40

l0 l0 +10 300 , 30 ' 150

II lt It 31 t60
340

2 i ., m 380 3? t70
J 25
fq 33 , tso
30 4q0 i
34 ' l9o
35 500 200

lt0 40
. 600 ', 250 '
' izo 45 700 300.

r30 50
':
350,' ' :

. 140 55

ri0 60 1000
'500 ' ' :i
Welcome to "Samurai Training." This chapter discusses the combat system
CIRqJNG FOES
in the game, as lvell as the strategies you must adopt to thwart Nobunaga's
While holding O, shift the movement controls left or right to circle the
evil plans. Try to play the game on your own for a while before plunging into
locked target. Normally Samanosuke or Jacques circles the enemy very
this chapter, so that you can gain a better understanding of what is being
slolly. Horvever, if you quickly double-tap the D-pad or yank the Left Stick
described. If you find the game to be pretty challenging, all the wisdom
in a direction, the character slides several feet in a circle. Practice and per-
required can be found herein. Once you've implemented these techniques
fect your sliding moves so that you
into your strategy, you will clear area after area without taking a hit!
can step away from attacks, rather

than using your guard to defend


BTOCKING ATTACKS
' Before learning any sort of combat
yourself. This way. you remain

capable of striking any time, from


moves, all samurai are thoroughly
any side.
" schooled in the art of defense.

Defending against attack is always

more important than risking your


KIffING
health to damage enemies. Keep your left forefinger positioned over O at all Press the D-pad Dolvn and (] simultaneously to perform a kick. While this

times. You'll be surprised at iust how fast characters can raise defenses to is hardly a killing stroke, the kick is extremely effective at knocking down

block an attack. However, keep in mind that boss enemies and demons that enemies. If the enemy strikes a wall during the attack, it suffers twice the

are taller than humanoid size usually have a few attacks that cancel guard. amount of damage. While an enemy is down, render a finishing move to the
prone demon or deal with other
Reaffirm your defense by releasing O and pressing it again.
hostile elements in the vicinity. Use

AUIO.FACT WITH BTOCKING kick attacks to give your character

'Whether an enemy attacks you from the front, the side or the rear, characters somc room to maneuver, Genma

rush in when your sword is swing-


deflect attacks from any direction when lll is pressed. While you're slashing at
ing, but rvhen the feet start flying,
one monster, if another moves in to
' attack from behind then stop fighting watch them scatter!

:' and hold O. Not only will you deflect


:

the:attack and cause the enemy to FINISHING TUIOVTS EXPTAINED


resl ba{kward a steP, your character
As mentioned previously, all characters perform some variation of finishing
also faces the new attacker-
move. This attack inflicts twice the damage of any other. \Vhen an enemy
counter strikel
has been knocked to the ground, it will lie still for several moments in a

"fainting" position. Stand direcdy over the prone enemy and remain perfectly
AIMING
still for a split second. Press (D, and your character plunges a weapon
When (D is pressed, characters through the enemy's heart. The easiest way to set up an enemy for a finish-
automatically target and attack the ing move (i.e., knock them flat on the ground) is to perform a kick attack, a
nearest enemy. When the first
slash lift attack, a running attack,
enemy has been killed or knocked
or a charged attack. Finishing
to the ground, continue pressing @
moves vary in style from character
to continue attacking the next closest do not need to conrinue to character, and even from
holding El throughout the battle. O only to perform special weapon to weapon.
moves or to charge the weapon. Ifyou are locked onto an enemy across the
room when other foes are positioned much closer, rotate the Right Stick until

Ako moves over the head of the closer enemy.


Defeating the game's final boss requires most the items found on
RUNNING ATTACKS
the journey. Try not to waste too many restorative items recovedng from
While running toward an enemy for five or more steps, press @ to perform
fights insignificant foes.
a running attack. The character's

forward momentum carrics through


RS
into the attack, and most
iVI
humanoid-sized cncmies are sent
arrows to
flying by the sheer force of colli-
First off, fuchers usually
sion! Improving your weapons' [ev-
themselves in spots that are hard to
els incrcases the power of running
reach with swords or spears.
attacks.
Archers usually stand behind soldiers, supporting their evil comrades with

volleys of arows to suppress your character's efforts. This strategy is attrib-


FIGHTING GROUPS
uted to Nobunaga's historical campaign, so you must learn the deadly effec-
Historically, the samurai were known for their expcrtise in combating multi-
tiveness of Archers before it causes your adventure to end abruptly.
ple enemies simultaneously. This is

why the heroes of Onimusha 3 are Focus on eliminating Archers first. Run past foes armed with swords and
continually forced to enter situa- regular weapons, and attack the and hard. Just be sure to watch
tions where they are outnumbered. Archers carefully, and press lll
To master the game, you must if they shoot. Archers are usually
learn to overcome this constant poorly protected, and they die more
imbalance in enemyto-player ratio. easily. When the Archers are gone,

characters arc safe to engage in


Western combat ideology often promotes a one-on-one approach to fighting.
melee with sword-
You will hardly survive this game with that attitude. You must fight the
ng demons.
entire enemy set at once. Do not focus on killing a single enemy, but rather

in damaging each enemy a little Other times, Archers perch in


until all are weak enough to be dis- and balconies. One way to deal with these situations is to use the wind
patched. Do not use weak slashing magic of the Shippuu, which obliterates enemies up high as well as on
attacks to go after a single foe, Samanosuke' same level. But because this weapon disappears from
while others circle around to attack Samanosuke's inventory shortly into the game, make crafry use of the
you from behind. and arrows. Hold O and press E
just long enough to make
The best strategy is to knock all the enemies to the ground as quickly as
Samanosuke aim at an Archer
possible. \Vhcn most of your foes are lying flat, you have more room to kill
perched high, and quickly release
the one left standing, or to perform finishing moves on downed foes without
E to fire. If you hold
fear of attack from behind. To knock foes on their backs, you must use run-
Samanosuke
ning attacks, slash lift attacks, kicks, and charged attacks. Even if you must
mies on the
knock down the same demons

twice or even three times, finishing facquest vertical to deal


off a demon only occasionally, the manner. The vertical slash attack is performed
important idea is to fight \i/ithout E rather than by using the Attack button.
leaving yourself open to significant defeat Archers extends only to the whip. Some
damage. too high for
2. Eliminate large Genma be fore small enemies, using magic if necessary.
LARGE ENEMIES
For example, a Gacha may seem to be rather stationary and harmless
Larger enemies, such as Gachas and Fugakus, leave the impression that
at first, but if you spend too much time dallying with a batch of
they are slower than other foes, and this is true for the most part. But what
Swordsmen thcn the larger demon will soon approach and makc com-
giants lack in speed, they usually make up for in attack radius and strength.
bat extremely difficult.
When more than one oversized foe is present, use magic attacks to level the
3. Eliminate demons that move really fast and attack frequently before
playing field. If all the magic power of one Oni weapon drains, equip a dif-
large and slow demons. A Fugaku advances on the player character
ferent weapon and continue using magic until the larger foes are destroyed.
more slowly than Dorabazus, which roll across the ground at frightening
Defeat the smaller enemies with normal and charged attacks, and try to
speed. Although you may attempt to run past the Dorabazus, they con-
regain magic power by absorbing blue souls.
tinually pursue you until they have caused damage. Allow the
Dorabazus to come to you, and eliminate them quickly so that you have
room to move whcn the slower Fugaku finally reaches the character.

MAGIC ATTAffS
Samanosuke and Jacques can launch unique magic attacks from their Oni weapons.

Each blade has its own magic power gauge. Magic attacks can be performed as long

as magic energy remains in the meter. When one weapon is depleted, switch to

another weapon with full magic power

and continue performing magic

attacks as needed. Follow this strategy

When your magic is completely out, and no magic recovery items are avail- whenever there are numerous over-

able, the key to defeating larger enemies is to use charged anacks. The higher sized Genma in the room, or against

you can charge your attacks, the better. Enhance the Oni Gauntlet as soon any of the boss enemies.

as possible to increase the charging level of all weapons. Although the Chigo

or Hyosai are the best weapons to Each magic attack consumes so much magic energy that you cannot rely on

use against oversized monster types, them to bail you out of every situation. For instance, in a boss fight you can

even the smaller Tenso swords use up all of your magic by launching attack after attack, until you blow

become powerful enough to topple through all the magic in all your

gargantuan foes when charged weapons. Most boss enemies are

attacks are properly utilized. designed so that you cannot possibly

have enough energy to defeat them


with magic alone. How do you know
PRIORITIZING ENEM!ES when it is wise to use magic energy
When charging into battle against more than one type of enemy, pick one to and when to save it?
attack before all the others. Determining where to start when hacking through
a crowd requires a keen intuitive sense of which enemy poses the greatest Aside from conserving magic power for the next boss encounter, use it when
threat. Also, there are some unwriften, overlapping rules by which to fight: the game places you into a situation that is very bad. After an event or upon

entering a room, powerful enemies instantly surround. By all means, use


l. Slay Archers and other foes that fire projectiles before all other ene- magic power in such cases. If not,
mies. The problem with enemies that "shoot" is that they can hit you the character could sustain a lot of
anpvhere you stand, and this can intsfere while you try to deal with unnecessary damage. Reserving the
closer enemies. Run past the ranks and single out the shooters for magic power stored in the gauges
quick execution. This rule also goes for flying Bhaza demons. Fire for the next boss fight is a good
arrows to slay Bhazas, firing occasionally at ground enemies just to strategy, but it is futile if you never
. keep them from attacking. live to see that fight.
CHARGED ATTACKS
Samanosuke and]acques can increase their regular attack power charging

the attack beforehand. To charge an attack, press and hold O tightly. Each
Oni weapon except for the Raizan, Enryuu, and Shippuu that Samanosuke
owns at the beginning of the game

can be charged up to level 1. Oni

weapons can be charged higher if


you enhance the level of the char-

acter's Oni Gauntlet.

Although charging a weapon to the third level takes only a shorr rime, in the

heat of combat this might be way too long. To successfully charge a weapon, The number of Critical hits scored is part of your overall ranking in the

do whatever you can to clear some room. Back away from enemies as far as game, and it is also the subject of several training sessions. Obviously, this is

possible. If there's no room, knock quite an important aspect of the

all the enemies dorvn with running game that must be mastered. In

attacks or kicks. Or best of all, cir- there is an entire game mode

cle the enemy while gripping O by the onlv wav to cause dam-

sliding left or right repeatedly. This age is with a Critical, so practice


way, you are still in close proximiry hardl

to your foe and can unleash the

charged attack when ready.

ffiITICAI HITS ONIIUIUSHA lUl0DE,,rir,r,


After absorbing five purple souls, press down on the Right Analog Stick until
With the proper timing, the character can inflict a Critical hit on one or mul-
it clicks (D to enter "Onimusha" mode. In this state, the character is invul-
tiple enemies. Like the samurai depicted in classic Kurosawa films such as

Sanjuro andYojimbo, one crucial and well+imed attack is all it takes to win
nerable to attack and strikes enemies with extra-powerful blows. Pressing 6
while in Onimusha mode triggers a powerful area attack, which eliminates '::.
the battle. Attack at the moment that your enemies think they can attack,

and like a true samurai your character will expose their weakness with a
Genma on all sides within a close radius. Onimusha mode lasts only a shOlt .r.

time. Afterward, you must collect five more puiple souls to enable this mode
Critical. A Critical is a unique attack where the entire screen flashes with
again. Purple souls are the largest and the heaviest of souls, and the hardest
light, and the enemy is eliminated with a single stroke. Plus, any foes stand-
to absorb. To draw them into the gauntlet more easily, move to
ing directly left or right of the target
tion. Reserve Onimusha mode for
enemy are also eliminated. Press
times when multiple oversized foes
@ again while the screen is alight,
are attacking from
and the character may perform an
battles against
additional Chain Critical that
strikes another nearby foe.

Triggering Critical hits at will can be a bit frustrating at first. The easiest way

is to raise your guard at the moment the enemy swings. Blocking its attack,

press @ while the sound of swords clashing still rings in the air. This is
another method of performing a Critical, known as the Deflect Critical
5AMANO5 U I(E's EQU IPMENT

I
ii

The

i
:
)

{ easiest
i the
i
a

5H IPPU U
") .*#
,s

!
I
wields
I
i
i
I
are more a
IS I
ln i

\
h
battle-axc of the
Oni clan with the
power
Sama

the Chigo.
the

Sword is capable lcvel


The of the Oni
causes molten lava to attack, rvhereas
thc ground under all that carries
in a short radius
ng Samanosuke, no
Whcn

and
for-

the

The B

,, Temple. The Bisha at

won fitand
attack of the Armor
that kills
Sword is
attack is
Samanosu ke's E UI rnent Levels
TASY NoRthAt HARD DEVTUSH
WEAPON
w2 w3 w2 w3 w2 w3 w2 w3
Tenso 5000 I I 000 5000 I 1000 6000 I 3000 6000 I 3000 i
l(uso 6000 11000 6000 11000 6000 13000 7000 13000
{

(hiso 6000 11000 6000 11000 7000 I3000 7000 13000 I


RedAtmor,' 6000 13000 6000 13000 7000 14000 8000'15000 l
,
OniGountlel 5000 11000 5000 II000 5000 11000 6000 12000 i,l

standard
pierce do
l
t
i

? A

I I
ii

f
I
*"\
.+s"
-s\-
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5,,,,,\ {'-d'-} {" $ f-,:$',% flt {"-} f_; A ff,,.%,,\ &-_ ,fl\}-fl-

given to
thc Oni is an
Iis basic training
s hip. obtains this
Mt.Hiei area
steps on ene after he

Oni Gauntlet, this


can onlv be

weak tool,
Oni Bind

submachinc
I armor-pierc-
in bursts of 20
per two-secsnd release.
O while equipped with series

weapon, facqucs
lightning magi

all foes
in front Jacques.

to swing the rvhip


ions in front of
the sides of Jacques,
with a powcrful lash-
the fourth attack. This
allows
firc magic
on a single foc. At
H oSAt
* This mornlng
Hyosai

'* 1

of

#Tt i!
'&i.. -
I

foes
"-e
I
As I

-.- "ffi1,
_t 1' '. --'
\ **- j

ULTIMATE WHIP

ac uest s E UI ment Levels


WEAPON EASY NORMAL HARD DEVtUSH
w2 tV3 w2 w3 w2 w3 w2 w3
Enio 5000 9000 5000 9000 6000 r0000 6000 rr000
flnji+n ,,:5000 9000 5000 9000 6000 I0000 6000 il000
Hyosui 5000 9000 5000 9000 6000 r0000 6000 r r000
5A(oot 6000 10000 6000 I 0000 6000 I 2000 6000 I 3000
Oni Gounilel 4000 8000 4000 8000 5000 9000 5000 10000
^\
-N"
.\\"
sy'"sY

i.. ,' ' :J'"


:.1,. ir .;{ $: I I ,t.. ,.,,
.r i. : :. ii-.,. !.-. i ' ,. ., lii,il:i

though similar to
Model 90,
submachine gun
more powerful
and fires more bullets dur-
ing its full two-second
burst. Even though this is a

&
(L
. re"

Michcllc's assault shotgun


is a powerful rveapon at
c-lose range, capable of dam-
__*
aging multiple cncmies
simultaneously. Howcvcr, al
d this weapon
fircd
crowds.
slow fire
this

r rifle
grcater accuracv.
The lascr sighting mounted
under the barrel allows for
greater targcting ability.
This weapon causcs the
continuing hold

Hold the button long enough


Grcnade ;rt the ng Gre
thc chanccs pe the
Thror.v Grcnades
damage to
ovcrsized
Effi#
.re
,w,, 'Wi'
*
,X:i::.46 f [--,
,\ko is the sPunkv TcnSLr lrssigncrl by thc Oni to quirlc Siillut.t()sukc illt!l

lactlLres as thcv cross tintc.;\ktr htl,,els ncltr thc plitvcr chtlmctcr;rt al] tirtrcs
ancl lrlstr ilcts irs thc ltrcli-on nrarl<cr.tiirring conrblt. lrrcss El lrntl ,\l<o flics
oYe r thc lockecl on enentr,'s lrcacl.

pews
Ir1 actiitir)n to lhcsc abilitics, r\ko clrn also cneblc sonrc iirntirstic skills rvhcn in the
she is rlrcssecl in co[rrct] r'csls. Thcsc irrc lLtairlc(l in LrcilsLtrc boxcs throuqh

oLit thc !i.1tite. Sonrc of hcr vcsts arc cxtrcmch,casv to fincl. rvhilc trthcrs ltre enemies that are
hidden in clangcrrrus placcs rL.c1:r witlrin tlle Gcnnlr's L)ark lictrhl.

i\ftcr a vcst is for-rncl, it rrust bc 'i.lctilltc(i" bv usinq EcoSIririts. Erch vest


rcrlr,rires ir cert;rin nrrllLrer of l-coSpirits lo itcti\ii1tc. llcoSpiriLs are hicltler-r in

tlcstructiblc obiecls \\,ithin tlrc cnt,ironrlcnt. such its brcakablc barrcls ancl destroys
useful in
tlashcrrns, brrlvn trlrnlis, :rncl c,,'crr Gcrrnrlr sltcks ]ranging frorl ceilinus in

irarri lo spot irreas. Thcrc ltre cxirctlv error.rqh EcoSPirits locatccl in the ear.ne

to xcti\,;1tc all of Ako's Ycsts. Lllri()rtLlir.rtclv, if VrrLl miss a sing)c FicoSpirit

then onc oi r\l<rl's vests .xnnot Lrc itctivittcrl.

Vest is located in :

ind the
item,

Analog

how standing
Ako wears the
useful

Paris.
i
:

.k
in thc 4
E
t:
t
: i!
i

regain
I rii' , 'i:l . ::l

the tower
Mont-

i'

I
I

i)

l hits by
J

the timing of

iI and then
once.
t
i
numbers
:

,i

i
I t

BATT tE 0 F H 0 N NOJ TEMP I.E


addition to his Normal Sword, Samanosuke is

with the Raizan, Enryuu and


his threc magic weapons from

Warlords. The three weapons are at

, and inflict massive damage to foes.

the stairs and make your way to the

of the battling crowd, where nryo Archers Use orows to loke od rte Archers on the
boil, woll.
perched high on the wall. Take down the

by shooting arrows. Chop away at the

in the courryard as quickly as pos-


of the Akechi clansmen survive. If
die, the numerous Gcnma in the
become a little overwhelming for

alone. When the courtyard is clear, hack

wooden barricades and take down the Hock up the Swwdsmen qui*ly, n that
nore Akechi soldiers survive la the contin-
and 3-Eves on the tall stairwav. ued osmuh on the neorby slairs.
T&e hm severol enenies at
hrorlrc(ki

fight for

against a mammoth, ball-swinging

Gacha demon. Assist them by

attacking the monster from behind

with magic spclls. Another Gacha

lil foes, suil as &da, orc M to hleot stands guard at the top of the stairs.
with mrnd ottocrs hess 6 to exeute
nqtc otto*s with ttrr- eWDN wryn. ll Swiftly dispatch this creaturc with
fow wer4ior nns Nl ol rrugic powu, open
magic as well. Don't worry about
the nenu od ry$ o fiflunl rugicweopon
conserving magic power in this

arca, bccause a Magic Fountain is An Herh is luckerl owoy in lhe heosue box hithhn umlq the stahs.

locatcd in the northeast corner of

the yard. With the Genma

destroyed, grab the items in the

area, use the Protectivc Mirror to

record your game data, and then


Fiil rte lfiop ol
Homofi lenple in the rcd enter the temple.
Ireosue hox n rte Ht of the stairs.
Owning lhe nop ollows lou to view ueos
yw hove not visited yel. HoldlD lu two
suuds lo view lhe mop.

Druw t*p lrrls hun tln tto1fi Futtttdnto rcstue lM weryons' nngfu pwa Mue yu ailu th
tmde.llsetlehotulive tlhu to sveyou yogus n onenory wd.
TUNMARU MORI
fJobunaga's chief rctainer cries out before most of his attacks, and you should
have ample time to raise yoor defenses lpress O I and block a[[ of his strikes, even
if you cannot see Ranmaru onscreen. Ranrnaru's defenses are also good, but your
magic attacks wifl inflict danage everif hz is blocking. ]ou can defeat Ranmaru
easily with repeated magic attacks. lf your weapon loses power, switch to another
and continue using magic.

I \
t I
)t

Additional[y, it's extremely easy to inf lict a Critical against Ranrnaru. Ho[d O
and wait for Ranmaru to cry out. As he raises his sword to attacl9 press @ at the
moment hs attempts to strike. Doing so inflicts a Critical blow. Even if you don't
strike a Criticaf Sarnanosuke's cut wi[[ damage Ranrnaru because his guard is
down. Addi tion ally1 y ou can attack wi th a D eflect Cri tica I by blocking
Rannaru's slash and pr.ssi.g (D with the right timing, while Samanosuke's
weapon is stifi ringing from the block. Either way, B,anmaru is exl.remely easy to
defeatlra'th fust a few attacks.
$

STREETS OF PARIS
Somchol,. the
(lcnma have reappcarccl

in rrrodcrn-day Francc. Spcciirl


agcnt Jacques Blanc of thc l)aris

Policc 29th SA comes to the rescLle of

scllrad-milte Phillipe. Llsc maclrirrcgun firc to

clcer llrc slrccts of cncnries.


Holdli to oim ond hohl E to fire o Proceed norlh olong the slreet oml shool
every Zorm.
streom ol bullets with the Model 90.

Srrnrilnosuke travcls thrr)ugh time to moclcrlr cla,v I'rance, trrriviug in tlrc allevrvay

bchincl Iacqucs'positiorl. The time folcl has drainccl thc samurai's Oni (huntlet
of p1)1vg1. rcducing it to Lcvel l. The thrcc nragic r,vcapons are gone, lerving
Srmirntrsukc \\rith only his Norrlal Snord. TIrc Protcctive it'lirror in this locittion

offcrs S;rrnrnosuke ncw optiolls, to cnhance ecluiprrctrt or to train. Thc first

thrcc trainirrg oplions arc ilvailirblc. Bv completing cach tririning scssion at all
Slosh owoy the crole behind lhe Proleclive
thrcc clifficultrr levels. you u,ill acclurirc a bonus reco\/cry/ itcm. You can fincl nrorc lllhror to reveol t
lreosure box conloining o
Solve. lhis modern ilem restores os mwh
infornratitrr.r on training in the L)ni Training chaptcr ncar tlrc back of this gLticlc. lile as on Herb hom the post.
Exit the alleyr,vay and clear the Genma off thc Paris sidewalk, samurai-style. Navigate all the rvay around thc

Descend the stalrs and navigate through the subu,ay station to thc base of Observation Level and clear thc

the Arc de Triomphe. Collect the items situated around the base of the roonr of enemies. There is a puzzle

French monument, and then examinc the flaming braziers at the north end. treasure box in the southwest cor-

The Oni Gauntlet responds to the flames, opening a secret passage. Descend ner of the room. You must complete

into the ancient chamber and take the orb from the statue to obtain the tr sliding-tile puzzle to obtain the

Tenso dual-sword weapons. item secured inside. Be sure to save Deleot lhe enenies in lhe north enl ol the
roon, oml ohsorh their souls while you'rc
your Progress at thc l'}rotcctive
slonling neu the Soal Stotue ot lhe corner.
Mirror before proceeding upstairs to fhe odditionol souls hom lhe stotue will
odd o nice honus lo your totol soul intoke
the rooftop. lollowing the botile.

Shoot anows to kno* the flying Bhozo out Exonine the center of the thrce harning
oI the sky. Finish rten oll with sword fuotiers to lind o seoel sloirwell inlo on
sloshes while they orc hw to the grounl. oncienl shrine.
0pen the neorhy lreosarc hox ,o obroin 20
Nomal Arrows.
Yw nusl solve o shfng-tfu puzzle a ilrc Ihn'l overlook the Bonquet Book on lhe
Unactainab[e ltems lresswe hox in lhe southwesl connr ol ilp bgnd neu tlle norlhwesl cunu ol the
roon to dtah o Powu lewd. Use the Power ilseruotion level. Some fles will open aulo-
tewel to exteml yw ltle neter.lry lln puzzh nntkoily to disphy thefu contents, Others
dt you own, w 6eil tlrc loilowing "Puzzh nusl be opened ond reod in the File nnu.
lreoswe Box' sxlion to view tlrc sohtion

PuzzleTreasure Box:
Arc de Triomph e Observation Level
To open fie teosure box ond obloin fte

Power Jewel rontuined inside, reorr0nge fte

files so ftol o glowing blue line connects the left


INSIDE TARC
poinl lo fie righl poinl. You must complele fie
Emerging from the Tenso shrine, Samanosuke encounters Michelle, another
puzzle in firee moves. Tiles will only move if
Special Agent of the Paris Police. After struggling momentarily rvith the lan-
the odiorent spoce is emply. Follow fie sleps

guage barriel Samanosuke follows the young woman into the Arc and discov-
Slide lhe lirst lile in the lop row. below lo complele fte puzzle.

ers a scene of horrible massacre. Defeat the lithc Zagat enemies and quickly

absorb their souls before the next

scene begins. After Samanosuke

leaves an unconscious Michelle in

the arguable safery outside the Arc,

reenter the monumcnt and battle

more enemies in the spiral stairwell.

The Observation Key glitters on in in lhe hotton row.


Bo* owoy hon enentes md dorye the Slide the lhst tile the ntuhlle rcw. Slide the lhst ,ile Puzzle
Ienso swonls hy hol,fingfJl W.Ihm sfrde the floor at the base of the stairs. conplete.
lwwud ond press@ n onock.fiwged
olto*s nue dunqe, onl they have o
inlficl Take it and unlock the door at the
htgher dnme to topple ot eruny so that you
noy odministu ofnishhry stah. top of the spiral staircase.
-\t,

BI(AIN5TERAI
On the rooftop of the Arc deTiomphe, the evil Cenma sc'ientisr Cuildenstern
escapes Samanosuke's math and [eaves behind a new toy for rhe samurai to play
with. Bra:nstern disp[ays one of its more powerful attacks light away: if
Samanosuke noves too far away from the boss, it wlll sptay the area with
Catling-gun fie.While running across rhe roof to face the monster, block
machinegun attacks by holding llt or by sidestepping rhe line of fire {Hotd El and
move left or right]. Aforward, try ilot to move roo f ar away from Brainstern, or it
wi[[ use this attack again.

After moving within close range to engage the robotic mon stzt, unleash
the power of the Tenso and perform rep eated. magic attacks on the boss.
When you run out of magic power/ use charged attacks. Back away
frrm Brainstern, hotd O f;rmty to charge your duaL sword,s, and then
slide forward to unleash a charged attack. Strike the monsrer/s arms
with charged blows to knock off pan-
els,rcleasir'grcd, and blue souls.
Quickly absorb these souls into the
gaunclet to replenish che magic power
of your weapons. With enough strikes
on the ams/ you wlll destroy them
and knock off the Catling guns. When
enough magic power is replenished,
assault Brainstern's main body with
more magic attacks.

Meanwhile, if Brainstern spreads its arms outward and rises in the air, move
backward ard prepxe to defend yourself. The monsrer spins [ike a rop and flies
after Samanosuke, attempting to bash him to the ground. Avoid remaining diecc-
ly in front of the boss, or it wi[[
extend both arms outward to/'shovell
5amanosuke. Occasional[y7 the mon-
ster begins to fire missiles into the
air.Watch for shadows on the
ground, and move away from them
before they strike the ground and
expLode.
,#'3"

Cenma

t,

tl

Arther
f

ffi
Gorho

THE MAGIC WITDERNESS


Iacques falls through the tinle fold to sixtcenth centun'Japan.

Proceed along the forest path and through a rock underpass

until someone crjcs out and turns lr,tcclttcs itround. Iacques


receives thc Oni Gauntlet, the Oni Whip, and the Onimushir
scroll. A giilrrt brll-stvlnging C;rcha cnr-nl' also appears in thc
area. This particular cnemy is much tveaker irnd lcss aqurcsstre

Ihirn a nornrrll Gacha, alloniing voLr to trlr or,,rout ncl, Oni Deleot the Gocho hy procticing whip-gmh
oltocks. HoldCfr lirnly to chorge lhe weopon,
\\icapon. L)cfert the dernon usirrg thc rvhip. Aftenvarcl, an L)ni
then press ond hold(D lo grob lhe Gocho.
god npPc.rrs and assigns the Tengu sprite named Ako to guide

|acqucs on his relucttrnt qLiest. The Ako scroll, n,hich Iacques


automatici,rllv acquircs, dctails r\ko's abilities. Prrcticc using

the Oni \\Ihip to defeat Clennra as you proccccl thror-ish the

rrext several areas.

Ome lhe beost is entongled in you whip, lop


@ ropidly lo shoot it with locques pittol,
lhe Gocho is too lorge lor locquet lo tfuow.
Prwlice lhrowing enenies by grahhing the Use the rcil.
Swwdsmen emonoting lron the cove- ileo to defe{/t
whip then orouml hy noving the Lelt hddtIl d
Analog SticL when mawryls

lhe OniWhip connol destrcy the Genna weeds called Beru hlocking lhe olcove,
lollowing the loresl Port lor now.

A SURPRISING AttY
Kill the Swordsmen near the burned temple, and then proceed to the mid-
point of the area to meet...Samanosuke? To avoid confusion, remember that

facques arrived in Japan ten days


before the first scene in the game .

With Samanosuke's aid, kill the


additional Swordsmen arriving on

the scene, and then proceed to the


Seorch hehind the eosl ruins to find a spetiol kind ol conlainer called o "Tengu hox.'llove
next area. into the corner until Ako verbolly ockniwledges the hox's prctence. Press I ond Ako opens
the lengu box to obtoin lhe con en s lor locqoes, an Herh.
Ascnd the stoirs ol the hft ruins onil
deslroy lhe hrown boxes. ln their renoins,
Ako limls an koSpirit.0pen the rcd
lreosure box lor on Herb.

Axeml the sloirs of the eost ruins to linl @en the red treosure hx ot lhe hack ol
Ihe fhrow scroll on the potio. fhis lile odds lhe eost ruins ,o ohroin lhe Blue Vest. Once
a new session to the lroining mnu, whkh you ute two Ecoipirils on lhe Blue Vesl,
lou con ottemp, to cleor oI the next you noy then equip Ako with it to ochieve Ascenl the stoirs ond deleot lhe Genno. After locques onl Somonosuke exonine a strunge
Proleclive fillirru. fasler soul obsorplion. shrine, use the Prolective [tirru onl lollow the poth eosl.
TRAVETTING BY FIREFIY
Defeat the Bhaza flying enemies by raising the aim of your whip before each

lash. When the coast is clear, open the red treasure box near the cliff 's edge

to obtain the Scrl: Firefly. This

. simultaneously releases an Oni


Firefly that moves to a hovering
position over the space between

ledges. Move to the edge until the

Firefly turns green, then hold El

and press E to make Jacques grab


Wirt the Bronze llhror in hond, use lhe Fhelly at the edge ol the lollen to uoss
Fu taqns to kleat flyhg enenies, Mdftrtr hridge bock
the Firefly with his whip. He glides urtil Allo hovers new the neny. fhen press to lhe south bank and relurn to the shrine.
the lh on the D-otd u hold the lelt Sti*,
across the gap and lands on the up*ia a prri (3. lryrcs knod<s o

opposite ledge.
Blnzato ohwer dtitfulw eosiu hshing. THE TIRE WHIP AND THE II,IISSING KEY
Use the Bronze Mirror at the shrine
Continue into the next area and destroy the brown box near the broken
to obtain the Enja fire whip sword,
bridge to release three Oni Fireflies. Use the Fireflies to cross the gorgc to the
facques' first magic weapon. With
north side. Descend the nearby ladder and destroy the brown trunk to
this weapon equipped, you can
release yet another Firefly, which allows for crossing the gap where the
now destroy the Bera blocking cer-
bridge has fallen. Open the red treasure box on the lower level to obtain the
tain areas. However, you won't Pro-
Mirror, the item removed from the nearby shrine. ceed far without first backtracking
fhe Enio is o more powefial weapon thal
to obtain the Gate Key. deols greoter donoge ond olso ollows
locqoes lo use lire nogic ollocks.

The Gate Key is located in the area iust east of the charred temple ruins.

Destroy the Bera blocking the small alcove. As you move toward the red

treasure box containing the key, a ball-swinging Gacha materializes. Back

out of the alcove and use the Enia's fire magic to defeat it. After slaying all

the Genma in the area, take the Gate Key out of the treasure box and return

along the path to the shrine area.

Destroy the hrown trunk neor the ledge to releose tfuee fhelfres. Use the tfueflies to oscend
to the norlh sfule.
the ledges onil cross the waler

Neor the hrye Buhllw loce, ohtoin tln Move to the edge ol the tollen hndge ond Use Oni Whip Binl noves lo ileleol the Gocho that prolects the Gote frey. Charge the whip,
Dokan saoll onl open the lreosure hox lo loce lhe comer until Ako points oat lhe grob the Gocho, onil then pessQD to smd o snoll onount ol nogic power olong lhe whip to
procwe lhe lilop ol Mr. lliei. leny box ot the woterlolk hose. Seml her the entangbd loe.
down to lhe box to ohtoin o llledicine.
As you return to the ruined temple Be careful not to step under the acid-spilling Bochaku as you fight more 3-Eyes
area, defeat one of the Bhaza ene- outside Lazuline Hall. To the left of thc structure is aPuzzle Tleasure Box. Try
mies to relcase a Fircfly attached to to unlock it yourself, and use the solution provided herein only if needcd.
its tail. Usc this Firefly to hop onto
the temple roof, and search the

rear corner to find an Oni fewel.


When r.rscd in the mcnu, this item
Deleot o Bhoza omong the eneny se|. neor
extends the length of Jacques' or
the ruins to rchose a Firelly thil ollows
Samanosuke's magic power metcr. rool occess.

Recod your proyess aI the Protective Mirru belore enteing tla holl.

PuzzleTreaswe Box
Mt. Hiei Outside Lazuline Ha[[
The lreosure box ouhide fie mrrupted temple mu$ be unlo&ed in only four tile moves. The reword

Heod west hom tle Elio shrine, destroying the Bero olong the poth to goner o lew extro for solving this puzzle is o Power Jewel.
souls. Wotch out lor the Genno ocful pods (olled Bothoki), wlith spill iheir domogng
conten s os lou pots umlerneath.

WEIL.FORT!FIED BARRIER
Help Samanosuke defeat the
Genma lurking outside the locked
gates. Use thr: Gate Key to open the

doors. After defeating more 3-Eyes


Slide lhe lirst tile on lhe top row. Slide the lirst tile in the ntuhlle row.
enemies beyond the portal, strike

thc brorvn box lust inside the gates


to release a Firefly. Ride the Firefly
to reach the upper platform above
Deslroy lhe hrown nunk iust inside the
the gate and procure the items
gores to rclsdte o fhefly, olhwing locques
tucked high and away.

Slide the niddle tile in the niddle row. Sfrde rl,e tile in hottom row.
Pazzle comphte.

fhe Mission scroll lies on the groun! to the Cross through the dehris to the eost side ol
righl ol your lomling point. lhe plotlom, oml deshoy the hrown hox to
ohloin on koSpirit. Ihe red treosure hox
conlains Mefrcine.
MARCELLUs
Despite the fact that Sarnanosuke has defeated these flawed Cenrna creations in
the past, Cuildenstern obviously continues to make them. Onimush a seies vet-
erans will remember that the first goal is to desttoy Matcellus' shield, with which
it b[ocks most assaults. Charge the Enia as yoo slide left or right around the crea-
tute, avoiding its sword swings. When youl weapon glows greery lash out and
strike the shield. The chancss of rabbing and holding Marcel[us with the whip
sword are exttemely s[im, and you won't be able to perform a throw or a bind even
if you do sntangle the boss. The goal is mercly to destroy the shield Marcellus
carries so that the real battle can begin. lf you get backed into a comer by the
advancing monste\ use thetiefly hoveting over the room's center to escape.

The shield teleases a large quantity of rcdl blue and porple souls when eliminated.
Absorb the souls quickly while Marcellus transfoms its sword. Hercafter, the
boss's sword slash attacks become swifter and more freguent. Marcel[us also
employs a new magic attack that engulfs much of the small room in purple [i5ht.
Whenever you see the monster's weapon crackle with magic energy, pteparc to lift
Jacques off the floor using the Firefly.
lf you happen to be facing Marcel[us
when you descend from the cei[ing,
Jacques can perform a powerful chop
attack. Otherwisel empty the Enf a/s

magic power while hacling up


Marcellus wich repeated fire attacks.
When your magic tuns dry1 use
charged attacks to finish the battle.
A FEW ITEMS ITIORE
Ako travels through time to ioin

Samanosuke in France. \Mth the


fairys help, you can now procurc

some items previously out of reach.

Before following Michelle back into

the subway stalion, head to the east-

ern end of the Arc! base to open a

Tengu box just out of reach. Go back

inside the fuc and deskoy

entrance, another of M

to find the Scwer Key

llse choqed ottocks or nogic ottocks lo deleot Zolwoms. Olherwise altempting to slice
through thetr gelolinous moss rcduces your otto* speed hy holl.

Use the Sewer Key to unlo& the neorhy door,


Fo'ilurelo sloy o Zolwom with chorged or fhe druwhrfulge hetween the lirst plotlorm Snash A Bobion leops oul ol ,he treosure hox in
mogic attocks covses the ueoture to split om! second requires power in ordet to
P0wet EtoSphit. the northwesl corner ol the roon. Sloy the
up into o dozen smoller Gero. fhe best connecl lhe hroken poth, killer doll helorc it runt oll with yout
nelhod to erodicote these snoll teolures lreoswe, o iolve.
is lo squosh then underloot.

Once Michellc shares parting lvords r,vith her dying comrade in the control

room, pick up the Memo to Chief lying on the large console. Then examine

the shining red light on the station to the right. N,4ichellc reconnects the
power, so exit the control room and use the controller to lower the bridge to

the next sewer section.

Smosh the honel in the tight spoce to the To obtoin on Herb, lfue on onow to knock
norrh to lind onothet Ecospitit. Ako's Red down lhe Genma hog honging lrom the vent
Vest is inside lhe lreosure hox thot's also pipe neu the eost wall.
locoted herc.

fhe Choryed Attotk xroll lies in the lower Another bog hongs hom the upper
Alter lllichelle rcconnects powet to lhis sector, toke onother look ot the seeningly inconse-
lhe
corner ol the ruom's upper plotforn. This plotlorn. Shoot il down lo obtoin on
quenliol items in lhe conlrol room. fhis scene octuolly poses the onswer to an upcoiing riddle. iten mokes ovailoble o new lraining ses- koSphit.
sion ol lhe Prolective Mirrors.

INUNDATED WITH FIITH


PuzzLe Solution:
Cross thc lorvered drarvbridgc and open the treasure box on thc western side

to obtain the Scwer map. Then entcr the ncxt power room. After you con-
SewerPower Room Combination Lock Door
tcnd n ith a slerv of Zohvorms waiting in arrrbush iust insidc the room, climb Ihe Worker Memo conloins 0 liil of de(0rolions in lhe (onlrol room, locoled ne0r fie sewer! enlron(e.

thc ladder to the gory upper platform. Read the Worker Memo located on lf you relurn lo fie conlrol room ond review fie list, it is eosy lo determine fiol fiere ore firee rhoirs,
thc desk. The mcnro contains a seemingly inconscquential listing of the use- one (ossetle derk, ond four monilors. Iherefore, fte rombinolion for the middle door in fie power

less items located in the control room, rvhich you visited previously. This room is 3 I 4. Rotote the diols on the lock until this rode is dhployed, ond the bolt slides owoy.

information sheds no lighr until you

examine the middle door on the

south \,vall, u,hich requircs input of

a three-nunrber combination to

unlock. If you can't figure out the

code yourself, check the follou,ing

Puzzle Solution. Deleol lhe Zolworns thot slip through the


goles outside lhe power roon lo beel up
yout soul counl,
NG IN TH E M UCK IUIORE POWER
There is a Puzzle Treasure Box just Return to the power room wilh the Iron Handle and climb the ladder to the

outside the central exit from the upper platform. Use the Iron Handle to operate the winch that oPens the

power room. Its solution is detailed shutter door in the area directly below. Inside the previously sealed-off area,

below. Climb down the ladder into operate the control console to restore the power for the rest of the sewer sys-

.'" the sewage and battle the aquama- tem. Exit through the door in the southeastern corner and lower the draw-

rine demons known as Batobones bridge, which connects to the sewer's final section.

and Batochaikos. Climb the ladder


Botobones lry to otto* up lo six lines in o
further east in the channel to find row. Be sure to delend yoursell, anl hn't
toke unnuessory risks iust to hy in o lew
the Iron Handle. exlra slashes.

Grrt ilrc hon Handle lron the snoll ledge lhe lengu box ol this sewer section's
on the sewer's south wdl. southwesl coner contoins o First'Aitl Kit. lhe winch on the power roon's upper plotlorm opens lhe heovy shutter door.

PuzzleTreasure Box:
Sewer Channel
Ihe solufion lo fie puzzle box in fie sewer

requires five file moves. The fieosure inside is on

Oni Jewel, whkh extends fie mogit power


Zolworns execule on onbush neor the Iower lhe seonil drowhrfulge. Slosh the
meler of Somonosuke or Jocques.
power conltol console. Zolworms and step on the Gero thst block
lhe path to lhe Proreclive lfifuror.
Slide the htud tile in the top row.

(RUSHER BATT
After using the Protective Mirror in the next section, climb the ladder and
lvade east through the sewage to the garbage that blocks the circular tunnel.

Before you proceed, allow Ako to procure the First-Aid Kit from the Tengu

box among the refuse, or you rvill lose the opportunity to obtain the item.
Climb back out and ascend the tall
Slide the third tile in the ntuhlle row. Slfule the second tile in the nfuklle row.
Iadder at the ledge's eastern end to

the small alcove above. Slash at the

chain to drop a gigantic wooden


ball into the sewer belou,. Then
climb back into the muck and push

against the gargantuan ball until

Samanosuke and Michele begi n to ?!f:,:';l:i:i:;; !;;;;i;l,l*: i:,


"ll,
Slith the first tile in the nillile row. Slfule the ffust ,ile in rhe lop row, Puzzle
roll it down the sewer tunnel. will lorever lose the trcoswe insfule.
conflete.
Only soneone lron the nodern ero can Slosh the winch choin to drop the
open lhe green supply box in lhe high holl. fhen rcll i, down the sewer Iunnel.
olcove. Such on opportunity orises liten

ASSAUTT FROTI,I ALI SIDES


Michelle's comrades are in trouble, and the only rviry to aid them is by slot,ly Eleclric Anows, such os the ones louml in the previous ateo, will innohilhe pursuing enemies
long enough lor you to rctwn to your holfuolling task.
rolling the massivc crusher ball down an cxtrenlelv long tunnel. As you

progress easnvard, clevious (ienma attempt to halt vour efforts. Do urhat you

mllst to prevent the demons from danraging Samanosuke and Michellc, but

do not irllon, thcm to distract you for too long. Whilc you fight thc Gcnnra,
Michellc continLrcs to roll the crusher ball down thc tunnel. Hou,evcr, if the

distancc betrveen Michelle and S:rmanosukc becomes too great, she nill

ccasc rolling and run back to ilid the samurai. The idea is to kcep the ball

rolling, cvcn if N4ichcllc is doing it lfthe ball does not keep moving the woter Neor lhe lunnel's end o lodder rises Io o
in ihe lunnelrises. ll the hornlul flufuls rise smoll okoye on the lelt, A treasure box
llonc. As Zagats rLtn Llp to attack, obove heod level, Somonosuke's lile droins stoshed here conloins on Oni illed lv I,
ol o vety losl role. which reslores nogic power. fhere is on
turn irnd cirivc therr off rvith a felv oppottuniry lo rctwn here lstu lor lhe item
il line is pressing.
chargcd attacks. Horvcver, do not

pursuc thc encrrics, and st;ry rvith-


in close range of Michclle. If thc

ball keeps rolling stcadily for a fair


As Michelle rolls lhe crusher holl, loce west
m;rjority of this cvent, you'll obtain
ond slide bo&word so thot Sonmosuke
bonus items. If rrot, Michelle's corn sloys dose lo the femole ollicer. Block
enemy ottocks md prevenl lhe monslers
racie will dic ancl you'll miss out. hon striking flllichelle oml Somonosuke.
If you comrade

Key in gratitude. Head back around the corner


giite securing a treasurc box. A Power fcwel is in thc red box. Thc sewer

mission is finishcd, so climb thc ladder and cnioy freshcr air.

fhe Snoll Key unlocks this liny okove, Shool the Genmo sock honging hon the
where you con ptocwe o Power lewel. ceiiling to obtoin on Ecoipirit.

Reoth lhe SA 0llicer in line, ond he gronls Anive too lote to help the 5A 0llice+ ond
you the Snoll Key. you'll lind only his deod hody.

Glod to he out sewoge? Hop hock in ontl conlinue pushing the uusher boll oll the woy -
ol the
end. Glitreing in the woler to the lelt is o Secret iled, which reslores nosl ol
Io the tunnel's
Somonosuke's file even when his lile hor is $eotly exlended.
a.

i
:i
i
:l
'i
ll

H-'*

:- .:. r::
,iriL,. ...,; r,,. ..,e.@H--h.'+\aii::iri,iir;;tu,t.i,, i:":tldt},l,1li:Nl"+iir: .",.

SAKAI'S MAIN STREET


Iilcqucs cliscovcn, of the Wristwirtch at LazLrlinc IIall lcrrrls hint ltr thc srtritll
coaslel porl to\\,n oi Slkai. 'l he cilizcns itl to\\,n luc friencllrr. Stancl in front rtl

anv NI)C ancl prcss $ to sPcak n,ith lrint or hcr. Aitcryou procurc tlrc
nLulrcrous itcms ltirldcn along the nttin strect xrca, cnter the cloLrblc clttors

across frorr tlrc l)rotectivc N,lirror's lrrc;ttion.

Destroy the vose atross lrom the Afier releosing the Firelly, dimh the lodder Whack the heod oll the tiger stotue to the lelt of the shop entrcNe to obtoin on koSpirit.
Proteclive Mirrorto releose o Fhelly. ol the wilchtower ond ttke the Mop ol
Sokoi lrom the lreasure hox. Use the
Fhelly to lond on the heoch ond open the
Puzzle lreosure Box.
T[R'S SHOP
speaking to the man inside the shop, exit the back door and open the

box to obtain Ako's White Vest. \Ahen the Tengu is equipped with
item, the character gradually regains health while standing still. Return

the shop and speak to Master. The nervous shop owner hastily brooms

out the door. For another clue in the mystery of Sakai, head back

the town's entrance and

to the kid poking his head


open pot. He'll share his

with you only in exchange

to eat. Continue

the town's entrance, and

east down the stairs to the left


fo goin two Etoiptrits, snosh the clay pot
double doors. oml the tigu stotue's head to the lelt, iust
inside lhe shop doon

&
a t
You musl solve the Puzzle lreosure Box on

Sokoi! beoch in five file moves. Ihe ilem inside

is on OniJewel.

Avoid spding lo lhe shop owner luthe momml. Foce tlrc roised phrtqn ond open the lenEt
box to ohtain onhi lted lv l. Pi* up ttrc lulci Rm lying on rte wooden plotlorn to the ight,

Slide tl,e th,hd tlle in the mtuhlle rcw.

0btoin the While Vest hcoted in the olley lwqtes receives queslionable hospttafrty
behind the stue belore you speok to lron ltaster inside the shop.
Sftde the setonl lile in the nilhlle ruw. Slide tln suond tile in the bolton rcw.
llasler inside the trofing post.

Slide the third tlh in ihe botton rcw. Slik tle thtud ttrle in the ntulille row. Puzle
conplete.
IUIARKTT STREET IRADING
All the folks in the mzrrket area
hnvc amusing things to say.

Hor,vever, the man at thc

on thc left will trade a picce of


Watermelon in exchangc
Wristwatch. RetLlrn to Main

and give the Watcrmelon to


Altu talking with the boy on the nain
ttrcet, go lo lhe markel ond give the near thc open pot. After the
Wrislwilch lo the former in exchonge lor o
Wotermelon. runs off. search thc container.

Firefly inside relocates to a

losition in lronl of Master's


Use thc rvhip to swing up to

awning, anci slip through the

window.

A treosure hox tucked into lhe niche ot lhe


motket streel's southeosl corner conloins
on Herb.

BUSINESS AT
Whcn you exit the front doors of the shop, Genma invade the town. Enemy
sets will now appear in cvery outdoor area. Carve a bloody path east down
the market strcct area, and continr,rc

down the alley behind Master's

storc. which lcnds ro rhe

Blacksmith. Use thc key to unlock

the smith's door and enter. Take the

glowing blue ring from the shrine at

the back of the forgery to obtain


fhe wolemelons ot lhe markel slond orc
Brihe the kful on noin street with the Woremelon, lhen use the Fhelly lo sneok inlo the lacques' Raisen lightning wcapon. enenies! Actuolly, lhey're iusl valid tor-
trode(s upper level.
gets. When your otlacks slice ihe finds,
Try to raisc this rvcapon to level 2
Ako will slowly druw yellow souls lron the
Aftcr learning of Master's shameful
before Ieaving Sakai. wolermelons.
sccrct. search thc stack of items on

the loft to obtain the Blacksmith


Key. Use the f ircfly insidc the storc
to drop to the ground levcl. If you

previously failed to obtain Ako's

White Vcst from behind the shop,


fhe Blocksnith Key lies in the lolt ohove
you now have another chance. the shop.
Outsfule the Blocksnith, run down the poth fhe lrcasure box outside the Blocksniffs
in o zigzog pollern lo ovoid Archers' contoins the Binl Move sooll. Return to the
onows. Deslroy lhe shooting enenies lirsl, Prolective Mirror on lhe noin slreet il you
ond then toke oul the heovily ormored wish to ottenpl the new "0ni Biml-Biml
Fugaku wilh nagic powered himl ottocks. ilove" troining session.
A Iengu hox onloins Medicine on ihe hcptes's new spw-whip weopn con eleari-
shelves fust insiile the Bhcksmilh's. ly o smoil, drath ow with @ttting,rngic
.
DOCKSIDT
Defeat all the enemies on the main street, starting with the Archers perched
Drow lhe souls hon the Sovl Stotve, and solve lhe tricky Puzzle Ireosare Box ot the hock ol
high in the watchtower and near the tall rvooden doors at the back of the lhe sloretoon.

drawbridge. Continue through the northern doors to the pier.

@l:?::;;:x;3:;""*
Jhe Puzzle lreosure Box in lhe sloreroom neor fie whorf sloirs requires six file moves lo open.

Ihe reword is o Power Jewel.

Pick up rte bruyo Order stonding on lhe ground neor the heop ol Genno corgo.
Slide the secoml tile in lhe niddle row. Slide the lilst tile in rhe nidtlle row.

Slide the lirst tile in lhe top row. Slide the second tile in the top row.

Entu the sloreroon behim! the bonkode thot hlocks lhe whorl sloirs, ond snosh the cloy
pols lo reveol two EcoSpifis.

Slide the second tile in lhe niddle row. Slide the rhird tile in the ntuhlle row. Puzzle
conplele.
IHE HEAP
Ecluip thc Raiscn rnd exilminc the cloor with thc blue seal. 'l'he scrl
rcsponcls to the \\,crpon's po\\,cr anr.l rescinds. lnsidc the warehouse fr,rll of

futuristic l,irrcs, rcr.rc'l through the Hideyoshi Rmr filc located nci-u thc door.
Therc is;1 trc.rsurc box contirining thc Timc L:rb I book xt the lrack of the

nrarehrluse. Ilxit tlie rvarchouse, and a (lacha snrashcs through the birrricacle

that prcviously blockecl off thc rvlrarf area. Dcfcat thc encnries rvith

Samanosuke's hclp, ancl asccnd the east stairs.

Ohtoin Guildenstern's iournol ol time4inkering lrum the bock of the worehouse.

Equip the speor to break the door.

that hlocks the sloirs, lou'rc olnosl rcodl to leove iakai.


HEIHACHI
Heihachi is a strong and noblewarrior, who iust happens to be working for the
wrong side. Samanosuke helps you defeat this antihero, so the battle is a synch.
Like Ranmaru earlier, Heihachi's deferse is incredibly strong. The only way to land
a normal or charged attack is by sliding left or dght of Heihachi and attacking
while he swings his magic spear. Defend yourse[f each time he attempts an assault,
especially whea Heihachi's speat turns red and he begins to spin it rapidly.

Continually attempt to slide around and behind Heihachi to flank him, while
Samanosuke attacks {rom the front. When the spear master is sandwichedbetweet
lacques and Sananosuke, lash out with magic attacG. Otherwise, he may slide out
of the way and your magic power tnll be wasted.. The best way to win this battle is
with well-timed Critical Hits, if you possass the timing and the ski[[.
gm

BOUND FOR PORTS UNKNOWN


Wait pxtiently for thc Gennrr Swortlsmcn Io ilsccnd thc stairs
to thc aft deck, rvhcre [acc1r-rcs starts. Thc sharp inclinc nrakcs

it imposs iblc to fight cncnrics on thc steps. Whcn the strlirs a

complctc Iy clcar. rush dou,n to thc main dcck ancl defcat the

I r.rgaku.

Snosh the borrel in the noin deck's lor


ward corner to rcleose o Firelly.

Ride the Firelly up to the crow's nest, oml


use a second Firefly lo glide over to lhe
lorword ntsl.Solve the Puzzle heosure Enter lhe tloor umler the ruised olt deck.
Box ond drop bock to the deck,
Solve the Puzzle Treasure Box in the wheelhouse, absorb the contents of the
PuzzleTreasure Box:
Soul Statue near the navigation equipment, and snatch the Logbook from
Western Ship Ctow's Nest the treasurc box. Exit the wheelhouse.

The Puzzle lreosure Box on fte forword mosll

,, ploilorm high over the shipl deck requires five

tile moves lo open. The pirolet treosure is o

Power Jewel.

Slide the lirst tile in the lop row.

lhe Gemo fiodtng vessel seens ro run on atopilol.

PuzzleTreasure Box:
Slide rhe fus, tile in tb mtufilh ruw. Slide the secoml tile in tlrc ni&lle row, W estern Shi p Wheelhou se
il.r: :, ()
Ihe Puzzle Treosure Box in fie shipt nuvigolionol hub must be solved in six file moves. lhe box

r- i*' r conloins o Wood ftorm, whirh oulomoticolly revives o chorocler from deoth one lime.

* r rri

'-
;1S;7, ...,.."!!!.,
t ..
t:3f
\/\\, / . t2l',f.f.t aJ.J
..L ,\ '1.&' a 't f
-1.2
Slfrde the tfud tlh in the niihlle rcw. fle in the botton rcw.
Slide the rttud
Puule onplete.

ifrde the lfust tile in the top row. ilide the second tih in the top row.
CRAZY DOLI CHASE
At the top of the stairs, grab the Genma Notice and open the red treasure
box to obtain the Map: Western Ship. Descend the steps and slash apart

the portrait of Guildenstern to reveal another treasure box. When you

attemPt to oPen this one, a male

klller dolly leaps out. Chase this lit-


tle, axe-wielding monster around rte rtird in the top row. third tik in the ntuhlh rcw.
Sfrde tile Sfrde the

the hold, and destroy it to obtain

the Wheelhouse Key. Use the

Wheelhouse Key to unlock the


scary-looking door on the hold's
fhe Gfinoro nay frmppew in o puff ol
lower level. snoke. ll so, chase it to the upper hvel.

seconl tile in the nfuhlle row. Slide the second tile in the lop row. Putzle
conplele.
c

.aaaaa
E ara
'lilllt ut
*!: It tt lt ll
aaa
oltaa
I
.l
.l

ENTTR THE CAIHEDRAL sfl


Samanosuke's Tenso srvords must be at Ievel 2 or higher to brcak the Genma seal on Notre Dame's
fuJBobion

entrancc. Use the Protective Mirror nearby to improve the dual bladcs. If not enough souls are avail-
able, crarvl donn the opcn manholc and return to the sewers. In the Iong tunnel, you u,ill encounter an

arnry of Batoborres and Batochaika. Slay these waterborne Genma and absorb their souls until

Silmanosuke has at least five Iines worth or 5O00 souls.

Snosh oporl the ,roshcan on the ight lo reveol o hidden EcoSpirit. Soneone discorded the Detlect Crilicol scroll on the grounl to the right ol the entrunce. Wilh
this in homl, the Dellect Oiticol troining session is now ovoiloble ot the Protective lllirron
CORRUPIION IN THT CHUR(H
Navigate doln the aislc along thc

north side of the cathcdral, slal,ing


the Zorms and Zagats attcmpting to

impedc your progress. Aftcr collect-


ing thc plentiful items in tl-re chilpcl,

examine the left side of thc altar to

find a red stonc. Move this odd piecc


to raise the altar, revealing a hiddcn Check hehinl the
rothedrol enlrame a
entrance to an undergrouncl crypt. treosure hox thol

Smash the two uns in the northeast torner ol the colhedral lo locale
urn lo the lefi ol the ohar hides another green stone.

Sloy the Eohion thol leops oul ol lhe neor- Absorh the souls lron
by treosure box lo ohtoin o Solve. sourteost cornu, anil lel Ako
by Tengu box to bring lorth

Ako's Green Vest is tucked in the lrcoswe box locoled in the oisle between the
thb robe equipped, the Oni Gountlet con kill by obsorbing souls lrom living
CONVE RTED II,IAUSOTEUTI,IS
There is a dangcrous dcvicc in thc center qf thc second crypt chamber

Spinning blades travel along inside thc circulilr roonr's wall. If struck,
Samanosukc is knockecl to thc ground for nrassive damagc. The problcm is

that thc bladcs come in pairs, so th.1t the samurai might inadvcrtcntly stand
up just as the second blade comcs around. Wait for the dual spinning blades

to pass, and then move along thc north rvall as jf following the blades. Make
your way to the alcove on the room's rvcst side, and move the skull obiect to

raise the gate on the north lvall. The blades retract into th(] center, just as a

large squad of Bazu enemies appears. Grab the items situated around the
0pen lhe Puzzle freosue Box in the soulh possage oher cleoring the oreo ol enemies.
room and find the exit on the north wall.

PuzzleTreasure Box:
Notre Dame East Crypt
The Puzzle Treosure Box in fie chomber under Nolre Dome musl be solved in six file moves.

Ihe ilem is on Oni Jewel.

Exonine lhe srrunge monumenl in the cenler ol the lirst uypt chonher. Shool ofiows to
knock the Genna socks oll lhe ceiling to obtoin on Herb ond on EcoSphil.
Slide ,he lhird tile in the ntuhlle row. Slide the setond tile in the midille row.

Woil neor lhe entrone unlil two spinning Stop in the tpoce neil the closed gote to Slide the setond lile in the bottom row. Slide the third lile in the hottom row.
hlades poss, ond lhen lollow them olong lhe norlh, ond woil lor the blodes to poss
the north side ol lhe circulor roon. ogoin belorc continuing.

ilfule the lourth lile in the botton row. Slide the lourth tile in the mfuhlle row.
Pazzle conplete.
fhe Genno Rnr lies on the ground lo the When Bozu enemies roll ol Sononosuke,
lelt, inside the west olcove. Move the skull they con inlfrct severol hils of domoge
on the neorhy device to open lhe exit ond sinuhaneously. Hokll!tr oml delmd yoursell
stop the spinning blodes. unlil Borus slop rolling thm counterollack.
and slash Bazu
ptrssage. Smash thc rcd elobe on the nall and cxamine the
the Anti-dark Charm. \Vhile pos-
sessing this item, Samanosuke crlr.r

absorb ercenish-bl;rck clor:ds of cvil

in the same manner as he does

othcr souls. The south door i:

sealed by the porver of air, so

Samanosuke must no\\, rcturn tL)


t:li;i;il:t^::i:l:;'tl:#,'l'^;fi:;" Neor the edge ol lhe western pil, shoot the Genmo bog oll the ceiling to get onother
thc cathcdral ro obrain the ap;,ro, EcoSphit. lhe Dork Porchmenl lies in the lreosure box.
ohsorh evil clouds'
priatc nragic we;lpon.
RESTORING TIGHT TO THE CATHEDRAT
Iicturn throuqh thc cr1,pt charrlrcrs to thc nttin cathcclrxl. Dcfcilt thc clrc
nrics r.tncl cxlrnrine thc stirtucs alorr! thc south ancl north nrtlls. The micicilc

sti.ltuc on thc north rvall holcls a gkruring orb, ir nerv wci'lpon for Slrr.rrlrnttsukc

To obtain thc orb. usc lhc 1\nti-dxrk Charnr's powcr to rbsorb thc grccrrislr

black cloucls of evil on thc four saintly st.ltLlcs in the cathctlrrtl's siclc alcove s.

Visit cach statue in L)rdcr, as inclicatt-cl by the nr-rmber of lir candclabrils in


front of c.1ch st;rtue. \VI-re n tl-rc task is complete, exanrinc thc griffin statue on

the north l,all to obtain the Kuga broadsrvorcl. This magic weapon can fling

crescent-shilped l,ind blacles across long djstanccs to attack numerous enc-

lo ohtoin on Herb orul on EcoSpirit, use onows to kno& the two Genmo bogs oll the ceiling in mies standing in a line. The u,eapon u,ill alst-r open the scaled door in the
the soulh possoge. fhe neofiy treosure box contoins the Mop ol Notre Dome.
cry/pt belo\\,, so rctllrn there no[,.
Sror, obolithing the evil thot .onupts Nolrc Next, ohsorb lhe evil hom lhe stolue Quickly slosh lhe Bera plonts in rte south- While you seek nomenlory solety hon lhe
Dtme by obsorhing the dofi doud thot cov- where lwo condelobros ore lit, md continue eotl olcove oml open the treosvre hx to spinning hlodes in lhe norlheost olcove,
erc lhe srotue on the norlh woll where one in this orler until the orb in the gfillin's linl o Rope Lodder. lhis allows you lo clinb solve lhe Puzzle lreosure Box to gain o
comlelohrum is lit. nouth shines wilh mogic power. into the pit ol the previous chomher. voluohle powerup.

UNSTOPPABI.E BTADES PuzzleTreasure Box:


Return through thc crypt pilssages to lhc third chamber. Fiquip the Kuga Notre Dame 5licing Corridor
broaclsworcl to unseal the south door, ilnd proceed. Samanosukc cnters
Ihe Puzzle lreosure Box in the chomber of the
another ch;rmber n,here blades spin around thc center, but thc clangerous
spinning blodes con be opened in five fle moves.
sickles cannot bc halted by ar-ry means. Wilit in thc safer,v of thc alcovc ne:rr
The lreosure is o Stolue (horm, o Weslern
the entrirncc Llntil thc bladcs pass, and thcn follow the blades aror-rnd thc
version of lhe oulo-reviving Wood ftorm.
\\'cst sicle of the circular chambcr. Movc from alcovc to alcove, allorving the

spinning blades to pirss each time bcfore proceecling. The south cxit is

lockecl, ancl appears to bc missing a


Slide the lowth tile in lhe second row.
tiny skull itern. Wait for the blildes
to pirss yet again, and makc vour

way quickly to the solltheast alcove

where a treasure box sits. A Rope

Ladder is inside the box. Take this


item irnd return to the f revious pas
When you reoth lhe lirsl olcove on lhe
sate\vav of thc mirusolcunr. wesl woll, qui*ly dosh owoy the Bero
weeds helorc lhey hove o chonce lo knock
Slide the lourth tile in the third row. Slide the thtud tile in the thinl row.
you hockword into lhe spinning blodes.

Slirle the seconl tile in the third row. Slide the seconl I'ile in lhe second row.
Puzzle conplete.

Use the Mogic Fountoin nesr lhe locked soulh door lo rechorge you nogic poweL ond save
lour gone ol lhe Protective lllirron
GUII.DENSTER N'S TRANSPORTER
Return to the edge of the pit and use the Rope Laddcr. CIimb down the lad-

der to the floor of the pit and open the treasurc box to ;rcquire the Gold

Skull. Climb out, hcacl south agiin ancl dodgc the blades as you makc your
way around the slicing corridor to the lowcr door. Insert thc (lold Skull in thc

door to unlock it, and proceed into the next chamber. Thc treacherous

Guildenstern summons two porverful Dordo monsters to attack Samanosuke ,

and he escapes. Ifyou survive your first encounter with these potvcrful

srvord-srvinging demons, enter the teleporter on the raised platform and use

the device to proceed to the next stage.


Use mogic otlocks to sloy ot leost one ol the Dodos os quickly os possihle. Never try lo toke
on lwo Dordos ot once!

Use turidu
l0 50me fhe fine lob 3 book lies on lhe ground
the teleporler plollorm's sloirs,
fEGNz Eleclfic
BETWIXT IN IIINE
Both Samanosuke and lacques arrive at the secret underw.lter base of the dc'fcatcd Oni clan, only

Axemsn Archer
m
Dork (row
they're separated by 500 years. Samanosuke will be unable to explore this area ful11, until lacques
makcs changes to the environment in the past. The two must pass scveral key itenrs birck and forth in

time, with Ako as the

courier. The Undersea

Temple is one of the

most complex stages

in the game, with

ril
Zolworm
action switching back

and forth between the

present and the past.

The samurai arrives at

the temple first.


Ako's iime trovel ohilities lall under your conlrol duhg lhis segment of lhe game.
Proceed into the sec-

oncl chamber. Tust inside thc circular room, Samanosuke encounters a Protective Mirror, ir Magic L-ountain,

and a nctt, rype of device called a Tirnc Folder. Open the treasure box bcsidc thc shimnrcring ornament to find

the TimeFold tablet, \vhich explains horv the device is used. You can manually scnd Ako to visit Jacques

500 years in the past,


lorboro
you may also load

with certain kev

to

char-

Seorch the olt deck ol the now ondent ond With a lllogic founldn presenl, lou con use
dilopidoted Western Ship to lind on Oni nogic otlacks more heely throughout this
Med Lv I. sloge,

the circular chirmbcr.rre three color-coded doors. At this point, Samanosuke may only cnter

door to thc east. If yoLr go through the yellorv door, you u,ill find a chamber that is flooded and

Return to thc circular chamber and ascend the central stairs to the raiscd platform. Examine

thc lantern burning

rvith yellorv fire to find

the Yellow Disk.

Taking this item from

the lantern ren.roves

the stairs fiom the vel-

low door.
linl roodblocks the
in loke the Yellow Disk fron the lontern ond
tocques musl remove in seml it 500 yeors hock to locques.
USING THE TIME TOTDER
Return to the Tinre Foldcr at thc base of the stairs, and examine the glorrring

purple crystal to open the device's menu. Thc options "Store" ancl "Warp"

appcar, along with a list of items that Ako can carry into the past. To send

items \\/ith ,,\ko through tlre Tinrc Foldcr, highlight thc Store option and nrorre

thc cursor to thc middlc column. Highlight thc Yellon, Disk and prcss $ to

movc the Ycllor,v Disk from thc Samanosuke column to the Ako column.

Then use the "Warp" command to senci Ako on her rvay. The Tengu will sive

the itcm to Iacques after shc timc travels.

Fugoku ore strung bat nol too bright. lhey begin swinging their clubs loo soon, ond il you
stoml hock they will octuolly eliminote holf ol the snoller enemies lor you. Fugoku ore olso
bod ohout donoging eoch otheL il you con noke then lwn tight goups,

The eastcrn stalinnell is still flooded

cven in Iacques' time, Lrut a Firefly

floating over the rvater allou,s him to

cross to the raised platform. QLrickly

take out the Archers, and then exam-

ine thc dragon s hc;id ornitment on

lhc unll lo lhc righl of thc door Thc tacques can glide over hariers in the
tenple hy using Firellies.
heacl is missing its lcft horn and

seems to bc nvistecl sidervtrlzs.

lgnorc the glou,ing chambcr besidc the door for a moment, and proceed to

Ako con corry lour key ilens, recovery oitls, or otows ot o time. the back of the urorkshop. Open the treasure box beside the shielded shrinc

to find the Ancient Slab and the Time Lab 2, both tucked in the same box.

After Ranmaru N4ori unleashes some Dark Crorv ninja (lcnma on Jacclues,

step into the clcvator besidc the cntrance. Press E to push the button inside

the chamber and raisc the dcvice up to the library.

BEYOND THE YEIIOW DOOR


Ako emerges fronr the Time Folder to find lacques iust arriving on the self- fhe kiticol xroll lies on the $ound in rhe Didn't Ramnwu Mori {rc by Sonanosuke\
norlheosl rcrner ol the workshop. lhe next swufr! Remenhu tlnt tuques tine truvehd
piloting Wcstern Ship. Dcfeat the Genma rvelcoming committee on the plat- tine you're ot the Prcteclive Mfuro1 tty to to tle post, several doys helore the trogic
cleor this neorf inpossible truining session, encounter at Honnofr lemph; the onnoying
form, and proceecl into the circular chamber. Ascend the central ;rlatform ;rnd Ronmoru is slill afive and up lo no good,

set the Yellow Disk into the hole on thc appropriate lantern. Go through the

door on the cast wall.


BRARY SECRETS
The combination of a Fugaku covered by Archers positioned high on the sur-

rounding walls is a deadly one. However, you can avoid damage entirely by

running past the armored giant and using the Ancient Slab at the stone book-

shelf behind the Fugaku. While

Jacques is solving the puzzle, all of


When the librory is cleorcd, open lhe lrcos- fhe lengu box on the shell obove the upper
the action in the library freezes. On ue box heside lhe elevotor to ohtoin the level ol the fihrory conloins o iledicine.
lllop ol the Seo lenple.
this bookshelf, some of the tablets

are colored red. Insert the Ancient

Slab, and rearrange the tablets so

that the numbers on the outside add


Avoit! o whole ht of tlonoge hy naking o
up lo 22. The solution is detailed in beelinelu rte bookshell behiw! the rcd-
omored giant.
the following special section.

Solving the puzzle removes the

bookshelf to reveal a secret space.


At the back of thc secret area is a

door sealed wi[h earth magic.

Jacques does not have the appropri- Seorch the stone shelvesohng the wst woll on the upper leyel to lind the Oni lortoise toblel.
lubei Yogyu rode the Oni loilaise in 0ninusho 2: Sonuroi's Destiny,
ate welpon to remove this seal.

Get inshh the seuet spoce quickf to ovoill Head down the small passage to
Puzzle 5o[ution:
Archers' orows, fhe Fugoku lollows, bul
the right and open a treasure box to
lhisis bettq thon suflering o holl dozen Library Tablet Puzzle
orrows. Dispotil the giant swiltly with release a Firefly. Return to the main
nogk oltocks.
part of the library and use the lnsed fie Ancienl Slob found in fte workshop

Firefly to rise to the upper lcvel. room inlo llre open spore on fie shne book-

You can now take out the Archers shelf. You moy reorronge tno of fie slobs ot o

with the gteatest of ease. A treasure ilme. The numbers 0n fie oubide of the slobs

box containing the Left Dragon musl (reole 0n equolion thot is equol to 22.

Horn fie slobs unfilyou aeole fie

3+l-2
ENTER THE DARI( REAIIUI RESUIUIING COURSE
Mor,'c into the snrall alcove to the left of thc cloor lockcd b1z thc carth scal in Ride the elevator back to thc workshop anci rcturn to the flooded chamber.

thc sccrct arca. Stand near the end of this scemirruly cnrpty corriclor for a full Insert the Left Dragon Horn into the dragon ornamcnt's head, and the flooded

sccond, ancl the Giltekeeper rvill appcar. Thc Gatekeepcr is a bizilrre charirctcr chamber drains. Send Ako back through the'fime Folclcr so tilat Samanosuke

u,ho challcngcs noblc warriors to enter the Genma's iJlusory Parallcl univcrsc may progress.

and fight hordcs of cncmics in tiny arenas. Once you defeat all thc cncnrics in

the first arena, yoLl can travel to othcr arcnas and continue defeating foes
Llntil you'vc charrpionccl the Dark Realm. More details on Dark Realm levels

and their enenries rtre founci in the Dark Realm chapter of this guide.

A Dork Puppet ottenpls lo stop lotques in Set the drogon right by relurning its
the workshop. Grob ond throw the golden nissing horn.
pillors in lhe roon to defeat it. 0r, sidestep
its dtldcks onl strike wilh chorged oltotks
while it is vulnerohle,

SATUIANOSUKE'S DUEt
Bccause ]acques used thc Ycllorv Disk in thc past, thc item is still in place in

thc prcscnt. Samanosukc may cnter the ycllor.v door on the east wall. The

prcviously flooded chamber is nou, drained thanks to Jacqucs. Co upstairs


fhe Golekeeper drops oul ol hitling in on olcove ol the Lihrory.
antl enter the '"vorkshop. The eleva-

Thc Dark Rcillnr rvailablc in the Llndersea Temp)e is quite small conrparccl tor in thc workshop does not rvork

to later versions, ancl if you best the earsv arenas Jacques can gain thc bccrtttsc thc lcnrPlc hrs no running

Thundcr Scal. t3y holcling this itcm until the end of the game, you will porvcr in this timc period. This

unlock Sam;rnosukc's Raizirn srvord for usc in your next game. Be sure to nrcans th.lt thc forcc field surround-

clear this small Dark Rcalnr bcforc Icaving thc Undcrsca Temple, because ine thc small shrinc at the back of

there's no coming back latcr! the tt,orkshop is ;rlso dor,rrn, irnd


Deleot the Zogol enemies dnd open the
lrcosure box uniler ihe sloirs lo ohloin o
)/ou mav obtain the Bluc Disk.
Serct Med.

0n the botlon level ol the Dork Reoln, locques goins o wonderlul prize.

fhe Blue Disk is vulneroble without ils lorce field.


CENMA
ITANMARU MORI
Taking the Blue Disk triggsrs an encounter with a ghost from Samanosuke's
past. Cenma Rannaru has gained a few new attacks over his weaker human
form. He moves and attacks more swiftly, employing superhuman spinning
moves. Ranmaru leaps over your attacks, making him nearly impossible to hit.
Occasionally he wi[[ shout lust before flinging a green enetgy ball.

Forturately, you can hold lll to deflect all of Ranmaru's attacks. lf you are
good in health, attempt to counterattack whenever Ranmaru moves in to
strike. Even better, strike aCritical blowwhen Ranmaru attacks. Each tirneyou
hit Ranmaru, a sma[[ amount of rcd, blue, and yellow souls wi[[ escape from him.
Do not try to absorb these sou[s.
When Ranmaru attempts to reabsorb
his sou[s, use magic attacks. More
souls ate released during your spell
attack. Ranmaru tries to absorb these
souls as well, so just continue striking
him with magic while you can. This is
the key to defeating him, and this
sffategy makes the battle ptetty easy.
FTASH FTOOD WARNING
Exit thc workslrop irnd return to thc centrill chanrbe r. Inscrt thc Blr,rc Disk

thc lantcrn with rr blue fl;rnrc. irncl stairs \vill risc to thc bluc clooron the
siclc of thc roont. l)roccccl ir short clistrrncc clonrn thc corriclor, r:ncl thc

glirss begins to crack. Continue until thc glass shattcrs irncl thc sca comes

ing in. Keep rllnning continuollslv don,rr thc passagc and throi-rgh the

door. You should barelv escape u,ith thc dangerous rvaters licking at

A lew leet heyond the hlue door, the seo conet uoshing in. Hohl the Up hutton ol
to helter control running lor lhe exil.

DRAINING IHE FTOODED CORRIDOR


Notice the large clragon ornament
on thc wall to the right of the doors
This dragon too is nvisted the
wrong way and missing a horn. When you strike the crates, a
Anothcr elevator nearby is com- Dordo emerges from behind the
pletely useless without power. The boxes. Dordos are lethal enough
door at the back of lhis rrefl is but u,hen they have help from other
sealed rvith ice mirgic. S;rmanosuke Open lhe lreosure box in the corner to monsters you have almost no
obloin Sononosuke's slightly oltered ver-
cloes not havc thc right u,eapon to
sion ol the Seo lenple lrfiop, chilnce of survivi,rl! Once the plat-
brcak the seal, so heacl Llpstairs.
form is clear, check the spot rvherc
One ol the (otes lou smosh contoins on
thc Dorclo n,as hiclirrg to firrd the R koSpirit.

Dragon Horn.

Rcturn to thc prcvit'rus room irnd

defeat the myriad of Gcnma thal

materialize. Use the Right Draeon

Horn on the ornament to drain the

connecting passage of rvatcr. Then

return to the central chamber, take

the Blue Disk from the lantern, and


Return the horn lo lhe drogon Io droin the
fhe Choin Criticol scroll lies ol ihe bose ol the stoirs. When nexl you visil lhe Prolective onnecting possoge ol seowolet use the Tim{r Folder to send it to
Mirror, try lo moster this insonely dillicult technique.
rhe past with Ako.
SWINGING BAtt OF ICE PuzzleTreaswe Box:
When facques receives the Blue Disk from Ako, asccnd the stairs and plirce Balcony Over W estern Ship Dock
it in the appropriate lantern. Entcr the blue door and proceed down the glass
Ihe Puzzle Treosure Box loroled on the folling
passage. Fight your way through the ncxt room and return to the balcony
bolcony high over fie onrhoring 0reo requires
where Samanosuke found the horn 500 years from now. In Iacques' time,
five file moves lo open. The gift inside is on Oni
there is a Fircfly hovering over the broken stairs. Use the Fireflies to cross
Jewel.
the gaps in the balcony, and make your way to thc northcrn platforms. Solve

the Puzzle Treasure box in the northwest corner, and defeat the Dark Puppet

guarding the fallen Fireflies. Once the area is clear, examine the Fireflies and
Slide the lirct tile in the lhinl row.
they will move lo three positions over the balcony and the Western Ship.

Slille the seconl tile in the thinl row. Slide ,he ,hhd tile in the thid row.

Glide auoss the disconnected bolcony sutions using Firelfres.

Glide across the last gap in the bal-

cony to the shrine in the corner. Slide the third tile in rhe setoml row. Slide the second tib in lhe sxoml row.
Putzle conplete.
Here, Jacques will obtain his final

magic weapon, the Hyosai. This

morning star whip allotvs Jacques POWER GENERATION


to freeze all enemies within a small Guide Samanosuke through thc blue door and the glass corridor to the room
radius. While slow to swing lhe Hyosoi hos lacqucs unsealed. Move to the back of the room and search the stairs in
incredibly strong donoging power.
front of the generalor to find Firefly Wings. Return to thc Time Folder and
The Fireflies hovering over the lVestcrn Ship are inconsequential at the scnd these to lacques in the past.
moment. Return across thc gaps in thc balcony to the exit on thc upper lcvcl
Dcsccnd the stairs and defeat the enemies, thcn cquip thc Hyosai and break

the scal on thc door. lnsidc the

sealed room, Jacques finds a bro-

ken F'irefly and an impassable

series of pumping pistons. The

police officer cannot pass this road-

block. so return to the Time Folder

and send Ako to the future.


Use the Hyosai to heok the puple Genno
seol on the power room iloor.

Beuuse there is no power in the lenple ol lhe present, Ihe pislons orc silent onl still
In Jacques's time, the blue door has suddenly become sealed by swirling
AXE OT II,IOITEN DESTRUCTIOII
black-grcen evil. Return to the dock where the Wcstcrn Ship is anchored
Outside thr: generator room, the elevator is now operable, Ride the elevator
and use the lrirefly on the deck to rise up to the crow's nest. Glidc from
to the chamber below and smash the stacks of crates dividing the room. Ako
Flrefly to L-ircfly across the air to
should find an Ecospirit during all the mayhem. At the back of the room is
the balcony, and return to the gen-
a shrine rvhere Samanosuke may obtain his final magic weapon, the Chigo
erator room. Use the Firefly Wings
carth axe. The magic power of this weapon causes volcanic explosions under
to repair the Firefly in the generator
all enemies' feet within a certain radius of Samanosukc.
room. Glide to the end of the room,

and remove the Power Crystal.

Head back to the Time Folder via

the route rhrough rhc dock area. i;;!,:!;,ifllr::!:tr;:;;;n


lhe gnerolor.

Dongochas somelimes oltock hy chorging with ,heir horns ond stiking the
donoge. Deleol the crcoture helore it choryes, ot use sidestepping
its woy.

Send the Power Crystal to Samanosuke in the present time.

also appears across the blue door, but Samanosuke can

with his gauntlet. Return to the generator room and insert the
into the generator. The pistons resume pumping, but after 500
tivity they move a little slower. Move Samanosuke toward each
until hc is.just inches away. To dctcrmine the actual distance,
ows of the pistons on the ground. When the pistons slam

running and you should slip past.

"lhe Oni Gountlet, o vocuun cleoner thot's Run belween lhe pistons
lough on dorkness!" close ond slorl to rcopen.
Samanosuke can visit his own version of the Dark Realm by speaking with
SAMANOSUKE'S TIBRARY TRIP
the Gatekeeper in the library of his time. In one of the Dark Realm's bottom
Return to the central chamber, and go through the yellorv door again. The
levels, a chest contains the Wind Seal. Hold onto this until the end of the
elevator in the workshop is now operational, so ride it up to the library.
game and the Shippuu becomes available all throughout your next adventure.
the Chigo, and examlne the door ln the secret area to break the seal
More on this frenetic fighting arena is detailed in the Dark Realm chapter.
the ruined study, pick up the Tblt: Temple and open the treasure box
Ako's Yellow Vest. Search the shrine at the back of the study to find

the Red Disk.

Ride the

lantern with a red flame. the because an

impassable pit bisects the corridor. However, there is a Puzzle Treasure Box to open

Sononosuke linds one lost borriu pevenl-


ing his escope hon the tenple.
Send the Red Disk through the Time Folder to Jacques in the past. Insert the item

into the appropriate lantern, aird go through the red door Use the Firefly to cross

thc gaping pit, and continue into the nexr chamber to fight a challenging boss. ffi PuzzleTreasure Box:
Pit Corridor
The Puzzle Treasure Box in thc passage beyond the red door requires six tile

moves to open. The present inside is a Power lewel

$ile rte secorul tile in the lourth rcw. Slide tln secoad tile in rte lhird row.

luques con rross tln mne pit 500 yeors eorlier by using the hondy firelly.

Slide rhe rtird tile in the thin! row. the thhd tile in lhe seconl row.

Afier lacquu puts the two-heokd doggie to sleep, escope lron the rising woterc hy rutning
up the statrs. Kill the enenies harring your poth os quickly os posshh, oill continue'n rte iop.
Slide the second tile in the seond row. Slide the first tile in tlrc second row, Puzzle
conplete.

tloliry ol the coridor


l,llooting behiml the rcd door ollows Somonosuke to cross the pit on
tiles.
CERTRUDE
The first confrontation with
\obunaga's twin-headed guard dog
is a limited engagement on[y. ]our
goal is to destroy the golden helmet
on the monster/s right head which is
the source of its lightning spell pow-
ers. Slide left around the cteatwe and
strike at the gold-covercdhead..
Chatge the whip and grab the nose
ring on this head, and, then press 6
to send your magic powers along the
whip. lf possible, transform into
/ Onimusha form and attack this
head wich charged and magic
attacks to shorten the battle
immensely.

?
Meanwhi Ie, avoid Certrude/s
1.
multiple foms of attack. fie left
head of the creature emits a freezing blast
that turns Jacgues into an icicle on the spot. lf
trozenl rotate the Left Analog Stick rapidly to
breakfree before the monscer has another chance
to strike. fie lightning atacks are gufte easy to
dodg,e, \ecause the yellow globes cast a ring of
Iight on the ground where they wi[l strike.
5tay close to Certrud,e's ight head so that
she wi[[ not perfom her charging attack.
lf youneed to escape quickly, use the
twin Fireflies hanging over che room.
Enjoy how much power youhave
during this battle, because the
next encountet you have wich
Cefirudewoa't be so simple.
.\
^s!
..\\
N\ 0l

tz&'.'

css&06
r.ss&s@ I

.o0&&60
o06&60

ffi
. ::a.
.|Ft ,,;l

BEAUTY TO THE RESCUE!


I Icrr ri's "fcclinq" .rlrtrrrl Sirnrlrrrr):ulia lirapaI\

\ll.ltcllc lnt,r tlt. i[rr,. r\s Vorr ill]ltroach th.


!1()rrr\ r)i f,-r)trf Llitlc. Zt,rrrs hrc;tl< llrr()Lrqlt

lhc icrrcc ()n llrc Icit. I)riclrL llrc nr!-rn:lrr:


ilr!L !)Pan tlrc rcll trcilsrrrc Lror insiclc LIre

icn.e It) ])r().ur.f thc SoLrl lirecclct. \\'itlr


this i[cnr in \llchcllc: P()\\e\sir)n, .lre e.rn

nr)\\':cc;tntl lrL.sorb llrc soLtls rc]cilscrl irflcr

rleic.rL r n:q ( ian 1rir.


Mithelle lights moinly with lheorms. lhe iPS I 5+S is o powerlul ossouh sholgun that en
damoge multiple enemies ol once, hut only ot closer ronge.

When Mkhellet leg of the odvenlure is evenluolly over, fie Soul Brorelet is given to
Somonosuke. He ron exlrorl the souls slored in fie brorelel. Therefore, every s0ul
Mirhelle obsorbs is slill worlhwhile.

"&
Modern Loc,k Boxes

Agoinst the Donlos, sfule hehiml the nonsters il possible onl toss Grenodes lron the reon
tfue lhe shotgun constontly lo prcvenl os nony ottocks os possihle.

TOI.LOW THE SAMURAI'S TRAII.


Enter the cathedral and navigatc into the crypts under Notre Dame, same as

Samanosuke did previously. When you reach the room of Guildenstern's

nolv useless teleport device, rwo Dordos smash through the crates that block
the side room. Use evasive maneu-

verr and plenty of Grenades to slay

these strong foes. Afterward, enter

the small side room and search the


fhe Pafis Repoil gffmmers on lhe bookshelves in the bock ol the side donber where
shelves in back to find the Paris
Guihlenstern's device is locored.
Report. Ako joins Michellc, and

they drive in Michelle's car to


When running ol loes, press @ with lhe
Boulogne Zoo. corred lining ond llichelle elbows a mon-
stu. fhis otlor* nay slun on enemy oml
couse it to stagger olf-bolonce.

Press$ to toss o Grenode. Alter three suomls, lhe resulting explosion inlfros donnge to oll
nenies in o snoll rulius. Grenades work well against Zolworns onl slow-moving loes.
ANITI,IAT TRAINING
Ako assists Michelle as she navigate s through Boulogr-re Zoo, acting as target cursor and picking up
droppcd items, iust as she does u,ith Tacques and Samanosuke. Head north past the fountain until a
hideous ncw monster knorvn as a Zmoh breaks out of the nearby cage and attacks. These large beasts

movc too swiftlv to damage tt,ith Grenades, so slide out of harm's wily i,rncl Lrse the shotgun effectively. A
largc sign in the north-

c.,lst corner nrarks the

cntftincc to thc boilt


c1ock, ancl thc Zoo
Flycr Iics on thc
grouncl. Thc tclur boat at

the dock 1s inopcrativc,


and rcquires the proper
key. Head u,est from the

sign marked "Bateau,"

and follorv the stalrs


Obtoin o Fhst-Aid Kit on the deck outside lhe souvenir shop neor
into thc next area.
While seorching tln loo
$rsmenl. Any reeovery ilem fie
geb to hove. Ihe somurai ne+ds
bfi[hfie ftnol bottles of
ore ibntuffid in boxes
shope ond

eeb
0u
ls vou must

tn. the the by going through the

building to the north. Zmoh monsters smash through the glass display cases
as you pass.

Elost lhe troshcon hehiml the pando house 0pen the lengu hox in the niddle display
b rtroin on EcoSpirit. cose to linl a tfust-Aid Kit. Notice the dou'
ble hlue seol on the door. Ihe Kugo nust be
ruised in level soon.

In the arca behind the panda


house, hold O to dcfend against

the Bazu enemies' rolling attacks.

When the area is clear, move south

and open the red treasure box near


the panda house's bottom door to

obtain the Zoo map. Go inside. Do nol niss ihe ireosure box tucked in lhe
Watch oul lor the Znoh thol hreoks out ol lhe large yeen cage on rte bfi. corner hehind the uges; il contains a ftrst-
AId Kft.
I.EVERS OF PIT CARNAGE
The interior of the panda house is a

grizzly panorama, indicating that thc

poor bears are probably not all right.

Climb down the laddcr into thc pit

and examine the device with four

levers. \\4ren a Iever is pulled, one of

the cages descends to floor level and


Blost lhe lroshcon neor the douhle door exit
opens. Pull the "Mid Left" lever to lo liml on EcoSpirit. Ihe Mecho Denon I
hook lies on the ground neorhy.
obtain the Boat Key, and pull the
Equip Ako's White Vest ond position yourself behiml the ponilo stondee Io encowoge even
laster heoling. "Rrght" lever to find a green box con-

taining a new weapon for Michclle,

the SPS l5+R. The other nvo levers

drop cages containing Zmoh ene-

mies, r,vhich burst forth and attack.

Pull these levers only if you are up for

a difficult fight in a tightly enclosed ll lorced to light Zmoh in the pit, Mtuhelle's
Grenodes shouhl he nore elleclive in this
zonc. With the lloat Key in hand, tight oreo.

r.rnlock thc cast doors in the panda

house and return to the boat dock.

THE ANIMAT RESEARCH CENTER


hehind the lo
Board the tour boat and examine
the control console at the front. Use

the Boat Key to start the engine.


and then pilot the boat to the other

side of the Zoo. L.lpon docking.


ascend the stairs and use the

Mirror if desired. Slay thc


the animal Botohones ottock lllichelle en route on the
lour hoot,
and go inside

open lhe lengu hox oulside the reseorch cenler Io obtoin o Fhst'Aid lfit.
continue fighting them until they stop corner and pull the lever to free

and well-aimed shots to destroy the Nurabis.

Avoid lighting the Zmohs in the bosement, Pull the lever on the north woll lo lrce
ond insteod yob the iPS l5+G lrcm the Somonosuke ond Henri.
green hox in the lirst cell. lhis weopon
turns Michelle into on absolule powerhouse.

0pen the rcil trcosure hox hfuhlen under the sloirs to receive o Seaet Med. Shoot down the
Genmo hog honging unlerneorh the steps lo collecl on EcoSpiril.

Use Grenodes the


lo help you deslroy ilrcot down the Genna bag honging over
Nwobis blocking the bosenent slairs. the hlue doorsto goin onother Eco$piril.

Descend the stairs and proceed into the basement room until Michelle

locates Samanosuke and Henri. T\r,o Zmoh enemies burst out of the cages

near the door. Slip past the foes and search inside the first cage on north wall

to find a green box containing Michelle's best tveapon, the SPS l5+G. This
t 6 & e

After a startling turn of events, Samtlnosuke is the player character once Insicle the building with glass tlispla1,66595, use charged attacks to take out

again. The glittering object in the micldle of the floor is the Soul Bracclet the Foboras guarding the sealed door. The Kuga must be at levcl 2 in order Io
Michelle dropped. Examinc this item in your mcnu and absorb thc souls break the seal. If it's not, return to the
Michelle obtained. Hopefully, this provicles Sanranosukc with enough souls Protective N4irror near the boat dock
to raise the Kuga to level 2. Head upstairs to search for Michelle and Henri and raise the Kuga. The Lab Building
Key lies on the shelves inside the
small janitor's room. Take this kcy

back to the boat dock and ride tl-re

tour boat back to the research cen-


Deleol the foboros in lhe disploy roon
ter at the other side of the zoo. with chorged ottacks. Stoy rcady lo delend
yowsell in on instont.

Shoot down the Genno hog in the corner ol 0n your woy oul, open lhe lreosure box in
the hosemenl to rceive on koSpirit. the south coge to obtoin o first-Aid Kit.

The r,vcst door in the research ccntcr lobby is locked, and Samanosuke must

find the proper key. Rcturn to the boat and pilot ir back to the othcr side of

the Zoo. In the arca near the

Protective Mirror, you trrill encountcr

the all-new Dorabazus. These mon-

sters can roll at Samanosuke up to

three times consecutivcly, so keep

your guard up for longer lhan usual. Equip lhe Kugo to hreak the seal on lhe ianilor's room. Iake the lah Buihling Key from the
shell inside.
Proceed northr'r,rest past the pandel
Dorobozus roll at your chorocler up lo three
house to thc building at thc north limes in o row, so guod yoursell longer hy RESCUING II,IICHEI.IE AND HENRI
holding0, Sloy Doruhozvs first lo hove on
end of the park. A Dordio enemy kneels before the blue doors in the research center's lobby.
eosiet lime wirt ihe normol Bazus.

These creatures are even swifter and stronger than their Dordo cousins are.

Don't hesitate to use magic attacks to finish this monster. Use the Lab
tluilding Key to unlock the blue doors and enter.

A fengu hox onong lhe animol coges on the right outside the ponlo house contoins
o Ftusr-Aid lfit.

Donlios ore stronger and cause more donage than Dordos. lry to sloy these wilh well-tined
kitical Hits.
Bazu and Dorirbazu e nenries burst oLrt of thc (le nmrr chambcrs as vou
PuzzleTreasure Box:
attcrxpt to 1rass through.,,\ftcr clcaring thc arrca, cntcr tl.re specimeu rooln rrncl

locate the Ten Slash scroll in the southrvcst corner. With this in your posses-
Zoo Animal Research Center Testing Atea
sion, an intriglring nc\v tririning scs' The Puzzle Treosure Box in lhe Zoo! reseorch

sion bcconres avirili,tble irt t}.rc ncirr- (enler's lesling 0re0 musl be solved in five tile

by Protective l\,,lirror. Solvc the moves. The reword is on Oni Jewel.

Puzzlc Trcasure [Jox it-t the nort]r-

wcst corner of thc testing arca. Then

bc surc to record your g;rmc d;rta


bcfore entering the southrvest door Slide the lourth tile in the third row.
Bozu enemies breok oul ol the chombers in
lhe conidor,
in thc corric{or.

Slide the lourlh tile in ,he second row. Slide the third tile in the second row.

Guiklenslern's book on Merto Demon 2 ltes on lhe eosl countu in lhe specinen rrrge orco.

Slide the setorul lile in the second row. Slfule the seconl tile in the third row. Puzzle
complete.
C {"J ILffiAF{ STE&h]
Cuildenstern reduces himself in size by half and f loats around the room.
lntermittently he raises two \erofoboras to defend him. Even if you destroy these
enemies, their empty armor wilI only coilapse on the floor. Cuildenstern soon
recharges the \erofoboras so that they can rise and fight again. The \erofoboras
can be a real sticking point in this bactle unless you time your actacks well.

Charged attacks and proper tjming are thekeys to this fight. Starting off,
follow Cuildenstern around the room, charge your weapon and wait for
the evil scientist to drop in altitude. When Cuildensrern's abdomen
glows bright rcd, you can inf Iict more damage against him and
also cancel outwhatever he is actempting to do, such as sum
moning a Nerofobora back to Iife. lf
Cuildenstern's abdomen is red but he
is floating too high off the ground,
quickly shoot him with a Fire or
Electric Arrow. lf Cuildenstern
floats behind the Nerofoboras
when his center is red, then strike
wich a charged attack to damage
all the enemies simu[taneous[y.
1l

Meanwhile, if Cuildenstern is out of


range and noc glowing, try to descoy
the \erofoboras. Rather than holding
O to defend against their magic spell
artacks, rry to sidestep rhe glowing
blue orbs that they fling. Charged
attacks are the best nethod of destoy-
ing Nerofoboras. [f possi6[e, equip Ako
with the Black Vest to knock these
creatures out of the battle more often.
$

'i

t:

l
THE DESERTED GSTTE
Near thc entrancc of the street alley, Silnranosukc can find a Protective Mirror, a Time Folder, and the

ffi
Ranmaru Book. The presence of the Timc Foldcr indicates that you cirn only proceed through Mont-
Si,rint-N4ichcl by sending Ako back and forth in time. Explore the street at your leisure. Zabiets will

Axemon Dork (row appear and attack if you

approach the northc;rst-


ern gate. Othenl,ise,

Samanosuke cannot

Progress for the


moment. Send Ako
through the Time Folder
back to the past.
[oboro

Snosh the on the soulh side ol rhe srrcet to rcveol o EcoSpirit,

Bhozo
HEIHACHI
Upon arriving at Mont-Saint-Michel on the Cenma tain,)ac1ues is confronted
by Heihachi once again. The main differencebetweet this battle and the previous
is that Samanosuke-sama is not available to assist.

Heihachi's defenseis swiftrsrongandimpenetrabLe.Tlteonlyway tostrikewith


a nomal or charged attack is by counterattacking during one of his moves. For
this reason, it is better to s[ide to the left or right of Heihachi at the moment of
his attack rather than holding O to defend.

Otheruise, simply unload the magic


power of all three of lacques'
weapons/ and this battle should end
in a draw fairly soon. [f souls emit
from Heihachi, absorb them quickly
because they are all you will rcceive
from this fight.
Equip thc Enja and use fire attacks to light three of the torches. Be srvift,
HINTS TO YOUR OBJECTIVES
because eilch torch automaticillly goes out roughly;r minutc after it's lit. With
Iror some clues to your obiectives, examine thc brick squares of ground along
thrce torches lit, stand near thc for-rrth torch and closely watch the nearby
the south wall of the train station. When chccking the ornate door at the top
portcullis's up-and-dorvn movement. The movement is slou,er after lighting
of the stairs, Iacques peers through a triangular keyhole and spots human
three torches. As the portcullis is rising to its uppermost point, light the fourth
slaves locked inside a room. These arc all valuable clue s for determining
torch with the proper timing, and the gate stops moving. If you light the fourth
how to proceed. Use the Firefly hovering over the stairs to ricle to the
torch properly, the portcullis should
balcony ovcrhead, and entcr the door.
bc high enough that lacques can

pass underneath. If not, wait for the

torches to go out and try again.

Quickly run under the stopped


portcullis and open the treasure box

to find the Main Gate Key.


Stond in lront ol eoch lorch ond press 6
to ignile it.

Check the iloor with triangulor norkings lo Snosh the hox ot the lronl eml ol the truin
peer lhrough the keyhole. to linl on EcoSpirit.

Run qufukly oround the oreo md light lhe lorches. As lhe portullis slows, line the
lighr@ ol the linol torch to cotch lhe uppemost poinl.

Ride the Firelly Io the level above, oml enter lhe door on the ledge. The portcullis should norv be rising and falling rapidly. Ignite the single torch

inside the cnclosed area at iust the right moment to permanently stop the

portcullis ar-rd allow for your escape. For the greatesl chance of success,

THE GARDEN GATE watch the gate's movement closcly and begin your magic attack on the torch

rvhcn the nroving portcullis is near the ground.


Opcn the treasure box just inside the entrancc to find Jacques' version of the

Map of Mont-Saint-Michel. Proceed into the garden area and speak with the
slave at the corner. There is a Magic

Fountain in the center of the garden.

Drarv blue souls from it to replenish

your magic power, then examine fur-

ther in the ccntral area to find four

extinguished wall torches.

fhis orco presents o chollenging test ol


timing onl rcllexes.

Grob the lloin Gote lGy lron the treosure box. fo escope, ignile lhe linol totch ot iust the
right nonenl.
Breach the threshold of the castle and follow thc curved path ro the end.
UING THE STAVE
Doors are raised off the ground where Samanosuke cannot reach them
Exit the garden and head through the southwest door. Ride the Firefly across
because the entire area is actually a
the gap and quickly destroy the Genma Axemen and Bhazas threatening to
stairwell, but the steps have not yet
kill the slave. Defeat the demons in time, and the slave displays his graritude
been raiscd. Continue follor,ving this
by offering an Herb. Ex:rmine the gate and thc rnachinery in the area if you
path until vou reach the end, where
like, then move to the corner and use the Protcctive Mirror and Time Folder.
several Zabiets protect a Nurabis.
Send the Main Gate Key with Ako to Samanosuke in the present time period
Destroy the massive Genma plant

Io reveal a hidden treasure box Destroy the Nurobis ot the end ol the
containing the Sun Crest. cuved olleywoy ,o obtdin the Sun Crest.

Backtrack to Samanosuke's starting point and insert the Sun Crest into the

gate with a similar sun marking. Smash the trashcan beyond the gate to find
an EcoSpirit, and solve thePuzzle Treasure Box. Follow the slope to the top
and absorb the souls contained in the soul statue. Open the treasure box to

obtain the Red Eye Stone. Return to the street area below, and send the

Red Eye Stone through the Time Folder to Jacques.

Delend rhe shve hom the Genno oml your brovery is reworded,

GATE OF THT SUN


\A/hen Samanosuke receives the

Main Gate Key through the Time


Folder, he can unlock the green

gate at the northeast end of thc

street, where he has been trapped.

Proceed up the stairs and open the

red trcasurc box to obtain lnsert ihe iun Crest inlo the gote neor the enlrunce lo omess lhe upper hvel.
0uios use poweilul spells to encfucle onl
Samanosuke 's version of the Map enlrup Somonosuke. Slide out oI the circle
helorc it conslricls ontl donoges
of Mont-Saint-Michel. your clnrocter.

0pen lhe fengu hox ohove rte tuurist shop ro ohroin lce Arrows x20.

Snosh the lrushcon to uncover o hirhlen EcoSpiit.


PuzzleTreasure Box: t . Puzzle Solution:
Mont-Saint-Miche[ Main Sseet Nea W* Z"i;f=)'ri'-Mi
ch e t 5 u n - Mo on- 5 car

The Puzzle Treosure Box iust behind the Sun Before inserling fte Red Eye Slone inlo lhe goolt heod, loke 0 momenl lo exomine fie morkings on

(resl gole musl be solved in five tile moves. Ihe top of fie red brirk lid rovering lhe liles. Ihe one-woy onows indicole o potlern to follow, whith is Sun-

box conloins o Power Jewel. Moon-Slor. To solve lhe file puzzle, you musl slep on o Sun file firsl, lhen o Moon lile, ond ften o Slor

file. Keep slepping on tiles in this order until one of fie goolt heods on the for woll hecomes engulfed

in blue light. tven while {ollowing the Sun-Moon-Slor order, you musl solve the puzle in o spirol pol-

lern, working from fte oubide inword. lf you slep on fie files in fie wrong order, the lid will shut ond

Slide the third tile in lhe secoml rcw. knock Jocques lo fie ground for o smoll omounl of domoge. You hove only obout 20 seconds lo slep on

fie files in the coned order before the brkk lid shur ond fte puzzle is reset. When Jotques sleps onlo

lhe first tile, he begins moving very slowly. To move fosler, hold o ond use fie D-pod lo moke your

chorocler slide. Slep on the tiles in the following order lo solve fie puzzle ond light the first goot heod:

Slide the thid tile in the lhst row. Slide the second tile in the lhst row.

Step on the iun tile to the rtght, onrl slfule Slidelorworil, slepping on the Sun, Moon
lefi ocross lhe Moon ond Stor liles. onl Stor tiles os you opprooch lhe lirsl
goot's heod.

Slide the setond tile in lhe second row, ilide the second tile in the lhird row. Puzzle
conplele.

SUN, IIJIOON, STAR


When Jacclues reccives thc Rcd Eye Stone in the past, hc is ready Io Proceed ilfule to the righl ouoss the iun ond llloon ilide lett onto the iun tile, slfule bockwanl to
tiles, then hackward to the Stor tile. the l,ioon tile, oml then ight to lhe stor tile,
throueh the dor-rblc doors near the Time Folder. lnsert the Red Elre Stone into
the elrc socket of the goat's head to rcnrove the lid from the nearby puzzle.
When the firsl goot! heud is lit, exomine fie gool! heod with the red slone eyes l0 open lhe lid ogoin,
Solve thc puzzlc to raise the stairs in the curvccl area.
reveoling o new pollern of liles:

Slep on lhe iun tile lo lhe right, oml slfule Sliile lorwanl onto tlr- San tile, lelt onlo the
lorworrl ocross the ltloon ond Stor tiles. Moon lib, anil ha*wonl onlo the Star tile.

fhe Red Eye gtone ollows locques to uncoyq o celestiol puzile in the oreo beyond the
Proteclive llinor ond the fime tohler.
THE SECOND DARK REAI.IUI
After raisins the stairs in the curved corridor area, enter the first door on the
left. Move to the back of the seemingly empty passage and wait one full sec-
oncl for thc Gatekeeper to appear. The sly creature offers the challenge of the

sccond Dark Realm. Before taking on the Dark Realm as ]acques, be sure to

return to the Protective Mirror and save your progress, unless you'd like to
Slfule hockward auoss the Sun oml llloon Slide lorword ocoss the Suq iloon oml solvc the Sun-Moon-Sta r Tile ptzzle all over again.
tibs, ond then slide lefi onto the Stor tile. Stor tiles.

With the second goott heod |il, open fie brick lid ogoin to reveol fte finol pofiern:

Step on the Sun tile to lhe lelt, ond slide to Slide lorword ocross the iun, froon ond
lhe fight ocross the lloon aml Stor tiles. Stor tiles toword lhe third goot's heod.
Enter the lirst door on the lelt to liml the Gotekeeper.

A purplish aura seals the treasure chest in the first level of the Dark Realm.
In one of the Dark Realm's arenas, a treasure chest contains the Green Orb.
Although facques can do nothing with this, it is an important item for
Samanosuke. This Dark Realm is
quite a bit decper and rrore difficult
than the previous. Horvever, if you

,he iun tile, hock- can outwit and outlast thc denizens
lile, oml then hh to
of the lowcst level, 1,ou can obtain
tt now conpleta
& the Fire Seal. Possession of this
allows Samanosuke to use the

fire broadsword holton ol lhe Da* Reoln ,s


obtain tlrr- fhe ieol,
oYailohle
back

and hack yoLlr rvay through Dark

Spidr'r and Futaku cncnrics.

Destroy the crate across fiom thc

lockecl gate to releasc ilvo r-ircflies.


Then head back up thc steps until
locques's whip grob oltockt con prcvent
Dork Spiderc hom cosling douhle inoges. yolr spot the first Firefly floating

oYer thc Nooclcn crossover. Clrab


Deleot lhe Nurobis in the IWI olley to reveol o locked door.
thc Firefly with your whiP. and it
rvill deposit you irtop tlre crossover. lv,love to the bottom of thc curved corridor ancl exit through the large u,ooden

Usc the sccond lrirefly to ride over doors at thc bottom. Dcfeat thc enemics in the enclosed ilrcil, ancl smash the

to thc stonc bridge, ancl go throush rvooden crate to rclease a Firefly.

the open door on the left. Drop into Grab this Irircfly rvith the rvhip and

the alle1, bchind the lockcd gatc ridc it to thc top of thc battlements. A
Use the tirellies to rcoch lhe stone bridge
obove lhe uved corridon and clestrol, rl Nurrrbis plilnt to treiisLrre box on thc left side of the

revcnl a lreirsurc box conlirining rt tower contains Ako's Orange Vcst.

Powcr fcr,vcl and a lockecl red When equipped on the Tcngu, a small
cloor. Llnlock the gatc ancl rcturn to bar appears bcneiltlr each cnemy, Ride the Firclly to the top ol the bottle-
menls, oml search the left portion to liml o
the curved stxirwcll. indicating its rcmaining health.
portiolly hidden chest contoining Ako's
Oronge Vesl.
SAMANOSUKE FINAI.LY ADVANCES
Return to the Time Folder and send Ako to the present time. Be sure to send

Samanosuke the Green Orb, if you obtained it from the Dark Realm. Fighting

again as the samurai, return to the curved corridor area. The stairs are now

raised, just as in the past. Enter the double golden doors on the north side of

the curved passage.

Deleol this extrcmef dillicult eneny set onl open the treosure hox to ohtoin the Red Key.

Exit the time equipment room and ascend the curved stainvay to the top
level. Use the Protective Mirror to record your progress. Then move to the

north edge until the camera angle changes to let you vierv thc area below

The plant in the courtyard below is tall, but not tall enough to reach

Samanosuke's level. facques must take action in the past to rectify this.

Now thot lhe stairs are raised lor Somonosuke, entu the golden double doors to the right.

Samanosuke has at last found

Guildenstern's time machine.

Defeat the Ouija and Zmoh working

together in this bizarre room, and

collect the Time Lab 4 book lying Sononosuke cannot clinh down lhe vines lo ll Sononosuke lies to use lhe lever nexl
lhe curtyord below, because ilrcy do not lo lhe doo4 tlrc conoded equipment hreoks
on the machinery. Use the rift to
yel reach the hokony. olf in his honl!
travel into Guildenstern's dimen-
Step into the black circle oml press eB b
sion without time. he lmnspwled to o very slronge ploce.
SATUIANOSUKE'S DARK REAI.IUI VISIT
THE STPARAIE SPACE After saving your game, consider the optional task of the Dark Realm in the

Samancsuke steps through the rift into abizarre alternate replica of the Arc present day. Enter the door near the top of the stairs in the curved area, and

de Triomphe. By now, you should have the layout of this location memo- speak rvith the Gatekeeper to enter

rized. Head toward the Arc's entrance and slay the Nuraubis blocking thc the Dark Rcalm. In the first arena is

door. N4ake your way up the spiral staircase to the top, and charge through a treasure chest that can be

the observation level to the rooftop. A powerful mix of Ouija, Gacha, and unlocked by using the Green Orb.

Dongachas wait on the rooftop. Use The chest contains a Wood

the Chigo's volcanic magic to defeat Charm. The level at thr: bottom of

them all quickly. The treasure box the Dark Realm's left branch hous-
A chest on lhe vuy hottom level ol

on the rooftop contains the Red es a Soul Statue and a chest con_ Sononosuke's setond Dark Reoln hohls
Ako's Purple Vesl, whith holves the onount
Key. Obtaining the item causes taining the Purple Orb. ol nogit power consuned with eoch oltack.

another rift to appear nearby. Step

into the black circle and press {! to


Sloy the Nuohis blocking lhe Arc's
return to the normal rvorld. entrun@.
In the curvcd stairs area. the
STAVE TIBERATION
Genma arc slaughtcring thc slaves
Usc the Tinre Folder on the rooftop to send the Red Key and the Purple Orb
you freed. lfyou arc going to save
to Jacques. When you resume control as the Frenchman, return to the Dark
them, you must slay enemies su,iftly
Realm and use the Purple Orb to unseal the treasure chest in the first arena
and use plcnry of margic attacks. If
The chest contains a Wood Charm.
you are successful at saving both

slaves in the curved stainvay area, Attock swihly and ellicienily to rescue the
sloyeshon lhe nossocre. Speak to then
speak to each to reccive an Herb
olterwod to obtain recovery itens.
ilnd an Oni Med Lv l. If you move
too slowly here, one or both of the
men could dic.

Descend the stairs and exit through thc doors at the bottom of the curved

passage. Another slavc begs for his life as the Genma close in. Defeat all the

monsters before they strike the slave, and he rvill rervard you rvith an Herb.

Retalz lo the Doil Reolm os tocques oml clet the lirst ievel ogoin. Use lhe Parple Orh lo
unseol ihe chest ond obloin o lolisnon.

Head to the red door in the;rlley near the bottonr of the curved stairs area,

and use the Red Key to unlock the door. Enter thc room. Aftcr.lacques frees

the slaves from the cruel ryranny of Vega Donna, defeat the l'ugaku and chop

through the u,ooden masts to reach a treasure box containing a Mcdicine.

Rescue the slove in lhe south areo.

Ascend the steps to the area of thc Protective l\4irror and the Time Folder.

Use the Red Key lo unlock the door in lhe Yega Donna drives the sloves to lhe brink Another slave requires rescuing. Prevent the Genma from slaying him, and
tiny olley. oldeoth.
he gladly hands over another Oni Med Lv l. Use the Protective Mirror to

save your game. Ride the Firefly from the balcony over to the garden ledge

Upon exiting lhe slove roon, locques encounleo Heihochi yel ogoin. lhe warrior oppeors Io
he switching siiles, ond drops the hiongle Key in ihe olleywoy lor tocques to pick up.

fhe linol slove neor the bolcony is surroanded hy lhe nost enenies.
PTANTING FOR THE FUTURE CTITI|IBING DOWN THE BEANSTATK
As you movc around thc garclen are:r, Dark Puppets contc to Iifc irnd attack. Now th.lt the Clcnma Plant has had 500 years to gro\\/, ntovc to the north
Use the stonc objccts in the urea's corncrs to help dtfcat thcnt. After circllng lecige of thc balcony to sec that the vines have grou,rr all thc uray to the
the garclcn. step out onto the north lcclpc ancl usc the Fircflv to drop to the u1-rpcr lcvcl. Climb clor,r,rr thc plant to thc courryilrd, ancl defcat thc Nuraubis
courtyard bclou,. A Dongaclrir drops out of the sky to prc\/ent you from open blocking thc prison door. Obtain aii thc items inside the prison, and then
ing the cloor \vitl1 trirnelllar markings. Once you've clcalt lrith this interfcrinq cljmb back up the vincs to the balcony.
rvrctch, use thc Triangle Key to unlock the cloor. N4ove across thc encloscd
room until facclues informs the slaves that they irre frcc. Pick up the Genma

Plant fiom the floor n,herc the three slilrres werc seated, and open the Tengu

box tr-rcked into the nearby equiprnent to obtain a Secret Med.

Deslroy the lroshcon at the bose ol the steps to lind on EcoSpirit. Snosh the banel ot the end
ol the roilrood lrocks lo lind onolhet

Use oll the mogit oltotks you like ogoinst the Dark Puppets; the Mogic Fountoin in the centet
ol the oreo ollows you to relill as oflen os necessory.

Senl Ako to the fengu hox beyonl the Altet hondlh,g rhe Zmoh mnster inside the
leme Io relrieve o tirst-Aful Kit. prkory clnp through tlrc stwked boxes Io
reach o lreoswe hox tonlaiilng the lron Geor.

Use the lriongle Key to open lhe door in lhe prisoners leove hehind the Genmo
the courtyord beoring lhe some morkings os Plont, os well os other lrinkets for locques
lhe key. ond Somonosuke to find.

Exit the prison and clcar the courtyarcl of enemies. Exar.nine the brickcd

squrrcs of carth illong the south wall. Usc thc Gcnma Plirnt xt the sqLlarc

ncxt to the other plant, lvhere thc

carth is soft and $,cll tended. Usc

the Firefly to risc to the uppcr level,

cross back through the garclen arca,

and ride thc second Fireflv over to Smosh all the ohiects in lhe prtson's hock coner to lind two EcoSpirits ond a Medicine. fhe
French Note lies on the grouml neorhy.
the balcony. Send Ako fonvard in

tinre to help Samanosuke.


lnsert the Genno rool into the gorden nexl
Io lhe olher plonl, where the eoilh is good.
ln 500 years tine, this proves uselul to
Sanonosuke.
,ia::'

lf vou procurcci the Sl']S 15+G from the Zoo, then Michellc should be able to
RAISING THE ffiAPEt GATE
blow through thc streets of lr4orrt-Sair.rt-Michel in rccord time. Michelle and
Ilccause the gatc machinery is bro-
Henri join Sanranosukc on thc balconv. As Hcnri lcads Michelle inside, she
kcn in thc prescnt timc period,
drops the Soul Ciaunlet on the grounci olrtsidc the chapel c{oors.
Sarlanosukc nrust scncl the lron
Gcar back thror"rgh tinlc for Jac(lues

to r-rsc. In lircqucs' timc, insert the


Iron Geerr into the machir-rcry to thc

left of the lflrge gate. Thcn use thc


Clinb bock up to lhe holcony ond send the
lever on thc right sicie of the giltc to lron Geor with Ako through the fime
Folder.
raisc the barrier.
llyou wonl to goin o lot ol souls quickly, Be ohsolutely sure lo sove you gome
simply move hock ond lorth through Monl' helore lollowing the olher two into lhe
Insidc thc chapel, dcstroy the Or.rila enemics floating about, ancl pick r,rp Vega's Soint-l{ituhel, hlowing up Genno with the chopel.
SPS I 5+G.
Diary from thc floor to the lcft. Dcstroy thc Nurar-rbis on tltc d;ris and open thc
treasure box bchincl it to fincl r Secrct Med. Heacl througlr the cloor in thc

north \\/xll, ancl clescerrd the stairs until Jacques becomes trappecl in a room. THE RACE TO SAVE JACOUES
Enter thc chapcl and defeat thc Dorclio guarcling the large Gennra machinery.

F-ollon,thc samc path lircques took clown the slairs to the traP room. Once

yor-r havc solvecl the puzzle and freeci Iacclues from the poison gas trap,

Silmanosukc ancl the others head back to the car u,hile Iacques penetrates

decpcr into the Genma lirir under N'lontSaint-N4ichel.

Heod through the chopel ond enler lhe door on the norlh woll,

Seorch the to lhe ol rhe device Henri lo


MICHEIIE JOINS THE ACTION
At Hcnri's insistencc. Miche lle

undertrkcs entering l\4ont-Siri nt-


lv{ichel to find Samanosukc. The

orrly prolrlenr is that Henri is com-

ing along this time, ancl Michelle

u,ill not proceecl from one areil to


thc next unless Henri is just a fcw
Grob onolher Soul Brocelet lor Michelle
stcps belrind her. Head toward the the oreo oulside the coslle. fhis ilen
her lo see ond collect Genmo souls lor
entrance of lv{ont-Saint-Michel, ilnd Sononosuke.

open the lfciisurc box ncar the door

to obtain .lnother Soul llracelct.


RETURN OT THE DOUBTT HEADED BEAST

ffil;*l;:iffe Poison cas Room rrap Having freed Jacques from the poison gas trap. the heroes of the present
encounter a strong enemy set near the cntrance of Mont-Saint-Marie. Clear
Henri shows his dod the rode lo open eoch of the five lo&s on fte ponel. Memorize the code, ond
the area to the best of your abilities, but avoid the temptation to use magic
inpul il inlo fie device using the motching bufions of fie PloyStotion 2 rontoller. Ihe lock rodes ore
attacks. Aftenvard, save your progress at the Protective Mirror and exit
progressive, meoning fiot fte code for eoch new lock includes lhe code from the previous lo&; fiere
It4ont-SainrMichel.
ore more buttons lo remember eoch lime. Ihe bor on the right side of the screen groduolly filk. lf ir

reoches lhe top, Jorques dies ond the gome ends. l{ you mes up fte code for one lock, fte enlire

puzzle is resel ond you musl begin ogoin ot the fir$ lock.

Firsl Lock: Up, Down (5


Second lock: Up,I)ownO E @
Third Lock: Up,Down@$@Down,Up

Foudh [ock: Up, Down (5 a O Down, Up O left E


Fifth [ock: Up, Down (5 a O Down, Up (D teft E E Right

Avoid using too nany mogic ottocks to cleor the enenies neor the enlronce.

a
ffiffiffi"Yffi"Uf,)ffi"
Even though Certrude has lost her
ability to use lightning magic,
5amanosuke faces a much more chal-
lenging battle against this beast than
]acques did. To defeat Certrude, you
must smash away every piece of armor
covering her body, and then the helmet
covering her lef t head,. Once y ou' v e

achieved that much, Certrude can be


defeated with a single magic attack.

The key to defeating Certrsde is to handle this battle like a bullfight. Equip
Samanosuke with the Chigo, because of its higher attackins powet pq hjt. Slide
away from the monster and charge your axe by holding El tightly. Watch for
Certrude to dig in the dirt with her right paw, which is the signal that she is
about to run across the square. As Cetrude charges, s[ide to che lefc or right of
the monster/s head and perform the Chigo's spinning axe attack. Try to angle
5amanosuke so that he stalts spinning at the monster/s rear and works his way
up to the head. After a successfuI strike, back away to the opposite side of the
square and charge your weapon again. Repeat this strategy to win the battle.

Following your attaclg Certrude may stand on her hind legs,


twist, and attempt to arounce you into the ground. Avoid this
counterattack as best you cary if Certude manages to get you on
the ground she wilI stomp on you to inflict several hits of damage.
At a[[ times, avoid standing in front of the monster's helmeted left
head. This is the head that emits ice breath attacks, which will fteeze
Samanosuke on the spoc so that Certrude can smash him Iike glass.

There's no question that the finaI confrontation with Certrude is a long battle.
Exercise patience/ and continue baiting and dodging the monster back and forth
across the square. Each sectjon of
armor destroyed releases avariety of
orbs. Once you've desrroyed the
armor covering the legs, enter
Onimusha mode to destroy the armor
covering the left head more quickly.
Once the cteature is unprotected, a
single magic attack or Onimusha
attack will fina[[y slay the beast.
I.EAVI NG MONT.SAI NI.MICH EI.

1\ko travcis to thc Prst t!) help IacrlLlcs cscitPc ironl llont-Srrjnt-\'lichcl. Ilntcr

tllc lrcxt chanrLrer bcvtrrtl thc Pois()n qirs trrr11 r6s111, trncl tal<c tl.tc Fortress I
book frorr thc southcast ccrrncr. Llsc tltc Fircflv to crL)ss tl.rc gap. Proccccl inttr

thc rtext chanrtrc'r, tvherc factlLrcs hitchcs r ricle orr thc Gerrnra ilvin! fortrcss.

Use the Fhelly lo cross the chosm, ond smosh the oote on the other side to obtain on
EcoSpirit. Enler lhe next rcom lo he lronsporled to lhe next strye.

DIRTCTING IHE TIOW OF ICE


,\ftcr savinq \/our g.rmc xt thc Irrotcctivc iVIirror, nrovc i1k)1rg thc shorciinc Llnl jl vrrLl spot rr brou,n llrx.
Snrrrsh the lrox to rclerrsc a lircflv, antl follol,it r)nto ir b]ock oi mobile icc. \\1lrcn vor.r qrab arrd Pull on

thc I-ircllr'. Iacclr.tcs cltaqs thc iccbcrg into the lakc.,\s thc iccbcrg floats Ilrrouqh thc u,atcr, tlrc current

clntgs it tol,arcl sntlll gllc1crs. If tlrc iccbcrq strilics .1 ghc jcr, it suffcrs a .crlxin anrr)ulrt of tiirrnaqc.
Cracks appcar on thc icebcrg's sllr-
TWO PATHS, ONE CHOICE
face aftcr cach collision. /\fter strik
By guiding the first iccber! across the tater with few enough collisions, you
ing nvo or three glacicrs, the iceberg
arrive at a ccrrtral islrnd. l)rocccd nortlr, uihere a Grizmoh clrops r.'rut of thin
l.reirkt trl. ilnrl the hcrrtes tlrotvrt itt
air onto the islanci's central "bridgc." Tlre (lenmrl beasl's rtreight submergcs
the ic,1r 11,;11915. If your icetrcrg ciis-
the block to the point rvhere you c.rnnot move forrvarcl withoLlt killing the
solvcs, Ihcrr you sufier an irlstnnt
nlonster. ln the island's final section, kill anothcr Grizmoh ancl observe th;tt
gilmc o\/cr.
Use the Firelly lo drog kehergs inlo lhe
loke to oc| w llooling rofis. there rre hvo icebcrgs you can ride to the ncxt arca.

To s;lvc tJrc iccbcrg irncl guicle lircqucs antl Sirr.nilr.rosuke to safcty, usc

Fireflics to clrag thc icebcrg an,av frorrr thc glaciers ancl otlrer obstacles. Thc

trick is that m;lnv of the Fireflies are attachecl to enenrics. You must defcat

thc cncmies quicklv to frec tl-re Firefllr se that it can bc r-rsed to drag thc icc-

berg off of i-r collision coLrrsc. Samirnosukc irssists 1,ou, but this t;rsk rrilinly is
in lircqlLcs'l-rancls. Licluip the H,vosr,Li to nrlke short tork of llatobones atrcl

Dark Cron,s that hoLl Fjreflics cirptivc. As soolr i1s the Firefly is frce, movc

along thc eclgc of the iccberg until thc l'ircfly tlrrns green. Then grab it (El +

E) to drag the iccberg arounr-l thc approaching glaciei.

Aher londing ol the lirsl islond, nove to the righl and open lhe lreosure hox to obtoin the
Mop: Biwo. Send Ako to the lengu hox on the snoll, ollshore ice hlock to obtoin o Medicine.

Don't gel dishocted obsorhing souls 0uiilly snosh brown trunks on icebergs
releosed by sloying Genno lhol leop onto llooting to the lelt or right. These ontoin
the iceberg. Focus instead on guiding the Fhellies requhed to cross lhe woler solely.
iceberg salely out ol horn's woy belore it
slrikes o glocien

Deleot the Gilznoh thot weighs down lhe hridge hetween the islon{s sections. Without the
monsler's odded weight, the bridge rises back lo o possohle posilion.

Takc a cluick look at 1,or-rr in-gantc map ancl noticc the connccting lincs.

\Vhichcver icebcrg yor,r choosc to ridc, you travei to onc of the other islands

in the \\/irters. From thcre yolt rllovc

thc mainlancl. Thercforc, you


explorc all of L;rkc Birva in ir
ganre. lleacl ahcad to dctermine

in store on the islauds bctt'r,cen


your destin:rtit'rn bcforc

ffi.*
rlrhich iccberg to ricle lhe iceberg you rhoose here delemines
which iten you'll get, lnsider's odvirc: use
the iceherg on the right.
*+,.q$mflkf"
" ;&a
sal*,*ie1ii;rC.i;::,i:i;*j[,;;i.1ri+"+,.......:.,:ii;:;; ,r".1.:dr;;;::=: .:,':: :::::
NORTHEAST ISLAND SOUTHWEST ISTAND
If you usc thc east iccberg to lcil,c thc first island of icc, thcn yoLr rvill cnrl If y,6,-, r-,r" thc \\,cst iccberg to lcilvc thc- first islarrd, then this is your ctestin;r-
Lrp at this island. Run past thc Grizrnolr ancl qr-ricklv slav thc t\\,o lVchcrs tiorr. Follorv the platform's \\'cstcnt eclgc urrtil a (lrizrrolr drops r.trrto tirc icc
rvith single hits. Then help irnci causcs thc britlge to sink partlv

Samanosukc dcfcat the nronster L)efert thc monstcr to raise the


holciing thc ljircfly. \\then the briclqc back to full height. l)rocccd
device is rcieascci, grilb it \\rith thc to thc islct's rrorthrr,,estcrn corncr to
rvhip and ride to the ncrrby islet. clcfcat anothcr (irizmoh ancl tcr

Open the treasure box to obtain a obtrin a Medicine. Step onto Lhc

Sccret Med, ilnd ride back. Step next iccberg, ancl pilot it k) the
Deleat lhe Griznoh to releose o Firelly thot Much like the lhst islond, you must deleot
onto the ncxt iccberg, and pilot it to enobles yoo to ocrcst o Seuel llled. lo return the islond's bridge to mainland.
height.
thc milinland.

,lr *,
e
,,&
t \
{
d

A
Thc final floating
Arclrcrs on thc mxinland fire a

tlre rvatcr. You nrust continue defeating enenries anci snr

relcase lireflics, so yoll crrnnot stand around. The best dcfensc is to kccp

rnovinrt thilc vou'rc cngirged iu tlrc tilsk at h;rncl. Thc iinal icebcrq car-r collide

with glaciers onlv nvice. Tire third timc. thc pli,rtfornr brcaks Lrp ancl the hcroes

dic. As rrou }rass thc final iceberg and cirat,ncrlr thc mitinLlrcl, rrtisc vour

guard to dcflcct incomin!;1ruo\vs.

Arthers' orrows hoil conlinuously ot you ottempt to pilot the linol rolt. Focus on heeing
Fhellies lrom their Genno coptors to pilot the iceberg roft solely to the nainlontl.
ONI MANSION
Save vour gamc nt the Protective Nlirror, ancl then enter thc Oni N,lansion.

Pick up the Oni Mansion document from thc floor in the first roonr to deter-
rnine this structurc's pLrrpose. The building itself is .1 cleveriy desisnecl puzzle

intcndcd to confuse tlre Genma and protcct tlrc Oni r\rm,v Orb fronr cliscor

crv. Therefore, thc path rcquircd to proceecl hcre rvould be best describecl as
3. Relurn lo Roon 2 onil heod noilh lo 4. Pull the blue Firelly in Room 4, ond then
a puzzle solution. Follou, thc step-by-step jnstructjons in the follon,ine puzzle Roon 4. Defeot the Fugoku thot appeors quickly run soulh lo Roon 2, where o
suddenly ond silenlly, ond lhen open the Fugoku seems lo oppeil oul of nowhere.
soitrtion tcl clear this arc:r.
Ireoswe hox to releose o Gojinoro. Deleot lry to ignore the creolure ond quickly pull
this creolure to rcrcive o Medicine. the red Fhelly to open lhe neorhy gote.

5. Run thrcugh Roon I and go through the 6. Continae into Room I ond deleot onother
open blue gate belore il closes.Open the Fugoku. lhe Oni Arny Book lies on the ground
treosure hox in Roon 5 lo releose o Firelly, below o blue firefly. Belore pulling the Fhefly,
which noves lo o hovering position over slash tln ponel on tln eostern woll to reveol
Roon 6. a snnll sancluory ontaining o Soul Stotue oml
lhe Oni Mansion is one @nfusing ploce, s treosure hox thot holds o Secrel Med"

zle Solution:
SH. Oni Mansion
Novigolion through the 0ni Monsion is so com-

plex lhd il requires o shol-by*hot wolk-

through. Visit the rooms in the order listed 7. Pull the blue Firelly in Room I oml run 8. Quickly swing bock ocross the pit, ond run
bock to Roon I belore the gote closes. lo Roon 4. Pull the hlue Fhefly, run bock
occording lo lhe following odions.
Relurn lo Room 6, swing aooss lhe pil, through Room 3 onl into Roon 7 belorc the
ond pull the yellow Fhelly in Roon 9. hlue gole closes. Run through the yellow
gate on iln north woll belore it closes.

9.iove your progress ol ihe Protective


Mirror.lhen slosh the woll panel md drop
through the hole in the lop room's lloor.

l. Going by
lhe preceding diogron, move 2. Run inlo Room 2 belore the gote closes.
torword in Roon I until the red Ffuelly Enler Room 6, where a gdP,ng hole in the
tums grcen, md then grah it with the whip lloor prcvenls crossing. Smosh lhe old trunk
lo raise the rcd gote. to lhe lelt to reyeol o hidden EcoSpirit.
HAIT OF THE ONI ARMY
LIse magic and chargccl attacks to dcfc:rt thc nvin Lfongach.rs that clrop fiom

the ceiling. A Fircfly is anached to onc of thor. \\thcn thc Irireflv is freccl, it
moves to a hovcrin! lrosition. Usc it to ir.:nrp over the bi,rrricr. ]:xarrine the

Oni Army Orb in the clragon's mouth.

Before grohbing lhe Oni Army Orb, seorch the lelt side ol lhe orridor until Ako spots o fengu
box high up. fhe loiry con reoch the hox to obtoin o Medicine.

Use to deleot
woste o
,.i

'{a

ffi

THE ONI.GENIUIA BATTLEIIETD

citlrcr nre thocl. r.rakc r,,oLrr \\'i1\, lo thc north lrrtc on thc lriltllcficltl anrl procccrl to thc next cr)nrbul zo1rc.

Archers' orrows onstontly hoil onto the bottlefield. Move up the lines to o posilion just behind foke out individuol Swordsmen with normal ond chorged otlo*s. When lhe crowd gets too
the wooden bulworks on lhe lield. lhe delenses prevent rundom ilrows lrcm slilking you. thkk, use mogic to eliminile groups ot d time.
The Oni Warriors do not follow Jacques into the third battle zone, so elimi-

nate your enemies quickly and move on. Rush north and use the Firefly to

reach the upper level. Exterminate

the two Archers on the ledge. Then

move east and use the second

Firefly to reach the higher spot.

bonlelield tt o $eo, phce to rcllect oll fhe Blue, Green, or Pwple Yesls arc the Slay the remaining two Archers
the souls l0u necd to fiNX oat ,te whips. nosl suitohh lor Ako to wew on the hol- perched here, and then open the
lloke sare yoo fuve lull nogtu ond heriffi tlelield. Avoid using ,he Block Yest, hecouse
helore yoo hdve. the llP droin leoves you vulnerubl*no treasure box to obtain a Medicine
sense dying lron a single ottack.
Wilh the ossistance ol the 0ni Army, you
Enter Azuchi Castle. nusl hock tfuough thb snoll unit on your
own, aml quickly.

ol Azuchi Area lrom the lreosure hox lo the lefi ol rte gote klore proceeding
next chootic oreo.

While the Oni Warriors are continuously at your side on the first battlefield,
only a limited number appear in the second area. Move srviftly through the
zone, and quickly use the Firefly to reach the upper plateau.

Toke out tlrc Archer on the hwer ledge ouoss lron the norlh gile lo lessen the nanber ol
arrows llying your way. fhe Archer on the higher ledge k out ol reoch, but you shouhl hove
no lrouhle ovotfrng his inlrequenl afiows.
THE GOIDEN FORTRESS
t-ollect tlrc ['ortrcss 2 book lying on the f]oor to thc Icft of thc e levator. Then usc the Protcctjve

otl thc rigllt to enhirnce cquipmenl rrucl saYc vour ganrc. Step into the golden clcv.itor aucl use the
to ilctiviltc the device . Sla1, thc L)ark Spiders on the micl-lerrcl briclgc, ilnri open tirc treirsr:re box to
obtirin the Map of Azuchi Castle. ,\ heii\lv girle prcvcrlts furthcr ilscent on thc stairs, so crarvl
thc open u,inclotr onto the rixrf outsidc thc cilstlc.

At this point, oll ol locques's ornor oml weopons shoukl he Groh the mop oul of lhe lreosure box, ond climh through
ot or close to the MAX level, the open window onto lhe rool oalside the building.
The Vassal Book lying on the roof's lower corner provides interesting
Solve the nearby Puzzle Treasure Box, and then use the Firefly to

level above. Unfortunately another Marcellus is waiting to leap out

The area becomes sealed off, so there is no rvay to progress without

down the monster yet agaln Use the same strategies employed
vious boss fight. The use of Fireflies ivill be sorely m issed ln this

*{

Morceilus nust be&leoted helwe yu con enl$ lhe wimlow on lhe


side. Alenga box iusl behw ilrc wlilow conloins o frefi&rc.

@lx:::il;J:;
Ihe Puzle lreosure Box on the roof ledge oul-

side Azurhi (qsile must be opened in only five

file moves. Ihe fieosure inside fie box is on

OniJewel.

Slide the suoml tih in the lfust row.

Back inside the building, move downstairs to the barricade and open the

treasure box containing an Oni Med Lv l. Then return to the Sky Bridge
and record your progress at the Protective Mirror. Proceed upstairs to deal
with a very tricky boss monster.

Slide rhe rtid rile in tk first rcw. Slide the third tile in the setoml row.

Slide the third tile in rhe thhd tow. slik third tile in the lourth row. Puzzle
onplete. Do not lorget ohout the rrcoswe hox behind the heovy gole thol preventetl you fion using
lhe sloirs.
VEffiAffiffiNNA
!obunaga's repulsive mistress f [ips away from, ducks, and dodges almost any
attack you throw at her. E ort"unately, you can 6lock every attack she attempts.
I(eep your guard raised at all times and do not risk vulnerabiliry just for the sake
of striking one or two weak blows.

The only Vega Donna attack that you cannor


block occurs when she Ieaps up to the rafcers in the room and then swings down
and outward at )acques. WhenVega Donna perches on one of the ceiling beams,
move to a position directly below her, and she cannot perform this attack. [f Vega
Donna leaps to another position in the rafters, move to the
area directly under her and keep up your guard. She only throws
knives and fiesher binding spell shot. Deflect both of chese
attacks by holding O.

ln the midst of employing nothing but defense, you might wonder how to
defeather. The answer is that Vega Donna defeats herseif. WheneverYega
Donna is on the ground/ slide aw ay from her and try ro maintain a medium to
long distance. The distance prompts Vega Donna ro arrempt her binding spell
shot on the ground. lf your guard is firmly tn place, the binding shor bounces
backand traps Vega Donnal Use this opportuniry to strike with one or
two magic attacks. Even when Vega Donna cteates a doppelganger and
attempts to attack from both sides, keep up your guard untiI she fires a
binding shot. When the shot bosnces back, the dou6[e effect is cancelled.
While this strategy takes some time to implement successfully, jt allows you
to defeat the demon woman wirhout suffering a scratchl
I

FT
ffi.i"b
Zmoh

ECRATING MORE FRENCH TUIONUTI,IENIS


must find a path to the top of France's tallest structure to stop Ranmaru from unleashing
power. Procure the items in the lobby, and then use the Protective Mirror to save and

As soon as possible, raise Samanosuke's armor, gauntlet, and tveapons to the MAX

button next to the elevator. Step into the car and press the button just inside the doors.

box ocross hon the Protective Mirror contoins A Puzzle lreosure Box is tucked in the corner across hom
Kir. lhe elevotor doors.
PuzzleTreasure Box:
EiffetTowq Lobby
The Puzzle lreosure Box in fte lobbyl soufieost corner contoins on Oni Jewel. Ihe file puzzle must

be solved in six moves.

Defeat the Zmoh on lhe elevotor's rool, ond then use the lodder on the colunn Io clinb
upward.
Slide the third tile in the first row. Slide the lourth tile in the lirst row,
PUSH AND SHOVE ON THE STAIRS
As you ascend the torver, time rifts irppear r,vith random frequcncy on the flat

pliltforrrs bchveen st;rircases. If you ;rre cirught in a time rift, you will be
warped back to a lou,er point on the stairs. You can avoid these traps easlly

enough by using caution as you approach each flat area. However, mean-

spirited Dorabazu cnemies roll dou,n the staircases. Their main intcntion is

Slicle the lourth tile in the second row. Slide the third tile in the second row.
to knock Samanosuke birckward into a rift. Even with your guard raised, the

Dorabazus have a good chance of succeeding. When each Dorabazu stops

rolling. quickly shy it wirh thc ChiUo and move on.

Slide the third tile in the third row. Slide the second tile in lhe third row. Puzzle
complele.

When entering the stohs oreq lhs! descend Chorge to ihe lop ol eoch stoircose os
until you rcoch a hrcok in lhe stoirs. Senl quickly os possihle. Ihis woy, il o Dorobozu
Ako down to rctf,eve on Oni lled Lv I rolls down, enough roon renoins so thol it
INIERRUPTED TOUR lron the lengu hox helow. connot push you hockword into a rilt.

Naturally, the C-icnma cilnnot leave Samanosuke alone, even whcn hc is only

attempting to cnjoy il perceful elevator ride. Slay the Zabiets that break into

the compartn er-rt. Then prcss thc

button for the emergency laddcr on

the rear rirall. Climb up the ladder


to the elevator car's roof, dcfeat
more cnemies, and clinrb the

service ladder.

Sloy lhe Genno lhat slorn the elevolor cor.


lhen press the button on the rcor woll to
lower the emeryenty lodder,
ll possihle, chorge posl o Dorobozu so thot it iurns arouml ond octuolly pushes you up the
slohs!
THE SECOND PERITOUS ASCENT
Avoid further timc rifts as 1,ou nrake your way ncross the platform to the
tower's outcr girdcr. Use arrows to shoot dorvn all thc Bhaza that stvarm thc

area bcfore you proccdd. If you attempt to continLlc uplard with the flying
Gcnma still around, they can create hardship as you deal with the Zmoh

cnemics in this area. When thc


ln on emergemy, use Electric Arrows to Wtth the proper hailing loclics, you night
slop Dorobozus in their lrucks, even when be oble to good the Donlio on lhe plollorm zone is clear, nrove onto the pulsat-
rolling. ol lhe lop ol the slairs into wolking into a
ing cable and uprvard to confront
tine rill!
the Zrnoh one at a time. Aftenvard,
EGAD! IT'S THAT CRANKY ROBOT AGAIN! follow thc cable's lcft brirnch to a

Brainstern waits for a rematch against Samanosuke on the tourist bureiru treasure box containing a Secret

deck. Use the same tactics as before to defeat it. During this battle, small Med. Then follorv the other cablc
Although lherc's nol much you con do ohout
dark clouds form randomly on the platform, adding the danger of clectric up to the ncxt staircase. il, girderc ond other heovy debrk lolling
hon the towu obove con inllicl domoge.
shock. As you attack Brainstern \\,ith charged attacks and magic, sidestep
Asccnd another set of staircases as you dcal rvith rolling Dorabazus and time
away from dark clouds before you
rifts. Use volcanic earth magic and arrows to dispatch thc Dongacha and
suffer unnecessary damage. After

you defeat the robotic monster for Ouija on the platform at the top, or they will gladly knock you into a time rift
that warps you back to the tourist bureau level.
the final time, move around the

south corner of the tourist bureau


and locate some strange machinery.
Continuc to avoid clectric discharge Avoid hlock clouds ol electic dis<horge
while you deleol Broinslern lor lhe secontl
clouds on thc platform, charge
'' thc lime.
Chigo, and strike the machinery

whenever the shutter doors slide

away to reveal the glowing innards.

Destroying the machine puts an

end to the random electric dis-

charges. Defeat a final group of


lry lo prevent lhe chorying Dongocha hon knocking you inlo o worp.
enemics and find the staircase
Open the hox neor the plotlorm's edge to
cnlrancc on the north \vall. procure the Eillel lower lllap.
TOP OT THE WORLD
On the obscrvation level, collect all the items scattered on the nvo levels

Then ascencl thc gold stairs to the second level and call the elevator. A

Dordio arrives in thc lift, but in this

tight situation it is surprisingly easy

to destroy Nith one or nvo magic

attacks. Ride the elevator up to the

top of the Eiffel Torver for the final


confrontation rvith Ranmaru.

0W tlrp treasure hox ot the ohservotion


de&'s north end to rebose o Bilim. Sloy this
Charge your ottacks onl wait lor the shuller doors lo open. Ihen snosh the tystalline innanls onnoying ueolure n rtnin o titst-Aid Kit.
to stop lhe eleclrit discharges.
lhe treosure box ol the lower plotlom's fhe fine Lob 6 ffes on lhe flou to
south end conloins o Secrel lfied. lhe elevator. kis canpletes yow

Locote lhe fengu box ot the north end ol lhe Ahsorh oll the souls hom lhe
plotlorm. Send Ako to obtoin the Soul
upper lhe scenic overlook level. fhen
Anows xI| lrom inside it. While they'rc Ptogrett ot the neorby Proleclive
sluck in enemies, these arrows ollow you Io Climh the sloirs to onlront Ronmoru.
knock out rcd souls with eoch hit.

CENMA
TUNMARU MOR1
Although his strengrh and health are
slightly improved, Ranmaru sti[[ hasn't
Leamed any new tricks. )ou can defeat
hin even morc easily than the last
encounter. Sacrifice a bit of health by
striLing him as he slashes at you.
While Ranmaru attempts to absorb
the rcleased souls, hit him with magic
attacks. Repeat this strategy until
you defeat Ranmaru.
I

OF TIME
is the same, but the situation is entirely different. Help Samanosuke and the Akechi clan clear

same as before, and slay enemies as you ascend the long stone staircase. After Jacques

serious tail whipping to the all-too-human Ranmaru, search the ground near his limp form to

Ranmaru Scroll. Procure the new items in the area as well as those you may have left
and then proceed up the stairs for Tacques' final shorvdown

Iteasare box neor lhe orea's wesl woll to Ride lhe Fhelly lo the rooltop, ond seorth the eost corner
to liml o Seuet Med.
THE TINAT DARK REAIII,I
The Gatekeeper hangs out near the Protective Mirror. Stand below him until

he drops dou,n. Then speak n,ith him to gain access to lacqucs's final Dark

Realnr series. A chest on the Dark Realm's first level is sealed with blue

magic. Treasure chests on various levels of the Dark Realm contain B BIue

Orbs. Collect all eight, then return to the first arena and use them collectively
to unseal the chest. This is the location of the Ultimate Whip, lacques's best
weapon. If you have what it takes to survive the final Dark Realm and pro-
Speok to the Gotekeeper in lhe courlytd
cure this whip, Jacques's final battle becomes a walk in the park. lo occess the linol Dork Reolm orenos,

will he prowl ol you ellofi.

1
NOBUNAC'A
f..lobunaga's defense is strong and his
attacks are swift. Howevet, each time
he damages lacques, yellow souls are
rcleased. Attempt to slide near these
souls and absorb then quick[y.
f.Jobunaga is capable of Critical hits,
so watch your Lifebar carcfulty ar.d
consume health items whenevcr the
gauge flashes red.

This is )acques' firal6attle, so hold nothing back. As frlobunaga moves to


attaclg issue magic atcacks in counterstrike. U se the Firefly position ed over the
room's center to escape his whip attacks. lf magic power runs out, sidestep at the
moment of his attack and strike ftom
the side with normal or charged
attacks. Use as many recovery and
rnagic restorative items as necessary
to stay ahead of f.Jobunaga. Because
thewailotd's sword strokes are fre-
quent/ attempt to strike Deflect
Critical hits by pressing @ the
instant after you block an attack.

lf you obtained the U ltimate Whip


from the Dark RealmT attack by
pressing @ rcpeatedly. The U [timate
Whip ends this battle with ruthless
efficiency, and Jacques is ptactlcally
invulnerabIe even against N obunaga.
&

As Iacques ilud Samanosuke rctunr to thcir resPcctivc tirle pcriocls, tlrc srrnrt-t thc Dark Rcalnr arrcl rcturning to fight rrll thc cncrnics ovcr rqain. Thc su'or-d is
rai gains thc clrirncc to scttlc tlrc scorc with NobLlnxgil pcrsonilll\,. First, thcrc urravailablc clr-rrirrg the final battlcs. Try trr r.rnlock the sccret "Ultirnatc X1ode"
is thc niirttcr of thc final L)irrk llcllrr t() confront. In Sanrirnosrrkc's vcrsion rrf to crliov thc Llislramon Srvorci thror-rghr.rut thc cntire ganrc.
tlrc final b;rttle arcna. the rc irrc U Red Orbs to collcct or.r r';rrious levcls of thc

Dark licalnr. LIsc thcse to unlock the sc;.rlccl chcst on thc initial lcvel, rvhich
Before you enler fie lemple ond fote Nobunogo for fie lost lime, mnsider fie stulus i
cor1tains thc Bishamon Sword.
of your equipmenl. Ahhough Somonosuke will nol he sble lo use ony 0f his weopors
This u,capon is so pol,r'rful thirt in the finol bottles, the weopons' Ieveh contribule l0 his slrengfi. Ihe 0nimusho Sword

SirnranosLrl<e can dcfeat irnv foc u,ith thol Somonosuke o(quires oulomoli(olly during fie finol bottle vories in $renglh ;

depending on fte colleclive levels of the Tenso, Kugo, ond ftigo. For exomple, if oll '
x sinllc nlirqic attack. Llccause the lhe weopons ore ol level 2, then the 0nimusho Sword oppeors 0l level 6. This is neorly '
i\i<hrrrlorr Sui.rd: nr.tgi; i: holf ol the weoponl polenfiul por,rrer. Hov/eyer, if oll weopons ore 0l lt{AX, fien lhe r
1..'u'cr
0nimusho Sword oppeors 0l level 9, or lrt{X level. Ihe Onimusho Sword is oko ropoble ;
crrdlcss. this is obvior-rsh, tlrc san.ru
of chorged oflocks, ond the chorge polenilul is bosed on fie ()ni Gounilel! level. The :
rai's besl \veapon. Hou,cvcr. thc onlv Sommosuke's linol trip to the Dork Reolm finot bottle is much eosier if oll of Somonosuke! equipmenl is ol MAX level. l{ nol,

\yav'ou can ir is b'cxirinq simply relreod *re Dork Reolm unlil fte necessory souk ore ovoiloble. I,
enic',r,
?;:li:!#i,i:r;l:;'!;r::r':i'l!';li.*'

NOBUNACA
Samanosuke transforms into a "Pure Onimusha" state. He remains jn
Onimusha form throughou t the battle, and gains the Onimusha Sword of cumu-
lative power. Nobunaga cannot damage Samanosuke, so simply press @ untiI
the Cenma Lord's human form is defeated.
CENMAI(INC
NOBUNACA
fiercal battle begins. ln his true fomT Nobunaga is imperuious to attack through-
out the first portion of the battle. He summons four cone-shaped devices that cast
an impenecrab[e shield and also do most of the attacking . Whenever the cones are
not attacking, pr""" @ to leap forward
and strike chem. lt does not matter
how far you are from fJobunaga; the
attack carries you forward to strike.
Whea youlre standing di;ectly in front
of \obunaga, pressing 6 unleashes a
double-scroke attack rhat inflicts twice
as much damage.

Attacking is secordary to protscting yourse[f from harm. The Cenma


its drones infLict severc damage with everyhit. lf you faiI to use caution, you will
exhaust recovery items very quickly. Whenever the cones sp'read outward, back
away and. dodge whacever rhey throw atyou. The cones akernately fite small,
slow-moving blasts that you can dodge easiliy by sidescepping them. When a
cone glows oranse/ a laser beam is about to fire- Once the cone emits a laser
beam, it cannot change aim. Sidestep at the moment the beam shoots across the
ground, and you can dodge this attack easily. Occasionally all four cones fire
lasers simultaneously. This may look unavoldable,6ut the trick is to sidestep
only once left or right. The beams shoot around you,6ut they ail missl
[f you inflict enough damage to the Cenma l(ing, che tyrant drops his sword and
kneels. Quickly absorb the sword by hotdins O. The Onimusha obtains the
Cenma Samonii, Nobunaga's sword of haued. Nobunaga flings fireballs and
performs a fiery bull rush across the area. Sidestep these attacks and continue
danaging him between them. Keep a shatp eye on your life meter, and recover
health as necessary. Hold your ground because this is it, the end of |rlobunagal

Strike the cones that protect Nobunagabetween each attack sequence. The cones
sometimes release rainbow-colored sou[s when theylrc d,amaged Absorb chese
sou[s quickly bef ote you slide aray. When you absorb five rainbow soulsT
Samanosuke enters a heightened state where dealing double damage becomes
possible. Strike as often as possible while this bonus [asts, ever if you endure a
Iittle damage by not exerting caution. While the rainbow souls are in eff ect, you
have a chance to destroy the cones.

When the first sec of cones is


destroy ed, Nobunaga summons
another set. Aftet you destroy the
second set of cones in the same fash-
ion, Nobunaga gets serious. The
Cenma Lord employs tomado, light-
ning, and fire attacks previously seen
in Onimusha z. Sldestep the torna-
does and avoid the [ightning attacks
by steering clear of their glow upon
the ground. The fire attack is the
hardest to avoid. All you can do is
back away and sidestep at the
moment the line of flame shoots
toward you. Between each of these
attacksT damage lobunaga to the
best of your abi[ities. Beware also of
his powerfuI sword swings.
SECRETS AND BONUS MODE5
Completing one game of C)nlrnusho 3: L)emon Slege is just the beginning! By
completing the game in normal clifficLrlt,v, and fulfilling certain criteriil, you
rvill unlock mAn\/ ne\\, nrocles and bonus mini-games.
600+ l0
500 - 599
Ranking 350 - 499
6

t-ollorving conrpletion of the girnre, nvo ranking screens are displayed. The first 200 - 349 3

brcaks dorvn the individual scores for each charactel indicating hon,each hero 50- r99 2

contributed to the overall scorc. These scores.lre used to determine rvhich 0-49 r I .

extra character costumes are unlocked. The sccond screen presents your
rcsults, including an overall lettcr grade and any titles you may have earncd. DARI NHffi

-99
70 6

50-69 4

40-49 3

20-39 2

0-t9 I

*Poinls
Per Dork Reolm hem
Ranking is determined by assigning points for each score on thc Details
Purple Vest: l0 Poinls
screen. Points are tallied to dctermine an overall gradc letter.
[ire Seol, Wind Seol, Ihunder SeoL I0 Poinls eoch
Ultimote Whip Bishomon Sword:30 Poinls eoch

Iohl Ploy lime

0-5:59 l0
6:00-7:59 6

8:00-10:59 4
4l-50 gtr. " 50 pls. S

34-40 pts.
l:00 - 3:59
3449 pb.
I I 3

14:00-16:59 2
26-33prs. 26-33ph.

17:00+ .r.:;,1,;t;11,,1'l
I :l'' ., l8-25ph. l8-25pts.

5-17 pts. 5-l7ph.

170,000+ ' I0
Titles
I45,000 - 69,999 6
r
A secondary title mav also appear on the ranking screen following comple-
r25,000 - 44,999
r 4
tion of the game. Titics are awarded birsed on fulfilling certain game criteria.
r00,000 - 24,999
I 3
While we cannot say exactly what thc titles are, we can shou, you hour to
70,000 - 99,999 2
achievc them:
0 - 69,999 I

a Sove

a Srore o (okulote this rote by dividing fie lolol

::: enemies of Criticol Hits.


2300+ I0 .:.:.t , .,,.i:,:iaii:,,: , . tl, iir i,:::r.
a Ploy the gome
2000 - ??99 6
I
1700"t999 a

t300-r699 3

t000-r299 2

0-999 I
r Find ull 23 lengu treosure boxes.
. l(ill more lhon 3000 enemies.
. Suffer les fton 5120 points of domoge. (Hidden domoge point system)

Lxtended Ending
If you fail to find all of Ako's vests, a rather short ending occurs. However,

procuring all of Ako's vests unlocks an extended ending. Obtain all of Ako's

vests during the game. It is not required that you use EcoSpirits to activate

all of them.

Special Atdre
Samanosuke's Special 1 costume is the Western

outfit. The samurai's new look is literally


"Western," fashioned as a cowboy cos- Jacques's Special costume has a distinc-

tume from the American pioneer age. tively Eastern look. There are fwo ways

There are two ways to unlock this to unlock this costume. Either complete the
game with higher scores as lacques, or com-
costume. Either complete the game
plete the game while wearing Samanosuke's
with higher scores as Samanosuke, or
complete the game while wearing
"Special l" attire. Enable this costume

by setting |acques's attire to "Special" in


Jacques's "Special" attire. Enable this cos-
the Special Features screen.
tume by setting Samanosuke's attire to "Special l"
in the Special Features screen.
Michelle sports the wet look more than ever

before by wearing nothing but her bathroom towel.


' Samanosuke also retains the Panda Suit from

Onlmusha: Warlords. To unlock it, you must


This provocative costume is unlocked by completing

complete the "Oni Training" mini-game. The the game with an "S" ranking in Normal or higher dif-

Panda Suit also becomes available if a save ficulty. Enable this cosrume by setting Michelle's

game from Onimusha:


attire to "Special" in the Special Features screen.

Blade Warriors is

recorded on the
Play as Cargant
memory card in
The most powerful warrior of the Genma, the creature defeated by
slot 1, The Panda Suit's head can be raised or

lowered by tapping lD. Each timc you Samanosuke in the opening movie of Onimusha 3: Demon Siege, becomes a

playabte character in Onimusho: BladeWarriors. To unlock this special fea-


and raise head, the expression on

Enable this costume


ture in Blade Waftiors, make sure that a save game with clear status is

by to "Special 2"
recorded on the memory card in slot I when booting up your copy of Blode

Worriors.
in the Features screen.

{i
0nimusha: Worlords Oni T arget Practice
Weapons Playing as Jacques or Samanosuke,

you must use guns or arrows to


Samanosuke begins the game with the three weapons he wielded throughout
destroy Genma eggs that race by
Onimusha: Warlords. These weapons can be unlocked for use throughout
on tracks in a shooting gallery
the game by obtaining the appropriate items from the Dark Realm arenas.
mini-game. For additional tips and
Obtain the Fire Seal, the Thunder
information, please turn to the Oni
Seal, and the Wind Seal items, and
Target Practice chapter of this
then complete the game. During all
guide.
subsequent games, the three

Onimusha: Warlords weapons reap-

pear in the alleyr,vay where Adventure.s of H eihachi


Samanosuke materializes in the
Complete the game in Normal diffi-
present time period.
culry to unlock an additional story-
based mini-game, where Heihachi

Diffi culty Levels is a playable character. For a brief

walkthrough of this nrini-game,


Unlock additional levels of difficulry by completing the game. To unlock
E}Q:, turn to the Adventures of Heihachi
Easy mode, simply die three times r,vithin a single stage while playing a
cnapter ln tnls guroe.
game at Normal difficulty. Hard mode is unlocked when Normal mode is

cleared. To unlock the extremely challenging Devilish mode, clear the game

with Critical mode enabled. Oni Trainin


Complete all of the training ses-

Bonus Mo des sions during the game, and then

complete the game to unlock this


Critical Mode is unlocked by completing the game on Hard difficulty. In
bonus training mini-game.
Critical Mode, only inflicting Critical hits will kill enemies. Deflect Critical
Additional information and clearing
attacks count loo, so you can try to clear this mode by blocking and then
tips are located in the Oni Training
counterstriking every foe. You can enable this setting during any difficulty
chapter.
level in the Special Features screen.

Ultimate Mode is unlocked by completing the "Oni Target Practice" mini- CenmaPuzz le Space
game. In Ultimate Mode, Samanosuke begins with the Bishamon Sword and
Solve all of the Puzzle during the game, and then finish to
]acques begins with the Ultimate \Atrip. Each character owns 30 Ultra Meds
unlock this Puzzle Space mini-game
and 10 Wood Charms or Statue Charms. Each Oni weapon acquired during
from the Special Features menu.
the game is at MAX level, with unlimited magic power. \Vhen enabled on
Three varieties of puzzles are avail*
the Special Features screen, this mode removes all challenge from the game.
able,
You are sure to obtain an S ranking even on the very hardest difficulry!

Puzzle Space chapter.


Several times throughout the game, Samanosuke Once inside the Dark Realm, you must clear the first arena in

and Jacques encounter the bizarre Gatekeeper. order for the exit to appear. The central shaft of light allows the

This eerie creature allows the Oni warriors to player character to exit from the Dark Realm and return to the

pass into the world of the Genma, the Dark outside world. When you reenter the Dark Realm, all

Realm. There, the heroes can pit their skills previously defeated enemy sets reappear.
against overwhelming hordes of Genma to

obtain the ancient tools and weapons of the Oni

that the evil demons sealed away.


Additional colored columns of light appear on the sides of each arena. Step into these shafts, and a map
appears onscreen to show the next arena where you are headed.

The color of the light corresponds to the color of the path

between arenas, so you can navigate more quickly between

arenas if you remember the colors. While standing in a colored

Iight, press E to travel to other arenas within the Dark Realm.

Each time you enter a new arena, you must defeat all enemies

before the exit and any colored transport lights appear.

DARK REATTUI TREASURES


NAVIGATIl{G
THE DARK RHM Some arenas within

the Dark Realms con-


You can enter the Dark Realm on three occa-
tain Medicines or
sions during the course of the game. Do this by
recovery items to help
speaking to the Gatekeeper at the Undersea
you keep going.
Temple, Mont-Saint-Michel, and outside Honnoji
Certain levels within
Temple. Depending on which character speaks to
each Dark Realm
the Dark Realm changes design
contain treasure
chests that hold valu-

able prizes, such as

the Fire Seal, the Wind Seal, or the Thunder Seal, which unlock the Enryuu, Shippuu, and Raizan for

use in a replay game. Ako's Purple Vest is also a prize in the Dark Realm. With its abiliry to reduce

magic consumption, this item greatly aids in clearing other Dark Realm arenas.

At Mont-Saint Michel, the Green Orb found in Iacques's ver-


sion of the Dark Realm opens a chest that is located in

Samanosuke's version. Likewise, the Purple Orb contained in

Samanosuket version of the Dark Realm opens a chest in

lacques's version. At Honnoji Temple, there are 8 colored orbs


scatrered throughodt the Dark Realm arenas. Find them all and

use them to unseal the chest in the first arena, which contains
each charactet's ultimate weapon.

:.,
:

ir, ,l
UNDERSEATEMFLE: MONT-5,{[N]T.
lAcQUEs MICHEL: IACQUES
A Zorm
A
B Zugot/3-Eyes None

(
I
tugoku None

D Bero/Gochu None B C
t Bolobonefugoku Thunder 5eol

Consider this littlc morc than a D E F J


A warm up. Use Slash Lift attxcks to

flotrr encnries in the seconcl rrrena.

B C H K
"*sJ lcaving oi'rlv one or nvo foes stand-

ing i1t a time. Continuc arouncl the


D rclom, danraging enc:rrics thjs way,

Llntil victory/ is achicr,cd. Thc *-L-/


*.EJ I ut.rku in thc third itrettrr stving

thcir clubs so uride, thcy largelv kill


A [)orobozu Slolue (horm
each other. Llsc magic attacks to n,ipe or-rt the Fugrrku in thc last arcna, and
B Zmoh/Arrher None
knock Batoboncs to thc ground rrrrith Charged or Slash Lift attacks.
( Zogot/Dork Spider None

D Grirmoh/Zmoh l,lone

U NDET{SEA TEMPLE: t Gocho Green 0rb

SAMANO5UI(E f
G
Gilzormflogot

lohoro/[ugoku
lione

None

ll Bolochoiks/Bolobone None

I Gero None

fuordsmenlS-tyes Hone
) Bero,/Dork (row Medkine

Dordo/tugoku lrlone v Gotho/Dordo Medidne

Dork PuppetlArrher
L 0ork Puppet,lOordio Fire Seol

BerofZolworm

0ilzsrm/Dork Crow Use all-out icc xttacks to defeat the GrizmohZnroh conrbination of cnemies

on level D. Against the f'obora,rr-ugaku tcrrrn on lcvcl G, circlc the arena and
Thc Dordo/Fugaku conlbin;1tion
attempt to position yoursclf so th.rt the Fobora is rrltvays caught behind the
A in the second irrena should usc
giants bcat each other to derrth, thc
up ir lot of your maEic pol'er.

Some of this should bc regaincd

C
r*q D
rnhile fighting the Dark Puppet in

the ncxt arena. Other than that.


Samanosuke rc:rl11, shou)dn't
grabbing the Gachrrs \\,ith thc whip

*}l *-IJ
have trouble rvith this sct.
ancl throu,ing them into the

Dordos, if possible.
MONT-SAINT- HONNO'r TEMPLE:
MICHEL: lAcQUEs
5AMANO5UI(E A D G
Areno

A Zogo/Dork (row Wood fiorm *tqrppfr


P 7*U *5{
B Botobone/Dordio l{one

-Jr >y i,s( p


Fugnku/Arther None

D toboro/Dorobozu None

I 6yoron/Grizmoh Medidne

G
Imoh/Botohone

Gilzorm/Zorm
lione

l,|one
**d "_IJ ?YJ
H

I
Zmoh/Dongorho

Bero/Dongoeho
l'|one

None
*I,{ tIJ
J

l(
toboro/Dork Puppel

Bero/Grizmoh
Purple (}rb

Medkine
\IJ
t Zobie/Zogor l.|one

M 6ilzorm/Dork (row None


Gilzorm,/Fugoku Ultimote Whip
t,l Bobion/Dongorho None
Gorho/Zmoh l,lone
0 Zolworm/Dork Puppet None
Axemon/Bolobone Blue Orb
P Dongocho/Foboro l'lone
Bhozo/Archer Blue Orb
0 Zolworm/fugoku l,lone
0yoron/Zobiet lione
R Dork (roVDork Spider Meditine
Zolworm/Dork 5pider I'lone
s 0ocho/Dordio None
Bhozo/0ork Puppel Medicine
T Grizmoh/Dork Puppet Purple Ve$
0ordio/tugoku None

Bero/0uiio l,lone

N>k
*s7 *"?
Dcfcating the
foboril and
Dork (roVArrher

Bero/Dongocho
0lue Orb

Blue Orb

>g{ L)orabazus in 0uiio/Foboro Blue Orb

D E
Yy* arena L) is a Dorobszu/[)ongorho Serret Med

\.J-l >I{ \5-{


6rizmoVZolworm None
matter of sliding
Grizmoh/Zobiet Sefiet Med
around the

\9-/ *[.r*-,-.]; rolling, spiky


Bobion/Dork Puppel

Zobiet/fugoku
Elue Orb

l'lone

*&r/ creatLlrcs \\/hilc


0uiio/Dongotho lione

>g-' avoiclir-rg the

Foboras' proicc-
6yoron/Dork 5pider Blue Orb

\:#>I.l
6ilzorm/Monellus Blue Orb

tile attacks. The


key is to keep Equip Ako with the Purple Vest in roonrs u,here thcrc are ovcrsizecl enemies,
and cquip her rvith the Green Vcst in rooms r,vhere there arc flying foes.
\-IJ moving, stop-
ping only to strike hard oncc, ilnd then move on. With proper ntagic power Fight your way from arcna A to arena K, then leave the Dark Realm to

conservation until the Griznroh/Dark Puppet team in the final arena, none recharge your magic at thc fountrin outside the tcmple. IlctLlrn to lhe Dark

of the other arenas should qive you problems. Reillm and trirvel from arena -A to arena C. anci thcn makc the long journey

dorvn to arena T. Don't hesitatc to usc C)ni X4ec1 items to rccharge your

magic power, especially in thc levels ncar the lrottom.


HONNOI I TEMPLE:
5AMANO5UI(E
A

E B C

F G

K
L

A Gyoron/Gilzorm Bishomon Sword

B Dork 0o/Dork Puppel llone

( Gyorun/tugoku None

D thozo/Drk Spider None

t 0uiio/tugoku Red Orb

t Goiimoro/Dordio Red ()rb

Dongorho,/Bhozo Red ()rb

Axemon/Dork (row Red Orb

Bero/Grizmoh Setrel Med

J Dork Spider/Archer lrlone

( Bero/Gorho filedicine

0ui[o/0ordio None

Gilzorm/Morrellus

Axemon/Gocho

toboro/Dork lpider

Grizmoh/Zmoh

Dork Puppet/Archer

Zobier/Botobone Red Orb

Repeat the sarre metl.rods of switching Ako's vests to be most useful against

the encmies prcscnt in each arena. Aftcr clearing this Dark Realm hvice, it

seems that thc casiest route ls to clear the arena from A down through R,

then cxit the Dark Realm and take a break. Rechilrge your magic at the
fountain, then rcturn. The second time, travel frorn ilrena A to C, thcn dorvn

to arenr (tr Clear all arenas before vcnturing inrvard to arcna N4, where

anothcr Marcellus boss resides.


The "Oni Target Practice" mini-game becomes carries over into the next stage. The maximum amount of ammunition possible is 99, and additional
,, . unlocked after clearing the main game at Normal amounts are discarded. If the player does poorly and receives less ammunition to use in the subsequent

difficulry. This challenging and engaging game stages, running out of ammunition becomes more likely. Therefore, strive to achieve perfect scores in the

involves shooting at mobile targets in a Genma early stages so that a healthy supply of ammunition is available when the going gets rough in the later

shooting gallery. Character choices include stages.

Samanosuke, who shoots with affows, or


Shooting individual
Jacques, who fires bullets. The targets release red
targets yields only
souls when struck, and these souls must be
small quantities of
absorbed in the gauntlet to count. The minimum
souls. The way to
number of souls must be absorbed to continue
rack up higher scores
on to the next stage, or else the game ends. Clear
is to destroy multiple
all eight stages to complete the Oni Target
targets at once by fir-
Practice mini-game. Success in this endeavor
ing when targets are
unlocks Ultimate Mode in the main
stacked in rows, or

when red "bomb" tar-


gets aPpear among

other targets. When a single arrow destroys multiple targets, an exclamation such as "3 Hit!" or "5 Hitl"

appears in the bottom-right corner of the screen, above the current score. Each target releases more

souls during a multi-hit.

The player starts with 50 arrows or 50 bullets. If


Raising the combo
the player runs out o{ ammo before acquiring the
score also causes tar-
minimum souls required, failure is certain.
gets to release more
Therefore, you must practice to learn the best
souls. The combo
timing for shooting, and conserve as much
score appears in the
ammunition as possible. Arrows or bullets
lower-right corner of
remaining at the end of the stage are carried over
the screen, above the
to the next. A letter gade is assigned based on
current score. For
the player's prowess at releasing and absorbing
each successful shot,
souls. If the player ranks above average, addi-
the combo score rises.
tional ammunition is This ammo also
As the the color of the score gradually changes to indicate better combo levels.
When is very high, the souls each target releases are multiplied by the number of color

raised. If a shot misses, the combo score instantly drops to zero. To achieve

to pass in the higher stages, the combo must be maintained as long as

a shot.
This short mini-gamc bccrxrcs aviriiablc r-rpon clcaring thc garrrc in Nornlrtl

clifficulty. Thc sto11, of "Aclverrturcs of Hcihachi" takes placc irfter l.lcqLres

lcavcs Strkai on the \Vestcrn Ship.

Bv navigating through the torvn.

slaying the Genma, ancl speakirrg

with thc torvnsfolk, the nrerninq of


thc scene bcnvcen l{cihachi i,rncl

Iacques at the Undcrsea Temple

becomcs clcarer.

HEIHACHI'S ATTA(K ACTIONS

Normol Slosh (D {lnput tuice forfinish)

(ombo Slosh O +(3 (x5 lorfinish)

Ropid Thrust trt + (D press ropidly

Thrun trt+Up+@
Slosh Lift trt + Up + 6 (d close ronge to locked enomy)

Body Hit @ while running

Finishing Pierre @ when next lo downed enemy

konl Kkk Down + (D


Verlicol Slosh (3 when locked enemy is high, or trl + E
(rilirol @ pst belore enemy oflock hits

ftoin(rilicol Afier (rilirol, (3 oligned with o[ork timing

0efled (rilkol (] ofter defleoing blow

Swing e
Repeol Swing @ or@ ropidly
M;ni-Cam e W alkthrough
Hei,rcl through to\\,n to thc black-
smith's shol). Deicatin{ etretttics

along the roLrte is optional. Outsidc

the blacksmith's shop, you must

defeat the Archers blocking the

blacksniith's cloor.
Heihachi is o strong lighter, Even his nornol
ottocks knock loes to the ground inslontly.

Speak to the rnan insidc the black-

snrith's shop to leanr nhat needs to

bc clone to reprir thc drar,tbridge.


Hc gives Heihachi the Blacksmith

Memo and the Oni Dust. Facc the


nearby fircplacc and use the Oni
lhe clerk in the hlocksmith's shop lists the Dust to crcate i1 light portal to the
obieclives thot musl be conpleled lo roise
the drowbridge on Sakoi's moin street. Unclersea Templc.

The portal at thc Undersea Templc

closes in fivc minutes. Find the

slrecirl irolrslonc that thc Genma


stole rrrd rcluIn l\) the blacksmith's

bcfore the portal closes, 0r the

garre ends in failurc. The treasure


fhe timer onscreen irulicotes how nuch tine
box neilr the cxit contains the is leit before the porlol tlisappeors. ll yoa
don'l noke il bock to this room in lime,
Map: Sca Tcmplc. gone over!
Whether you spend time defeating enemies in the temple is strictly optional. On your way to the wharf, fighting

For example, you may use Swing attacks to defeat the Zolworms under the any enemies along the way is

stairs, or ignore them and move on. Cross through the circular central cham- optional. However, you should
ber and proceed into the glass corridor, where Gertrude awaits. Run down clear all foes out of the wharf area
the hallway, moving along one wall before you fill the bucket with
or the other. Wten Gertrude water. Every hit Heihachi takes

charges, run to the opposite wall causes the water level to drop. Run Dehot oll fhe loes ot the whorl, onil fhen
and around her to dodge the quickry through rhe srreets ro rhe '*i;,1;:rA'tll:,'il:'#;H:!:'if;
attack. Fighting Gertrude is option- bracksmith's shop, and rry not ro **,or the derk won't occept
il;:r;f;:!:
al, but she usually drops a Secret engage any foes in battle. If an

Med if you can defeat her. enemy manages to inflict damage even as you run past, return to the lvharf
Stanl neor one woil until Gerlrude chwges.
However, she is so strong against As she approahes, run lo tle olher woll and refill the bucket.
ond wound the rushlng ir;ast to dew rtis
Heihachi's weapon that this activity oreo ellorilessly.

eats up most of the remaining time. The reason to keep refilling the bucket is the enemy set located outside the

blacksmith's. A large Nurabis plant blocks the entrance. To destroy this

The doors in the area outside the Genma plant, defeat all enemies in the area before moving in to take on the

power room become sealed off. plant. Defend yourself extremely well in this area, and don't take any
Slay the 3-Eyes enemies until one chances on suffering enemy coun-
of them drops the Crimson Stone terattacks. You must enter the

Picking up this item triggers a blacksmith's shop with at least 90olo

familiar scene between Heihachi of the water in the bucket, or the


Defesl Genno in this rcon until one ol
' then drops on ilen, the Qinson Slone thot
and facques. clerk says he can't finish the iob. If
you seek.
you have to return to the wharf and

fill the bucket again, all enemy sets


Within the time remaining, run A strong delnse ond caulious oltack ore

back across the stage to the work-


the keyl to hesting this eneny group with- reaPPear'
out spilling o &op.
shop and enter the portal. Genma

Ranmaru Mori attacks in the portal

room. Whether you stick around to Inside the blacksmith's shop, speak

defeat him is optional. The most to the clerk with a mostly full buck-

effective attack against Ranmaru Ronnwu lilori clnlhnges tleihodi to a ftght et of water to obtain the Crimson
in the workshop. lf you thoose to fight,
seems to be Heihachi's Rapid keep o sharp eye on the tiner ond hn1 Gear. Return with this item to the
gei stvck hue.
Thrust combo, rather than his drawbridge and insert it into the

Swing attack. If Heihachi defeats Ranmaru, he usually drops a Secret Med. mechanism. After raising the draw-

bridge, one final large enemy set


Returning to the blacksmith's shoq, appears. Defeat all the Genma with Set lhe Crinson Geor into lhe nethonisn to
roise the drowhrfulge. Afier one lost holtle,
to the clerk inside once agaih Samanosuke's help to complete the Heihmhi's solo odventure conclwles!

"Adventures of Heihachi" mini-game

the wharf and return to the shop


Heihochi nusl poture seowoler so lhat the
Oimson Stone con he loslened into the gew with a full load.
nissing lrcn the ilowhidge. ::. ,
1
''*fr&ri
ONITT(AININC
During the game, therc are optional training sessions that both Jacques and
DRAW WEAPON
Samanosuke can undertake to win items and improve their combat acumen.
Hold O to lock onto a foe. At the moment it attempts to attack, move lcft or
Oni Training can be undertaken at any Protective Mirror in the game, after
right to circle behind it. Attack enemies from behind to release souls. Absorb
the "Train" option has become available. At the start of the game, the first
1o souls in each session to complete the training. To slide through this train-
three training sessions arre avail-
ing more easily, slay the enemies and then stand behind the central sPawning
able. More training sessions
point. As thc enemies enter the ring, attack them from behind. You should be
become available as training scrolls
able to create four or five souls this way. Complete this training as
are obtained from various locations
Samanosuke to receive an Herb, or as Jacques to receive a Salve.
in the stagcs. Chcck the maps in
the Walkthrough chapter to deter-

mine the whereabouts oI training


m&gmnti l:" ZorE S$ordsmon
I

scrolls.
lnrermediole Godm

Oni Training Sessions


The follorving sessions become available during the game by procuring the
ARCHERY
training scrolls located in various places on the maps. Either character may

complete training sessions, except in the case of Archery and Oni Bind-
Press El + E to fire arrows at foes in the air and on the ground. In the first ses-

sion, fire continuously to strike the Bhazas. Each hit releases a soul. Collect 15
Throw. The weapon equipped before entering the session is the one that is
souls in each ring to continue. As {lying enemies appear alongside ground ene-
used. If you're having a hard time with your current blade, then exit the
mies, it becomes more imPortant tq use the anows to keep the ground foes at
training and switch to another. The item acquired may change depending on
the character that completes the training.
bay. To target ground foes, hold E until Samanosuke srvitches aim from aerial

foes to ground enemies, and release to fire. This training is available only for

GUARD Samanosuke. Complete all difficulry levels to receive a Medicine.

The first training session couldn't be easier. Hold O to defend yourself from

enemy attacks. A soul is released each tlme a foe's blade is deflected by

your guard. Absorb 15 souls to complete each level of training. As the diffi-

culty level rises, slide around or away from enemies to safely absorb the

released souls. If possible, move next to the soul to absorb it more quickly.

Complete all three levels as Samanosuke to receive an Herb, or as facques

to receive a Salve.

[evel Iremies

Beginner Zorm, Swudsmon

lntermediole Bozu, Ardrer

Advomed Gotho
Beginiid' thozo

lntermdiole Bhazo, Zorm

Advoncd thozo, Zogol


ONI BIND-THROW ONI BIND.BIND MOVE
Hold O tightly to charge the whip, then slide forrvard torvard a foe and After grabbing an enemy with Jacques's rvhip, press @ to anack the enemy
press @ to grab it wirh the rvhip. Then move the left stick or D,pad upward with a small amount of magic power. [acques begins cach session without
or downward to throw the enemy in front of or behind lacques. Throrv ene- magic power. Kill the first sct of enemies with norrral attacks, and quickly
mies to release souls, and gather 10 souls during each session to complete absorb blue souls emanating from the ring's center before the next encmies
the training. As the training intensifies, throw enemies tor,vard other enemies appear. The Oni Bind-Bind move knocks most encmies to the ground, so
to knock them down, and use your defense and normal attacks to keep incapacitate all foes with this
other foes from damaging Jacques. This training is available only to Iacques, attack before absorbing souls.
and the reward for completing all levels is a Medicine. Gather 10 souls during each ses-

sion to completc the training. Thc

prizc for complcLing this training is


a Medicine.

Beginner Swordsmon

lntermedfule Fugaku, 3-Eyes

Advonred fugokq Gorho

DEFTECT CRITIflT
The Deflect Critical is probably the surest merhod to achieve a Critical hit.
Inemies At the moment a foe attacks, press Et to raise your guard and deflect the
5wordsmon
blorv. The contact makes a ringing sound. Press @ to attack during this brief
lnhrmdfute Bozu,Swordsmon
ringing sound to strike a Deflect Critical. For a higher chance of striking a
Advonrd 3-tyet
Deflect Critical, tap the lll button rapidly and stay ready to press O the
moment an enemy's attack is blocked. Destroy every enemy to proceed. The
CHARGED ATTACK
rervard is a Power fewel.
Hold O or @ more tightly than usual, unril the weapon begins to glow.

Then press @ to perform a Charged Attack. Complete rhis training with

Samanosuke, and equip him rvith the Tenso dual swords. Each time he per-

forms a Charged Attack, two souls are released instead of one. Collect 2O

souls in each ring to continue. As the difficulty increases, it becomes more

important to slide away from enemies while holding the charge in your

weapon. Gachas prove that they lvill do anything to prevent you from

absorbing souls. Whenever souls are released in the final session, run to

their location and absorb them quickly before the Gachas attack.

all difficulty levels to receive a Medicine.

re
Beginnor Zorm, Swordsmon
Ievel

Eqinner
Inemies

Swordsmon, Zorm, Bozq Bot&one .


.,.,

lnlermediote 3-tyes, Zogot lnterrrrediole


l
3tyes, Zogtt, Zolworm, fugoku

Advoneed 6odn Advonced Dork Spider, Iobiet, Ilordo, Zmoh

l
, r'.i..:,;, ,r
,t.,rtti.i|i 1;i,
CRITICAT TEN STASH
The onlv n,a), to dcfeat encmies cluring this tl.lining scssion is to attack \'vith This training is rrrailable for Sarranosukc oniy. Fiquip the Kugil beiore start-

thc proper timing at thc moment of the e ncrnv's attack. Stt'orclsrren can be- ing for bcst resr.rlts. Aftcr striking a foe witll a Thrust, press @ again rrt the

defcatcd easily rvith Criticxls. Kick thcnr to onc sicle of thc rirlg, ancl then run momcnt of connection to perfornr a ten Point Slash. To perform a Thrust,

to the othcr side. \\tl-rerr thc Su,orclsnran chargcs u'ith its blacic helci high. Sanranosuke mList be at lcast thrce feet arv;ry fronl I foc. Holcl O, prcss UIr

ilttack at the rroment the creaturc stctps. Wl-ren Bitzu cncrnics roll. prcss @ on the D-pac1 and press (D to exccutc a ThrusL. This rrove is casicr to trigger

when thev arc iust one rotxtiorl ;uvat, frotlt the character. Othenrrisc, Iock onto bv r-rsing the D-pad rather than the Left ,\nalog Stick. Prcss (] irgrrin at the

encmies and slicle left or right rt tlle lltotllent of thcir attack, prcssing (D moment of contitct to Perform thc attack. lt's not cluite rs hirrd t'ts rl Chain

simultaneously. Against mr.tltiple focs, you crln strike a Critical only agairrst thc Critical, br,rt still reqr.rircs Pritctice. Enenries relc;rsc souls on success, itncl

cnemy yoLr arc lockctl onto. If the focs arc closc togcthcr, botir clic fronr a sin- you mLrst rrbsorb I00 souls during each sessjon to procced. Agilinst thc cluo

gle Critical. Other thar-r thesc ti1-rs, Zabiets in the last session, slay the ettemjes and stancl bchind the ccntral

thc onlv wilv t() cnsurc strikinB il sp;1wn i)oint as they return. This tactic allotvs )iou to eet in at lcilst one Ten

Critical is practiccl The rcu'ard for Slash bcfore the creaturc starts moving. The prize is a Wood Charm.

completing this training is Ako's

Black Vest, rvhich allou,s you tcr

strikc a Critical hit on every irttack, Beginner

consuming HP. lntermediote

Advonced

Beginner Swordsmon, Zorm, $ozu, Zolworm

lntermediote 3-tyes, Zogol, Fugoku, Gotho

Advonred Dordo, Zmoh, Dork Puppel, Foboro


Oni Training Mlni-Came
CHAIN CRITICAT Complete all of the training scssiclns and then corrpletc thc game to unlock

What could possibly bc hardcr than striking a Critjcal on an enemy? Striking the "Oni Training" bonr-rs ntini-game. \Vhile the tririning sessions irre hardly

nvo or more in a row. A Chain Criticil can occur cluring .t Critical. Press @ i1s tricky as the ones thitt occur during the game, tllcre's still some strategv

again before the first flash lcaves the scrcen to inflict a Critical hit on irnother required. No items are obtirined by completing the session in the mini-game

foe. Thc sccond foe must Lre rvithin roughly ten fcct in orclcr to strike il Complction of ei,rch training session unlocks the next autom.ltically.

Chain Critical. Continuc attacking with the ProPer tinling, and luou can l{or rever, conrpleting all of thc sessions in the Oni Tr:rining mini-game

inflict a Criticrl on every/ enenlv onscreen. Performing a Chain Critical caus' unlocks one of Samrnosukc's bonus costumcs.

cs souls to appear onscrcen. Absorb lo souls in each session to complete


the training. The good nctvs is that a Chain C-ritjcal can bc trigeered u'ith ir RUNNING ATTACK
Deflect Critical. This allott,s you to trigger Criticirls more freqr-rently, and Run around the outskirts of thc training ring, and try to count your steps if

then, u,ith perfcctcd t)mir-rg, thc Chain Critical shor.ild conrc around. In the hc;rd torvard an enemy and press

Advirnccd scssion, lock onto thc Gilzorm and use its attack to trjggcr thc souls in each level to complete

first Critical, thcn Chirin Critical on thc G;rchas. The arvarcl for m;rstcring the
Chain Critical is an Oni lewel.

Eeginner Zorm, Swordsmon

lntermediole Bozu, lmoh

Advonted Gocho,Oilzorm
UPWARD ATTA(K TINISHER
Move in extremely close to enemies and press Et +Up + @ to execute a Attack an enemy until it falls to the ground in a tcmporary faint, and then
Slash Lift attack. This attack is casier to triggcr bv using the D-pad insrcad stirnd over its body and press @ to perfornr a Finishing.lttack. This attack is
of the Lcft Analog Stick. Gather l5 souls to clear e;rch level of training. In less likely to triqger if othcr foes are standing at extremcly close range. Defeat

the first session, allot,all the enemies to close in. euickly perform Upr,vard ali the enemies in every session by performine Finishing Stabs. In the first ses-
attacks on all of them, and absorb solrls rvhile the foes arc dou,n. At sion, perform Slash Lift attacks on both enemies and then cxecute one of
Intermediate level, shoot arrows to knock the Rhazas lorvcr i, altitr-rde, ancl them n,ith a Finishinq Stab. Dark Spidcrs are resistant to Finishing Stab
then quickly execute the upward moves. so strike them u.rith normal attacks until they fall to the ground. By that
attack. At Advanced level, avoid point, the enemy should be lolv enough in HP that a Finishing Stab u,orks.
running after the demon dolls. Use charged attacks to knock dorvn a Fugaku, lct ir rise, and then knock it
Stand in one place, and qu)ckly down again. Repeat this unril rhe
press O + Up + @ whcn Babians creature's armor is eradicated, and
or Gajimaros try to \vhizz by. then a Finishing Stab can be admin-

istered. Treat the Ouijas the same as

the Dark Spiders to finish the train-


Eeginner '
' Axemon, Gilzorm
ing session.
lnlermedlole Bhozs

Advonted 0obion, 0oiimoro

Beginner Axemon, Gileorm

lnlermediote
OI'II JUIUIP ATTACK Dorobszu, Zobiet, Dork Spider

Advonred fugoku,0uiic
Whenever facques uses rhe Firefly situated over a boss fight area, he pe r-

forms an extra attack if he faces an encmy during the descent. Slide arouncl KICK.WAII SHTN
the ring untii the cnemies are on the opposite side of the liirefly from
Cause enemies to release souls by kicking them into the rvalls of the ring.
Jacques, then press O* E to grab the Firefly and jump. Collect tO souls
Gather l0 souls in this manner in each difficulty level to complcte the train-
during each session to clear the training.
ing. The easiest \\,ay to clear these Ievels is to run straight ahead at the start

of the session and kick the middle enemy into the',vall behind it. Kick arvay

the other trvo enemies, ;rnd stity near the enemy by the back wall. Each time

the central enemy rises, kick it into the rvall again. In the Advanced round,
simply stand near the back wall
and defend yourself until Dark

Spiders or Zabiets slidc near. Then


.4
slide around to their lower side and

kick them into the back rvall as

many times as possible.

Beginner' Gorhr
Beginner Swordsmon

lntermediote tohoro, Dork Puppet


lnlermediole Axemon, Gilrorm

Advontd Grizmoh, Zmoh


Advsnteil Dork Spider, Zrbiet
*s

""r"t-,-s-

TINAT CHARGED ATTACK SHOOT BACK


Samanosuke is equipped with the Chigo, his most powerful weapon when it Against enemies that fling magic shots, strike the projectile with the proper

comes to final charged attacks. Move away from foes and hold the El button timing to send it back to the source, causing significant damage to the

tightly until the weapon charges to the highest level. Then slide around the sender. The distance between Samanosuke and the enemy is important,

foes until they cluster in a group, and press @ to perform a spinning attack because these foes would just as soon clash swords as fire their proiectiles.

into the cluster. Collect 30 souls In the first two sessions, attack just as the enemy is about to release the

from each group to complete the magic shot. \A/hen facing Genma Ranmaru Mori, defend yourself against all

training. As the difficulty level rises, of his non-magic attacks. Holding dorvn the soul absorption button O goads

it becomes increasingly important Ranmaru into flinging his magic projectiles more often! Ranmaru's are by far

to hold your charge and slide away the easiest to hit, so with this trick you should clear the final session easily.

from enemy attacks. Whenever souls are released, fight for them in an absorbing tug of war with
Ranmaru, or he will steal your hard-earned souls! Collect lo souls in each

session to complete the training.


Boginner Axerxin, Gflzom

lntermdiote krho
a :: : .,. ,r.
'ldtonced Zoliet, Dq*spider ,

ONI BIND.SLAM
Charge the whip, grab one enemy and throw it into the other enemies to

make them release souls. Absorb 15 souls by throwing one enemy into oth-

ers. Just take your time and defend yourself from attacks whenever neces-

sary. Set the stage by sliding into a Position in a direct line benveen nvo ene-

mies, face one and grab it, then throw it behind you into the other. As the

difficulry level increases, so does the size of the enemies. Charge the

weapon to the highest level to be able to throw Fugakus and Dongachas'

Always use the biggest enemy to topple the smaller ones, and try to slam

more than one foe every time if possible.


,lnfgrmdolo,,, . , I}orttqppel

lntermediote tugoku, Axemon

ld**rd, - ,Dongrho,fuirnuro,Srbhr . -r:'r


Solve all of rhe Puzzle Treasure each level to make the portal to the
Boxes in the game to unlock a spe- next level appear. The fourth level
cial bonus mini-game called contains one last treasure box.
"Genma Puzzle Space." Three rypes

of sliding tile puzzles are available, While you attempt to solve these

resembling the puzzles found in puzzles, Ako keeps track of the

each game of the Onimusho serics. number of failures. A faiiure occurs

Rotating a set of four tiles on each turn solves the tile puzzles from when all the tile moves are used

Onimusha: Warlords. Sliding rows or columns of tiles to create a bull's-eye and the puzzle is not solved. Yffioil Intellet h

pattern in the puzzle's middle solves the tile puzzles from Onimusha 2: However, if you cancel out of the

puzzle screen before exhausting all


l6?,i*
Samurai's Destiny.
available moves, then it does not
.$4'.
After choosing the rype of puzzle, Samanosuke enters a Dark Realm arena count as a failure. Upon completion
without enemies. To quit, step into the central ring of light and exit. The first of each puzzle set, Ako scores your
three levels contain three Puzzle Treasure Boxes. Solve all three boxes on puzzle solving abilities.

ON IMUSHA tPUZZLES
Rotate blocks of four numbered tiles until the numbers are correctly

organized in rows according to numeric order.

ffi IEVEI. I
Left Box
Middle Box

Spln the leh lour ,iles. Spin rte niddle low tiles. Spin the lelt lour liks. Spia tk lelt lour tiles.

llr
Spin the niillh lwr tks. lfu ight lour tile* Spin the fight low tilu. Sptn ilrc ight lour tiles.
Puzzle conpbte

1
rli,. ,. iLl

p.#f;
ffi Right Box iddle Box
ffi^^

Spin the niddle lour tihs. Spin the right fou tiles. Spin the nidile loar tiles. Spin the ight four tiles.

Spin the leh lou tiles. Spin lhe niddle lour tiles. Spin the niddle lour tiles.
Puzzle conplele.

Spin the niddle lour tiles. the lelt lour tiles. Puzzb
onplete,

tEvEt 2 Right Box


Left Box @

Spin the lelt lour liles. Spin the lelt lour tibs. Spin the lelt four t'iles. ipin the niddle low tiles.

Spin the niddb low tiles. lour liles.

Spin rln low tihs. Spin tln right lour tiles. Spin the niddle lour tiles.
Puzzle conplete.
152 ;u

Right Box
@

Spin the lefi fow tiles. Spin the ntuldh lou tiles. Spin the lelt lour tiles. Spin the mtuldb fou tiles.

Spintheniilllelurtiles. Wrhodilt Spin the lelt lour tiles.

Sgin the fight fwr tiles. Spin the fi$t lwr tiles. Spin tlrc niddb lour tiles. Sptn the lelt low til*. Puzzle
Puzzle complete. conplete.

ddle Box tEvEt 4

@ Single Box

Iour tiles. Spin the rigltt lour tlles. Spin rhe ntuldle lour ,lles. Spin the niddle fou tihs.

Spin tlrc nght tfus. 9frtlrchltfurtiles. Spin the riglnt lour lilet. Spin the nidile lw tiles.

low iles, Sptn the lelt lw tiles. Spin lhe lelt lou tfus. Puzzh
tunplete. conplele.

:
.st

ONTMUSHA IPUZZLES Right Box

Slide rows or columns of tiles by moving the cursor across the arrol mark-

ings surroundingthe puzzle and press E. Evcry row or column has one

empty space, allowing the tiles to slide in one direction only. While vierving
the following solutions, highlight the arrows specified in each step and Press

E to slide the tiles.


Righl hotton anow. Bolton lefi orrow.

tEvEt I
Left Box fop right wrow.
Right top onow.
Puzzle conplete.

IEVEI 2
Left Box
Bottom lelt onow. Right lop orrow.

leh holtom onow. Bolton tW, ofiow.

lop lefi orrow. lefi lop onow.


Puzzle conplete.

Right ntuhlle onow. Botton niddle orow.


Puzzle conplele,

Middle Box iddle Box

hotlon oruow.
Top right onow. Righl hottom wrow.

Bolron leh orow. lefi top orrow. Botlom lelt arrow.


Puzzle complete.
Middle Box
@"shtBox @

lelt top onow. Eollon nidile orrow. Right milhlle onow. Botton middle anow.

ffiw";,...ffi FIE FS
r€gF,€,{r: gM] p: @
'"'-'t d'*r"p;* '*'ldm * m
fi@ lFr * ryh'**'** g'"'*''
,rsi], rit,!,..i,r r.tr-
'* -'m'-
Right top onow. lop nhlile wow. Righl hollon wrow.
Puzzh onphte.

Eotlon fight onow. Lefi niihlle onow.


Puzzle complete.

ttvE[ 3 Risht Box


@ Lefc Box @
m
r-sF31e
i e ffi;,;;liffif
Darga-
P,f-
'' "'r,,-**rdqf

ofiow, lop nhhlle anow. leh lop onow. lop rtght onow.

:
Rigfit ni&ile orow.

t:,1 -

Bollon nlfu wrow. Eotlon fqfil onow. Righl lop onow.


Puzzh tu#te. Puzzh tonplele.

,,'+ W

r.',;i1 l:,,lri;N;i,r
tEvEt 4
Single Box

Botlom mfuhlle orow. lelt top orrow. Bollon ight orow. Right top anow. otfow. Right niddle onow.
Puzzle onplele.

oN IMUSHA3PUZZLES
Slide individual tiles until a blue line connects the point on the left with the

point or points on the right. Only tiles next to an empty space can move.

Slide thc tile in the row and position specified in each stcp to complete the

puzzles.

tEvEt I Middle Box


Left Box

Seom! tile in ntuhlle row. lhtud tile in niddle row. lhird tile in top row. Setond tih in bollon row. First ,ile

Seconl tile in top row. Seon! lile in milhile row. ths, tile in nfuhlle row. tirst t'ile Setond lih in midile row.

lhhd tile in niddle row. row- Punle


First tile in top row. Puzzle conplete.
onplete.

1r:,., ...t.... .r:


'-" l,:::::r..1:.i'.
ffi
Right Box Middle Box

iecond tile in niddle row. Second tile in top row. Fourth tile in lop row. Thhd tile in top row. lhird tile in middle row.

tirsl tile in top row. firsl tile in niddle rcw. Seconl tile in niddle row. Seconrl tile in botton row. fhird tile in hottom row.

'n,
Serond tile in middle row. Seconil tile in holton row.
tourlh tile in bolton row.
Puzzle complele.
Puzzle complete.

tEvtt 2
Left Box S"shrBox

lhinl tile in mfuhlle row. fhird tile in hotton rcw. fourth tlle in bonon row. Seconl tile in niddle row. Second tile in top row, fhird tile in top row.

Fourth tile in nidille row. Fourrt Iile in top row. fhird tile in top row. lhird rile in ni&lle row. Second tile in niddle row. Fhst tile in niddle row.

Thid rile in top row. Puzzle titst tile in hottofi tow.


conplele. Puzzle conplete,
LEVET 3 Rishc Box
Left Box

Seton! tih in secoml ruw. Second tile in lirst rcw. Setonl tile in the lourth lhe lourth row, lhhd rile in the kird row.
row.

lhird tile in lirst row. fhinl t'ile in seconl row. Ihird tile in the secon! row. ieconl tile in lhe seolml Seconl tile in the lhird row.
fow.

Setoml lile in second row, Setoml tile in thfud row. Second


Puzzle conplete. Puzzle

Middle Box tEvEt 4


Single Box

Second lile in the seconl Secoml tile in the lirsl row. lhfud rih in tln first row. Second tile in lhst row. Fhst ,ile in firct row. lirst tih h second fow.
tow.

tile in the second rcw. lhtd rile'n rte rtid row. Seconl tile in rte row. Secoml tile in secoml fow.

Seconl in the second first tile in


row. Puzzb conplete. Puzzle
BradyGAIVlES published its first strategy guide in November of 1993, and every
year since then, we've made great efforts to give you the best guides possible.
Now celebrating our 1Oth annrversary, we'd titl to take this opportunityto say a
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First of all, THANK Y0U! Whether y0u're a long-time customer, or this is your first
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For now, we hope you enjoy this guide. Thanks again for choosing BradyGAtMES.

Arr^6-'t*' r'-"'. i
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V,,,r&x*?- t-
i\l"i/,/
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h,vl @ 'i
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rlI1lI t[il ll[]l IR
Experience Iife as a S.rnturai it-t

feuclal Japan an(l battle to save the


once lleacefLrl town of Antahara.

UIIII 0t lll I P/aysrarion


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dI.

COMING SUMMER 2OO4


MATUBE 17+

Blood

r$
qtrFF
Strong Language
Violence
(q!rR!: PlayStation"? ry4Pffiffi#Vt
www.capcom.com/wots2

Itrl(]tlilrtf(,lil Soitr,irr{,Ass(r, iirt ()ir. ,\l i)tlrer lr,r(lCfriiliis aIC owro(l l)) lllfrl resl)o0tiv0 ortIelS.
BRADYCAMLS STAFF ACI(NOWLEDCMENTS exlro supporl every slep of the woy. Ihonks to Leigh Dovh for
hosting on exrellenl suthort ronference wift first"rote hospilol-
Publisher Dovid Woybright BTodyGAMES would like to offer very speriol thonks lo every-
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one ol (opcom for onother oulshnding 0nimusho gome, ond
Editor-ln-(hiel H. Leigh Dovis Dovid Woybright for oll his ingenious ideos thot moke
{or their experlise ond ronslunl support during the moking of
Morkeling Monoger Jsnel [shenour ErodyGomes the best publisher to work for. Thonk you espe-
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ftris [urkenbill

@2004 Peorson [ducotion Plesse be odvhed thot fte ESRB roting kons, ISBN: 0-7440-0386-5 NTHEss TOR A PARTIIUI,AR PURPOSE. THE AUTHOR
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OFFICIAL sTRATECY C U IDE


BY DAN BTRLEW
MAPS OF E E

CO NSIVE WA ROUCH

LUSIVE FOLDOUT!

EXPERT BO55 TACTL

,r:fu

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THN'S NOT

tsBN 0-7440-0386-5

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