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EN 5211-Azul Rules 24-04-02 Compressed

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0% found this document useful (0 votes)
115 views6 pages

EN 5211-Azul Rules 24-04-02 Compressed

Uploaded by

darshanverma.04
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Watch the tile walls grow!

Players will be tiling the walls


with the azulejos - whichever player has the most valuable
tiles will win prestige (and points). But a word of caution, the
King will reject tiles if he feels there are an excessive amount
of them played - simply too gaudy! Select your tiles carefully,
know when to push your luck and how to read your opponents
to score big!

Contents
100 cards, 20 in each of the 5 colors. Among these cards, 5 have a Rooster
icon* worth 1 point each, 6 cards are worth 2 points, 5 cards are worth
3 points, 2 are worth 4 points, 1 is worth 5 points and 1 is worth 6 points.

Setup
Shuffle the cards and randomly remove SETUP
a certain number of cards, face down, Cards to
according to the number of players Players
remove
(see chart). Discard these cards in
the box. They will not be used during 2 10
the game.
Distribute 5 face-down cards to each 3 13
player. Make a face down draw pile with
the remaining cards. Place the draw pile 4 0
in the middle of the table within reach of
all players.
5 15

Overview
The game is played over several rounds. On each round, each player
will play a total of 4 cards over 3 turns: 2 cards on the first turn, and 1 on
the two following turns. After each turn, replenish your hand in order to
always have 5 cards.
There is a scoring phase at the end of each round. Is there an exact
number of Rooster cards in play? If not, which color is in majority?
The game goes on like this until the draw pile is empty and each player
has only one card remaining in hand.
The player with the most points at the end of the game wins.

*The Rooster of Barcelos is a Portuguese legend concerning fairness, fate and wonders.

2
Playing the game

1. Play cards
First turn Second and third turn
Each player chooses 2 cards On each turn, each player chooses
from their hand and places one card and places it, face down,
them face down in front of in front of them. When all players
them. When all players have have done the same, all cards are
done the same, all cards are revealed at the same time. At the
revealed at the same time. end of each turn, each player draws
Each player then draws 1 card.
2 cards to replenish their At the end of the 3rd turn, each player
hand to 5 cards. has 4 face up cards in front of them
and 5 cards in hand.

2. Evaluating and scoring a round


At the end of the round, proceed to the scoring phase. Is there an exact
number of Rooster cards in play? If not, which color is in the majority?
Either way, you will keep the valuable cards in a face-down score pile.
The other played cards are put on the discard pile. The next round begins.

The scoring at the end of a round is performed in this order:

2. 1 — First, is there an exact number of Rooster cards in play?


2. 2 — If not, which color is in the majority?

NUMBER OF
2. 1 — Rooster cards ROOSTER CARDS
If an exact number of Rooster cards was played,
only the Rooster cards are scored. This number Players Rooster
corresponds to the number of players + 2 (see
cards
chart). Each player who played Rooster cards 2 4
adds them to their face down score pile in front of
them. All other played cards are discarded. Then, 3 5
the next round begins.
4 6
5 7

3
Example:
In a 4-player game, exactly 6 Rooster cards were played. Consequently, only these
cards are scored.

Player 1 Player 2 Player 3 Player 4


5 5 5 52 2 2 2 2 3 2 3 3 2 36 23 6 3

5 5 5 25 2 2 2 2 2 3 3 3 6 32 63 2 3

2.2 — Color majority


If the exact number of Rooster cards was not played, determine
the most played color. For each color, count the number of cards,
including Rooster cards, played by all players during this round. Each
player takes the cards from the color in majority in front of them and
adds them to their face down score pile. The value indicated on each
card represents the points gained. The remaining cards in play are put
in the discard pile. Then, the next round begins.
Attention!
Two situations may alter the evaluation of the color majority:
– the color or colors who are in the majority reach or exceed the limit;
– some colors are tied for the majority.
LIMIT
Limit
The limit varies according to the number of Players Limit
players. It corresponds to the number of players + 3
(see chart). 2 5
A color for which the total number of cards played
by all players is equal or superior to the limit brings 3 6
no points during this round. All cards from this color
must be discarded. Proceed to determine the next 4 7
S
color majority on the table.
er 5 8
s
Example:
In a 4-player game, 8 green cards were played. This number exceeds the limit of 7 cards.
Consequently, all green cards are discarded. The next majority color is yellow with
4 cards. Only these cards will score points.

Player 1 Player 2 Player 3 Player 4


2 23 3 3 3 2 2 24 26 4 6 2 2 23 2 3 3 5 33 5 3

2 32 3 3 2 3 4 62 42 2 2 6 2 32 2 3 3 5 33 5 3

4
In case of a tie Cre
In case of a tie for the majority between more than one color, all cards Des
from these colors are discarded. Determine the next color majority. If
you are not able to find such color, no one scores points and all played Pro
cards are discarded.
Dev
Example 1:
Both yellow and green are tied with 5 cards each. The next color majority is orange
with 3 cards. Only these 3 orange cards are scored. Art
Player 1 Player 2 Player 3 Player 4 Illu
2 23 4 3 4 2 2 2 26 6 2 4 23 42 3 2 4 5 42 5 2
Gra

2 32 3 4 62 2 2 2 4 2 6 3 24 32 4 4 2 5 24 5 2

Example 2:
In this case, yellow and green are tied. The next color majority cannot be determined
because dark-blue, orange and turquoise also are all tied and thus no cards bring
points during this round.
Player 1 Player 2 Player 3 Player 4
2 233 4 33 4 2 2 2 26 6 2 4 23 43 3 3 4 5 42 5 2

2 3
32 33 4 62 2 2 2 4 2 6 3 34 32 4 4 3 5 24 5 2

End of the game


As soon as the draw pile is depleted, play a last round with the remaining
5 cards in hand, without, of course, replenishing your hand between
each turn. Discard your last card in hand. Each player adds up the value
of the cards in their score pile.

Variant for a longer game


Each time the draw pile is exhausted, keep the score of each player on
a sheet of paper. At that point, if no player has reached or exceeded
50 points, keep playing. Shuffle all 100 cards, remove the number of
cards according to the number of players, as indicated in the chart on
page 2, and start a new round.
From now on, as soon as a player reaches or exceeds a total of 50 points
at the end of a round, the game ends.

Victory
The player with the most points at the end of the game wins. In case of
a tie, the player with the most cards in their score pile wins. If there is still
a tie, the tied players share the victory.

5
Credits
Designer: Tsuyoshi Hashiguchi
Production: Sophie Gravel
Development: P
 eter Eggert, Katja Volk,
André Bierth & Moritz Thiele
Art Direction: Sophie Gravel
Illustrations: Chris Quilliams
Graphic design: Maryse Hébert-Lemire
Danik Renaud

© 2024 Plan B Games Inc.


4001 rue F.-X.-Tessier, suite 100
Vaudreuil-Dorion, QC J7V 5V5
Canada Development by:

All rights reserved.


No part of this product may be reproduced
without specific permission.
www.planbgames.com
Made in China.
A game by Tsuyoshi Hashiguchi

SPECIAL EDITION

RULEBOOK

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