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Computer Animation&modling 2117003 Assign 04 Jeevan

modeling

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23 views3 pages

Computer Animation&modling 2117003 Assign 04 Jeevan

modeling

Uploaded by

jeevan magar
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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KYUNGDONG UNIVERSITY

Computer Animation and Modeling

Assignment 04
(Lecture Summery)

Submitted By:
Jeevan Gharti Magar
ID: 2117003
Faculty: BSC
Submitted to:
Professor Grace C Kannedy
Rendering
3D rendering is the process of using a computer to generate a 2D image from a digital 3-
dimensional scene. 3D models are created by adding geometric shapes, or meshes, to a three-
dimensional space. Once a model is complete, it can be rendered, or converted into an image,
using a variety of different techniques. 3D rendering can be used to create images for both
scientific and artistic purposes.
Rendering: This is the actual act of generating the image. In this stage, the 3D modeling
software converts the model into a high-resolution image that can then be incorporated into a
wide range of visual content.
How 3D Rendering Is Used in the Real World?
3D rendering is an essential technique for many industries including architecture, product
design, advertising, video games and visual effects for film, TV and animation.
The Graphics Pipeline:
a. Traditional pipeline:

modeling animation Rendering

b. New pipeline:

Image-based
3D Motion
Rendering
Scanning Capture

Interactivity and Realism


Interactivity is defined as 20-30 frames per second. Photo-realism is one touchstone for realism.
Realism and Interactivity are mutually conflicting goals.
The Graphics Rendering Pipeline
The pipeline is the engine that creates images from 3D scenes. Three conceptual stages of the
pipeline:
 Application (executed on the CPU)
 Geometry
 Rasterizer
Application Geometry Rasterizer Image

3D
Scene
Rasterizer Z-buffering
The Z-buffer method compares surface depths at each pixel position on the projection plane.
Normally z-axis is represented as the depth.

The Rasterizer Double buffering


Advantages / Disadvantages:
 Easy to implement.
 Fast with hardware support → Fast depth buffer memory.
 Polygons can be drawn in any order.
 Extra memory required for Z-buffer
 not a problem anymore.
 Use two buffers: one front and one back.
 The front buffer is displayed.
 The back buffer is rendered to.

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