0% found this document useful (0 votes)
32 views26 pages

Lecture 6 Multimedia

presentation on the topic of multimedia

Uploaded by

alizakirroy21
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
32 views26 pages

Lecture 6 Multimedia

presentation on the topic of multimedia

Uploaded by

alizakirroy21
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 26

Lecture 6

GRAPHICS AND MULTIMEDIA


Lecture Outline
⚫ What is Multimedia?
⚫ Multimedia and Hypermedia
⚫ World Wide Web
⚫ Overview of Multimedia Software Tools
⚫ Computer Graphics Introduction
⚫ Applications or Uses of CG
What is Multimedia?
❑Multimedia = "Multiple" + "media
❑ combination of text, image, computer graphics, animation, sound, and video.
❑ Interactive Multimedia - allow user to control each media
❑ Multimedia is the field concerned with the computer- controlled integration of
text, graphics, drawings, still and moving images (Video), animation, audio, and
any other media where every type of information can be represented, stored,
transmitted and processed digitally.
What is Multimedia?
Multimedia involves the combination of two or more media types to effectively create a
sequence of events that will communicate an idea usually with both sound and visual
support. Typically, multimedia productions are developed and controlled by computer.
What is Multimedia?
⚫ When different people mention the term multimedia, they often have quite different,
or even opposing, viewpoints.
 A PC vendor: a PC that has sound capability, a DVD-ROM drive, and perhaps the superiority of
multimedia-enabled microprocessors that understand additional multimedia instructions.
 A consumer entertainment vendor: interactive cable TV with hundreds of digital channels
available, or a cable TV-like service delivered over a high-speed Internet connection.
 A Computer Science (CS) student: applications that use multiple modalities, including text, images,
drawings (graphics), animation, video, sound including speech, and interactivity.
⚫ Multimedia and Computer Science:
 Graphics, HCI, visualization, computer vision, data compression, graph theory, networking,
database systems.
Examples of Multimedia
Components of Multimedia
⚫ Multimedia involves multiple modalities of text, audio, image, drawing, animation,

and video.

Examples of how these modalities are put to use:


1. Video teleconferencing.
2. Distributed lectures for higher education.
3. Tele-medicine.
4. Co-operative work environments.
5. Searching in (very) large video and image databases for target visual objects.

6. “Augmented” reality: placing real-appearing computer graphics and video objects into scenes.
Components of Multimedia
7.Including audio cues for where video-conference participants are located.
8. Building searchable features into new video, and enabling very high- to very
low-bit-rate use of new, scalable multimedia products.
9. Making multimedia components editable.
10. Building “inverse-Hollywood” applications that can recreate the process by which a
video was made.
11. Using voice-recognition to build an interactive environment, say a kitchen-wall
web browser.
Multimedia Research Topics & Projects
⚫ To the computer science researcher, multimedia consists of a wide variety of topics:
1. Multimedia processing and coding: multimedia content analysis, content-based multimedia
retrieval, multimedia security, audio/image/video processing, compression, etc.
2. Multimedia system support and networking: network protocols, Internet, operating systems,
servers and clients, quality of service (QoS), and databases.
3. Multimedia tools, end-systems and applications: hypermedia systems, user interfaces,
authoring systems.
4. Multi-modal interaction and integration: “ubiquity” - webeverywhere devices, multimedia
education including Computer Supported Collaborative Learning, and design and applications of
virtual environments.
Current Multimedia Projects
⚫ Many exciting research projects are currently underway. Here are a few of

them:
 1. Camera-based object tracking technology: tracking of the control objects
provides user control of the process.
 2. 3D motion capture: used for multiple actor capture so that multiple real actors in a
virtual studio can be used to automatically produce realistic animated models with natural
movement.
 3. Multiple views: allowing photo-realistic (video-quality) synthesis of virtual actors from
several cameras or from a single camera under differing lighting.
 4. 3D capture technology: allow synthesis of highly realistic facial animation from
speech.
Current Multimedia Projects (cont.)
5. Specific multimedia applications: aimed at handicapped persons with low
vision capability and the elderly
6. Digital fashion: aims to develop smart clothing that can communicate with other such
enhanced clothing using wireless communication, so as to artificially enhance human interaction
in a social setting.
7. Electronic Housecall system: an initiative for providing interactive health monitoring
services to patients in their homes
8. Augmented Interaction applications: used to develop interfaces between real and
virtual humans for tasks such as augmented storytelling.
Multimedia and Hypermedia
⚫ History of Multimedia:
 1. Newspaper: perhaps the first mass communication medium, uses text,
graphics, and images.
 2. Motion pictures: conceived of in 1830's in order to observe motion too rapid
for perception by the human eye.
 3. Wireless radio transmission: Guglielmo Marconi, at Pontecchio, Italy, in
1895.
 4. Television: the new medium for the 20th century, established video as a
commonly available medium and has since changed the world of mass
communications.
Multimedia and Hypermedia (Cont..)
The connection between computers and ideas about multimedia covers what is actually only
a short period:
❖ 1945 - Vannevar Bush wrote a landmark article describing what amounts to a hypermedia system called
Memex
❖ 1960 - Ted Nelson coined the term hypertext.
❖ 1967 - Nicholas Negroponte formed the Architecture Machine Group.
❖ 1968 - Douglas Engelbart demonstrated the On-Line System (NLS), another very early hypertext
program.
❖ 1969 - Nelson and van Dam at Brown University created an early hypertext editor called FRESS.
❖ 1976 - The MIT Architecture Machine Group proposed a project entitled Multiple Media - resulted
in the Aspen Movie Map, the first hypermedia videodisk, in 1978.
Multimedia and Hypermedia (Cont..)
❖1985 - Negroponte and Wiesner co-founded the MIT Media Lab.
❖1989 - Tim Berners-Lee proposed the World Wide Web.
❖1990 - Kristina Hooper Woolsey headed the Apple Multimedia Lab.
❖1991 - MPEG-1 was approved as an international standard for digital video - led to the newer
standards, MPEG-2, MPEG-4, and further MPEGs in the 1990s.
❖ 1991 - The introduction of PDAs in 1991 began a new period in the use of computers in
multimedia.
❖ 1992 - JPEG was accepted as the international standard for digital image compression - led to the
new JPEG2000 standard.
❖ 1992 - The first MBone audio multicast on the Net was made.
❖ 1993 - The University of Illinois National Center for Supercomputing Applications produced
NCSA Mosaic - the first full-fledged browser.
Multimedia and Hypermedia (Cont..)
❖1994 - Jim Clark and Marc Andreessen created the Netscape program.
❖ 1995 - The JAVA language was created for platform-independent application development.
❖1996 - DVD video was introduced; high quality full-length movies were distributed on a single
disk.
❖1998 - XML 1.0 was announced as a W3C Recommendation.
❖ 1998 - Hand-held MP3 devices first made inroads into consumerist tastes in the fall of
1998, with the introduction of devices holding 32MB of flash memory.
❖2000 - WWW size was estimated at over 1 billion pages.
Multimedia and Hypermedia
⚫ A hypertext system: meant to be read nonlinearly, by following links that point to

other parts of the document, or to other documents

⚫ Hypermedia: not constrained to be text-based, can include other media, e.g.,


graphics, images, and especially the continuous media - sound and video.
 The World Wide Web (WWW) - the best example of a hypermedia application.

▪ Multimedia means that computer information can be represented


through audio, graphics, images, video, and animation in addition to
traditional media
Hypertext is nonlinear
Multimedia Application
⚫ Examples of typical present multimedia applications include:

Digital video editing and production systems.

Electronic newspapers/magazines.

World Wide Web.

On-line reference works: e.g. encyclopedias, games, etc.

Home shopping.

Interactive TV.

Multimedia courseware.

Video conferencing.

Video-on-demand.

Interactive movies.
Overview of Multimedia Software Tools
⚫ The categories of software tools briefly examined

here are:

1. Music Sequencing and Notation

2. Digital Audio

3. Graphics and Image Editing

4. Video Editing

5. Animation

6. Multimedia Authoring
Music Sequencing and Notation
⚫ Cakewalk: now called Pro Audio.
 The term sequencer comes from older devices that stored sequences of notes (“events”, in MIDI).

It is also possible to insert WAV files and Windows MCI commands (for animation and video) into
music tracks (MCI is a ubiquitous component of the Windows API.)

⚫ Cubase: another sequencing/editing program, with capabilities similar to those


of Cakewalk. It includes some digital audio editing tools.

⚫ Macromedia Sound edit: mature program for creating audio for multimedia
projects and the web that integrates well with other Macromedia products such as
Flash and Director.
Digital Audio
⚫ Digital Audio tools deal with accessing and editing the actual sampled sounds that

make up audio:

 Cool Edit: a very powerful and popular digital audio toolkit;


emulates a professional audio studio – multitrack productions and sound editing including
digital signal processing effects.
 Sound Forge: a sophisticated PC-based program for editing audio WAV les.
 Pro Tools: a high-end integrated audio production and editing environment - MIDI
creation and manipulation; powerful audio mixing, recording, and editing software.
Graphics and Image Editing
⚫ Adobe Illustrator: a powerful publishing tool from Adobe. Uses vector graphics;
graphics can be exported to Web.
⚫ Adobe Photoshop: the standard in a graphics, image processing and manipulation
tool.

 Allows layers of images, graphics, and text that can be separately manipulated for maximum flexibility.
 Filter factory permits creation of sophisticated lighting-effects filters.

• Macromedia Fireworks: software for making graphics specifically for the web.
• Macromedia Freehand: a text and web graphics editing tool that supports
many bitmap formats such as GIF, PNG, and JPEG.
Graphics and Image Editing (cont..)
Adobe After Effects: a powerful video editing tool that enables users to add and change
existing movies. Can add many effects: lighting, shadows, motion blurring; layers.

Final Cut Pro: a video editing tool by Apple; Macintosh only.


Animation
⚫ Multimedia APIs:

Java3D: API used by Java to construct and render 3D graphics, similar
to the way in which the Java Media Framework is used for handling media
files.

1. Provides a basic set of object primitives (cube, splines, etc.) for building scenes.

2. It is an abstraction layer built on top of OpenGL or DirectX (the user can select which).

DirectX : Windows API that supports video, images, audio and 3-D animation

OpenGL: the highly portable, most popular 3-D API.
Animation (Cont..)
⚫ Rendering Tools:
 3D Studio Max: rendering tool that includes a number of very high- end professional tools
for character animation, game development, and visual effects production.
 Softimage XSI: a powerful modeling, animation, and rendering package used for
animation and special effects in films and games.
 Maya: competing product to Softimage; as well, it is a complete modeling package.
 RenderMan: rendering package created by Pixar.

⚫ GIF Animation Packages: a simpler approach to animation, allows very


quick development of effective small animations for the web.
Multimedia Authoring
⚫ Macromedia Flash: allows users to create interactive movies by using the score
metaphor, i.e., a timeline arranged in parallel event sequences.
⚫ Macromedia Director: uses a movie metaphor to create interactive presentations -
very powerful and includes a built-in scripting language, Lingo, that allows creation of
complex interactive movies.
⚫ Authorware: a mature, well-supported authoring product based on the
Iconic/Flow-control metaphor.
⚫ Quest: similar to Authorware in many ways, uses a type of flowcharting metaphor.
However, the flowchart nodes can encapsulate information in a more abstract way
(called frames) than simply subroutine levels.

You might also like

pFad - Phonifier reborn

Pfad - The Proxy pFad of © 2024 Garber Painting. All rights reserved.

Note: This service is not intended for secure transactions such as banking, social media, email, or purchasing. Use at your own risk. We assume no liability whatsoever for broken pages.


Alternative Proxies:

Alternative Proxy

pFad Proxy

pFad v3 Proxy

pFad v4 Proxy