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0% found this document useful (0 votes)
15 views16 pages

Game

Uploaded by

daniel
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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Run,Fight,Cast base(100, 100, 120):

64 00 00 00 00 00 64 00 00 00 00 00 64 00 14 00 00 00

Armorclass start. Cont. with stats.


E7 00 00 00 1F 00 2E 00 00 00 19 00 0B 00 00 00 36 00 0B 00

3730 = Helm of essence (any magic 12) (69266, 4 byte)


4269 = Robe of the plague lord ,any magic 12
556 = emerald ring of nor, any magic 12
3612 = Staff of the arch elements (any magic 10)

3626 = Staff of the council (any magic 9)


3237 = Soulstaff (any magic 6)
3697 = Staff of the charlatan (any magic 2)

3626 ->

SOTP item code. Go up from 4563 and down from 4510 for further discovery

C:\Program Files (x86)\Steam\steamapps\common\Spellforce Platinum Edition\data\


GameData.cff

_____vvvvvv t_spellforce

Step 6: Pointers: (PW=098712) : Cheat engine tutorial


Step 7: Code Injection: (PW=013370)

Blacksteel Cap
requires character level 40

Lightsteel Helmet
requires character level 42

_____vvvvv

SFGameDataEditor

How to use it

After launch you can select editor's language


Then you must select, at least, original file (or already modificated file, see
NOTE below); and sf-mod file optionally
After changing different parameters you can create sfmod-file, which will
consists of changes you made via "Create sf-mod file" button
You can also load sf-mod-file during editing with "Load sf-mod file" button
WARNING: This will erase all your current changes
Also you can create so called ".mod" file which is simply your original file
with changes, located in same directory as your original file NOTE: Because of
compatibility, editor stores hash of original file based on which sf-mod-file
created. This is made to exclude file format errors. So if you will try to load sf-
mod file, which was created not based on original file, you selected, you will have
corresponding message.

_____^^^^^

Check if changing stats effect import to shadow of the phoenix


Result: It makes it invalid.

2254HEX = Spellforce.exef
13E07D18 = ability and stat (4 bytes)
_____vvvvvv | Breath of winter codes, aryn codes
572 = Dragonscale armour (Level 25...)
614 = Helmeet of the guard (level 25)
659 = ring of solitude (level 23)

3267 = shadowy greaves (any melee 10)


3601 = Fist of the elements (Large blunt 10 or light blunt 10) (15-18, 100%)

3664 = Bloodwhirl (Light piercing 12)

3696 = Nightband, ring (light armor level 12)

3740 = Mighty moonsilver axe (Large blade 9 or light blade 9) (12-17, 95%)

3752 = Greaves of the paladins (level 21)

4114 = Rune archer Kyra 16 (level 19)


4134 = Rune archer Zichorias 21 (level 24)
4150 = Rune archer Jennifer 18 (level 21)
4254 = Rune archer Marcea level 25 (level 28)
_____^^^^^^^

_____vvvvvv | Shadow of the phoenix item codes


Becomes 0 when the hand is empty.
23:Spell scroll type
30:Human worker item type

087A7B38,136D3B6C (Addresses) Spellforce.exe = 880hex


297, 65833 = Scroll shock level 9
1681, 67217 = Scroll Healing level 9

1681, 66590 = Scroll Healing level 9

4189, 69725 = Rune warrior Vlad level 24 - type 35

3776, 69312 = Rune fighter Carminia level 23 - type 34


3719, 69255 = Rune priestess Siobe level 22 - T29
768, 66304 = Rune mage Shaidar level 22 - t33

688, 66224 = Fine combat dagger, 10-17, 118%, piercing 10

652, 66188 = Ring of the archmages, armor +12, int +14, charisma +10, any
magic ability 10

3726, 69262 = Helmet of the masters, arm 20, mana 70, int 15, charisma 15,
cast +7%

Hirinstaff, Fireburst 8, iceburst 8, death 8, str +15, dex +15, Cond: light
combat 15 or heacy combat 15
2910, 67217 = Ruby
_____^^^^^^ | Shadow of the phoenix item codes

70006044

Breath of winter

EXPERIENCE:
LEVEL:

1792 = a little low on 1/4 of level 1


4352 = ~55% of level 1
5376-77 = little over 5/8 of level 1
6657, 6658 = ~88% of level 1
6913, 6912 first mission just descending mountain %90 of Level 1
First mission after chest in bottom of the map exp =~ 14-15k
83.7-83.8k = ~70% of Level 3
1M = ~90% of level 7

5011776 = 1/4 of level 12


10M = ~1% of level 15
20020480 = ~3/4 of level 18
23000000 = ~5/8 of level 19
24000000 = 99% of level 19

30018581, 30018688 = %60 of Level 21 (Can't be imported, low level)


32021526, 32021504 = ~level 22
60024576 = ~1/8 of level 27
65000000 = ~5/8 of level 27
70002204 = 1/8< level <1/4 of level 28
70029084 = ~20% of level 28

89672990 = Just start of level 30


95014848 = 3.5/8 of level 30
96562974, 96562944 = a little more than half of level 30
100987422, 100987392 (after killing 3-4 monsters from lvl 30 save) = 85%
Level 30
100994334, 100994304 (after killing 3-4 monsters from lvl 30 save) = 85%
Level 30
105005888 = 1.1/8 of level 31
160017152 = 5/8 of level 34
~200M Invalid for import 75% of level 36

280062720 = 1/8 of level 40


297867264 = 90% of of level 40
301019433, 301019392 = 1% of level 41 (Player data invalid for lvl 41 import
to phoenix campaign)

553792256 = start of level 47


601238272 = ~51% of level 47
601330176 = ~5/8 of level 47
620367808 = ~7/8 of level 47
628880896 = Start of level 48
635478400 = ~1/16 of level 48 (LEVEL 48 needed for 20 elemental)
651186736 = ~30% of level 48
701073456, 701073408 = 95% of Level 48
---
555590400
2170275
---
Experience, 1 byte right:
2166514 = start of level 47

Ability, Stat
87, 57 = 971790224
61, 57 = 971783568 (22f8 - Game address, 143707b0 - abi,stat address)
43, 97 = 1627400960
38, 69 = 1157637632
48, 60 = 1006645248
35, 57 = 956310272
34, 57 = 956310016
44, 50 = 838872064
25, 50 = 838867200
42, 45 = 754985472
40, 45 = 754984960
31, 43 = 721428224
30, 43 = 721427968
24, 42 = 704649216
46, 40 = 671100416
44, 40 = 671099904
40, 40 = 671098880
31, 39 = 654319616
42, 35 = 587213312
38, 35 = 587212288
38, 34 = 570435072
25, 32 = 536877312
31, 31 = 520101632
36, 30 = 503325696
12, 30 = 503319552
29, 29 = 486546688
25, 25 = 419436800
34, 24 = 402661888
18, 23 = 385880576
22, 22 = 369104384
18, 22 = 369103360
22, 21 = 352327168
18, 20 = 335548928
19, 19 = 318771968
15, 18 = 301993728
17, 17 = 285217024
15-16, 17 = 285216768
48, 15 = 251670528
17, 15 = 251662592
15, 15 = 251662080
17, 14 = 234885376
15, 14 = 234884864
17, 13 = 218108160
13, 13 = 218107136
17, 12 = 201330944
10, 10 = 167774720
4, 10 = 167773184
4, 9 = 150995968
4, 8 = 134218752
4, 7 = 117441536
6, 5 = 83887616
2, 5 = 83886592
1, 5 = 83886336
1, 4 = 67109120
0, 4 = 67108864
0, 3 = 50331648
0, 2 = 33554432
0, 1 = 16777216
0, 0 = 0

1 stat = 16777216
1 abil = 256

Money
248 = 63568 (22f8 - Game address, 14370794 Copper address)
237 = 60800 (",14370798-silver address)

Item codes
102 = Fireburst level 1
112 = Iceburst level 1
_____vvvvvv | shadow of the phoenix
16 ability, 31 stat = 520097792 (474-spellforce.exe, 12E614B8-address that
holds the value)
18 abl, 36 stat = 603984384
20, 41 = 687870976
25, 67 = 1124079872

2470 gold, 543 silver, 40 copper = 632320 (2130-spellforce.exe, 12B5FD54-


address that holds the value)

938752 = 3667 gold, 14107 silver, 330 copper


3046912 = 11902 gold

6402048 = 25008 gold, 48293 silver, 44634 copper


11496448 = 44908 gold, 48293 silver, 44634 copper

7, 0 = Black magic
1 = Death magic

_____^^^^^^ | shadow of the phoenix

_____vvvvv
Breath of winter gold, money
Value = Gold, Silver, Copper
27136 = 106, 8, 34
39936 = 156, 13, 34
52736 = 206, 18, 34
62208 = 243, 93, 34
65536 = 256, 23, 34
164864 = 644, 870, 0
201728 = 788, 940, 0
238592 = 932, 910, 0
339712 = 1327, 1083, 0
430592 = 1682, 471, 0

_____^^^^^^

Faster Building
Application:SetBuildingFastBuildMode (x)

Faster Hero Casting


Application:FastHeroCast (x)

God Mode. Health will go down, but you wont die.


Application:SetGodMode (x)

Player's spells wont cost any mana


Application:SetNoManaUsage (x)

Whole Map is Visable


UnExplored:Enable (x)

You get 1000 units of each material. You may change the amount to what you want.
Application:GiveMeGoods (1000)

You have all buildings


Application:SetBuildingTechTreeMode (x)

You have all units


Application:SetFigureTechTreeMode (x)

158af30e=2bytes
075805d0=4bytes

Faster Building Application:SetBuildingFastBuildMode (x)


Faster Hero Casting Application:FastHeroCast (x)
God Mode. Health will go down, but you wont die. Application:SetGodMode (x)
Player's spells wont cost any mana Application:SetNoManaUsage (x)
Whole Map is Visable UnExplored:Enable (x)
You get 1000 units of each material. You may change the amount to what you want.
Application:GiveMeGoods (1000)
You have all buildings Application:SetBuildingTechTreeMode (x)
You have all units Application:SetFigureTechTreeMode (x)

Contributed By: alison22000.

There is a long long thread about this for the original game, none for the
expansion. The process is pretty much the same as it was.
You can find the items and their IDs in this thread:
http://spellforce.jowood.com/forum/s...threadid=23363

1. Unhide the process


Use some tool that unhides the spellforce image in the memory so You can search for
values.
If You use MTC (Magic Trainer Creator) You don't need to do this - it allows
accessing hidden processes as well.
If You use ArtMoney, Gamecheater, or TSearch - or any other tool that does not
allow selection of hidden processes - You need to unhide the process first.
There are many ways to do this, the easiest way (described in the other thread) is
to run Your memory editor tool from process explorer. Another way is to run Your
memory tool as a service. There are many possibilities, You just have to
experiment.
Once this done, You can start searching.

2. Find the magic hand


Whatever item You pick up, its ID is stored at some memory location. Find this
location, and You can change the item. Once changed, the new item will be created
when You put it down, and the old one will stay in its original place. If You don't
change the item ID, the original item will be removed and created in a new slot.
You need to find two memory locations to do this. Both contain an interger value.
Start the tool You are using and select the process.
Back in the game pick up an item for which You know the ID. Don't put the item
down, keep it in Your hand, and search for a two-byte integer with that ID.
Go back to the game, but the item down where it was, and search for '0' now - zero
is the ID for the empty hand.
Back to the game, pick up an item, and search again. Repeat this until You have 2
locations.
Sometimes You will end up having 3 or 4 values. Don't worry, You just need to
experiment which two are the right ones.

3. Using the magic hand


Once You got the two memory location, all You need to do is to put the desired item
in the hand, and put it to Your inventory.
Pick an item up, change its code in both locations, and put it down to an empty
slot in Your inventory. Tada. Enjoy Your new item.

Notes
Whenever You load/start a new game You will need to find the memory locations
again. So it's wise to find a safe place first, do the additions, and then just
play...
You will notice that some spells won't want to go to the spellbook right away, just
click more than once and they will - but who wants the spells anyway? Go for the
scrolls instead...
Unusable items - some of these are actually usable. These are typically
weapons/body parts for the NPCs in the game (including the units). Some might not
have graphics, but the item will work anyway.
Make sure You save Your game before tempering with it. Adding some items related to
the game may mess up Your quests.

Please do not reply to this post on how lame hacking is, we have read Your opinion
in the other threads already. We bought our game just like You did, we will play it
the way we like no matter what You have to say. Thank You.
Contributions are welcome to be posted.

***********************************************************************************
*********

_____vvvvv
22 = Charm 6 (in spellbook)
_____^^^^^

_____vvvvv Spellforce platinum Breath of Winter only (probably) codes.

43 = healing 1 (in spellbook)


101 = scroll fireburst 1
102 = fireburst 1 (in spellbook)
65638 = Fireburst 1 in book 4 byte (in spellbook)
65579 = Heal 1 in book 4 byte (in spellbook)

3207 = War cry, heavy first spell


3208 = benefactions heavy second spell (in spellbook)
3211 = berserk (in spellbook)
3212 = Blessing (in sellbook)
1578 = pain 1 (in spellbook)

112 = Iceburst 1 (In spellbook)


1907 = Iceburst 3 (In spellbook)
65648 = Iceburst 1 in book 4 byte (in spellbook)
67443 = Iceburst 3 in book 4 byte (in spellbook)
5787 = iceburst 20 (in spellbook)

1880 = Pain 10 (in spellbook)


296 = manadrain 1 (in spellbook)
1442 = shock 1 (in spellbook)

_____^^^^^ Spellforce platinum Breath of Winter only (probably) codes.

_____vvvvv Spellforce platinum Shadow of the phoenix only (probably) codes.


224 = aura fast fighting 1 (in spellbook)

fireburst 1 = 102 (in spellbook)


Fireburst 2 = 130 (in spellbook)

Iceburst 1 = 112 (In spellbook)


Iceburst 2 = 128 (In spellbook)
1910 = Iceburst 6 (In spellbook)
pain 12 = 1882 (in spellbook)
Iceburst 12 = 1916 (In spellbook)

4842 = Scroll Healing 20


4843 = Heal 20 (in spellbook)
4858 = Scroll Greater Healing 20
4874 = Scroll Aura of Healing 20
6298 = Scroll Area Healing 20
6314 = Scroll Sentinel Healing 20

5739 = Wave of ice 20 (in spellbook)


6139 = pestilence 20 (in spellbook)
6101 = Undead goblin 17 (In spellbook)
6623 = cannibalize 14 (in spellbook)
5384 = scroll self illusion 19
5387 = self illusion 20 (in spellbook)

6100 = Scroll Undead goblin 17


6102 = Scroll Undead goblin 18
6108 = Scroll poison 13
6122 = Scroll poison 20
6124 = scroll pestilence 13
6622 = scroll Cannibalize 14

6140 = scroll enlightenment 13


6156 = scroll meditation 13
6152 = scroll enlightenment 19
6154 = scroll enlightenment 20
6168 = scroll meditation 19
6170 = scroll meditation 20
6171 = book meditation 20 (in spellbook)
6390 = scroll disenchant 18
6406 = scroll charisma 18
6408 = scroll charisma 19

6604 = scroll aura of eternity 13


6605 = aura of eternity 13(in spellbook)
6618 = scroll aura of eternity 20

Rune workers (level 34, 35)

7091 = darkelf 26 (level 40)


7097 = darkelf 32 (level 47)
7099 = Darkelf 34 (Condition: level 49)
7100 = Darkelf 35 (Condition: level 50)
7109 = Dwarf workers 34 (Condition: level 49)
7119 = Elf workers 34
7129 = human workers 34
7139 = Rune for orc workers 34
7149 = troll workers 34

4463 = Sunlight (ring), level 36

4792 = Antique sword 5-12, 92%, large blade 4


3629 = Silverstrike, 13-18, 115%, piercing 11
4429 = Silverfang 26-32, 120%, piercing 20
4269 = Robe of the plague lord ,any magic 12
3763 = arcane seal (ring), mind magic 11
7395 = iron guard, Cond: heavy shield 20

4638 = Orb of pantheon, any magic 20


4640 = staff of the skies (2H), 40-50, 75%, any magic 20
4642 = Steel demon, 32-36, 103%, light blade 20
4643 = Double edge, 15-23, 105%, light blade 12
4502 = mask of nine shadows (helmet), any magic 19
4648 = any magic 19 godstone ring

4662 = face of death (helmet), light armor 20


4675 = demon armor, light armor 20
4677 = demon shinplates, light armor 20
7292 = Messenger of the night(ring), level 45
4462 = Elenband (ring), any magic 20
7399 = Ereon's clarity, any magic 20, (cap, helmet)
4523 = nor's mantle (robe), any magic 20
7403 = shield of the thousand suns, any magic 20
4464 = Tear of the gods (ring), level 43

4745 = Rune Priest Siri, Level 40, cond. lvl_47


4766 = Rune Mage Halvar, Level 34, Cond. lvl_41
4775 = Rune Archer Saija, Level 39
4783 = rune lichking ankhtar, cond: level 27
4785 = rune glamrig (heavy 16,blade,blunt,armor)
4777 = rune fighter sylvana 40, Cond:level 47
4789 = rune xyallah 36, Cond: level 45
4787 = Rune troll Ump 33, Cond: level 41

2911 = ruby (valuable)


2913 = diamond

3220 = "hammer shield" armourclass 40, damage 8-11 agility,dex,strength,stamina ALL


PLUs 9 !!
3244 = intellegince 10 wisdom 10, no armourclass...really small shield.
3250 = no armourclass, plus 50 to ALL RESISTANCEs!!!
3254 = damage 8-15 range 2-10 SPEED 150!@@!@!@!@!@!@! CRAZY@!!@!@!@ (this could be
some dsort of throwing wepon but looks

liek a shield and can only go in right arm)

If you want to uover more of these wird things on your own i encourage you, just
start subbin in number between 1 and ~4500 and you will start seeing this stuff,
post your results people!!!!

Rune Magic:
Rune Helm: 3795
Rune Greaves: 3794
Rune Armor: 3793

Aonirs Light:
Aonirs Helm: 3786
Aonirs Greaves: 3785
Aonirs Armor: 3784

Counter Attack:
Berserk Sword: 3789
Berserk Armor: 3788
Berserk Helm: 3787

Critical Short-range Hits:


Falcon Armor: 3809
Falcon Greaves: 3810
Falcon Helm: 3811

Critical Long-distance Hits:


Marksman Armor: 3798
Marksman Greaves: 3797
Marksman Helmet: 3796

Efficient Magic:
Ancients Armor: 3783
Ancients Helm: 3782
Ancients Staff: 3781

Efficient Aura:
Robe Of Spellsinger: 3799
Helm Of Spellsinger: 3800
Ring Of Spellsinger: 3801 (any magic 5)

Critical Magic Hits:


Focus Helm: 3812
Focus Robe: 3813
Focus Ring: 3814

Healing:
Healing Ring: 3815
Healing Robe: 3816
Healing Helm: 3817

_____vvvvv
https://fearlessrevolution.com/viewtopic.php?t=8948

SpellForce Platinum Edition - All Cheats (Fast Unit Spawn Included)

Post by Sebubble » Sun Mar 24, 2019 11:59 pm


This table is NOT made by me.
I put together a really useful table (AFAIK made by Recifense, reposted here by
STN) along with the 'Instant Unit' code from the old cheat engine website. I can't
remember the name of the person who made the Instant Unit cheat. I'll give credit
if I find out.

Layout:
Spellforce Platinum Edition Script (AOB) - The main cheats
-Enable/Disable God Mode - Makes the avatar, all owned units, and all owned
buildings invulnerable.
-Enable/Disable Fast Mana Refuel - Self-explanatory, works for all owned units.
-Enable/Disable Minimum Resources - Locks minimum resources to 4000.
-Enable/Disable Quick Level Up - For every kill your avatar gets, you gain one
level. Goes to/stops at level 50.
-Enable/Disable Unlimited Points - You can use points freely.
-Enable/Disable Minimum Money - Stops your money going down.*
-Minimum Money Value - Changes all your money to the value of 5000. This can be
changed in the 'Value' section on the table.
Instant Unit Build - All units (including heroes) are instantly spawned.

All cheats are automatically enabled. To disable any, change the value from '1' to
'0' in the 'Value' section on the table.

* - I am not entirely sure if it stops your money going down. This is just what I
recall. I will update the description if it turns out to be something else.
However, the two minimum money cheats seem to go hand in hand.

SpellForce Cheats.CT
(13.27 KiB) Downloaded 543 times
NOTES
I just wanted to add a few notes about the cheats. Things I've noticed or that may
be useful.

God Mode - Your units CAN still die if they are hit by a one-shot kill. So, still
beware of those blade towers. You are able to destroy them with your avatar if you
also activate in the in-game god mode, which makes their health go to zero, but
will prevent them from dying. For those who don't know in-game cheats, I'll add the
codes below, along with a few cool/useful ones I found and saved from the old
SpellForce website (RIP). Also be aware of stronger units. I remember losing a few
'invulnerable' elves in the firepit while trying to save Cenwen.

Fast Mana Refuel - Although this can be useful, it can cause a huge mass of minions
from units that summon them (mainly looking at you, Dark Elf Necromancer). Along
with the in-game mana cheat, there was a whole army of minions just from a few
Necromancers. Although cool, it was annoying. With the sheer amount of them, even
the fast refuel didn't stop them dying after a while because they still use up mana
staying alive.

Minimum Resources - You have to have collected at least one load of a resource
before it will jump up to 4000. However, if you use the in-game resource cheat,
you'll have 4000 of everything instantly, without having to collect.

Quick Level Up - WARNING: You CANNOT transfer an avatar over a certain level into
the Shadow of the Phoenix expansion. I can't quite remember what level it is. It
might be 31, as there are some people who have been unable to transfer, even after
playing through without cheats. So yeah, only use this if you don't mind making a
new avatar for SotP.

Unlimited Points - You can max up your skills but there is still a limit to the
amount of skills. So you can't learn all the physical fighting and magics. You
still have to pick which ones you want to master. You can get to the max attributes
which I believe is 134, but by using cheat engine manually, you can go over that.
E.g. 134 strength is very strong and should leave you with no problems getting
through the game, but you can't go over that by clicking in the game menu. If you
use cheat engine and set strength to 2000 or something, your avatar will pretty
much one-shot anything.

OTHER CHEATS

First off, I want to say that I have used a speed boost cheat for my avatar in the
past. There is a guide on the Steam page named 'Avatar Editor
(Stats/Money/Levels/Exp/Skills/Run-ATK-Cast Speed)' by Syondi. Just in case this
ever disappears, I have saved the information from the guide. Very useful if you
want your avatar to zip across maps.

Main/Most Popular Codes:

Open cheat window in game by pressing/holding Ctrl and then pressing ]


This is how I open it on a UK Qwerty keyboard. May be different on other keyboards.
I have seen people saying Ctrl and then +
Press Esc to exit cheat window.

Application:SetBuildingFastBuildMode(1) - All buildings are built super fast.

Application:FastHeroCast(1) - Heroes spawn very fast.

Application:SetGodMode(1) - Avatar will not die, but your health will still go
down, so, your avatar will slow to a walk if they are reduced to 0, until they are
healed.

Application:SetNoManaUsage(1) - No mana is used when casting. Minions and auras


still take mana away from caster.

UnExplored:Enable (0) - Reveals entire map. Notice the space before '(0)'. Also
notice that this is a 0, rather than a 1. I assume it means it's DISABLING the fog
of war effect.

Application:GiveMeGoods(4000) - You'll get 4000 of each resource, both light and


dark. You can change the 4000 to any desired number.

Application:SetBuildingTechTreeMode(1) - This will give you the ability to build


any building you have unlocked straight away, without having to build others first.

Application:SetFigureTechTreeMode(1) - This will give you the ability to summon any


unit you have unlocked straight away, without having to build certain buildings.

A COUPLE OF NOTES ON THESE

To disable any of the cheats with '1'. Type in the code again and instead put '0'.
This was useful for me when my avatar was completely stuck being surrounded by so
many enemies and I wanted to get them out by disabling God Mode.

You don't have to type the codes each time, there should be a little drop box at
the top of the window where you can click a cheat previously used and it will put
it in the type box ready. As you have to redo the in-game cheats every time you
change maps, I discovered a way of making it faster. If you open the drop down box
and leave your cursor hovering over the cheats, then exit. Open it again and click
one cheat, you'll have to click in the type box and then 'Enter' for it to
activate. After this, you'll no longer have to click inside the type box. You can
click the cheat and then 'Enter' straight away. This might be stupid and there also
might be a quicker way, but it's been a time-saver and frustration-saver for me.
Apologies if this was unclear.

I believe the NoManaUsage cheat also works on the enemies, so they will be able to
use their spells indefinitely as well.

BACK TO OTHER CHEATS

I saved this description of summoning any unit to the map, changing your avatar or
any unit's appearence, and removing units from the map. I only saved the
description from the old SpellForce website so unfortunately, I can't credit who
wrote this. I will edit if someone informs me of who.

"Using the Application:Test_SpawnUnit(unitId, <any number?>, posX, posY) console


command, you can spawn any unit in the game. For a list of unit IDs, search the
forums where you can find a full list. X = side to side. Y = up and down.

This has one drawback, though. Most units you will spawn will be hostile, but what
if we want to control the units we spawn? I haven't actually found a way to change
the friend/foe of the spawned units, but there is a workaround for that using the
debug mode.

Turn debug mode on by typing GameView:Mode_ToggleDebug(). The game will now world
debug mode, but what we need is figure(unit) IDs that are currently on the map.

To get what we want, type DebugInfo:ToggleCategoryMode() once, or until you see the
text in the upper left corner change to "Figure Debug: Figure#". Now a number
(figure number) will appear on every unit on the map.

Now we will transform a preferably friendly, controllable unit into another by


typing FigureToolBox:TransformFigure(figureNumber, unitID to transform to, <any
number>, <any number>)

Apparently, if the last two numbers are 0, your unit will not change in level. If
they are any other number, then the unit's level will change to reflect the new
unit's max level. If you transform your avatar, you will not get extra skill points
by leveling up this way. Note that the icon shortcut for your avatar will
disappear. Until you make any modification to your equipment (just unequipping or
equipping anything will work), it will not have any effect on the stats. But if you
unequip your weapon after this, you might not be able to attack (haven't tested
this with all units). You will also lose your spells, but you will gain the new
unit's ones, if it has any. The spells will activate automatically during combat.
Be careful, if your avatar dies while transformed, you will be stuck. It will not
respawn at the last bindstone. Your avatar will change back to normal when changing
maps, but can't enter portals, so the only way to change back is to use a
bindstone.

Example: Say I want to transform my avatar into End of All Hope. My avatar's figure
number appears to be 83. The End of All Hope's unit ID is 151. If I wanted to jump
to this unit's max level (30), I would type:
FigureToolBox:TransformFigure(83,151,1,1)
else, I would type:
FigureToolBox:TransformFigure(83,151,0,0)
thus transforming while staying at the same level.

Other working console commands are:


Application:TakeFigureControl(figureNumber)
Allows you to control any unit already on the map. The unit friend/foe will still
be the same, though. So it will still be attacked and will attack all units it was
an enemy to before taking control of it.

Application:Test_FigureVanish(figureNumber)
Removes any unit from the map."

Just to clarify on the summoning of units, I have not found a way to find the map's
X and Y coordinates yet, so trying to place a unit in a specific place is rather
difficult. If anyone knows how to find map coordinates, please impart your
knowledge.

ALSO, I do have an entire list of unit IDs, but it is too long to list here. I can
provide IDs if requested. Just in case you want to transform your avatar into a
Demon Lord (2421) in Liannon.

The map coordinates also work for the teleportation cheat for your avatar. Again,
you might mess up the game putting random coordinates in, but the only map I know
this would be useful is on the map with the Emerald game in SotP. It's impossible
to win, so you're never meant to open the chests. Luckily for us, they actually put
stuff in the chests anyway, and I do know the coordinates for this one.
Type:
Application:TeleportAvatar(240,440)
May need a space between the coordinates, I can't remember.
To get back on the pathway to the right, type:
Application:TeleportAvatar(260,440)

FIX FOR HIRIN DIALOGUE


Apologies, I know this isn't technically a cheat, but it's a fix using the cheat
window or 'console' in game. I can't remember the map name but it's the map where
you talk to Hirin in SotP. I always found his 'side quest' kind of odd and it
turned out to be a bug.

Again, this quick fix is taken from the SpellForce website, and I don't have the
name of the user who provided it, but here is the quote anyway.

"For Hirin's text there is a quickfix to be typed in the console:

open console (CTRL +)

-type:

doscript("GdsVariables")

SetNpcFlagTrue{Name = "HirinBasicsTold" , NpcId = 11083 , PlatformId = 202}

close console with Esc."

LAST SECTION

All of these SHOULD work on a retail copy of Platinum. Last I checked, they also
all worked on the Steam version, even after the update. (Getting the widescreen mod
for retail is a lifesaver). Have not tested on GOG or any other platforms. Let me
know if these no longer work or anything.

Sorry if this is too much to read if you were looking for one cheat in particular
or don't care. I just thought it might be nice to have everything I've used and
enjoyed in the same place. It might be incorrect to include console cheats here,
I'm not sure. Let me know if I've done anything wrong or you need more explanation
etc. Otherwise, enjoy. I love SpellForce :)
Top

_____^^^^^

_____^^^^^^ Spellforce platinum


===============================================================================
<end_unique_id="Spellforce_platinum_related">
===============================================================================

===============================================================================
<start_unique_id="Cheat_Engine_related">
===============================================================================

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>; Allocate new 4 byte

alloc(x_addr, 4)
registersymbol(x_addr)
x_addr:
db BB CC DD FF

dealloc(x_addr)
unregistersymbol(x_addr)

<<<<<<<<<<<<<; Allocate new 4 byte


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

- https://wiki.cheatengine.org/index.php?
title=Tutorials:Auto_Assembler:Example_2
Auto Assembler - Example 2

- https://wiki.cheatengine.org/index.php?
title=Tutorial:CodeInjection_EditableValues
Code Injection - Editable values

- How To Find Offsets, Entity Addresses & Pointers, Jan 17, 2020, Guided
Hacking
https://www.youtube.com/watch?v=YaFlh2pIKAg

- Guides: Pointer Scanner + Injection Copies + AOB To Data (Rydian)


https://forum.cheatengine.org/viewtopic.php?t=572465

- the globalalloc() function, is shorthand for allocating some memory and


registering a label to
it globally for other scripts and things to use.

- Cheat Engine Auto Assembler Commands:


https://wiki.cheatengine.org/index.php?title=Auto_Assembler:Commands
- Cheat Engine Auto Assembler Code Injection Tutorial:
https://wiki.cheatengine.org/index.php?
title=Help_File:Code_Injection_and_the_auto_assembler

===============================================================================
<end_unique_id="Cheat_Engine_related">
===============================================================================

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