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AVL Tree

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0% found this document useful (0 votes)
12 views5 pages

AVL Tree

Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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// C program to delete a node from AVL Tree

#include<stdio.h>
#include<stdlib.h>

// An AVL tree node


struct Node
{
int key;
struct Node *left;
struct Node *right;
int height;
};

// A utility function to get maximum of two integers


int max(int a, int b)
{
return (a > b)? a : b;
}

// A utility function to get height of the tree


int height(struct Node *N)
{
if (N == NULL)
return 0;
return N->height;
}

/* function that allocates a new node with the given key and
NULL left and right pointers. */
struct Node* newNode(int key)
{
struct Node* node = (struct Node*) malloc(sizeof(struct Node));
node->key = key;
node->left = NULL;
node->right = NULL;
node->height = 1; // new node is initially added at leaf
return(node);
}

// A utility function to right rotate subtree rooted with y


struct Node *rightRotate(struct Node *x)
{
struct Node *y = x->left;
struct Node *T2 = y->right;

// Perform rotation
y->right = x;
x->left = T2;

// Update heights
y->height = max(height(y->left), height(y->right))+1;
x->height = max(height(x->left), height(x->right))+1;

return x;
}
// A utility function to left rotate subtree rooted with x
struct Node *leftRotate(struct Node *x)
{
struct Node *y = x->right;
struct Node *T2 = y->left;

// Perform rotation
y->left = x;
x->right = T2;

// Update heights
x->height = max(height(x->left), height(x->right))+1;
y->height = max(height(y->left), height(y->right))+1;

return y;
}

// Get Balance factor of node N


int getBalance(struct Node *N)
{
if (N == NULL)
return 0;
return height(N->left) - height(N->right);
}

// Insert node
struct Node* insert(struct Node* node, int key)
{
/* 1. Perform the normal BST rotation */
if (node == NULL)
return(newNode(key));

if (key < node->key)


node->left = insert(node->left, key);
else if (key > node->key)
node->right = insert(node->right, key);
else // Equal keys not allowed
return node;

/* 2. Update height of this ancestor node */


node->height = 1 + max(height(node->left),
height(node->right));

/* 3. Get the balance factor */


int balance = getBalance(node);

// If this node becomes unbalanced, then there are 4 cases

// Left Left Case


if (balance > 1 && key < node->left->key)
return rightRotate(node);

// Right Right Case


if (balance < -1 && key > node->right->key)
return leftRotate(node);
// Left Right Case
if (balance > 1 && key > node->left->key)
{
node->left = leftRotate(node->left);
return rightRotate(node);
}

// Right Left Case


if (balance < -1 && key < node->right->key)
{
node->right = rightRotate(node->right);
return leftRotate(node);
}

return node;
}

/* Find minimum value of a subtree*/


struct Node * minValueNode(struct Node* node)
{
struct Node* current = node;

/* loop down to find the leftmost leaf */


while (current->left != NULL)
current = current->left;

return current;
}

//Deletion of a node//
struct Node* deleteNode(struct Node* root, int key)
{
// STEP 1: PERFORM STANDARD BST DELETE

if (root == NULL)
return root;

if ( key < root->key )


root->left = deleteNode(root->left, key);

else if( key > root->key )


root->right = deleteNode(root->right, key);

else
{
if( (root->left == NULL) || (root->right == NULL) )
{
struct Node *temp = root->left ? root->left :root->right;

// No child case
if (temp == NULL)
{
temp = root;
root = NULL;
}
else // One child case
*root = *temp; // Copy the contents of the non-empty child
free(temp);
}
else
{
// node with two children: Get the inorder
// successor (smallest in the right subtree)
struct Node* temp = minValueNode(root->right);

// Copy the inorder successor's data to this node


root->key = temp->key;

// Delete the inorder successor


root->right = deleteNode(root->right, temp->key);
}
}

// If the tree had only one node then return


if (root == NULL)
return root;

// STEP 2: UPDATE HEIGHT OF THE CURRENT NODE


root->height = 1 + max(height(root->left),height(root->right));

// STEP 3: GET THE BALANCE FACTOR OF THIS NODE


int balance = getBalance(root);

// Left Left Case


if (balance > 1 && getBalance(root->left) >= 0)
return rightRotate(root);

// Left Right Case


if (balance > 1 && getBalance(root->left) < 0) { root->left = leftRotate(root->left);
return rightRotate(root);
}

// Right Right Case


if (balance < -1 && getBalance(root->right) <= 0)
return leftRotate(root);

// Right Left Case


if (balance < -1 && getBalance(root->right) > 0)
{
root->right = rightRotate(root->right);
return leftRotate(root);
}

return root;
}
/* Display*/
void preOrder(struct Node *root)
{
if(root != NULL)
{
printf("%d ", root->key);
preOrder(root->left);
preOrder(root->right);
}
}

int main()
{
struct Node *root = NULL;

/* Constructing tree given in the above figure */


root = insert(root, 9);
root = insert(root, 5);
root = insert(root, 10);
root = insert(root, 0);
root = insert(root, 6);
root = insert(root, 11);
root = insert(root, -1);
root = insert(root, 1);
root = insert(root, 2);

/* The constructed AVL Tree would be


9
/ \
1 10
/ \ \
0 5 11
/ / \
-1 2 6
*/

printf("Preorder traversal of the constructed AVL tree is \n");


preOrder(root);

root = deleteNode(root, 10);

/* The AVL Tree after deletion of 10


1
/ \
0 9
/ / \
-1 5 11
/ \
2 6
*/

printf("\nPreorder traversal after deletion of 10 \n");


preOrder(root);

return 0;
}

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