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An Introduction To The Seishin Isles - Volume I by Dodst

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100% found this document useful (1 vote)
31 views10 pages

An Introduction To The Seishin Isles - Volume I by Dodst

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bblumi0710
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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An

An Introduction
Introduction toto the
the
Seishin
Seishin Isles:
Isles: Volume
Volume II
Jade Elf
A rare subspecies of elf found amidst the Seishin Isles, the
Jade elf is a surprising sight to behold, with only 3 known
clans being found upon one of the smaller islands within the
spirit folk territory. They are a bit shorter than the average elf
and are rarely seen as they choose not to leave their villages.
However, there have been cases of a jade elf leaving to
explore the Seishin Isles or being exiled from their clans.
Suggested Ability Score Increase. Your Charisma score
increases by 1.
Cantrip. You know the green flame blade cantrip.
Charisma is your spellcasting ability for it.
Forgotten Paths. Your base walking speed increases to 35
feet.
Jade Elf Weapon Training. You have proficiency with
glaives, quatrerstaffs, and darts.

Races | Elf
2
Blood of the Oni
While half-oni must fear the monsters of the wilds, and
the scorn of the people, there will almost always be one
source where they will be accepted. If a half-oni were to
encounter an oni, a dispute would be unlikely to occur as
oni view their half-bread descendants as one of them.
Very rarely will an oni take the initiative to fight or slay
a half oni, exceptions being if they are involved with
another race or on a battlefield. Due to this level of
acceptance, many half-oni will join the clans and
settlements of the full oni, learning to be cruel and
devastating, much as the parents who brought about their
creation.
Half-Oni Names
Half-oni names tend to be self created, or granted to them
from their oni parents.
Male Half-Oni Names: Kaneie, Kimi, Motoyuki, Soichiro,
Half-Oni Taisuke
Female Half-Oni Names: Anii, Koi, Minako, Namie, Sae
"We are a despised breed to the other races of Seishin. We, Half-Oni First Names: Aoyama, Fujiwara, Iha, Mino,
like your half-orcs, are usually the byproduct of on raids on Tsuge
the weaker villages amidst the Isles and are considered a sin
to our mothers. Half-Oni Traits
We are abandoned in forests and mountains to appease the Half-oni share certain racial traits as a result of their giant
gods. Most of us don't live long enough to reach adulthood, descent.
but those who do rarely come out cheery. The lucky ones are Suggested Ability Score Increase. Your Strength score
those who get taken in by the oni, raised as one themselves. increases by 2, your Charisma score increases by 1.
But they turn out just as cruel."
-- Dēmonsureiyā Koshiro, The Seishin Expedition Age. Half-oni mature a little faster than humans, reaching
adulthood around age 16, however they stop aging after 20
years and can live upwards to 250 years.
Lone warriors of the Seishin Isles, half-oni are the Alignment. Half-oni inherit a tendency toward evil from
byproducts of enslaved women and oni raids on smaller their oni parents and their abandoned lifestyle. Half-oni
settlements. From the moment they are conceived to the raised among oni tribes and willing to live out their lives
moment they die their lives are but miserable challenge after among them are usually lawful evil.
miserable challenge. Thanks to the superior strengths gained Size. Half-oni are between 7 and 8 feet tall and weigh
from their oni heritage, the half-oni are found to be quite between 200 and 400 pounds. Your size is Medium.
resilient in a race and can become great fighters, often Speed. Your base walking speed is 30 feet.
becoming mercenaries if they don't join up with an oni tribe. Partial Regeneration. Once per long rest, you can use an
action to regain 2d6 hit points.
The Mercenaries Life Menacing. You gain proficiency in the Intimidation skill.
Half-oni who wind up becoming mercenaries can often get by Oni's Legacy. When you reach 3rd level, you can cast the
in life. Despite the hatred of the other races, transactions enlarge reduce spell as a 2nd-level spell once with this trait
with half-oni mercenaries still happen thanks to their and regain the ability to do so when you finish a long rest.
reported skills and tenacity. While a half-oni who is helping a Powerful Build. You count as one size larger when
caravan pass through a dangerous mountain might be determining your carrying capacity and the weight you can
ostracized by the others, they will still be paid well as the half- push, drag, or lift.
oni's presence is a good enough deterrent for thieves and Languages. You can speak, read, and write Common and
crooks. Giant.

Races | Half-Oni
3
Kitsune
"They were quite exquisie, the Kitsune. Wearing fine garbs,
with their tails full out for display, we were amazed. Finally,
we were brought to the waiting chamber of their leader.
Standing up to greet us, her appearance was hypnotic. Her
hair was as white as snow, and her 9 tails on full display for
us to witness. She would have succeeded with her spell, had I
not caught onto what she was doing."
-- Iorki Princeps, The Seishin Expedition

Hailing from the lands of Seishin, East of the Continent of


Occidentra, the Kitsune are an ancient race of illusionists,
having developed a culture around their leaders' worship, and
being recognized as one of the most powerful dynasties in the
Seishin isles.
Fox-Like Cunning
The Kitsune are a smart race, placing significance on the
belief that the strongest warriors can outsmart an opponent
before they have to overpower one. Utilizing sly words, and
enacting on apparent emotions, the Kitsune can beguile
others around them with words alone, and magic to enhance
it.
Through Clever manipulation, of other races and
themselves, the Kitsune rose to power over centuries and
millenia, forming a powerful empire upon the southern isle.
While other races live among them, such as the Tanuki and
Nekomata, the Kitsune have been able to maintain their rule, Kitsune Names
while keeping the other kingdoms from initiating wars
against them by pitting their kingdoms attentions elsewhere. Kitsune use names from their local culture, sounding quite
different to those who do not hail from Seishin.
Mask Warriors Male Kitsune Names: Akira, Kaien, Ren, Roku, Tsuki
Female Kitsune Names: Kauri, Kazane, Rumia, Shion,
An interesting aspect of their culture, and one that is Yuna
repeatedly seen withing the Seishin isles, is their affinity for
mask craft, and their use of masks in combats and uniform. Kitsune Traits
Even the Empress carries a mask, though she only ever
appears to wear it when outside her domain, or when in Your kitsune character has an assortment of inborn abilities,
combat practice. part and parcel of the kitsune nature.
In truth, like all masks within the Seishin Iles, there is both Suggested Ability Score Increase. Your Dexterity score
a cultural and practical significance to it. The masks of the increases by 2.
Kitsune, especially amidst the nobility and high-ranking Age. Kitsune reach adulthood at age 100, but cease to
military, can act as a spellcasting focus for the Kitsune, and physically age after the age of 24. They can live up to the age
some can even prevent divination magic from being casted of 675.
upon the wearers. They also help to hide the Kitsunes Alignment. Due to their nature of being a bit mischievous,
emotions in combat as well as creep their enemies out. kitsune tends to lean towards a more chaotic alignment.
Kitsune are known to be both good and evil otherwise.
Size. Kitsune are generally on the smaller side of most
Fae Descent humanoids ranging from 4'7 to the tallest being just under
A most shocking revelation to most, the Kistsune 5'9. Your size is Medium.
can trace their origins back to the Mystramm, Speed. Your base walking speed is 30 feet.
having traveled to the Seishin Iles sometime during Darkvision. You can see in dim light within 60 feet of you
the 2nd or 3rd Eras and claim to have direct blood as if it were bright light, and in darkness as if it were dim
relations to the ancient Archfey of the light. You can't discern color in darkness, only shades of gray.
Wilderbeasts, Piztiak. It is from these blood ties Form of the Fox. Using an action, you can change your
that the Kitsune were able to develop vast control form into that of a three tailed fox. the transformation lasts
over magics of the illusionary domain. for 1 hour, or until you are reduced to 0 hit point.

Races | Kitsune
4
While in your fox form, you take the game statistics of a Suggested Ability Score Increase. Your Wisdom score
normal fox, retaining your Intelligence, Wisdom and increases by 1.
Charisma stats. You are limited in the actions you can Careful Listener. You are skillful at determining truths
perform by the nature of your new form, and can't speak, cast from the lies. You gain advantage on all Wisdom (insight)
spells, or take any other action that requires hands or speech. rolls.
You are still capable of ending this ability early with an action. Inari Trickery. You know the minor illusion cantrip,
You must complete a long rest before using this feature again. Wisdom is your spellcasting ability.
Languages. You can speak, read, and write Common and Resilient Souls. You have advantage on saving throws to
Sylvian. prevent being possessed.
Subrace. Kitsune come in many colors. Choose one of the
following subraces. Shiroi Kitsune
The rare nobility of the kitsune, shiroi kitsune are found as
Aka Kitsune with majestic white fur and hair, and are innately most
The most common of the Kitsune, Aka kitsune can be found powerful amidst the powers of the arcane.
anywhere within the Seishin Iles, with their beautiful red and Suggested Ability Score Increase. Your Intelligence
orange fur and hair. They are sly, and quick to action, often score increases by 1.
making capable rouges and spy's. A Fox's Disguise. You may use alter self once per day, as
Suggested Ability Score Increase. Your Charisma score per the spell. Intelligence is your spellcasting ability for this
increases by 1. spell.
Friend of The Beasts. You gain advantage on all Wisdom Kitsune Magic. You know the produce flame cantrip.
(animal handling) rolls. When you reach 3rd level, you can cast the silent illusion
Kitsune Tongues. You are quite silver tongued. You gain spell once per long rest, and when you reach 5th level, you
advantage on all Charisma (deception) rolls. can also cast the mirror image spell once per long rest.
Kitsune Trickery. You know the dancing lights cantrip, Intelligence as your spellcasting ability for these spells.
Charisma is your spellcasting ability.
Inari Kitsune
The Inari are the strongest of the kitsune. Blessed from the
gods of night and shadows, they hold a black sheen across
their fur, and often tape up positions inside kitsune society as
guards, temple priest, or soldiers.
Fox
Small Beast, Unaligned

Armor Class 12
Hit Points 9 (2d8)
Speed 40 ft.

STR DEX CON INT WIS CHA


9 (-1) 15 (+2) 10 (+0) 3 (-4) 12 (+1) 6 (-2)

Skills Perception +3
Senses passive Perception 13
Languages —
Challenge 1/8 (25 XP) Proficiency Bonus +2

Keen Hearing and Smell. The fox has advantage on


Wisdom (Perception) checks that rely on hearing or
smell.
Sly Get Away. The fox can use its bonus action to
perform the disengage action.

Actions
Bite. Melee Weapon Attack: +1 to hit, reach 5 ft.,
one target. Hit: 3 (1d4+1) piercing damage.

5
Spirit Folk Spirit Folk Names
"Our final destination, the West islands of the archipelago, Descendants of humans and spirits, the spirit folk will often
take human names, though their given names often reflect
was somewhat shocking in comparison to the other islands their ancestry.
and empires. While we had grown accustomed to their Male Spirit Folk Names: Li Wei, Li Qiang, Wang lei,
senses of fashion and their unique but intricate structures, Wang Wei, Zhang Wei
almost none of that was to be found. The region belonged to a Female Spirit Folk Names: Li Na, Li Xiu Ying, Wang
group of humans who call themselves spirit folk, and all their Fang, Wang Xiu Ying, Zhang Xiu Ying
settlements are no bigger than towns, and very holistic in Ancestry Names: Hǎi, Hé, Hú, Sēnlín, Shān, Shù, Shuǐ,
design, as to keep them close to the natural environments Zhú
that they derive their ancestry from. The only notable
exception is their central city where their empress resides, Spirit Folk Traits
but even that is so ingrained in nature that it puts some elven
cities to shame." Your spirit folk character has a number of traits shared
-- Iorki Princeps, The Seishin Expedition between the three subraces.
Suggested Ability Score Increase. Your Wisdom score
increases by 2.
Amidst the bamboo forests of the Island of Zhudao, a lone Age. Spirit folk age at the same rate as humans, but can
man silently walks. He leaves no trails, and his presence live up to 120 years.
seems almost supernatural, as if he truly isn't there, but he is Alignment. Perhaps because of their strong ties to the
betrayed by his collection of fruits and roots from the flora. natural world, spirit folk tend to seek balance between
The man's existence borders between that of a spirit and extremes. They tend toward neutral alignments.
that of a human. He is but a part of nature that has Size. Spirit folk are of comparable size and weight to
manifested itself through generations, keeping its properties humans. Your size is Medium.
safe while taking only what he needs, and nature in return Speed. Your base walking speed is 30 feet.
aids him to the best of his abilities, hiding him from predators Darkvision. You can see in dim light within 60 feet of you
and providing him with food to help feed him and his clan. as if it were bright light, and in darkness as if it were dim
light. You can discern color in darkness.
Seishin's Elves Languages. You can speak, read, and write Common and
While the spirit folk are in no way related biologically to the one language of your choice.
elves, they share some appearances with their pointed ears, Subrace. Spirit folk come from various origins. Choose
and their connections to nature. In fact, spirit folk may host a one of the following subraces.
stronger connection to nature than even the purest blooded
eladrin, as the spirit folk derive their origins from the trees,
mountains, and water that surrounds their way of life,
choosing to forgo city styled civilization for that of villages,
and town, and advanced houses for more open designed
architecture that might only be seen by the likes of the firbolg.
Due to these reasons, one not native to the Seishin Isles
would be mistaken in assuming what they are witnessing is
another subraces of elf. And while elves do exist in the
Seishin Isles, they are quite rare, to the point where only a
small gathering of clans can be found.
Spirits of Nature
Spirit folk derive their powers and heritage from the spirits of
the world. Everything in the world holds a spirit, from the
tiniest rock to the tallest tree. Millenia ago, when humans
first started settling the Seishin Isles, the spirits of the rivers,
oceans, forests, and mountains walked the earth, and
proceeded to fall in love with the new race, leaving offspring
that are now known as the Spirit folk.
In modern times, the spirits that once roamed the lands
freely have become dormant, with only the mighty Lung still
roaming the mortal realm. Despite the loss of their ancestors
in their life, the Spirit folk have ingrained their respect for the
spirits in their culture and believe themselves the living proof
that spirits exist. Werdandi

Races | Spirit Folk


6
Bamboo Spirit Folk Child of the Sea. You have a swimming speed of 30 feet,
and you can breathe air and water.
Hailing from the bamboo forest, your ancestors reproduced Friend of the Sea. Using gestures and sounds, you can
with spirits of the bamboo stalk. Thanks to this heritage, you communicate simple ideas with any beast that has an innate
find yourself comfortable amidst the untouched forests, swimming speed.
quickly moving through and talking with the animals that call Sea of Knowledge. You have advantage on all Wisdom
it home. (Nature) rolls made that are related to the sea.
Suggested Ability Score Increase. Your Dexterity score
increases by 1. Mountain Spirit Folk
Mask of the Wild. You can attempt to hide even when you High atop the snowy tops at the center of the islands, where
are only lightly obscured by foliage, heavy rain, falling snow, the air is thinnest, your ancestors reproduced with spirits of
mist, and other natural phenomena. the mountains. Thanks to this heritage, you find yourself as
Speech of Beast. You have the ability to communicate in a durable as rock, and the living conditions of the harsh
limited manner with beasts. They can understand the mountain tops does little to hinder you.
meaning of your words, though you have no special ability to Suggested Ability Score Increase. Your Constitution
understand them in return. You have advantage on all score increases by 1.
Charisma checks you make to influence them. Mountain Athlete. You have proficiency in the Athletics
Trackless Step. Bamboo spirit folk leave no trail in natural skill.
surroundings and cannot be tracked. Mountain Born. You're acclimated to high altitude,
Lung Spirit Folk including elevations above 20,000 feet. You're also naturally
adapted to cold climates, as described in chapter 5 of the
In rivers and oceans, caves, and mountains, and anywhere Dungeon Master’s Guide.
amongst the Seishin Isles, your ancestors reproduced with
the spirit dragons themselves. Thanks to this heritage, you
find.
Suggested Ability Score Increase. Your Intelligence
score increases by 1.
Lung Heritage. You have resistance to fire damage
Scaly Commune. You have the ability to communicate in a
limited manner with scaly beasts (fish, reptiles). They can
understand the meaning of your words, though you have no
special ability to understand them in return. You have
advantage on all Charisma checks you make to influence
them.
Extra Language. You can read, speak, and write draconic
River Spirit Folk
Beside the rivers the flow across the many isles, your
ancestors reproduced with spirits of the rivers and lakes.
Thanks to this heritage, you find water to be your ally, living
within it, and commanding it with the arcane power of the
spirits.
Suggested Ability Score Increase. Your Dexterity score
increases by 1.
Child of the River. You have a swimming speed of 30 feet,
and you can breathe air and water.
River Folk Magic. You know the shape water cantrip.
When you reach 3rd level, you can cast the create or destroy
water spell once per long rest, and when you reach 5th level,
you can also cast the Acid Arrow spell once per long rest.
Wisdom is your spellcasting ability for these spells.
Sea Spirit Folk
Against the oceans that surround the archipelago, your
ancestors reproduced with spirits of the ocean. Thanks to
this heritage, you find water to be your ally, having an
unprecedented knowledge about the world under the sea,
and commanding the sea life as you see fit.
Suggested Ability Score Increase. Your Constitution
score increases by 1.
Races | Spirit Folk
7
Vanara
"Had we not met the human dynasties earlier, or ever, I would
believe that the Vanara were the only race comparable to
humans within the archipelago. Sure their noses were a little
flat, and they grew hair along the sides of their faces, but they
stood tall, wore cloths, and the only signs that they had any
relations to monkeys were their skillful climbing capabilities The Monkey Gods Kingdom
and their somewhat childish demeanor." Centuries before the coming of the Eastern People,
-- Iorki Princeps, The Seishin Expedition the king of the Vanara went on a journey, meeting
the races of the Seishin Isles and learning of their
ways, improving his own skills as he went along.
Amidst the beautiful jungles of the island of Sēnlín, a group of Thanks to this journey the monkey king was able
vanara climb trees and play their games. One might think to ascend to a point where he became a quasi-deity
they are but children, but the vanara understand the and has been ruling the norther islands ever since.
importance of play even amidst their older folk. However, if Thanks to the many friendships the monkey god
one were to be foolish enough to use the opportunity of their made in his time before ascension, the vanara
games to attack, they would soon find themselves people have become quite liked, and the Hou
outnumbered, combating trained warriors and devious dynasty is allied with most of the other dynasties
fighters as the quickest of the group fly through the treetops and nobility.
to alert more members of their tribes.
That is why, I recommend wholeheartedly, to never
underestimate the vanara. their childish demeanor is but a
rouse hiding the skills of generations of training towards a
goal of godhood akin to their own king. If you find yourself in
contact with a vanara, pray you are meeting in peace, or at
least on even terms, as they can be your greatest ally if you
don't make them your enemy.
Honest Personality
To some, the vanara come off as but silly children who never
grow up and view the world through the eyes of a child their
whole life. While this sentiment is somewhat accurate, the
vanara are actually quite a wise race, and their personalities
are both charming and refreshing when you open up to their
words and actions.
The average vanara is amusing, childish, mildly irritating,
badgering, hyperactive, adventurous, bluntly honest, loyal,
courageous, and kind. And while a strewed person will regard
these traits as negatives, one can often benefit within the
world by just socializing with a vanara.
Path of the immortal
When one meets a vanara, they will often discover them to be
on a path to enlightenment, attempting to learn on their
journeys in a way similar to Qitian Dasheng, from when he
traveled the Seishin Isles a thousand years prior and attained
divinity.
Due to the popularity of the monkey god, and the belief that
by expanding one's horizons, that one can become immortal.
A common trend amidst the younger vanara is to head on a
journey after they reach adulthood, experiencing the world to
varying degrees. Some will travel to every inch of the Seishin
Isles, while others aim beyond the seas edge, looking for new
lands to learn from. Whatever the end goal, it is thanks to this
factor that vanara can be encountered almost anywhere with
the archipelago, as well as encountered in taverns, and
resting places, as well as amidst the warriors and
mercenaries found guarding caravans and temples.

Races | Vanara
8
Vanara Names
Vanara are given a personal name at birth.
Male Vanara Names: Angada, Hanuman, Kesari,
Makardhwaja, Nala, Sugriva
Female Vanara Names: Anjana, Macchanu, Nila, Rumā,
Tara, Vali
Vanara Traits
There are several characteristics common amongst the
vanara, your vanara character gains the following traits.
Suggested Ability Score Increase. Your Dexterity score
increases by 2, and your Charisma score increases by 1.
Age. Vanara can age up to 120 years
Alignment. Vanara, while not explicitly evil or good, tend to
have a lighthearted nature and love pranks, therefore leaning
towards a more chaotic alignment.
Size. Vanara tend to stand anywhere between 4 to 6 ft.
Your size is Medium.
Speed. Your base walking speed is 30 feet. You also have a
climbing speed of 30 ft.
Expert Climber. Due to your physique, you are skilled at
climbing up surfaces and reaching high spaces. You are
proficient with the Acrobatics skill.
Prehensile Tail. A vanara has a long, flexible tail that they
can use to pick up or carry objects. they cannot wield
weapons with their tail, but it allows them to pick up a small,
unattended object or retrieve a stowed object carried on her
person as a bonus action. This item can weigh no more than
double your strength score.
Languages. You can speak, read, and write Common and
and one language of your choice.

Races | Vanara
9
Kitsune Tails
As many know, kitsune are known for having multiple tables, Credits
below is a chart that allows for players to mechanically gain Created by Nicholas H.
additional tails as they progress with their character. Contributors: Jory C.
Proofreaders/Balancers: David D.D., /u/lidanma,
Kitsune Tails Chart Nicholas H.
Tails Wisdom Stat Art in Order of Appearance
1 >12 "Environment Design- Snowed Sky mountain" by
Wilson Du
2 12 "Half-Oni" by ohheyitskaylak
"150525 Inq" by exellero
3 16 "Creation of the Keaton Mask" by Ki-Tea
4 20 "Mobius Final Fantasy - Tamamo no Mae" by Yu
Cheng Hong
5 22 "Unknown" by Werdandi
6 24 "Yuki-onna" from the Pathfinder Roleplaying Game
Bestiary 3 punblished by Paizo
7 26 "The monkey king" by sunkist Lee
8 28 "Island of a thousand waterfalls" by PiotrDura
"Unknown Title" by Alle Page
9 30

Kitsune Variants
If you wish to play another traditional yokai from Japanese
mythology, use the stats of the kitsune race, but change the
name to the new race, such as Tanuki, or Nekomata. They
change the form of the fox feature to fit the new yokai
appropriately (Tanuki transform into a raccoon, and
Nekomata transform into a 2 tailed cat.) Finally find an
appropriate stat block for the new transformations.

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