0% found this document useful (0 votes)
2 views

roadMap java

Road Map to java

Uploaded by

ET-TASS AYOUB
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
2 views

roadMap java

Road Map to java

Uploaded by

ET-TASS AYOUB
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 9

JAVA

PRACTICE NOTEBOOK
BY/ MAHMOUD AHMED
Practice
Beginner Level:

1. Data Types and Variables:

❖ Declare and initialize variables of different data types (int, double, char,
boolean).

❖ Write a program to swap two numbers without using a temporary variable.

❖ Calculate the area and perimeter of a circle.

2. Control Flow:

❖ Write a program to check if a number is prime or not.

❖ Implement a simple calculator using switch-case.

❖ Create a program to print the Fibonacci series up to a given number.

❖ Print a pattern like a pyramid or a triangle using nested loops.

❖ Create a multiplication table using nested loops.

❖ Write a program to find the factorial of a number using a while loop.

❖ Create a program to check if a number is a palindrome using a while loop.

3. Arrays:

❖ Find the largest and smallest element in an array.

❖ Reverse an array without using an extra array.

❖ Sort an array using bubble sort or selection sort.

❖ Find the average of all elements in an array.

❖ Find the second largest element in an array.

❖ Rotate an array by a given number of positions.

❖ Print a matrix in spiral order.

❖ Find the saddle point in a matrix.

PAGE 1
Intermediate Level:

1. Strings:

❖ Reverse a string without using any built-in functions.

❖ Check if a string is a palindrome.

❖ Count the number of vowels and consonants in a string.

2. Objects and Classes:

❖ Create a class Person with attributes like name, age, and address.

❖ Implement a method to calculate the age of a person.

❖ Create a class BankAccount with methods to deposit, withdraw, and check


balance.

3. Inheritance and Polymorphism:

❖ Create a class Animal with methods eat() and sleep().

❖ Create subclasses Dog and Cat that inherit from Animal and override the
methods.

❖ Demonstrate polymorphism by creating an array of Animal objects and


calling the methods on each object.

4. Exception Handling:

❖ Write a program to handle ArithmeticException and


ArrayIndexOutOfBoundsException.

❖ Create a custom exception to handle invalid input.

5. File I/O:

❖ Read a file and count the number of words and lines.

❖ Write a program to append text to an existing file.

PAGE 2
Input/Output:

1. Console Input/Output:

❖ Write a program to read a number from the user and print its square root.

❖ Create a program to calculate the simple interest using input from the user.

2. File I/O:

❖ Write a program to read a text file and count the number of words.

❖ Create a program to write a list of numbers to a file.

Advanced Level:

1. Collections Framework:

❖ Implement a custom ArrayList class.

❖ Sort a list of objects using a custom comparator.

❖ Create a program to find the frequency of words in a text file.

2. Generics:

❖ Create a generic class to store any type of data.

❖ Implement a generic method to swap two elements in an array.

3. Concurrency:

❖ Create a multi-threaded program to count the number of prime numbers


within a range.

❖ Implement a producer-consumer problem using threads and


synchronization.

4. Design Patterns:

❖ Design a singleton pattern to create a single instance of a class.

❖ Implement the observer pattern to notify multiple objects of a change in


state.

5. Functional Programming:

❖ Use lambda expressions to sort a list of strings.

❖ Implement a stream pipeline to filter and map elements from a list.

PAGE 3
Object-Oriented Programming:

1. Inheritance and Polymorphism:

❖ Create a hierarchy of classes for vehicles (Car, Bike, Truck) with properties
like speed, color, and methods like start(), stop(), accelerate().

❖ Implement polymorphism to call the start() method on different vehicle


objects.

2. Encapsulation:

❖ Create a class Person with private fields for name, age, and address.

❖ Provide public getter and setter methods to access and modify these fields.

3. Abstraction:

❖ Create an abstract class Shape with abstract methods area() and


perimeter().

❖ Create concrete subclasses Circle, Rectangle, and Triangle that extend


Shape and implement the abstract methods.

Collections Framework:

1. ArrayList and LinkedList:

❖ Implement a custom stack using an ArrayList.

❖ Create a program to check if a given string is a palindrome using a


LinkedList.

2. HashMap and HashSet:

❖ Create a program to count the frequency of words in a text file using a


HashMap.

❖ Implement a phonebook using a HashMap to store names and phone


numbers.

3. TreeSet and TreeMap:

❖ Sort a list of objects based on multiple criteria using a TreeSet.

❖ Create a program to store student records (name, roll number, marks) in a


TreeMap, sorted by roll number.

PAGE 4
Exception Handling:

1. Custom Exceptions:

❖ Create a custom exception InvalidAgeException to handle invalid age


values.

❖ Throw and catch the custom exception in a program.

2. Exception Propagation:

❖ Implement a method that throws an exception if a file is not found.

❖ Handle the exception in the calling method.

File I/O:

1. Serialization:

❖ Serialize an object of a custom class to a file.

❖ Deserialize the object from the file.

2. RandomAccessFile:

❖ Create a program to read and write data to a random access file.

Concurrency:

1. Thread Synchronization:

❖ Implement a multi-threaded program to count the number of prime


numbers within a range using synchronization.

2. Producer-Consumer Problem:

❖ Create a producer-consumer problem using threads and a shared buffer.

PAGE 5
Hints & Tips
Beginner Level:

1. Data Types and Variables:

❖ Understand basic data types like int, double, char, and boolean.

❖ Learn how to declare and initialize variables.

❖ Practice simple arithmetic operations.

2. Control Flow:

❖ Use if-else statements for conditional execution.

❖ Use switch-case statements for multiple-choice decisions.

❖ Use for and while loops for repetitive tasks.

3. Arrays:

❖ Learn how to store and access elements in an array.

❖ Practice array operations like finding minimum, maximum, and average.

❖ Implement sorting algorithms like bubble sort and selection sort.

Intermediate Level:

1. Strings:

❖ Understand string manipulation techniques like concatenation, substring,


and character extraction.

❖ Practice string comparison and searching.

2. Objects and Classes:

❖ Grasp the concept of object-oriented programming (OOP).

❖ Learn how to define classes, objects, and methods.

❖ Understand encapsulation, inheritance, and polymorphism.

3. Exception Handling:

❖ Learn how to handle exceptions using try-catch blocks.

❖ Create custom exceptions to handle specific error conditions.

PAGE 6
4. File I/O:

❖ Learn how to read from and write to files.

❖ Use file input/output streams to perform file operations.

Advanced Level:

1. Collections Framework:

❖ Understand the different types of collections (List, Set, Map).

❖ Learn how to use ArrayList, LinkedList, HashSet, HashMap, TreeSet, and


TreeMap.

❖ Practice iterator-based traversal and collection operations.

2. Generics:

❖ Learn how to create generic classes and methods to work with different
data types.

❖ Understand type parameters and type arguments.

3. Concurrency:

❖ Learn how to create and manage threads.

❖ Understand thread synchronization and inter-thread communication.

❖ Practice using synchronization primitives like synchronized blocks and


volatile keywords.

4. Design Patterns:

❖ Learn about common design patterns like Singleton, Observer, Factory,


and Strategy.

❖ Understand the problem they solve and how to implement them.

5. Functional Programming:

❖ Learn about functional interfaces, lambda expressions, and streams.

❖ Practice functional programming concepts like higher-order functions and


lazy evaluation.

PAGE 7
Additional Tips for Practice:

• Breakdown problems: Divide complex problems into smaller, more


manageable subproblems.

• Test your code: Use a debugger to step through your code and identify errors.

• Learn from others: Look at other people's code and learn from their solutions.

• Practice regularly: Consistent practice is key to improving your skills.

• Use online resources: There are many online resources available, such as
tutorials, forums, and coding challenges.

• Participate in coding challenges: Websites like HackerRank, LeetCode, and


Codewars offer a variety of coding challenges to test your skills.

• Contribute to open-source projects: This is a great way to learn from


experienced developers and contribute to real-world projects.

• Build your own projects: Create your own projects to apply your knowledge
and learn new skills.

• Stay up-to-date with the latest trends: Java is constantly evolving, so it's
important to stay up-to-date with the latest trends and technologies.

PAGE 8

You might also like

pFad - Phonifier reborn

Pfad - The Proxy pFad of © 2024 Garber Painting. All rights reserved.

Note: This service is not intended for secure transactions such as banking, social media, email, or purchasing. Use at your own risk. We assume no liability whatsoever for broken pages.


Alternative Proxies:

Alternative Proxy

pFad Proxy

pFad v3 Proxy

pFad v4 Proxy