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Mobile Development

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20 views14 pages

Mobile Development

Question Bank

Uploaded by

botmasterind
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Q1. What is SDK manager? Discuss the features of SDK manager.

The SDK Manager is a tool used to manage the various components of the Android Software Development Kit (SDK). It
allows developers to view, install, update, and uninstall SDK packages. Here are some key features of the SDK Manager:

1. Package Management: You can list installed and available packages, install new packages, and update existing
ones. This includes essential tools like build tools, platform tools, and system images1.

2. Channel Selection: The SDK Manager allows you to choose packages from different release channels, such as stable,
beta, dev, or canary. This flexibility helps in testing and development with the latest features or more stable
versions1.

3. Command-Line Interface: The SDK Manager can be used via a command-line interface, making it easy to integrate
into scripts and automated workflows. This is particularly useful for continuous integration and deployment setups1.

4. IDE Integration: If you’re using Android Studio, the SDK Manager is integrated into the IDE, providing a graphical
interface to manage SDK components. This makes it more accessible for developers who prefer a visual approach1.

5. Custom Installations: You can specify custom directories for SDK installations, which is useful for managing multiple
SDK versions or setting up development environments on different machines

Q2. Explain difference ANDROID application layout.

In Android development, layouts define the structure for a user interface in your app. Here are some of the main types of
layouts and their differences:

1. LinearLayout:

o Orientation: Can be either vertical or horizontal.

o Usage: Arranges its children in a single column or row.

o Pros: Simple to use and understand.

o Cons: Can be inefficient for complex layouts as it requires nesting for more intricate designs1.

2. RelativeLayout:

o Positioning: Allows positioning of child views relative to each other or to the parent.

o Usage: Useful for creating complex layouts without nesting multiple LinearLayouts.

o Pros: More flexible than LinearLayout.

o Cons: Can become complex and harder to maintain with many child views1.

3. ConstraintLayout:

o Flexibility: Offers the most flexibility and is designed to replace RelativeLayout and LinearLayout.

o Usage: Allows you to create large and complex layouts with a flat view hierarchy.

o Pros: Reduces the need for nested layouts, improving performance.

o Cons: Has a steeper learning curve compared to LinearLayout and RelativeLayout2.

4. FrameLayout:

o Stacking: Designed to block out an area on the screen to display a single item.

o Usage: Useful for displaying a single view or overlaying views.

o Pros: Simple and efficient for single view or overlay scenarios.

o Cons: Not suitable for complex layouts2.

5. GridLayout:
o Grid-based: Divides the layout into a grid of rows and columns.

o Usage: Useful for creating grid-like structures.

o Pros: Provides a flexible way to create complex layouts.

o Cons: Can be more complex to set up compared to LinearLayout2.

Each layout type has its own strengths and weaknesses, and the choice of layout depends on the specific requirements of
your app’s user interface.

Q3. Explain artificial satellite and function, utility in details.


An artificial satellite is a human-made object that is intentionally placed into orbit around Earth or another celestial body. These
satellites are launched using rockets and serve a variety of purposes. Here’s a detailed look at their functions and utilities:

Functions of Artificial Satellites

1. Communication:

o Purpose: Facilitate global communication by transmitting television, radio, internet, and telephone signals.

o Example: Geostationary satellites like the Optus D1 provide coverage for television and internet services 1.

2. Navigation:

o Purpose: Provide accurate location and timing information for navigation systems.

o Example: The Global Positioning System (GPS) consists of at least 24 satellites that help determine precise locations on
Earth1.

3. Weather Monitoring:

o Purpose: Monitor weather patterns and provide data for weather forecasting.

o Example: Weather satellites in geostationary and low Earth orbits capture images of cloud formations and measure
atmospheric conditions1.

4. Earth Observation:

o Purpose: Collect data on Earth’s surface for environmental monitoring, agriculture, and urban planning.

o Example: Satellites like Landsat provide detailed images of Earth’s surface, helping in resource management and
disaster response1.

5. Scientific Research:

o Purpose: Conduct experiments and gather data on space and celestial bodies.

o Example: The Hubble Space Telescope captures high-resolution images of distant galaxies and stars1.

6. Military and Defense:

o Purpose: Support military operations by providing reconnaissance, surveillance, and secure communication.

o Example: Reconnaissance satellites gather intelligence and monitor activities on the ground 1.

Utility of Artificial Satellites

1. Global Connectivity:

o Satellites enable communication across vast distances, connecting remote areas with the rest of the world. This is
crucial for global broadcasting and internet services2.

2. Navigation and Timing:

o GPS satellites provide critical navigation data for aviation, maritime, and land transportation, enhancing safety and
efficiency1.

3. Disaster Management:
o Earth observation satellites help in monitoring natural disasters like hurricanes, earthquakes, and floods, aiding in
timely response and mitigation efforts1.

4. Environmental Monitoring:

o Satellites track changes in the environment, such as deforestation, ice melt, and pollution levels, contributing to
climate research and conservation efforts1.

5. Scientific Discovery:

o Space telescopes and other scientific satellites expand our understanding of the universe, leading to discoveries about
the origins of stars, galaxies, and planetary systems1.

6. National Security:

o Military satellites provide strategic advantages in defense and intelligence, ensuring national security and surveillance

Q4. Explain framework android studio and features

Android Studio is the official Integrated Development Environment (IDE) for Android app development, built on JetBrains’
IntelliJ IDEA software. It provides a comprehensive suite of tools to help developers create, test, and debug Android
applications. Here are some key features and components of Android Studio:

Key Features of Android Studio

1. Intelligent Code Editor:

o Smart Code Completion: Offers code suggestions for Kotlin, Java, and C/C++ languages.

o Refactoring Tools: Helps in restructuring code without changing its external behavior.

o Real-time Code Analysis: Identifies potential errors and suggests fixes as you type1.

2. Flexible Build System:

o Gradle-based Build System: Allows customization of the build process and supports multiple build variants.

o Dependency Management: Easily manage project dependencies and libraries1.

3. Fast and Feature-rich Emulator:

o Device Simulation: Emulates various Android devices, including phones, tablets, Wear OS, and TV.

o Performance Testing: Test app performance on different configurations and screen sizes1.

4. Unified Environment:

o Single IDE for All Android Devices: Develop for phones, tablets, Android Auto, Wear OS, and more within
the same environment.

o Live Edit: Update composables in real-time on emulators and physical devices1.

5. Code Templates and GitHub Integration:

o Pre-built Templates: Quickly start new projects with templates for common app features.

o Version Control: Integrated support for GitHub, making it easy to manage version control and collaborate
with others1.

6. Extensive Testing Tools:

o JUnit Integration: Write and run unit tests to ensure code quality.

o Espresso and UI Automator: Automate UI testing to verify app behavior1.

7. Layout Editor:

o Drag-and-Drop Interface: Design app layouts visually with a drag-and-drop interface.


o ConstraintLayout Support: Create complex layouts with a flat view hierarchy1.

8. Lint Tools:

o Code Quality Checks: Detect performance, usability, and version compatibility issues.

o Suggestions for Improvements: Provides recommendations to improve code quality1.

9. C++ and NDK Support:

o Native Development: Develop parts of your app using native code for performance-critical components1.

10. Google Cloud Platform Integration:

o Cloud Services: Easily integrate Google Cloud Messaging, Firebase, and other cloud services into your app1.

Frameworks Supported by Android Studio

1. Jetpack Compose:

o Modern UI Toolkit: Simplifies and accelerates UI development with a declarative approach.

o Live Preview: See UI changes in real-time as you code1.

2. Flutter:

o Cross-platform Development: Build natively compiled applications for mobile, web, and desktop from a
single codebase.

o Hot Reload: Instantly see the results of code changes without restarting the app2.

3. React Native:

o JavaScript Framework: Develop mobile apps using JavaScript and React.

o Native Components: Use native components to ensure high performance2.

4. Ionic:

o Hybrid Framework: Build cross-platform apps using web technologies like HTML, CSS, and JavaScript.

o Extensive Library: Access a wide range of pre-built UI components

Q5. Discuss some important features of android OS.

Android OS is a versatile and powerful operating system that powers a wide range of devices, from smartphones and tablets
to smartwatches and TVs. Here are some important features of Android OS:

Key Features of Android OS

1. Open Source:

o Flexibility: Being open-source, Android allows manufacturers and developers to customize the OS to suit
their needs. This leads to a diverse range of devices and user experiences1.

2. User Interface:

o Customizable Home Screens: Users can personalize their home screens with widgets, app shortcuts, and
themes.

o Material Design: Provides a consistent and visually appealing design language across apps and devices2.

3. Multitasking:

o Efficient Task Management: Android supports running multiple apps simultaneously, allowing users to
switch between them seamlessly3.
4. Connectivity:

o Comprehensive Support: Includes support for various connectivity options like Wi-Fi, Bluetooth, NFC, and
cellular networks3.

5. Google Play Store:

o Vast App Ecosystem: Access to millions of apps, games, books, and media content, making it easy to find
and install new software2.

6. Security:

o Regular Updates: Google provides regular security updates to protect against vulnerabilities.

o Google Play Protect: Scans apps for malware and other security threats2.

7. Voice Assistant:

o Google Assistant: Integrated voice assistant that helps with tasks, answers questions, and controls smart
home devices2.

8. Battery and Performance Optimization:

o Doze Mode: Extends battery life by putting the device into a deep sleep state when not in use.

o Adaptive Battery: Uses machine learning to prioritize battery power for the apps and services you use
most3.

9. Multiple Language Support:

o Global Accessibility: Supports a wide range of languages, making it accessible to users worldwide3.

10. Digital Wellbeing:

o Usage Insights: Provides tools to monitor and manage screen time and app usage.

o Focus Mode: Helps minimize distractions by pausing certain apps2.

11. Integration with Google Services:

o Seamless Experience: Deep integration with Google services like Gmail, Google Maps, Google Photos, and
more, providing a cohesive user experience

Q6. Discuss Android ADT plugin and components

The Android Development Tools (ADT) plugin is designed for the Eclipse Integrated Development Environment (IDE) to
provide a powerful, integrated environment for building Android applications. Here are some key components and features
of the ADT plugin:

Key Components of ADT Plugin

1. Project Setup:

o Guided Project Creation: Simplifies the process of setting up new Android projects with templates and
wizards.

o Project Structure: Automatically configures the project structure to follow Android development best
practices1.

2. UI Design Tools:

o Visual Layout Editor: Allows developers to design user interfaces visually by dragging and dropping UI
components.
o XML Editors: Custom XML editors for editing layout files, resources, and other XML-based configuration
files2.

3. Android SDK Integration:

o SDK Tools: Integrates with Android SDK tools for building, debugging, and testing applications.

o AVD Manager: Manages Android Virtual Devices (AVDs) for running and testing applications on emulators2.

4. Debugging and Testing:

o DDMS (Dalvik Debug Monitor Server): Provides tools for debugging applications, including thread and heap
information, logcat, and process control.

o Logcat Integration: Displays system messages, including stack traces when the device throws an error2.

5. Build and Deployment:

o APK Export: Facilitates the export of signed or unsigned APK files for distribution.

o Build Variants: Supports different build configurations for various environments (e.g., debug and release
builds)2.

6. Code Editing and Refactoring:

o Code Completion: Offers intelligent code completion for Android APIs.

o Refactoring Tools: Helps in renaming classes, methods, and resources across the project2.

7. Resource Management:

o Resource Editors: Specialized editors for managing resources like strings, colors, and dimensions.

o Resource Linking: Links code references to their corresponding resources, making it easier to navigate and
manage2.

Features of ADT Plugin

1. Integrated Environment:

o Combines all necessary tools within Eclipse, providing a seamless development experience.

o Supports multiple platforms, including Windows, macOS, and Linux1.

2. Enhanced Productivity:

o Streamlines the development process with tools for project setup, UI design, coding, debugging, and
deployment.

o Reduces the need for switching between different tools and environments1.

3. Customizable:

o Allows customization of the development environment to suit individual or team workflows.

o Supports plugins and extensions to add additional functionality1.

4. Community Support:

o Backed by a large community of developers, providing a wealth of resources, tutorials, and forums for
support
Q 7. Discuss the control textview, edittext and button in android studio environment.

In Android Studio, TextView, EditText, and Button are fundamental UI components used to create interactive and user-
friendly applications. Here’s a detailed look at each of these controls:

TextView

TextView is a UI element that displays text to the user. It is a non-editable text control, often used to display static content
like labels, instructions, or any other text information.

 Attributes:

o android:text: Sets the text to be displayed.

o android:textSize: Sets the size of the text.

o android:textColor: Sets the color of the text.

o android:gravity: Aligns the text within the TextView.

o android:padding: Adds padding around the text.

EditText

EditText is a subclass of TextView that allows the user to enter and modify text. It is commonly used for input fields like
forms, search bars, and login screens.

Attributes:

android:hint: Sets a hint that is displayed when the EditText is empty.

android:inputType: Specifies the type of data expected (e.g., text, number, password).

android:maxLength: Limits the number of characters that can be entered.

android:singleLine: Ensures the text is entered in a single line.

Button

Button is a UI element that users can click to perform an action. It is often used to submit forms, start activities, or trigger
events.

 Attributes:

o android:text: Sets the text displayed on the button.

o android:onClick: Specifies the method to be called when the button is clicked.

o android:background: Sets the background of the button.

o android:padding: Adds padding around the button text.

In Android Studio, you can add these controls to your layout files (usually XML files) and define their properties. You can
also handle their behavior in your activity or fragment classes.

Q8. Write a program using android edit view, textview and button to take two number and add their values.
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical"
android:padding="16dp">

<EditText
android:id="@+id/etNum1"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:hint="Enter first number"
android:inputType="number"
android:padding="16dp" />

<EditText
android:id="@+id/etNum2"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:hint="Enter second number"
android:inputType="number"
android:padding="16dp" />

<Button
android:id="@+id/btnAdd"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Add"
android:padding="16dp"
android:layout_gravity="center" />

<TextView
android:id="@+id/tvResult"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Result will be shown here"
android:textSize="18sp"
android:padding="16dp"
android:layout_gravity="center" />
</LinearLayout>

public class MainActivity extends AppCompatActivity {


@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);

TextView textView = findViewById(R.id.textView);


EditText editText = findViewById(R.id.editText);
Button button = findViewById(R.id.button);

button.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
String input = editText.getText().toString();
textView.setText("Hello, " + input);
}
}); }}
Explanation

 Layout: The activity_main.xml file defines the user interface with two EditText fields for input, a Button to trigger
the addition, and a TextView to display the result.

 MainActivity: The MainActivity.java file contains the logic to read the input values, perform the addition, and
display the result when the button is clicked.
Q 9 .Discuss android api and android architecture with runtime environment,

Android API

The Android API provides a set of tools and libraries for developers to build Android applications. It includes:

 Java API Framework: This is the core set of APIs that developers use to build apps. It includes classes and methods
for UI components, data storage, networking, and more.

 System APIs: These are APIs available only to device manufacturers and partners, used for deeper integration with
the Android system.

 Native APIs: For performance-critical applications, developers can use the Android Native Development Kit (NDK) to
write parts of their apps in C or C++.

Android Architecture

The Android platform is built on a layered architecture, which includes:

1. Linux Kernel: The foundation of the Android platform, providing core system services such as security, memory
management, process management, and network stack. It also acts as an abstraction layer between the hardware
and the rest of the software stack.

2. Hardware Abstraction Layer (HAL): This layer provides standard interfaces that expose device hardware capabilities
to the higher-level Java API framework. It allows the Android system to interact with hardware components like
cameras, sensors, and Bluetooth.

3. Android Runtime (ART): ART is the managed runtime used by applications and some system services on Android. It
executes Dalvik Executable (DEX) files, which are compiled from Java source code. ART includes features like:

o Ahead-of-Time (AOT) and Just-in-Time (JIT) Compilation: Improves app performance by compiling
bytecode into native machine code.

o Garbage Collection (GC): Manages memory allocation and deallocation to optimize performance.

o Debugging Support: Provides tools for profiling and debugging applications12.

4. Native C/C++ Libraries: Many core Android system components and services are built from native code. These
libraries provide functionalities such as graphics rendering (OpenGL), media codecs, and database management
(SQLite).

5. Java API Framework: This layer provides the APIs for building Android apps. It includes packages for UI, telephony,
location, and more.

6. System Apps: These are the default apps that come with the device, such as the phone dialer, email client, and web
browser. They provide basic functionalities and serve as a reference for app developers.

Runtime Environment

The Android Runtime (ART) is crucial for running applications on Android devices. It replaces the older Dalvik runtime and
offers several improvements:

 Performance: ART uses AOT and JIT compilation to improve the execution speed of applications.

 Memory Management: Optimized garbage collection reduces the impact on app performance.

 Debugging and Profiling: Enhanced tools for developers to diagnose and fix issues in their apps12.

This layered architecture ensures that Android can run efficiently on a wide range of devices, from smartphones to tablets
and beyond.
Q10. Discuss Android architecture. Write basic requirements of android application development.

Android Architecture

The Android platform is built on a layered architecture, which includes several key components:

1. Linux Kernel: The foundation of the Android platform, providing core system services such as security, memory
management, process management, and network stack. It also acts as an abstraction layer between the hardware
and the rest of the software stack1.

2. Hardware Abstraction Layer (HAL): This layer provides standard interfaces that expose device hardware capabilities
to the higher-level Java API framework. It allows the Android system to interact with hardware components like
cameras, sensors, and Bluetooth1.

3. Android Runtime (ART): ART is the managed runtime used by applications and some system services on Android. It
executes Dalvik Executable (DEX) files, which are compiled from Java source code. ART includes features like Ahead-
of-Time (AOT) and Just-in-Time (JIT) compilation, garbage collection, and debugging support1.

4. Native C/C++ Libraries: Many core Android system components and services are built from native code. These
libraries provide functionalities such as graphics rendering (OpenGL), media codecs, and database management
(SQLite)1.

5. Java API Framework: This layer provides the APIs for building Android apps. It includes packages for UI, telephony,
location, and more1.

6. System Apps: These are the default apps that come with the device, such as the phone dialer, email client, and web
browser. They provide basic functionalities and serve as a reference for app developers1.

Basic Requirements for Android Application Development

To develop an Android application, you need the following:

1. Development Environment:

o Android Studio: The official Integrated Development Environment (IDE) for Android development. It
includes tools for code editing, debugging, and performance analysis2.

o Java Development Kit (JDK): Required for developing Java-based Android applications2.

2. Programming Languages:

o Kotlin: The preferred language for Android development due to its modern features and interoperability
with Java2.

o Java: Widely used and supported for Android development2.

o C/C++: For performance-critical parts of the app using the Android Native Development Kit (NDK)2.

3. Android SDK: A collection of tools and libraries necessary for developing Android applications. It includes the
Android API libraries, emulator, and command-line tools2.

4. Emulator or Physical Device: For testing and debugging your applications. The Android Emulator allows you to
simulate different devices and configurations2.

5. Basic Knowledge:

o Understanding of Android Components: Activities, services, broadcast receivers, and content providers3.

o Familiarity with XML: For designing UI layouts3.

o Knowledge of Android Manifest: The configuration file that declares essential information about your app3.

6. Version Control System: Tools like Git for managing your source code and collaborating with other developers
Q 11. Explain TableLayout and FrameLayout with suitable example and also difference between TableLayout and
framLayout.

TableLayout

TableLayout is a ViewGroup that arranges its children into rows and columns, similar to an HTML table. Each row within a
TableLayout is defined by a TableRow object, which can contain multiple child views. Here’s a simple example:
<TableLayout
xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:stretchColumns="1">

<TableRow>
<TextView
android:text="Row 1, Column 1"
android:padding="8dp" />
<TextView
android:text="Row 1, Column 2"
android:padding="8dp" />
</TableRow>

<TableRow>
<TextView
android:text="Row 2, Column 1"
android:padding="8dp" />
<TextView
android:text="Row 2, Column 2"
android:padding="8dp" />
</TableRow>
</TableLayout>

FrameLayout

FrameLayout is designed to block out an area on the screen to display a single item. Generally, FrameLayout is used to hold
a single child view, but you can add multiple children and control their position within the FrameLayout. Here’s a simple
example:
<FrameLayout
xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent">

<ImageView
android:layout_width="match_parent"
android:layout_height="match_parent"
android:src="@drawable/sample_image" />

<TextView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Overlay Text"
android:layout_gravity="center"
android:textColor="#FFFFFF" />
</FrameLayout>
Differences between TableLayout and FrameLayout

1. Purpose:

o TableLayout: Used to arrange child views in a grid format with rows and columns.

o FrameLayout: Used to display a single view or overlay multiple views on top of each other.

2. Layout Structure:

o TableLayout: Organizes children into rows and columns. Each row is defined by a TableRow element.

o FrameLayout: Stacks children on top of each other, with the most recently added child on top.

3. Use Cases:

o TableLayout: Ideal for forms, data entry screens, or any layout that requires a grid-like structure.

o FrameLayout: Suitable for simple layouts where you need to overlay views, such as displaying text over an
image.

4. Flexibility:

o TableLayout: More rigid in structure due to its row and column format.

o FrameLayout: More flexible in terms of positioning and layering views.

Q12. Discuss Activity Life cycle and all the methods of activity.

Activity Lifecycle in Android

An Activity in Android represents a single screen with a user interface. The lifecycle of an Activity is managed by the Android
system, which calls various lifecycle methods as the Activity transitions through different states. Understanding these
methods is crucial for developing robust and efficient Android applications.

Here are the key lifecycle methods of an Activity:

1. onCreate():

o Called when the Activity is first created.

o Used for initializing the Activity, such as setting up the UI, initializing variables, and binding data to lists.
2. @Override
3. protected void onCreate(Bundle savedInstanceState) {
4. super.onCreate(savedInstanceState);
5. setContentView(R.layout.activity_main);
6. // Initialize components here
7. }

onStart():

Called when the Activity becomes visible to the user.

This is where the Activity starts to interact with the user.


@Override
protected void onStart() {
super.onStart();
// Activity is now visible
}
onResume():

 Called when the Activity starts interacting with the user.

 At this point, the Activity is at the top of the activity stack and is receiving user input.

 @Override
 protected void onResume() {
 super.onResume();
 // Activity is now in the foreground
 }

onPause():

 Called when the system is about to start resuming another Activity.

 This is where you should save any changes that should persist beyond the current user session.

 @Override
 protected void onPause() {
 super.onPause();
 // Save data or release resources
 }

onStop():

 Called when the Activity is no longer visible to the user.

 This might happen because the Activity is being destroyed, a new Activity is starting, or an existing one is resuming.

 @Override
 protected void onStop() {
 super.onStop();
 // Release resources or save data
 }

onRestart():

Called after the Activity has been stopped, just before it is started again.
@Override
protected void onRestart() {
super.onRestart();
// Activity is restarting
}
onDestroy():

 Called before the Activity is destroyed.

 This is the final call that the Activity receives.

 @Override
 protected void onDestroy() {
 super.onDestroy();
 // Clean up resources
 }
Activity Lifecycle States

The lifecycle methods correspond to different states of the Activity:

Created: The Activity is created but not yet visible.

Started: The Activity is visible but not in the foreground.

Resumed: The Activity is in the foreground and interacting with the user.

Paused: The Activity is partially obscured by another Activity.

Stopped: The Activity is completely obscured and not visible.

Destroyed: The Activity is being removed from memory.

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