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2nd Lecture

These are very important

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0% found this document useful (0 votes)
13 views40 pages

2nd Lecture

These are very important

Uploaded by

isabellanoahhh
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 40

COMPUTER ORGANIZATION

&
ASSEMBLY LANGUAGE

Assembly Language Fundamentals


Assembly Language Fundamentals

⦿ Basic Elements of Assembly Language


⦿ Example: Adding and Subtracting Integers
⦿ Assembling, Linking, and Running Programs
⦿ Defining Data
⦿ Symbolic Constants
Basic Elements of Assembly
Language
⦿ Integer constants
⦿ Integer expressions
⦿ Character and string constants
⦿ Reserved words and identifiers
⦿ Directives and instructions
⦿ Labels
⦿ Mnemonics and Operands
⦿ Comments
⦿ Examples
Integer Constants
⦿ Optional leading + or – sign
⦿ binary, decimal, hexadecimal, or octal digits
⦿ Common radix characters:
› h – hexadecimal
› d – decimal
› b – binary
› r – encoded real

Examples: 30d, 6Ah, 42, 1101b


Hexadecimal beginning with letter: 0A5h
Integer Expressions
⦿ Operators and precedence levels:

⦿ Examples:
Character and String Constants

⦿ Enclose character in single or double quotes


› 'A', "x"
› ASCII character = 1 byte

⦿ Enclose strings in single or double quotes


› "ABC"
› 'xyz'
› Each character occupies a single byte

⦿ Embedded quotes:
› 'Say "Goodnight," Gracie'
Reserved Words and Identifiers

⦿ Reserved words (Appendix D) cannot be used


as identifiers
› Instruction mnemonics, directives, type attributes,
operators, predefined symbols
⦿ Identifiers
› 1-247 characters, including digits
› case insensitive (by default)
› first character must be a letter, _, @, or $
Directives
⦿ Commands that are recognized and acted upon
by the assembler
› Not part of the Intel instruction set
› Used to declare code, data areas, select memory
model, declare procedures, etc.
› Not case sensitive.

⦿ Different assemblers have different directives


› NASM != MASM, for example
Instructions
⦿ Assembled into machine code by assembler
⦿ Executed at runtime by the CPU
⦿ Member of the Intel IA-32 instruction set
⦿ Parts
› Label
› Mnemonic
› Operand
› Comment
Labels
⦿ Act as place markers
› marks the address (offset) of code and data
⦿ Follow identifer rules
⦿ Data label
› must be unique
› example: myArray
⦿ Code label
› target of jump and loop instructions
› example: L1:
Mnemonics and Operands
⦿ Instruction Mnemonics
› "reminder"
› examples: MOV, ADD, SUB, MUL, INC, DEC
⦿ Operands
› constant (immediate value)
› constant expression
› register
› memory (data label)
Comments
⦿ Comments are good!
› explain the program's purpose
› when it was written, and by whom
› revision information
› tricky coding techniques
› application-specific explanations
⦿ Single-line comments
› begin with semicolon (;)
⦿ Multi-line comments
› begin with COMMENT directive and a
programmer-chosen character
› end with the same programmer-chosen character
Instruction Format Examples
⦿ No operands
› stc ; set Carry flag
⦿ One operand
› inc eax ; register
› inc myByte ; memory
⦿ Two operands
› add ebx,ecx ; register, register
› sub myByte,25 ; memory, constant
› add eax,36 * 25 ; register, expression
Example: Adding and Subtracting
Integers
TITLE Add and Subtract (AddSub.asm)

; This program adds and subtracts 32-bit integers.

INCLUDE Irvine32.inc
.code
main PROC
mov eax,10000h ; EAX = 10000h
add eax,40000h ; EAX = 50000h
sub eax,20000h ; EAX = 30000h
call DumpRegs ; display registers
exit
main ENDP
END main
Example Output
Program output, showing registers and flags:

EAX=00030000 EBX=7FFDF000 ECX=00000101 EDX=FFFFFFFF


ESI=00000000 EDI=00000000 EBP=0012FFF0 ESP=0012FFC4
EIP=00401024 EFL=00000206 CF=0 SF=0 ZF=0 OF=0
Assemble-Link Execute Cycle
⦿ The following diagram describes the steps from creating a source
program through executing the compiled program.
⦿ If the source code is modified, Steps 2 through 4 must be repeated.
Listing File
⦿ Use it to see how your program is compiled
⦿ Contains
› source code
› addresses
› object code (machine language)
› segment names
› symbols (variables, procedures, and constants)
⦿ Example: addSub.lst
Map File
⦿ Information about each program
segment:
› starting address
› ending address
› size
› segment type
⦿ Example: addSub.map
Defining Data
⦿ Intrinsic Data Types
⦿ Data Definition Statement
⦿ Defining BYTE and SBYTE Data
⦿ Defining WORD and SWORD Data
⦿ Defining DWORD and SDWORD Data
⦿ Defining QWORD Data
⦿ Defining TBYTE Data
⦿ Defining Real Number Data
⦿ Little Endian Order
⦿ Adding Variables to the AddSub Program
⦿ Declaring Uninitialized Data
Intrinsic Data Types (1 of 2)
⦿ BYTE, SBYTE
› 8-bit unsigned integer; 8-bit signed integer
⦿ WORD, SWORD
› 16-bit unsigned & signed integer
⦿ DWORD, SDWORD
› 32-bit unsigned & signed integer
⦿ QWORD
› 64-bit integer
⦿ TBYTE
› 80-bit integer
Intrinsic Data Types (2 of 2)
⦿ REAL4
› 4-byte IEEE short real
⦿ REAL8
› 8-byte IEEE long real
⦿ REAL10
› 10-byte IEEE extended real
Data Definition Statement
⦿ A data definition statement sets aside storage in
memory for a variable.
⦿ May optionally assign a name (label) to the data
⦿ Syntax:
[name] directive initializer [,initializer] . . .
⦿ All initializers become binary data in memory
Defining BYTE and SBYTE Data
Each of the following defines a single byte of storage:

value1 BYTE 'A' ; character constant


value2 BYTE 0 ; smallest unsigned byte
value3 BYTE 255 ; largest unsigned byte
value4 SBYTE -128 ; smallest signed byte
value5 SBYTE +127 ; largest signed byte
value6 BYTE ? ; uninitialized byte

A variable name is a data label that implies an offset (an address).


Defining Bytes
Examples that use multiple initializers:

list1 BYTE 10,20,30,40


list2 BYTE 10,20,30,40
BYTE 50,60,70,80
BYTE 81,82,83,84
list3 BYTE ?,32,41h,00100010b
list4 BYTE 0Ah,20h,‘A’,22h
Defining Strings (1 of 2)
⦿ A string is implemented as an array of characters
› For convenience, it is usually enclosed in quotation marks
› It usually has a null byte at the end
⦿ Examples:

str1 BYTE "Enter your name",0


str2 BYTE 'Error: halting program',0
str3 BYTE 'A','E','I','O','U'
greeting1 BYTE "Welcome to the Encryption Demo program "
BYTE "created by Kip Irvine.",0
greeting2 \
BYTE "Welcome to the Encryption Demo program "
BYTE "created by Kip Irvine.",0
Defining Strings (2 of 2)
⦿ End-of-line character sequence:
› 0Dh = carriage return
› 0Ah = line feed

str1 BYTE "Enter your name: ",0Dh,0Ah


BYTE "Enter your address: ",0

newLine BYTE 0Dh,0Ah,0

Idea: Define all strings used by your program in the same area of the data
segment.
Using the DUP Operator
⦿ Use DUP to allocate (create space for) an array or
string.
⦿ Counter and argument must be constants or
constant expressions

var1 BYTE 20 DUP(0) ; 20 bytes, all equal to zero


var2 BYTE 20 DUP(?) ; 20 bytes, uninitialized
var3 BYTE 4 DUP("STACK") ; 20 bytes: "STACKSTACKSTACKSTACK"
var4 BYTE 10,3 DUP(0),20
Defining WORD and SWORD Data
⦿ Define storage for 16-bit integers
› or double characters
› single value or multiple values

word1 WORD 65535 ; largest unsigned value


word2 SWORD –32768 ; smallest signed value
word3 WORD ? ; uninitialized, unsigned
word4 WORD "AB" ; double characters
myList WORD 1,2,3,4,5 ; array of words
array WORD 5 DUP(?) ; uninitialized array
Defining DWORD and SDWORD
Data
Storage definitions for signed and unsigned 32-bit integers:

val1 DWORD 12345678h ; unsigned


val2 SDWORD –2147483648 ; signed
val3 DWORD 20 DUP(?) ; unsigned array
val4 SDWORD –3,–2,–1,0,1 ; signed array
Defining QWORD, TBYTE, Real
Data
Storage definitions for quadwords, tenbyte values, and real
numbers:

quad1 QWORD 1234567812345678h


val1 TBYTE 1000000000123456789Ah
rVal1 REAL4 -2.1
rVal2 REAL8 3.2E-260
rVal3 REAL10 4.6E+4096
ShortArray REAL4 20 DUP(0.0)
Little Endian Order
⦿ All data types larger than a byte store their individual
bytes in reverse order. The least significant byte occurs at
the first (lowest) memory address.

⦿ Example:
val1 DWORD 12345678h
Adding Variables to AddSub
TITLE Add and Subtract, Version 2 (AddSub2.asm)
; This program adds and subtracts 32-bit unsigned
; integers and stores the sum in a variable.
INCLUDE Irvine32.inc
.data
val1 DWORD 10000h
val2 DWORD 40000h
val3 DWORD 20000h
finalVal DWORD ?
.code
main PROC
mov eax,val1 ; start with 10000h
add eax,val2 ; add 40000h
sub eax,val3 ; subtract 20000h
mov finalVal,eax ; store the result (30000h)
call DumpRegs ; display the registers
exit
main ENDP
END main
Declaring Unitialized Data
⦿ Use the .data? directive to declare an
unintialized data segment:
.data?
⦿ Within the segment, declare variables with "?"
initializers:
smallArray DWORD 10 DUP(?)

Advantage: the program's EXE file size is reduced.


Symbolic Constants
⦿ Equal-Sign Directive
⦿ Calculating the Sizes of Arrays and
Strings
⦿ EQU Directive
⦿ TEXTEQU Directive
Equal-Sign Directive

⦿ name = expression
› expression is a 32-bit integer (expression or constant)
› may be redefined
› name is called a symbolic constant
⦿ good programming style to use symbols

COUNT = 500
.
.
mov al,COUNT
Calculating the Size of a Byte
Array
⦿ current location counter: $
› subtract address of list
› difference is the number of bytes

list BYTE 10,20,30,40


ListSize = ($ - list)
Calculating the Size of a Word Array
⦿ current location counter: $
› subtract address of list
› difference is the number of bytes
› divide by 2 (the size of a word)

list WORD 1000h,2000h,3000h,4000h


ListSize = ($ - list) / 2
Calculating the Size of a Doubleword
Array
⦿ current location counter: $
› subtract address of list
› difference is the number of bytes
› divide by 4 (the size of a doubleword)

list DWORD 1,2,3,4


ListSize = ($ - list) / 4
EQU Directive
⦿ Define a symbol as either an integer or text expression.
⦿ Cannot be redefined

PI EQU <3.1416>
pressKey EQU <"Press any key to continue...",0>
.data
prompt BYTE pressKey
TEXTEQU Directive
⦿ Define a symbol as either an integer or text expression.
⦿ Called a text macro
⦿ Can be redefined

continueMsg TEXTEQU <"Do you wish to continue (Y/N)?">


rowSize = 5
.data
prompt1 BYTE continueMsg
count TEXTEQU %(rowSize * 2) ; evaluates the expression
move TEXTEQU <mov>
setupAL TEXTEQU <move al,count>
.code
setupAL ; generates: "mov al,10"

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