40744-FoF-Revised 4
40744-FoF-Revised 4
REVISED
FISTS OF FLUX
REVISED
MATEUS LUZ
CREDITS
Author: Mateus Fontana da Luz
Editor: Mateus Fontana da Luz
Art: All art was acquired in freepik.com using a
premium account.
SPECIAL THANKS TO
Thanks to my mother that back in 1991 gave me
my first RPG book, without her I would be another
person, probably a fit person, but who knows.
Thanks also to my wife that didn't complain
while I was writing and rewriting it again and
again, and later taught me how to use a book editor
(she taught very well, I didn't learn that well).
© 2019 Onyx Path Publishing. All rights reserved. References to other copy-
righted material in no way constitute a challenge to the respective copyright
holders of that material. “Scion” and all characters, names, places, and text
herein are copyrighted by Onyx Path Publishing.
Keep up to date with Onyx Path Publishing at theonyxpath.com.
2 FISTS OF FLUX
INTRODUCTION 4 CHAPTER THREE:
How to Use this Book 5 SUPER SCIENCE 44
Ki Devices 45
CHAPTER ONE: Creating Ki Devices 45
MARTIAL ARTISTS 6 Identifying Ki Devices 45
The Martial Artist 7 Science Excellence 45
Martial Artist Tool 7 Using Ki Devices 46
Martial Arts Skills 7 Ki Devices Specific Tags 46
Martial Arts Edges 7 Example Ki Devices 47
Martial Arts Gifts 8
Martial Arts Paths 8 CHAPTER FOUR:
New Style Edges 9 ANTAGONISTS 48
Enlightened Edges 11 Example Antagonists 49
Stances 11
Esoteric Edges 16
Intention Gifts 21
CHAPTER TWO:
TECHNIQUES 24
Learning a Technique 25
Using a Technique 25
Technique Description 25
Inspired, Powered and Techniques 25
Magic and Talents 31
Techniques Building 32
Inventing Techniques 33
TABLE OF CONTENTS 3
INTRODUCTION
A good battle plan that you act today can be better than a perfect one tomorrow
– General George S. Patton
When I first get in contact to Trinity Universe, Still, there was no limits on how powerful and
through Aberrant, one of the first things I did was what they could do using Novas - I am not saying
start stating characters to check how far I could that they are too different, just watch worlds being
go using the system. I started by the most iconic destroyed by Ki Bombs and you can imagine how
supers, but eventually I got to the martial artists. powerful a Martial Artist can be - but there are dif-
Playing for years more than a few RPG systems, ferences between a Kamehameha and a Hadouken,
I had a bunch or pre-established ideas of what mar- and it's not in the way they work, but in the way
tial artists can and can't do, and definitely super they were learned, used and how much powerful
powers were not part of the list, so why bother they can get.
stating them? Well, because of Wuxia and all the Here it is a book explaining how the "regular"
animes I watched through the years. people can go beyond the limits of the human
I want to play Goku, Vegeta and Seya, I want to body, with no need of Quantum or Psi, just the
ambush other ninjas with my jutsus, I want to fight good and old Inspiration and a lot of training! Did
Li Mu Bai and Yu Shu Lien, and why not Ryu, Ken I mention a lot of training?
and Bison.
REVISED EDITION
After more than 2 years, and many new books to steal ideas from, my love for my first book
made me read it again, and many ideas I had back then were proven unnecessary, like
higher Inspiration and Facet values or the necessity of Excelsiors as a whole.
As you may see, this is basically the same book, except for the many changes in how the
characters learn and use techniques, the removal of Excelsior, better descriptions of the
techniques, addition of most of the effects of Tomes of Inspiration and other minor changes.
Hope you guys have fun with it.
9
stunts to her companion, and the companion can of the target of unarmed attacks, be it a living be-
reduce its defense to a minimum of 1 to add to the ing or not. If using Gentle Fist, first ignored soft
character defense. armor than double the remaining, for example, if
ignoring 2 points of soft armor out of 3 and using
DODGING FIGHTER (• TO •••) Non-Penetrating tag, the attack will see 2 soft ar-
Prerequisite: Dexterity •• and Athletics ••. mor (double of 1) and not 4 (6 - 2).
While most martial artists focus on applying
GRAPPLING SMASH (• TO •••)
damage to the adversaries, the Dodging Fighter
School focus almost exclusively on avoiding being Prerequisite: Stamina •• and Close Combat ••.
hit and redirecting the adversaries energy against Some of the most traditional martial arts are not
themselves, specially when multiple of them are about punching and kicking, but about grappling,
available. immobilizing and throwing the adversary, not to
• Shielding Hands: The character unarmed at- say blocking respiration and blood flow to differ-
tacks gains the Shield tag, that the character is con- ent parts of the body causing diverse effects.
sidered wielding whenever they are prepared for • Smashing Hug: The character grapple is a true
the attack and have both hands free. bear hug, capable of smashing organs and break
•• Fast Reaction: The students of the Dodging bones. When the character is in control of a grap-
Fighter Style can act in the fraction of second ple the character ignores all forms of armor, except
while the adversary start the movement, increasing caused by scale, to cause damage in the target. The
defense by 1. character can move and attack in the same action
••• Untouchable: The students of the Dodging as a mixed action while controlling the grapple.
Fighter School are among the hardest adversaries, •• Light-Speed Tackle: The character charges
as they avoid being hit with such mastery they are against the target, exploring his speed to damage
virtually untouchable. The character gains 1 point the target. When the character move towards the
of Hard Armor that works against any close com- target and uses a Close Combat action in the same
bat attack, representing his dodging abilities. round, as a mixed action or not, each range band
crossed in that round grants the attack 1 enhance-
GENTLE FIST (• TO •••) ment to the attack, that can be used only to cause
Prerequisite: Cunning •• and Medicine ••. damage. This effect can only be used against a sin-
gle target in a mixed action.
Using the knowledge of the flow of ki in the ad-
versary body, the students of the Precise Fist Style ••• Unbreakable Lock: The bear hug is not only
can use her fingers to hit the right points and block strong, it is really hard to break. When the charac-
the flow of ki, causing internal damage without ter is establishing a grapple or reversing the grap-
hurting the target skin. pling, the character gains an enhancement equal to
this edge dots. This enhancements cant be used to
• Gentle Fist: When attacking using her bare
resolve the grapple, and will only apply once the
hands, the character can opt to use the knuckles
character is in control, making it harder to break
and fingers to hit the target in the right spots. Doing
free from it.
so gives the character the Non-Penetrating and
Brutal tags. UNSEEN STEP (• TO •••)
•• Unlocking Touch: Puncturing the target is not
only about damage, the character can also undo Prerequisite: Dexterity •• and Larceny ••.
some conditions and help the target to heal. By Martial art is the art of war, and war is not fair.
using the gentle fist on a character under a status Knowing your enemy, preventing them from
condition (Stunned, Paralyzed and Unconscious, knowing you and your tactics, choosing when and
for example) the character can, instead of causing how the fight starts, that is half of the victory, and
damage remove the condition immediately. that’s what the Unseen Step Style focus.
••• Penetrating Punch: Imbuing energy to the • Surprise: The first tricks of the unseen step is
fists, it can guide the flow of damage directly to the to explore the target unawareness. If the character
target, even behind armors. The character may ig- is attacking a surprised target (see Ambush rules on
nore up to its Destructive facet points of soft armor Trinity Continuum Core Rulebook, page 105), the
ENLIGHTENED EDGES
Enlightened Edges are Enhanced Edges that ex- special stunts to be used in combat, movement or
pand the Style Edges adding an entire a new step, sporadically other situations, only available when
out of the range of mundane people, deeds that can using that stance, but they also are key to the use
be described as superhuman. of Techniques.
They are based in the control of Flux in their The character can assume stance, or change
own bodies, called Ki, chi, chakra, cosmo, mana, stances, only while having focus, being able to do
among so many different names in different cul- so at any moment during that time, but can only
tures. Guiding this energy around the body cre- do so once per round, remaining in the new stance
ates different effects, and some can even guide the until getting focus again. The character can also at
energy in other people bodies, by using pressure any moment stop using any stance, not being able
points or special mindsets. to use the stance advantages anymore until assume
it again.
STANCES The imbued Inspiration is not available to the
The center piece of every Enlightened Style is an character while the stance is active, but the charac-
Stance. Stances are a mix of mind set, movements ter may spend that point to use a related technique
and positions the character use to achieve particu- that consumes Inspiration, doing so leaving the
lar effects, specially Techniques. stance (and ending the technique if it’s extended).
To assume a Stance, the character must imbue a It’s a last resource tool, as the character may pos-
point of Inspiration to that stance, recovering the sibly end up without stances or techniques to use
Inspiration point when leaving the stance. For that, later.
most martial artists master a single, or maybe 2 Each stance also have a Skill related to it, that
different stances, to take advantage of it whenever is used when the character need to make rolls us-
possible, but there is no limit of Stances a character ing Techniques, like attack rolls or when using the
can assume at same time, as long there is enough Technique as a mixed action. The skill has impact
Inspiration to be imbued. ins the prerequisites of all the techniques related to
Stances grants a few related advantages, usually the stance.
ENLIGHTENED EDGES 11
All the stances have a small list of suggestion on Larceny skill and focus on moving without being
how the Techniques related to it should work, but seen, using hypnosis, distractions, fast attacks and
it's far from a restriction, the only true restriction tricks to take the target out as fast as possible.
is that Enlightened Stances can't have techniques
with any esoteric tags. BESTIAL PARTNER
Prerequisites: Beast Companion •••
ABSENT STEP
Expanding the Beast Companion Style, the con-
Prerequisites: Unseen Step ••• nection to the companion allow a deep sincornicity
Expanding the Unseen Step Style, its now possi- of them, almost as a single being.
ble to be almost invisible and take surprise even in System: The character gains access to the
the middle of combat. Bestial Defender Stance.
System: The character gains access to the The Bestial Defender stance, reinforce the natu-
Absent Stance. ral connection between the character and the com-
While in Absent Stance, the character is hard to panion, giving the character the following options.
read, making it easier to surprise targets. Bestial Counterattack (defensive stunt, 1+ suc-
Blur (movement stunt, 1 success): The character cesses): The character receives the attack but do-
moves without being seen, and when seen she is ing so opens the attacker defense to the compan-
not recognizable. The difficulty to locate, identify, ion to attack. Every success invested in this stunt
track or shadow the character increase by 3 for the adds 1 enhancement to the next companion attack
next try. against the original attacker.
Surprise Strike (attack stunt, 2 successes): The Defend Master (defensive stunt, 2 successes):
character switch weapons, techniques or tactics in The companion jumps in defense of the character,
the middle of the action, surprising the adversary, disturbing the attacker. This stunt must be bought
that is unable to react properly, receiving a com- by the character when she is attacked.
plication 2 in the defensive roll. If not bought, the Special: Techniques using the Beast Defender
target can’t attack the character in the following stance use Survival skill and focus on the com-
round. mand of the companion and similar creatures.
Special: Techniques using the Absent stance use
12 CHAPTER NAME
DAUNTLESS HEART INTELLECTUAL VIOLENCE
Prerequisites: Forceful Martial Arts ••• Prerequisites: Sweet Science •••
Expanding the Forceful Martial Arts Style, the Expanding the Sweet Science Style (presented
character is capable of putting walls down with in Trinity Continuum: Adventure!, page 154), it
their favorite weapon, even their own fists. is possible to use intelligence in a fist fight.
System: The character gains access to the System: The character gains access to the
Dauntless Stance. Scientific Stance.
While in Dauntless Stance, the character flow The Scientific stance focus the character mind
ki into her attacks increasing the already powerful into analyzing the situation and take the best from
attacks. the environment and conditions.
Fast Sequence (attack stunt, 1 success): The Find the Spot (defensive stunt, 1 success): The
character applies a sequence of hits all over the character can notice the weakness of the adversary
target body, reducing the chances of dodging. The defense while being attacked, causing a complica-
attack reduce the target defense by 2 to a minimum tion 1 to the attack, that if not bought grants 2 en-
of 1. hancement to your next attack against the attacker.
Potent Strike (attack stunt, 1 success): The at- Read the Environment (attack stunt, 1 success):
tack is extremely powerful, but takes the character When attacking, the character try to take advantage
out of balance. The unarmed attack is considered of the environment, like slightly unbalanced terrain
1 power scale above the normal, but causes a 2 or the wind blowing dust, granting 1 enhancement
points complication, that is not bought off makes on the next defensive roll or 2 enhancement in the
the character unable to roll defense next round. next attack.
Special: Techniques using the Dauntless stance Special: Techniques using the Scientific stance
use Close Combat skill and focus on direct and use Science skill and focus on strong punches and
powerful attacks and improving the character dodges.
physical capacities.
LIGHT AND FAST
GRAPPLING GRIP Prerequisites: Free Running Style •••
Prerequisites: Grappling Smash ••• Expanding the Free Running Style, the charac-
Expanding the Grappling Smash Style, the char- ter become more than a capable runner, capable of
acter becomes much more powerful on close range. balancing in any surface and jump .
System: The character gains access to the System: The character gains access to the Light
Grappler Stance. Feet Stance.
The Grappler stance focus the character actions While in Light Feet Stance, the character feels
during grapple and throwing the adversary. much lighter than their mass would say, capable
Might Throw (attack stunt, 1 success): While in of move around with easy, passing with challenges
control of the grapple, the character can throw the that may take a great effort of regular people.
grappled target. The target falls 1 range band away Leap Over (moving stunt, 1 success): The char-
and may get injured by the place he lands. For each acter gains scale in all actions related to mobility,
Might scale the character have over the target size jumping higher and longer, running or climbing
scale, this stunt can be bought an additional time, faster and easier. This stunt can be bought once per
increasing the distance the target lands by 1 rang dot in Intuitive facet.
band. Stepping True (moving stunt, 1+ successes): The
Headbutt (weapon, Blunt, Grapple, Melee, Non- character may use her ki to balance virtually any
Penetrating, Stun): The character is trained to be surface, even vertical, up side down and liquid sur-
able to attack even while immobilized in a grapple. faces. Unstable surfaces costs 1 success, vertical
This weapon can be used even if the character is and upside down 3 successes and extremely fragile
grappled and it takes advantage of Smashing Hug. or liquids 5 successes. The character must test her
Special: Techniques using the Grappler stance balance every round, spending the required suc-
use Close Combat skill and focus on grappling and cesses or will fall immediately.
throwing people Special: Techniques using the Light Feet stance
ENLIGHTENED EDGES 13
use Athletics skill and focus on improving the char- Expanding the Precise Fist Style, it is possible to
acter mobility and speed with jumps and climbing, interact with the target ki even defensively.
while attack the targets with or without weapons. System: The character gains access to the
Puncture Stance.
PENETRATING AIM The Puncture stance focus the character mind
Prerequisites: Sniper ••• into the flow of ki in the target body, allowing fast-
Expanding the Sniper Style, the character can do er and more precise attacks.
wizardry with a gun. Deep Damage (attack stunt, 1 success): The
System: The character gains access to the damage done with the gentle fist goes deep, as if
Penetrating Stance. the attack had the Deadly tag.
While in Penetrating Stance, the character aligns Puncturing Block (attack stunt, 2 successes):
her mind through her weapon, with unbelievable The character block the attack puncturing the at-
effects. tacker arm or leg, causing a complication 2 in the
Bending Aim (attack stunt, 1+ successes): The attack that if not bought off will make the target
character can ignore cover when shooting with a unable to roll defense next round.
weapon, the cost varies according to the cover the Special: Techniques using the Puncturing stance
target have, 1 for expendable, 2 for light and 3 for use Medicine skill and focus on causing damage
heavy. and conditions to the target, or removing them.
Hit the Bullet (defensive stunt, 1 successes): The
character can block ranged attacks by shooting the SAPPER
bullet middle air, increasing the Soft Armor by 2, Prerequisites: Sniper •••
as long the character has an gun at hand. Expanding the Demolition Training Style, the
Special: Techniques using the Dauntless stance character mastered the use of explosives.
use Aim skill and focus on using a gun to cause System: The character gains access to the
damage or conditions at distance. Sapping Stance.
While in Sapping Stance, the character can use
PUNCTURING FIST shape explosions and destroy things with minimal
Prerequisites: Gentle Fist ••• collateral.
ENLIGHTENED EDGES 15
body is an extension of it. the target with the same results.
System: The character gains access to the Living Deflection (defensive stunt, 1 successes): The
Weapon Stance. character block the attack with the weapon, in-
While in Living Weapon Stance, the character creasing the Soft Armor by 2. Any attack can be
has a deep connection with the weapons she is Deflected, close combat or at distance, but the
handling. character must use the favorite weapon to do so.
Charge (attack stunt, 1 success): The character Special: Techniques using the Living Weapon
uses a weapon to attack while moving, allowing stance use Close Combat (melee), Aim (ranged) or
the character to move one extra range band toward Athletics (thrown) skills, according to the weapon
the target and reducing the cost of critical stunt by being used and focus on attacks and defense using
1, to a minimum of 1 success. When using a ranged weapons.
or thrown weapon, its possible to move away form
ESOTERIC EDGES
Esoteric Edges are special selection Enhanced close range.
Edges that give the character access to new stances, Special: Techniques using the Bloody stance use
that allow the characters to expand their inner Flux Command skill and focus on controlling the target
outside, to infuse certain materials or creatures and bodies, living or dead, as long there is blood in it.
take control over them, even if just a little.
Esoteric Edges can’t be learned by most Talents, GOLDEN LOTUS
requiring at least Inspiration 6 in addition to mas- Prerequisites: Inspiration 6+, Puncturing Fist.
tery of at least one Enlightened Style, if not another After learning how to damage the body by punc-
Esoteric Edges, limiting the access of these styles turing the right places, the Healing Waves prac-
to a handful of Powerful and specialized Talents. titioners learn how to heal people by guiding ki
through the correct punctures. Even restarting the
BLOOD FLOW CONTROL
life of the dead.
Prerequisites: Inspiration 6+, Way of Water or System: The character gains access to the
Ki Flow Control. Golden Lotus Stance.
While the Way of Water teaches how to control While in Healing Stance, the character can
the flow of water in the environment, Blood Flow guide her ki into others, healing their injuries and
Control master the flow of blood in the living body, conditions.
trying to control the target body as an extension of Ki Surgery (Fist Aid stunt, 1 success): The char-
the character or flowing blood in and out of bodies acter can flow ki into the target using their bare
as desired. fingers, and sense the general condition of the
System: The character gains access to the target’s body with no more than a second of con-
Bloody Stance. centration, it’s not strong enough to heal injuries
While in Bloody Stance, the character try to con- instantly, but enough to help treat injuries without
trol the flow of blood in her adversary body, mak- any equipment, canceling any complication due to
ing it harder for the target to fight. improvised or lack of tools.
Exposing Weakness (attack stunt, 1 success): Refreshing (First Aid stunt, 2 successes): The
The attack is not particularly powerful or aimed, character can remove one additional bruised con-
but the target feels a strong pain just before being dition when performing First Aid. If using the
hit. The target defense is reduced by 2 to a mini- Endurance rules from House Rules - The Basics,
mum of 1. the character can instead recover all Endurance per
Painful defense (defensive stunt, 2 successes): success invested in this stunt.
The attacker suffer a subtle pain during the attack, Special: Techniques using the Healing stance
receiving a complication 2 in the attack, that, if not use Medicine skill and focus on healing, remov-
bought off, will cause a injury in the attacker. This ing conditions and empowering the body in many
stunt can only be used against attackers at short or ways.
ESOTERIC EDGES 17
soul, and hesitates for a split second. The attacker
with dodge and other sources of defense.
suffer a complication 2 in the attack, if not bought Shadow Strike (attack stunt, 1 success): The
off the attacker become stunned for the next turn. character explore minor illusions and fast move-
Special: Techniques using the Death’s Visage ments, taking the target unaware of the true attack.
stance use Command skill and focus on hypnosis The character reduce the target defense by 2 to a
and domination. minimum of 1.
Special: Techniques using the Shade stance use
SHADOW EMBRACE Larceny skill and focus on solid illusions, sum-
Prerequisites: Inspiration 6+, Absent Step. moning creatures from thin air, invisibility and
Crossing the space between the illusion and the teleportation.
unseen, the shadow is the closest thing to death,
while not essentially deadly. The shadow cov- WAY OF AIR
ers the secret and the unwanted from the sights Prerequisites: Inspiration 6+, Light and Fast or
of those that are unaware of its existence, and an Ki Flow Control.
entire world is covered by shadow, with its own The way of air teaches the students how to in-
values and methods. fuse the air surrounding them with their own ki,
System: The character gains access to the Shade expanding and controlling it using a very acrobatic
Stance. style of martial arts.
The shade stance combines illusions and decep- System: The character gains access to the Wind
tion in combat, trying to avoid the target defense Dance Stance.
and improving the chances of avoiding attacks. While in Wind Dance Stance, the character at-
Shadow Evasion (defensive stunt, 1 success): tunes the air around, blowing as the character
The character explores minor illusions and fast desires.
movements, increasing the chances of not being Blow Away (unarmed attack stunt, 1 success):
hit. The character defense increases by 2, staking The attack blow the target 2 range bands away
ESOTERIC EDGES 19
Special: Techniques using the Electric stance Whenever the character use the Disarm stunt
use Close Combat skill and focus on controlling against a metal weapon at close range, the charac-
electricity to power electric devices, stun and ter may use this stunt, catching the weapon before
shock people. it hit the ground.
Special: Techniques using the Metallic stance
WAY OF METAL use Close Combat skill and focus on controlling
Prerequisites: Inspiration 6+, Weapon metal in form of weapons and tools, allowing the
Superiority or Way of Earth or Ki Flow Control. character to fight using remote controlled weapons.
The way of metal uses strong and powerful
moves combined with an energetic frequency to WAY OF WATER
control all formats of metal, from armor to weap- Prerequisites: Inspiration 6+, Untouchable or
ons and tools. While most techniques don’t shape Ki Flow Control.
metal, they control with finesse its position and The fluidity of the way of water is only compa-
velocity. rable to the fluidity of water, with long and flowing
System: The character gains access to the movements, it teaches the students to infuse water
Metallic Stance. with ki, controlling its flow to directly attack or to
While in Metallic Stance, the character can con- move things around.
trol metals remotely, even if in small quantities, System: The character gains access to the Fluid
allowing the character to end up with more than a Stance.
few tools at hand any time. While in Fluid Stance, the character can control
Bend Metal (craft/movement stunt, 1 success): water as an extension of her body, creating a flow
The character can bend metal as it was wet clay, of water that respond to her movements, defensive-
taking the shape the character force with hand. It ly or offensively. The character must have a source
may take a few seconds, or even minutes to prop- of water to be able to use this stance.
erly shape larger objects, but opening the bars of a Water Whip (weapon, Blunt, Non-Penetrating,
cell take no more than a second. Reach, Shield): The character forms a bounce of
Grab Weapon (attack stunt, 0 success): water that can be used to attack and defense in close
INTENTION GIFTS
Talents that achieved Inspiration 6 can learn how both attack and defense rolls when fighting an ad-
to use Flux in a more refined way, gaining access to versary using a stance the character knows, even if
a third type of Gifts other than Aptitude and Luck, the character is not using it at the moment.
Intention Gifts. Intention Gifts give access to a
more refined way to handle Flux, be it using or not ELEMENTAL STANCE
martial arts. Keywords: Constant, Intention
Prerequisites: Way of Air, Way of Earth, Way
BULLET TIME
of Fire and Way of Water
Keywords: Momentary, Intention After mastering the four elemental styles, the
When the risk increase the time freezes and you character can finally use all of them at same time
act at amazing speed. with no restriction.
System: By spending 1 Inspiration the charac- System: The character can keep active the four
ter gains 1 speed scale, increasing her defense and elemental stances (Flamed, Fluid, Solid Rock and
granting 2 enhancements if using a mixed action Wind Dance) at the same time imbuing a single
for 1 round. Inspiration. If the character knows stances oth-
er than the four, they can’t be combined with the
COUNTER STYLE four elements. If the character knows the Stance
Keywords: Constant, Intention Combination gift, it’s possible to combine one ele-
You know your style, the good and the bad side mental with a non-elemental, as usual, but not the
of it, and can explore its weaknesses when fighting four elements at same time with any other.
against it.
FUSION
System: The character gain 1 enhancement on
INTENTION GIFTS 21
Keywords: Intention, Momentary System: The character can create Ki Devices,
Usually two is better than one, but often only following the rules for Super Science creation.
one can do the job. In those cases, it’s always bet-
ter to bring your team mate as part of you, or you LASTING TECHNIQUE
as part of him. Keywords: Constant, Intention
System: Both characters must spend 1 The creations and effects of the character often
Inspiration and perform an action that can’t be part last much longer after the battle is over.
of an mixed action. System: The character can imbue 1 Inspiration
A new character that is the combination of both to turn an Extended technique into a Lasting one.
characters is formed. All Skills, Attributes and A Lasting technique will not end when the char-
Facets are equal to the highest dots of them +1 if acter leave the stance, remaining for as long the
equal, up to 7 dots (picking for each trait individ- character want, or until the character dies or until
ually), the new character have all the edges, gifts the effect is undone by another technique or de-
and techniques of both characters, and the char- struction of the created or summoned item. The
acter is a Tier 3 character. The total Inspiration is character recovers the imbued Inspiration when
defined by the new facets, usually higher than the the effect ends.
original. The new character split back into the two
original ones in the end of the scene. MOMENTUM OF INSPIRATION
Special: Both characters must have this Gift to Keywords: Momentary, Intention
be able to fuse together. Some people lose inspiration because of their
karma, others use it to get inspired, for the charac-
INNATE TECHNIQUE
ter is almost literal.
Keywords: Momentary, Intention System: The character can spend one Inspiration
The character has a natural ability with Ki, that to add 2 Momentum to the pool or can spend 2
works much like a technique, but its not. Momentum to recover 1 Inspiration.
System: The character knows an specific tech-
nique that can be used without any stance, work- ONLY ONCE
ing entirely by itself. The character need to imbue Keywords: Constant, Intention
Inspiration in the Technique to use it, instead of The legend says you can only use a technique
a Stance, and each innate technique need to have against a master once, for the second it wont work.
its own imbued Inspiration to work, but it doesn't Well it may work, but not that well.
count as an technique to any effect targeting tech-
System: Whenever the character is being tar-
niques (for example the Technique Copying Gift).
geted by a technique that was already used against
This gift is in fact a catch all ability to make pos- you, you gain 1 enhancement to resist it, for ex-
sible a character without training to be able to use ample in defensive rolls. If the technique has no
an specific technique. resisting roll, targeting the character increase the
difficulty of any effect of the technique by 1.
INSPIRED TO SHARE
Special: The character may decide not to use
Keywords: Momentary, Intention this Gift if advantageous for the character.
Sharing inspirations is a great way to achieve
dreams and the character can do it with no more SKILL EXCELLENCE
than a touch. Keywords: Constant, Intention
System: The character can spend one Inspiration Prerequisite: Skill at •••••
to add 1 Inspiration to the target Inspiration pool.
Excellence is the complete knowledge in one
KI FORGE MASTER skill, allowing the Talent to execute any action
with the skill in an easier, faster and possibly
Keywords: Constant, Intention grander way. It surges naturally in the most pow-
While most talents can create items beyond the erful Talents as they train and reach the limits of
modern technology, the character can create true human knowledge and Inspiration.
marvels that control the flow of Ki. System: Each Skill has its own Excellence, and
STANCE COMBINATION
Keywords: Constant, Intention
Prerequisites: Any Esoteric Stance Edge.
Most enlightened martial artists learn to master
a single stance, something that is already a deed
worth of few. But your character is not most, she
mastered supernatural stances and can now com-
bine them.
System: The character treat the esoteric stance
as an extension of the enlightened stance in which
it’s based, adding the benefit of both and access to
techniques of both but at cost of imbuing a single
Inspiration.
INTENTION GIFTS 23
CHAPTER TWO
TECHNIQUES
There are times when you may be overwhelmed by the teachings of the Way. In
such moments, it’s important to continue with the original spirit of a beginner.
– Morihei Ueshiba
Techniques are a special kind of Gift, that differ- A Technique is a “modified” action, that can’t
ent from other Gifts must be consciously learned. be part of a mixed action, requiring only the roll
A few martial artists are capable of developing to execute the action. For example, an attack tech-
their own techniques, but it usually requires a long nique is an attack action that uses an attack roll and
term effort and a larger amount of experience, and it’s stunts, and a influence technique is an influ-
so the usual way to learn a technique is through ence action with regular influence rolls and stunts.
the teachings of a master that have previously de- The exception are the Extended techniques,
veloped the technique, or learned it form another those techniques activation are actions by them-
master. selves, so when a character summon a creature the
character only summon the creature and it appears
LEARNING A TECHNIQUE as the technique describes.
Techniques are Gifts, and, as any Gift is learned Some tags can reduce or extend the time re-
in exchange of experience, but first there are a few quired to use a technique, for example allowing it
prerequisites to cover. to be part of a mixed action, or add a few require-
Techniques always have a prerequisite in a mini- ments, like some hand gestures, speaking some
mum dots in a Skill, a Facet and Inspiration. specific words and handling of specific items to be
Additionally, techniques are particularly com- activated. Even them, the entire process is still part
plex and require specific mindsets, movements of the action the technique modifies.
and positions to be used, represented by the stanc-
es from Enlightened and Esoteric Styles. Each TECHNIQUE DESCRIPTION
technique is based in a specific stance, and the Techniques are Gifts, and so follow the same
character can’t learn the technique if don’t know description. They use the Technique tag, that
the stance. connect them to an specific stance, as well as the
Momentary keyword, as all techniques require
USING A TECHNIQUE concentration and some action from the character
The fists step of the process is the stance, each to be used. Some techniques are Extended, lasting
technique requires the character to have a specific for as long the character wants and remain with the
stance active to be able to use it, the same stance related stance active.
required to learn it. Once the character has the Different from other Gifts, all techniques have at
stance active, all the techniques can be used, and least 4 different prerequisites, a minimal dot rating
most can be used every turn. in the related Skill, Facet and Inspiration, and an
active Stance.
TECHNIQUES DESCRIPTION 25
ABSENT STANCE TECHNIQUES Prerequisites: Inspiration 3, Survival 3,
Destructive 2
ABSENT ATTACKER Attack (Brutal 1, Deadly 1, Melee 0, Powerful
1, Piercing 1, Quality 2, Command Companion -2)
Keywords: Technique (Absent), Momentary
(Extended) The character spend 1 Inspiration to command
the companion to kill the target. The beast attack
Prerequisites: Inspiration 3, Larceny 4,
lose its tags and gain Brutal, Deadly, Piercing and
Destructive 3
Quality 2, and the damage has Scale 2.
Attack (Use Weapon -1, Feint 3, Fast Action 1)
The character can attack the target as a mixed PROTECTOR
action, and create a 3 enhancement to use to move
Keywords: Technique (Beast Defender),
around as part of the mixed action or in the next
Momentary
defensive roll.
Prerequisites: Inspiration 3, Survival 4,
DEFENSIVE DECOY Intuitive 3
Defense (Substitution 2, Fast Action 3)
Keywords: Technique (Absent), Momentary
The character can use this technique as a
Prerequisites: Inspiration 3, Larceny 3,
Reflexive action, and gain access to the defensive
Intuitive 2
stunt Substitution (1 success), that switch the char-
Defense (After Image 2, Fast Action 1, Evasion acter and the companion positions.
1)
As part of an action, the character activates the DAUNTLESS STANCE TECHNIQUES
technique, and when attacked the character can
jump to the side creating a illusory clone. DRAGON PUNCH
Keywords: Technique (Dauntless), Momentary
HYPNOTIC DISGUISE
Prerequisites: Inspiration 3, Close Combat 3,
Keywords: Technique (Absent), Momentary Destructive 1
(Extended) Attack (Brutal 1, Melee 0, Powerful 1, Reach 1,
Prerequisites: Inspiration 3, Larceny 3, Weighted 1)
Intuitive 2 The character spend 1 Inspiration and launches
Illusion (Disguise 2, Versatile 2) herself on the enemy in a powerful impact.
The character creates an illusion over himself,
convincing anyone that look at her that she is an- HURRICANE KICK
other person, she can copy anyone. Keywords: Technique (Dauntless), Momentary
BEAST DEFENDER STANCE Prerequisites: Inspiration 3, Close Combat 3,
TECHNIQUES Destructive 2
Attack (Area 2, Quality 2)
DESTRUCTION COMMAND With a fast spinning action, the character hits all
the adversaries around her.
Keywords: Technique (Beast Defender),
Momentary (Extended) MAKA WARA
Prerequisites: Inspiration 6, Survival
Excellence, Facet 5, Kill Command Technique. Keywords: Technique (Dauntless), Momentary
Effect (Boost 1, Powerful 5) Prerequisites: Inspiration 3, Close Combat 3,
Intuitive 2
An improvement of the Kill Command, increase
its power scale to 4. Defense (Block 1, Counter 2, Evasion 1)
The character tight her muscles, making them as
KILL COMMAND hard as concrete, injuring attackers that don't pay
the proper attention.
Keywords: Technique (Beast Defender),
Momentary
27
THROW Destructive 5
Attack (Fast Action 5, Use Weapon -1)
Keywords: Technique (Grappling), Momentary
(Extended) The character can attack with a Aim weapon as
a reflexive action, once per round, not counting as
Prerequisites: Inspiration 3, Close Combat 3,
part of a mixed action.
Destructive 2
Attack (Melee 0, Grapple 1, Quality 2, Weighted REFLECT ATTACK
1)
Keywords: Technique (Living Weapon),
The character, while grappling throw the target
Momentary
away, breaking the grapple, and possible hurting
the target it he falls in a dangerous place. Prerequisites: Inspiration 3, Close Combat 4,
Facet 3
LIGHT FEET STANCE TECHNIQUES Defense (Block 1, Counter 2, Evasion 1, Fast
Action 3, Focus -2, Restricted -1)
BALANCE The character can reflect attacks using her me-
Keywords: Technique (Light Feet), Momentary lee weapon (the focus), blocking and reflecting the
(Extended) attack back to the attacker. It only works against
Prerequisites: Inspiration 3, Athletics 3, weapons that cause ballistic damage.
Intuitive 2
SHADOW BLADES
Mobility (Leap 2, Agility 1, Spring 1)
The character can move around with amazing Keywords: Technique (Living Weapon),
jumps, crossing large distances and obstacles with Momentary
easy, but unable to fight as do so. Prerequisites: Inspiration 3, Athletics 3,
Destructive 2
DEATH FROM ABOVE Effect (Brutal 1, Feint 2, Quality 2, Use Weapon
Keywords: Technique (Light Feet), Momentary -1)
Prerequisites: Inspiration 3, Athletics 4, The character throws a thrown weapon and it
Intuitive 3 seams to be many of them to the target, increasing
the chance of success, critical success and opening
Mobility (Leap 1, Fast Action 3)
the defense of the target.
The character can jump in a instant and without
disturbing her combat capacity, possibly attacking PENETRATING STANCE TECHNIQUES
from mid air or using other fast action techniques.
EXPLOSIVE BULLET
FLYING THRUST KICK
Keywords: Technique (Penetrating),
Keywords: Technique (Light Feet), Momentary Momentary (Extended)
Prerequisites: Inspiration 3, Athletics 4, Prerequisites: Inspiration 3, Aim 4, Destructive
Destructive 3 3
Attack (Brutal 1, Melee 0, Quality 3, Weighted Attack (Powerful 3, Quality 2, Use Weapon -1)
1, Fast action 1, Forced Movement -2) The character focus in the gun for a second and
The character throws herself in the air at the shoot while spend 1 Inspiration, making the shot
target direction at an amazing speed, pushing the as powerful as one of a canon.
target far away.
INSTANT ATTACK
LIVING WEAPON STANCE
TECHNIQUES Keywords: Technique (Penetrating),
Momentary (Extended)
INSTANT SHOT Prerequisites: Inspiration 3, Aim Excellence,
Destructive 5
Keywords: Technique (Living Weapon),
Attack (Fast Action 5, Use Weapon -1)
Momentary
The character can attack with his gun as a
Prerequisites: Inspiration 3, Aim Excellence,
TECHNIQUE DESCRIPTION 29
knew the next action of the target. Influence (Aid 3, Fast Action 1)
The character say a single word that has a great
SKEPTICISM impact in the target mind, granting in seconds
Keywords: Technique (Scientific), Momentary what would take at least minutes of talk to obtain
(Extended) any result.
Prerequisites: Inspiration 3, Science 4,
Reflective 3 SUGGESTION
Resist (Stubborn 4) Keywords: Technique (Talkative), Momentary
The character fix her mind increasing her resis- (Extended)
tance to influence by 4. Prerequisites: Inspiration 3, Command 4,
Intuitive 3
SERPENT STANCE TECHNIQUES Illusion (Disguise 1, Versatile 2)
The character whisper to the target a suggestion
DRAGON TAIL about herself, creating a visual illusion to the tar-
Keywords: Technique (Serpent), Momentary get, for example whispering I am in your team, the
(Extended) target sees the character wearing a similar uniform,
Prerequisites: Inspiration 3, Aim 4, Destructive no matter what the character is wearing.
3
Attack (Melee 0, Quality 3, Reach 1, Weighted THE WORD
1, Finishing -1) Keywords: Technique (Talkative), Momentary
The character opened the target defense previ- (Extended)
ously, putting herself in advantage to put the target Prerequisites: Inspiration 6, Command
in the ground with a quick kick in the legs. Excellence, Destructive 5
Influence (Command 5, Aid 2, Vocal -2)
HUNDRED HAND SLAP The character concentrate for a second and
Keywords: Technique (Serpent), Momentary scream a simple command to the target, that has a
Prerequisites: Inspiration 3, Aim 3, Destructive great chance of obey even against their own safety.
2
BLOODY STANCE TECHNIQUES
Attack (Brutal 1, Feint 2, Melee 0, Spread 1)
The character throw slaps all around, hitting BLOODY DAGGER
the target many times in amazing speed, making
it hard to defend against and opening the target de- Keywords: Technique (Bloody), Momentary
fense for future attacks. (Extended)
Prerequisites: Inspiration 6, Command 3,
SPEED OF THE MONGOOSE Reflective 1
Keywords: Technique (Serpent), Momentary Conjuration (Cost 3, Superior 3, Restricted -1)
Prerequisites: Inspiration 3, Aim 3, Intuitive 2 The character forms a dagger (melee, Brutal 1,
Mobility (Running 1, Sprint 2, Agility 1) Grapple 1, 4 Enhancement) from the blood split in
the ground, solidifying into a solid and sharp blade
The character can move at amazing speeds,
in her hand.
crossing large distances within seconds and with
easy. MIRROR MIRROR
TALKATIVE STANCE TECHNIQUES Keywords: Technique (Bloody), Momentary
(Extended)
INTERVENE Prerequisites: Inspiration 6, Command
Keywords: Technique (Talkative), Momentary Excellence, Destructive 5
(Extended) Influence (Command 5, Speechless 2, Restricted
Prerequisites: Inspiration 3, Command 4, -2)
Destructive 3 The character forces the target to mirror all her
actions, movement by movement.
TECHNIQUE DESCRIPTION 31
out of her hands and propelling her like a rocket. KI FOCUS STANCE TECHNIQUES
FLUID STANCE TECHNIQUES
KI ENERGY BALL
BOBBLE Keywords: Technique (Ki Focus), Momentary
(Extended)
Keywords: Technique (Fluid), Momentary
(Extended) Prerequisites: Inspiration 6, Integrity 3,
Destructive 1
Prerequisites: Inspiration 6, Athletics 3,
Destructive 2 Attack (Thrown 1, Brutal 1, Quality 2. Elemental
1)
Attack (Thrown 1, Stun 1, Elemental 1, Entangle
2) The character concentrates a ball of pure ki en-
ergy in her hands, throwing it at the adversary, and
The character lift a bobble of water and throws it
ignoring his armor.
in the target, stunning the target and making it hard
for him to move. SENSE KI
ICE SHARDS Keywords: Technique (Ki Focus), Momentary
(Extended)
Keywords: Technique (Fluid), Momentary
Prerequisites: Inspiration 6, Integrity 3,
Prerequisites: Inspiration 6, Athletics 4,
Intuitive 2
Reflective 3
Detection (Detect 1, Identify 2, Measure 2)
Conjuration (Cost 3, Versatile 3, Restricted -1)
The character can notice sources Ki and pin-
The character can build weapons and tools of
point it's direction and power level, possibly even
ice, requiring no more than water. The objects are
identifying known people by their ki.
restricted to things that can be made of ice, but oth-
er than that, as long at character possession they METALLIC STANCE TECHNIQUES
don't melt.
SHIELD WALL
HEALING STANCE TECHNIQUES
Keywords: Technique (Metallic), Momentary
HEALING TOUCH (Extended)
Keywords: Technique (Healing), Momentary Prerequisites: Inspiration 6, Close Combat 5,
Reflective 4
Prerequisites: Inspiration 6, Medicine 5,
Reflective 4 Barrier (Cover 4, Indirect Attack 3, Restricted
-2)
Effect (Healing 4. Aid 1)
The character raises a wall of metal pieces,
With a few hand gestures, the character touches
with large spikes of metal every where, granting
the injury, closing it and leaving nothing more than
full cover to those behind. Only works if there is
a thin scar behind.
enough metal available.
RAISE THE DEAD
THOUSAND BLADES
Keywords: Technique (Healing), Momentary
Keywords: Technique (Metallic), Momentary
Prerequisites: Inspiration 6, Medicine 4,
Prerequisites: Inspiration 6, Close Combat 4,
Reflective 3
Destructive 3
Summon (Combat Capacity 3, Inspired 3,
Attack (Thrown 1, Range 3, Brutal 1, Spread 1,
Unruly -2)
Restricted -1)
The character can bring back the target to life,
The character throws against the target a huge
but it wont be the person, only its body under par-
number of metal shards and pieces at high speed,
tial control of the character. It requires the body to
with certain precision at short distance, but losing
be animated.
precision as it gets further.
INVENTING TECHNIQUES
Talents are capable of learning several, possibly hundreds of different techniques, but
inventing a technique is a different task, requiring more than just the capacity of manipu-
lating Ki, but also dedication and effort.
While learned as a Gift, Techniques are "procedural super science", as they are methods
of doing amazing things and reach beyond the natural limits without the use of objects.
And so, the process of creating a technique mirror the process of creating a Super Science
item.
The technique is considered super science rank equal to the skill dots prerequisite of the
new technique, 6 if requiring skill Excellence. Different from regular super science it only
requires dots in the Style skill and never require any form of special material, only practic-
ing for long periods.
POWERFUL DEVICES 47
KI DEVICE SPECIFIC FLAWS characteristics of the possible user, like the gener-
al behave, intension of use, attributes, skills and
In addition to the flaws available to Inspired
edges, or characteristics of the situation, risks to
items, it has also access to the following Flaw:
itself or the ones around, environmental conditions
Willing (2): This Flaw gives the item some (temperature, pressure, humidity, etc) and even in-
sort of will, allowing it to break the link to an un- ter-dimensional conditions, like the alignment of
desired users, returning the imbued Inspiration. dimensions. The creator must define what is the
Additionally a desirable user may be attracted to criteria when creating the device.
the device, as a Dramatic Edition or as a call in
the dreams or visions. The device can identify any
EXAMPLE KI DEVICES
THE SHARD OF LEIF'S HEARTH - Freezing Touch (Attack: Melee 0, Quality 2
This long and thin sword looks like made of Entangle 2)
crystal is said to be constructed by Leif, a crafts- - Ice Wall (Barrier: Cover 3, Indirect attack 1)
man that lived in the frozen norths. It's ice powers - Ice Armor (Armor: Soft Armor 3, Complete 3,
are unique and flexible. Obvious -1)*
Rank: 4 (9 tags)
THE ARMOR OF THE NIGHT KNIGHT
Tags: Melee (0), Brutal (1), Deadly (1), Ki
Science (2), Quality (5) This set of armor is one of the set of armors of the
Flaws: Loyal to a Fault Night Knights, ancient defenders of the Goddess.
Enhancement: 6 Each Armor grants amazing resistance and speed,
that grows as the knight powers increase.
Techniques:
Rank: 5 (11 tags)
EXAMPLE ANTAGONISTS 51
Desperation Pool: 5 Defense: 5
Enhancements: 4 Health: 8
Defense: 4 Edges: Forceful Martial Arts (3), Hair Trigger
Health: 6 Reflexes, Ki Flow Control, Dauntless Heart
Edges: Gentle Fist (3), Puncturing Fist Inspiration and Facets: Dest. 5, Int. 2 Refl 2,
Inspiration and Facets: Dest. 2, Int. 2, Refl 4, Inspiration 6.
Inspiration 5. Gifts: Fists of Stone, Dragon Punch, Hurricane
Gifts: Ki Healing, Read Ki, Determined Kick, Maka Wara, Ki Energy Ball, Close Combat
Defender, Behold the Halo Excellence (+1 free Scale on Close Combat).
52 CHAPTER NAME
Your energy level is decreasing
with every blow. In fact, you’re not
even a challenge to me anymore.
It wouldn’t be fair for me to keep
fighting you. I’m satisfied now.
Your pride has been torn to shreds.
—Son Goku
FISTS OF FLUX is a supplement covering
Martial Arts in Trinity Continuum, focusing
in the techniques and gifts used by Talents.
Requires the
Trinity Continuum Core Rulebook to play
EXAMPLE ANTAGONISTS 53