Exercises For Review Complete Information - Solutions
Exercises For Review Complete Information - Solutions
Arguedas
Solution:
a)
D is strictly dominated by U, thus C is strictly dominated by R. The strategies that survive are
PLAYER 2
L R
U 2, 0 4, 2
PLAYER 1 M 3, 4 2, 3
b)
PLAYER 2 1’s
L (p) R (1-p) Expected
Payoff
U (q) 2, 0 4, 2 2p+(1-p)4
PLAYER 1
M (1-q) 3, 4 2, 3 3p+(1-p)2
2’s Expected Payoff (1-q)4 2q+(1-q)3
2 Pure Strategy Nash Equilibria = (M,L), (U,R) and 1 Mixed Strategy Nash Equilibria
2𝑝 1 𝑝 4 3𝑝 1 𝑝 2⇒ 3𝑝 2⇒𝑝 2
3
Player 1 will be willing to randomize what to play if player 2 chooses L 2/3 of the time, chooses U
if player 2 chooses L less than 2/3 of the time, and chooses M if player 2 chooses R less than 1/3
of the time.
Microeconomics: Decision Theory, MQuEA Prof. Arguedas
1 𝑞 4 2𝑞 1 𝑞 3⇒ 3𝑞 1⇒𝑞 1/3
Player 2 will be willing to randomize what to pay if player 1 chooses U 1/3 of the time, chooses L
if player 1 chooses U less than 1/3 of the time and chooses R if player 1 chooses M less than 2/3
of the time.
PLAYER 2
L R
U 2/3*1/3=2/9 1/3*1/3=1/9
PLAYER 1 M 2/3*2/3=4/9 1/3*2/3=2/9
PLAYER 2
L C R
U 3, 1 0, 0 5, 0
PLAYER 1 M 2, 1 1, 2 3, 1
D 1, 2 0, 1 4, 4
Solution:
a)
D is strictly dominated by U, thus C strictly dominates R. The strategies that survive are
PLAYER 2
L C
U 3, 1 0, 0
PLAYER 1 M 2, 1 1, 2
b)
PLAYER 2
Microeconomics: Decision Theory, MQuEA Prof. Arguedas
2 Pure Strategy Nash Equilibria = (U,L), (M,C) and 1 Mixed Strategy Nash Equilibria
3𝑝 2𝑝 1 𝑝 1 ⇒ 2𝑝 1⇒𝑝 1
2
Player 1 will be willing to randomize what to play if player 2 chooses L 1/2 of the time, chooses U
if player 2 chooses L more than ½ of the time and chooses M if player 2 chooses C more than ½
of the time.
1 1 𝑞 2 ⇒ 2𝑞 1⇒𝑞 1
2
Player 2 will be willing to randomize what to pay if player 1 chooses U 1/2 of the time, chooses L
if player 1 chooses U more than ½ of the time and chooses C if player 1 chooses M more than ½
of the time.
PLAYER 2
L C
U 1/2*1/2=1/4 1/2*1/2=1/4
PLAYER 1 M 1/2*1/2=1/4 1/2*1/2=1/4
3. The Game of Chicken is played by two macho teens who speed towards each other on a single-
lane road. The first to veer is branded the chicken, whereas the one who does not veer gains per-
group esteem. Of course, if neither veers, both die in the resulting crash. Payoffs to the Chicken
game are provided in the following table:
TEEN 2
Veer Not veer
TEEN 1 Veer 2, 2 1, 3
Not veer 3, 1 0, 0
Microeconomics: Decision Theory, MQuEA Prof. Arguedas
a)
b)
TEEN 2 1’s
V (p) NV (1-p) Expected
Payoff
V (q) 2, 2 1, 3 2p+(1-p)1
TEEN 1
NV(1-q) 3, 1 0, 0 3p
2’s Expected Payoff 2q+(1-q)1 3q
2𝑝 1 𝑝 1 3𝑝 ⇒ 2𝑝 1⇒𝑝 1
2
Teen 1 will be willing to randomize what to play if teen 2 chooses NV 1/2 of the time, chooses V
if teen 2 plays V less than ½ of the time and chooses NV if teen 1 plays NV less than ½ of the
time.
2𝑞 1 𝑞 1 3𝑞 ⇒ 2𝑞 1⇒𝑞 1
2
Teen 2 will be willing to randomize what to play if teen 1 chooses V 1/2 of the time, chooses V if
teen 1 plays V less than ½ of the time and chooses NV if teen 1 plays NV less than ½ of the time.
PLAYER 2
V NV
V 1/2*1/2=1/4 1/2*1/2=1/4
PLAYER 1 NV 1/2*1/2=1/4 1/2*1/2=1/4
Microeconomics: Decision Theory, MQuEA Prof. Arguedas
The probability that both teenagers survive is P(V,V) + P(V,NV) + P(NV,V)= 1/4+1/4+1/4=3/4.
c)
2 V (3,1)
NV (0,0)
d)
It is one of the pure strategy nash equilibria found in part a), and it was one of the equally probable
results of the mixed strategy.
PLAYER 2
A B
PLAYER 1 A 0, 0 3, ‐1
B ‐1, 3 1, 1
a) Verify that the Nash equilibrium is the usual one for the Prisoners’ Dilemma and that
both players have dominant strategies.
b) Suppose the stage game is repeated infinitely many times. Compute the discount factor
required for the players to sustain the cooperative strategy (B,B). Outline the trigger
strategies you are considering.
a)
Microeconomics: Decision Theory, MQuEA Prof. Arguedas
b)
The objective is (B,B)=(1,1). The trigger strategy might be a grim strategy in which cooperation
exists in round 𝑡 and in subsequent rounds as long as the other player does not defect from the
agreement. With these outcomes, cooperation would translate in a Net Present Value 𝑁𝑃𝑉
achieved with 3⇒ 2 3𝛿 ⇒ 𝛿 .
6. Consider the classical Prisoners’ Dilemma game, where the non‐cooperative outcome is the
unique Nash equilibrium of the stage game.
a) Explain this game. Invent numbers for the different outcomes, represent them in a bi‐
matrix and show how the Nash‐equilibrium is achieved.
b) Suppose that your invented game is repeated infinitely many periods. Explore the
possibility that players can support the cooperative outcome by using tit‐for‐tat
strategies. How many periods of punishment would be enough to sustain cooperation?
c) How would the results change if players instead used grim strategies to sustain
cooperation?
a)
The dilemma is the following: To cooperate with their partner for mutual reward, or betray their
partner for individual reward. In the invented game, rewards are in the form of higher payoffs.
Prisoner 2
ND D
Prisoner 1 ND 3, 3 1, 4
D 4, 1 2, 2
Microeconomics: Decision Theory, MQuEA Prof. Arguedas
b)
In a tit‐for‐tat strategy, players mimic the action of the opponent. The objective is (ND,
ND)=(3,3). Cooperation would translate in a Net Present Value 𝑁𝑃𝑉 3 3𝛿 3𝛿 ⋯
with a discount factor 𝛿. The number of periods of punishment to sustain cooperation will
directly depend on 𝛿, for example, alternate between outcomes where Prisoner 1 cooperates
and Prisoner 2 deviates, and vice versa, then defect would have 𝑁𝑃𝑉 4 𝛿 4𝛿 𝛿
2𝛿 1⇒𝛿 . Therefore, with these payoffs and if 𝛿 , just one period of punishment
c)
Under grim strategy, cooperation exists in the first round and in subsequent rounds as long as
the other player does not defect from the agreement. With these outcomes, 𝑁𝑃𝑉 is like in b)
1⇒𝛿 . Therefore, grim strategy works for a smaller 𝛿 than the tit‐for‐tat strategy proposed