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0% found this document useful (0 votes)
61 views17 pages

Map Metadata

Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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# See the documentation on the wiki to learn how to edit this file.

#-------------------------------
[000]
WildBattleBGM = Wild Battle.mp3
TrainerBattleBGM = Trainer Battle.mp3
#-------------------------------
[001] # Intro
Name = Intro
#-------------------------------
[002] # Oceia City
Name = Oceia City
MapPosition = 0,3,5
#-------------------------------
[003] # Forested Cavern
Name = Forested Cavern
ShowArea = true
MapPosition = 0,9,5
SnapEdges = true
BattleBack = waterfall
#-------------------------------
[004] # Riverside Cross
Name = Riverside Cross
Outdoor = true
ShowArea = true
Weather = Leaves,100
MapPosition = 0,8,5
SnapEdges = true
BattleBack = forest2
MapSize = 0,
#-------------------------------
[005] # Candy Store
Name = Candy Store
Outdoor = false
ShowArea = true
MapPosition = 0,3,5
SnapEdges = true
#-------------------------------
[006] # Qyilex
Name = Qyilex
Outdoor = true
ShowArea = true
MapPosition = 0,8,4
SnapEdges = true
BattleBack = field
#-------------------------------
[010] # Village Outskirts
Name = Qyilex Woods
Outdoor = true
ShowArea = true
MapPosition = 0,8,3
SafariMap = false
SnapEdges = true
BattleBack = forest2
#-------------------------------
[011] # Route Six
Name = Route Six
Outdoor = true
ShowArea = true
MapPosition = 0,12,10
DarkMap = false
SafariMap = true
SnapEdges = true
BattleBack = field
#-------------------------------
[012] # Arlen
Name = Arlen
Outdoor = true
ShowArea = true
MapPosition = 0,22,12
SnapEdges = true
BattleBack = field
#-------------------------------
[013] # Beachside Cave
Name = Beachside Cavern
ShowArea = true
MapPosition = 0,1,4
SnapEdges = true
BattleBack = Cave1
#-------------------------------
[015] # Battlefield
Name = Battlefield
MapPosition = 0,11,2
SnapEdges = true
BattleBack = Battle
#-------------------------------
[016] # Arlen Sewers
Name = Arlen Sewers
MapPosition = 0,11,10
SnapEdges = true
Dungeon = false
BattleBack = sewer
#-------------------------------
[019] # Battle Hall
Name = Izeka Guild
ShowArea = true
MapPosition = 0,23,11
BattleBack = Battle
#-------------------------------
[020] # Pokemon Center
Name = Pokemon Center
Outdoor = true
ShowArea = true
MapPosition = 0,17,13
SnapEdges = true
BattleBack = forest2
#-------------------------------
[021] # Arlen Sewers
Name = Arlen Sewers
ShowArea = true
MapPosition = 0,11,10
SnapEdges = true
BattleBack = sewer
#-------------------------------
[023] # XCI-2 Facility
Name = XCI-2 Facility
ShowArea = true
MapPosition = 0,1,15
#-------------------------------
[025] # Avaros Cavern
Name = Avaros Cavern
Outdoor = false
ShowArea = true
MapPosition = 0,2,15
SnapEdges = true
BattleBack = cave
#-------------------------------
[026] # Avaros Mountain
Name = Avaros Mountain
Outdoor = true
ShowArea = true
Weather = Blizzard,100
MapPosition = 0,1,15
SnapEdges = true
BattleBack = snow
#-------------------------------
[027] # Route Five
Name = Route Five
Outdoor = false
ShowArea = true
Weather = Storm,100
MapPosition = 0,9,7
SnapEdges = true
BattleBack = swamp
#-------------------------------
[030] # Cionsta Park
Name = Cionsta Park
Outdoor = true
ShowArea = true
Weather = mixLeaves,100
MapPosition = 0,10,8
SnapEdges = true
BattleBack = field
#-------------------------------
[035] # SouthWest Ayrei
Name = SouthWest Ayrei
#-------------------------------
[036] # Archon Peak
Name = Mt Archon
Outdoor = true
ShowArea = true
Weather = Snow,100
MapPosition = 0,3,1
SafariMap = false
SnapEdges = true
BattleBack = snow
#-------------------------------
[038] # Eastcliff Cavern
Name = Eastcliff Cavern
Outdoor = false
ShowArea = true
Weather = jLeaves,100
MapPosition = 0,18,6
SnapEdges = true
BattleBack = waterfall
#-------------------------------
[039] # Eastcliff
Name = Eastcliff
Outdoor = true
ShowArea = true
MapPosition = 0,17,4
SnapEdges = true
#-------------------------------
[043] # Archon Trail
Name = Archon Trail
Outdoor = true
Weather = Leaves3,100
MapPosition = 0,3,3
SnapEdges = true
BattleBack = forest
TrainerBattleBGM = VS Academy Trainer.mp3
#-------------------------------
[044] # Courtyard
Name = Courtyard
Outdoor = true
MapPosition = 0,11,2
BattleBack = Courtyard
#-------------------------------
[047] # Campsite
Name = Campsite
Outdoor = true
ShowArea = true
Weather = Leaves3,100
MapPosition = 0,3,2
SnapEdges = true
BattleBack = forest
#-------------------------------
[049] # Sutaru Woods
Name = Sutaru woods
Outdoor = true
ShowArea = true
MapPosition = 0,12,4
SnapEdges = true
BattleBack = forest2
#-------------------------------
[052] # Cionsta Cave
Name = Cionsta Cave
Outdoor = false
ShowArea = true
Weather = purLeaves,100
MapPosition = 0,10,8
SnapEdges = true
BattleBack = forest3
#-------------------------------
[053] # Cionsta Cave
Name = Cionsta Cave
Outdoor = false
ShowArea = true
MapPosition = 0,10,8
SnapEdges = true
BattleBack = cave
#-------------------------------
[054] # Oceia City
Name = Oceia City
MapPosition = 0,3,5
#-------------------------------
[055] # Cionsta Cave
Name = Cionsta Cave
Outdoor = false
ShowArea = true
MapPosition = 0,10,8
SnapEdges = true
BattleBack = cave
#-------------------------------
[056] # Route One
Name = Route One
Outdoor = true
ShowArea = true
Weather = Leaves3,100
MapPosition = 0,3,4
SnapEdges = true
BattleBack = Forest
#-------------------------------
[057] # Vanguard Academy
Name = Vanguard Academy
MapPosition = 0,11,2
#-------------------------------
[058] # Vanguard Academy
Name = Vanguard Academy
Outdoor = true
ShowArea = true
MapPosition = 0,11,2
SnapEdges = true
BattleBack = Courtyard
#-------------------------------
[059] # Route Two
Name = Route Two
Outdoor = true
ShowArea = true
Bicycle = false
MapPosition = 0,11,5
SnapEdges = true
BattleBack = Field
#-------------------------------
[061] # House F
Name = House F
MapPosition = 0,11,2
#-------------------------------
[062] # Souten Farm
Name = Souten Farm
Outdoor = true
ShowArea = true
Weather = Leaves,100
MapPosition = 0,13,8
SnapEdges = true
BattleBack = Field
#-------------------------------
[063] # Route Three
Name = Route Three
Outdoor = true
ShowArea = true
MapPosition = 0,13,7
SnapEdges = true
BattleBack = Field
#-------------------------------
[065] # Blackstone Cavern
Name = Blackstone Cavern
Outdoor = false
ShowArea = true
MapPosition = 0,14,9
SnapEdges = true
BattleBack = Cave
#-------------------------------
[066] # Route Four
Name = Route Four B
Outdoor = true
ShowArea = true
MapPosition = 0,13,10
BattleBack = Field
#-------------------------------
[067] # Souten
Name = Souten
Outdoor = true
ShowArea = true
MapPosition = 0,13,11
SnapEdges = true
BattleBack = Field
#-------------------------------
[068] # Souten woods
Name = Souten woods
Outdoor = true
ShowArea = true
Weather = Leaves,100
MapPosition = 0,13,12
BattleBack = forest2
#-------------------------------
[070] # Archon Beach
Name = Archon Beach
Outdoor = true
ShowArea = true
MapPosition = 0,1,4
SnapEdges = true
BattleBack = forest
#-------------------------------
[072] # Courtyard
Name = Courtyard
Outdoor = true
MapPosition = 0,11,2
BattleBack = Courtyard
#-------------------------------
[073] # Souten Beachside
Name = Souten Beachside
Outdoor = true
ShowArea = true
MapPosition = 0,13,13
SnapEdges = true
BattleBack = beach
#-------------------------------
[075] # Kuria Lake
Name = Kuria Lake
Outdoor = true
ShowArea = true
MapPosition = 0,8,8
SnapEdges = true
BattleBack = field
#-------------------------------
[076] # Oceia
Name = Oceia
Outdoor = true
ShowArea = true
MapPosition = 0,3,5
SnapEdges = true
BattleBack = Field
#-------------------------------
[077] # Mt. Runaan Central
Name = Mt. Runaan Central
Outdoor = false
ShowArea = true
MapPosition = 0,19,11
SnapEdges = true
BattleBack = Cave
#-------------------------------
[081] # Destiny's House
Name = Destiny's House
MapPosition = 0,3,5
#-------------------------------
[082] # Avaros
Name = Avaros
Outdoor = true
ShowArea = true
Weather = Snow,100
MapPosition = 0,5,15
SnapEdges = true
BattleBack = snow
#-------------------------------
[083] # Oceia Lab
Name = Oceia Offices
MapPosition = 0,3,5
#-------------------------------
[084] # Sidestone Cavern
Name = Sidestone Cavern
Outdoor = false
ShowArea = true
MapPosition = 0,4,15
SnapEdges = true
BattleBack = cave
#-------------------------------
[085] # Route Seven
Name = Route Seven
Outdoor = true
ShowArea = true
Weather = Snow,100
MapPosition = 0,4,16
SnapEdges = true
BattleBack = snow
#-------------------------------
[088] # Pokemon Center
Name = Pokemon Center
MapPosition = 0,11,7
#-------------------------------
[089] # ???
Name = ???
Weather = Leaves,100
#-------------------------------
[094] # Runaans Port
Name = Runaans Port
Outdoor = true
ShowArea = true
MapPosition = 0,18,15
SnapEdges = true
BattleBack = field
TrainerBattleBGM = Trainer Battle Southeast.ogg
#-------------------------------
[095] # Route Eight
Name = Route Eight
Outdoor = true
ShowArea = true
MapPosition = 0,18,13
SnapEdges = true
BattleBack = Field
TrainerBattleBGM = Trainer Battle Southeast.ogg
#-------------------------------
[096] # Mt. Runaan West
Name = Mt. Runaan
Outdoor = false
ShowArea = true
MapPosition = 0,17,11
SnapEdges = true
BattleBack = cave
TrainerBattleBGM = Trainer Battle Southeast.ogg
#-------------------------------
[099] # Eastbound Forest
Name = Eastbound Forest
Outdoor = true
ShowArea = true
Weather = Leaves,100
MapPosition = 0,15,15
SnapEdges = true
BattleBack = forest2
TrainerBattleBGM = Trainer Battle Southeast.ogg
#-------------------------------
[104] # Ameliera District
Name = Ameliera District
Weather = Leaves,100
MapPosition = 0,16,11
SafariMap = false
SnapEdges = true
BattleBack = Field
TrainerBattleBGM = Trainer Battle Southeast.ogg
#-------------------------------
[106] # Ameliera Mansion
Name = Ameliera Mansion
#-------------------------------
[107] # Cutscene
Name = Cutscene
#-------------------------------
[109] # Mt. Runaan (Outside)
Name = Mt. Runaan
Outdoor = true
ShowArea = true
MapPosition = 0,20,11
SnapEdges = true
BattleBack = mountain
TrainerBattleBGM = Trainer Battle Southeast.ogg
#-------------------------------
[110] # Route Nine
Name = Route Nine
Outdoor = true
ShowArea = true
Weather = Leaves,100
MapPosition = 0,22,11
SnapEdges = true
BattleBack = Field
TrainerBattleBGM = Trainer Battle Southeast.ogg
#-------------------------------
[111] # Koriko
Name = Koriko
Outdoor = true
ShowArea = true
MapPosition = 0,23,11
BattleBack = Field
TrainerBattleBGM = Trainer Battle Southeast.ogg
#-------------------------------
[117] # Eastcliff Path
Name = Eastcliff Path
Outdoor = true
ShowArea = true
Weather = Leaves,100
MapPosition = 0,18,6
SnapEdges = true
BattleBack = mountain
TrainerBattleBGM = Trainer Battle Southeast.ogg
#-------------------------------
[118] # Rivera Hillside
Name = Rivera Hillside
Outdoor = true
ShowArea = true
Weather = Leaves,100
MapPosition = 0,21,4
SnapEdges = true
BattleBack = forest2
TrainerBattleBGM = Trainer Battle Southeast.ogg
#-------------------------------
[119] # Mt. Runaan North
Name = Mt. Runaan North
ShowArea = true
MapPosition = 0,18,10
SnapEdges = true
BattleBack = Cave
TrainerBattleBGM = Trainer Battle Southeast.ogg
#-------------------------------
[121] # Deep Mt. Runaan
Name = Deep Mt. Runaan
ShowArea = false
MapPosition = 0,19,8
DarkMap = true
SnapEdges = true
BattleBack = Cave
TrainerBattleBGM = Trainer Battle Southeast.ogg
#-------------------------------
[122] # Eastcliff Gate
Name = Eastcliff Gate
ShowArea = true
MapPosition = 0,17,5
SnapEdges = true
BattleBack = cave
#-------------------------------
[124] # Cutaway
Name = Cutaway
Outdoor = false
#-------------------------------
[125] # ???
Name = Eastbound Forest
#-------------------------------
[128] # Route Ten
Name = Route Ten
Outdoor = true
ShowArea = true
Weather = purLeaves,100
MapPosition = 0,23,10
SnapEdges = true
BattleBack = forest4
TrainerBattleBGM = Trainer Battle Southeast.ogg
#-------------------------------
[129] # Route Eleven
Name = Route Eleven
Outdoor = true
ShowArea = true
Weather = purLeaves,100
MapPosition = 0,25,7
SnapEdges = true
BattleBack = forest4
TrainerBattleBGM = Trainer Battle Southeast.ogg
#-------------------------------
[130] # Rivera
Name = Rivera
Outdoor = true
ShowArea = true
Weather = purLeaves,100
MapPosition = 0,25,5
SnapEdges = true
BattleBack = forest4
TrainerBattleBGM = Trainer Battle Southeast.ogg
#-------------------------------
[132] # Arlen
Name = Arlen
Outdoor = true
ShowArea = true
MapPosition = 0,10,10
SnapEdges = true
#-------------------------------
[133] # Rivera woods
Name = Rivera woods
Outdoor = true
ShowArea = true
Weather = purLeaves,100
MapPosition = 0,25,4
SnapEdges = true
BattleBack = forest4
TrainerBattleBGM = Trainer Battle Southeast.ogg
#-------------------------------
[135] # Avaros
Name = Avaros
#-------------------------------
[136] # Lakeside Island
Name = Lakeside Island
Outdoor = true
ShowArea = true
MapPosition = 0,24,3
SnapEdges = true
BattleBack = field
TrainerBattleBGM = Trainer Battle Southeast.ogg
#-------------------------------
[138] # Illusi Forest
Name = Illusi Forest
Outdoor = true
ShowArea = true
Weather = Leaves,100
MapPosition = 0,24,3
SnapEdges = true
BattleBack = forest2
TrainerBattleBGM = Trainer Battle Southeast.ogg
#-------------------------------
[140] # Mt. Runaan East
Name = Mt. Runaan East
Outdoor = true
ShowArea = false
MapPosition = 0,19,11
SnapEdges = true
BattleBack = forest2
TrainerBattleBGM = Trainer Battle Southeast.ogg
#-------------------------------
[147] # Eastern Residential District
Name = Eastern Residential District
Outdoor = true
MapPosition = 0,11,10
SafariMap = false
SnapEdges = true
BattleBack = IndoorB
#-------------------------------
[149] # Route Thirteen
Name = Route Thirteen
Outdoor = true
ShowArea = true
Weather = ashes,100
MapPosition = 0,17,3
SnapEdges = true
BattleBack = mountain
TrainerBattleBGM = Trainer Battle Southeast.ogg
#-------------------------------
[150] # Route Twelve
Name = Route Twelve
Outdoor = true
ShowArea = true
MapPosition = 0,23,13
SnapEdges = true
BattleBack = beach
TrainerBattleBGM = Trainer Battle Southeast.ogg
#-------------------------------
[152] # Citrine
Name = Citrine
Outdoor = true
ShowArea = true
Weather = Leaves,100
MapPosition = 0,25,14
SnapEdges = true
BattleBack = forest2
TrainerBattleBGM = Trainer Battle Southeast.ogg
#-------------------------------
[153] # Citrine Jungle
Name = Citrine Jungle
Outdoor = true
ShowArea = true
Weather = Leaves,100
MapPosition = 0,27,14
SnapEdges = true
BattleBack = forest2
TrainerBattleBGM = Trainer Battle Southeast.ogg
#-------------------------------
[154] # Ignitia
Name = Ignitia
Outdoor = true
ShowArea = true
Weather = fashes,100
MapPosition = 0,17,1
SnapEdges = true
BattleBack = volcano
TrainerBattleBGM = Trainer Battle Southeast.ogg
#-------------------------------
[155] # Deep Ignitia
Name = Deep Ignitia
Outdoor = true
Weather = fashes,100
MapPosition = 0,17,1
TrainerBattleBGM = Trainer Battle Southeast.ogg
#-------------------------------
[159] # Cutscene
Name = Cutscene
Weather = Leaves,100
#-------------------------------
[170] # Aureyes Forest
Name = Aureyes Forest
Outdoor = true
ShowArea = true
Weather = Fog,100
MapPosition = 0,19,12
SnapEdges = true
BattleBack = forest3
TrainerBattleBGM = Trainer Battle Southeast.ogg
#-------------------------------
[172] # Kirba Desert
Name = Kirba Desert
Outdoor = true
ShowArea = true
Weather = Sun,100
MapPosition = 0,27,5
SnapEdges = true
BattleBack = desert
TrainerBattleBGM = Trainer Battle Southeast.ogg
#-------------------------------
[173] # Kirba
Name = Kirba
Outdoor = true
ShowArea = true
MapPosition = 0,28,5
SnapEdges = true
BattleBack = desert
TrainerBattleBGM = Trainer Battle Southeast.ogg
#-------------------------------
[174] # Northern Kirba
Name = Northern Kirba
Outdoor = true
ShowArea = true
Weather = Sandstorm,100
MapPosition = 0,28,4
SnapEdges = true
BattleBack = desert
TrainerBattleBGM = Trainer Battle Southeast.ogg
#-------------------------------
[175] # Deep Avaros Cavern
Name = Deep Avaros Cavern
MapPosition = 0,1,15
SnapEdges = true
#-------------------------------
[177] # Kirba Ruins
Name = Kirba Ruins
ShowArea = true
MapPosition = 0,28,3
#-------------------------------
[180] # Lakeside Cove
Name = Lakeside Cove
Outdoor = true
ShowArea = true
Weather = Leaves,100
MapPosition = 0,22,3
SnapEdges = true
BattleBack = waterfall
#-------------------------------
[181] # Illusi Grotto
Name = Illusi Grotto
Outdoor = true
ShowArea = true
MapPosition = 0,26,5
SnapEdges = true
BattleBack = forest4
TrainerBattleBGM = Trainer Battle Southeast.ogg
#-------------------------------
[182] # Kirba Beachside
Name = Kirba Beachside
Outdoor = true
#-------------------------------
[183] # Avaros Beachside
Name = Avaros Beachside
Outdoor = true
ShowArea = true
Weather = Snow,100
MapPosition = 0,3,17
SnapEdges = true
BattleBack = snow
#-------------------------------
[184] # Frostborn Clearing
Name = Frostborne Clearing
Outdoor = true
ShowArea = true
Weather = Snow,100
MapPosition = 0,5,14
SnapEdges = true
BattleBack = snow
#-------------------------------
[185] # Frostborn Forest
Name = Frostborne Forest
Outdoor = true
ShowArea = true
Weather = Snow,100
MapPosition = 0,5,14
SnapEdges = true
BattleBack = snow
#-------------------------------
[186] # Frostborn Forest
Name = Frostborne Forest
Outdoor = true
ShowArea = true
Weather = Snow,100
MapPosition = 0,5,14
SnapEdges = true
BattleBack = snow
#-------------------------------
[187] # unused
Name = unused
Weather = Snow,100
#-------------------------------
[188] # Mt. Archon
Name = Archon Trail
Outdoor = true
ShowArea = true
Weather = Snow,100
MapPosition = 0,3,2
SnapEdges = true
BattleBack = snow
#-------------------------------
[189] # Archon Station
Name = Archon Station
Outdoor = true
ShowArea = true
Weather = Leaves3,100
MapPosition = 0,4,3
SafariMap = false
SnapEdges = true
BattleBack = forest
#-------------------------------
[190] # Kuria Station
Name = Kuria Station
Outdoor = true
ShowArea = true
Weather = Leaves,100
MapPosition = 0,7,5
SnapEdges = true
BattleBack = field
#-------------------------------
[193] # Route 4A
Name = Route Four A
Outdoor = true
ShowArea = true
MapPosition = 0,13,9
SnapEdges = true
BattleBack = forest2
#-------------------------------
[194] # Training Grounds
Name = Training Grounds
Outdoor = true
Weather = Leaves,100
MapPosition = 0,11,2
SnapEdges = true
BattleBack = waterfall
#-------------------------------
[195] # Battlefield
Name = Battlefield
Outdoor = true
MapPosition = 0,11,2
SnapEdges = true
BattleBack = waterfall
#-------------------------------
[196] # Village outskirts
Name = Village outskirts
Outdoor = true
ShowArea = true
MapPosition = 0,17,3
SnapEdges = true
#-------------------------------
[197] # Aureyes Temple
Name = Aureyes Temple
Outdoor = true
ShowArea = true
Weather = Leaves,100
MapPosition = 0,8,3
SnapEdges = true
BattleBack = forest2
#-------------------------------
[199] # Eastern Residential district
Name = Eastern Residential district
Outdoor = true
ShowArea = true
MapPosition = 0,11,10
BattleBack = Courtyard
#-------------------------------
[200] # Oceia
Name = Oceia
Outdoor = true
ShowArea = true
Weather = Leaves3,100
MapPosition = 0,3,5
SnapEdges = true
BattleBack = forest
#-------------------------------
[201] # Tourist District
Name = Tourist District
Outdoor = true
ShowArea = true
MapPosition = 0,10,10
BattleBack = Courtyard
#-------------------------------
[206] # Arena
Name = Arena
MapPosition = 0,10,10
SnapEdges = true
BattleBack = forest2
#-------------------------------
[207] # Ameliera District?
Name = Ameliera District?
Weather = Leaves2,100
MapPosition = 0,16,11
SnapEdges = true
BattleBack = Ameliera
TrainerBattleBGM = Trainer Battle Southeast.ogg
#-------------------------------
[210] # Cutscene
Name = Northern Kirba
Outdoor = true
ShowArea = true
Weather = Sandstorm,100
SnapEdges = true
BattleBack = desert
TrainerBattleBGM = Trainer Battle Southeast.ogg
#-------------------------------
[214] # Koriko scene2
Name = Koriko scene2
Outdoor = true
#-------------------------------
[224] # Central District
Name = Central District
Outdoor = true
MapPosition = 0,11,10
SnapEdges = true
BattleBack = Mountain2
#-------------------------------
[226] # Unmarked path
Name = Unmarked path
Outdoor = true
Weather = Leaves,100
SnapEdges = true
BattleBack = forest2
#-------------------------------
[231] # Crimson Woodlands
Name = Crimson Woodlands
Outdoor = true
Weather = ashes,100
SnapEdges = true
#-------------------------------
[232] # Kaedara
Name = Kaedara
Outdoor = true
Weather = rashes,100
#-------------------------------
[234] # Route Fourteen
Name = Route Fourteen
Outdoor = true
Weather = Snow,100
#-------------------------------
[235] # Winterveil
Name = Winterveil
Name =
Outdoor = true
Weather = Snow,100
#-------------------------------
[236] # Route Fifteen
Name = Route Fifteen
Outdoor = true
Weather = Snow,100
SnapEdges = true
#-------------------------------
[238] # Levendam
Name = Levendam
Outdoor = true
SnapEdges = true
#-------------------------------
[249] # Mt. Fueterre
Name = Mt. Fueterre
Outdoor = true
Weather = Leaves,100
#-------------------------------
[256] # Route Fifteen
Name = Route Fifteen
Outdoor = true
Weather = Snow,100
#-------------------------------
[265] # Illusi Cavern
Name = Illusi Cavern
ShowArea = true
Weather = purLeaves,100
#-------------------------------
[266] # Eastcliff Path
Name = Eastcliff Path
Outdoor = true
ShowArea = true
Weather = Leaves,100
MapPosition = 0,18,4
SnapEdges = true
BattleBack = mountain
#-------------------------------
[268] # Cutscene
Name = Cutscene
Outdoor = true

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