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SCHEDA Volkbar

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© © All Rights Reserved
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slayer liv 16 via della velocità stefano

CLASSE & LIVELLO BACKGROUND NOME GIOCATORE


ianazami miyamoto
umano chaotic good
NOME PERSONAGGIO RAZZA ALLINEAMENTO PUNTI ESPERIENZA

ISPIRAZIONE
FORZA collezziona gli occhi delle lune o
16 4 12m dei demoni forti che trucida e li
14 4 BONUS DI COMPETENZA CA INIZIATIVA VELOCITA'
tiene a catenaccio lungo la divisa

2 TRATTI CARATTERIALI
Massimo dei Punti Ferita
2 Forza
DESTREZZA
,vincere un numero non stop di duelli

16
7
5
Destrezza
Costituzione
135 pari a 100,cosa che ha fallito
numerose volte.
PUNTI FERITA ATTUALI IDEALI
2 Intelligenza

3 7 Saggezza
il corpo ammazza demoni,
2 Carisma
himejima gyomei come partner
COSTITUZIONE TIRI SALVEZZA
PUNTI FERITA TEMPORANEI LEGAMI

20 7 Acrobazia (Des) Totale d8 SUCCESSI impudente e flippante,avvolte troppo


5 3 Addestrare Animali (Sag) diligente,ma mai avventato
FALLIMENTI

2 Arcano (Int)
DADI VITA TS CONTRO MORTE DIFETTI
INTELLIGENZA 2 Atletica (For)

14 3
2
Furtività (Des)
Indagare (Int)
NOME BONUS ATT. DANNI/TIPO
Constitution Stance
The constitution stance focuses on your endurance. The
dual ninchrin 2 1d8 nin longer you can last the higher you're chances of winning
2 2 Inganno (Car)
Endurance
6 Intimidire (Car) dual ninchrin 2 1d8 nin At 1st level, your maximum hit points increases by 2 and
increases by 2 again whenever you gain a level in this class.
SAGGEZZA 2 Intrattenere (Car)
Skill Profiency
3 Intuizione (Sag)
16 3 Medicina (Sag)
At 1st level choose one of the following skills: Intimidation,
Nature, Perception, and Survival. You are now proficient in
that skill.
2 Natura (Int) Stance Training
3 You spent time training on your stance, to improve your
7 Percezione (Sag) survivability. At 2nd level choose one of the following:
2 Persuasione (Car) Protection: When a creature you can see attacks a target
CARISMA
other than you that is within 1,5 m (5 ft) of you, you can use
3 Rapidità di Mano (Des) your reaction to impose disadvantage on the attack roll.

14 2
7
Religione (Int)
Sopravvivenza (Sag)
Multiattack Defense: When a creature hits you with an
attack, you gain a +4 bonus to AC against all subsequent
attacks made by that creature for the rest of the turn. You
can use this feature on a number of creatures at the same
2 2 Storia (Int)
time, equal to your constitution modifier.
Warding Maneuver
At 10th level, you learn to fend off strikes directed at you,
ABILITA' ATTACCHI & INCANTESIMI your mount, or other creatures nearby. If you or a creature
you can see within 3 m (10 ft) of you is hit by an attack, you
can roll 1d8 as a reaction if you're wielding a melee weapon.
Roll the die, and add the number rolled to the target's AC
17 SAGGEZZA (PERCEZIONE) PASSIVA
kit medico against that attack. If the attack still hits, the target takes half
of the attack's damage.
MR
ninchirin e divisa You can use this feature a number of times equal to your
Constitution modifier (a minimum of once), and you regain
MA
kit identificativo per all expended uses of it when you finish a long rest.
comune
deceduti Survivor
4th Rank (Level 16-19) You attain the pinnacle of resilience in battle. At the start of
ME corvo viaggiatore each of your turns, you regain Hit Points equal to 5 + your
A few select numbers of Constitution modifier if you have no more than half of your
talented and experienced Hit Points left. You dont gain this benefit if you have 0 Hit
Points.
MO
veterans has reached the 4th
rank. They usually become
MP
leaders of the Demon Slayer
Corps because they can't
fight as they could in the past.
ALTRE COMPETENZE & LINGUAGGI EQUIPAGGIAMENTO PRIVILEGI & TRATTI

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
32 184 86
ETA' ALTEZZA PESO
ianazami miyamoto
NOME PERSONAGGIO OCCHI CARNAGIONE CAPELLI

Slayer Mark
At 15th level, You gain the ability to NOME
manifest a mark on your face, called a
demon slayer mark for a short time. marks
differ in appearance, ranging from fire-like
patterns spanning across the face, to a
small wind symbol, dotted on the cheek.
as a free action, this mark manifests on
your person, granting you the following
benefits for 1 minute:

Movement speed increases by 15 feet


Gain +1 in your melee attack and damage
rolls.
Deal twice the damage in fiend-type
creatures while attacking with your nichirin.
Gain resistance to bludgeoning, piercing, SIMBOLO
and slashing damage
This effect can be used once, replenishing
on a long rest.

ASPETTO DEL PERSONAGGIO ALLEATI & ORGANIZZAZIONI

Extra Attack
Flame Breathing is a Breathing Style that mimics flames and replicates it with the user's
movements, techniques and abilities. Most, if not all, known techniques and forms involve
extremely powerful singular strikes which 'burn' their opponents, with most attacks being
Beginning at 5th Level, you can attack twice, instead of once, whenever you take the
initiated from a high stance. Using a form decreases your current breathing by 6s. After
performing two different forms, the swordsman regains hit points equal to your demon
Attack action on Your Turn.
slayer level + your Constitution modifier. You have resistance against Fire Damage.

Breathing save DC = 8 + your proficiency bonus + your stance modifier


The number of attacks increases to three when you reach 11th level in this class and to
First Form: Unknowing Fire
The slayer charges towards their target at high speeds and unleashes a singular slash that
aims to decapitate the target, dealing 1d10 Fire damage within 5 feet in front of him. You
four when you reach 20th level in this class.
can run 30 ft towards the target before using the skill, at the 6th Demon slayer level you
can add 5 +Dexterity for each 5ft you used when activating the skill. All the targets that
were hit while you runned have to make a dexterity saving throw, if they fail they will take
1d6 fire damage. Improved Breathing
Second Form: Rising Scorching Sun Starting at 5th Level, while breathing is activated, you gain the additional following
The user releases an arching sword slash upwards, dealing 2d12 Fire damage. The total
amount of damage is doubled, if the sword was drawn from the sheath while performing
this technique. At the 6th Demon Slayer Level if you hit the target must make a
benefits:
Constitution saving throw or get knocked back 5 ft and be stunned until their next turn.

Third Form: Blazing Universe


The user swings their blade downwards in an arc, dealing 3d8 Fire Damage. If the user Your senses become preternaturally attuned to the scent of demons. While you are
was sprinting towards the target and make a jump, he can add a bonus 2d8 +Dexterity Fire
damage. The amount of bonus damage increases by 1d8 in the 8th, 11th, 14th, 17th, and Breathing, you're able to detect the approximate number of demons within 18 m (60 ft)
20th level.

Fourth Form: Blooming Flame Undulation


of you by smell.
Requires Demon Slayer level 6
As a reaction the user can create a flame vortex that defends him from incoming attacks,
You have an advantage on all the skill checks made with the ability score of your
reducing damage by 1d12.The amount of damage reduction increases by 1d12 in the 8th,
11th, 14th, 17th, and 20th level. The flame vortex has 10 ft of range, and any creature chosen combat stance.
within the range will take 1d6 burning damaga
You have an advantage on saving throws against poison
Fifth Form: Flame Tiger
Requires Demon Slayer level 9
The user performs a series of powerful sword slashes that seemingly takes the form of a
Retaliation
flaming tiger, dealing 4d6 Fire Damage. You must be at least 10ft from the target to use
this form, if you use at 5ft the target have to make a DC 15 constitution saving throw to not
At 10th level, when you take damage from a creature that is within 1,5 m (5 ft) of you,
get stunned, if the target fails he will take 1d6 Fire Damage per turn.
you can use your reaction to make a melee weapon attack against that creature
At 14th level, this technique deals 8d8 Fire Damage and the failed throw damage
increases to 2d8.
TRATTI & PRIVILEGI AGGIUNTIVI
Ninth Form: Rengoku
Requires Demon Slayer level 14
The most powerful Flame Breathing technique, the user takes a high stance with their
sword before dashing forward at high speeds dealing 6d20+Dexterity Fire Damage. You Breathing
can use this form from 60 ft, if you used it close to the target you can add 1d6 +Strength
Damage from each 5ft you have pushed the target. You get 1 level of exhaustion after You begin to learn the basics of a slayer, breathing is only the first step on a long staircase. On your turn, you can use Breathing as
using this form. a bonus action. While Breathing, you gain the following benefits if you arent wearing heavy armor:

You gain a number of temporary hit points equal to your demon slayer level + your Constitution modifier (minimum of 5) for the
duration of your Breathing.
You can use the techniques of your chosen breathing style.
You regain 1d4 hit points at the end of every turn that you were breathing.
You have an advantage on Perception checks against fiends and undead.
Your Breathing may be used a number of times equal to your proficiency bonus + your constitution modifier per long rest, each use
gives you 1 minute of Breathing bonuses. It ends early if you are knocked unconscious, have your oxygen taken from you, or you
can end it on your turn as a bonus action. Some breathing techniques may end your breathing early.
You regain all expended uses of Breathing after a long rest.

TESORO
STORIA DEL PERSONAGGIO

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
CARATTERISTICA CD TIRO SALVEZZA BONUS DI ATTACCO
CLASSE DA DA INCANTATORE INCANTESIMI INCANTESMI
INCANTATORE

0 TRUCCHETTI 3 6

LIVELLO
INCANTESIMO
SLOT TOTALI SLOT SPESI

1 4 7
NOME INCANTESIMO

4
INCANTESIMI CONOSCIUTI

2 2

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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