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1 48tactic Ap.1.0 - QRS 1

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Craig Sawyers
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0% found this document useful (0 votes)
15 views2 pages

1 48tactic Ap.1.0 - QRS 1

Uploaded by

Craig Sawyers
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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NOT

WWW.1-48TACTIC.com
TACTIC SEC
RET
ACHTUNG PANZER! - Quick REFERENCE SHEET
All measurements are in units (u): 1 u = 1 inch
or 2.5 cm. as you prefer, just agree on that before
Firing heavy weapons: Lay one turn, fire next.
HE: Attack everything in range (the r value) hit
!
the game starts! on a 4,5 or 6. A double 6 is always a critical hit:
For light infantry weapons: S (Short) range is destroys all positions and wound all Characters
within or exactly at 10u; beyond that is L (Long) within range.
range. For heavy weapons: H (Hard) is the number AP: Attack one target only. Hit on a 4,5 or 6.
of dice rolled against armored targets; S (Soft) is A double 6 is always a critical hit: destroys the
for all other targets. entire vehicle immediately killing everyone inside.
The full AT cost for every Actions must be paid Partial Cover does protect from HE and AP blast
immediately as soon as it is declared. and shrapnel.
Symbol Ability AT Effect
cost
ARMOR 0 A Character with this ability can use any AFV position without penalty.

ENGINEER 0 A Character with this ability can safely operate any demolition and
construction equipment, including (but not limited to) the clearing of
mines, using flamethrowers, placing demolition charges, bangalore
torpedo, booby traps, etc.
HIGH 0 All shots with this Ability ignore the first Partial Cover. They can also AIM
PENETRATION and, if they have clear LOS to the target, declare that they are trying to
hit a vulnerable spot. Only one dice is rolled and only a 6 counts as a hit
in this case, but the armor rating of the target is ignored.
LOAD 0 Heavy weapons can only be loaded from the positions with this symbol.
If the position is unmanned or unoperable the weapon can not be loaded.

NEGATE 0 Can not perform the indicated Action while using it.

SHARP EYE 0 When a target is shot at by a Character with the Sharp Eye Ability it can
not Take Cover. In addition an attack by a Character with this Ability
negates the effect of a target that has CAMOUFLAGE Ability.

SINGLE-USE 0 Can only be used once in a game. Discard after use.

SPOTTING 0 Any friendly Character in base to base contact will get a +1 OF and SF
range increase and in addition any attack supported by a spotter ignores
and deny the effect of a target that has CAMOUFLAGE Ability.

TOW 0 All vehicles that have a towing symbol on their card are allowed to tow
trailers and wheeled weapons. Please refer to historical data to see what
a given vehicle could realistically tow.

TRAVERSE 0 Heavy weapons can only be traversed if there is at least one position
with this symbol operable and manned. Otherwise the weapon can
not change the position of the target marker any more, although it can
continue to fire at it.
UNRELIABLE 0 All weapons with this unfortunate trait will jam any time they score a
double 1 in a single attack. Will then miss a turn before returning to
operate normally in the following turn. No un-jamming action is required.

A Vehicle or a Heavy Weapon can never perform When a vehicle position is hit it gets a “position
in a single turn more Actions than the maximum inoperable” marker, it is permanently destroyed
number of permitted Actions indicated on its stat and all associated functionality is lost.
card, unless a Character with a suitable Command When all positions are hit, the vehicle or Heavy
ability level (or higher) is in the Commander Weapon is destroyed and its full AP value is added
position. to the score of the opposing player.

1-48TACTIC - ACHTUNG PANZER! v1.0


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