MMRPG Errata 20241220
MMRPG Errata 20241220
Despite the Bullpen’s hard work trying to polish every word and number in the Marvel Mul-
tiverse Role-Playing Game: Core Rulebook, a few errors still crept through. We hope to make
these changes in later printings of the Core Rulebook, but for now, we want everyone to
have the right information for their tabletop! In the unlikely event that you find further
errors in the book, feel free to reach out through our submission form at marvel.com/rpg.
Page 15
Under the Edge example, it should read:
Note that the player could have rerolled their Marvel die—
which was a 5—in the hopes of getting a 6 or an M. But since they
only needed 1 more for their attack to hit, they played it safer by
rerolling the 1 instead.
Page 19
The text under Recovering with Karma should read:
On a success, take the Marvel die and multiply it by the character’s rank, just like you would with
a damage roll.
Page 31
For the Skulk reaction, the Trigger section should read:
Trigger: The character is a target of a ranged attack, and someone within their reach is not a target
of that attack.
Page 32
The text under Falling should read:
Any time a character ends a turn in midair— without any means of support—they fall up to 100
spaces. If they don’t hit anything, they keep falling turn aer turn until they do. A character about
to fall can hold their turn like normal to avoid this for a moment, but they cannot do so for more
than a full round. Also, a falling character cannot hold their turn.
© 2024 Marvel
Page 36
The text under Recovery should read:
On a success, take the Marvel die and multiply it by the character’s rank, just like you would with
a damage roll.
Page 36
For the text under Recovery, the example should read:
On Black Panther’s next turn—while Killmonger is reveling in his victory—he spends a point of
Karma to make a Health recovery check. He rolls the dice and gets 2 M 5. That totals 13 plus his 3
Resilience, so he beats the 10 target number. That gives him (6 [for the Marvel die] × 4 [for his Rank]
= 24; +3 [for Resilience]) = 27 points of Health back. However, the M makes this a Fantastic success,
so Black Panther doubles that result for 54 points of Health back. He adds that to his current Health
of –5, bringing him back up to 49 Health. This fight isn’t over yet!
Page 36
For the text under Additional Weapons Rules, Flash-Bang Grenade should read:
This works much like a frag grenade, but it does no Health damage. Instead, once you figure out
where the grenade lands, compare the attack roll against the Vigilance defense of any character
within 2 spaces of it. On a success, those who are affected are blinded for one round. On a Fantastic
success, those who are affected are stunned for one round instead.
Page 46
Under Speed, the Spider-Man example should read:
Spider-Man’s base Run Speed is 5. His Agility is 7, so add another +1 to make his Run Speed 6.
Page 60
The Combat Reflexes trait should read:
The character can react quickly in combat. This grants them one additional reaction each round.
Page 60
The Enhanced Physique trait should read:
The character is stronger than regular humans. Treat them as one size bigger for liing, carrying,
swinging and throwing things. (This does not stack with other factors.) They also have an Edge on
Melee non-combat checks.
Page 62
The Iron Will trait should read:
Enemies have trouble on attacks to control the character’s mind or influence their behavior. Also,
the character gains an edge on checks to break free of mind control or other compulsions.
Page 80
The Wisdom and Wisecracker powers are available to characters with Special Training and
should have an asterisk next to their names on the Basic Powers list.
© 2024 Marvel
Page 85
In the effect for Bolts of Balthakk, it should read:
Effect: The character makes an Ego check with an edge against the Agility defense of a target in
their line of sight. For this attack, add +1 to the character’s Ego damage bonus for every 2 points of
Focus they spend. On a success, an affected target takes that total damage. On a Fantastic success,
an affected target takes double that total damage and is stunned for one round.
Page 90-91
Dance of Death’s Effect section should read:
Effect: The character makes an Agility check and compares that against the Agility defense of every
enemy within 5 spaces and in their line of sight. Each success does half the regular damage. On a
Fantastic success, each enemy takes full damage instead and is bleeding.
Page 97
In the effect for Energy Absorption, it should read:
Effect: The character can take any Health damage done to them (aer applying any damage
reduction), ignore it and add that number to their Focus instead. In this way, they can increase their
Focus up to double their regular maximum Focus. Once the combat is over, any extra Focus over
the character’s regular maximum Focus score fades away.
This power cannot be used again until any Focus the character gained in this way is spent.
Page 103
For the Hex Bolt power, the duration should read:
Duration: Instant
Page 106
In the effect for Lightning Actions, it should read:
Effect: Once per round, the character can use a standard action as a reaction or a reaction as a
standard action. Additionally, they can turn their Marvel die to a Fantastic success when making
an initiative check.
Page 117
In the entry for Shield of the Seraphim, there should be a Trigger that states:
Trigger: The character is attacked.
Page 121
For the Stilt Steps power, the duration should read:
Duration: Concentration
Page 123
For the Telekinetic Attack power, the duration should read:
Duration: Instant
For the power Supernova, change the second sentence in the Effect section. It should read:
For these attacks, add +1 to the character’s Ego damage bonus for every 2 points of Focus they spend.
© 2024 Marvel
Page 125
In the entry for Telepathic Link, the effect should read:
Effect: The character can communicate telepathically with one person at a time, and they must have
met or seen the other person before. The communication can be verbal, visual or even more complex,
such as imparting location information. There is no limit to the distance of the communication, as
long as the character and the target are in the same dimension. If the other person does not wish to
speak with the character, the target can automatically tune them out. To force a telepathic link, the
character can make a Logic check against the target’s Vigilance defense. On a failure, the character
cannot attempt to communicate with the target in this way for the rest of the day. On a success, the
character can communicate with the target for as long as the concentration lasts. On a Fantastic
success, the target cannot shut the character out for the rest of the day.
Page 125
In the entry for Telepathic Network, the effect should read:
Effect: The character can communicate telepathically with a group of willing, previously linked peo-
ple, each of whom they have met or seen before. The communication can be verbal, visual or even
more complex, such as imparting location information. The group can number up to five people
per rank. There is no limit to the distance of the communication, as long as everyone involved is in
the same dimension.
Page 127
For Time-Out, Time-Out Bubble and Time-Out Tag, the cost should be changed to:
Cost: 15 Focus per round
Page 127
The following should be added to the Effect section of all three Time-Out powers:
The character can choose to activate the power for the maximum duration or choose to stop at any
time. However long, they must pay the Focus cost for each round.
For example, a Rank 6 character uses Time-Out as an action and pays 30 Focus to activate it for
two rounds. They can take their normal number of actions, reactions and movement, while the
other characters cannot take any actions, reactions or movements until aer the two rounds end.
Page 130
In the entry for Whirling Frenzy, the first sentence in the Effect section should read:
The character makes a Melee check and compares it against the Melee defense of every enemy
within their reach.
Page 131
For the Winds of Watoomb power, the duration should read:
Duration: Concentration
Page 134
In Abomination’s profile, change Agility defense score to 17.
Page 135
In Agatha Harkness’ profile, change Initiative Modifier to 5.
© 2024 Marvel
Page 136
In Agent Phil Coulson’s profile, change Logic defense score to 11.
Page 138
In A.I.M. Agent’s profile, change Agility defense score to 11.
Page 142
In Baron Zemo’s profile, add Combat Reflexes to his traits.
Change his Health to 60.
Page 143
In Beast’s profile, remove the “+” in front of the damage multipliers.
Change Ego defense score to 13.
Page 144
In Black Bolt’s profile, change Flight to 30.
Page 148
In Blue Marvel’s profile, replace Accuracy 2 with Discipline 2. This causes the following changes:
Change Agility non-combat checks to +5.
Change Ego non-combat checks to +6.
Change Agility damage multiplier to 6.
Change Ego damage multiplier to 8.
Additionally, Blue Marvel’s Elemental Protection power should read “Elemental Protection 1
(10 points to shatter).”
Page 151
In Captain America’s Profile, the text for Iconic Weapon should read:
Captain America’s shield [+1 Melee and Agility Damage multiplier. Grants the user one extra level of
the power Shield (up to Shield 4), which they can use without paying the additional level’s Focus cost.]
Page 152
In Captain Marvel’s profile, her Elemental Protection should read
Elemental Protection 1 (10 points to shatter).
Page 154
In Colossus’ profile, change the Initiative Modifier to 3.
Remove Enhanced Physique.
Add Surprising Power: Sturdy 4
Page 159
In Devil Dinosaur’s profile, the permanent Grow 1 power makes his Mighty 2 power redun-
dant. Instead, make these changes to Devil Dinosaur’s profile:
Remove Mighty 2.
Change Melee ability score to 6.
Change Melee defense score to 14.
© 2024 Marvel
Page 160
In Doctor Doom’s profile, add Flight Speed of 25.
Page 161
In Doctor Octopus’ profile, add Combat Reflexes to his traits.
Add Inspiration to Doctor Octopus’ Basic power set.
Page 162
In Doctor Strange’s profile, remove Prescription Pad from his Tags
Page 163
In the Dora Milaje Warrior profile, the Logic damage multiplier should be 2.
Change the Logic non-combat check to 1.
Page 164
In Dormammu’s profile, the Logic damage multiplier should be 6.
Change Logic non-combat check to 2.
Page 165
In Drax’s profile, change Melee to 8.
Change Melee defense score to 17.
Change Melee non-combat score to 10.
Change Ego to 3.
Change Ego defense to 13.
Change Ego non-combat score to 3.
Change Melee damage bonus to +8.
Change Ego damage bonus to +3.
Add the Super-Strength power set with the following powers: Banging Heads, Clobber,
Immovable and Smash.
Add Grappling Technique to his Martial Arts power set.
Page 166
In Echo’s profile, remove Fearless from Traits.
Add Surprising Power: Clone Moves to her Traits.
Change Vigilance defense score to 12.
Page 168
In Emma Frost’s profile, non-combat Logic modifier should be listed as +9/+8.
Page 171
In Gamora’s profile, the art credit should be Art by Marco Checchetto.
Page 172
In Ghost Rider’s profile, remove Clobber from powers.
Add Surprising Power (2): Partial Phase, Phase Self to Traits.
© 2024 Marvel
Change Run Speed to 5.
Page 173
In Ghost-Spider’s profile, add Combat Trickery and Inspiration to her Basic Powers.
Page 174
In Giant-Man’s profile, remove Inspiration from his Basic Powers.
Change Initiative Modifier to 3.
Page 175
In Gorr the God-Butcher’s profile, change Flight to 36.
Page 179
In Hawkeye’s profile, change Climb to 3.
Page 180
In Hela’s profile, add an E to her Initiative Modifier.
Page 185
In Iceman’s profile, change Initiative Modifier to 5.
Page 186
In Ikaris’ profile, Brilliance 1 should be removed and replaced with Discipline 1. This causes
the following changes:
Change Ego non-combat checks to +6.
Change Logic non-combat checks to +3.
Change Logic damage multiplier to 5.
Page 188
In Iron Fist’s profile, remove Regain Focus from Martial Arts power set.
Page 189
In Iron Man’s profile, his Health and Focus should be 90 each.
Change Iron Man’s Accuracy 1 to Discipline 1. This causes the following changes:
Change Agility non-combat checks to +4.
Change Ego non-combat checks to +6.
Change Agility damage multiplier to 4
Change Ego damage multiplier to 5.
Page 191
In Juggernaut’s profile, the Iconic Weapon entry should read:
Iconic Weapon: Crimson Gem of Cyttorak [Any attack which deals less than 30 points of damage
to the user of the Crimson Gem is instantly negated.]
Remove Determination from Traits.
Add Surprising Power: Sturdy 4 to Traits.
© 2024 Marvel
Page 192
In Kate Pryde’s profile, her real name should read: Katherine Anne “Kate” Pryde.
Page 195
In Kraven the Hunter’s profile, change Climb to 6.
Page 197
In Loki’s profile, Font of Knowledge is listed under Traits. It should read:
Font of Information
The last line for all listed powers should now be:
…it destroys the protection, allowing excess damage through.
Page 198
In Luke Cage’s profile, remove Beguiling from Traits.
Add Surprising Power: Sturdy 3 to his Traits.
Page 205
In Mister Fantastic’s profile, change Climb to 5.
Page 210
In Morbius’ profile, change Agility damage bonus to +3.
Add Inventor to Traits.
Add Combat Reflexes to Traits.
Page 211
In Ms. Marvel’s profile, change Climb to 5.
Page 212
In Mysterio’s profile, change the Vigilance defense score to 12.
Page 214
In Nebula’s profile, remove Untouchable Position from her Martial Arts power set.
Page 219
In Photon’s profile, remove Accuracy 4 and replace it with Discipline 4. This causes the fol-
lowing changes:
Change Agility non-combat checks to +5.
Change Ego non-combat checks to +8.
Change Agility damage multiplier to 5.
Change Ego damage multiplier to 9.
Page 221
In Psylocke’s profile, the Flight Speed should be 15.
Page 222
In Quicksilver’s profile, change Agility non-combat check to 8.
© 2024 Marvel
Page 225
In Reptil’s profile, change Melee non-combat check to 6.
Page 226
In Rocket Racoon’s profile, Focus Fire power should be listed under Tactics power set, not
Ranged Weapons.
Change Run to 5.
Page 233
In Shuri’s profile, the Melee damage multiplier should be 5.
Page 239
In Squirrel Girl’s profile, change Jump to 5.
Page 240
In Star-Lord’s profile, change Melee non-combat check to 4.
Page 241
In Storm’s profile, add the Group Flight power.
Change Uncanny 3 to Uncanny 2.
Change Storm’s Focus damage reduction from -3 to -2.
Page 243
In Sunspot’s profile, add Keep Moving to Tactics power set.
Add Elemental Reinforcement to Elemental Control power set.
Page 245
In Thanos’ profile, change Focus to 120.
Page 246
In the Thing’s profile, change the Logic defense score to 14.
Change Agility defense score to 17.
Remove Abrasive from Traits.
Add Surprising Power: Sturdy 4 to Traits.
Page 247
Iconic Weapons multipliers do not stack.
In Thor (Jane Foster)’s profile, change Melee damage multiplier to 9.
Add Presence to Traits.
Page 248
Iconic Weapons multipliers do not stack.
Change Thor (Odinson)’s Melee damage multiplier to 9.
Remove Control Fog from Weather Control power set.
Remove Elemental Ricochet from Elemental Control power set.
© 2024 Marvel
Page 250
In Ultron’s profile, add Surprising Power: Sturdy 4 to Traits.
Page 255
In War Machine’s profile, remove the power Elemental Push and add Mighty 1. This causes
the following changes:
Change Melee non-combat checks to +3.
Change Melee damage multiplier to 5.
Page 257
In White Tiger’s profile, remove Counterstrike Technique from Martial Arts power set.
Remove Riposte from Melee Weapons (Sharp) power set.
Page 259
In Wolverine (Laura Kinney)’s profile, remove Mighty 1 and add Iconic Weapon, which should
read as follows:
Iconic Weapon: Adamantium Claws [+1 Melee damage multiplier]
Change the Melee non-combat checks to +6.
Page 260
In Wolverine (Logan)’s profile, his Iconic Weapon description should read as follows:
Iconic Weapon: Adamantium Claws [+1 Melee damage multiplier]
Change Agility multiplier to 4.
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© 2024 Marvel
Cataclysm of Kang Errata
Page 36
Prowler (Hobie Brown) profile is available on marvel.com/rpg.
Page 133
Isis and Osiris profiles are available on marvel.com/rpg.
Page 177
In Beta Ray Bill’s profile, reduce all damage multipliers by 1.
Page 179
In Blindspot’s profile, change Vigilance non-combat check to 2.
Page 180
In Bulldozer’s profile, remove Ground-Shaking Stomp from powers.
Add Surprising Power: Sturdy 3 to Traits.
Page 187
In Crimson Surfer’s profile, remove Inventor from Traits.
Page 188
Crystal’s profile has been updated and posted on marvel.com/rpg.
Page 194
In Frog-Man’s profile, remove Honest from Traits.
Add Surprising Power: Jump 1.
Change Ego defense score to 11.
Page 195
In Gorgon’s profile, remove starting Karma.
Page 199
In H.E.R.B.I.E.’s profile, change Agility score to 4.
Change Agility defense score to 15.
Change Agility non-combat check to 5.
Change Ego score to 1.
Change Ego defense score to 11.
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© 2024 Marvel
Page 200
In Hive’s profile, change Climb Speed to 5.
Change Swim Speed to 5.
Change Jump Speed to 5.
Page 207
In Jean Grey’s profile, Levitation Speed should be listed as 5.
Page 213
In Madame Masque’s profile, change Weight to 139 lbs.
Change the Tag “Weapon: Submachine gun” to “Signature Weapon: Submachine gun.”
Page 218
In Medusa’s profile, remove starting Karma.
Page 222
In Nova’s profile, remove Enduring Constitution from Traits.
Page 225
In Piledriver’s profile, add Iron Will to Traits.
Page 227
In Rama-Tut’s profile, change Logic damage multiplier to 5.
Page 228
In Silver Surfer’s profile, remove starting Karma.
Page 232
In Tigra’s profile, remove Brawling from powers.
Add Evasion power.
Change Agility damage multiplier to 3.
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© 2024 Marvel