Development of Snakes and Ladders Game Disaster Re
Development of Snakes and Ladders Game Disaster Re
INTRODUCTION
Natural disasters are events that at any time can threaten and cause damage and
casualties. One the natural disaster is an earthquake. The earthquake and tsunami that shaken
up Palu, Sigi, and Donggala of Central Sulawesi on Friday, September 28, 2018 around 6.02 pm,
not the first time in the history of disasters in the area. Palu is a disaster-prone point such as
earthquake, tsunami, landslides, and liquefaction. Palu-Koro is the most active fault in Indonesia.
According to ISDR (2004), a disaster is a serious disruption to the functioning of a community
that results in widespread human, material, economic, or environmental harm that exceeds the
ability of the affected community to cope with using their own resources. Disasters not only
disrupt children’s daily routines, but can also disrupt academic activities; lost social
opportunities; and increased exposure to various life stressors (Anderson, 2005; Lopez et al.,
2012; Mudavanhu et al., 2015; Peek & Fothergill, 2014).
The victims most vulnerable to the impact of the earthquake are children, women and the
elderly (Alston et al., 2019; Lopez et al., 2012). The importance of involving children in disaster
mitigation education from an early age because children are the most vulnerable victims when a
disaster occurs (Midtbust, Liv Gunvor Hove Dyregrov & Djup, 2018). The analysis shows that
most of the children do not have the right knowledge in dealing with disasters and mitigation
methods (Tuladhar et al., 2014). One of the main factors why children included in the category
of objects most vulnerable to disaster due to lack of access and opportunities in disaster
mitigation (Vineeta & Pathranarakul, 2019). The panic that occurs during a disaster and critical
life after a disaster is very likely to be a traumatic condition in children, due to the child's limited
understanding of the conditions that occur. The introduction of disaster mitigation in early
childhood education is very appropriate because early childhood is at the peak of the golden age,
where the construction of new concepts and knowledge of the disaster-based environment will
enrich children's cognition. Currently, children's participation is of greater concern as a
component of disaster risk reduction (Lopez et al., 2012). Children are highly competent and
motivated to work together in planning, organizing and managing complex projects when they
are directly involved. In turn, their involvement can further motivate them and reinforce skills
development (Pfefferbaum et al., 2018; Wong et al., 2010).
This study aims to develop an educational game tool in this case the disaster response
snake ladder game as earthquake disaster mitigation in children. This can build children’s
knowledge early on against the threat of disaster and how children are able to make decisions
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and act when disasters occur. These skills are designed for learning activities while playing that
gives children the opportunity to do it on their own. The focus of the development of the game
of snakes and ladders is earthquake mitigation. Although there is a lot of literature previously
investigating the benefits of snakes and ladders in disaster mitigation (Purnamawati, 2020;
Utami & Mustari, 2020), to the best of researchers' knowledge, there is very little literature on
the use of ladders in providing disaster mitigation against earthquakes. In this study, researchers
addressed this literature gap by proposing the game of snakes and ladders as earthquake
mitigation for early childhood.
Theoretical study, the development of the game of disaster response snake ladder as
earthquake disaster mitigation is in line with the improvement of children’s learning capacity
through learning conditioning proposed by Gagne (Gredler, 2019). The design of learning for
young children is prepared not only to provide learning direction that will be carried out but also
to direct and stimulate child development tasks. Believes that full thematic development can be
a framework for early childhood curriculum development and help the process of scaffolding in
children (Wortham, 2006). Activities prepared by children can be directed to train and accustom
children to be able to deal with conditions and situations that are traumatic and cannot, such as
during a disaster. Play activities that conceptualize certain conditions such as disasters will build
new knowledge and contract the attitudes and actions needed when a disaster occurs.
METHOD
The present study was categorized a research and development with procedures
adapted from Borg and Gall 1989 (Syaodih Sukmadinata, 2007). This model was chosen because
it has the advantage of being simpler and systematically structured. This research uses quasi-
experimental. Quasi-experimental research is research that resembles experimental research
but not actual experimental research. Quasi-experimental research conducted on the same
sample and provide manipulation of the measured variables. In this study the design used is pre-
test and post-test. The pre-test and post-test results aim at formulating the final conclusions of
the development of the snakes ladders game as earthquake disaster mitigation. The population
of the present study involved kindergarten in Palu city.
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The data of the study were quantitatively analyzed using some test, namely validity test,
reliability test, normality test, and hypothesis test using t-test where the average score of
implementation before and after using snakes and ladders game.
The research location is determined through purposive sampling supported by
theoretical sampling. The choice of location by purposive sampling means that the location of the
study has been determined from the beginning based on the characteristics of needs, namely an
area prone to earthquake disasters. The early childhood education selected for the
implementation testing activities took place at IT Pelita Hati Kindergarten, Putra Kaili Permata
Bangsa Kindergarten, Khalifah Kindergarten, and Mutiara Hati Kindergarten. This research was
conducted in March to October 2019.
The number of subjects involved in this study are as follows. Limited field trials involving
4 children, wider field trials involving 8 children, operational field trials involving 20 children, and
tests of 20 children.
This research and development procedure is adapted from the Borg and Gall
development model. The development procedures are shown at figure 1.
Validating
Developing material,
Making revisions
instruments language and
media experts
Evaluation of
Testing limited Operational and
understanding of
and revised field revised field
child disaster
trials trials
mitigation
Figure 1. Development Research Procedure Scheme adapted from Borg and Gall 1989 (Sukmadinata,
2012:169-170).
Data obtained from the results of the feasibility trial were collected through observation,
interview and documentation techniques and the pretest posttest to see children’s
understanding of earthquake disaster mitigation. The results obtained after applying the snake
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and ladder game, children can understand and carry out self-rescue activities when simulating
an earthquake disaster.
Data from the results of the feasibility trial were analyzed using the conversion of
quantitative data to qualitative data. Table 1 is a reference table assessing the data generated
from media experts and material experts. If the learning media for the game of snakes and
ladders for disaster response has been revised and has been recognized for its feasibility in terms
of media experts and material experts, it can be tested on children. This is done so that the media
developed is feasible and of good quality to be applied. The conversion of likert scale are shown
at table 1.
Table 1. Conversion of Likert Scale Scores on the Media Feasibility Level
The Range Criteria Feasibility Level
̅ > 4,08
𝑿 Very good Feasible
3,36 < 𝑿
̅ ≤ 4,08 Good
2,64 < 𝑿
̅ ≤ 3,35 Enough Not feasible
1,92 < 𝑿
̅ ≤ 2,63 Less
̅ ≤ 1,92
𝑿 Very Less
(Source: Sugiyono, 2012)
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4. This guide book for snakes and ladders is created with the aim of
giving teachers an understanding of how to apply the snakes and
ladders game for children aged 5-6 years in introducing children to
earthquake disaster mitigation. This teacher's manual consists of
an introduction to the game of the ladder snake, introduction of the
game supporting equipment of the ladder snake, tabe dice, how to
play, the rules of the game and a summary of the material.
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validation results obtained a mean score of 3.63 with decent criteria. Suggestions from material
expert validators are that the material in each box is adjusted to the characteristic of early
childhood, brief and easy to understand. Language expert validation of linguist is done once. The
validation result is obtained a mean score of 3.8 with reasonable criteria. Suggestion from a
linguist validator that there is a typing error in box 14 and needs to be corrected immediately.
The validation of the media expert was carried out three times. The results of the validation of
media expert got a mean score of 3.75 with the criteria worth testing. The suggestion from the
media validator is that the dice are made rather large and lightweight so that they are easy to use
by children and the image does not dominate the writing so that it is easy to read.
Trials and Revision
Limited field trials by implementing a disaster response snake ladder game involving four
children in IT Pelita Hati Kindergarten. These four children have different levels of cognition,
namely high, medium and low levels of cognition. The results of limited field trials obtained an
average of 3.40 with reasonable criteria.
Based on the results of limited field trials stated that the disaster response snake ladder
game meets the feasibility aspects. However, when field trials are limited in terms of
companions, there needs to be a revision, namely teachers have difficulty managing children
because some children cannot wait to turn to roll the dice. There are things that need to be
improved in this game of snakes and ladders, namely in terms of material it needs to be examined
again. The language used is in accordance with the characteristics of the child and is not too long
so that it is easily understood by the child. Then the pictures made are adjusted to the questions
or statements on the material. The dice that are made must be safe and strong when used by
children and larger in size and made as attractive as possible with color combinations that match
the characteristics of early childhood.
Broader field trials involved eight children in the Putra Kaili Permata Bangsa
Kindergarten who were selected from different levels of cognition. Children are divided into two
groups, each group consisting of two children as the opponent and friend. The results of wider
field trials obtained an average of 3.75 with decent criteria. Based on the results of wider field
trials, it was stated that the snake ladder game of disaster response fulfills the feasibility aspect.
Therefore, at this stage the researcher did not revise the snakes and ladders game.
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The operational field trials involved 20 children in the Khalifah Kindergarten who were
selected from different levels of cognition. When implementing the disaster response snake
ladder game, 20 children were divided into 4 groups. The results of operational trials obtained
an average of 3, 90 with very decent criteria. Based on the results of a series of field trials related
to the game of disaster response snake ladder, it was stated that the game was suitable for use
by early childhood as earthquake disaster mitigation in the city of Palu. The field trials process
are shown at table 3.
Table 3. Field Trials Process
IMPLEMENTATION OF SNAKES AND LADDERS RESULT OF RESEARCH
The results of the practical analysis (feasibility) of
the Tabe and Ladder snake game media as
earthquake mitigation for children aged 5-6 years
in Palu City for each observation indicator has an
average of 3.04 or is in the "implemented"
category. The results of the feasibility analysis of
the Tabe and Ladder snake game as earthquake
mitigation for each observation aspect have an
average of 3.63 or are in the "feasible" category.
Khalifah Kindergarten
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Based on the result of the independent samples test, it was found that the tcount was -
21.025 with the significance value of 0,000 <0.05, it can be concluded that H1 was accepted,
which means that "there is a significant difference" between the average results of the control
group post-test with the experimental group.
There are several feasibility tests undertaken to obtain assessments, criticisms,
comments, and suggestions, so that the game of disaster ladder snakes can be said to be feasible.
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The feasibility tests undertaken include validation of material experts, linguists, media experts,
limited field trials, wider field trials, and operational field tests.
The results showed that respondents' assessment of the developed disaster response
snake ladder game, in general respondents rated good. The results of the questionnaire related
to the feasibility of the disaster response snake ladder game that has an average of 3.8 with
decent criteria. Participatory techniques, such as the snake and ladder game played by children
in which there are activities to investigate and discuss natural risks with peers, not only results
in increased knowladge but also the introduction of disaster mitigation measures (Ronan et al.,
2016; Widowati et al., 2020; Winarni & Purwandari, 2018).
Based on the results of these studies in accordance with the opinion of (Rifa, 2012; Utami
& Mustari, 2020) that the benefits of snakes and ladders game in general are providing
knowledge to children through the process of learning to play while learning, stimulating the
development of thinking, creativity, and language, creating a play environment that interesting,
providing a sense of security and fun, as well as improving the quality of children's learning in
physical motor development, language, social emotional, and art. Snake Games stairs contain
important elements related to child disaster education, in context protect children from violence
and bullying effective in increasing children's knowledge by up to 150% (Widowati et al., 2019).
Some of the most recent research results focus on children who have experienced a disaster,
understand their perceptions and make recovery through art activities, music, games,
photography, vidiography, and other (Fletcher et al., 2016; Freeman et al., 2015).
Judging from the colors used in the disaster response snake ladder game using a variety
of color compositions and classified as bright in order to attract the attention of children. Judging
from the presence of images in the game, these images are animated images that are tailored to
the characteristics of early childhood. It is intended that the emotional closeness of children
according to the character of the picture. In addition, in this snakes and ladders game, children
use a simulation method on how to save themselves from the earthquake disaster. This is
supported by a statement by (Steward & Wan, 2007) in his research on the role of simulation in
disaster management to measure someone’s readiness in facing disasters. Then according to
(Olson et al., 2010) in his research also stated that education about disaster preparedness using
simulation in the form of games can give better results that those who do not use simulation.
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CONCLUSION
The disaster response snake ladder game was developed using the R&D research stages of
the Borg & Gall model by following the ten stages of development. The results of the initial field
trial involving 4 children in IT Pelita Hati Kindergarten by obtaining an average result of 3.40
with the criteria of "feasible". Then the main field trials involving 8 children obtained an average
of 3.75 with the criteria of "feasible", and an operational field trial involving 20 children obtained
an average of 3.9 with the eligibility criteria. Comparative study results obtained sig. (2-tailed)
of 0,000 <0.05, it can be concluded that Ha is accepted, which means that "there is a significant
difference" between the average post-test results of the control group and the experimental
group.
Based on the results of the research that has been done, we recommend some
suggestions. The next researcher or developer is expected to be able to develop more models of
disaster mitigation or child preparedness in facing disasters so the teachers can implement the
learning process in a number of themes in kindergarten institutions. For teaching staff /teachers,
it is expected to be able to use and utilize learning media, namely the snake ladder game of
disaster response in the learning process in class so that children get knowledge related to
disaster mitigation. At last for children, it is hoped that the game of snakes and ladders can be
used and utilized well for fun play activities.
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