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Ytzil LVL 9

Example of a dark elf paladin

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0% found this document useful (0 votes)
9 views7 pages

Ytzil LVL 9

Example of a dark elf paladin

Uploaded by

Filip
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Paladin 8 / Warlock 1 Filip

CLASS & LEVEL PLAYER NAME


Copy of Ytzil Queth’izil
Sortelver Niraham (Drow) Rebelske Tanker (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

+6 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +5 Dexterity
+8 Constitution +0 21
13 +4 Intelligence
CLASS
• +10 Wisdom INITIATIVE HIT POINTS
+1
• +14 Charisma
Total
8d10 + 1d8
Resistances - Poison SUCCESSES
Saving Throw Modifiers
DEXTERITY Immunities - Disease, Critical
+5 Bonus on saves
Hits
58 FAILURES

10 Advantage Against Poison


DEFENSES HIT DICE DEATH SAVES

+0 SAVING THROWS HEROIC INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION +0 Acrobatics DEX Shields
+4 PROFICIENCY BONUS
17 +1

-1
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons

+3 P +5 Athletics STR === TOOLS ===


ABILITY SAVE DC Jeweler's Tools, Smith's Tools
P +9 Deception CHA
-1 History INT === LANGUAGES ===
INTELLIGENCE
+1 Insight WIS Common, Dwarvish, Undercommon
20 ft. (Walking), 30 ft. (Swimming)
8 P +9 Intimidation CHA
-1 Investigation INT
-1 +1 Medicine WIS SPEED

-1 Nature INT PROFICIENCIES & TRAINING

WISDOM P +5 Perception WIS


+5 Performance CHA === ACTIONS === Divine Sense 6 / Long Rest
12 P +9 Persuasion CHA
Standard Actions
Attack, Magic, Dash, Disengage, Dodge, Help,
As an action, you can detect good and evil. Until
the end of your next turn, you can sense anything
Hide, Ready, Search, Opportunity Attack, Grapple, affected by the hallow spell or know the location of any
-1 Religion INT Shove, Improvise, Two-Weapon Fighting, Use an celestial, fiend, undead within 60 ft. that is not behind
+1 Object, total cover. You can use this feature 6 times per long
+0 Sleight of Hand DEX
rest.
P +4 Stealth DEX Channel Divinity 1 / Short Rest
Your oath allows you to channel divine energy to === BONUS ACTIONS ===
CHARISMA +1 Survival WIS fuel magical effects. When you use your Channel Lay on Hands Pool: 48 / Long Rest
Divinity, you choose which option to use. You must You have a pool of healing power that can restore
20 then finish a short or long rest to use your Channel
Divinity again. Some Channel Divinity effects require
48 HP per long rest. As an action, you can touch a
creature to restore any number of HP remaining in the
saving throws (DC 17). pool, or 5 HP to either cure a disease or neutralize a
+5 poison affecting the creature.

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

15 PASSIVE PERCEPTION
Crossbow, Hand +4 1d6 P/M Martial, Ammunition(range 30/120), light, loading

Dagger +5 1d4+3 P/M Simple, Finesse, Light, Thrown, Range (20/60)


11 PASSIVE INSIGHT

Javelin +5 1d6+1/+3 P Simple, Thrown, Range (30/120)


9 PASSIVE INVESTIGATION
Longsword +9 1d8+7 S/M Martial, Versatile,
Darkvision 60 ft. Eldritch Blast +9 1d10 Force Count: 2, V/S

Hex Longsword +9 1d8+11 S/M Hex + (Vow, Super Adv.)

SENSES WEAPON ATTACKS & CANTRIPS

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Paladin 8 / Warlock 1 Filip
CLASS & LEVEL PLAYER NAME
Copy of Ytzil Queth’izil
Sortelver Niraham (Drow) Rebelske Tanker (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

Vow of Enmity • PHB 1 / Long Rest === PALADIN FEATURES === === WARLOCK FEATURES ===
As a bonus action, you can choose a creature you
* Hit Points: PHB 84
can see within 10 ft. of you and gain advantage on * Hit Points: • PHB 84
1d8
attack rolls against it for 1 minute or until it drops to 0 8d10
HP or falls unconscious. * Proficiencies • PHB 84
* Otherworldly Patron PHB 107
Intimidation You have struck a bargain with an otherworldly
Persuasion being.
Harness Divine Power • TCoE 53 2 / Long Rest
You can expend a use of your Channel Divinity to * Fighting Style • PHB 84 | The Hexblade
fuel your spells. As a bonus action, you touch your You adopt a style of fighting as your specialty.
holy symbol, utter a prayer, and regain one expended | Dueling • PHB * Hex Warrior XGtE 55
spell slot, which can be no higher than level 2. You When you are wielding a melee weapon in one hand You gain proficiency with medium armor, shields,
regain all expended uses when you finish a long rest. and no other weapons, you gain a +2 bonus to and martial weapons. Whenever you finish a long rest,
damage rolls with that weapon. you can touch one weapon that you are proficient with
and that lacks the two-handed property. With that
Hexblade’s Curse • XGtE 55 1 / Short Rest * Divine Health • PHB 85 weapon, you can use your CHA modifier for the attack
Once per short rest, as a bonus action, choose one You are immune to disease. and damage rolls until you finish your next long rest.
creature you can see within 30 ft. to curse it for 1 You can also use your CHA modifier for the attack and
minute (or until the target dies, you die, or you are * Oath Spells • PHB 88 damage rolls for any of your pact weapons if you have
incapacitated). Against the cursed target, you gain a You gain oath spells based on your level that are that feature.
+4 bonus to damage rolls, score a critical hit on a roll always prepared and don't count against your daily
of 19 or 20, and you regain 6 HP if it dies. number of prepared spells.

* Ability Score Improvement • PHB 85


=== OTHER === +2 Charisma Score
Divine Smite • PHB 85
When you hit with a melee weapon attack, you can * Extra Attack • PHB 85
expend one spell slot to deal 2d8 extra radiant damage You can attack twice, instead of once, whenever
to the target plus 1d8 for each spell level higher than you take the Attack action on your turn.
1st (max 5d8) and plus 1d8 against undead or fiends
(max 6d8 total). * Aura of Protection • PHB 85
While you are conscious, you grant all friendly
Relentless Avenger • PHB 88 creatures (including you) within 10 ft. a +5 bonus to all
When you hit a creature with an opportunity attack, saving throws.
you can move up to half your speed immediately after
the attack and as part of the same reaction without
provoking opportunity attacks.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Belt of Dwarvenkind 1 -- Glaive 1 6 lb.

Ring of Swimming 1 --

SP 0 Adamantine Plate 1 65 lb.

Butcher's Bib 1 --
EP 0 Earring of Meassage 1 --

Mequarn's Ancient Robe 1 --


GP 2,452 Amulet of Buoyancy 1 --

Shield 1 6 lb.
PP 0 Crossbow, Hand 1 3 lb. Manacles 1 6 lb.

Crossbow, Hand 1 3 lb. Robe, Silk (50 feet) 3 15 lb.


WEIGHT CARRIED
Dagger 1 1 lb. .
158.5 lb.
ENCUMBERED Longsword 1 3 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

195 lb. Javelin 5 10 lb. Belt of Dwarvenkind 1 --

PUSH/DRAG/LIFT Holy Symbol 1 -- Butcher's Bib 1 --

390 lb. Clothes, Fine 1 6 lb. Mequarn's Ancient Robe 1 --

EQUIPMENT

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Paladin 8 / Warlock 1 Filip
CLASS & LEVEL PLAYER NAME
Copy of Ytzil Queth’izil
Sortelver Niraham (Drow) Rebelske Tanker (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

=== SORTELVER NIRAHAM (DROW) SPECIES


TRAITS ===

* Ability Score Increase •


Increase one score by 2 and increase a different
score by 1, or increase three different scores by 1.
+2 Charisma

* Darkvision •
You can see in darkness up to 60 ft.

* Keen Senses •
You have proficiency in the Perception skill.

* Dangerous Homeland •
You have proficiency in the Stealth skill.

* Sunlight Sensitivity •
You have disadvantage on attack rolls and on
Wisdom (Perception) checks that rely on sight when
you, the target of your attack, or whatever you are
trying to perceive is in direct sunlight.

* Dark Elf Weapon Training •


You have proficiency with rapiers, shortswords, and
hand crossbows.

=== FEATS ===

* Elven Accuracy • XGtE 74


Increase your DEX, INT, WIS, or CHA score by 1.
Whenever you have advantage on an attack roll using
one of those modifiers, you can reroll one of the dice
once.

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

BACKPACK Capacity 26 / 30 lb. 1 5 lb. POUCH Capacity / 6 lb. 1 1 lb.

Waterskin 1 5 lb.

Shovel 1 5 lb.

Bedroll 1 7 lb.

Rations 1/day 2 4 lb.

Alms Box 1 --

Crowbar 1 5 lb.

QUIVER 1 1 lb.

Crossbow, Bolts 20 1.5 lb.

ADDITIONAL EQUIPMENT

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Paladin 8 / Warlock 1 Filip
CLASS & LEVEL PLAYER NAME
Copy of Ytzil Queth’izil
Sortelver Niraham (Drow) Custom Background (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

* Proficiencies PHB 107 === SORTELVER NIRAHAM (DROW) SPECIES


TRAITS ===
* Otherworldly Patron PHB 107
You have struck a bargain with an otherworldly being. * Ability Score Increase
Increase one score by 2 and increase a different score
| The Hexblade by 1, or increase three different scores by 1.

* Pact Magic PHB 107 * Darkvision


You can cast known warlock spells using CHA as your You can see in darkness up to 60 ft.
spellcasting modifier (Spell DC 17, Spell Attack +9).
You can use an arcane focus as a spellcasting focus. * Keen Senses
You have proficiency in the Perception skill.
* Expanded Spell List XGtE 55
Additional spells are added to the warlock spell list for * Dangerous Homeland
you. You have proficiency in the Stealth skill.

* Hexblades Curse XGtE 55 * Sunlight Sensitivity


Once per short rest, as a bonus action, choose one You have disadvantage on attack rolls and on Wisdom
creature you can see within 30 ft. to curse it for 1 (Perception) checks that rely on sight when you, the
minute (or until the target dies, you die, or you are target of your attack, or whatever you are trying to
incapacitated). Against the cursed target, you gain a perceive is in direct sunlight.
+4 bonus to damage rolls, score a critical hit on a roll
of 19 or 20, and you regain 6 HP if it dies. * Dark Elf Weapon Training
You have proficiency with rapiers, shortswords, and
| 1 / Short Rest 1 Bonus Action hand crossbows.

* Hex Warrior XGtE 55


You gain proficiency with medium armor, shields, and === FEATS ===
martial weapons. Whenever you finish a long rest, you
can touch one weapon that you are proficient with and * Elven Accuracy XGtE 74
that lacks the two-handed property. With that weapon, Increase your DEX, INT, WIS, or CHA score by 1.
you can use your CHA modifier for the attack and Whenever you have advantage on an attack roll using
damage rolls until you finish your next long rest. You one of those modifiers, you can reroll one of the dice
can also use your CHA modifier for the attack and once.
damage rolls for any of your pact weapons if you have
that feature.

| Special

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

BACKPACK Capacity 26 / 30 lb. 1 5 lb. POUCH Capacity / 6 lb. 1 1 lb.

Waterskin 1 5 lb.

Shovel 1 5 lb.

Bedroll 1 7 lb.

Rations 1/day 2 4 lb.

Alms Box 1 --

Crowbar 1 5 lb.

QUIVER 1 1 lb.

Crossbow, Bolts 20 1.5 lb.

ADDITIONAL EQUIPMENT

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Male 95 Medium 210 cm 85 kg
GENDER AGE SIZE HEIGHT WEIGHT
Copy of Ytzil Queth’izil Lawful Evil Fanabina Black White White
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

- I love a good insult, even one


directed at me.
- I judge people by their actions, not
their words.
PERSONALITY TRAITS

- Might. If I become strong, I can take


what I want— what I deserve. (Evil)
- Tradition. The ancient traditions of
IDEALS

- I will do anything to protect my


House
BONDS

- I have little respect for anyone who is not a


proven warrior.
- Violence is my answer to almost any
challenge.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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CHA / CHA 17 / 17 +9 / +9
Paladin / Warlock
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Eldritch Blast Warlock +9 1A 120 ft. V,S Instantaneous PHB 237 Count: 2, V/S

O Mind Sliver Warlock INT 17 1A 60 ft. V Instantaneous TCoE 108 V

O Message Earring of Meassage -- 1A 120 ft. V,S,M 1 round PHB 259 5 Charges (5/5), D: 1Rnd, V/S/M

=== 1st LEVEL === 4 Slots OOOO | 1 Pact O

O Protection from Evil and Good Paladin -- 1A Touch V,S,M Conc, up to 10 min PHB 270 D: 10m, V/S/M

O Thunderous Smite Paladin STR 17 1BA Self V Conc, up to 1 min PHB 282 D: 1m, V

O Wrathful Smite Paladin WIS 17 1BA Self V Conc, up to 1 min PHB 289 D: 1m, V

O Compelled Duel Paladin WIS 17 1BA 30 ft. V Conc, up to 1 min PHB 224 D: 1m, V

P Bane Paladin (Always Prepared) CHA 17 1A 30 ft. V,S,M Conc, up to 1 min PHB 216 D: 1m, V/S/M

P Hunter's Mark Paladin (Always Prepared) -- 1BA 90 ft. V Conc, up to 1 hour PHB 251 Ext. D: (See Description)*, D: 1h, V

O Bless Paladin -- 1A 30 ft. V,S,M Conc, up to 1 min PHB 219 D: 1m, V/S/M

O Command Paladin WIS 17 1A 60 ft. V 1 round PHB 223 D: 1Rnd, V

O Cure Wounds Paladin -- 1A Touch V,S Instantaneous PHB 230 V/S

O Detect Evil and Good Paladin -- 1A Self/30 ft. Sphere V,S Conc, up to 10 min PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Magic Paladin -- 1A Self/30 ft. Sphere V,S Conc, up to 10 min PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Poison and Disease Paladin -- 1A Self/30 ft. Sphere V,S,M Conc, up to 10 min PHB 231 D: 10m, 30 ft. Sphere, V/S/M

O Divine Favor Paladin -- 1BA Self V,S Conc, up to 1 min PHB 234 D: 1m, V/S

O Heroism Paladin -- 1A Touch V,S Conc, up to 1 min PHB 250 D: 1m, V/S

O Purify Food and Drink Paladin -- 1A 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

O Shield of Faith Paladin -- 1BA 60 ft. V,S,M Conc, up to 10 min PHB 275 D: 10m, V/S/M

O Searing Smite Paladin CON 17 1BA Self V Conc, up to 1 min PHB 274 D: 1m, V

O Ceremony Paladin -- 1h Touch V,S,M Instantaneous XGtE 151 V/S/M

O Charm Person Warlock WIS 17 1A 30 ft. V,S 1 hour PHB 221 D: 1h, V/S
O Comprehend Languages Warlock -- 1A Self V,S,M 1 hour PHB 224 D: 1h, V/S/M

=== 2nd LEVEL === 3 Slots OOO

O Aid Paladin -- 1A 30 ft. V,S,M 8 hours PHB 211 D: 8h, V/S/M

O Find Steed Paladin -- 10m 30 ft. V,S Instantaneous PHB 240 V/S

O Lesser Restoration Paladin -- 1A Touch V,S Instantaneous PHB 255 V/S

O Warding Bond Paladin -- 1A Touch V,S,M 1 hour PHB 287 D: 1h, V/S/M

P Hold Person Paladin (Always Prepared) WIS 17 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 251 D: 1m, V/S/M

P Misty Step Paladin (Always Prepared) -- 1BA Self V Instantaneous PHB 260 V

O Locate Object Paladin -- 1A Self V,S,M Concentration, up to 10 minutes PHB 256 D: 10m, V/S/M

O Magic Weapon Paladin -- 1BA Touch V,S Concentration, up to 1 hour PHB 257 D: 1h, V/S

O Protection from Poison Paladin -- 1A Touch V,S 1 hour PHB 270 D: 1h, V/S

SPELLS

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CHA / CHA 17 / 17 +9 / +9
Paladin / Warlock
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

O Branding Smite Paladin -- 1BA Self V Concentration, up to 1 minute PHB 219 D: 1m, V

O Gentle Repose Paladin -- 1A Touch v,s,m 10 days PHB 245 D: 10d, V/S/M
O Prayer of Healing Paladin -- 10m 30 ft. v Instantaneous PHB 267 V

O Pass without Trace Mequarn's Ancient Robe -- 1A Self V,S,M Concentration, up to 1 hour PHB 264 1 Charge (2/2), D: 1h, V/S/M

=== 3rd LEVEL ===

O Fear Mequarn's Ancient Robe WIS 17 1A Self/30 ft. Cone V,S,M Concentration, up to 1 minute PHB 239 1 Charge (2/2), D: 1m, 30 ft. Cone, V/S/M

SPELLS

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