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Project DB

gjhfgcujyt

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vyktor.regniere
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0% found this document useful (0 votes)
7 views22 pages

Project DB

gjhfgcujyt

Uploaded by

vyktor.regniere
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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map{ id = "first_map", description = "First map" }

tileset{ id = "castle", description = "Castle" }


tileset{ id = "house", description = "House" }
tileset{ id = "oceanset_inside", description = "Oceanset-Inside" }
tileset{ id = "oceanset_outside", description = "Oceanset-Outside" }
tileset{ id = "outside", description = "Light Overworld" }

sprite{ id = "animals/bird_red", description = "Red Bird" }


sprite{ id = "animals/butterfly_blue", description = "Butterfly blue" }
sprite{ id = "animals/butterfly_pink", description = "Butterfly pink" }
sprite{ id = "animals/butterfly_purple", description = "Butterfly purple" }
sprite{ id = "animals/butterfly_white", description = "Butterfly white" }
sprite{ id = "animals/butterfly_yellow", description = "Butterfly yellow" }
sprite{ id = "animals/meow_orange", description = "Meow orange" }
sprite{ id = "animals/mouse", description = "Mouse" }
sprite{ id = "animals/worf_brown", description = "Worf Brown" }
sprite{ id = "blocks/block_blue", description = "Block (blue)" }
sprite{ id = "blocks/block_brown", description = "Block (brown)" }
sprite{ id = "blocks/block_green", description = "Block (green)" }
sprite{ id = "blocks/block_grey", description = "Block (grey)" }
sprite{ id = "blocks/block_pink", description = "Block (pink)" }
sprite{ id = "blocks/block_purple", description = "Block (purple)" }
sprite{ id = "blocks/block_red", description = "Block (red)" }
sprite{ id = "blocks/block_violet", description = "Block (violet)" }
sprite{ id = "blocks/block_yellow", description = "Block (yellow)" }
sprite{ id = "chests/chest_blue", description = "Chest (blue)" }
sprite{ id = "chests/chest_brown", description = "Chest (brown)" }
sprite{ id = "chests/chest_green", description = "Chest (green)" }
sprite{ id = "chests/chest_purple", description = "Chest (purple)" }
sprite{ id = "chests/chest_red", description = "Chest (red)" }
sprite{ id = "chests/chest_yellow", description = "Chest (yellow)" }
sprite{ id = "chests/large_chest_brown", description = "Large chest (brown)" }
sprite{ id = "destructibles/bush", description = "Bush" }
sprite{ id = "destructibles/cabbagge_green", description = "Plant Green" }
sprite{ id = "destructibles/cabbagge_grey", description = "Plant Grey" }
sprite{ id = "destructibles/cabbagge_red", description = "Plant Red" }
sprite{ id = "destructibles/cabbagge_violet", description = "Plant Violet" }
sprite{ id = "destructibles/cabbagge_yellow", description = "Plant Yellow" }
sprite{ id = "destructibles/grass_dark_green", description = "Grass center (dark
green)" }
sprite{ id = "destructibles/grass_dark_green_1", description = "Grass 1 (dark
green)" }
sprite{ id = "destructibles/grass_grass_dark_green_3", description = "Grass 3 (dark
green)" }
sprite{ id = "destructibles/grass_grass_dark_green_5", description = "Grass 5 (dark
green)" }
sprite{ id = "destructibles/grass_grass_dark_green_7", description = "Grass 7 (dark
green)" }
sprite{ id = "destructibles/grass_green", description = "Grass center (green)" }
sprite{ id = "destructibles/grass_green_1", description = "Grass 1 (green)" }
sprite{ id = "destructibles/grass_green_3", description = "Grass 3 (green)" }
sprite{ id = "destructibles/grass_green_5", description = "Grass 5 (green)" }
sprite{ id = "destructibles/grass_green_7", description = "Grass 7 (green)" }
sprite{ id = "destructibles/grass_square", description = "Square grass" }
sprite{ id = "destructibles/stone_brown", description = "Stone (brown)" }
sprite{ id = "destructibles/stone_white", description = "Stone (white)" }
sprite{ id = "destructibles/vase", description = "Vase" }
sprite{ id = "doors/door_big_key", description = "Door (big key)" }
sprite{ id = "doors/door_boss_key", description = "Door (boss key)" }
sprite{ id = "doors/door_normal", description = "Door (normal)" }
sprite{ id = "doors/door_small_key", description = "Door (small key)" }
sprite{ id = "doors/door_very_weak_wall", description = "Door (very weak wall)" }
sprite{ id = "doors/door_weak_wall", description = "Door (weak wall)" }
sprite{ id = "enemies/chameleon", description = "Chameleon" }
sprite{ id = "enemies/clucko", description = "Clucko white" }
sprite{ id = "enemies/crow", description = "Crow" }
sprite{ id = "enemies/enemy_killed", description = "Enemy Killed" }
sprite{ id = "enemies/flame", description = "Flame" }
sprite{ id = "enemies/gibdos" }
sprite{ id = "enemies/goblin_axe", description = "Goblin Axe" }
sprite{ id = "enemies/goblin_club", description = "Goblin Club" }
sprite{ id = "enemies/goblin_green", description = "Goblin Green" }
sprite{ id = "enemies/goblin_green_slingshot", description = "Goblin Slingshot" }
sprite{ id = "enemies/ice_block", description = "Ice block" }
sprite{ id = "enemies/iceball", description = "Iceball" }
sprite{ id = "enemies/pterobat", description = "Pterobat" }
sprite{ id = "enemies/shamablin_fire", description = "Goblin Shaman Fire" }
sprite{ id = "enemies/skelfos", description = "Skelfos" }
sprite{ id = "enemies/skullbat", description = "Skullbat" }
sprite{ id = "enemies/slime_cyan", description = "Slime (cyan)" }
sprite{ id = "enemies/slime_egg", description = "Slime egg" }
sprite{ id = "enemies/slime_egg_blue", description = "Slime Egg Blue" }
sprite{ id = "enemies/slime_green", description = "Slime (green)" }
sprite{ id = "enemies/slime_green_small", description = "Small slime (green)" }
sprite{ id = "enemies/slime_purple", description = "Slime (purple)" }
sprite{ id = "enemies/slime_red", description = "Slime (red)" }
sprite{ id = "enemies/slime_yellow", description = "Slime (yellow)" }
sprite{ id = "enemies/slimy_green", description = "Slimy Green" }
sprite{ id = "enemies/soldier", description = "Soldier" }
sprite{ id = "enemies/soldier_feather", description = "Soldier Feather" }
sprite{ id = "enemies/soldier_sword", description = "Soldier Sword" }
sprite{ id = "enemies/spiderskull", description = "Spiderskull" }
sprite{ id = "enemies/wings_evil", description = "Wings evil" }
sprite{ id = "entities/arrow", description = "Arrow" }
sprite{ id = "entities/bomb", description = "Bomb" }
sprite{ id = "entities/crystal", description = "Crystal" }
sprite{ id = "entities/crystal_block", description = "Crystal block" }
sprite{ id = "entities/explosion", description = "Explosion" }
sprite{ id = "entities/items", description = "Items" }
sprite{ id = "entities/rupee_icon", description = "Money icon" }
sprite{ id = "entities/shadow", description = "Shadow" }
sprite{ id = "entities/star", description = "Star" }
sprite{ id = "ground_effects/fall_on_hole", description = "Fall on hole" }
sprite{ id = "ground_effects/lava_splash", description = "Lava splash" }
sprite{ id = "ground_effects/leaves", description = "Leaves" }
sprite{ id = "ground_effects/water_splash", description = "Water splash" }
sprite{ id = "hero/ground1", description = "Grass under hero" }
sprite{ id = "hero/ground2", description = "Shallow water under hero" }
sprite{ id = "hero/shield_1_above", description = "Shield 1 Above" }
sprite{ id = "hero/shield_1_below", description = "Shield 1 Below" }
sprite{ id = "hero/shield_collision_mask", description = "Shield Collision Mask" }
sprite{ id = "hero/sword1", description = "Hero sword 1" }
sprite{ id = "hero/sword_stars1", description = "Hero sword stars 1" }
sprite{ id = "hero/trail", description = "Trail" }
sprite{ id = "hero/tunic1", description = "Eldran red" }
sprite{ id = "hero/tunic2", description = "Eldran blue" }
sprite{ id = "hero/tunic3", description = "Eldran purple" }
sprite{ id = "hud/dialog_box_message_end", description = "Dialog end" }
sprite{ id = "hud/empty_heart", description = "Empty heart" }
sprite{ id = "hud/heart", description = "Heart" }
sprite{ id = "hud/icon_action", description = "Action icon" }
sprite{ id = "hud/icon_attack", description = "Attack icon" }
sprite{ id = "hud/icon_item_1", description = "Item 1 icon" }
sprite{ id = "hud/icon_item_2", description = "Item 2 icon" }
sprite{ id = "hud/icon_pause", description = "Pause icon" }
sprite{ id = "hud/magic_bar", description = "Magic bar" }
sprite{ id = "menus/ItemMenu/cursor" }
sprite{ id = "menus/arrow", description = "Arrow" }
sprite{ id = "menus/options_cursor", description = "Options cursor" }
sprite{ id = "menus/solarus_logo", description = "Solarus logo" }
sprite{ id = "menus/team_logo", description = "Solarus Team logo" }
sprite{ id = "npc/kaleido", description = "Kaleido" }
sprite{ id = "npc/sign", description = "Sign" }
sprite{ id = "npc/woman_1a", description = "Woman 1a" }
sprite{ id = "npc/woman_1b", description = "Woman 1b" }
sprite{ id = "npc/woman_1c", description = "Woman 1c" }
sprite{ id = "npc/woman_1d", description = "Woman 1d" }
sprite{ id = "npc/woman_1e", description = "Woman 1e" }
sprite{ id = "npc/woman_1f", description = "Woman 1f" }
sprite{ id = "shadows/shadow_big", description = "Big shadow" }
sprite{ id = "shadows/shadow_big_dynamic", description = "Big dynamic shadow" }
sprite{ id = "shadows/shadow_small", description = "Small shadow" }
sprite{ id = "streams/arrow_stream", description = "Conveyor belt" }
sprite{ id = "switches/switch_1", description = "Switch 1" }
sprite{ id = "switches/switch_2", description = "Switch 2" }
sprite{ id = "switches/switch_3", description = "Switch 3" }
sprite{ id = "switches/switch_4", description = "Switch 4" }
sprite{ id = "switches/switch_5", description = "Switch 5" }
sprite{ id = "switches/switch_solid", description = "Solid switch" }
sprite{ id = "teletransporters/destination", description = "Destination of
teletransporter" }
sprite{ id = "teletransporters/teletransporter_blue", description =
"Teletransporter (blue)" }
sprite{ id = "teletransporters/teletransporter_green", description =
"Teletransporter (green)" }
sprite{ id = "teletransporters/teletransporter_pink", description =
"Teletransporter (pink)" }
sprite{ id = "teletransporters/teletransporter_yellow", description =
"Teletransporter (yellow)" }

music{ id = "eduardo/boss", description = "Boss" }


music{ id = "eduardo/cave", description = "Cave" }
music{ id = "eduardo/dungeon_finished", description = "Dungeon finished" }
music{ id = "eduardo/fairy", description = "Fairy" }
music{ id = "eduardo/fanfare", description = "Fanfare" }
music{ id = "eduardo/game_over", description = "Game Over" }
music{ id = "eduardo/lunarius", description = "Lunarius theme" }
music{ id = "eduardo/mini_game", description = "Mini game" }
music{ id = "eduardo/mountains", description = "Mountains" }
music{ id = "eduardo/neptune_battle", description = "Neptune battle" }
music{ id = "eduardo/overworld", description = "Overworld" }
music{ id = "eduardo/soldiers", description = "Soldiers" }
music{ id = "eduardo/sword_fanfare", description = "Sword fanfare" }
music{ id = "eduardo/title_screen", description = "Title screen" }
music{ id = "eduardo/village", description = "Village" }
music{ id = "eduardo/witch_hut", description = "Witch" }
sound{ id = "arrow_hit", description = "arrow_hit" }
sound{ id = "bird_chirp", description = "bird_chirp" }
sound{ id = "bird_chirp1", description = "bird_chirp1" }
sound{ id = "bird_chirp2", description = "bird_chirp2" }
sound{ id = "bird_cute", description = "bird_cute" }
sound{ id = "bomb", description = "bomb" }
sound{ id = "boomerang", description = "boomerang" }
sound{ id = "boss_charge", description = "boss_charge" }
sound{ id = "boss_fireball", description = "boss_fireball" }
sound{ id = "boss_hurt", description = "boss_hurt" }
sound{ id = "boss_killed", description = "boss_killed" }
sound{ id = "bounce", description = "bounce" }
sound{ id = "bow", description = "bow" }
sound{ id = "bush", description = "bush" }
sound{ id = "cane", description = "cane" }
sound{ id = "cane2", description = "cane2" }
sound{ id = "cane3", description = "cane3" }
sound{ id = "cat", description = "cat" }
sound{ id = "chest_appears", description = "chest_appears" }
sound{ id = "chest_open", description = "chest_open" }
sound{ id = "cricket", description = "cricket" }
sound{ id = "crystal", description = "crystal" }
sound{ id = "crystal2", description = "crystal2" }
sound{ id = "cursor", description = "cursor" }
sound{ id = "danger", description = "danger" }
sound{ id = "diarandor/solarus_logo", description = "Solarus logo" }
sound{ id = "door_closed", description = "door_closed" }
sound{ id = "door_open", description = "door_open" }
sound{ id = "door_unlocked", description = "door_unlocked" }
sound{ id = "electrified", description = "electrified" }
sound{ id = "electrified2", description = "electrified2" }
sound{ id = "enemy_awake", description = "enemy_awake" }
sound{ id = "enemy_hurt", description = "enemy_hurt" }
sound{ id = "enemy_killed", description = "enemy_killed" }
sound{ id = "explosion", description = "explosion" }
sound{ id = "falling_on_hole", description = "falling_on_hole" }
sound{ id = "falling_rock", description = "falling_rock" }
sound{ id = "fire_ball", description = "fire_ball" }
sound{ id = "fire_ball2", description = "fire_ball2" }
sound{ id = "frost1", description = "frost1" }
sound{ id = "frost2", description = "frost2" }
sound{ id = "heart", description = "heart" }
sound{ id = "heart_container", description = "heart_container" }
sound{ id = "hero_dying", description = "hero_dying" }
sound{ id = "hero_falls", description = "hero_falls" }
sound{ id = "hero_hurt", description = "hero_hurt" }
sound{ id = "hero_lands", description = "hero_lands" }
sound{ id = "hero_pushes", description = "hero_pushes" }
sound{ id = "hero_seen", description = "hero_seen" }
sound{ id = "hookshot", description = "hookshot" }
sound{ id = "item_fall", description = "item_fall" }
sound{ id = "jump", description = "jump" }
sound{ id = "key_fall", description = "key_fall" }
sound{ id = "lamp", description = "lamp" }
sound{ id = "lift", description = "lift" }
sound{ id = "magnet1", description = "magnet1" }
sound{ id = "message_end", description = "message_end" }
sound{ id = "message_letter", description = "message_letter" }
sound{ id = "money_counter", description = "money_counter" }
sound{ id = "money_counter_end", description = "money_counter_end" }
sound{ id = "monster_hurt", description = "zora" }
sound{ id = "mouse", description = "mouse" }
sound{ id = "ok", description = "ok" }
sound{ id = "open_lock", description = "open_lock" }
sound{ id = "pause_closed", description = "pause_closed" }
sound{ id = "pause_open", description = "pause_open" }
sound{ id = "picked_item", description = "picked_item" }
sound{ id = "picked_money", description = "picked_money" }
sound{ id = "picked_small_key", description = "picked_small_key" }
sound{ id = "quake", description = "quake" }
sound{ id = "running", description = "running" }
sound{ id = "running_obstacle", description = "running_obstacle" }
sound{ id = "shield", description = "shield" }
sound{ id = "shield2", description = "shield2" }
sound{ id = "shield3", description = "shield3" }
sound{ id = "soft_tap", description = "soft_tap" }
sound{ id = "splash", description = "splash" }
sound{ id = "stairs_down_end", description = "stairs_down_end" }
sound{ id = "stairs_down_start", description = "stairs_down_start" }
sound{ id = "stairs_up_end", description = "stairs_up_end" }
sound{ id = "stairs_up_start", description = "stairs_up_start" }
sound{ id = "stone", description = "stone" }
sound{ id = "swim", description = "swim" }
sound{ id = "switch", description = "switch" }
sound{ id = "switch_hero", description = "switch_hero" }
sound{ id = "sword1", description = "sword1" }
sound{ id = "sword2", description = "sword2" }
sound{ id = "sword3", description = "sword3" }
sound{ id = "sword4", description = "sword4" }
sound{ id = "sword_spin_attack_load", description = "sword_spin_attack_load" }
sound{ id = "sword_spin_attack_release", description =
"sword_spin_attack_release" }
sound{ id = "sword_tapping", description = "sword_tapping" }
sound{ id = "sword_tapping_weak_wall", description = "sword_tapping_weak_wall" }
sound{ id = "teleporter", description = "teleporter" }
sound{ id = "throw", description = "throw" }
sound{ id = "thunder1", description = "thunder1" }
sound{ id = "thunder2", description = "thunder2" }
sound{ id = "thunder3", description = "thunder3" }
sound{ id = "thunder_double", description = "thunder_double" }
sound{ id = "thunder_far", description = "thunder_far" }
sound{ id = "timer", description = "timer" }
sound{ id = "timer2", description = "timer2" }
sound{ id = "timer_hurry", description = "timer_hurry" }
sound{ id = "tongue", description = "tongue" }
sound{ id = "treasure", description = "treasure" }
sound{ id = "victory", description = "victory" }
sound{ id = "walk_on_grass", description = "walk_on_grass" }
sound{ id = "walk_on_water", description = "walk_on_water" }
sound{ id = "warp", description = "warp" }
sound{ id = "water_fill", description = "water_fill" }
sound{ id = "wings1", description = "wings1" }
sound{ id = "wings2", description = "wings2" }
sound{ id = "world_warp", description = "world_warp" }
sound{ id = "wrong", description = "wrong" }
sound{ id = "wrong2", description = "wrong2" }
sound{ id = "wrong3", description = "wrong3" }
item{ id = "Bow" }
item{ id = "Ocarina" }
item{ id = "gem", description = "Gem (x1 / x5 / x20 / x50 / x300)" }
item{ id = "heart", description = "Heart" }
item{ id = "money_bag", description = "Money bag (small / large / huge)" }
item{ id = "sword", description = "Sword" }
item{ id = "tunic", description = "Tunic (red / green / purple)" }

enemy{ id = "chameleon", description = "Chameleon" }


enemy{ id = "explosion", description = "Explosion" }
enemy{ id = "flame", description = "Flame" }
enemy{ id = "generic_projectile", description = "Projectile" }
enemy{ id = "goblin_green", description = "Goblin" }
enemy{ id = "iceball", description = "Iceball" }
enemy{ id = "pterobat", description = "Pterobat" }
enemy{ id = "shamablin_fire", description = "Goblin Shaman Fire" }
enemy{ id = "skelfos", description = "Skelfos" }
enemy{ id = "skullbat", description = "Skullbat" }
enemy{ id = "slime_cyan", description = "Slime (cyan)" }
enemy{ id = "slime_egg", description = "Slime egg" }
enemy{ id = "slime_green", description = "Slime (green)" }
enemy{ id = "slime_green_small", description = "Small Slime (green)" }
enemy{ id = "slime_purple", description = "Slime (purple)" }
enemy{ id = "slime_red", description = "Slime (red)" }
enemy{ id = "slime_yellow", description = "Slime (yellow)" }
enemy{ id = "slimy_green", description = "Slimy Green" }

language{ id = "en", description = "English" }

font{ id = "8_bit", description = "8 bit" }


font{ id = "enter_command", description = "Enter Command" }

shader{ id = "grayscale", description = "grayscale" }


shader{ id = "hq2x", description = "hq2x" }

file{ path = "enemies/chameleon.lua", author = "Diarandor", license = "GPL v3" }


file{ path = "enemies/explosion.lua", author = "Diarandor", license = "GPL v3" }
file{ path = "enemies/flame.lua", author = "Diarandor", license = "GPL v3" }
file{ path = "enemies/generic_projectile.lua", author = "Diarandor", license = "GPL
v3" }
file{ path = "enemies/goblin_green.lua", author = "Diarandor", license = "GPL v3" }
file{ path = "enemies/iceball.lua", author = "Diarandor", license = "GPL v3" }
file{ path = "enemies/pterobat.lua", author = "Diarandor", license = "GPL v3" }
file{ path = "enemies/shamablin_fire.lua", author = "Diarandor", license = "GPL v3"
}
file{ path = "enemies/skelfos.lua", author = "Diarandor", license = "GPL v3" }
file{ path = "enemies/skullbat.lua", author = "Diarandor", license = "GPL v3" }
file{ path = "enemies/slime_cyan.lua", author = "Diarandor", license = "GPL v3" }
file{ path = "enemies/slime_egg.lua", author = "Diarandor", license = "GPL v3" }
file{ path = "enemies/slime_green.lua", author = "Diarandor", license = "GPL v3" }
file{ path = "enemies/slime_green_small.lua", author = "Diarandor", license = "GPL
v3" }
file{ path = "enemies/slime_purple.lua", author = "Diarandor", license = "GPL v3" }
file{ path = "enemies/slime_red.lua", author = "Diarandor", license = "GPL v3" }
file{ path = "enemies/slime_yellow.lua", author = "Diarandor", license = "GPL v3" }
file{ path = "enemies/slimy_green.lua", author = "Diarandor", license = "GPL v3" }
file{ path = "fonts/8_bit.png", author = "usr_share, Christopho", license = "Public
domain" }
file{ path = "fonts/enter_command.ttf", author = "Jeti", license = "CC BY 4.0" }
file{ path = "items/gem.lua", author = "Christopho", license = "GPL v3" }
file{ path = "items/heart.lua", author = "Christopho", license = "GPL v3" }
file{ path = "items/money_bag.lua", author = "Christopho", license = "GPL v3" }
file{ path = "items/sword.lua", author = "Christopho", license = "GPL v3" }
file{ path = "items/tunic.lua", author = "Christopho", license = "GPL v3" }
file{ path = "languages/en/text/strings.dat", author = "Christopho", license = "CC
BY-SA 4.0" }
file{ path = "main.lua", author = "Christopho", license = "GPL v3" }
file{ path = "musics/eduardo", author = "Eduardo Dueñas", license = "CC BY-SA
4.0" }
file{ path = "musics/eduardo/boss.ogg", author = "Eduardo Dueñas", license = "CC
BY-SA 4.0" }
file{ path = "musics/eduardo/cave.ogg", author = "Eduardo Dueñas", license = "CC
BY-SA 4.0" }
file{ path = "musics/eduardo/dungeon_finished.ogg", author = "Eduardo Dueñas",
license = "CC BY-SA 4.0" }
file{ path = "musics/eduardo/fairy.ogg", author = "Eduardo Dueñas", license = "CC
BY-SA 4.0" }
file{ path = "musics/eduardo/fanfare.ogg", author = "Eduardo Dueñas", license = "CC
BY-SA 4.0" }
file{ path = "musics/eduardo/game_over.ogg", author = "Eduardo Dueñas", license =
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file{ path = "sprites/items/gem.png", author = "Bertram", license = "CC BY-SA
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file{ path = "sprites/items/heart.png", author = "Bertram", license = "CC BY-SA
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file{ path = "sprites/items/sword.png", author = "Diarandor", license = "CC BY-SA
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file{ path = "sprites/items/tunic.png", author = "Bertram", license = "CC BY-SA
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file{ path = "sprites/npc/kaleido.dat", author = "Diarandor", license = "CC BY-SA
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file{ path = "sprites/teletransporters", license = "CC BY-SA 4.0" }
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file{ path = "tilesets/outside.tiles.png", author = "Diarandor, Max Mraz", license
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