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AI Intelligent Agents

Ai intelligent agents
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9 views11 pages

AI Intelligent Agents

Ai intelligent agents
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Types of AI Agents

Agents can be grouped into five classes based on their degree of perceived intelligence
and capability. All these agents can improve their performance and generate better
action over the time. These are given below:

o Simple Reflex Agent


o Model-based reflex agent
o Goal-based agents
o Utility-based agent
o Learning agent

1. Simple Reflex agent:


o The Simple reflex agents are the simplest agents. These agents take decisions on
the basis of the current percepts and ignore the rest of the percept history.
o These agents only succeed in the fully observable environment.
o The Simple reflex agent does not consider any part of percepts history during their
decision and action process.
o The Simple reflex agent works on Condition-action rule, which means it maps the
current state to action. Such as a Room Cleaner agent, it works only if there is dirt
in the room.
o Problems for the simple reflex agent design approach:
o They have very limited intelligence
o They do not have knowledge of non-perceptual parts of the current state
o Mostly too big to generate and to store.
o Not adaptive to changes in the environment.
2. Model-based reflex agent
o The Model-based agent can work in a partially observable environment, and track
the situation.
o A model-based agent has two important factors:
o Model: It is knowledge about "how things happen in the world," so it is
called a Model-based agent.
o Internal State: It is a representation of the current state based on percept
history.
o These agents have the model, "which is knowledge of the world" and based on the
model they perform actions.
o Updating the agent state requires information about:

a. How the world evolves


b. How the agent's action affects the world.
3. Goal-based agents
o The knowledge of the current state environment is not always sufficient to decide
for an agent to what to do.
o The agent needs to know its goal which describes desirable situations.
o Goal-based agents expand the capabilities of the model-based agent by having the
"goal" information.
o They choose an action, so that they can achieve the goal.
o These agents may have to consider a long sequence of possible actions before
deciding whether the goal is achieved or not. Such considerations of different
scenario are called searching and planning, which makes an agent proactive.
4. Utility-based agents
o These agents are similar to the goal-based agent but provide an extra component
of utility measurement which makes them different by providing a measure of
success at a given state.
o Utility-based agent act based not only goals but also the best way to achieve the
goal.
o The Utility-based agent is useful when there are multiple possible alternatives, and
an agent has to choose in order to perform the best action.
o The utility function maps each state to a real number to check how efficiently each
action achieves the goals.
5. Learning Agents
o A learning agent in AI is the type of agent which can learn from its past
experiences, or it has learning capabilities.
o It starts to act with basic knowledge and then able to act and adapt automatically
through learning.
o A learning agent has mainly four conceptual components, which are:

a. Learning element: It is responsible for making improvements by learning


from environment
b. Critic: Learning element takes feedback from critic which describes that how
well the agent is doing with respect to a fixed performance standard.
c. Performance element: It is responsible for selecting external action
d. Problem generator: This component is responsible for suggesting actions
that will lead to new and informative experiences.
o Hence, learning agents are able to learn, analyze performance, and look for new
ways to improve the performance.
Agents in Artificial Intelligence
An AI system can be defined as the study of the rational agent and its environment. The
agents sense the environment through sensors and act on their environment through
actuators.

What is an Agent?
An agent can be anything that perceiveits environment through sensors and act upon
that environment through actuators. An Agent runs in the cycle
of perceiving, thinking, and acting. An agent can be:

o Human-Agent: A human agent has eyes, ears, and other organs which work for
sensors and hand, legs, vocal tract work for actuators.
o Robotic Agent: A robotic agent can have cameras, infrared range finder, NLP for
sensors and various motors for actuators.
o Software Agent: Software agent can have keystrokes, file contents as sensory
input and act on those inputs and display output on the screen
About sensors, effectors, and actuators.
Sensor: Sensor is a device which detects the change in the environment and sends the
information to other electronic devices. An agent observes its environment through
sensors.

Actuators: Actuators are the component of machines that converts energy into motion.
The actuators are only responsible for moving and controlling a system. An actuator can
be an electric motor, gears, rails, etc.

Effectors: Effectors are the devices which affect the environment. Effectors can be legs,
wheels, arms, fingers, wings, fins, and display screen.

Intelligent Agents:
An intelligent agent is an autonomous entity which act upon an environment using
sensors and actuators for achieving goals. An intelligent agent may learn from the
environment to achieve their goals. A thermostat is an example of an intelligent agent.

Following are the main four rules for an AI agent:

o Rule 1: An AI agent must have the ability to perceive the environment.


o Rule 2: The observation must be used to make decisions.
o Rule 3: Decision should result in an action.
o Rule 4: The action taken by an AI agent must be a rational action.

Rational Agent:
A rational agent is an agent which has clear preference, models uncertainty, and acts in a way to
maximize its performance measure with all possible actions. A rational agent is said to perform
the right things.
Rationality:
The rationality of an agent is measured by its performance measure. Rationality can be
judged on the basis of following points:

o Performance measure which defines the success criterion.


o Agent prior knowledge of its environment.
o Best possible actions that an agent can perform.
o The sequence of percepts.

Structure of an AI Agent
The task of AI is to design an agent program which implements the agent function. The
structure of an intelligent agent is a combination of architecture and agent program.

Agent = Architecture + Agent program

Following are the main three terms involved in the structure of an AI agent:

Architecture: Architecture is machinery that an AI agent executes on.

Agent Function: Agent function is used to map a percept to an action

Agent program: Agent program is an implementation of agent function. An agent program


executes on the physical architecture to produce function f.

PEAS Representation
PEAS is a type of model on which an AI agent works upon.

It is made up of four words:

o P: Performance measure
o E: Environment
o A: Actuators
o S: Sensors

Here performance measure is the objective for the success of an agent's behavior.

PEAS for self-driving cars:


Let's suppose a self-driving car then PEAS representation will be:

Performance: Safety, time, legal drive, comfort

Environment: Roads, other vehicles, road signs, pedestrian

Actuators: Steering, accelerator, brake, signal, horn

Sensors: Camera, GPS, speedometer, odometer, accelerometer, sonar.

Agent Environment in AI
An environment is everything in the world which surrounds the agent, but it is not a part
of an agent itself. An environment can be described as a situation in which an agent is
present.

The environment is where agent lives, operate and provide the agent with something to
sense and act upon it.

Features of Environment
As per Russell and Norvig, an environment can have various features from the point of
view of an agent:

1. Fully observable vs Partially Observable


2. Static vs Dynamic
3. Discrete vs Continuous
4. Deterministic vs Stochastic
5. Single-agent vs Multi-agent
6. Episodic vs sequential
7. Known vs Unknown
8. Accessible vs Inaccessible

1. Fully observable vs Partially Observable:

o If an agent sensor can sense or access the complete state of an environment at


each point of time then it is a fully observable environment, else it is partially
observable.
o A fully observable environment is easy as there is no need to maintain the internal
state to keep track history of the world.
o An agent with no sensors in all environments then such an environment is called
as unobservable.
2. Deterministic vs Stochastic:

o If an agent's current state and selected action can completely determine the next
state of the environment, then such environment is called a deterministic
environment.
o A stochastic environment is random in nature and cannot be determined
completely by an agent.
o In a deterministic, fully observable environment, agent does not need to worry
about uncertainty.

3. Episodic vs Sequential:

o In an episodic environment, there is a series of one-shot actions, and only the


current percept is required for the action.
o However, in Sequential environment, an agent requires memory of past actions to
determine the next best actions.

4. Single-agent vs Multi-agent

o If only one agent is involved in an environment, and operating by itself then such
an environment is called single agent environment.
o However, if multiple agents are operating in an environment, then such an
environment is called a multi-agent environment.

5. Static vs Dynamic:

o If the environment can change itself while an agent is deliberating then such
environment is called a dynamic environment else it is called a static environment.
o Static environments are easy to deal because an agent does not need to continue
looking at the world while deciding for an action.
o However for dynamic environment, agents need to keep looking at the world at
each action.
o Taxi driving is an example of a dynamic environment whereas Crossword puzzles
are an example of a static environment.

6. Discrete vs Continuous:
o If in an environment there are a finite number of percepts and actions that can be
performed within it, then such an environment is called a discrete environment
else it is called continuous environment.
o A chess gamecomes under discrete environment as there is a finite number of
moves that can be performed.
o A self-driving car is an example of a continuous environment.

7. Known vs Unknown

o Known and unknown are not actually a feature of an environment, but it is an


agent's state of knowledge to perform an action.
o In a known environment, the results for all actions are known to the agent. While in
unknown environment, agent needs to learn how it works in order to perform an
action.
o It is quite possible that a known environment to be partially observable and an
Unknown environment to be fully observable.

8. Accessible vs Inaccessible

o If an agent can obtain complete and accurate information about the state's
environment, then such an environment is called an Accessible environment else it
is called inaccessible.
o An empty room whose state can be defined by its temperature is an example of an
accessible environment.
o Information about an event on earth is an example of Inaccessible environment.

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