Battle For Sagus Ironworks
Battle For Sagus Ironworks
SAUGUS IRONWORKS
FOWW OPP-001-111 — SECTION 1
INTRODUCTION
Rumour is, the Vault Dweller had gone through the
old ironworks like an avenging angel. The Forged
didn’t know what hit them, and all their fancy
flamers didn’t make a difference. Something about a
missing sword and a wayward boy...
Multiplayer Version
For a multiplayer campaign, each player must
choose one of the two factions to fight for. This
FO WW O PP- 001- 111
cannot be changed once the event begins. Players
should evenly distribute themselves between the Modiphius Entertainment, 39 Harwood Road, London, SW6 4QP. United Kingdom.
two factions to ensure there is an opponent for © 2018 Bethesda Softworks LLC. FALLOUT and related logos are trademarks or registered
trademarks of ZeniMax Media Inc. or its affiliates in the U.S. and/or other countries.
each game. All Rights Reserved. The Modiphius Entertainment logo is TM of Modiphius Entertainment.
All rights reserved to their respective owners.
The players play through each scenario in order,
Any unauthorised use of copyrighted material is illegal.
remembering to apply any bonuses earned from Any trademarked names are used in a fictional manner; no infringement is intended.
This is a work of fiction. Any similarity with actual people and events, past or present, is purely
previous games.
coincidental and unintentional except for those people and events described in an historical context.
FOWW OPP-002-111 — SCENARIO 1
***Gunshots***
SCENARIO RULES
See map and battlefield set-up instructions, right.
VICTORY CONDITIONS
CAMPAIGN BONUSES
Victory is acheived and the game ends when one
If the game’s winner used the key to open the Ironwork’s door, they get to add one
player manages to open the door to the ironworks, or
weapon of up to 50 Caps to their force (for free) at the start of the next game.
if one player has no remaining models.
This current stage’s winning faction may, during the final game, deploy one of their
If the game ends after 5 rounds, the game is a draw.
models Orange from any board edge right after all the other models have been
deployed (excluding the opponent’s board edge).
FOWW OPP-003-111 — SCENARIO 2
ROBOT RAMPAGE
With the doors open, it’s time to look around. The
main area of the ironworks is a cavernous room, DEPLOYMENT ZONE A
filled with conveyor belts, rusting machinery and
old computers, all dimly lit by the furnace glow and
a few flickering fluorescent strip lights.
SCENARIO RULES
See map and battlefield set-up instructions, right.
The Protectron unit card and weapons are printed BATTLEFIELD SET-UP
below. This model can be targeted by either player,
This battle is fought in the
but if they do so, they can no longer gain control of
main chamber of the ironworks,
the Protectron, with their opponent instead always
an indoor area filled with left
treated as if they won the Luck flip.
over materials and tools from
The Computer Markers represent consoles the foundry, such as trolleys,
which can bring the rest of the ironworks’ defence conveyor belts, propane tanks
system’s Protectron units online. A model touching and the like. Fill the the board
a Computer Marker can spend an Action to make with scatter terrain and small
either a Use Expertise: Computers or Int Test to buildings to make an interesting
try to take control of the defence system. If a test is battlefield.
successful, remove the marker from the board.
n Place a 30mm-based model
to represent a Protectron in
Game Duration: The game lasts 5 rounds or until
the center of the table.
a victory condition has been met (see below).
n Place 3 Computer Markers
as show on the map.
VICTORY CONDITIONS
n Deploy models as in
Victory is awarded to you instantly if, after the last
‘Deployment’ in Scenario 1.
Computer Marker is removed, you have more Markers
than your opponent. You can also win by eliminating
all enemy models.
If the game reaches the end of Round 5 without a
victor, it is considered a draw.
CAMPAIGN BONUSES
SCENARIO RULES
See map and battlefield set-up instructions, right.
As the dust settled, and the last of the enemy were put out of their misery, he
Game Duration: The game lasts 5 rounds.
looked at the trinket they fought over. “Some kid’s toy – a bobble-headed blonde
guy in a blue jumpsuit. Hardly seems worth all the effort and bloodshed”.
VICTORY CONDITIONS
The player who has a model holding the Investigation Still, they had a new base of operations with plenty of scrap to carve up into
Marker at the end of the game is the winner. new gear. Noise was there was a farm nearby run by Ghouls. Time to load up
If the game ends and neither player is holding the and have a look: if this was to work for a base, they were going to need a decent
marker, the game is a draw. food supply...