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ACKS Expanded Mortal Wounds Table (v1.2)

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0% found this document useful (0 votes)
180 views1 page

ACKS Expanded Mortal Wounds Table (v1.2)

Uploaded by

sonofmelf
Copyright
© © All Rights Reserved
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EXPANDED MORTAL WOUNDS version 1.

2
Permanent Wounds Suffered (1d6)
1d20+
Modifiers Condition & Recovery 6 [Lower Face/Head] 5 [Upper Face/Head] 4 [Legs/Feet] 3 [Arms/Hands/Shoulders] 2 [Lower Torso/Hips] 1 [Upper Torso/Chest/Neck/Head]
You were instantly killed. A ghastly wound reveals your harsh demise. Mangled bones and broken flesh betray your grisly That’s a bad way to go. What’s left of you isn’t pretty. The bloody mess that was once your body is dimly A red stain and shards of bone are all that remain. Not even the vultures could feed on you.
-6 or more
end. recognizable.
You were instantly killed. Your corpse is largely intact and ready for a noble A ghastly wound reveals your harsh demise. Mangled bones and broken flesh betray your grisly That’s a bad way to go. What’s left of you isn’t pretty. The bloody mess that was once your body is dimly A red stain and shards of bone are all that remain.
-5 — 0
funeral. end. recognizable.
You are mortally wounded. You die unless healed to Your lips and tongue are severed or mangled (cannot You are blinded (-4 to all attack throws, no line of sight Both your legs are severed or crushed (DEX reduced to Both your arms are severed or crushed (cannot climb, You spine is broken at the waist (as per legs severed, Your spine is broken at the neck (DEX reduced to 3,
1 1hp within 1 round. If you are healed, you need 1 speak, cast spells or use magic items involving speech, for spells, movement reduced to 1/4 normal, -2 to 3 for AC purposes, two crutches required, movement use weapons or items, open locks, remove traps, or cannot reproduce, and must save v. Death each year or cannot move, fight, use items, or cast spells, save v.
month’s bed rest. -4 to reaction rolls). surprise rolls). reduced by 60', cannot force march). any other similar actions). die from complications). Death each month or die from complications).
Your chin is destroyed (cannot speak, cast spells or use You’re deafened by a blow to the head (may not Hear Both of your feet are severed or crushed (DEX reduced Crippling blow through gap in shoulder all but destroys Horrifying blow to your midsection could be worse Head pierced, cloven, or dented (INT & WIS reduced to
magic items involving speech, -4 to reaction rolls). Noise, benefit from effects that require hearing, such to 3 for AC purposes, two crutches required, your internal organs (CON -3, minimum 3). than it looks (save v. Petrification at -2, on success, 3, cannot speak, use items, proficiencies, nor cast
2 as the Bard’s Inspire Courage, -2 to surprise rolls). movement reduced by 60’, cannot force march). your spine is broken, as above - on failure, you’re upper spells, save v. Death each month or die from
and lower bodies are separated at the waist and you complications).
are very much dead).
One of your ears is destroyed and there’s a constant Your helm is destroyed by the force of the blow (no Blow to legs destroys your lower armor (AC bonus Massive blow to your shoulder causes a deadly injury The attack results in a blood clot with complications Neck nearly destroyed (CHA reduced to 3, cannot
ringing in your head (-4 to Hear Noise & other saving throw - if no head protection, then you are from armor is halved, round down - if no armor, then (roll 1d6, lose left [1-3] or right [4-6] arm, STR -3, and you now suffer from debilitating migraines (save v. speak, cast spells, or use magic items involving speech,
3
hearing-related throws, -2 to surprise rolls). blinded, as above). both of your legs are destroyed, as above). minimum 3, cannot climb, dual wield, or use two- Death at the beginning of each day or you are save v. Death each month or die from complications).
handed weapons). bedridden and can take no other actions).
Your windpipe is crushed (cannot speak, cast spells or The attack severed or mangled your nose (cannot A random possession absorbed some of the blow (the Devastating blow to your upper back shoulder blades All of the lower ribs on one side of your body are Nervous system and internal organs wracked by the
use magic items involving speech, -4 to reaction rolls). smell, talk funny, CHA reduced by 1/3, -4 to reaction item is destroyed, no saving throw). devastates your skeletal structure’s stability (DEX -3, broken and have punctured your internal organs (only force of the blow (CON reduced to 3, bedridden, save
4 rolls). minimum 3). able to use a move at 1/2 speed or attack action with v. Death each month or die from complications).
a -2 hit penalty each round, must rest 2 turns every 6,
not both, may not force march).
The back base of your skull is horribly mutilated (DEX A mighty blow to your forehead leaves a sizable dent Blood loss from the severing of your femoral artery Both your hands are severed or crushed (cannot climb, Your armor stops the attack from outright killing you You find it difficult to rest (save v. Death or no natural
reduced by 2, -1 to all attack throws). (INT, WIS, and CHA reduced by 1). causes major debilitation (All throws to Save -1, roll use weapons or items, open locks, remove traps, or (save v. Petrification at -4 or armor is destroyed [add healing for the night, this also includes healing via the
5 1d6 for an additional -1 to one random save, [1] P&P, any other similar actions) magic bonus, if applicable] - if no armor, then the Healing proficiency, a Healer may throw 14+ to help
[2-3] P&D, [4] B&B, [5] S&W, [6] Spells). bloody mess that was once your body is dimly you overcome this and sleep through the night).
recognizable, as above).
You are grievously wounded. You die unless healed to One of your ears is crushed/mangled (-1 to hear noise One of your eyes is destroyed (-2 to missile attack One of your legs is severed or crushed (crutch or peg One of your arms is severed or crushed (cannot climb, Both your legs are lamed (crutch required, movement You are permanently addled from brain trauma (-2 on
6 1hp within 1 turn. If you are healed, you need 2 week’s throws, -1 to surprise rolls). throws). required, movement reduced by 30', DEX reduced by use shields, dual wield, or use two-handed weapons). rate reduced by 60', DEX reduced by 2/3 for AC magical research and proficiency throws, -10%
bed rest. 1/3 for AC purposes). purposes) penalty on earned XP).
A precise strike to your upper lip has severed many Your nose is severely damaged (-2 to throws involving One of your kneecaps is destroyed (crutch required, Your weapon/shield absorbed some of the blow (roll Your pelvis suffers major damage (crutch required, Solid blow to the top of your head stupefies you (roll
nerves leaving you with a speech impediment and smell, -2 CHA, -2 to reaction rolls). movement reduced by 30’, DEX reduced by 1/3 for AC 1d6 [1-3] weapon hand, [4-6] off-hand, then save v. cannot reproduce, movement rate reduced by 60’, -3 1d6, [1-3] INT-3 [4-6] WIS -3, both results are
7 slight disfiguration (-2 to reaction rolls). purposes). Petrification at -2, on a failure the weapon/shield is to reaction rolls if loss of manhood/womanhood is minimum 3).
destroyed [add magic bonus, if applicable] - if nothing known).
in hand, your arm is severed/crushed, as above).
Your 4 upper and 4 lower front teeth are knocked out Attack to head leaves you severely nearsighted One of your feet is severed or crushed (crutch or peg Strike to upper arm causes considerable blood loss Major nerve damage from blow to spine (affected as if Strike to head affects your speech center (as per the
8 and your palate has hemorrhaged (-4 to reaction rolls (cannot see past 60’ without the aid of eyeglasses). required, movement reduced by 30’, DEX reduced by (CON -1, roll 1d6 [1-2] INT -1, [3-4] WIS -1, [5-6] by the reverse of the Haste spell, Slow). reverse of the Tongues spell, Garble).
with opposite sex and upper class NPCs). 1/3 for AC purposes). CHA -1, all minimum 3).
Strike to head instills irrational fear of whoever (or Your helm stops the attack from outright killing you A random possession absorbed much of the blow (save One shoulder and its clavicle heavily injured (roll 1d6 Femoral artery severed causing brain damage from lack You suffer a major blow to the head (lose two random
whatever) caused this injury (-2 to all throws involving (save v. Petrification or helm is destroyed [add magic v. Petrification at -2 or the item is destroyed [add [1-3] weapon hand, [4-6] off-hand, STR -1, DEX -1, of oxygen (lose one random proficiency). spells from your repertoire & -2 to all perception-
9
the inciting NPC or creature type). bonus, if applicable] - if no head protection, then one magic bonus, if applicable]). both minimum 3). based throws).
of your eyes is destroyed, as above).
Your jaw was nearly sheered off and is broken (cannot Strike to the back of your head scrambles your brains Blood loss from the nicking of your femoral artery Collar bone broken with bleeding, open wound & arm Your armor stops the attack from outright killing you Unlucky you (roll completely different results twice
speak, cast spells or use magic items involving speech, (roll 1d6, [1-2] INT & WIS -1, [3-4] INT & CHA -1, causes major debilitation (roll 1d6 for a -1 to one on that side useless (cannot dual wield or use two- (save v. Petrification at -2 or armor is destroyed [add again on the Mortal Wounds table - ignore this result
10 -2 to reaction rolls until the recovery condition is met, [5-6] WIS & CHA -1). random saving throw, [1] P&P, [2-3] P&D, [4] B&B, handed weapons, if you survive, at the end of week 4, magic bonus, if applicable] - if no armor, then your and d20 results of -5 or less).
permanent -1 to throws involving speech). [5] S&W, [6] Spells). and each week thereafter, roll a save v. Death with a spine is broken at the waist, as above).
cumulative +2 to eliminate this condition).
You are critically wounded. You die unless healed to 1d6 of your teeth are knocked out (-2 to reaction rolls One of your eyes is damaged (-2 to missile attack One of your knees is damaged (carrying capacity One of your hands is severed or crushed (cannot dual One of your legs is lamed (movement reduced by 30', Your heart and lungs are damaged (must rest for 2
11 1hp within 1 day. If you are healed, you need 1 week’s with opposite sex and upper class NPCs). throws at medium and long range). reduced by 6 stone, cannot force march). wield or use two-handed weapons). DEX reduced by 1/3 for AC purposes). turns every 6, wilderness movement reduced by 1/3,
bed rest. cannot force march, CON reduced by 1/3).
Your upper lip and palate are permanently cleft (-1 Blow to head gives you dyslexia (all forms of reading, Your leg armor stops the attack from outright Your weapon/shield absorbed much of the blow (roll Your genitals are destroyed (cannot reproduce, Blow to head results in a loss of memory (as per the
reaction rolls). including using scrolls and an arcane caster’s 1 hour destroying your leg (save v. Petrification or armor is 1d6 [1-3] weapon hand, [4-6] off-hand, then save v. movement rate reduced by 30’, -3 to reaction rolls if Feeblemind spell - at the end of each month roll a save
12 concentrated study, takes twice as long - magic reduced by 2 AC [add magic bonus, if applicable] - if Petrification, on a failure the weapon/shield is loss of manhood/womanhood is known). v. Death with a -2 penalty & if successful, memory
research throws suffer a -1 penalty). no leg armor, then one of your legs is severed/crushed, destroyed [add magic bonus, if applicable] - if nothing returns).
as above). in hand, your hand is severed/crushed, as above).
A random, valuable object is lost during the attack (the Attack to head leaves you severely farsighted (-2 to A leg is horribly broken and will never fully recover You suffer an open, compound fracture of one of your Horrible blow to lower back means you just can’t seem You nearly die outright from the beating (body aged in
character may make a throw to find secret doors to surprise rolls without the aid of eyeglasses). (movement reduced by 20’, -2 penalty to Special arms that will never fully heal (STR -1, minimum 3, to dance like you used to (DEX -2, movement rate the process - 5 years if human, 10 years if dwarf, 20
13
notice upon regaining consciousness and then again Maneuver throws). carrying capacity reduced by 3 stone). reduced by 10’). years if elf).
once each day after a full rest).
You’ve contracted a blood fever from filth seeping into Your helm takes most of the blow (save v. Petrification A random possession absorbed much of the blow (save Painful upper back shoulder damage keeps you from Non-distinct internal injuries cause you no end of You have a very bad concussion (lose a random spell
your open facial wounds (Maximum hp cut in half at +2 or helm is destroyed [add magic bonus, if v. Petrification or the item is destroyed [add magic fully enjoying life (randomly select a Special Maneuver troubles from here on out (CON -1, minimum 3, & -1 from your repertoire & -1 to all perception-based
14 [round down - min: 1] until the recovery condition is applicable] - if no head protection, then one of your bonus, if applicable]). - the character can no longer initiate this maneuver to morale and loyalty rolls due to your generally throws).
met). eyes is damaged, as above). and any defensive rolls involving said maneuver incur a unpleasant demeanor).
-2 penalty).
Rent muscles result in unbearable pain and your jaw The crown of your head now has a nice, big lump that’s You now have a noticeable limp (crutch required, Heavy blow glances off of your collarbone and into the Broken lower ribs means you’re not as spry as you used You actually died from shock, but were miraculously
hanging open (cannot speak, cast spells or use magic getting bigger (roll 1d6 [1-2] INT -1, [3-4] WIS -1, movement reduced by 10’, -2 to throws to side of your face - your head is ringing (lose a cast of a to be (movement rate reduced by 10’ & -1 to saves revived through witchery that no one can explain (roll
15 items involving speech, -1 to reaction rolls until the [5-6] CHA -1). impersonate another) spell from a random level & -1 to all throws until the vs. Petrification, Paralysis, Blast, & Breath). on the Tampering with Mortality table - factor in only
recovery condition is met). recovery condition is met). the character’s WIS modifier and the -1 for each side
effect already suffered).
You are in shock. You recover with 1hp. You need Ghostly visions of lost companions flicker before your You suffer minor scarring (no effect, but three minor You suffer damage to your hips and lower back (cannot You suffer notable scarring (-2 to throws to Your genitals are damaged (cannot reproduce, -3 to You suffer gruesome scarring (impossible to
16 magical healing and one night’s bed rest; or 1 week’s eyes as you awaken. scars become notable). force march). impersonate another; 3 notable scars become reaction rolls if loss of manhood / womanhood is impersonate another; +2 to intimidate others, -4 to all
bed rest. gruesome). known). other reaction rolls).
The blow to your head was a doozy and you’re left You now suffer from light sensitivity (-1penalty to AC One of your hamstrings is damaged (movement Your weapon/shield absorbed much of the blow (roll One of your hips is broken in several places (crutch You never feel fully rested (recover only 1hp of natural
with a splitting headache. and all throws while in direct sunlight or its equivalent). reduced by 10’, DEX reduced by 2 for AC purposes). 1d6 [1-3] weapon hand, [4-6] off-hand, then save v. required, movement reduced by 30’, DEX reduced by healing per full day of rest.)
Petrification at +2, on a failure the weapon/shield is 1/3 for AC purposes, starting at the end of week 4,
17
destroyed [add magic bonus, if applicable] - if nothing and at the end of each week thereafter, roll a save v.
in hand, you suffer notable scarring, as above). Death with a cumulative +2 to eliminate this
condition).
Now you know what it feels like to be run over by a Your nose is broken giving you raccoon eyes (-1 to all The ferocity of the attack causes multiple deep Major nerve damage to one hand (-2 penalty to Your spine is damaged (DEX -1 permanently, minimum You have 1d4 badly broken ribs and a cracked
18 <insert creature group> of <insert creature name>. throws until the recovery condition is met). lacerations (-2 penalty to initiative rolls). throws involving fine manipulation such as Open Locks, 3, & cannot force march until the recovery condition is sternum, which will never fully heal (CON -1, -1 to
Remove Traps, Pick Pockets, Art, Craft, Disarm, etc). met). initiative rolls).
Your spirit floated over the scene before deciding to Your helm takes most of the blow (save v. Petrification A random piece of equipment absorbed much of the Shoulder joint damaged by force of blow (attack & Nasty injury to rump causes no end of mirth and a limp You hit the back of your head really hard as you went
rejoin your body. You are aware of everything that was at +4 or helm is destroyed [add magic bonus, if blow (save v. Petrification at +2 or the item is Special Maneuver throws suffer a -1 penalty). (movement rate permanently reduced by 10’, cannot down and something was jarred loose - you now have
19 happening in the immediate vicinity. applicable] - if no head protection, then you suffer destroyed [add magic bonus, if applicable]). sit or lie on back reducing natural healing to 1 hp/day bouts of mental loss (save v. Death at the beginning of
minor scarring, as above). until the recovery condition is met). each day or -1 INT & WIS until taking a full night’s bed
rest).
Rubbing your jaw, you woozily get back up, barely able There's a ringing in your ears (-1 to hear noise & One of your knees is slightly damaged (carrying The power of the attack throws your shoulder joint out If not treated properly, an abdominal muscle tear will Uppercut causes you to bite through your tongue (-4
to stand. You see two or three of everything. surprise rolls until the recovery condition is met). capacity reduced by 3 stone). of alignment (save v. Death at the beginning of each only get worse (at the end of a character’s initiative in to rolls to impersonate another, -2 to all reaction rolls,
day or -1 AC until you’ve had a full rest). combat where he moved or attacked, or whenever a and saves against your spells are made with a +2
20
save that involves movement is required, take 1 hp of bonus unless you spend double the amount of time
damage - this effect lasts until the recovery condition casting the spell as you have trouble evoking the
is met). magical syllables).
You were knocked out. You recover with 1hp. You will A vision of afterlife haunts you, then fades as you Ghostly visions of lost companions flicker before your You suffer minor scarring (no effect, but three minor You lose 1d3 fingers on one hand (3 lost fingers on You suffer notable scarring (-2 to throws to Your wounds heal stiff and scarred (-1 to all initiative
21 need magical healing or 1 night’s bed rest afterward. awaken. eyes as you awaken. scars equals one notable scar). one hand makes hand useless). impersonate another; 3 notable scars become rolls).
gruesome).
Your glass jaw helped you and the ground become The Light appears at the end of a corridor. As you walk Your brush with death causes you to be rattled (-1 to Your weapon/shield absorbed some of the blow (roll Your midsection armor is a lifesaver (save v. BONK! (you lose the ability to cast spells and use
better acquainted. toward it, you are tempted, but you do not enter. attack throws until the recovery condition is met). 1d6 [1-3] weapon hand, [4-6] off-hand, then save v. Petrification at +2, or your armor is reduced by 1 AC proficiencies until the recovery condition is met).
22 Petrification at +4, on a failure the weapon/shield is [add magic bonus, if applicable] - if no armor, you
destroyed [add magic bonus, if applicable] - if nothing suffer a notable oddity in how you move, -2 to throws
in hand, you lose 1d3 fingers, as above). to impersonate another).
The ghost of a dead relative welcomes you with open What just happened? You were in a fight and then all of A muscle sprain has you limping (DEX -2 until the Blow to upper arm left a really deep bruise — Ouch! Great, now you have hip dysplasia, can this day get any Everyone’s eyes went wide as they saw you go down
arms, but you refuse the embrace of death. a sudden, you’re waking up? Maybe more sleep is just recovery condition is met). That smarts when you’re shaken awake (-2 to attack worse? (save v. Death at the beginning of each day or to what appeared to be a horrifying blow to the head
23 the thing. rolls or -2 AC until the recovery condition is met, you DEX -1, minimum 3). (save v. Petrification at +2, if successful, you suffer
choose). minor scarring, otherwise, you suffer gruesome
scarring, as above).
Moons and stars dance a circle around your head. Usually you have to be up drinking all night to feel this Ouch, that’s my foot! (movement reduced by 10’ until Hard blow to your hand causes permanent fingernail You know that move where you thought you were a Stunning blow to upper back to you by surprise and
That’s going to leave a bump. bad. the recovery condition is met). damage (this is equivalent to two permanent minor gymnast? Not so much — fall on tailbone when you go now it’s hard to breathe (-1 to all rolls until you meet
scars and incur a -1 penalty to throws involving fine down (movement rate reduced by half and no sitting the recovery condition).
24
manipulation such as Open Locks, Remove Traps, Pick down until the recovery condition is met).
Pockets, Art, Craft, Disarm, etc, until the recovery
condition is met).
Where did the fairies go? They were flitting about just As your eyes open, you see the wonderful face of your The blow or your fall managed to damage a random Chiropractic medicine has yet to be invented, which The shock of the injury to your intestinal system Your neck will never quite have the same range of
out of reach a second ago. one true love. Then, it changes to be the less- piece of equipment (save v. Petrification at +4 or the means the blow to your shoulder leaves you out of changes something in your metabolism (roll 1d6 [1-3] motion (-1 to surprise rolls).
25
wonderful face of the person standing over you, telling item is destroyed [add magic bonus, if applicable]. alignment (your encumbrance is calculated as if you’re must eat twice as much, [4-5] must drink twice as
you to get back up. always carrying 1 stone more than you are). much, [6] both).
You were just dazed. You recover immediately with The Choosers of the Slain pass you by, and you A vision of afterlife haunts you, then fades as you Ghostly visions of lost companions flicker before your You suffer minor scarring (no effect, but three minor You lose 1d3 toes on one foot (3 lost toes on one foot You suffer lasting wounds that ache in bad weather
26+
1hp. You do not need any bed rest. awaken. awaken. eyes as you awaken. scars equals one notable scar). makes leg lame). (-1 to initiative rolls on cold or rainy days).

Modifiers Hit Points: +5 if hp are exactly 0; -2 if hp are at negative value equal from 1/4 to 1/2 max hp; -5 if hp are at negative value of 1/2 max hp or more
(1d20): Treatment: +1 per level of healing magic used in treatment; +2 if treated by character with Healing specialization
Timing: +2 if treated within 1 round of injury; -3 if treated immediately after fight; -5 if treated up to 1 hour later; -8 if up to 1 day later; -10 if more than 1 day later
Constitution: +/- CON modifier of unconscious character

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