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BCS303 - Module 2

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22 views41 pages

BCS303 - Module 2

Uploaded by

affanimtiyaz2312
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
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OPERATING SYSTEMS Module-2

OPERATINGSYSTEMS
(BCS303)
MODULE-2

SESSION 15

Process Concept
∙ A process is a program under execution.
∙ Its current activity is indicated by PC (Program Counter) and the contents of the processor's
registers.

The Process:
Process memory is divided into four sections as shown in the figure 3.1.
∙ The stack is used to store temporary data such as local variables, function parameters, function
return values, return address etc.
∙ The heap which is memory that is dynamically allocated during process run time ∙
The data section stores global variables.
∙ The text section comprises the compiled program code.
∙ Note that, there is a free space between the stack and the heap. When the stack is full, it grows
downwards and when the heap is full, it grows upwards.
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OPERATING SYSTEMS Module-2

Figure 3.1: Process in memory.

Process State:
A Process has 5 states as shown in Figure 3.2. Each process may be in one of the following states –

1. New - The process is in the stage of being created.


2. Ready - The process has all the resources it needs to run. It is waiting to be assigned to
the processor.
3. Running – Instructions are being executed.
4. Waiting - The process is waiting for some event to occur. For example, the process may
be waiting for keyboard input, disk access request, inter-process messages, a timer to go
off, or a child process to finish.
5. Terminated - The process has completed its execution.

Figure
3.2: Diagram of process state

Process Control Block


For each process there is a Process Control Block (PCB), which stores the process-specific
information as shown below –
∙ Process State – The state of the process may be new, ready, running, waiting, and so on. ∙
Program counter – The counter indicates the address of the next instruction to be executed for
this process.
∙ CPU registers - The registers vary in number and type, depending on the computer
architecture. They include accumulators, index registers, stack pointers, and
general-purpose registers. Along with the program counter, this state information must be
saved when an

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OPERATING SYSTEMS Module-2

interrupt occurs, to allow the process to be continued correctly afterward.


∙ CPU scheduling information- This information includes a process priority, pointers to
scheduling queues, and any other scheduling parameters.
∙ Memory-management information – This includes information such as the value of the base
and limit registers, the page tables, or the segment tables.
∙ Accounting information – This information includes the amount of CPU and real time used,
time limits, account numbers, job or process numbers, and so on.
∙ I/O status information – This information includes the list of I/O devices allocated to the
process, a list of open files, and so on.

The PCB as shown in Figure 3.3 simply serves as the repository for any information that may
vary from process to process.

Figure 3.3: Process control block (PCB)

Context switching: The task of switching a CPU from one process to another process is called
context switching. Context-switch times are highly dependent on hardware support (Number of
CPU registers).
∙ Whenever an interrupt occurs (hardware or software interrupt), the state of the currently
running process is saved into the PCB and the state of another process is restored from the PCB
to the CPU.
∙ Context switch time is an overhead, as the system does not do useful work while switching.
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OPERATING SYSTEMS Module-2

Figure
3.4:

Diagram showing CPU switch from process to process.

Process Scheduling
Scheduling Queues:
∙ As processes enter the system, they are put into a job queue, which consists of all processes in the
system.
∙ The processes that are residing in main memory and are ready and waiting to execute are kept on
a list called the ready queue. This queue is generally stored as a linked list. ∙ A ready-queue header
contains pointers to the first and final PCBs in the list. Each PCB includes a pointer field that
points to the next PCB in the ready queue.
Ready Queue and Various I/O Device Queues is shown in Figure 3.5.
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OPERATING SYSTEMS Module-2

Figure 3.5 : The ready queue and various I/O device queues

A common representation of process scheduling is a queueing diagram as depicted in Figure 3.6. Each
rectangular box in the diagram represents a queue. Two types of queues are present: the ready queue and
a setof device queues. The circles represent the resources that serve the queues, and the arrows indicate
the flow of processes in the system.
Figure 3.6: Queueing-diagram representation of process scheduling.

A new process is initially put in the ready queue. It waits in the ready queue until it is selected for
execution and is given the CPU. Once the process is allocated the CPU and is executing, one of several
events could occur:
∙ The process could issue an I/O request, and then be placed in an I/O queue.
∙ The process could create a new subprocess and wait for its termination.
∙ The process could be removed forcibly from the CPU, as a result of an interrupt,
and be put back in the ready queue.
In the first two cases, the process eventually switches from the waiting state to the ready state, and is
then put back in the ready queue. A process continues this cycle until it terminates, at which time it is

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OPERATING SYSTEMS Module-2

removed from all queues.


Schedulers:
Schedulers are software which selects an available program to be assigned to CPU. ∙ A
long-term scheduler or Job scheduler – selects jobs from the job pool (of secondary memory,
disk) and loads them into the memory.
If more processes are submitted, than that can be executed immediately, such processes will bein
secondary memory. It runs in frequently, and can take time to select the next process. ∙ The
short-term scheduler, or CPU Scheduler – selects job from memory and assigns the CPU to it.
It must select the new process for CPU frequently.
∙ The medium-term scheduler - selects the process in ready queue and reintroduced into the
memory.

Processes can be described as either:


∙ I/O-bound process – spends more time doing I/O than computations,
∙ CPU-bound process – spends more time doing computations and few I/O operations.

An efficient scheduling system will select a good mix of CPU-bound processes and I/O bound
processes.
∙ If the scheduler selects more I/O bound process, then I/O queue will be full and ready queue
will be empty.
∙ If the scheduler selects more CPU bound process, then ready queue will be full and I/O queue
will be empty.

Time sharing systems employ a medium-term scheduler. It swaps out the process from ready
queue and swap in the process to ready queue. When system loads get high, this scheduler will
swap one or more processes out of the ready queue for a few seconds, in order to allow smaller
faster jobs to finish up quickly and clear the system. Figure 3.8 shows the employment of
medium term scheduler.

Advantages of medium-term scheduler –


∙ To remove process from memory and thus reduce the degree of multiprogramming (number of
processes in memory).
∙ To make a proper mix of processes (CPU bound and I/O bound)

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OPERATING SYSTEMS Module-2

Review Questions:
1. What is process?
2. How is process different from thread?
3. List the components of process?
4. What is Process Control block (PCB)?
5. What do you mean by context switching?
6. What is the sequence of steps involved in context switching? 7.
Differentiate between short term, medium term and long-term schedulers. 8.
What is the difference between CPU bound and I/O bound processes?

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OPERATING SYSTEMS Module-2

SESSION 16

Operations on Processes
1. Process creation
A process may create several new processes. The creating process is called a parent process,
and the new processes are called the children of that process. Each of these newprocesses may
in turn create other processes. Every process has a unique process ID.
∙ Figure 3.9 shows the tree of processes in typical Solaris systems, the process at the top
of the tree is the ‘sched’ process with PID of 0. The ‘sched’ process creates several
children processes – init, pageout and fsflush. Pageout and fsflush are responsible
for managing memory and file systems. The init process with a PID of 1, serves as a
parent
process for all user processes.

A process will need certain resources (CPU time, memory, files, I/O devices) to accomplish
its task. When a process creates a subprocess, the subprocess may be able to obtain its
resources in two ways:
∙ directly from the operating system
∙ Subprocess may take the resources of the parent
process.The resource can be taken from parent in two
8
OPERATING SYSTEMS Module-2
ways –
▪ The parent may have to partition its resources among its children
▪ Share the resources among several children

In UNIX OS, a child process can be created by fork() system call. The fork system call,
if successful, returns the PID of the child process to its parents and returns a zero to
the child process. If failure, it returns -1 to the parent. Process IDs of current process
or its direct parent can be accessed using the getpid( ) and getppid( ) system calls
respectively.

The parent waits for the child process to complete with the wait() system call. When the
childprocess completes, the parent process resumes and completes its execution.
There are two options for the parent process after creating the child:

∙ Wait for the child process to terminate and then continue execution. The parent makes a
wait()system call.
∙ Run concurrently with the child, continuing to execute without waiting.

Two possibilities for the address space of the child relative to the parent:

∙ The child may be an exact duplicate of the parent, sharing the same program and data
segments in memory. Each will have their own PCB, including program counter,
registers, and PID. This is the behaviour of the fork system call in UNIX.

9
OPERATING SYSTEMS Module-2
∙ The child process may have a new program loaded into its address space, with all new
code and data segments. This is the behaviour of the spawn system calls in
Windows.
In windows the child process is created using the function createprocess( ). The
createprocess( )returns 1, if the child is created and returns 0, if the child is not created.

2. Process Termination
A process terminates when it finishes executing its last statement and asks the operating
systemto delete it, by using the exit () system call. All of the resources assigned to the process like
memory, open files, and I/O buffers, are deallocated by the operating system.
A process can cause the termination of another process by using appropriate system call.
The parent process can terminate its child processes by knowing of the PID of the child.

A parent may terminate the execution of children for a variety of reasons, such as: ∙
The child has exceeded its usage of the resources, it has been allocated. ∙ The task
assigned to the child is no longer required.
∙ The parent is exiting, and the operating system terminates all the children. This
is called cascading termination.

10
OPERATING SYSTEMS Module-2 Inter-process
Communication(IPC)
Processes executing may be either co-operative or independent processes.
∙ Independent Processes – processes that cannot affect other processes or be affected by
otherprocesses executing in the system.
∙ Cooperating Processes – processes that can affect other processes or be affected by
otherprocesses executing in the system.

Co-operation among processes are allowed for following reasons –


∙ Information Sharing - There may be several processes which need to access the same
file. Sothe information must be accessible at the same time to all users.
∙ Computation speedup - Often a solution to a problem can be solved faster if the problem
canbe broken down into sub-tasks, which are solved simultaneously (particularly when
multiple processors are involved.)
∙ Modularity - A system can be divided into cooperating modules and executed by
sendinginformation among one another.
∙ Convenience - Even a single user can work on multiple tasks by information sharing.

Cooperating processes require some type of inter-process communication. This is


allowed by two models:
1. Shared Memory systems
2. Message passing systems
Sl No Shared Memory Message passing

1. A region of memory is shared by Message exchange is done


communicating processes, into among the processes by using
whichthe information is written objects.
and read

2. Useful for sending large block of data Useful for sending small data.

3. System call is used only to System call is used during


create shared memory every read and write
operation.

4. Message is sent faster, as there are Message is communicated slowly.


no system calls

11
OPERATING SYSTEMS Module-2
Shared Memory
∙ A region of shared-memory is created within the address space of a process, which needs to
communicate. Other process that needs to communicate uses this shared memory. ∙ The form
of data and position of creating shared memory area is decided by the process. Generally, a
few messages must be passed back and forth between the cooperating processes first in order
to set up and coordinate the shared memory access.
∙ The process should take care that the two processes will not write the data to the shared
memory at the same time.

Producer-Consumer Example Using Shared Memory:

This is a classic example, in which one process is producing data and another process is
consuming the data. The data is passed via an intermediary buffer (shared memory). The
producer puts the data to the buffer and the consumer takes out the data from the buffer. A
producer can produce one item while the consumer is consuming another item. The
producer and consumer must be synchronized, so that the consumer does not try to
consume an item that has not yet been produced. In this situation, the consumer must wait
until an item is produced.
There are two types of buffers into which information can be put –

∙ Unbounded buffer: there is no limit on the size of the buffer, and so on the data
produced by producer. But the consumer may have to wait for new items
∙ Bounded buffer: As the buffer size is fixed. The producer has to wait if the buffer isfull and
the consumer has to wait if the buffer is empty.
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OPERATING SYSTEMS Module-2

Implementation of producer consumer:


The in and out are two pointers to the array.Note in the code below that only the
producer changes "in", and only the consumer changes "out".

Note that the buffer is full when [ (in+1) % BUFFER_SIZE == out]

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OPERATING SYSTEMS Module-2

Note that the buffer is empty when [ in == out]

Message-Passing Systems:
A mechanism to allow process communication without sharing address space. It is used in
distributedsystems.
∙ Message passing systems uses system calls for "send message" and "receive message". ∙
A communication link must be established between the cooperating processes before
messagescan be sent.
∙ There are three methods of creating the link between the sender and the receiver o
Direct or indirect communication (naming)
o Synchronous or asynchronous communication (Synchronization)
o Automatic or explicit buffering.
o

1. Direct or indirect communication (naming)


Processes that want to communicate must have a way to refer to each other. They can use either
director indirect communication.

a) Direct communication the sender and receiver must explicitly know each other’s name. The
syntaxfor send() and receive() functions are as follows-

∙ send (P, message) – send a message to process P


∙ receive(Q, message) – receive a message from process Q

Properties of communication link:


∙ A link is established automatically between every pair of processes that wants to
14
OPERATING SYSTEMS Module-2
communicate. The processes need to know only each other's identity to
communicate. ∙ A link is associated with exactly one pair of communicating processes
∙ Between each pair, there exists exactly one link.

Types of addressing in direct communication –


∙ Symmetric addressing – the above-described communication is symmetric
communication.Here both the sender and the receiver processes have to name each
other to communicate.
∙ Asymmetric addressing – Here only the sender’s name is mentioned, but the receiving
datacan be from any system.
send (P, message) --- Send a message to process P
receive (id, message). Receive a message from any process

Disadvantages of direct communication – any changes in the identifier of a process, may have to
change the identifier in the whole system (sender and receiver), where the messages are sent
and received.

b) Indirect communication uses shared mailboxes, or ports.

A mailbox or port is used to send and receive messages. Mailbox is an object into which messages
can be sent and received. It has a unique ID. Using this identifier messages are sent and received.

Two processes can communicate only if they have a shared mailbox. The send and receive functions
are –
∙ send (A, message) – send a message to mailbox A
∙ receive (A, message) – receive a message from mailbox A

Properties of communication link:


∙ A link is established between a pair of processes only if they have a shared mailbox

∙ A link may be associated with more than two processes


∙ Between each pair of communicating processes, there may be any number of links, each
linkis associated with one mailbox.
∙ A mail box can be owned by the operating system. It must take steps to – ∙
create a new mailbox
∙ send and receive messages from mailbox
∙ delete mailboxes.
2. Synchronization
15
OPERATING SYSTEMS Module-2
The send and receive messages can be implemented as either blocking or non-blocking.

Blocking (synchronous) send - sending process is blocked (waits) until the message
isreceived by receiving process or the mailbox.
Non-blocking (asynchronous) send - sends the message and continues (does not wait)

Blocking (synchronous) receive - The receiving process is blocked until a message


isavailable
Non-blocking (asynchronous) receive - receives the message without block.
Thereceived message may be a valid message or null.
3. Buffering
When messages are passed, a temporary queue is created. Such queue can be of three capacities:

Zero capacity – The buffer size is zero (buffer does not exist). Messages are not
stored inthe queue. The senders must block until receivers accept the messages.
Bounded capacity- The queue is of fixed size(n). Senders must block if the queue is
full. After sending ‘n’ bytes the sender is blocked.
Unbounded capacity - The queue is of infinite capacity. The sender never
blocks. Review Questions:

1. What are the different operations that can be applied on processes?


2. What is the use of fork() system call?
3. How do you create processes in windows os?
4. What are the two ways in which the processes communicate with each other? 5. Which is
suitable IPC method when there is large amount of information to share between processes?
6. What are the two conditions to be checked while implementing bounded buffer(producer
consumer) problem?
7. Differentiate between direct and indirect communication.
8. Differentiate between synchronous and asynchronous communication.
9. What are the different forms of buffering?
10. What are the system calls used in message passing IPC?

16
OPERATING SYSTEMS Module-2

SESSION 17
Multithreaded Programming
∙ A thread is a basic unit of CPU utilization.
∙ It consists of
▪ thread ID
▪ PC
▪ register-set and
▪ stack.
∙ It shares with other threads belonging to the same process its code-section &data-section.
∙ A traditional (or heavy weight) process has a single thread ofcontrol.
∙ If a process has multiple threads of control, it can perform more than one task at a time. such
a process is called multithreaded process.

Fig: Single-threaded and multithreaded processes

17
OPERATING SYSTEMS Module-2

Motivation for Multithreaded Programming


1. The software-packages that run on modern PCs are multithreaded. An application is
implemented as a separate process with several threads of control. For ex: A word
processor may have
▪ first thread for displaying graphics
▪ second thread for responding to key stroke and
▪ Third thread for performing grammar checking.

2. In some situations, a single application may be required to perform several similar tasks.
For ex:A web-server may create a separate thread for each client requests. This allows the
server to service several concurrent requests.

3. RPC servers are multithreaded.


▪ When a server receives a message, it services the message using separate
concurrent threads.
4. Most OS kernels are multithreaded;
▪ Several threads operate in kernel, and each thread performs a specific task, such as
managing devices or interrupt handling.

Benefits of Multithreaded Programming

∙ Responsiveness A program may be allowed to continue running even if part of it is


blocked. Thus, increasing responsiveness to the user.
∙ Resource Sharing By default, threads share the memory (and resources) of the process to
which they belong. Thus, an application is allowed to have several different threads of
activity within the same address-space.
∙ Economy Allocating memory and resources for process-creation is costly. Thus, it is more
economical to create and context-switch threads.
∙ Utilization of Multiprocessor Architectures In a multiprocessor architecture, threads may
be running in parallel on different processors. Thus, parallelism will be increased.

Multithreading Models

∙ Support for threads may be provided at either


1. The user level, for user threads or
2. By the kernel, for kernel threads.
18
OPERATING SYSTEMS Module-2
∙ User-threads are supported above the kernel and are managed without kernel support.
Kernel-threads are supported and managed directly by the OS.
∙ Three ways of establishing relationship between user-threads &kernel-threads:
1. Many-to-one model
2. One-to-one model and
3. Many-to-many model

Many-to-One Model
∙ Many user-level threads are mapped to one kernel thread.
Advantages:
▪ Thread management is done by the thread library in user space, so it is efficient.
Disadvantages:
▪ The entire process will block if a thread makes a blocking system-call.
▪ Multiple threads are unable to run in parallel on multiprocessors.
∙ For example:
▪ Solaris green threads
▪ GNU portable threads.
Fig: Many-to-one model

One-to-One Model
∙ Each user thread is mapped to a kernel thread.
Advantages:
▪ It provides more concurrency by allowing another thread to run when a thread
makes a blocking system-call.
▪ Multiple threads can run in parallel on multiprocessors.
Disadvantage:
19
OPERATING SYSTEMS Module-2
▪ Creating a user thread requires creating the corresponding kernel thread.
∙ For example:
▪ Windows NT/XP/2000, Linux

Fig: one-to-one model

Many-to-Many Model

∙ Many user-level threads are multiplexed to a smaller number of kernel threads.


Advantages:
▪ Developers can create as many user threads as necessary
▪ The kernel threads can run in parallel on a multiprocessor.
▪ When a thread performs a blocking system-call, kernel can schedule another thread
for execution.

Two Level Model

∙ A variation on the many-to-many model is the two level-model


∙ Similar to M:N, except that it allows a user thread to be bound to kernel thread.
∙ For example:
▪ HP-UX

20
OPERATING SYSTEMS Module-2
▪ Tru64 UNIX

Fig: Many-to-many model Fig: Two-level model

Review Questions:

1. What is a thread?
2. What does thread comprises?
3. What is a multithreaded process
4. Explain multithreaded process in detail
5. Explain single and multithreaded process
6. Describe the motivation of multithreaded process
7. Explain benefits of multithreaded process
8. Write a note on multithreading models.
21
OPERATING SYSTEMS Module-2

SESSION 18

Thread Libraries
∙ It provides the programmer with an API for the creation and management of threads.

∙ Two ways of implementation:


1. First Approach:
Provides a library entirely in user space with no kernel support. All code and data structures for
the library exist in the user space.
2. Second Approach:
Implementing a kernel level library supported directly by operating system. All code and data
structures for the library exist in the kernel space.

Three main thread libraries:


1. POSIXP threads
2. Win32 and
3. Java.

Pthreads
∙ This is a POSIX standard API for thread creation and synchronization.
∙ This is a specification for thread-behavior, not an implementation.
∙ OS designers may implement the specification in any way they wish.
∙ Commonly used in: UNIX and Solaris.

22
OPERATING SYSTEMS Module-2

Win32 threads
∙ Implements the one-to-one mapping
∙ Each thread contains
▪ A thread id
▪ Register set
▪ Separate user and kernel stacks ▪
Private data storage area
23
OPERATING SYSTEMS Module-2
∙ The register set, stacks, and private storage area are known as the context of the threads The primary
data structures of a thread include:
▪ ETHREAD (executive thread block)
▪ KTHREAD (kernel thread block)
▪ TEB (thread environment block)

Java Threads
∙ Threads are the basic model of program-execution in
▪ Java program and
▪ Java language.
∙ The API provides a rich set of features for the creation and management of threads.
∙ All Java programs comprise at least a single thread of control.
∙ Two techniques for creating threads:
1. Create a new class that is derived from the Thread class and override its run() method. 2.
Define a class that implements the Runnable interface. The Runnable interface is defined as
follows:

Threading Issues

fork() and exec() System-calls


∙ fork() is used to create a separate, duplicate process.
∙ If one thread in a program calls fork(),then
1. Some systems duplicates all threads and
2. Other systems duplicate only the thread that invoked the fork().
∙ If a thread invokes the exec(), the program specified in the parameter to exec() will replace the
entire process including all threads.
Thread Cancellation
∙ This is the task of terminating a thread before it has completed.
∙ Target thread is the thread that is to be cancelled
∙ Thread cancellation occurs in two different cases:
1. Asynchronous cancellation: One thread immediately terminates the target thread.
2. Deferred cancellation: The target thread periodically checks whether it should be
terminated.
Signal Handling
∙ In UNIX, a signal is used to notify a process that a particular event has occurred.
∙ All signals follow this pattern:
1. A signal is generated by the occurrence of a certain event.
2. A generated signal is delivered to a process.
24
OPERATING SYSTEMS Module-2
3. Once delivered, the signal must be handled.
∙ A signal handler is used to process signals.
∙ A signal may be received either synchronously or asynchronously, depending on the source.
1. Synchronous signals
▪ Delivered to the same process that performed the operation causing the signal.
▪ E.g. illegal memory access and division by 0.
2. Asynchronous signals
▪ Generated by an event external to a running process.
▪ E.g. user terminating a process with specific keystrokes<ctrl><c>.

∙ Every signal can be handled by one of two possible handlers:


1. A Default Signal Handler
▪ Run by the kernel when handling the signal.
2. A User-defined Signal Handler
▪ Overrides the default signal handler.
∙ In single-threaded programs, delivering signals is simple (since signals are always delivered to a
process).
∙ In multithreaded programs, delivering signals is more complex. Then, the following options
exist:
1. Deliver the signal to the thread to which the signal applies.
2. Deliver the signal to every thread in process
3. Deliver the signal to certain threads in the process.
4. Assign a specific thread to receive all signals for the process.

Thread Pools
∙ The basic idea is to
▪ create a no. of threads at process-startup and
▪ place the threads into a pool (where they sit and wait for work).
∙ Procedure:
1. When a server receives a request, it awakens a thread from the pool.
2. If any thread is available, the request is passed to it for service.
3. Once the service is completed, the thread returns to the pool.
∙ Advantages:
▪ Servicing a request with an existing thread is usually faster than waiting to create a thread.
▪ The pool limits the no. of threads that exist at any one point.
∙ No. of threads in the pool can be based on actors such as
▪ no. of CPUs
▪ amount of memory and
▪ expected no. of concurrent client-requests.

Thread Specific Data


∙ Threads belonging to a process share the data of the process.
∙ This sharing of data provides one of the benefits of multithreaded programming.
25
OPERATING SYSTEMS Module-2
∙ In some circumstances, each thread might need its own copy of certain data. We will call such
data thread-specific data.
∙ For example, in a transaction-processing system, we might service each transaction in a separate
thread.
∙ Furthermore, each transaction may be assigned a unique identifier. To associate each thread with
its unique identifier, we could use thread-specific data.

Scheduler Activations
∙ Both M:M and Two-level models require communication to maintain the appropriate
number of kernel threads allocated to the application.
∙ Scheduler activations provide upcalls-a communication mechanism from the kernel to the
thread library
∙ This communication allows an application to maintain the correct number kernel threads. ∙
One scheme for communication between the user-thread library and the kernel is known as
scheduler activation.

Review Questions:

1. What is thread library


2. Which are the different ways of implementing thread library
3. Explain thread libraries in detail
4. Explain the threading issues with respect to multithreaded programming.
5. Explain the following concepts
a. Thread pool
b. Thread specific data
c. Scheduler activation

26
OPERATING SYSTEMS Module-2
SESSION 19
PROCESS SCHEDULING

Basic Concepts: In a single-processor system, only one process may run at a time and other processes
must wait until the CPU is rescheduled. The main objective of multiprogramming is to have some
process running at all times, in order to maximize CPU utilization.
CPU-I/O Burst Cycle: Process execution consists of a cycle of CPU execution and an I/O wait as
shown in below figure. Process execution begins with a CPU burst, followed by an I/O burst, then
another CPU burst, etc… Finally, a CPU burst ends with a request to terminate execution. An
I/O-bound program typically has many short CPU bursts. A CPU-bound program might have a few
long CPU bursts.
CPU SCHEDULER

CPU scheduler selects a waiting-process from the ready-queue and allocates CPU to the waiting
process. The ready-queue could be a FIFO, priority queue, tree and list. The records in the queues are
generally process control blocks (PCBs) of the processes.

27
OPERATING SYSTEMS Module-2

CPU SCHEDULING

Four situations under which CPU scheduling decisions take place:


1. When a process switches from the running state to the waiting state. For ex; I/O request. 2.
When a process switches from the running state to the ready state. For ex: when an interrupt
occurs.
3. When a process switches from the waiting state to the ready state. For ex: completion of I/O.
4. When a process terminates.

Scheduling under 1 and 4 is on-preemptive. Scheduling under 2 and 3 is


preemptive. Non Preemptive Scheduling

Once the CPU has been allocated to a process, the process keeps the CPU until it releases the CPU
either by terminating or by switching to the waiting state.
Preemptive Scheduling

This is driven by the idea of prioritized computation. Processes that are runnable may be temporarily
suspended

Disadvantages:
1) Incurs a cost associated with access to shared-data.
2) Affects the design of the OS kernel.

Dispatcher

It gives control of the CPU to the process selected by the short-term scheduler. The function involves:
1) Switching context
2) Switching to user mode &
3) Jumping to the proper location in the user program to restart that program.
It should be as fast as possible, since it is invoked during every process switch.

Dispatch latency means the time taken by the dispatcher to stop one process and to start another
process to run.

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OPERATING SYSTEMS Module-2
SCHEDULING CRITERIA USED IN OS
The various scheduling criteria used in OS are:
1. CPU Utilization
2. Throughput
3. Turnaround time
4. Waiting time
5. Response time
CPU Utilization: We must keep the CPU as busy as possible. In a real system, it ranges from 40% to
90%.
Throughput: The number of processes completed per time unit. For long processes, throughput may
be 1 process per hour; For short transactions, throughput might be 10 processes per second.
Turnaround Time: The interval from the time of submission of a process to the time of completion.
Turnaround time is the sum of the periods spent in waiting to get into memory, waiting in the ready
queue, executing on the CPU and doing I/O.
Waiting Time: The amount of time that a process spends waiting in the ready-queue.
Response Time: The time from the submission of a request until the first response is
produced.

SCHEDULING ALGORITHMS
CPU scheduling deals with the problem of deciding which of the processes in the ready queue is to be
allocated the CPU. Following are some scheduling algorithms:
1) FCFS scheduling (First Come First Served)
2) Round Robin scheduling
3) SJF scheduling (Shortest Job First)
4) SRT scheduling(Shortest Remaining Time First)
5) Priority scheduling with and without preemption.
6) Multilevel Queue scheduling and
7) Multilevel Feedback Queue scheduling
FCFS SCHEDULING

The process that requests the CPU first is allocated the CPU first. That means process which arrives
the ready-queue first, get scheduled first if the CPU is free. This is a non-preemptive scheduling
concept. The implementation is easily done using a FIFO queue.
29
OPERATING SYSTEMS Module-2
Procedure:
1) When a process enters the ready-queue, its PCB is linked onto the tail of the queue.
2) When the CPU is free, the CPU is allocated to the process at the queue‘s head. 3)
The running process is then removed from the queue.

Advantage: Code is simple to write & understand.

Disadvantages:
1) Convoy effect: All other processes wait for one big process to get off the
CPU. 2) Non-preemptive (a process keeps the CPU until it releases it).
3) Not good for time-sharing systems.
4) The average waiting time is generally not minimal.

Example: Suppose that the processes arrive in the order P1, P2, P3.

The Gantt Chart for the schedule is as follows:

Waiting time for P1 = 0; P2 = 24; P3 = 27


Average waiting time: (0 + 24 + 27)/3 = 17
• Suppose that the processes arrive in the order P2, P3, P1.

The Gantt chart for the schedule is as follows:

Waiting time for P1 = 6; P2 = 0; P3 = 3


Average waiting time: (6 + 0 + 3)/3 = 3

Review Questions:

1.Discuss the scheduling criteria used in operating system.


2.Explain Preemptive and Non preemptive scheduling.

30
OPERATING SYSTEMS Module-2
3. Explain the advantages and disadvantages of FCFS algorithm
4. Consider the following set of processes with CPU burst time (in ms)
Process Arrival time Burst Time

P0 0 6

P1 1 3

P2 2 1

P3 3 4

Compute the waiting time and average turnaround time for the above process using FCFS scheduling
algorithm.
5.Write the scheduling criteria for scheduling.

SESSION 20

SJF SCHEDULING (Shortest Job First)

The CPU is assigned to the process that has the smallest next CPU burst. If two processes have the
same length CPU burst, FCFS scheduling is used to break the tie. For long-term scheduling in a batch
system, we can use the process time limit specified by the user, as the ‗length‘. SJF can't be
implemented at the level of short-term scheduling, because there is no way to know the length of the
next CPU burst.

Advantage: The SJF is optimal, i.e. it gives the minimum average waiting time for a given set of
processes.

Disadvantage: Determining the length of the next CPU burst.

SJF algorithm may be either 1) Non-preemptive or 2) preemptive.


Non preemptive SJF: The current process is allowed to finish its CPU burst.
Preemptive SJF: If the new process has a shorter next CPU burst time than what is left of the executing
process, that process is preempted. It is also known as SRTF scheduling (Shortest-Remaining-Time
First).

Example (for non-preemptive SJF): Consider the following set of processes, with the length of
the CPU-burst time given in milliseconds.(Arrival of process according to their Burst time)
31

OPERATING SYSTEMS Module-2

For non-preemptive SJF, the Gantt Chart is as follows:

Waiting time for P1 = 3; P2 = 16; P3 = 9; P4=0


Average waiting time: (3 + 16 + 9 + 0)/4 = 7ms

Example (preemptive SJF): Consider the following set of processes, with the length of the CPU
burst time given in milliseconds.

For preemptive SJF, the Gantt Chart is as follows:

The average waiting time is ((10 - 1) + (1 - 1) + (17 - 2) + (5 - 3))/4 = 26/4 = 6.5ms. Review

Questions:

32
OPERATING SYSTEMS Module-2

1.Consider the following set of processes


Process Arrival time Burst Time

P1 0 10

P2 2 5

P3 3 2
P4 5 20

Draw Gantt charts and calculate average waiting time, average turnaround time using following CPU
scheduling algorithm
i. Preemptive shortest job
ii. Non preemptive SJF

2.For the following example calculate average waiting time and average turnaround time using
preemptive SJF CPU scheduling algorithms

Process Arrival time Burst Time

P1 0 8

P2 1 4

P3 2 9

P4 3 5

3.Explain the advantages and disadvantages of SJF preemptive scheduling.

33
OPERATING SYSTEMS Module-2
SESSION 21
PRIORITY SCHEDULING

A priority is associated with each process. The CPU is allocated to the process with the highest
priority. Equal-priority processes are scheduled in FCFS order. Priorities can be defined either
internally or externally. Internally-defined priorities use some measurable quantity to compute the
priority of a process.
For example: time limits, memory requirements, no. of open files.

Externally-defined priorities set by criteria that are external to the OS

For example: importance of the process, political factors

Priority scheduling can be either preemptive or non-preemptive.


Preemptive
⮚ The CPU is preempted if the priority of the newly arrived process is higher than the
priority of the currently running process.
Non Preemptive
⮚ The new process is put at the head of the ready-queue

Advantage: Higher priority processes can be executed first.

Disadvantage: Indefinite blocking, where low-priority processes are left waiting indefinitely for CPU.

Solution: Aging is a technique of increasing priority of processes that wait in system for a long time.

Example: Consider the following set of processes, assumed to have arrived at time 0, in the
order PI, P2, ..., P5, with the length of the CPU-burst time given in milliseconds.

The Gantt chart for the schedule is as follows:

34
OPERATING SYSTEMS Module-2

The average waiting time is 8.2 milliseconds.

Review Questions:
1.Consider the following set of processes given in the table
Process Arrival time Burst Time Priority

P1 0 10 4
P2 3 5 2

P3 3 6 6

P4 5 4 3

Consider the large number as highest priority. Calculate the average waiting time and turnaround time
and draw Gantt chart for preemptive priority scheduling

2. Given below is the snapshot of processes. Draw Gantt charts using preemptive and non-preemptive
priority scheduling algorithm. (A smaller number has a higher priority) Also, calculate the average
waiting time and turnaround time for both.

Process Arrival time Burst Time Priority

P1 0 6 4

P2 3 5 2

P3 3 3 6

P4 5 5 3

35
OPERATING SYSTEMS Module-2

SESSION 22

ROUND ROBIN SCHEDULING

It is designed especially for timesharing systems. It is similar to FCFS scheduling, but with
preemption. A small unit of time is called a time quantum (or time slice), which ranges from 10 to
100 ms.

The ready-queue is treated as a circular queue. The CPU scheduler goes around the ready-queue and
allocates the CPU to each process for a time interval of up to one time quantum. To implement this
algorithm, the ready-queue is kept as a FIFO queue of processes

CPU scheduler
1. Picks the first process from the ready-queue.
2. Sets a timer to interrupt after one time quantum and
3. Dispatches the process.
One of two things will then happen.
1. The process may have a CPU burst of less than that of time quantum. In this case, the
process itself will release the CPU voluntarily.
2. If the CPU burst of the currently running process is longer than that of time quantum, the
timer will go off and will cause an interrupt to the OS. The process will be put at the tail of the
ready-queue.

Advantage: Higher average turnaround than SJF.

Disadvantage: Better response time than SJF.

Example: Consider the following set of processes that arrive at time 0, with the length of the
CPU- burst time given in milliseconds.(Time quantum = 4ms)

The Gantt chart for the schedule is as follows:

36
OPERATING SYSTEMS Module-2

The average waiting time is 17/3 = 5.66 milliseconds.

NOTE:

The RR scheduling algorithm is preemptive. No process is allocated the CPU for more than one time
quantum in a row. If a process' CPU burst exceeds the time quantum, that process is preempted and is
put back in the ready-queue.

The performance of algorithm depends heavily on the size of the time quantum

If time quantum= very large, RR policy is the same as the FCFS policy.

If time quantum = very small, RR approach appears the users as though each of n processes

If time quantum = very small, RR approach appears to the users as though each of n
processes has its own processor running at l/n the speed of the real processor.
In software, we need to consider the effect of context switching on the performance of RR scheduling
1) Larger the time quantum for a specific process time, less time is spend on context
switching.
2) The smaller the time quantum, more overhead is added for the purpose of context
switching.

MULTILEVEL QUEUE SCHEDULING


37
OPERATING SYSTEMS Module-2
It is useful for situations in which processes are easily classified into different groups. For example, a
common division is made between foreground (or interactive) processes and background (or batch)
processes. The ready-queue is partitioned into several separate queues. The processes are permanently
assigned to one queue based on some property like memory size, process priority or process type.
Each queue has its own scheduling algorithm.

For example, separate queues might be used for foreground and background processes.

Multilevel queue scheduling


There must be scheduling among the queues, which is commonly implemented as
fixed-priority preemptive scheduling.
For example, the foreground queue may have absolute priority over the background queue.
Time slice: each queue gets a certain amount of CPU time which it can schedule among its
processes; i.e., 80% to foreground in RR 20% to background in FCFS.

MULTILEVEL FEEDBACK QUEUE SCHEDULING

A process may move between queues. The basic idea is to separate processes according to the features
of their CPU bursts.
38
OPERATING SYSTEMS Module-2
For example: If a process uses too much CPU time, it will be moved to a lower-priority queue. This
scheme leaves I/O-bound and interactive processes in the higher-priority queues. If a process waits too
long in a lower-priority queue, it may be moved to a higher- priority queue. This form of aging
prevents starvation.

Multilevel feedback queues.

In general, a multilevel feedback queue scheduler is defined by the following


parameters: 1) The number of queues.
2) The scheduling algorithm for each queue.
3) The method used to determine when to upgrade a process to a higher priority
queue. 4) The method used to determine when to demote a process to a lower priority
queue. 5) The method used to determine which queue a process will enter when that
process needs service.
MULTIPLE PROCESSOR SCHEDULING

If multiple CPUs are available, the scheduling problem becomes more complex. The two approaches
are:
Asymmetric Multiprocessing

The basic idea is: A master server is a single processor responsible for all scheduling decisions, I/O
processing and other system activities. The other processors execute only user code.

Advantage: This is simple because only one processor accesses the system data structures, reducing
the need for data sharing.
Symmetric Multiprocessing
39
OPERATING SYSTEMS Module-2
The basic idea is: Each processor is self-scheduling. To do scheduling, the scheduler for each
processor examines the ready-queue and selects a process to execute.

Restriction: We must ensure that two processors do not choose the same process and that
processes are not lost from the queue.
Processor Affinity: In SMP a system, Migration of processes from one processor to another are avoided and
instead processes are kept running on same processor. This is known as processor affinity. The two forms are:
Soft Affinity: When an OS try to keep a process on one processor because of policy, but cannot guarantee it
will happen. It is possible for a process to migrate between processors.
Hard Affinity: When an OS have the ability to allow a process to specify that it is not to migrate to other
processors. Eg: Solaris OS
Load Balancing

This concept attempts to keep the workload evenly distributed across all processors in an SMP
system. The two approaches:
1) Push Migration
⮚A specific task periodically checks the load on each processor and if it finds an
imbalance, it evenly distributes the load to idle processors.
2) Pull Migration
⮚ An idle processor pulls a waiting task from a busy processor.

THREAD SCHEDULING

On OSs, it is kernel-level threads but not processes that are being scheduled by the OS. The user-level
threads are managed by a thread library, and the kernel is unaware ofthem. To run on a CPU, user-level
threads must be mapped to an associated kernel-level thread.
Contention Scope

Two approaches:
1) Process-Contention scope
⮚ On systems implementing the many-to-one and many-to-many models, the thread
library schedules user-level threads to run on an available LWP.
⮚ Competition for the CPU takes place among threads belonging to the same process.
40
OPERATING SYSTEMS Module-2
2) System-Contention scope
⮚ The process of deciding which kernel thread to schedule on the CPU.
⮚ Competition for the CPU takes place among all threads in the system.
⮚ Systems using the one-to-one model schedule threads using only SCS.
Pthread Scheduling

Pthread API that allows specifying either PCS or SCS during thread creation.

Pthreads identifies the following contention scope values:


1. PTHREAD_SCOPEJPROCESS schedules threads using PCS scheduling.
2. PTHREAD-SCOPE_SYSTEM schedules threads using SCS scheduling.

Pthread IPC provides following two functions for getting and setting the contention scope
policy: 1) pthread_attr_setscope(pthread_attr_t *attr, int scope)
2) pthread_attr_getscope(pthread_attr_t *attr, int *scope)

Review Questions:

1.Consider the following set of processes


Process Arrival time Burst Time

P1 0 6

P2 2 3

P3 4 3

P4 5 5
Draw Gantt charts and calculate average waiting time, average turnaround time using RR (quantum =
1msec)

2. Explain Multilevel queuing.


3. Explain multi-processor scheduling.
4. Write the two approaches of thread scheduling.

41

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