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AI Lab Manual1.1

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0% found this document useful (0 votes)
25 views21 pages

AI Lab Manual1.1

Uploaded by

prat0ham
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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EXPERIMENT 1

#Write a Program to Implement Breadth First Search using Python.

graph = {
'A' : ['B','C'],
'B' : ['D', 'E'],
'C' : ['F'],
'D' : [],
'E' : ['F'],
'F' : []
}
visited = [] # List to keep track of visited nodes.
queue = [] #Initialize a queue

def bfs(visited, graph, node):


visited.append(node)
queue.append(node)

while queue:
s = queue.pop(0)
print (s, end = " ")

for neighbour in graph[s]:


if neighbour not in visited:
visited.append(neighbour)
queue.append(neighbour)

# Driver Code bfs(visited,


graph, 'A')

Output:-
A B C D E F
EXPERIMENT 2
#Write a Program to Implement Depth First Search using Python.

# Using a Python dictionary to act as an adjacency list graph


={
'A' : ['B','C'],
'B' : ['D', 'E'],
'C' : ['F'],
'D' : [],
'E' : ['F'],
'F' : []
}

visited = set() # Set to keep track of visited nodes.

def dfs(visited, graph, node):


if node not in visited: print (node)
visited.add(node) for
neighbour in graph[node]:
dfs(visited, graph, neighbour)

# Driver Code dfs(visited,


graph, 'A')
Output:-

A
B
D
E
F
C
EXPERIMENT 3
#Write a Program to Implement Tic-Tac-Toe game using Python.

# Tic-Tac-Toe Program using


# random number in Python

# importing all necessary libraries


import numpy as np
import random from
time import sleep

# Creates an empty board def


create_board():
return(np.array([[0, 0, 0],
[0, 0, 0],
[0, 0, 0]]))

# Check for empty places on board


def possibilities(board):
l = []

for i in range(len(board)):
for j in range(len(board)):

if board[i][j] == 0:
l.append((i, j))
return(l)

# Select a random place for the player


def random_place(board, player):
selection = possibilities(board)
current_loc = random.choice(selection)
board[current_loc] = player
return(board)

# Checks whether the player has three


# of their marks in a horizontal row def
row_win(board, player):
for x in range(len(board)):
win = True

for y in range(len(board)):
if board[x, y] != player:
win = False
continue

if win == True:
return(win)
return(win)

# Checks whether the player has three


# of their marks in a vertical row def
col_win(board, player):
for x in range(len(board)):
win = True

for y in range(len(board)):
if board[y][x] != player:
win = False
continue

if win == True:
return(win)
return(win)

# Checks whether the player has three


# of their marks in a diagonal row def
diag_win(board, player):
win = True y = 0 for x in
range(len(board)):
if board[x, x] != player:
win = False
if win:
return win
win = True if
win:
for x in range(len(board)): y
= len(board) - 1 - x if
board[x, y] != player:
win = False
return win

# Evaluates whether there is


# a winner or a tie def
evaluate(board): winner = 0

for player in [1, 2]:


if (row_win(board, player) or col_win(board,player) or
diag_win(board,player)):
winner = player

if np.all(board != 0) and winner == 0:


winner = -1
return winner

# Main function to start the game def play_game():


board, winner, counter = create_board(), 0, 1
print(board) sleep(2)

while winner == 0:
for player in [1, 2]:
board = random_place(board, player)
print("Board after " + str(counter) + "
move") print(board) sleep(2) counter += 1
winner = evaluate(board) if winner != 0:
break
return(winner)

# Driver Code print("Winner is: " +


str(play_game()))

Output:-

[[0 0 0]
[0 0 0]
[0 0 0]]
Board after 1 move

[[0 0 0]
[0 0 0]
[1 0 0]]
Board after 2 move

[[0 0 0]
[0 2 0]
[1 0 0]]
Board after 3 move

[[0 1 0]
[0 2 0]
[1 0 0]]
Board after 4 move

[[0 1 0]
[2 2 0]
[1 0 0]]
Board after 5 move

[[1 1 0]
[2 2 0]
[1 0 0]]
Board after 6 move

[[1 1 0]
[2 2 0]
[1 2 0]]
Board after 7 move

[[1 1 0]
[2 2 0]
[1 2 1]]
Board after 8 move
[[1 1 0]
[2 2 2]
[1 2 1]]
Winner is: 2
EXPERIMENT 4

# Write a Program to Implement 8-Puzzle problem using Python.

class Solution:
def solve(self, board):
dict = {}

flatten = []

for i in range(len(board)):

flatten += board[i]

flatten = tuple(flatten)

dict[flatten] = 0

if flatten == (0, 1, 2, 3, 4, 5, 6, 7, 8):


return 0

return self.get_paths(dict)
def get_paths(self, dict):
cnt = 0
while True:
current_nodes = [x for x in dict if dict[x] == cnt]
if len(current_nodes) == 0:
return -1

for node in current_nodes:


next_moves = self.find_next(node)
for move in next_moves:
if move not in dict:
dict[move] = cnt + 1
if move == (0, 1, 2, 3, 4, 5, 6, 7, 8):
return cnt + 1
cnt += 1

def find_next(self, node):


moves = {
0: [1, 3],
1: [0, 2, 4],
2: [1, 5],
3: [0, 4, 6],
4: [1, 3, 5, 7],
5: [2, 4, 8],
6: [3, 7],
7: [4, 6, 8],
8: [5, 7],
}

results = []
pos_0 = node.index(0)
for move in moves[pos_0]:
new_node = list(node)
new_node[move], new_node[pos_0] = new_node[pos_0],
new_node[move]
results.append(tuple(new_node))

return results
ob = Solution()
matrix = [
[3, 1, 2],
[4, 7, 5],
[6, 8, 0]
]
print(ob.solve(matrix))

Output:-

4
EXPERIMENT 5

# Write a Program to Implement Water-Jug problem using Python.

# This function is used to initialize the #


dictionary elements with a default value.

from collections import defaultdict

# jug1 and jug2 contain the value


jug1, jug2, aim = 4, 3, 2

# Initialize dictionary with #


default value as false.

visited = defaultdict(lambda: False) def

waterJugSolver(amt1, amt2):

. if (amt1 == aim and amt2 == 0) or (amt2 == aim and amt1 == 0):


print(amt1, amt2)
return True

if visited[(amt1, amt2)] == False:


print(amt1, amt2)

visited[(amt1, amt2)] = True

return (waterJugSolver(0, amt2) or waterJugSolver(amt1,


0) or waterJugSolver(jug1, amt2) or
waterJugSolver(amt1, jug2) or
waterJugSolver(amt1 + min(amt2, (jug1-amt1)),
amt2 - min(amt2, (jug1-amt1))) or
waterJugSolver(amt1 - min(amt1, (jug2-amt2)),
amt2 + min(amt1, (jug2-amt2))))

else:
return False

print("Steps: ")

waterJugSolver(0, 0)

Output:-

Steps:

0 0
4 0
4 3
0 3
3 0
3 3
4 2
0 2
EXPERIMENT 6

# Write a Program to Implement Travelling Salesman Problem using


Python.

# Python3 implementation of the approach


V = 4 answer
= []

# Function to find the minimum weight


# Hamiltonian Cycle def tsp(graph, v,
currPos, n, count, cost):

# If last node is reached and it has


# a link to the starting node i.e
# the source then keep the minimum
# value out of the total cost of
# traversal and "ans"
# Finally return to check for # more
possible values if (count == n and
graph[currPos][0]):
answer.append(cost + graph[currPos][0]) return
# BACKTRACKING STEP
# Loop to traverse the adjacency list
# of currPos node and increasing the count
# by 1 and cost by graph[currPos][i] value
for i in range(n):
if (v[i] == False and graph[currPos][i]):

# Mark as visited v[i] = True


tsp(graph, v, i, n, count + 1,
cost + graph[currPos][i])

# Mark ith node as unvisited


v[i] = False

# Driver code

# n is the number of nodes i.e.


V if name == ' main ':
n=4
graph= [[ 0, 10, 15, 20 ],
[ 10, 0, 35, 25 ],
[ 15, 35, 0, 30 ],
[ 20, 25, 30, 0 ]]

# Boolean array to check if a


node # has been visited or not v =
[False for i in range(n)]

# Mark 0th node as visited v[0]


= True

# Find the minimum weight Hamiltonian Cycle


tsp(graph, v, 0, n, 1, 0)

# ans is the minimum weight Hamiltonian Cycle print(min(answer))

Output:-
80
EXPERIMENT 7

# Write a Program to Implement Tower of Hanoi using Python.

def TowerOfHanoi(n , source, destination, auxiliary):


if n==1:
print "Move disk 1 from source",source,"to destination",destination
return
TowerOfHanoi(n-1, source, auxiliary, destination)
print "Move disk",n,"from source",source,"to destination",destination
TowerOfHanoi(n-1, auxiliary, destination, source)
n= 4
TowerOfHanoi(n,'A','B','C')
# A, C, B are the name of rods

Output:-
Move disk 1 from rod A to rod B
Move disk 2 from rod A to rod C
Move disk 1 from rod B to rod C
Move disk 3 from rod A to rod B
Move disk 1 from rod C to rod A
Move disk 2 from rod C to rod B
Move disk 1 from rod A to rod B
Move disk 4 from rod A to rod C
Move disk 1 from rod B to rod C
Move disk 2 from rod B to rod A
Move disk 1 from rod C to rod A
Move disk 3 from rod B to rod C
Move disk 1 from rod A to rod B
Move disk 2 from rod A to rod C
Move disk 1 from rod B to rod C
EXPERIMENT 8
# Write a Program to Implement Monkey Banana Problem using
Python.

'''
Python programming implementation of monkey picking banana problem
'''
#Global Variable i i=0 def
Monkey_go_box(x,y):
global i i=i+1
print('step:',i,'monkey slave',x,'Go to'+y)

def Monkey_move_box(x,y):
global i i = i + 1
print('step:', i, 'monkey take the box from', x, 'deliver to' + y)

def Monkey_on_box(): global


i
i=i+1
print('step:', i, 'Monkey climbs up the box')
def Monkey_get_banana(): global
i
i=i+1
print('step:', i, 'Monkey picked a banana')

import sys

#Read the input operating parameters,


codeIn=sys.stdin.read() codeInList=codeIn.split()
#The operating parameters indicate the locations of monkey, banana, and box
respectively.
monkey=codeInList[0]
banana=codeInList[1] box=codeInList[2]
print('The steps are as follows:')
#Please use the least steps to complete the monkey picking banana task
Monkey_go_box(monkey, box)
Monkey_move_box(box, banana)
Monkey_on_box()
Monkey_get_banana()
EXPERIMENT 9
# Write a Program to Implement Alpha-Beta Pruning using Python.

# working of Alpha-Beta Pruning

# Initial values of Aplha and Beta


MAX, MIN = 1000, -1000

# Returns optimal value for current player


#(Initially called for root and maximizer) def
minimax(depth, nodeIndex, maximizingPlayer,
values, alpha, beta):

# Terminating condition. i.e #


leaf node is reached if depth ==
3: return values[nodeIndex] if
maximizingPlayer: best = MIN
# Recur for left and right children for
i in range(0, 2):

val = minimax(depth + 1, nodeIndex * 2 + i,


False, values, alpha, beta)
best = max(best, val)
alpha = max(alpha, best)

# Alpha Beta Pruning


if beta <= alpha:
break
return best

else:
best = MAX
# Recur for left and
# right children for
i in range(0, 2):

val = minimax(depth + 1, nodeIndex * 2 + i,


True, values, alpha, beta)
best = min(best, val)
beta = min(beta, best)

# Alpha Beta Pruning


if beta <= alpha:
break

return best

# Driver Code if name


== " main ":

values = [3, 5, 6, 9, 1, 2, 0, -1]


print("The optimal value is :", minimax(0, 0, True, values, MIN, MAX))
Output:-

The optimal value is : 5


EXPERIMENT 10
# Write a Program to Implement 8-Queens Problem using Python.

global N
N=4
def printSolution(board):
for i in range(N):
for j in range(N):
print board[i][j],
print

def isSafe(board, row, col):

# Check this row on left side


for i in range(col):
if board[row][i] == 1:
return False

# Check upper diagonal on left side


for i, j in zip(range(row, -1, -1), range(col, -1, -1)):
if board[i][j] == 1:
return False

# Check lower diagonal on left side for i, j in


zip(range(row, N, 1), range(col, -1, -1)):
if board[i][j] == 1:
return False

return True
def solveNQUtil(board, col):
# base case: If all queens are placed
# then return true if
col >= N:
return True

for i in range(N):

if isSafe(board, i, col):
# Place this queen in board[i][col]
board[i][col] = 1
# recur to place rest of the queens if
solveNQUtil(board, col + 1) == True:
return True
board[i][col] = 0
return False
def solveNQ():
board = [ [0, 0, 0, 0],
[0, 0, 0, 0],
[0, 0, 0, 0],
[0, 0, 0, 0]
]
if solveNQUtil(board, 0) == False: print
"Solution does not exist" return
False
printSolution(board)
return True
# driver program to test above function
solveNQ()

Output:-
0 0 1 0
1 0 0 0
0 0 0 1
0 1 0 0

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