DND Prep
DND Prep
They say the man who stole this book was a madman. He wanted
destruction and he didn’t care how he got it. So he settled for secrets. He
trapped them in this tomb.
See no evil hear no evil speak no evil puzzle. 3 moneys, one with mouth
covered, one with head covered, one with nothing covered. You need to
cover its eyes and the puzzle solves.
Room with a lever in the centre. Start a 60 second timer. When they pull
the lever reset the timer. When the timer runs out, the door opens.
Speak me the truth and you’ll die by the fire, lie and you drown as the
water climbs higher. You need to say “I will drown.”
Your passive perception was 13, it should actually be 16, making you
pretty ideal to lead the group and see traps/hidden doors.
You can also use a bonus action to stand still in place, as long as you don’t
move on your turn, you get advantage to hit on your next attack.
When you are hidden, or next to an ally, you get 2d6 more damage, and
your roll the d20 twice to hit, and take the higher roll.
Cantrips:
Mage hand (in addition to normal abilities it can pickpocket anyone with
a successful sleight of hand check.), controlling hand is bonus action.
Minor Illusion is arguably the best utility cantrip in the entire game. It's
very open-ended and can be used for everything from disguising yourself
as a crate, to luring enemies into a trap, to conjuring an image of
someone you're looking for while asking for information.
Sleep
This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit
points of creatures this spell can affect. Creatures within 20 feet of a point you
choose within range are affected in ascending order of their current hit points
(ignoring unconscious creatures).
Starting with the creature that has the lowest current hit points, each creature
affected by this spell falls unconscious until the spell ends, the sleeper takes
damage, or someone uses an action to shake or slap the sleeper awake. Subtract
each creature’s hit points from the total before moving on to the creature with the
next lowest hit points. A creature’s hit points must be equal to or less than the
remaining total for that creature to be affected.
Undead and creatures immune to being charmed aren’t affected by this spell.
This spell wont work on one big enemy, but if you are facing an army of
goblins, you can lowkey put them all to sleep if you get a good roll. They
have no saving throw.
Silvery barbs
Casting Time: 1 reaction, which you take when a creature you can see within 60 feet of yourself
succeeds on an attack roll, an ability check, or a saving throw
Range: 60 feet
Components: V
Duration: Instantaneous
You magically distract the triggering creature and turn its momentary uncertainty into
encouragement for another creature. The triggering creature must reroll the d20 and use the
lower roll.
You can then choose a different creature you can see within range (you can choose yourself).
The chosen creature has advantage on the next attack roll, ability check, or saving throw it
makes within 1 minute. A creature can be empowered by only one use of this spell at a time.
Essentially, if an enemy hits you, you can cast this to make them roll to hit
you again. They must take the LOWER roll. You can also give yourself or an
ally advantage to their next hit, meaning that they roll to hit twice, and
take the HIGHEST roll.
Shield
Casting Time: 1 reaction, which you take when you are hit by an attack or targeted by the magic
missile spell
Range: Self
Components: V, S
Duration: 1 round
An invisible barrier of magical force appears and protects you. Until the start of your next turn,
you have a +5 bonus to AC, including against the triggering attack, and you take no damage
from magic missile.
This spell is fucking op. when you get hit, you can cast a shield around
yourself, which protects you from ANY DAMAGE AT ALL (provided this
damage needs to physically touch you). Your ac is raised by 5 for your
next turn.
As a drunken master, if u decide to do it obvi, you get 2 attacks per round
before ki points.
You can use your battleaxe (or any weapon that you have trained with for
1 hour) as if it was an extension of your body, the same way you would
use unarmed strike or a monk weapon.
If someone shoots something at you (even certain spells), you can use a
reaction to reduce the damage by 1d10 plus your dex modifier plus your
monk level. If this reduces the damage to 0, you can throw it back by
spending a ki point.
You can disengage without using an action any time you use a ki point for
an extra attack.
Unseen I kiss the young and old
Plague
Needle
[Blood]