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Interrupt

A signal to the processor that temporarily halts the current operations and executes a specific task, often in operating systems or embedded systems. Interrupt in Communication: The act of stopping someone to interject during a conversation or lecture.

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0% found this document useful (0 votes)
23 views4 pages

Interrupt

A signal to the processor that temporarily halts the current operations and executes a specific task, often in operating systems or embedded systems. Interrupt in Communication: The act of stopping someone to interject during a conversation or lecture.

Uploaded by

Mary Ann Pangan
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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LABORATORY EXERCISE – FINALS

John Paul Mandap Computer Architecture and Organization

BSCPE 4A Participation - Interrupt

1.
2. Code:

mov ah, 0

mov al, 13h

int 10h ; AH=0, AL=13h, INT 10h to set graphics mode (Mode 13h, 320x200 resolution,
256 colors)

mov cx, 10 ; Set X-coordinate (horizontal position) to 10

mov dx, 10 ; Set Y-coordinate (vertical position) to 10

mov al, 0Eh ; Set color to Light Yellow (color code 0Eh) for the pixel

mov ah, 0Ch ; AH=0Ch, INT 10h to change pixel color at (x, y) = (CX, DX)

int 10h ; Execute the pixel color change at (10, 10)

mov al, 0Ch ; Set color to Light Red (color code 0Ch)

dec cx ; Decrement X-coordinate (move left to 9)


dec dx ; Decrement Y-coordinate (move up to 9)

int 10h ; Change the pixel color at (9, 9)

; LIST OF COLORS

; The following are the colors in 4-bit format (N16 N2 color codes):

; 0 - 0000 BLACK

; 1 - 0001 BLUE

; 2 - 0010 GREEN

; 3 - 0011 CYAN

; 4 - 0100 RED

; 5 - 0101 MAGENTA

; 6 - 0110 BROWN

; 7 - 0111 LIGHT GRAY

; 8 - 1000 DARK GRAY

; 9 - 1001 LIGHT BLUE

; A - 1010 LIGHT GREEN

; B - 1011 LIGHT CYAN

; C - 1100 LIGHT RED

; D - 1101 LIGHT MAGENTA

; E - 1110 YELLOW

; F - 1111 WHITE

mov al, 0Dh ; Set color to Light Magenta (0Dh)

dec cx ; Decrement X-coordinate (move left to 8)

dec dx ; Decrement Y-coordinate (move up to 8)

int 10h ; Change the pixel color at (8, 8)


mov dx, offset msg1 ; Load address of msg1 ("Enter Num: $") into DX

mov ah, 9h ; AH=9, INT 21h to print string at DS:DX

int 21h ; Output "Enter Num: "

mov ah, 1 ; AH=1, INT 21h to read a character from the keyboard

int 21h ; Wait for user input (key press) and show the character on the console

mov dh, 1 ; Set row (Y-coordinate) for cursor to 1

mov dl, 0 ; Set column (X-coordinate) for cursor to 0

mov ah, 02h ; AH=02h, INT 10h to set cursor position

int 10h ; Move cursor to (1, 0)

LEA dx, msg2 ; Load address of msg2 ("nextLine") into DX

mov ah, 9h ; AH=9, INT 21h to print string at DS:DX

int 21h ; Output the message "nextLine"

mov dh, 4 ; Set row (Y-coordinate) for cursor to 4

mov dl, 0 ; Set column (X-coordinate) for cursor to 0

mov ah, 02h ; AH=02h, INT 10h to set cursor position

int 10h ; Move cursor to (4, 0)

LEA dx, msg3 ; Load address of msg3 ("nextPhase: $") into DX

mov ah, 9h ; AH=9, INT 21h to print string at DS:DX

int 21h ; Output the message "nextPhase:"

mov dl, 'a' ; Load the character 'a' into DL

mov ah, 02h ; AH=02h, INT 21h to print a single character in DL

int 21h ; Print the character 'a' to the console

; mov ah, 39h ; AH=39h, INT 21h would be used to create a virtual drive folder (not
implemented)

; int 21h ; Execute the above command (which is currently commented out)

ret; Return from the program (end of the program)


msg1 db "Enter Num: $" ; Message 1 to prompt user to enter a number

msg2 db 0dh, 0ah, "nextLine $" ; Message 2 with line break for next phase

msg3 db "nextPhase: $", 0dh, 0ah ; Message 3 with line break for the next phase

3. Which part of the code created the pixel color Light Magenta? Refer to the code.

mov al, 0Dh ; Set color to Light Magenta (0Dh)

dec cx ; Decrement X-coordinate (move left to 8)

dec dx ; Decrement Y-coordinate (move up to 8)

int 10h ; Change the pixel color at (8, 8)

The pixel color Light Magenta is created in the code by setting the AL register to `0Dh`,
which corresponds to the color code for Light Magenta in Mode 13h (256-color graphics
mode). The coordinates for the pixel are then adjusted by decrementing the CX (X-
coordinate) and DX (Y-coordinate) registers, which move the pixel position from `(10, 10)`
to `(9, 9)`. Finally, the `int 10h` instruction is used with `AH=0Ch` to set the pixel color at
the new coordinates `(9, 9)` to Light Magenta.

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