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Shaman Guide by Haqua

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0% found this document useful (0 votes)
2K views30 pages

Shaman Guide by Haqua

Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 30

Shaman Class Guide

By Haqua | Former Rank 1 Shammy | EU2 Blaze – Updated: 3rd September 2024

Now slightly easier to read on Mobile! (Designed for Print Layout)

Going to be doing an update soon, if there is anything you think needs adding let
me know. Otherwise it’ll just be a touchup of new info and links to some other
guides for new features.

1 | Page
Haqua | Shaman Extremist
LAST UPDATE: 03.SEP.24
SHAMAN CLASS GUIDE

Contents (Quick Navigate)


Contents (Quick Navigate) 2
Class Overview 4
Pros/Cons 4
Differences between Shaman and Druid (WiP section) 4
Druid to Shaman skill comparison chart 6
Shaman vs Druid Damage (Less impactful after pet update) 7
Equip 8
Attributes 8
Tempers 8
Auto Temper Settings 8
Bunny Gear 9
MY CURRENT THOUGHTS 9
Overview 9
When to Craft Bunny Gear 9
Skills/Toys 10
Skill Evos 10
Tier List 10
What to Wish for 12
Skill Timings Chart 13
What to look for when making a build 14
Skills that need interrupting 14
Boss buffs that need to be dispelled 14
Debuffs that need to be cleansed 15
Now what? 15
Lastly, 16
I forgot to mention anti heal 16
Example Builds 17
Single Target Healing 17
AoE Healing 17
PvP Example Builds 18
Afk Skills 18
Training Dummy Builds 19
Red T-Rex 19
Skill Crystals for Dummy 19
Blackrock T-Rex 19
Toys 20
Core Toys 20
Situational Toys 20
Max Toy Stats (Legendary) 20
Hero Souls 21

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Haqua | Shaman Extremist
LAST UPDATE: 03.SEP.24
SHAMAN CLASS GUIDE

My thought process 21
Genesis Soul Priority 21
Gacha Soul Priority (Legends Return Hero Soul Pack) 21
First Unlock 21
Max Order 21
Hero Transformation 22
Level order 22
Skill Crystals 22
Fun table for support proc count (C = 0.96s Cast) 23
Attribute Crystals 24
Clatter Cards 24
Primary Clatter Buffs 24
Clatter Builds 25
Fluff/Bone/Snow Mountain: Starter Deck (no legendary cards) 25
Fluff/Bone/Jaw/Snow Mountain: Offensive Setup 25
Fluff/Bone/Agile/Snow Mountain: Defensive Setup 26
Fluff/Bone/Claw/Snow Mountain: Standard Setup 26
6 Jaw Options 27
Fluff/Jaw/Oasis: Full Damage option 27
Fluff/Jaw/Oasis/Snow Mountain: Slight trade-off for healing 27
Pets (Skills are WiP) 28
What pets to use 28
How to tell what element the boss is weak against 28
How to evolve pets 28
Pet skills 29
Single Target 29
AoE 29
End notes 30

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Haqua | Shaman Extremist
LAST UPDATE: 03.SEP.24
SHAMAN CLASS GUIDE

Class Overview
This class is more focused on burst healing but also has great overtime AoE heals
through the use of totems. Another totem is used to negate damage from a
member of the team (fantastic vs huge burst bosses like Yak or Sharptalon) that is
only a 2-cost skill!
The only real downside to Shaman over Druid is that a Shaman will be unable to
achieve the damage a Druid can. Pet update means pets are destroying us both
in damage anyway…
As a healer, your basic attack damage is reduced by half and instead also heals
the lowest hp ally for 6.75% of your Atk.

Pros/Cons
● Has very strong healing ● Unable to deal the damage a
● Able to do both burst healing Druid would (Nulled by Pet
and healing over time Update really)
● Strong AoE healing without ● Druid AoE shield ability is nice
channelling ● Lack of 2 cost skills
● Has Life Totem and Spring ● Weapon skins are meh…
Totem ● Tambourine may cause you to
● Stronger anti-heal disable sounds
● Isn’t a pigeon or turkey

Differences between Shaman and Druid (WiP section)


Both Shaman and Druid do more than enough healing, and are both capable of
healing over time as well as instant healing, it also doesnt matter who they're
paired with

The pet update makes the damage difference next to nothing with how much the
pets are dealing.
Before the pet update, I did a comparison for dps.
● The Druid did ~16% more damage
● This overall was a ~0.9% increase on the total damage output from the team
○ Obviously now this is a moot point after pet update
○ More information on this can be found below.

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Haqua | Shaman Extremist
LAST UPDATE: 03.SEP.24
SHAMAN CLASS GUIDE

The primary difference between the classes are a couple of mechanics that can
be reasonably used
● Shaman has access to Life Totem which is a greatly improved version of
Extended Healing
● Shaman has access to Spring Totem which is Luna Blessing without a
channel time (it is 3 cost vs 2 cost though)
● Shaman has a team-wide damage reduction, which Druid does not.
● Shaman has Ancestral Aegis, which is a unique mechanic to Shaman that
heals the target of this spell each time they receive a basic attack. There is
no better single target heal in this game under the right conditions.
● Shaman has few different cast times. (Personally I love the timings, but
again, would be nice to have a variety)
● Shaman's version of Binding Heal (Drums of Rain) is only a 3 cost (with cast)
vs a 4 cost, this spell is a damage reduction for 2 players.
● Shaman's Anti heal is slightly stronger
● Shaman has slightly more armour

● Shaman's Font of Purge has a cast time, Druid's Life bloom does not, both
have their own advantage vs particular bosses.
● Throwing this in as people keep thinking otherwise, we have the same
attack speed

● Druid's Lily Transformation is 2 cost vs Shaman's Ancestral Protection of 3


cost
● Druid has an AoE shield, which Shaman does not (fantastic spell)
● Druid has access to 4 spells at 2 cost, whereas Shaman only has 2
available. This is probably one of the best differences, but Shaman timings
are still great and rarely do I wish I had a 3rd 2 cost.
● Druid has a selection of Cast times, which is nice when making weird builds
to manipulate timings.
● Shaman has slow animation times like when they spin around which makes
shaman so much slower for particular situations like in pvp while druids
just raise their hands and skill done (Chabo’s addition)
○ I thought I'd do some testing this morning, skills with animation times
are 0.03s longer for Shaman.

Overall, both healers can perform their jobs perfectly. I prefer Shaman for the few
unique mechanics which makes the game more fun for me, and the cosmetic of
Shaman x-form.
I'd advise you to take whichever class takes your fancy, as both are great options
with neither really being better than the other.

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Haqua | Shaman Extremist
LAST UPDATE: 03.SEP.24
SHAMAN CLASS GUIDE

Druid to Shaman skill comparison chart


This chart is for Druid players or people who play with Druid normally and now
are trying Shaman or have a Shaman on their team.

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Haqua | Shaman Extremist
LAST UPDATE: 03.SEP.24
SHAMAN CLASS GUIDE

Shaman vs Druid Damage (Less impactful after pet update)


In the test we did a while back before the pet update, the Druid was able to deal
51,198,955 more damage on a crit run, this was roughly 16% more damage than the
Shaman was able to do. Although this may seem like a lot, when compared to the
overall damage of the team, it was only a 0.9% increase. The reason for this is that
DPS spells continue to increase in damage on breakthrough % margins, whereas
healers' main source of damage comes from x-form.
Big thanks to Xena for all the help comparing.

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Haqua | Shaman Extremist
LAST UPDATE: 03.SEP.24
SHAMAN CLASS GUIDE

Equip
Attributes
The attributes for Shaman are “3-0-2”.
What this means is to put all of your
available points into Int and any
remaining points into Tech.
The new update gives us more attribute
points on promotions, you can dump
overflow into Sta if you want.
After reincarnation, you will go 6-0-4 with remaining points going into Stamina,
once you reach Tier 1 Lv. 81 you can reset to move those points back into Tech

Tempers
Temper priority is ATK > Crit > HP > Armour(Survivability) = Impale(Damage)

I would avoid spending your special


temper vouchers, especially at low
temper ranks. We are given a lot of shells
through Hero Hill so if you can try
upgrade through that until you need the
ranks for reincarnation.

I’d recommend levelling tempers equally


across equipment.

Auto Temper Settings


While upgrading tempers manually is the most efficient, nobody wants to sit there
for hours calculating the best upgrades, so I personally go with a slightly less
efficient method that gets the job done.
Default you will want to set to 1 line less than what you dont have maxed, so if
none are maxed you’ll set it to 3, if 1 is maxed you’ll set it to 2 etc.
Triggered, just set this to 50.
Tempering is much quicker this way, but as mentioned it’ll eat through some extra
shells, totally worth it imo.

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Haqua | Shaman Extremist
LAST UPDATE: 03.SEP.24
SHAMAN CLASS GUIDE

Bunny Gear
MY CURRENT THOUGHTS
Bunny gear is far too expensive as it is in my opinion, starts low but ramps up
very fast. My recommendation is to just ignore bunny gear until it is required for
the second reincarnation.
I have left the old information in here in case people still want to craft it.
Overview
For bunny gear, you will only need 1-star gear for all pieces.
If you plan on getting 3-star gear my suggestion is to craft in the following order
as it'll grant the most Atk stat (comparing it to the difference between 1* and 3*)
Ring > Neck > Bracer - Main Hand > Off Hand
This is due to these 3 gaining a bonus attack stat on 3 star.
You may also reroll Main Weapon for the Piercing passive
(not 100% draw) but I wouldn’t bother.
It's considered better to save materials until levelling takes
a long time as the cost becomes very expensive and not all
parts used are returned. (Suggested Level would be 200+ as
level 200 is the highest afk gear)
If you’re close to Tier 1 Lv. 40 after Reincarnation then I
would recommend waiting for that instead of crafting Tier 1
Lv. 20 gear.

When to Craft Bunny Gear

Just do 1 star until you're level 200 unless you


whale the custom topup packs as the rare
bunny materials are the biggest problem
later on due to the amount needed.
You don't get all the materials back for
upgrading/smelting so crafting early isn't
worth it for how long that power spike will
last.
Level 200 is the highest level gear that'll drop
from afk so the only way to get better gear is
through bunny, leveling is much slower past
reincarnation too so will last longer.
Here is a chart for mats lost up to level 200 to make your judgement on what to
craft.

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Haqua | Shaman Extremist
LAST UPDATE: 03.SEP.24
SHAMAN CLASS GUIDE

Skills/Toys
Skill Evos
There are 6 Evo skills for each class, these will all be available to unlock once
you’ve reached the 3rd zone of the Frost Continent (Tovana Snowland), you unlock
them by drawing a Legendary version of the skill from the Skill Shop.
Note: if you draw a legendary skill that has an up variant before unlocking it in
the manual you will have to draw it again afterwards to unlock the up scroll.
(Information on these is in the skill Tier List)

Tier List
Note that just because a spell is low in the tier list does not mean they are
useless, just situational. You will find yourself using all skills at some point.

Please review the skill information below

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Haqua | Shaman Extremist
LAST UPDATE: 03.SEP.24
SHAMAN CLASS GUIDE

S-Tier (Most Used)


- Font of Purge: Huge instant AoE heal which also removes debuffs

- Riptide: Single Target Heal over time


o Up Skill – Increases healing by 10% for 8 seconds

- Life Totem: Damage negation spell and a 2 cost with no cast time.

- Spring Totem: AoE heal over time that affects 2 targets (adjusting
throughout as needed)

A-Tier (Slightly Situational)


- Rain Dance: Standard single-target burst heal

- Drums of Purge: Single target debuff removal and prevention for 5


seconds

- Drums of Recovery: Burst heal that increases effectiveness the lower HP


the target has
o Up Skill – If target is below 30% HP, provide a shield for 30% of the
Heal.

- Recovery Totem: Not as useful as Spring totem but good if more AoE
heals are needed

- Drums of Rain: Burst AoE heal for 2 targets, much better once you have
up-skill
o Up Skill – Reduce damage targets receive by 15% for 5 seconds
(nice in PvP)

- Ancestral Protection: Increases healing output for the fight after use
o UP Skill – Also gives an extra 10% boost to totem healing

B-Tier (Situational)
- Ancestral Aegis: Each basic attack received heals, great against bosses
that summon minions.

- Surge: Reduces the cast time of the next skill by 60% (legendary),
allowing a faster rotation for specific heals or to hit CC earlier.

- Dance with Me: Works like Drums of Rain but forces a heal to hit you,
usually used when you’re the weakest member of the team.

- Fury of the Ancestors: AoE damage and lowers enemy healing, is also
one of our only 2 cost spells so is good for timing if needed.

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Haqua | Shaman Extremist
LAST UPDATE: 03.SEP.24
SHAMAN CLASS GUIDE

- Faith Protection: Instant heal with a secondary heal over time


afterwards.

- Charm Dance: This and Dodo toy are our only interrupt capabilities

C-Tier (Rarely used) Damage spells are here as you should only use them when
healing isn’t required - not often.
- Electric Shock: Single target heal with AoE Damage (can hit same target
more than once if 2+ enemies are present)

- Thunder Heart: AoE damage with small heal on the next 3 attacks, it’s
also one of our 3 cost spells with no cast time so is good for timing.
o Up Skill: Heal on 4 attacks instead of 3

D-Tier (Meh) Chain heal II can be fantastic in very specific scenarios


- Ancestral Gift: AoE heal, gain 1 Ancestral Mark

- Blessing of Spirits: AoE heal, increased by 10% if Mark and gain 1


Ancestral Mark

- Chain Heal: AoE heal increased by 25% per mark


o Up Skill – “give 30% Damage Reduction to the targets, Up to 10% of
that skill can be reduced from each Ancestral Mark for 10
seconds”

What to Wish for


The skills you will want to wish for first are going to be Font of Purge and Spring
Totem as these are two of the best abilities you will have. You may also wish for
Life Totem, Riptide or Rain Dance as single-target options.
A good thing to do while still collecting skills is to wish a skill to purple, claim it
and then spend 2 wish coins to swap to another skill and collect that one at
Legendary
Once you reach skill breakthrough (all skills level 20) you can focus your 8
favourite skills for reincarnation, which requires 8 skills at +16.

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Haqua | Shaman Extremist
LAST UPDATE: 03.SEP.24
SHAMAN CLASS GUIDE

Skill Timings Chart


Please let me know if this is too small and I’ll see about another way of doing this.

13 | Page
Haqua | Shaman Extremist
LAST UPDATE: 03.SEP.24
SHAMAN CLASS GUIDE

What to look for when making a build


Before making a build, we first want to view the boss information and skills, this
can be found in Pre-War Configuration. There are 3 main things to consider
before you start;

Skills that need interrupting


Some bosses will have mechanics that are crucial to interrupt, such as the turtle's
spin ability. All classes have the ability to interrupt bosses and may be required to
use multiple characters to hit all rotations. I highly recommend using combat
stats to view skill timings.
There are 3 types of cc, Interrupt, Stun, and Silence. Interrupt abilities need to hit
while the boss is charging or guiding. Whereas a stun, in some cases, can also
interrupt the skill even after the charge as long as the animation has not
completed. Silence initial hit works as a stun, but also disables the use of spells
for the duration. So if a boss was on full energy, it wouldn't be able to use any
skills until the silence effect ends.
Be aware that some skills cannot be interrupted, but usually, it will state that
within the boss's ability description.
CC abilities:
Warrior: Lion’s Roar (Interrupt) / Powerful Knockup (Stun)
Gladiator: Intercept (Interrupt) / Uppercut (Stun)
Assassin: Roundhouse Kick (Interrupt) / Ambush (Stun)
Hunter: Numbing Shot (Interrupt) / Boar’s Rush (Stun)
Mage: Silence (Silence) / Frost stacks (Stun)
Warlock: Quack Quack (Silence) / Polymorph Frog (Stun)
Druid: New Bud (Silence) / Dodo Toy (Silence)
Shaman: Charm Dance (Silence) / Dodo Toy (Silence)

Boss buffs that need to be dispelled


Majority of the time, the only buffs that need dealing with are shields and defence
buffs. The only role that cannot do this is Tank. Healers are unable to early game,
but unlock the ability to with toys.
Dispel Abilities:
Assassin: Scatter Blade
Hunter: Scatter Shot
Mage: Purification Wave
Warlock: Drain
Later into the game, Healers can use the Queen Dragon toy.

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Haqua | Shaman Extremist
LAST UPDATE: 03.SEP.24
SHAMAN CLASS GUIDE

Debuffs that need to be cleansed


There are a few different types of debuffs, they range from poison, reduced
healing received, stacking effects which either stun or increase damage taken.
These will be either single target or AoE, so you’ll need to use the correct abilities
to remove these debuffs.
Healer single target purge, Druid: Purification Seed / Shaman: Drums of Purge.
These spells both remove debuffs as well as prevent them for 5 seconds.
Tank single target purge, Warrior: Unwavering Will / Gladiator: Battle Shout. These
spells will only remove debuffs that are active at the time of casting.
Healers can remove AoE debuffs, Druid: Life Bloom / Shaman: Font of Purge. Like
the tank’s ST they only remove debuffs active at the time of cast.
Special mention to Dandelion Toy which can be used on all classes to remove a
debuff from themselves when they cast the spell with the toy attached.

Now what?
Once we have all that stuff out of the way, we still want to be able to buff our team
for X-form. Preferably we have the team’s x-form synced, within reason, and for
basic optimisation of DPS you’ll want to check out the individual DPS class guides,
having an understanding of how all classes in your team work is essential. You
can use the gifting crystal to increase the speed you charge your x-form.
The ways to stack your buffs are as follows
Tanks:
Warrior - Call to Arms / Gladiator - Let’s Charge. These are team buff spells that
increase the atk of your team by a % for 6 seconds.
Tanks also have access to the Triceratops toy. This decreases the boss’s armour
by 15% for 10 seconds starting from the basic attack after the spell it’s equipped
on.
Healers:
We have access to the Hermit crab toy, which will buff the atk of the team by 25%
for 10 seconds starting from the cast of the spell it’s equipped on.
DPS:
DPS only have the Moblin/BlackMobiln toy to increase their atk by 33%/50%
between the time the spell it’s equipped on is cast until the next skill.
Assassin also has Cloak of Bush available which stacks with the above buffs.

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Haqua | Shaman Extremist
LAST UPDATE: 03.SEP.24
SHAMAN CLASS GUIDE

Lastly,
The type of damage the boss is dealing, if the tank is dying - use more single
target healing, if the team is dying - you’ll want AoE healing.
Tanks can also reduce the teams damage taken, if tank can also survive using it.
Warrior: Hoo hah hah (AoE) / Safeguard (Single Target)
Gladiator: Hoo hoo hoo (AoE) / Sacrifice (Single Target)

DPS also have survivability spells available to them if more healing is required.
Assassin: Cloak of Bush (DEF) / Zeal (Heal)
Hunter: Aspect of the Eagle (Heal) / Flaying Arrow (Instant heal)
Mage: Mirror Image (DMG Negate)
Warlock: Pharmacist Frog (Heal) / Soul Rebirth (Heal)
If your team’s survivability is fine but still need to squeeze out damage, one major
change is using your tanks offensive state, although this will make them squishy
AF so use only if you can.
Warrior: Overwhelming Assault / Gladiator: Frenzy
A lot of cases you’ll want to abuse cast timings to either slow or speed up your
rotations for targeted healing, interrupts, cleanses, and damage reduction. All
boss battles are different and each team's situation is not often the same.
There are other mechanics in the game, be sure to read the boss abilities to
better understand what you need to use.

I forgot to mention anti heal


A boss may have self-healing effects, luckily we can reduce the amount.
Tank: Only Single Target, last whole fight
Warrior: Overwhelming Assault / Gladiator: Frenzy
Only available in the offensive state, use with caution. Lasts the whole fight.

Heal: AoE, lasts whole fight (Shaman Anti heal > Druid)
Druid: Quills Thrust / Shaman: Fury of the Ancestors

DPS: Only lasts 6 seconds on Assassin, 10 seconds on other dps


Assassin: Mortal Wounds (Single Target) / Fatal Knife (AoE)
Hunter: Lunar Shot (Single Target)
Mage: Magic Suppression (Single Target)
Warlock: Ignition (Single Target)

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Haqua | Shaman Extremist
LAST UPDATE: 03.SEP.24
SHAMAN CLASS GUIDE

Example Builds
Just because there are example builds here doesn’t mean you shouldn’t edit
according to the boss

Single Target Healing

AoE Healing

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Haqua | Shaman Extremist
LAST UPDATE: 03.SEP.24
SHAMAN CLASS GUIDE

PvP Example Builds

Afk Skills

Note: I didn’t
bother editing this
for anything past
the 2nd skill as
that’s all it takes to
kill them on my
character.
Add heals if you
need them instead.

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Haqua | Shaman Extremist
LAST UPDATE: 03.SEP.24
SHAMAN CLASS GUIDE

Training Dummy Builds


These builds are designed for Level 6/7 Gifting, any higher and the timing won’t
work. I have attached a table if you want to try to make your own build.

Red T-Rex

Although I have Rain Dance here, Dance with


Me will perform better depending on the
level.
You can tell which is better when Dance with
Me is more than half the % of Rain Dance

Skill Crystals for Dummy

Blackrock T-Rex

For the pet dummy (Meles Camp), use the pet


skills from the pet section of this guide.

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Haqua | Shaman Extremist
LAST UPDATE: 03.SEP.24
SHAMAN CLASS GUIDE

Toys
When it comes to toys, you want to focus on getting the full 6 set in any quality
first. Then move onto upgrading the parts to legend/BiS stats (Same as Temper)

Core Toys
● Marmot/Snowfield Marmot
o Grants you 1 (2 for Snowfield) energy points after casting your skill,
this toy is essential for faster skill rotations. You will want both to help
adjust for timings.
● Hermit Crab
o Increases the teams damage by 25% for 10 seconds, best used to buff
allies x-form abilities and can only be activated once per battle.
Situational Toys
I say situational, but all of these will be required!! Unicorn & Wind less important
● Dodo Bird
o Next basic attack after the skill silences the target (No level cap)
● Queen Dragon
o Next basic attack after the skill removes buff from target
● Sheep
o Increases any healing done until next spell cast by 50%
● Irish Elk
o Reduce damage taken until next spell by 32% (handy in PvP and AoE
bosses)
● Moblin
o Increases ATK by 33% (healing is based on your attack) until next skill.
● Bone Ankylosaur
o Until next skill, immune to fatal damage once. Can only be triggered
twice.
● Dandelion
o After casting the skill this is attached to, remove all debuffs from
yourself
● Unicorn Gorilla (Optional, less Important)
o Each basic attack until the next skill will hit 2 additional targets
● Wind Dragon (Optional, less Important)
o Gain CC immunity until the next spell cast, gain 10%hp shield if it
blocks any form of CC.
Max Toy Stats (Legendary)
These are the max stats you can find on legendary toy parts,
● Attack - 1120
● Crit - 275
● HP - 3187
● Armor - 161
● Impale - 271

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Haqua | Shaman Extremist
LAST UPDATE: 03.SEP.24
SHAMAN CLASS GUIDE

Hero Souls
My thought process

Genesis Soul Priority

Gacha Soul Priority (Legends Return Hero Soul Pack)


Joy is only important if you craft higher than 1 star gear, otherwise it can be saved
until later on

First Unlock
Civilization Arbiter (1 free bunny search & Agi/Int) > Luffy (Daily SF) > Joy (Bunny
Mats) > Gold Pei Pei (Bonus Hero draw chance) > Lawrence (2x bunny challenge
reward) > David (Food%) > Green Dumpling (Food%) > Wind (Atk/Tech) > Mantis
Blade (Atk) > Puppet (HP & Agi/Int) > Vulture (Free SF & Agi/Int) > Geoya (Agi/Int)

Max Order
Gold Pei Pei (Bonus Hero draw chance) > Joy (Bunny Mats) > Lawrence (2x bunny
challenge reward) > David (Atk/HP/Tech) > Wind (Atk/Tech) > Mantis (Atk) >
Civilization Arbiter (Atk) > Green Dumpling (Impale) > Puppet (HP & Agi/Int) >
Vulture (Free SF & Agi/Int) > Geoya (Agi/Int) > Luffy (HP/SF)

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Haqua | Shaman Extremist
LAST UPDATE: 03.SEP.24
SHAMAN CLASS GUIDE

Hero Transformation
This is unlocked after completing Hero Bond, and typically this is what you want
all of your team's buffs to be hitting. The Shaman X-Form release does decent
damage as well as a huge single-target heal.

Level order
First I’d recommend levelling evenly until you have a Total Level 30 for maxed out
Skill Resonance. After this level gifting to match the team or a preferred timing,
personally, I’d start with level 5 (Level 7 with Snow Marmot). Once this is done Max
Combo first.

Skill Crystals
My Current Setup 🡪
This is a very simple list of which crystals
to focus on. Be aware that healers tend
to swap crystals to the situational
requirements so eventually, you’ll be
levelling multiple filler crystals.
The main 4 skill crystals that everyone
should be using in most cases
1. Gifting and Combo
When levelling gifting, the most flexible
levels are;
Level 7 With Snow Marmot
Level 5 With Regular Marmot
This allows you to run both 3332 and
3333 setups so it is worth keeping it at
this level and focusing on other crystals
first.
Gifting will charge x-form faster and
Combo will increase the damage of the x-form with a bonus healing totem at max
rank, preferably you’ll want your x-form timing to match as many members of your
team as you can in order to buff everyone at the same time.
2. Charging and Secret
Charging will increase your Rage points faster after transformation and every 100
points gained will release a charge of Secret. Once you have Gifting9 you can
probably ditch Charging as you’ll still get 2 charges off.

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Haqua | Shaman Extremist
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SHAMAN CLASS GUIDE

Filler options
● Piercing
▪ When calculating damage, it’ll do it as if the boss were a lower level.
This also adjusts for your Armour/Crit, increasing your defence and
the chance to crit on healing.

● Attack Speed
▪ Increases attack speed, good for adjusting timings or faster
rotations but not of use outside of that.

● Splash
▪ Basic attack crits cause damage to 2 random enemies, if there is only
one enemy it still procs. Take on AoE boss or if you don't need healing
crystals.

● Pursuing
▪ Increases the damage of the next attack after each skill, take if you
don't need healing crystals.

● Support
▪ Charge up a burst heal throughout the fight. WILL NOT PROC IF
UNDER LEVEL 6 (See table below for proc count)

● Resist
▪ Reduces the damage you take while the tank is still alive, good to
take if your survivability is low but your tank survives.

● Survival
▪ Grants a shield when you drop below 30% HP, useful against burst
AoE damage.

Fun table for support proc count (C = 0.96s Cast)

23 | Page
Haqua | Shaman Extremist
LAST UPDATE: 03.SEP.24
SHAMAN CLASS GUIDE

Attribute Crystals
You may swap some of these out for Atk
crystals earlier on, but due to the level cap
on those these will be stronger in the late
game. You can get a full refund on crystals
invested by using that crystal to feed
another, so feel free to work with what you
have at the time.

Clatter Cards
Primary Clatter Buffs
These are the clatter buffs featured in the suggested builds
● Fluff
○ You start combat with 1 skill energy
● Snow Mountain
○ Healing effect increased when the target is under 25% HP (bonus
healing increases with clatter wish level)
● Solid Bone
○ After 4 attacks, the next attack will heal for an additional 10% of Atk.
(Increases with clatter wish level)
● Rain Forest
○ When your HP drops below 25%, heal 5% hp/second for 3 seconds
● Agile
○ Every 3 attacks, restore 1%hp/second to yourself (increases with
clatter wish level)
● Sharp Claw
○ Atk +15% and Evasion +30% FROM CLATTER CARD STATS
● Plain
○ Atk +15% FROM CLATTER CARD STATS
● Volcano
○ Crit +20% FROM CLATTER CARD STATS
● Jaw
○ Every 4th attack will have increased damage of 64% atk (scales with
clatter wish level)
● Mountain Range
○ Basic Attack DMG increased by 5% (scales with clatter wish level)

24 | Page
Haqua | Shaman Extremist
LAST UPDATE: 03.SEP.24
SHAMAN CLASS GUIDE

Clatter Builds
Fluff/Bone/Snow Mountain: Starter Deck (no legendary cards)
The following 3 suggested builds for
late game will be based on the snow
mountain cards in this starter set.
Note that Gray and Green cards
become unavailable at higher
clatter wish levels.
I would recommend working on the
following before they become
unavailable.
Grey unavailable at wish level 95
● Ice Corythosaurus
● Sheep (Optional)
Green unavailable at wish level 135
● Snowfield Dodo Bird

Fluff/Bone/Jaw/Snow Mountain: Offensive Setup

I took this setup from a new


character of mine, but you’ll want to
replace them with Legendary
alternatives where applicable.
It is worth using the Purple version
of Liondragon/Tyrant Dragon if you
have it 3 star until you have access
to the 3 star legendary version due
to the passive effect.

WARNING: AFTER WISH


BREAKTHROUGH 95 YOU CAN NO
LONGER ROLL GREY CARDS

25 | Page
Haqua | Shaman Extremist
LAST UPDATE: 03.SEP.24
SHAMAN CLASS GUIDE

Fluff/Bone/Agile/Snow Mountain: Defensive Setup

It is worth using the Purple version


of Liondragon/Warg King if you
have it 3 star until you have access
to the 3 star legendary version
due to the passive effect.

WARNING: AFTER WISH


BREAKTHROUGH 135 YOU CAN NO
LONGER ROLL GREEN CARDS

Fluff/Bone/Claw/Snow Mountain: Standard Setup

It is worth using the Purple version


of Liondragon if you have it 3-star
until you have access to the 3-star
legendary version due to the
passive effect.
You may also swap rainforest for 4
plains if you’d prefer.

26 | Page
Haqua | Shaman Extremist
LAST UPDATE: 03.SEP.24
SHAMAN CLASS GUIDE

6 Jaw Options
I often get questions about the use of 6 jaw setups, and they’re perfectly viable, so
I’m gonna put both a full damage option as well as a snow mountain option.

Fluff/Jaw/Oasis: Full Damage option

It is worth using the Purple version


of Tyrant Dragon if you have it
3-star until you have access to the
3-star legendary version due to
the passive effect.

Fluff/Jaw/Oasis/Snow Mountain: Slight trade-off for healing

It is worth using the Purple version


of Tyrant Dragon/Lava Beast
Chieftain if you have it 3-star until
you have access to the 3-star
legendary version due to the
passive effect.

This is my preferred of the 2


options, you lose the 3-star
chieftain passive, but keep the
ability of increased healing on low
hp targets.

27 | Page
Haqua | Shaman Extremist
LAST UPDATE: 03.SEP.24
SHAMAN CLASS GUIDE

Pets (Skills are WiP)


What pets to use
There are 6 different elements in the game, with different
bosses being weak against a specific element. Therefore
we will be running 6 pets, one of each element.
You will want to have the highest elemental advantage
equipped for each type. Eventually, that will be ancient
pets but as you will want to star up every pet in the game,
including lower-quality pets you can use your current best.
When upgrading pet stars there are breakthrough points
to increase the elemental % so in some cases early game,
lower-quality pets may be better.
Upgrading the star rank of any pet increases your combat power, so feel free to
upgrade everything. Early game I would dismantle duplicate purple pet shards
until you have all 5 pet skill slots unlocked.

How to tell what element the boss is weak against


From the main plot you can access pre-war configuration,
there it will tell you the elemental weakness of the boss so you
know which pet to take. For example here the boss is weak
against Lightning so I will be equipping a Lightning pet.

How to evolve pets


Pets now evolve automatically in combat, it is no longer an
active upgrade. Once the white bar in combat is destroyed
your pet will evolve increasing its and your atk by 50% until
the end of combat. Only pets that counter the element will
damage the shield but all pets will evo when it breaks.

28 | Page
Haqua | Shaman Extremist
LAST UPDATE: 03.SEP.24
SHAMAN CLASS GUIDE

Pet skills
Single Target

AoE

These builds are also what I use for dummy rotations, once more testing is done
I’ll add a late game Single Target setup.

After starting a new character, I am fully aware that this section of the guide just
does not have the level of information required for your own build creations early
game. I’ll be updating this section next when I get the time, with a proper
explanation of game mechanics.
For now, there is a separate Pet Guide which has most of the information you’ll
need: Ulala Pet Guide by Peko

29 | Page
Haqua | Shaman Extremist
LAST UPDATE: 03.SEP.24
SHAMAN CLASS GUIDE

End notes
I’ve not included some of the new features such as Giant Abilities, reason being
that I just don’t have any to experiment with and they’re pretty useless bloat
features.
If you have any further questions, feel free to head over to the main discord for
Ulala https://discord.gg/Ulala there are plenty of people here willing to help in
either #questions or #shaman or directly message me at .haqua
Just wanted to add a thank you for all the support I’ve received regarding the
guide, it’s great to hear that it has not all been a waste of time. If any information
is unclear or you’d like to see added, please let me know.
Happy Hunting all!

Shaman > Druid

30 | Page

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