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Good Interaction Design Principles

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Alishwa Rubab
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0% found this document useful (0 votes)
20 views2 pages

Good Interaction Design Principles

Uploaded by

Alishwa Rubab
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Human Computer interaction

Principles of Good interaction design

1. Visibility

Visibility refers to the ability of users to see and understand the available
options for interacting with a digital product. It's essential to ensure that all
features and functions are clearly visible to users. This can be achieved by using
clear and descriptive labels, icons, and buttons. Visibility helps users to
understand what options are available to them and how to interact with the
product.

2. Consistency

Consistency refers to the use of the same design elements throughout a digital
product. Consistency helps users to understand how to interact with a product
and reduces confusion. It's crucial to use consistent color schemes, typography,
and layout to ensure that users can easily recognize different elements of the
product.

3. Mapping

Mapping refers to the relationship between controls and their actions. You
must ensure that controls are placed in a logical and intuitive manner. Users
should be able to easily understand the relationship between different controls
and their actions. For example, if there is a button to turn on the lights, it
should be placed in a location that makes sense and is easy to find.

4. Feedback

Feedback refers to the response that a digital product provides when a user
interacts with it. Feedback can be visual, auditory, or haptic. Make sure to
provide feedback to users to confirm that their actions have been registered by
the product. Feedback helps to reduce uncertainty and increases the
confidence of users in their interaction with the product.

5. Constraints
Human Computer interaction

Constraints refer to the limitations that are placed on the actions that a user
can perform. Constraints help to prevent errors and guide users towards the
correct actions. Constraints can be physical, logical, or cultural. For example, a
logical constraint would be an error message that appears when a user enters
incorrect information.

6. Simplicity

Simplicity refers to the ease with which a user can interact with a digital
product. It's important to keep the interface simple and intuitive. A simple
interface reduces the cognitive load on users and allows them to focus on the
task at hand. It is important to avoid clutter and unnecessary complexity.

7. Flexibility

Flexibility refers to a digital product's ability to adapt to different users' needs.


It's essential to provide different options for users to interact with a product.
For example, you could provide users a variety of input methods, such as touch
gestures or voice commands. It is important to provide different options to
cater to the needs and preferences of different users.

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