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Weapon Feats - GM Binder

weapon Feats for 5E

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0% found this document useful (0 votes)
110 views3 pages

Weapon Feats - GM Binder

weapon Feats for 5E

Uploaded by

haragei
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Weapon Mastery Feats

Blowgun Master Thrown Weapon Master


Your mastery of the blowgun has given you the following You have a particular knack and general fondness for
benefits: chucking stuff at hostile creatures. This mantra has
granted you the following benefits:
When you use a Blowgun it uses a d4 for damage.
When you are hidden making an attack with the blow You ignore half and three-quarters cover with your
gun does not reveal your position. thrown weapon attacks.
When you make an attack with a blowgun you can Any improvised weapon that weighs 5 lbs or less gains
choose to forgo the weapon damage of the blowgun to the thrown property for you and you are proficient
double your proficiency bonus added to the attack roll. when you make a ranged attack with it.
You can apply a poison to three blowgun needles as a When you make a ranged attack with a weapon that
bonus action. has the thrown property, you can choose to take a
penalty to the attack roll equal to your proficiency
Net Master bonus. If the attack hits, you add a bonus to the attack’s
damage equal to twice your proficiency bonus.
You have learned how take advantage of the net and use it You have advantage of Charisma(Performance) and
to the best of its abilities gaining the following benefits: Dexterity(Sleight of Hand) checks using thrown
weapons.
Both the short and long range of your net double.
You gain a bonus to damage against creatures
Bash Master
restrained by a net. This bonus is equal to your
proficiency bonus. While wielding a Bash weapon(Club, Flail, Greatclub, Light
You add your proficiency bonus to the DC of escaping Hammer, Mace, Maul, Morningstar, or Warhammer) you
the net. gain the following benefits:

Whip Master You strike critically on a 19 or 20 when attacking a


prone, grappled, or restrained creature you are within 5
You have become an expert with the Whip gaining the feet of with a bash weapon.
following benefits: When you hit a creature wielding a shield with a melee
weapon attacking using a bash weapon you can choose
When you critically strike a large or smaller creature
to forgo dealing damage with the attack and attempt to
with a whip you can choose to knock the creature
knock the shield out of their hands. They make a
prone or pull the creature 5 feet closer to you.
Strength saving throw DC equal to 8 + your proficiency
You can use a bonus action on your turn to pick up an
bonus + your Strength modifier. On failure they drop
object within 10 feet of you that weighs less than 5 lbs
the shield into an unoccupied space within 5 feet of
and isn’t being worn or carried.
them. You can only do this once on each of your turns.
While wielding a whip, other creatures provoke an
Creatures that you strike critically with bash weapons
opportunity attack when they expend any movement
have to wind knocked out of them. On their next turn
with in the reach of your whip.
they must make a constitution check DC 8 + your
proficiency bonus + your strength modifier. On failure,
Sling Master until the end of their turn, they are unable to make
While wielding the Sling you gain the following benefits: more than one attack and they can take either an
action or a bonus action but not both.
You are always ready to fire and can use almost When attacking unheld objects or structures with bash
anything appropriately sized as ammo. Being surprised weapons you automatically critically strike if you hit.
doesn’t stop you from taking the attack action using
your Sling, You ignore the loading property of Slings,
and you never run out of ammo for a Sling.
You are more able to pinpoint weak spots on larger
creatures. You critically strike on a roll of 18-20 with a
Sling against creatures that are 1 or more sizes larger
than you.
When you hit a creature with a critical strike with a Sling
the creature must make a Constitution saving throw DC
equal to 8 + your proficiency bonus + your dexterity
modifier or be Stunned until the start of your next turn.
If you hit a creature with two attacks with your
Large Weapon Master chopping weapon on the same turn, that creature must
You have mastered the use of two-handed weapons. While make a Strength saving throw DC equal to 8 + your
wielding a melee weapon with two hands you gain the proficiency modifier + your Strength modifier, or be
following benefits: knocked prone and have their speed reduced to 0 until
the end of their next turn.
Once per turn, If you expend at least 10 feet of When you critically strike a creature wearing armor or
movement right before making an attack you gain an using a shield using a chopping weapon, their AC is
extra 5 feet of range for that weapon attack. lowered by your proficiency bonus until the start of
When you critically strike you cause creatures to fear your next turn.
for their lives. Any creature you hit with a critical strike You can use your bonus action on your turn to assume
from the weapon you are holding is frightened of you a wide stance. Until the start of your next turn you can
until the end of their next turn. target creatures 5 additional feet away with your melee
When you hit with a weapon attack on your turn and weapon attacks.
there are more creatures in the range of the weapon
you can choose to deal damage to a number of Sword Mastery
creatures equal to your proficiency bonus within the
range of the weapon. This damage is equal to one of While wielding a Sword(Dagger, Greatsword, Longsword,
the weapon’s damage die + your strength modifier. Rapier, Scimitar, or Shortsword) you gain the following
They take this damage only if your attack roll also beats benefits:
their AC. You can gain this feature’s benefit only once
When you parry an attack you gain the upper hand on
per turn. your enemy. Whenever a creature misses you with a
melee weapon attack, your next weapon attack with a
Bow Mastery Sword against the creature gains a bonus to the attack
While wielding a Bow(Longbow or Shortbow) you gain the roll equal to your proficiency bonus.
following benefits: Your quick sword movements and faints can stagger a
target. When you hit a creature with an attack using a
You can use an action to steady yourself in a location. Sword you can forgo dealing damage to instead stagger
You must concentrate on being steady as if you were them. The creature must make a Constitution saving
concentrating on a spell. While steadied both your throw DC equal to 8 + your proficiency bonus + your
short and long Bow range double and you gain a bonus Strength or Dexterity modifier, on failure the creature is
to your attack roll with Bows equal to your proficiency unable to take reactions and attacks against the
bonus. This effect ends if you are moved from this creature have advantage until the end of your turn.
location at all, you become prone, or you lose When you strike an enemy perfectly you flourish to
concentration. bolster your defense. After striking a creature with a
When you are holding an arrow in your hand, you can critical hit you gain the benefits of the dodge action
use it to make a special ranged attack with a range of until the start of your next turn.
10 feet. You are proficient with this weapon, it deals
1d4 + your dexterity modifier piercing damage on a hit,
and being within 5 feet of an enemy creature does not
impose disadvantage on this special attack. In addition,
this special attack benefits from any feature, ability, or
magic item that benefits attacks with a Bow.
When you hit a creature with a critical hit using an
arrow that creature is impaled by the arrow. They must
subtract 1d4 from all attack rolls and ability checks that
use Strength or Dexterity while they are impaled by an
arrow. The arrow can be removed by any creature
within 5 feet as an action. When removed the creature
takes 1d4 + your dexterity modifier piercing damage.

Chop Master
While wielding a Chopping Weapon(Battleaxe, Greataxe,
Handaxe. Sickle, or Warpick) you gain the following
benefits:
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