Miniature Wargames - June 2022
Miniature Wargames - June 2022
1066
THE SAXON INSURGENCY
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PUBLISHED BY 41 PEBBLE PARK
HEAD OF DESIGN AND PRODUCTION Lynn Wright PUBLISHER Claire Ingram Get the drop-ship! A scenario for Albedo
claire.ingram@warnersgroup.co.uk
DESIGN Mike Carr
Combat Patrol.
Warners Group Publications PLC The Maltings, West Street,
COVER: Some dark-ages mischief by Kevin Bourne, Lincolnshire PE10 9PH | 01778 391000
Dallimore
TTG:LIVE LATEST
Adventures. This new ‘venture’ marks are extras like packs of Swivel Guns and
the start of a partnership between Medium Naval Cannon. Go to their site at
Sally 4th and Iain Lovecraft to bring wargamesbuildings.co.uk for further info. Saturday 17th
Iain’s extensive range of miniatures & Sunday 18th September
– previously only available for home Get ready to roll: it’s dice time!
printing in resin – to the marketplace as Tabletop Gaming Live 2022 – a
metal sculpts. They already have over a weekend celebration of all things
hundred miniatures at various stages: gaming – will be coming to you soon
as well as more piratical types there from Manchester’s Victoria
are Romans (soldiers, civilians and Warehouse – in the historic Cotton
gladiators), Conquistadores, Mayans, Sheds, adjacent to Old Trafford
Normans and fantasy subjects to come. football stadium. There’s traders and
Proportions and detail are excellent: they gaming in all fields from must-see
stand about 30mm tall and come with a miniatures to incredible indie RPGs,
nicely textured, wooden ‘planking’ MDF and hot new board games: this is
base. So far they have staples such as your chance to play some of the most
Calico Jack; Anne Bonny; Barborossa; Mary exciting games out right now – and
some yet to be released games. You
contains an assortment of ten assault can join in with hands-on demos,
pioneers: some clearing mines and face-to-face workshops and your
barbed wire obstacles, as well as others chance to meet the people behind the
engaged in placing charges and using a games you love. Manchester’s Victoria
flamethrower to clear enemy positions. Warehouse offers gamers excellent
They also have some more British Paras – road, rail, and air connections to
Specialists 2 (Engineers). This pack has an the show – with the M6, Manchester
engineers’ section, again of ten figures Airport, and local and national rail
involved in similar tasks: so more mine services linking the city and beyond.
probing and barbed wire clearing, using Convenient parking is available at
OFFENSIVE ELITES
a flamethrower and preparing charges. Old Trafford. Whatever and however
These are both £16 per pack available you play, Tabletop Gaming Live is the
More WWII specialists in 28mm from offensiveminiatures.com place to be. Tickets range from £16 for
Offensive Miniatures have a new a one day and £26 for the weekend
addition to their Elite Range of with reductions for younger gamers,
28mm figures. These include some families and under are 10s FREE!
more of the popular German Waffen Go to tabletopgaming.co.uk for the latest
SS – Assault Pioneers pack. The pack details.
a set of Operation Warboard, and my figures. The flesh was painted Flat Flesh Friday 12th-Sunday 14th August
first armies were unpainted 1/72 plastic and the helmets Off-White. Nottingham Trent University, 50
soldiers. Since then my collections have “The shark motif was intimidating Shakespeare Sreet, Nottingham, NG1 4FQ
grown across scales, including 15mm and to start with but I proceeded carefully, bhgs.org.uk
28mm, and across periods, from the Punic step-by-step. Initially I painted the basic
Wars to D-Day, and even Age of Sigmar. shape using thinned down Abbadon Black. TABLETOP GAMING LIVE
I struggle to find a historical period Then I applied Mephiston Red over the Saturday 17th-Sunday 18th
that does not interest me enough to not black, leaving a small black outline. To September
wargame it! In recent years I have mainly do the teeth, I painted the base outline Victoria Warehouse,
focused on painting 28mm WW2 figures, in thinned Off-White, and – once I was Manchester
particularly German and British forces for happy with the basic shape – I carefully tabletopgaming.co.uk
France and Operation Sealion 1940. filled in the teeth. To weather the ship I
“Recently I have finished painting a used a thinned 50:50 mix of Gryphound
Fairmile D from Warlord Games for their
Cruel Seas rules. The ships for Cruel
Orange and Gore Grunta Fur applied from
the portholes downwards to simulate
THIS MONTH
Seas are 6mm – roughly 1/300th – and a build up of rust. This weathering mix IN HISTORY
LOUDOUN HILL
smaller than anything I had painted was also applied in some of the recesses
before. Additionally, the colour palette – on the gun decks and the bridge to
focused more on greys – was unlike any break up the grey. To finish off the boat MAY 10TH, 1307
of my previous projects. Convincingly I applied one of the included flags, by The Battle of Loudoun Hill was
weathering a ship also required a different first gluing the ends together with a little fought between a Scots force led
approach to tanks and other vehicles, so I bit of PVA, leaving a hole for the flag to by King Robert the Bruce and the
was interested to try something new. be stuck onto the pole with super glue. English commanded by Aymer
“The deck was painted Vallejo Dark The whole model was sprayed with matt de Valence, Earl of Pembroke. It
Sea Blue, while the bridge and guns varnish to protect the model. took place in Ayrshire, and ended
were painted Medium Sea Grey, and “My next project will be the Italian in a victory for the Bruce, his first
parts of the hull painted Sky Grey. Regina Marina ships to face the Royal major military victory. A frontal
After that I washed the whole Navy, which have impressive looking charge by the English knights was
model Agrax Earthshade and then red and white hazard strips on the hull stopped by the king’s spearmen
reapplied the base colours, leaving which I am hoping to replicate!” militia and the English began to
flee in panic. A hundred or more
were killed in the battle, though
Aymer de Valence managed to
escape. Seven years later King
If you’d like to submit
Robert defeated another English
something for Community
Corner, contact force under Edward II at the
MiniatureWargames@ pivotal Battle of Bannockburn.
warnersgroup.co.uk
YOUR SUBSCRIPTION,
YOUR WAY
Pick the rate that suits you and your budget!
ZUNGEMI
MOUNTAIN BLUES
A Zulu War scenario for The Men Who Would Be Kings
Words and pictures by Conrad Kinch
love old wargames magazines and the end suggesting what sort of figures
I
ABOVE: Col Buller being briefed by one of his scouts.
I have a stack of them. Miniatures you could use. Natal Native Horse (HAT miniatures), Col Buller (mystery
Wargames, Wargames Illustrated, This sort of potted history is a figure that I got in a bring and buy painted by Mr Tamas
Battlegames and Practical Wargamer particular bugbear of magazine Editor’s, Lehoczky).
are all carefully packed in boxes in but to be fair it was quite excusable in
the attic and I will re-read them all... the days before Wikipedia, the internet a quick scan of my shelves seemed to
eventually. Of course I will: sometime and ubiquitous access to information. indicate that Mersey’s “Wargamers
around the time that I catalogue my But I must say I was feeling rather smug Guide to the Ango-Zulu War” and
library and decide to eat right and and superior after reading it. Fastoso & Jones, “Colonial Campaigns:
exercise more. Fast forward several days and I was Zulu War” had nothing on the subject,
But I was up in the attic recently, noodling around on Wikipedia during so I set to with pencil and paper and
hiding two new scooters from the an idle moment in work. I was having threw a quick scenario together.
Kinchlets, who will be getting them a look at the engagements of the Zulu The problem was that – while I could
for Easter and while I was up there, I War because I had some cavalry that read Wikipedia – there was no accounting
idly started flicking through some of I quite fancied getting on the table. I for what happened to that information
the older magazines, and something wanted something relatively small and once it entered my poor benighted
struck me. There was a huge amount it was then that I spotted the Zungeni brain. Somehow between the process of
of potted history in them. There was Mountain skirmish. reading the material and sketching out
one article which was essentially a In brief, this was a small engagement the scenario, British Irregular Cavalry
three page digest cobbled together from between some Zulu musketeers and became Natal Native Horse. The problem
encyclopaedia articles about the Gwalior some British irregular horse, who were was not in the contents of Wikipedia, but
Campaign of 1843 with one map and rescued from a sticky situation by between my ears. It wasn’t until I read
about four hundred words tacked onto regular cavalry. This was just perfect, Recollections of Miles Gissop: With the
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June 2022 Miniature Wargames 7
SEND THREE AND FOURPENCE
ZULU FORCES
◗ The Fowls (Irregular Infantry, Poorly
Armed, Poor Shots, Fieldcraft)
◗ The Singers (Irregular Infantry, Poorly
Armed, Poor Shots, Fieldcraft)
◗ The Sickly Ones (Irregular Infantry,
Poorly Armed, Poor Shots, Fieldcraft)
◗ The Thin Legs (Irregular Infantry,
Poorly Armed, Poor Shots, Fieldcraft)
These represent Zulu units armed with
Natal Native Horse skirmish with Zulu musketeers. muskets.
NNH (Hat miniatures) Zulus (ESCI, painted by Mr ◗ The Roosters (Tribal Infantry, Veteran,
Takacs Krisztian). Fierce)
BRITISH BRIEFING
June 5th 1879
You are the cavalry vanguard of Lord
Chelmsford’s column advancing towards
the Zulu capital of Ulundi. You command
a mixed bag of irregulars, supported by
regular cavalrymen from the 1st King’s
Dragoon Guards and the 17th Lancers.
Yesterday, your scouts spotted some
British supply wagons, no doubt taken at
Isandlwana, and retook them after a sharp
skirmish. You have been dispatched to scout REINFORCEMENTS The village reserve of young men, armed
some Zulu farmsteads where there may be ◗ One Unit of 1st Kings Dragoon with the traditional Iklwa and shield.
more wagons. Your orders are to burn the Guards (Regular Cavalry Guards) ◗ The Baldies (Tribal Infantry, Well
farmsteads and recover any wagons there. ◗ One Unit of 17th Lancers (Regular Armed Sharpshooters)
Cavalry Lancers) Older men armed with Martini’s taken at
BRITISH FORCES Isandlwana.
◗ One Unit of National Native Horse ZULU BRIEFING
(Irregular Cavalry) The British are advancing on King Note: I do not speak Zulu and I’ll
This is the order of battle that I actually Cetshwayo’s capital at Ulundi, but they are hazard a guess that you don’t either.
playtested. laying waste the land all around. The King However, while I was reading around the
has taken the best troops to defend the capital, subject I learned that not only did Zulu
or... but you still have about 300 fighters ready regiments have formal titles, but they also
to defend Zulaneni. These are mostly armed had nicknames. Most of the big name
◗ One Unit of Frontier Light Horse (Well with muskets and a few with rifles, though units were elsewhere, so the units above
Armed Irregular Mounted Infantry) you have some young men with heart, who have invented nicknames drawn from
This is what I should actually have used. are willing to close with cold steel. the work of Dr Molefe (see bibliography).
SCENARIO SET UP should be the player with the mounted SPECIAL RULES
◗ Play long ways up the table. force. For example; if I was to transfer The Imperial players lead unit, must
◗ Set up the table as indicated on the map. this to the Khalsa-Afghan border, I be led by Col. Redvers Buller (later to
◗ The British player deploys his one unit would probably cast the Sikh forces in be Sir Redvers Buller VC). This hero of
first as indicated on the map. the Imperial role. Where there is less of the Empire has Leadership 5+ and the
◗ The Zulu player deploys no less than a clear cut advantage of technology and Destined for Greatness Leader Trait
half of his units in the marked portion discipline, like for example, in a game which reads “This Leader’s unit may
of the board. pitting Mahdists against the Empire make a free action and then test for a second
of Abyssinia, I would assign the role (different) action every turn.” (TMWWBK
TACTICAL VALUES of the attacker to the player with the page 35). Other unit leaders are diced for
Rather than use Tactical Values for mounted troops. or assigned as normal.
this scenario, simply assign the role of On that note, I recently discovered that The Attacker is activated first every
attacker to the Imperial player. In the Early War Miniatures make Abyssinians turn.
event that you wish to use this scenario suitable for the Italian invasion in The farmsteads count as soft cover,
outside the bounds of the Zulu war, the 1930s. Careful examination of the but may only be occupied by one
use your common sense as to which catalogue would seem to indicate that unit at a time. They may be burned
player should be classed as the Imperial the tribal troops should be suitable for by “attacking” them in melee, but do
player. If you’re using French Sipahi the 1860s onwards which opens up not count the Lancer or Guards bonus
in North Africa, for example, simply exciting new possibilities of the 1867 in melee. They have five structure
swap them in for the British. Where the expedition and the Abyssinian Mahdist points and each hit removes one point.
distinction is less clear cut, the Attacker Wars of the 1880s. (TMWWBK page 47).
The Zulu player must deploy at least
half of his units on the board. The other
units may be deployed in secret, note
down exactly where they are to be
deployed before the game starts. Do this
by giving a grid reference with reference
to the long table edge closest to the Zulu
player (i.e. X: 56 inches Y: 36 inches: that
indicates a spot 56 inches along the long
table edge and then up 36 inches.).
At the start of any of Zulu activations,
he may reveal one or more of his units
locations and deploy that unit at the
reference point. No figure should be
more than four inches from the reference
As the Natal Native Horse attempt to withdraw, pursued by “The Roosters”, the 17th Lancers charge hoping to turn the
tide. NNH (Hat miniatures) Zulus (ESCI, painted by Mr Takacs Krisztian) Lancers (Hat, painted by Mr Mark Bevis). point. No unit may be deployed within
eight inches of a British unit (if being
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June 2022 Miniature Wargames 9
SEND THREE AND FOURPENCE
TERRAIN
Because I’m a tired old hack, I used the
tried and tested “books under a cloth”
method to represent the heights. I didn’t
have any Zulu kraals (something I really
“Lancers chaaarge!” NNH (Hat miniatures) Zulus (ESCI, painted by Mr Takacs Krisztian) Lancers (Hat, painted by
should rectify), so a trip to a pound shop
Mr Mark Bevis). netted me some biodegradable seedling
planters that were close enough with a
deployed in a terrain feature) or within under half strength, counting as having door cut out with scissors for the princely
twelve inches (if being deployed in open been destroyed, otherwise they count as sum of one quid. Teddy bear fur did duty
ground). The deployed unit may not having survived the battle. as long grass and after looking at some
take further action this turn but may be pictures of South Africa on Google maps,
activated as usual next turn. ENDING THE SCENARIO I was able to select a few of my European
Note: British accounts frequently refer to Play until thirteen turns have elapsed or trees that didn’t look too out of place.
the Zulus appearing out of “nowhere”, so until one player concedes. Not perfect of course, but for the sake of
the British player can actually have passed not being able to play the game without
through the area the Zulu troops appear. It OBJECTIVES them, it seems silly not to make do with
just underlines the fact that the Imperial Each side has their own objectives: what I had. A few large rocks selected by
troops only really control an area when they Master Kinch while on an afternoon walk
are physically present in it. BRITISH PLAYER rounded out my setup.
◗ Burning the Zulu farmsteads: +2 for
CALLING FOR REINFORCEMENTS the first farmstead, +1 thereafter. CONCLUSIONS
The British player has to determine prior ◗ Each Zulu unit routed or wiped out: For all that I was kicking myself about
to the beginning of the game just exactly +1 per unit. getting something so very basic as the
how brave he is feeling. Colonel Buller ◗ Reinforcements brought on: difference between the Natal Native
was a tough cookie and not one to start Turns 1-5 = +0 Horse and the Frontier Light Horse
peeing in his bags at the sight of an angry Turns 6-7 = +3 mixed up, I was quite pleased with how
impi. Consequently he only looked for Turns 8-9 = +4 the game actually played. The British
reinforcements when he needed them. Turn 10 = +5 player has a single powerful unit as
The British player should note down, in Redvers Buller’s Leadership Trait is
secret, what turn his reinforcements from ZULU PLAYER absolute dynamite. He has mobility
the regular cavalry will arrive. There ◗ Each Zulu farmstead that survives the and firepower on his side, however
is a substantial Victory Point bonus for game: +1. the terrain is against him. Because the
calling them later rather than sooner. ◗ Each Zulu unit, after the first one, that British are under time pressure, he has
In the event that player is not made of survives the game: +1. to drive on and because the table is only
such stern stuff as Colonel Buller, he may ◗ First British unit routed or wiped out: four feet wide, the Zulu player has a
attempt to call them in sooner than he +4. pretty good idea of where he might go.
anticipated. Roll a D6 die: on a 5-6, they ◗ Second British unit routed or wiped The British player has to take risks.
arrive three turns early; on a 2-4, two out: +3. He has to gamble on bringing his
turns; and on a 1, one turn early. The reinforcements on early enough that
player scores Victory Points as if he had FIGURES they can affect the battle, but not so
planned to call them in on the turn that I used my standard 1/72 figures from early that he loses all possible victory
they actually arrived, less one. HAT miniatures. The range they have points. If he brings them on too early,
Both British and Zulu units may is pretty much complete and very the Zulu player may simply opt to
withdraw from the battle by moving competitively priced. If they don’t take fade away, moving off the board edge,
off the table edge. They may do so, as your fancy there is always the excellent sacrificing the farmsteads to preserve
long as there are no enemy units within Newline Miniatures range in metal. My his forces. This will, if you examine the
two moves. Units that do so that are Zulus are a mix of the really elegant ESCI/ victory points carefully, lead to a draw.
T
LEFT
the War of 1812. It has a scenarios (with more to Covington’s
troops marching
come) uses Live Free or Die rules as amended by into battle.
the authors and includes downloadable content from
them to help with the game. Ed.
INTRODUCTION
In the previous article I ran through the excellent
ruleset from the Little Wars TV team and explained
how we amended them to suit the conditions of the
War of 1812. In this – and further articles – I intend to
cover some of the battles and how we recreated them
as a wargame using our 28mm figure collection. These
will set out the historic background, the reason the
battles were fought, give troop numbers, a map of the
battlefield and the scaled down numbers used for our
wargame. All the models are from Knuckleduster sold
in the UK by Caliver Books, Wargames Foundry, or
plastics from Perry Miniatures or Warlord Games.
BACKGROUND
By November 1813 the words of former president
Thomas Jefferson that the acquisition of Canada
will be “a mere matter of marching” had a hollow
ring to them. The invasion of 1812 had failed, and
the Canadians had not cast off their allegiance to
the British Crown. The US President had, however,
expended a large amount of tax dollars and needed
something to show for his unsuccessful land grab.
An attack on the British naval base at Kingston
on the north bank of the St Lawrence River, would
reduce British naval power in the Great Lakes region
considerably, and a seizure of Montreal would
make supply of the Niagara region and Detroit
problematical. No decision was ever made quickly on
the American side, but – in October – the US forces
(which were already gathered at Sackett’s Harbour)
were on the move. The target was Montreal.
AMERICAN FORCE
A flotilla of bateau, boats and schooners set off,
R DIE
transporting around 7,300 men in five brigades,
numbered 1 to 4 with the final one named as the
Reserve brigade. The British – whilst expecting an
attack on Kingston – had despatched Major-General
Francis De Rottenburg, with a corps of observation
(closer to a brigade) to reinforce Montreal.
The US forces had to deal with the five rapids on the
river stretch to Montreal with the British in pursuit.
With harassing fire from Royal navy gunboats and
›
June 2022 Miniature Wargames 13
LIVE FREE OR DIE
TROOP NUMBERS
The British 49th and 89th numbered 766, with 258
Provincials and 30 Mohawk Indians and three guns, a
total force of around 1,100. At a scale of one stand to 35
men, this gives us 31 stands. These were made up of:
◗ British Forces
2 x 5 stand units for the 49th.
2 x 5 stand units for the 89th.
1 stand of Mohawk Indians.
7 stands of Canadian voltigeurs (4) and Fencibles (3).
3 artillery stands.
31 stands in total.
›
June 2022 Miniature Wargames 15
LIVE FREE OR DIE
US forces were split into three brigades, the first BELOW THE GAME
under Isaac Coles had approximately 450 men, split The view from The terrain for the units provided difficulties over
the St Lawrence
between the 12th and 13th Infantry regiments; the River with several areas:
second (under Robert Swartout) had around 850 Crysler’s farm Troops in the wood either moved at half speed in
men split between the 11th, 14th, and 21st Infantry bottom left of good order, or they moved at full speed less a D6 inch
shot.
regiments; and the final brigade (under Leonard deduction with a disorder.
Covington) had around 900 men divided between the The open ground was crisscrossed with low fences
16th, 9th, and 25th regiments. A detachment of six 6pdr which gave no cover but did cause a deduction in
guns – plus some Light dragoons numbering around movement of 1”.
150 – had been offloaded from the river and were The creeks gave cover, with the moving player
enroute to the battlefield. We split these forces into 12 declaring the unit was out of sight and could not be
stands for Cole’s brigade; 24 stands for Swartout; and targeted, or – alternatively – were using the cover in
26 for Covington. The remaining stands were Artillery which case they could fire but could also be targeted
and Cavalry stands. The total stand count was 65. although being nominated as a difficult target.
Once troops entered the area made up of fields, they
◗ American Forces were reduced to half speed, due to the Waterlogged
12 stands for Cole’s Brigade. nature of the ground: the fact was that some fields were
24 stands for Swartout’s Brigade. ploughed, and others had crops still growing in them.
26 stands for Covington’s Brigade.
3 artillery/cavalry stands. SPECIAL RULES
65 stands in total. We introduced a few special rules for this battle. The
four stands of Canadian voltigeurs were allowed
DEPLOYMENT to move as light infantry and fire once, or remain
Swartout led the way through the woods on the stationary and then fire twice. Other light troops could
American right with Coles in support. Covington only fire once, and then move at half speed only.
COMMAND
Command points are available as follows: that stage the result was called as a Canadian victory ABOVE
◗ Barnes and Heriot for the British and Cole, Swartout with Montreal saved for The King! Swartout’s
forces in the
and Covington for the US are all two-star generals woods.
so they roll two D6 each turn receiving a command CONCLUSION
point for each 4-6 which is rolled. This game has enough possibilities for a rematch.
◗ Morrison for the British receives an automatic six For example, what if the Americans abandon the
command points and rolls for two extras each turn. woodland and try to deploy in the open? If they can
Boyce for the Americans receives five automatic survive the initial turns of artillery fire and maybe
points and again rolls for two additional ones. some musketry, could they make their numbers count?
The lack of command points is a major difficulty,
You can see that the commander of the smaller and it may be that the forces are forced to engage
British and Canadian force, should have more piecemeal. If they manage to roll well on the command
command points on average, than his US counterpart, dice rolls for each brigade, it may become easier, but
and fewer units to spend them on! the elite Canadian Voltiguers – on the flanks of the
deploying columns – may be in a position for a flank
HOW DID IT PLAY? fire bonus, rolling up to three dice per company!
As anticipated the US forces struggled to move all their This is a tough one for the Americans to win
forces each turn. They were hampered by the ground and we felt showed how well the rules, as
and some spectacular fire from the Canadian light we have adapted them,work for the war DOWNLOAD
THE PLAYCARDS AND
troops n the woods. Once they managed to deploy of 1812.
SCENARIO MAP
from the woods, they were hit by Artillery fire and Next time we intend to cover the tabletopgaming.co.uk/
were forced to take morale tests, with mixed results. In battle of the Thames River, to test out information/downloads
the rules, if troops fail a morale test, they inflict three how the native peoples, fighting in
disorders on the nearest unit of the same or lower woodlands get on. ■
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In this episode he explores the Belgian super fortress of Eben Emael, Mulberry
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RAISING
ARMIES
Portugal and the War of the Two Brothers
Words by Arthur Harman. Illustrations by Sérgio Veludo.
T
RIGHT
new period for wargamers to explore, with The Uniforms
of Miguel of
the advantage that its unfamiliarity prevents Braganca and
players from being unduly influenced by General Santa
hindsight as they may be when refighting Napoleonic Marte.
battles. Helion’s recently published The War of the
Two Brothers (Number 12 in the From Musket to
Maxim 1815-1914 series) offers very useful, detailed
descriptions of the opposing Liberal and Miguelite
armies, accompanied by twenty-one colour plates
depicting their uniforms and equipment, some of which
they have given permission for me to include here.
As yet, no manufacturer provides wargame
figures for this conflict, but I hope to show it is quite
possible to create wargame armies for both sides by
judicious use and painting of 28 mm figures from
existing ranges. If creating armies from smaller scale
figures, one can follow the same principles and with
6mm figures, simply rely on painting to create the
appropriate effect when viewed on the wargame table.
GENERALS
General Santa Marte is shown in a field uniform
consisting of a single-breasted dark blue tail coat
with gold fringed epaulettes and gold embroidery
on collar and cuffs, a scarlet waist sash, dark blue
trousers tucked into black riding boots and a gold Many Napoleonic French or Prussian officers
edged bicorne hat with a red, blue and white cockade. could be used to represent them and other Miguelite
A contemporary engraving shows him in that uniform, generals. For example, Perry Miniatures’ French
on horseback. but wearing the full dress white trousers. mounted Corps Commanders, Prince Bernhard of
In a print of his attempted Vilafrancada coup in 1823, Saxe-Weimar, Dutch General Chasse, Austrian early
Dom Miguel is depicted dressed similarly but with a mounted High Command or ‘German’ mounted
more elaborate gold lace design on his collar and cuffs, colonels could all be painted as Miguelite or Liberal
and gold lace on the front of his coat. Portuguese generals.
›
June 2022 Miniature Wargames 19
RAISING ARMIES
INFANTRY
Figures of late Peninsular War Portuguese Line
infantry, wearing overall trousers and the stovepipe
shako, not the earlier, false-fronted barretina, will
be perfect for the rank and file as the changes to the
uniform were too slight to be significant on small-
scale models. Alternatively, if one already has Perry
Miniatures’ Prussian Reservists in ‘Portuguese’
uniforms wearing stovepipe shakos, they would pass
muster on the tabletop. By the time of the Civil War,
however, officers up to the rank of colonel and NCOs
were wearing a new, bell-topped shako, so sticklers
for accuracy of uniforms may wish to obtain them
from other sources, such as Perry Miniatures’ Spanish
Infantry command in bell top shakos 1810-1814, or
their Carlist War Isabelino Command in early bell top
shakos and their Dutch mounted infantry officers in
28mm, two of whom have shakos.
AB Figures has a range of 18mm Portuguese infantry
and cavalry in regulation uniforms.
Miguelite Cacadores of all ranks are often shown
ABOVE
Liberal Army THE LIBERAL ARMY
wearing bell-topped shakos; officers’ shakos had a lace Uniforms of the I will follow the same format of selecting suitable
of gold around the top. To portray them one could get Sacred Battalion; miniatures:
Grenadier
away with simply painting Perry Miniatures’ Nassau Battalion; and
Volunteer Jagers or Brunswick Light Infantry brown. Fusiliers. GENERALS
Marshal Saldanha’s full dress uniform has a dark blue,
BELOW LEFT
CAVALRY TO RIGHT single-breasted tailed coat with gold fringed epaulettes,
The Portuguese cavalry wore a plain blue uniform Carlist War blue overall trousers and a gold-edged bicorne, like
with a bell-topped shako. Perry Miniatures offer them Isabelino that of Santa Marte, above. The Isabelino or Foreign
Infantry can
in 28mm. One could use existing late war Napoleonic proxy for High Command from Perry Miniatures’ Carlist War
British light dragoons as proxies and ignore the Portuguese range would do admirably.
coloured lapels. In smaller scales and starting from private soldiers
on either side.
scratch, painting French Chasseurs a cheval blue with a INFANTRY
gold lace around the top of the shako would suffice. Carlist War The short-lived, all-officers red coated Sacred Battalion
British Auxiliary in bell-topped shakos, wearing red coats with blue
Legion in shakos
ARTILLERY can represent collars, cuffs and plastrons could be portrayed by
Artillerymen still wore the Peninsular War uniform the Navy Napoleonic Swiss in French service.
and stovepipe shako so can be portrayed correctly Battalion. Line infantry from the Portuguese Army from the 6th,
one’s existing Portuguese gun crews, but officers wore Prussian 10th and 18th Infantry Regiments loyal to Dom Pedro will
the new bell-topped shako with gold lace around the Reservists be uniformed like their Miguelite opponents (see above).
top and so did the new mounted artillery units formed can portray If one already has Perry Miniatures’ Isabelino infantry in
Liberal National
in the late 1820s. Napoleonic Prussian or French Army Volunteer coatee and cylindrical shakos, they can serve as proxies.
artillerymen could be used as proxies. The guns had Battalions. Isabelino Officers also wore blue frock coats and peaked
grey painted, single-trail carriages and bronze barrels, forage caps in the field and could be portrayed by
so British Napoleonic artillery pieces are perfect. Napoleonic Prussian officers wearing the peaked cap.
Provincal Militia
BELGIAN TIRAILLEUR CORPS NAVY BATTALION and Marines
The Belgians wore dark blue or brown frock coats, This British battalion’s appearance in full dress - Isabelino
brown trousers and green-plumed top hats. The best would best be represented by Perry Miniatures’ or Infantry
Command in
way to create these, in my opinion, would be to convert Capitan’s British Auxiliary Legion infantry in shako bell top shakos
Perry Miniatures’ Confederate Infantry in frock coats and tailed coat and BAL Command from their to command
advancing by adding small falling plumes feathers from Carlist War range. The service dress was a red shell Portuguese
troops of either
Greenstuff to their left side of their hats and bending the jacket, blue trousers and a peaked forage cap. Use side in regulation
brim on that side upwards or cutting it off and remaking Capitan’s BAL or Perry Miniatures British infantry uniforms.
the turn up from Greenstuff. Alternatively, add top in shell jackets and peaked forage caps from their
hats and plumes to the heads of Wargames Foundry’s Carlist War or Cape Frontier Wars range. Officers
Crimean War Turkish infantry in coats. wore a blue frock coat and peaked cap and can
be found in both the Perry and Capitan ranges.
›
June 2022 Miniature Wargames 21
RAISING ARMIES
RIGHT CAVALRY
British Naval Some Liberal cavalry units wore Portuguese Army
and Scottish
Battalions. regulation uniforms, like the Miguelites (see above).
Bacon’s Lancers wore a red-topped czapska, a red
BELOW RIGHT shell jacket with blue cuffs and blue trousers. Perry
National artillery
Battalion gun Miniatures’ or Capitan’s Carlist War BAL Lancers are
and gunners. ideal. Alternatively, one could use French Dutch Red
Lancers as proxies or paint any lancer figures, such as
BELOW LEFT
TO RIGHT Wargames Foundry’s Crimean War British Lancers,
Napoleonic whose jackets do not have plastrons.
Portuguese
Cavalry in shako
can serve in both ARTILLERY
Miguelite and National Artillery Battalion gunners wore brown
Liberal Armies. shell jackets with blue collars and cuffs; brown
Carlist War trousers and peaked caps with blue bands; and had
Isabelino a single black shoulder and waist belt. The best way
Generals can to portray them is to use the Perry
command both
Miguelite and Miniatures’ Carlist War BAL/Royal
Liberal Armies. Artillery gun crew in shell jackets or
Carlist War
British Auxiliary
Legion Lancers
for Bacon’s
Lancers.
All figures
used with kind
permission
from the Perry
Miniatures
website.
Wargames Foundry’s First China War (Opium War) Wargames Foundry’s First China War British Artillery
British infantry in bell top shako or Sikh War British crew or British Artillery in Shell Jackets and Peaked
infantry in peaked cap and command groups could Forage Caps.
also be used. I must express my gratitude to Helion & Company
The best way to portray the Scottish Battalion in 28 for permitting me to use some of
mm would be to use Perry Miniatures’ or Capitan’s the plates from The War of the
Carlist War BAL in forage caps, 72nd Highlanders Two Brothers, and to Perry
DOWNLOAD
from the Perry Miniatures Cape Frontier Wars range Miniatures for permission THE UNIFORM FILE
or Wargames Foundry’s Sikh War British infantry in to use photographs of their tabletopgaming.co.uk/
peaked cap and command group. If one already has wargame figures from their information/downloads
Wargame Foundry’s Crimean British infantry in tailed website to illustrate this
coat and fatigue caps and command group, they could article. ■
serve as proxies.
2- U P
D h J EX
S
!
EU
UK SE
C3 M
AN 5t ON LINE S HOP
NE G A
NOW OPE N!
STELLAR HELL
DEFENCE DOG STAR ANTICS
◗ wargamesbuildings.co.uk
◗ £12 - £30
◗ wargamevault.com
◗ £4 - £9.50
It seems like
scarcely a month
goes by when I’m
not reviewing
Elsewhere in this issue you will find a set of rules
RULE BOOKS
24
The rest of the models Battles in Russia 1942: Volume 1.
are either one piece, where Subtitled The Year of Indecision, it is
extras aren’t needed, or with designed to cover the War in the East
a separate turret with – (like in 1942 everywhere else other than
the Ostwind) a gun to stick in Stalingrad... Most gamers do tend to
position: useful if you want concentrate on the big set pieces (who
to model the Ostwind firing doesn’t like a ‘big arrow’ on a map?),
at ground targets. The models but this aims to go a little wider and in
are Panzer II Luchs (£3.25); its 90 or so pages of A4 soft-bound, there
Austin K6 Gantry Lorry are a splendid variety of army details
(£3.75); Chevy LRDG truck + and scenario types (keyed, of course, to
Breda cannon (£3.25); and that Anchluss’ own The War on the Ground
Flakpanzer IV Ostwind 37mm rules but which could be used with any
ANSCHLUSS WARGAMING AA gun (£3.50). It’s period ruleset). These include Izyum
◗ anschlusswargames.com Bridge; Operation Vogelsang; the Volkhov
◗ £3.25 - £21.50 Offensive; Operation Mars; the Battle of the
Luchesa River Valley and much more.
We first saw Anschluss Wargames
at Salute last year and - since
then – they have been steadily
producing a range of rules, scenarios
and – now – resin vehicles and they’ve
sent in the latest items for review.
STRAIGHT
INTO ACTION
Boulogne-sur-Mer: May 23, 1940
Words and pictures by Jon Sutherland.
E
ach Command Decision aims to offer a series of ABOVE harbour on HMS Whitshed. The destroyer is protecting
playable options in timeless military scenarios. A Royal Navy the rest of a hastily assembled force of the steamer
ship waits in
Command Decision is designed so you can read the the harbour as
Biarritz and the SS Queen of the Channel. You can see a
situation and figure out your own command decisions if you a train loaded French oil tanker ablaze just offshore, the skies are alive
were leading the troops on the ground. You can either work with wounded with German Stukas and low-level bombers; soon your
arrives for
through the various options or use the mechanics to create embarkation.
reinforcements will be ashore and amongst the chaotic
the precise circumstances of the table top engagement. The scenes in the seaside town.
scenarios may have particular historical themes and settings,
but you can easily adapt the mechanics to suit your own ALLIED ROLE
preferences and collections. You are Brigadier William Fox-Pitt, commanding the
20th Guards Brigade with orders to hold the port
SITUATION REPORT and ensure the supply lines remain open. You must
France is being overrun by the Germans with the not risk your force, if there is a chance that your
Allied forces desperately trying to hold the Channel men will be captured by the Germans you are to
ports to evacuate the beaten men. You are peering withdraw from France. You command 972 men of the
through the gloom and black smoke at Boulogne 2nd Battalion Welsh Guards and 720 men of the 2nd
›
June 2022 Miniature Wargames 27
COMMAND DECISION
ABOVE Battalion Irish Guards. You can expect the support GERMAN ROLE
Tight bunches of local French forces and 1500 men of the Auxiliary You are General Heinz Guderian commanding the
of evacuees
cluster on Military Pioneer Corps. 2nd Panzer Division, the leading element of the
the quayside You know that the German advance is spearheaded German XIX Army Corps. You have been steadily
awaiting by fast moving armour, but your anti-tank capability making progress towards Boulogne, constantly
their turn for
embarkation. is limited with just four 2pdr AT guns and some Boys harassed by British aircraft still operating from French
anti-tank rifles. airfields. Your advance scout units have run into
RIGHT the British defence forces around the port part way
Inside Château
de Boulogne- ALLIED IMMEDIATE IMPRESSIONS & ORDERS through the afternoon.
sur-Mer; No sooner are you ashore then you realise that this
this is a hive mission is not really to hold open the supply lines
of activity
as the Allies at all; it is to hasten the evacuation. The harbour is
hasten their overwhelmed with panicked French civilians; there
evacuation. are wounded men everywhere and piles of dead
abandoned by the roadside. You are to establish
a perimeter around the port and hold it until the
wounded, broken units and refugees have been ferried
to England.
It is clear that trying to hold a perimeter in open
country is suicidal, so you determine to dig in around
the suburbs. You order the Welsh Guards to take
up positions to the east and the Irish Guards to the
southwest. Your other men are assigned to cover road
blocks as well as key road junctions and any obvious
choke points that the Germans would use.
›
has specific rules on dealing with roadblocks.
RAPID FIRE VARIANT BELOW BRITISH Allocate 20 points of defence works to the British player; 2
These rules lend themselves to rather larger actions A view of the DEFENSIVE points per unit or gun for a dug-in position; 3 points for a road
harbour from POSITIONS block; 2 points for a prepared firing position in a building.
with a more movement options. The game can be the battlements GERMAN These troops must mount or dismount losing movement
played in more open country as the Germans can of Château MOTORCYCLE to do so.
de Boulogne- TROOPS
deploy more armour and mobile troops:
sur-Mer, in the ROADS One main road heading direct to the port should be classed
distance, the as paved. The other roads on the table should be classed as
unpaved roads.
FORCES OBJECTIVES lead German
elements have VEGETATION Hedges, if used should be classed as low hedges and not
Germans 3 Companies each with Break through the British defensive bocage. Woodlands are considered to be open woods.
HQ, 12 x motorcycles (9 rifles, line and exit the table on the British arrived.
1 HMG team and 1 5cm mortar side. BUILDINGS These should be classed as stone, one or two storey
team); 3 x 80mm mortar for close Burst through with your armour, structures.
support. ignore isolated British units, they can
Tank company with 2 x PzKpfw IB, 2 be mopped up by other German units
x PzKpfw IIC and 3 x PzKpfw IIIE. moving up.
ALTERNATIVE ACTIONS
British 3 Companies of Welsh Hold ground for as long as possible.
Guards each with Officer, 9 rifles Withdrawal will mean exposing the This typical delaying action would work extremely well
and an anti-tank rifle. 3 x 2pdr flanks of companies adjacent to you in a variety of different settings. For the American Civil
anti-tank guns. and opening a route for the Germans to
2 x 3” mortar for close support. take the port. War, any of the actions in the Atlanta Campaign of 1864
would work well. The Confederates made good use of
TABLE SET UP INITIAL SET UP abbatis in their attempts to hold back the Union forces
Largely urban to represent the This can be played on a square (3 x 3 or whilst the evacuation of the city was underway. Great
suburbs of the port. There should 4 x 4) table, the British can deploy up to
be a road running from the German half way across the table. The German examples are Ezra Church (July 28); Utoy Creek (August
table edge to the British edge. players first turn is onto the table on 5–7); Dalton (August 14–15); Lovejoy’s Station (August
their table edge. British cannot move
their anti-tank guns once deployed. 20) and Jonesborough (August 31 – September 1).
Alternatively, set the table up as British player may set up anywhere on Other actions include Lieutenant Thomas
rural with a scattering of buildings the table. Germans enter from their
to represent the outer defensive table edge with the motorcycle units in Thackeray’s actions around Peacock Hill in 1814 when
ring around the port. the first wave. the East India Company’s army invading Nepal came
unstuck after a vigorous Nepalese counterattack. In the
The following table suggests how the game should Peninsular War, both Salamanca and Corunna provide
be structured: good backdrops.
en sixty six is of course one of the most 1075 there were eight rebellions in England against
›
June 2022 Miniature Wargames 33
1066 & AFTER THAT
THE PREMISE
Bishop Odo has given a local Norman Lord permission
to seize more land on the peninsula and having done
so he has instructed his leading Knight to begin
the construction of a fortification in a small town to
dominate the local area and show the Anglo Saxons
who’s in charge. The dispossessed Anglo Saxon
›
4+ decided that his mixed force of swordsmen, feudal
running out of steam. However, the casualties they had ALTERNATIVE SETTINGS ABOVE LEFT
already taken meant that when other unit of spearmen The scenario can be played out across a number of The whole
Norse force
in the Relief force attacked them they were wiped out other similar settings. For Example: advances.
– but they had done their job having turned two of
Norman units into shaken mobs meaning they would ◗ The Norman Conquest of Sicily with the Anglo ABOVE
The Norman
have to rally before taking any more offensive action. Saxons and the Norse being replaced with locals and warlord leads
With this the Anglo Saxons pressed forward together Byzantine forces. his knights a
with their Norse allies and entered the village and ◗ Late Roman Britain, with the Normans replaced charge against
the Anglo Saxon
although the Norman Warlord had managed to rally by Late Roman Forces, the Anglo Saxons with Rebels.
two of his battered units and the Norman defenders of local Britons and the Norse with Saxon or Irish Sea
the village finally left the church, it was a too late and Raiders.
we decided that the Anglo-Saxons had regained the ◗ Outremer with the Normans replaced by Saracens
village whilst the Normans were forced to withdraw and the Anglo Saxons with Latin/Christian settlers
and perhaps return on another day. and the Norse with Genoese and crusader forces or
vice versa.
WARBAND FIGURES
The figures we used for our game were 40mm figures So, will the Anglo Saxons reclaim
mainly Sash and Sabre sold through Old Glory UK their lands, will the Norse get a DOWNLOAD
and some 40mm figures from Colonel Bill’s but these chance to loot and pillage or will THE MAP AND
HAIL CAESAR STATS
figures no longer seem to be available. Some time ago I the Normans triumph over their
tabletopgaming.co.uk/
was lucky enough to be given some pre-painted plastic enemies? Only the game and the information/downloads
40mm Viking and Saxon figures which simply needed a Gods of the Dice will tell: happy
“wash” to add tone and depth to the painting. I believe gaming! ■
SEE! PLAY!
Z Take part in hands-on workshops Z1815, Scum of the Earth ZStar Wars Villainous:
Z Immersive demos from the stars of the hobby ZCall to Adventure: Power of the Dark Side
Z Have hours of fun in our open gaming area (open Epic Origins ZVillagers
until midnight on the Saturday). ZKingmaker ZCatan
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Sponsored by
A raid for Albedo Combat Patrol
Words by Dave Burden. Pics by Dave Burden & Chris Abbey
A REFLECTION ON ALBEDO
ebble Park is a raid scenario for Albedo Combat
P
Albedo Combat Patrol 164 uses Buck Surdo’s
Patrol (ACP164) produced by Sally4th however card and dice based ‘Gamer’ engine: (Gamer is an
acronym for Guts, Accuracy, Melee, Endurance,
could readily be converted to another SciFi Reaction). It is also used in Combat Patrol – a WWII
skirmish ruleset, or a Modern Era. For example, system – and Feudal Patrol, a medieval/fantasy system,
a US Special Forces raid against a Libyan warlord or the which was reviewed in Issue 459. Ed.
SAS against a certain Argentine airstrip?... Similarly, it
could be used as the basis for a WWII game: the original
SAS against a Storch in the desert, perhaps. BACKGROUND
ABOVE
Rules wise, the scenario should convert readily to The aggressors are a strong section sized strike team A nice view of
something like Black Ops, Ultracombat Modern, or which has been tasked with blowing up a LARC (Light the LARC, with
Victory Decision Raid! It is also highly suitable for solo Airborne Rotocraft: think armed helicopter or dropship) EDF entering on
one side, and the
play, using either the ACP164 solo rules or your own which has been harassing the rest of their force. The ILR QRF on the
solo system. defenders represent the local security team, protecting other.
›
June 2022 Miniature Wargames 41
PEBBLE PARK
ABOVE
Close up of the
EDF Assault
Team: the
engineers have
berets.
RIGHT
Caught you! The
ILR guards run the helipad and local area from just such an attack.
into the EDF.
Can the raiders get to the LARC and blow it up – and
LEFT then withdraw safely, or can the defenders frustrate the
An ILR Security attack and eliminate the raiders?
Guard stands
at the ready
prepared to THE FORCES
deal out rough These are forces drawn directly from the ACP164
justice.
background.
THE TERRAIN
The (downloadable) diagram below shows the layout
of Pebble Park. Feel free to adjust the set-up based on
your available terrain. A 6ft x 4ft table is just about the
EDF Assault Team STATS right size, but 4ft x 4ft – or even 3ft x 3ft – should work
GUTS ACCURACY MELEE ENDURANCE REACTION just fine since the darkness (of the scenario) obscures
Unit R R 1 3 3 long range shots. You might want to try dialling the
Leader R R 1 3 3 ‘darkness’ up (and therefore the range down) from 12”
MOVE
to 9” or even 6” on smaller table.
-1 Hand Grenades Yes
ARMOUR
The LARC is on a raised landing pad. There is an
Head -1, Torso & Groin -2 Rifle Grenades UGL only
access ramp on one side (feel free to randomise which).
Satchel Charge Yes
The space around the LARC is relatively clear (it was
TEAM LEADER EQUIPMENT a rather stony park – hence the name). Buildings and
Assault Team Sgt Delnite 2ic (1-56), 2 x Demo specialists (1-56+satchel charge), spare cargo containers ring the pad, apart from the
2 x Rifle (1-56)
Security Team Cpl Holtyre 3 x Rifle (1-56), 1 x Grenades (1-56+UGL) one main entrance. A high fence has been erected to
Command & Lt Joutel Command Team: o/c (1-30), Radio/Runner (1-56) stop any missile attacks on the LARC, but that fence
Support Team Missile Team: PML, Loader (1-56) has been damaged at point X on the map and the
LMG Team: LMG (2-60), Loader (1-56)
bottom half can be scaled (a single storey obstacle) and
DEPLOYMENTS
The EDF enter from anywhere along the left edge. The
EDF player must choose their team breakdown and
entry points before the ILR roll for deployment.
Roll a D10 for each ILR patrol to choose its starting
point, points 0-9 on the map, then roll D4 or D6 (reroll
5 and 6) for their facing. Roll a D6 for the off-duty team
and again for the QRF and put them in buildings A-F
as appropriate – ideally this roll should be hidden from
the EDF player!
›
June 2022 Miniature Wargames 45
PEBBLE PARK
might want to try and grapple their way up to the BLOWING UP THE LARC
LARC rather than risk going up the ramp – and then ROLL EFFECT
drop down again (particularly if the charge is on a 2-7 Blows as planned, no more LARC.
short fuse!). ISO containers and the height of the pad 8 LARC had a full fuel tank, increase blast radius by 50%
are both assumed to be 1 storey. 9 Satchel slips. Blast radius halved but LARC destroyed.
Use the following rules for the various climbing 10 Some of the explosive fails. Blast radius halved and
related tasks (which extend the basic -2” modifier for a LARC repairable.
low wall or stairs in the standard ACP164 rules). 11 Fails to blow, need to reset timer
12 Dud, fails in such a way that cannot be reset
VICTORY CONDITIONS
There is no set turn limit, but – once the LARC is
destroyed, or all satchel charges have been used, or one
side has exited the table – then the game is over.
ABOVE Guards finally got their act together and soon had Cpl facing off against the Support and Security teams
The LARC blows! Holytre’s team pinned. respectively, and whilst the Assault team managed to
The objective is
achieved but at Lt Joutel brought her PML up with a wonderful shot leg it to the foot of the ramp without incident. As they
what cost? Well down the road at the Guards – but it catastrophically arrived there, the QRF came into the Park and got a
it all depended misfired and was useless for the rest of the game! One second activation and started to bring rounds down on
on which run
through and how of the Assault team finally managed to get up the the EDF critters... Very different games.
they each played ramp and set the satchel charge. Lt Sakon was almost
out... last-rabbit-standing and made a fanatical charge at Sgt CONCLUSION
Delnite and felled him with one swipe, but the EDF As ever ACP164 gave some really interesting, fluid and
Security team was finally moving and shot Sakon in the highly narrative games. The Albedo setting is also a nice
back. Everyone legs it for the fence, the satchel goes off way of dodging the unease that some people have with
early, but luckily body armour absorbs most of the bast. playing modern-period games (especially at the moment...
The LARC is destroyed, and the EDF killed all but Ed.): it’s as “realistic” in mechanics as any ultra-modern
one of the ILR, but lost four of their own, with three ruleset out there but it’s only bunnies that get hurt (well
wounded, so it was only a marginal EDF victory. so the EDF say!). Even if you’re not an anthropomorphic
fan, consider playing the scenario with Buck Surdu’s
THIRD/FOURTH TIME’S THE CHARM... original Combat Patrol (a WWII version of the ruleset),
A third playtest saw the ILR patrolling right on the or a more stealth orientated ruleset like Black Ops.
boundary road, and despite EDF attempts to sneak The scenario is hopefully well balanced, and there
around behind them someone must have kicked a can are enough random factors in there to
as the patrol heard something and moved in one action even make it worth a replay or two.
onto the EDF position. In contrast, a fourth playtest
saw the EDF get all the way to the wire and it was only LINKS DOWNLOAD
as the fourth member of the assault team dropped to The Author’s Blog: newconverj. THE SCENARIO MAP
tabletopgaming.co.uk/
the ground that the alarm was raised. blogspot.com/2020/05/raid-on-pebble- information/downloads
The ILR had a patrol on each side of the park, park.html. ■
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AVAILABLE NOW!
DAK ATTACK
Rules for LRDG Patrols: £28.50
Foam Trays to Store your Troops
Introducing our new range of foam trays
that fit inside 4 and 9 litre Really Useful Boxes™
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Website updated
HOBBY TIPS
ay back in 2011 I found an image opening. In addition, I cut into the cardboard MATERIALS USED
1. GENESIS 4. PROVERBS
A simple sketch was drawn The distinctive dome was
up from an image I found on built over a plastic egg and
the internet. strips of card, and then refined
with DAS modelling clay to
The inspiration for this build produce the ‘bullet shaped’
was a card kit of a small dome which was then glued
whitewashed Greek Church. in place on the roof top.
However I did conduct
further searches and found Blue foam was used to model
images of a similar ruined the curved or arched roof
church on the island of sections on the rear and side
Naxos, Greece. walls. These arched sections
were cut with a snap-off
bladed knife and sanded to
shape.
2. NUMBERS 5. ACTS
Simple cardboard box Layers of Terracotta and White
structures and layers of DAS were used to plaster the
corrugated cardboard glued walls. The initial layers went on
in place with my hot glue quite roughly, but were then
gun soon had the basic sanded and further refined with
shape defined. more DAS.
3. LAMENTATIONS 6. CHRONICLES
I then added thin layers of The exposed areas of the
5mm thick blue foam to damaged wall sections (blue
some of the edges and clad foam) were first cut into with
most of the structure in strips a scalpel and later ‘opened up’
of torn newspaper glued in with either sculpting tools or
place with PVA glue. the point of a pencil.
8. CORINTHIANS
Windows and door detailing were
modelled from plastic card and
the metal urn decoration was
modified from a metal casting, I
found in my ‘spares box’.
9. REVELATION
The modified Small White
Church was given a number
of layers of home-made gesso
comprising of ready-mixed
filler, PVA glue and white tube
acrylic paint.
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■ BLUEPRINTS ■ RARE PHOTOS ■ STATS ■ 3D ILLUSTRATIONS This lavish 164-page guide to the tanks of
TANKS
WWII covers everything from the light tanks
of Japan in the Far East, to the British tanks
of the Western Desert Campaign, PLUS the
Soviet tanks on the Eastern Front and the
OF WWII range of Panzer models deployed by Nazi
www.militaria-history.co.uk • Winter 2021 • £9.99
SPECIAL COLLECTOR’S EDITION
Germany throughout the war.
Your guide to 178 tank
models, variants and
prototypes from the This special collector’s magazine is split
global conflict
into handy sections such as famous tank
commanders, Allied tanks, Axis power tanks,
tank battles of WWII and tank media.
✚
IN
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militaria.ma/tanksofww2
radical, new tactics contemporary photos,
and those who blueprints and key
excelled in the field model specifications £9.99
❯❯TANK MEDIA Great museums to visit, tank militaria to collect plus models and tank games to play or by calling 01778 392489
GRAVESEND
MODELS AND
Paul Meekins
WARGAMES
Military & History Books
ALL YOUR WARGAMING, www.paulmeekins.co.uk
MODELLING & RAILWAY
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9am til 4.30pm
Ancient to 21st Century
Sunday 10am til 4pm
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01789 722434 ! "#$ %!&%'
65 High Street, Gravesend, Kent, DA11 0BB
Tel: 01474 328 360 paul@paulmeekins.co.uk ($ ) % )% )%*
E: gravesendmodelcentre@gmail.com "%*$%* % '%
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Find us on Facebook
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I will buy your entire collection (not just the good bits), pay in cash, and
collect the items from your door. No distance is too far!
CHANNEL
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THE LAST WORD
VISIT US AT WWW.WARGAMESATLANTIC.COM