TM 1801 Aveva Everything3dgo 21 Foundations Rev 30
TM 1801 Aveva Everything3dgo 21 Foundations Rev 30
™
AVEVA Everything3D (2.1)
Guide Foundations
AVEVA Everything3D™ (2.1)
Foundations TM-1801
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Clauses
s 1.1
1.1 to 1.3 shall
shall apply
apply to the
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extent permissi
permissible
ble at law.
law.
1.5 In the
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event
nt of any
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conflict
ict betwe
between
en the abov
above
e clauses
clauses and
and the analo
analogou
gous
s clauses
clauses in
in the soft
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ware
e
licence under which the AVEVA software was purchased, the clauses in the software licence shall
take precedence.
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1 Introductio
Introduction
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1.1 Aim ......................................................................
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1.2 Objectives..........................................................................................................................................
Objectives............................................................................................................ .............................. 9
1.3 Prerequis
Prerequisitesites .....................................................................................................................................
..................................................................................................................................... 9
1.4 Course Structure..............................................................................................................
Structure...............................................................................................................................
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4.3.1 Creating
Creating a clipping
clipping box box – A Worked Example Example ...........
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4.3.2 Modifying
Modifying a clipping
clipping box – A Worked Example Example .................
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4.3.3 Capping
Capping – A Worked Example ........... .................
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Exercis
Exe rcise
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Clipping the V View
iew .........
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4.4 Hiding elements – A Worked Example .........................................................................
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4.5 Element Tooltips........................................................................
Tooltips .............................................................................................................................
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4.6 Settings............................................................................................................................................
Settings............................................................................................................................................ 46
5 Working
Working with the Data
Database
base...............
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..47
47
5.1 Access Rights .................................................................................................................................
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5.2 Creating elements...........................................................................................................................
elements........................................................................................................................... 47
5.2.1 Selecting
Selecting a Valid
Valid Owner
Owner – A Worked Example Example ...... ...........
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5.2.2 Naming thethe new element............
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5.3 Renaming
Renaming Elements
Elements – A Worked Worked Exam Example.....
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5.4 Copy & Paste
Paste an Element
Element – A Worked Worked Example...
Example........ ...........
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5.5 Delete
Delete an Element
Element – A Worked Worked Example Example ...........
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5.6 Modifying the Hierarchy.................................................................................................................
Hierarchy................................................................................................................. 51
5.6.1 Changing
Changing the Owner of an element element – A Worked Exampl Example.........
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5.6.2 Reordering
Reordering the the Hierarchy
Hierarchy – A Worked Example Example ...... ............
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5.7 Save Work........................................................................................................................................
Work........................................................................................................................................ 54
5.8 Get Work ..........................................................................................................................................
.......................................................................................................................................... 54
5.9 Undo/Redo.......................................................................................................................................
Undo/Redo.................................................................................................................................... ... 55
5.10
5.10 The Claim
Claim List............
List..................
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5.10.1 View the Claim List ....................................................................................................................
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5.10.2 Claiming Elements................................................................
Elements .....................................................................................................................
..................................................... 56
5.10.3 Unclaiming Elements .................................................................................................................
................................................................................................................. 57
Exercis
Exe rcise
e6 Working
Working with the Databa Database se ...........
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6 Modifying
Modifying Model Elem
Elements
ents ...............
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..59
59
6.1 Selecting Elements....................................................................
Elements .........................................................................................................................
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6.1.1 Selecting
Selecting EElement
lements s Individu
Individuallyally – A Worked Example........
Example.............. ............
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6.1.2 Using a Selection
Selection Fence..........
Fence................
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6.2 Modifying Attributes....................................................................................................................... 61
6.2.1 Using the Attribute
Attributess form
form – A Worked Example..........
Example................ ...........
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6.2.2 Using the Propertie
Properties s form – A Worked Ex Example......
ample............
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Exercis
Exe rcise
e7 Modifyin
Modifying g Eleme
Elements nts Attributes
Attributes ...........
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6.3 Positioning Elements .....................................................................................................................
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6.3.1 Setting
Setting the
the Local
Local Coordin
Coordinate ate Sy System
stem – A Worked Example Example...... ............
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6.3.2 Specifying
Specifying a position........
position.............
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6.3.3 Using the Editor ............
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6.3.4 Using the
the Move command.........
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6.3.5 Other Positioning
Positioning aids ..............
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Exercis
Exe rcise
e8 Position
Positioninging Element
Elements...........
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6.46.4.1Rotating
UsingElements
the Editor..........................................................................................................................
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6.4.2 Using the Rotate
Rotate command
command ............
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Exercis
Exe rcise
e9 Rotating
Rotating Eleme
Elements........
nts..............
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6.5 The Positioning Control .................................................................................................................
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6.5.1 Pick Type
Type.....
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6.5.2 Pick Method
Method – A Worked Example Example ...........
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7 Creating
Creating Add
Additiona
itionall Views
Views................
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7.1 Creating an Empty View........................................................................
View .................................................................................................................
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7.2 Copying a 3D View........................................................................................................................
View............................................................................................................................ 89
7.3 Grid Plane View............................................................................................................................
View...............................................................................................................................
... 90
7.4 Displayi
Displaying
ng Multiple
Multiple Views – A Worked Worked Exa Example..........
mple................
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Exercise 10 Creating Additional Views ....................................................................
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8 General
General Utilit
Utilities....................
ies....................................
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8.1 Search Utility ..................................................................
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8.1.1 11
Exercise MoreSearch
SearchUtility
Tools ............
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8.3 Collections.......................................................................................................................................
Collections....................................................................................................................................... 98
8.3.1 System
System Collections
Collections ...........
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8.3.2 Create a Shared Collection
Collection ............
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8.3.3 My Collections ......................................................................
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Exercise 12 Using Collections .....................................................................
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8.4 Working with Grids .......................................................................................................................
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8.4.1 Modifying Values .....................................................................................................................
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8.4.2 Sorting
Sorting a Column..............
Column...................
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8.4.3 Freezing
Freezing a Column ...........
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8.4.4 Filtering
Filtering a column ...........
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8.4.5 Adding columns
columns ............
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8.4.6 Arranging
Arranging Columns..........
Columns............... ...........
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8.4.7 Column Units ...........
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8.4.8 Grouping
Grouping ............
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8.4.9 Column Summaries
Summaries ............
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8.4.10 Quick Report............................................................................................................................ 108
8.4.11 Exporting to Excel.................................................................................................................... 109
Exercise 13 Working with Grids ........................................................................................................
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8.5 Measuring tools ..........................................................................
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8.5.1 Measure
Measure Distance........
Distance.........................
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8.5.2 Measure Angle.........................................................................................................................
Angle......................................................................................................................... 112
8.6 Walk Mode & Fly Mode..............
Mode...............................
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8.6.1 Walk Mode Controls .......... ...............
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8.6.2 Fly Mode Controls....
Controls......................
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Exercise 14 ..............................................................................................................................................
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8.7 Save & Restore Views ........... ................
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8.7.1 Saving Views ...........
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8.7.2
8.7.3 Restoring
Restoing
ringSaved
Deleting
Delet SavedViews........
Views ..........
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Views........................
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8.8 Copy Image....................................................................................................................................
Image.................................................................................................................................... 119
9 Settings.................
Settings.................................
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9.1 Explorer Settings ........................................................................
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9.2 View Settings................................................................................................................................
Settings.................................................................................................................................. 121
9.3 Drawlist Settings...........................................................................................................................
Settings........................................................................................................................... 124
9.3.1 Tabs ..........................................................................
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9.3.2 Display
Display Setting
Settings s ............
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9.3.3 Options ......................................................................
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9.4 Graphics Settings .........................................................................................................................
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9.4.1 Colour
Colour Tab .....
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9.4.2 Representati
Representation on Tab ............
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9.4.3 Steelwork
Steelwork Tab.............
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9.4.4 Cabling Tab .............................................................................................................................
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9.4.5 Plines
Plines and Ppoints Tab............
Tab..................
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............
............
............
............
............
............
............
............
........
.. 132
9.5 Attributes Form Settings....................................................................................
Settings..............................................................................................................
.......................... 133
9.6 Project Options .............................................................................................................................
............................................................................................................................. 134
9.6.1 Configuration ...........................................................................................................................
........................................................................................................................... 134
9.6.2 View options ..........................................................................
............................................................................................................................
.................................................. 136
9.6.3 Discipline
Discipline Options..........
Options................
............
............
............
............
............
............
...........
...........
...........
...........
...........
...........
...........
...........
............
...........
...........
.........
... 136
AVEVA E3D Module
Modules
s ..............
...............................
.................................
................................
................................
.......................137
.......137
Model.........................................................................................................................................................
Model.................................................................................................................... ..................................... 137
Draw ..................................................................
..............................................................................................................................................
........................................................................................
............ 138
Isodraft......................................................................................................................................................
Isodraft........................................................................................ .............................................................. 139
Spool..................................................................
Spool ............................................................................................................................................
.......................................................................................
............. 139
AVEVA E3D Data
Database
base Eleme
Elements
nts ...............
...............................
................................
.................................
.....................
....141
141
World (WORL) ..........................................................................................................................................
.......................................................................................................................................... 141
Site (SITE) ................................................................................................................................................
.................................................................................................................................................. 141
Zone (ZONE) ............................................................................................................................................
.............................................................................................................................................. 141
Equipmentt (EQUI)
Equipmen (EQUI) ....................................................................................................................................
.................................................................................................................................... 141
Sub-Equipment
Sub-Equipm ent (SUBE)........................................................................................................................... 141
Primitives..................................................................................................................................................141
Primitives.................................................................................................................................................. 141
Volume Model (VOLM).............................................................................................................................
(VOLM)............................................................................................................................. 141
AVEVA Everything3D™, enables the user to design a 3D computer model of a project. AVEVA E3D™ allows
th
the
e us
user
er to see a ful
fulll colour
colour-sh
-shad
aded
ed repre
represe
senta
ntatio
tion
n of th
the
e model
model as the
the desi
design
gn pr
prog
ogres
resse
ses,
s, ad
addi
ding
ng an ex
extr
treme
emely
ly
impressive
impressi ve level of realism
realism to traditional drawing office techniques.
techniques.
In the model the user can store huge amounts of data referring to position, size, part numbers and geometric
relationships for the various parts of the project. The model becomes a single source of engineering data for
all of the sections and disciplines involved in a design project.
All this information is stored in databases. There are many different output channels from the databases
through which information can be passed on. These range from reports on data stored in the databases, fully
annotated and dimensioned engineering drawings, to full colour-shaded 3D walk-through capabilities which
allow the user to visualise the complete design model.
1.1 Aim
The aim of this training module is to provide the basic knowledge of the common features that provide the
‘foundations
‘foundations’’ for the AVEVA Everything3D Model module.
1.2
1.2 Objec
Objectiv
tives
es
Familiarise
Familiarise trainee
trainees
s with the basics of the User
User Interface.
Interface.
Explore
Explore the data structure
structure of AVEVA E3D.
Explain
Explain how to display
display and
and manipulate
manipulate the 3D model.
Explain
Explain basic
basic techniques
techniques for creatin
creating
g and modifying
modifying 3D
3D models.
models.
1.3
1.3 Prer
Prereq
equi
uisi
site
tes
s
Familiarity with Microsoft Windows.
Knowledge of engineering design.
1.4 Course
Course Str
Struct
ucture
ure
Training will consist of oral and visual presentations, demonstrations and set exercises. Each workstation will
have
hav e a trainin
training
g projec
project,t, popula
populated
ted with model
model object
objects.
s. This will be used by the traine
trainees
es to prac
practic
tice
e their
their
methods,, and complete the set exercises.
methods
1.5
1.5 Usin
Using
g th
this
is gu
guide
ide
Certain text styles are used to indicate special situations throughout this document, here is a summary;
Menu pull downs and button press actions are indicated by bold dark turquoise text.
Where add
Where additi
itiona
onall inf
informa
ormatio
tion
n is present
presented,
ed, or referenc
reference
e is made to oth
other
er document
documentati
ation
on the followi
following
ng
annotation will be used:
Additional information
System
System prompts will be bold, italicised, inverted commas i.e. 'C hoose function'
italicised, and presented in inverted function'.
This chapter
chapter will show how to enter an AVEVA E3D session and run through some of the user interface basics
to familiarise the user with the Model environment.
2.1 Enter/
Enter/Log
Login
in to AVEV
VEVA
A E3D
AVEVA E3D may be started by using the Start menu icon or the Desktop icon, providing both options were
selected when the product was installed.
selected
Selecting Start > All Programs > AVEVA from the task bar displays
three further options: Design, Engineer and Manage
2.1.1 Entering
Entering AVEVA
AVEVA E3D – A Worke
Worked
d Example
Example
Double click the AVEVA Everything3D 2.1 shortcut on the desktop to start an
AVEVA E3D session
When initialisation is complete, the AVEVA E3D Login form will be displayed:
AVEVAThe
model. Everything
modules3D is divided
and into modules
s are:- to perform the various functions to produce a 3D Plant design
their functions
function
To navigate back to the project selection tiles, click on the “>” button located at the right hand side of the
Project Information Tile.
Three mandatory pieces of information must be supplied before starting the project with a module: The user
name, the user password, and an MDB. Optionally, it is possible to open the project as it was at a certain date
by selecting a “Stamp”.
Click the down arrow button on the right side of the MDB
textbox displays an options list of MDBs for the project.
MDB stands for Multiple Databases and defines a group of databases to be loaded for the selected Module.
An Everything3D project contains several databases of different types to store the data. In Model, the design
data is generally split into different databases of type “DESI”, to separate the different disciplines, or different
areas in the project. This allows more granularity in the project organisation, and the control of user rights.
The MDBs are created by the administrator with a selection of databases that are required for different tasks
and scope of work.
Th
The
e Pas
Passw
button swor
next ord
todthe
can
can be cha
chang
password nged
edbox.
text by cli
clicki
cking
ng the Ke
Key
y
The access rights will be applied on the databases loaded by the MDB depending on the User selected in the
Project Credentials tile.
Each database of the project is owned by a “Team” defined by the administrator. The selected user will have
the right to create / modify / delete elements in a loaded database only if they are a member of the Team
owning the database. Otherwise, the database will be opened in “Read Only” mode.
For example, in the Training project, the administrator has assigned the user “ A.EQUIPMAN” to the team
“EQUIP” and therefore the user “ A.EQUIPMAN” will have the right to create / modify / delete elements in all
the databases owned by the Team “EQUIP”.
Click the Model tile to enter the AVEVA E3D Model session
for the specified project.
The AVEVA E3D initialization animated image will be displayed for a few seconds while the module is loaded
along with the databases from the selected MDB.
The main Application interface will then be displayed. Note that the project data will not be visible until invoked
by the user as described in the chapters that follow.
The AVEVA E3D user interface is based on the Microsoft® Office Fluent ™ user interface. Starting Model
for the first time will use the default screen layout as shown below:
Prompt Area
Sliding Forms
3D view
PowerWheel™
PowerCompass ™
Status Bar
Notification Area
Message
Message Area
View Tab Group
This default layout may be modified to suit individual preferences, e.g. additional forms may displayed in the
layout, forms may be moved and ‘docked’ and pinned/unpinned as required. Some of these features are
described later in this chapter.
After exiting AVEVA E3D or changing to a different module, a subsequent return to the Model module will
restore the screen layout as it was left in the previous session.
Tabs: re
regr
grou
oups
ps the appl
applica
icati
tion
on butt
button
ons
s by cate
catego
gory
ry.. Disp
Display
layed
ed tabs
tabs
depend on the selected Discipline.
Groups: each tab is divided into Groups to organise the buttons by task.
view: Works
3D view Workspapace
ce where
where the
the Model
Model el
eleme
ement
nts
s can
can be view
viewed
ed and
worked on. The 3D view can contain one or several 3DViews.
Sliding
Sliding forms Sets or Panels: forms are docked
Sets docked and tabb
tabbed
ed on
on bo
both
th sides
sides
of the 3D View and can be temporarily hidden to clear the 3D view.
PowerWheel ™: pr prov
ovid
ides
es quic
quick
k acacce
cess
ss to most
most commo
common
n comma
command
nds
s
directly in the 3D View by a right click.
2.3 AVEVA
AVEVA E3D Dis
Discip
cipline
lines
s
2.3.1 Selecting
Selecting a Mode
Modelling
lling Discipl
Discipline
ine – A Worke
Worked
d Example
Example
If not
not alalre
rea
ady sesellecte
ected
d, se
sele
lect
ct the
the EQUIPMENT
discipline in the Discipline options list from the Quick
Access Toolbar.
Depending on the discipline, new Tabs will be displayed in the Fluent UI to provide the tools specific to that
discipline. For example, selecting the EQUIPMENT discipline will display the EQUIPMENT tab:
The organization of the discipline tabs offers user friendly access by presenting the same groups in the same
order for common tasks like Create, Modify and Delete:
Thi
This
s trai
trainin
ning
g gui
guide
de cove
covers
rs som
some
e gen
general
eral basic func
functio
tionali
nality,
ty, how
howeve
ever,
r, the majo
majorit
rity
y of fun
functi
ctional
onality
ity is
described in the relevant discipline training guide.
2.4
2.4 AVEV
VEVA
A E3
E3D
D Fo
Form
rms
s
Forms com
Forms comee in a variety
variety of siz
sizes
es and contain
contain different
different input and modificat
modification
ion device
devices,
s, e.g
e.g.. tex
textbox
tboxes,
es,
checkboxes,
checkboxes, options lists, buttons,
buttons, link labels,
labels, etc, which are commonly referred to as gadgets.
The forms are translucent by default, allowing the model elements on the background to be seen. When a
form is clicked and being used, it becomes opaque. The translucency of the forms can be configured in the
project options which is covered in a later chapter.
Most of the AVEVA E3D Forms are dockable, i.e. can be arranged in a fixed position, in two areas located on
the left and the right hand side of the 3D view. These two areas, allow the creation of Sliding Forms Sets,
which offer different functionality to display and arrange the opened forms.
Allows
Allows multiple
multiple forms to be op
opened
ened in multiple
multiple tabs.
tabs.
May
May be split
split in tw
two
o pa
part
rts,
s, the To
Top
p an
and
d Bott
Bottom
om
Tabs
Segmen
ment, alallo
low
wing two
two for
forms to be visib
sible
simultaneously.
Splitting Bar
Bottom Segment
May be hidden to clear
clear the 3
3D
D view.
view.
May be docked
docked on on one side
side of the 3D view,
view, or made
“Floating”, i.e. positioned freely.
For clarity,
clarity, when docked
docked on one side of the 3D view the
Slid
Slidin
ing
g Fo
Form
rms
s Se
Sett wi
will
ll be ref
refer
erred as to the Left or
red
R ig ht Pane
Panell
2.4.1
2.4.1 Dockin
Docking
g the For
Forms
ms
The Left and Right Panels can contain one or several forms which will appear as different tabs. Generally,
when dockable Forms are initially displayed they will dock at their default position in one of the Panels, on
either side of the 3D view.
If not contained in a Panel, a Form is said to be “Floating”, and may be reattached by dragging the Title bar of
the form inside the Panel. Or, it can be detached from the Panel by dragging the tab to any location in the 3D
view.
2.4
2.4.2
.2 Hiding
Hiding the For
Forms
ms
To enlarge the working space, the forms may be hidden in different ways:-
Modifying
Modifying the
the siz
size
e of the Panels.
Panels.
Collapsing
Collapsing one Panel
Panel on one side of the 3D view by clicking
clicking on the
the active tab.
tab.
Hiding
Hiding all the forms on the 3D view by clicking
clicking the Clear 3D view butt
button
on located at the top right hand
corner of the application window.
2.4.3 Docking
Docking and Hidin
Hiding
g Forms
Forms – A Worke
Worked
d Example
Example
In th
the
e tatab
b TOOLS, grgroup
oup Display, clic
click
k the
the Messages
button
button.. This will open
open the Messa ges Form in a float
Messages floatin
ing
g
state.
Button
Buttons
s opening Forms will remain highlighted
highlighted in blue
while the form is open
Hold the left mouse button on the Title bar of the Messages
form, and drag the form inside the Left Panel.
When a form is docked in the Panel amongst others, a new tab will be added in the tab bar of the Sliding Form
Set. The forms may then be made visible by clicking on the relevant tab which will be highlighted in blue to
indicate the user that it is active.
Click Clear
Click the Cle ar 3D vie
view
w but
button
ton to hi
hide
de al
alll docke
docked
d an
and
d
floating forms located on the 3D view.
2.4.4 Splitting
Splitting the Slidin
Sliding
g Form
Forms
s Set
The Panels
Panels consis
consists
ts of two areas,
areas, the top and the bottom
bottom segment,
segment, to all
allow
ow the visibil
visibility
ity of two forms
simultaneously.
The size of the bottom segment, which is collapsed by default, may be adjusted by dragging the splitting bar
upward or downward.
When a Panel is split, the two segments can be populated with multiple forms. The two segments will then
contain their own group of tabs, and two forms can now be visible, one in each segment.
2.4.5 Arranging
Arranging Forms in Sliding
Sliding Form
Forms
s Sets
Sets
With multiple forms opened and docked, it is possible to change the order of the forms in one segment, or to
move a form from one segment to another, or to move a form from one Panel to another.
In the same manner, the tab may be dragged to the other side of the 3D view and dropped in the top or bottom
segment of the right Panel.
Release the mouse when the sliding bar is near the middle.
The bo
bott
ttom
om segme
segment
nt is now
now re
ready
ady to be pop
popula
ulated
ted with
with
forms.
Click on the arrow at the middle of the splitting bar. This will
collapse the bottom segment.
In the left Panel, hold the left mouse button down on the
Messages tab.
Drag the Messages tab towards the upper part of the Model
Explorer ta
tab.
b. Note
Note the
the re
redd ar
arro
row
ws in
indi
dica
cati
ting
ng the
the ne
new
w
position
position while draggi
dragging
ng the tab.
Release the button when the red arrows are on the top of
the Model Explorer tab. The Messages tab is now reordered
before the Model Explorer tab
In the left Panel, hold the left mouse button down on the
Messages tab.
2.4.7 Undocking
Undocking the Sliding Forms Sets
The two Panels are by default docked on the left and right hand side of the 3D view. It is however possible to
undock them in order to position them freely on the main screen, or a secondary screen.
To undock a Panel, right click on one of its tabs and select the Float option.
The Sliding Form set can then be moved like any other form by holding the left button on the title bar.
To dock the Panel back to its original position, right click on one of its tab and uncheck the Float option.
2.5
2.5 Powe
PowerW
rWhe
heel
el™ overview
A number
num ber of Model operations may beb e initiated and controlled thro ugh the use of the PowerWheel™; invoked
c ontrolled through
by right-clicking within the 3D View.
Tile
A function is selected from the PowerWheel by a left-click on the required tile – this may prompt a secondary
PowerWheel
PowerWh eel for refined
refined sel
select
ection
ion.. For instan
instance
ce selecting the View Direction tile
selecting tile fro
from
m the
the pr
prima
imary
ry Power
Power Wheel
Wheel
prompts a secondary PowerWheel to specify the direction of the 3D View.
Alternatively, by clicking and holding the right mouse button, the required tile can be indicated by moving the
cursor in the appropriate direction and selection confirmed on release of the mouse button. The direction of
selection is aided by an indicating line. On selection of the required option in the primary Power Wheel, the
action may be repeated for selection in the secondary Power Wheel. This operation will be referred as a
Objec
Objectt snaps will be described
described in a later chapter.
The PowerWheel functions will be described in more detail in specific training courses.
2.6
2.6 Powe
PowerC
rCom
ompa
pass
ss™ Overview
The PowerCompass is an intuitive tool allowing the user to control the view direction and to select different
coordinate systems.
The view direction features of the PowerCompass will be described section 4.2.
It is possible to move the position of the PowerCompass by dragging the blue grip located below the compass.
2.7 In 3D vie
view
w Com
Comman
mands
ds Ove
Overvi
rview
ew
Additionally to forms and buttons for user input, it is possible to invoke specific commands by entering them
directly in the 3D View. These commands as referred to as “In 3D view Commands”.
2.8 Contex
Contextua
tuall Edi
Editor
tor Ove
Overv
rview
iew
Many commands in AVEVA Everything3D will require user input and most of the time it may be done by
entering value or selecting options directly in the 3D view.
For example, when the MOVE command is used, the user is required to specify positions, and a prompt called
the “Contextual Editor” will be displayed beside the cursor in the 3D View:
When the command is invoked, the default option for this command will be the current option. But the user
may select alternative options by pressing the <down-arrow> key, then clicking on the appropriate tile or
pressing
pressing the corresp
corresponding
onding key indicated
indicated on the tile.
Navigation between text boxes may be achieved by pressing the <tab> key.
When coordinates are to be entered, it may be possible to switch the Absolute mode to Relative mode by
pressing the <Shift> and <@> keys. Also, it is possible to switch between Cartesian, cylindrical or polar
coordinates
coordinates by pressing apostrophe < `> key.
pressing the apostrophe
2.9 Acce
Accessi
ssing
ng He
Help
lp Pa
Pages
ges
The AVEVA Everything3D Help Viewer can be accessed in three different ways:
By clicki
clicking
ng the ? button at the top right hand corner of the
application window
By pressing
pressing the <F1> key .This will open the Help Viewer
with the page opened for the form being currently used.
The Help Viewer enables the user to explore the AVEVA E3D documentation either via the logically grouped
items in the Contents tab, from an alphabetical index via the Index tab or search for key words via tthe
he Search
tab.
2.10 Closin
Closing
g AVEVA
AVEVA E3D
Everything
Everyth ing3D
3D may be cloclosed
sed by cli
clickin
cking
g the standard
standard “cross”
“cross” butto
button
n at the top righ
rightt hand corner
corner of the
application window, or, from the PROJECT tab by selecting the Exit button, or, selecting the close button from
the AVEVA E3D icon at the top left hand corner of the application window.
When closing AVEVA E3D, if changes have been made but not saved, a dialog box will prompt the user to
save the changes or cancel:
Refer to section 5.7 for more information about saving the changes in the database.
Ex
Exer
erci
cise
se 1 Usin
Using
g Sl
Slid
idin
ing
g Fo
Form
rms
s
4. Drag the Messages form to the bottom segment of the right Panel.
5. Colla
Collapse
pse the bottom segment of the right Panel.
This chapter will describe how the Model data can be browsed and how the different elements can be
identified.
3.1
3.1 The
The Mo
Mode
dell Ex
Expl
plor
orer
er
The Model Explorer is a form containing a representation of the content of the loaded design databases, in
the form of an explorer tree with expandable branches called “nodes”. In the default Model environment, the
Model Explorer is docked in the Panel at the left hand side of the 3D view.
If the Model Explorer is closed, it can be opened from the TOOLS tab, group Explorers:
The AVEVA Everything3D database, called Dabacon, is a hierarchical database where elements contain
other elements.
To view or hide the content of one element, expand or collapse the node by clicking on the arrow next to the
element.
view its content. This will expand the node of the Model
Explorer.
When an element contains other elements, it is referred as the “Owner” of the contained elements, and the
contained elements are referred to as its “Members”. The topmost element which contains all the other
elements is called the “World”.
For more options about the Model Explorer, refer to section 9.1
A fundamental concept of the Dabacon database is that any action of creation, deletion or modification of an
element in the database is performed on one element which has been previously selected by the user. This
selected
select ed element is referred as to the “ Current Element” or “CE”. The action
action of select
selecting
ing the Current Element
is called “Navigating to”.
This is typic
typically
ally used when
when the positi
position
on of the desired
desired element
element
in the hierarchy is not known.
3.3 Eleme
Element
nt ide
identi
ntific
ficati
ation
on
In the Model Explorer, the elements are identified by an icon, an element type, and its name as follows:
Element Name
Element Type
Icon representing the Type
3.3
3.3.1
.1 Elemen
Elementt Ty
Types
pes
Each element in the database is assigned an element Type which defines its characteristics and behaviour.
In the Model Explorer, the type of element is indicated by the first four letters next to the element’s icon.
Depending on its T
Depending Type,
ype, an element may only exist in a valid position in the hierarchy
hierarchy.. For example,
example, an element
of type “SITE” can only be owned by an element of type “ WORL”, an element of type “ZONE” can only be
owned by an element of type “ SITE” etc...
3.3.2
3.3.2 Elemen
Elementt Na
Names
mes
Next to th
Next the
e eleme
element
nt Ty
Type
pe is the
the Name of the
the el
eleme
ement
nt.. The na
name
me of the
the el
eleme
ement
nt is opt
optio
ional
nal an
and
d can be speci
specifi
fied
ed
by the user when the element is created, or can be changed afterwards.
The element
element names must com
comply
ply with a set of rul
rules
es tha
thatt wil
willl be described
described in the “Creatin
“Creating
g Elem
Element
ents”
s”
chapter.
When an element is not named, it will appear in the hierarchy with a number next to its type. This number
indicates the order of the element in the hierarchy, from top to bottom, for a given element type.
For example, the first element of type CYLI in TANK1 is not named and therefore
will be identified by “CYLI 1” in the hierarchy.
In the forms, unnamed element will be referenced by a “system name” containing the Type, the order in the
hierarchy, and the name of the owner. For example, the second PYRA in TANK1 will have a constructed
name “PYRAMID 2 OF EQUIPMENT /TANK1”
Internally AVEVA E3D does not use names to identify elements, but a unique database reference number so
that an element may be re-named at any time.
3.4 Design
Design Com
Common
mon ele
eleme
ments
nts
In the Design database, most of the design elements will be stored in a common tree structure composed of
SITE elements and ZONE elements. These two element types are common to all discipldiscipline
ine and often referred
as to “administrative” elements as their main purpose is to organize the project.
A typical organization of a project is reproduced in the Training and Sample project, where the purpose of
SITE elements is to group the data by Area and Discipline. The ZONE elements can be used as “Sub-groups”
inside a SITE. All the other element types stored below a ZONE are discipline dependent. For example the
type “EQUI” will be used for the Equipment discipline, the type “PIPE” for the Piping discipline etc.
3.5 Using
Using the Mod
Model
el Explo
Explorer
rer – A Wor
Worked
ked Exam
Example
ple
Click
Click on the element
element ZONE EQUIP .ZONE in the
EQUIP.ZONE the Mode
Modell
Explorer to make it the CE .
Enter TA. Note that while typing, a list will appear showing
all the element names starting with the current entry:
Observe
Observ e the different
different element types and their position in the
hierarchy : SITE, ZONE, EQUI …
Ex
Exer
erci
cise
se 2 Navi
Naviga
gatin
ting
g th
the
e Hi
Hier
erar
arch
chy
y
3. Expand the TRA.SITE element to display the ZONE elements owned by the SITE.
5. In the textbox
textbox at
at the top of
of Model Explorer,
Explorer, enter
enter p and note that only element names with a lower case
“p” are displayed.
6. Select one of the names and note that model explorer navigates to one of the elements in the PIPE ZONE
of the TRA.SITE element.
After starting
s tarting AVEVA
AV EVA Everything3D,
E verything3D, all the loaded database
data base elements will be visible in the Model
M odel Explorer and
will be accessible by expanding the nodes of the hierarchy, as described in the previous chapter.
The 3D View allows the user to manipulate the geometric database elements graphically, or in other terms, to
create and visualise in 3D the model elements.
This chapter describes how to select the model elements to be displayed; and how to use the basic controls
to manipulate the 3D View.
4.1 Selecting
Selecting the
the elemen
elements
ts to
to display
display in the 3D View
View
To display a Model element, it must be selected from the Model Explorer and then added to the 3D View. The
content of the 3D View is a collection of database elements called a Drawlist.
When adding an element to a 3D View, all its members will also be added. For example if a SITE is added, all
the other elements contained in this SITE, like ZONE, EQUI or PIPE, are also added to the 3D View. The
Drawlist associated
i.e. element withgeometric
containing the 3D View will be automatically
definitions, will populatepopulated, however, only the “significant” elements,
the Drawlist.
Elements may be added or removed from the 3D View at any time during a Model session.
4.1.1 Adding
Adding Elements
Elements to the 3D View
View – A Worked
Worked Exam
Example
ple
When an element is made the CE, it may be added to the 3D View by either:-
Dragging
Dragging and dropping
dropping the element from
from the Model Explorer
Explorer into the 3D View.
View.
Right clicking
clicking the
the element in the Mod
Model
el Explorer
Explorer and selecting
selecting 3D View > Add.
Clicking the Add CE button from the VIEW tab, group Content
Add Connected – this option adds the CE and any elements connected to it to the Drawlist and 3D
View.
Add Within Volume – this option adds the CE and any elements that are partially or wholly within a
‘volume box’ whose size is derived from the extremities of the CE to the Drawlist and 3D View.
4.1.1.1 Drag
4.1.1.1 Dragging
ging and Dropp
Dropping
ing
Note that the view is zoomed to fit the whole element in the display.
If the CE is a component or primitive, e.g. a valve or a cylinder, the owning element, with all its members are
also added to the 3D View. However, if the < Ctrl> key is pressed during the drag and drop operation, only the
component or primitive will be added to the 3D View.
Holdi
Holding
ng the <Shift> key while dragging an element to the 3D View will remove
remove all the elements from the
Drawlist
Drawlist except the CE.
If the added elements are the first elements to be added to an empty Drawlist, the limits of the view will be
automatically adjusted around these elements. Subsequent additions to the Drawlist will not affect the limits
of the view, i.e. larger elements added later will be clipped in the 3D View. The View limits will then have to be
redefined, as explained in a later chapter.
4.1.1.2
4.1.1.2 Addin
Adding
g from the Right
Right Click
Click Menu
4.1.1.3
4.1.1.3 Addin
Adding
g from
from the View Tab
In the VIEW tab, located in the Content group, click the Add CE button. This adds
the CE to the Drawlist.
4.1.2 Adding
Adding other elemen
elements
ts to the 3D
3D View
View – A Worked
Worked Example
Example
Additional options are available from the Popup menu when right clicking on the CE in the Model Explorer to
add to the 3D View elements that are close or related to the CE.
4.1.2.1
4.1.2.1 Add Conn
Connected
ected Eleme
Elements
nts
In the
the Mo
Mode
dell Ex
Expl
plor
orer,
er, Navig
Navigate
ate to th
the
e Equi
Equipme
pment
nt el
eleme
ement
nt
PUMP1.
Ri
Righ
ghtt clic
click
k on th
the
e el
elem
emen
entt and
and se
sele
lect
ct 3D
3D Vie
iew
w > Add
Connected.
This will add the suction and discharge pipes that are connected
to the Pump
How elements
elements are connected varies depending
depending on the discip
discipline
line and is outside the scope of this
training guide. Refer to specific discipline training guides for element connectivity.
4.1.2.
4.1.2.2
2 Ad
Add
d Within
Within Vol
Volum
ume
e
Right click on the element and select 3D View > Add Within
Volume
This will
This will add al
alll the el
eleme
ement
nts
s pa
parti
rtial
ally
ly or whol
wholly
ly with
within
in the
the
volume englobing the element TANK2.
and Addmanuals.
training Laser Within Volume are covered in the dedicated
4.1.3
4.1.3 The Dr
Drawli
awlist
st Fo
Form
rm
The Drawlist Form allows the visualization of the list of elements contained in the 3D View. From this form, all
the Add and Remove
Remove option
options
s seen
seen previou
previously
sly are availab
available,
le, along
along wi
with
th additi
additiona
onall options
options to modi
modify
fy the
appearance of the model elements in the 3D View, like colours and translucency.
For more options and settings using the Drawlist form, refer to section 9.3
4.1.4 Colours
Colours of the Model Elem
Elements
ents
Although it is possible to modify the colours of elements from the Drawlist form, this is temporary, affecting
only the display of the current user, and will be reset when the element is removed from the Drawlist.
Unless customized, standard Model elements do not have a colour information stored in the database. The
standard colours as they appear in the 3D View are defined by Rules, e.g. all elements of type EQUI are in
colour
colour gold wit
with
h 0% transluc
translucency
ency.. The Colour
Colour Rules
Rules may be cuscustomi
tomized
zed by the Admi
Adminis
nistrat
trator,
or, and are
enabled/disa
enable d/disabled
bled by using the Auto-Colour
Auto-Colour toggle in the VIEW tab, group Settings.
4.1.5 Removing
Removing Element
Elements
s from the
the 3D View
View – A Worked
Worked Example
Example
There are 3 methods that can be used to remove elements the 3D View. These are stated in the sub sections
below.
4.1.5.1
4.1.5.1 Using the Powe
PowerWhee
rWheell
Items can be removed from the Drawlist and 3D view by selecting the chosen elements in the 3D View and
chose the Remove Selection option in the primary PowerWheel.
This option will remove all the elements included in the current
graphical selection, i.e. elements that are outlined in green in the
3D View. Graphical selections will be described in a later chapter.
If the sel
selecte
ected
d elem
element
ent is a component,
component, e.g. a val
valve,
ve, the
owner of the element with all its members will be removed.
4.1.5.2
4.1.5.2 Using the Model Explor
Explorer
er
Ite
Items
ms can also be remo
removed
ved by select
selection
ion thr
throug
ough
h the Model
Explorer.
To remove only the CE without its owner in the case of a component or primitive, select the Remove Only
option.
4.1
4.1.5.
.5.3
3 Usi
Using
ng the
the VIEW
VIEW tab
The final method is to select an option from the Remove options list, located in the Content group of the VIEW
tab; Remove CE, Remove All or Remove Selection.
In the Model Explorer, navigate to the element TANK1.
Click the Remove options button, located on the VIEW tab and select Remove CE,
this will remove TANK1 from the 3D View.
Click again the Remove options button then select Remove All. This will remove
all the elements in the 3D View and empty the Drawlist.
Exer
Exerci
cise
se 3 Displ
Display
ayin
ing
g Mo
Mode
dell El
Elem
emen
ents
ts
In the VIEW tab, group Content, click the Drawlist button to display the Drawlist form. Dock the form in the
bottom segment of the left Panel.
In Model Explorer expand the TRA.SITE element to show the ZONE elements and expand the EQUIP.ZONE
element.
element. Navigate to the element TANK1 and drag and drop it into the 3D View.
Navigate to the element PUMP1 and click the Add CE button from the VIEW tab, group Content.
Right click the EQUIP.ZONE element in Model Explorer to display the pop-up menu and select 3D View >
Add to add the ZONE to the Drawlist. Note that only the equipment element TANK2 has been added to the
Drawlist. As the other equipment items owned by the EQUI.ZONE were already in the Drawlist only the
remaining
remaining equipment item has been added.
TANK2 cannot be seen in the 3D View as the display limits were set around TANK1. Right click in the 3D
View and gesture to the Extents tile of the PowerWheel. The limits are now set to display all of the equipment
elements in the 3D View.
Right click on TANK1 in Model Explorer and select 3D View > Add Connected from the pop-up menu. This
will add pipe1-b1 to the 3D View as the pipe is connected to the equipment.
Right click on TANK2 in Model Explorer and select 3D View > Add Within Volume from the pop-up menu.
This adds pipe2-b1 and some of the section (SCTN) elements that make up the TANK2 supports to the 3D
View as they are within the volume of the equipment item.
Navigate to PIPE.ZONE and click the Add CE to Drawlist button on the Drawlist form to add the remainder
of the pipe branches to the 3D View.
4.2 Contro
Controllin
lling
g the 3D Vie
View
w
Most of th
Most the
e cont
control
rols
s to man
manip
ipul
ulate
ate the vi
view
ews
s will
will be acce
accesse
ssed
d di
direc
rectly
tly from mouse
mouse butt
button
ons
s and the
PowerWheel,
PowerWheel, with their equivalent
equivalent in the VIEW tab.
4.2.1
4.2.1 View
View Limits
Limits – A Work
Worked
ed Examp
Example
le
Model elements may be present in the Drawlist but not visible in the 3D View. The 3D View has invisible limits
which
to will clip
englobe theand
firsthide all elements
elements element
addeds to
outside these
the 3D Viewlimits.
limits.BBy
as seeny in
default, the view
the previous limits are automatically
chapter. automatically adjusted
To view the elements that are outside the View Limits either:-
Right click in
in the 3D View to invoke
invoke the
the
PowerWheel
Power Wheel and select the Extents option
These options will calculate the dimension of a virtual box that englobes all the elements in the Drawlist, then
scale this box in order to make all the elements visible in the 3D view.
Now add the element TRA.SITE to the 3D View, the View will remain focused
on PUMP1.
Right
Right click in the 3D View to invoke
invoke the PowerWhe
PowerWheel,
el, then gesture
gesture to the
Extents opti
option.
on. The view
view limits
limits will now be ext
extend
ended
ed to includ
include
e the entire
Drawlist.
4.2.
4.2.2
2 Zoom
Zoomin
ing
g
Rolling the wheel forward will zoom in and scrolling the wheel backwards zooms out. The Zoom is centered
at the location of the cursor.
Additional Zoom options can be found in the VIEW tab, group Control :
Object: zo
zoom
om to the
the el
eleme
ement
nts
s in the
the curre
current
nt gr
graph
aphic
ical
al
selection.
Zoom Center: specify the center and the ratio of the zoom
4.2.3 Rotating
Rotating the 3D
3D View
View – A Worke
Worked
d Example
Example
The Rotation of the model is achieved by holding the middle mouse button down and moving the mouse in
any direction. By default, the rotation mode is set about the Model, i.e. the observer will rotate in any direction
around a fixed position.
The center of rotation is determined when the button is pressed. Its position is set where the crosshair touches
an element on the 3D View. The center of rotation will be indicated by a pink pin while rotating.
Explore the Model by rotating and zooming using the different methods
described previously.
Observ
Observe
e the changes in the PowerCompass and the Crosshair
Crosshair
The direction of the view is set “Freely” when rotating the model as seen previously.
This may be done either by using Look button in the VIEW tab, by invoking the PowerWheel, or by using the
PowerCompass .
4.2.4.
4.2.4.1
1 Usi
Using
ng the
the VIEW
VIEW tab
In th
the
e VIEW tab, group Control, click
click th
the
e Look options button and select
the first Isometric option. The view is displayed below.
4.2.4.2
4.2.4.2 Using the Powe
PowerWhee
rWheell
4.2.4.3
4.2.4.3 Using the Powe
PowerCom
rCompass
pass
On the PowerCompass, click on the D label to set the View Direction looking Down.
Click on the blue ball between the N and E cardinal points. This will set the View direction to a NE
Isometric.
4.2.
4.2.5
5 Pann
Panning
ing
Panning enables the contents of the 3D View to be moved across the view in any direction.
In the 3D View, holding the < Ctrl> key down and holding the middle mouse button whist moving the cursor
will pan the view.
the view
mouse may be panned in any direction by selectively picking a point in the view and clicking the middle
button.
The view will pan by the distance between the picked point and the centre of the 3D View. Keeping the cursor
in the same location and repeatedly clicking the middle mouse button will keep panning the view.
4.2.6
4.2.6 Centr
Centre
e Vie
View
w
Clicki
Clicking
ng the Centre
Centre View button
button in the Manipulate
Manipulate
group of the 3D View tab will move the view so that it
is centered on the CE .
4.2.7 Stepping
Stepping back to prev
previous
ious vie
views
ws
AVEVA E3D keeps a record of all the successive view directions and positions used during the current session.
At any time, the user may step back to a previous view state, or step forward to a later view state.
- clickin
king the
the ririg
ght arr
rro
ow lababeel on the
PowerCompass will step forward to the next view.
Exer
Exerci
cise
se 4 Cont
Contro
roll
llin
ing
g th
the
e 3D Vi
View
ew
Add the element TRA.SITE to the Drawlist and use the Extents tile of the PowerWheel to view the entire
Drawlist contents.
Use the <Ctrl> key and the middle button to pan the View.
Use the mouse wheel to zoom in and out freely. Repeat with different cursor positions.
Click on the middle button to centre the view at the cursor’s position.
On the PowerCompass, click the blue ball between the N and the E labels. Limit the View to the Extents.
Using the PowerWheel, gesture to the View Direction tile and select one the isometric direction. Observe the
changes with different View Direction tiles.
4.3
4.3 Clip
Clippin
ping
g th
the
e Vi
Vie
ew
Clipping allows the user to isolate a region of the model by hiding all parts of the model falling outside a user
defined clipping box.
The tools and options for clipping are located in the VIEW tab, group Clip:
Add Within – populates the 3D View with elements that are wholly or
partially within the clipping box.
Cap – toggle to enable or disable the capping, i.e. closing the sides of
the elements that are cut by the clipping box.
4.3.1 Creating
Creating a clipp
clipping
ing box – A Worke
Worked
d Example
Example
A Clipping Box can be created around an Element or Skid to isolate it from the rest of the Model. This is done
by using the Create options button, located in the Clip group of the VIEW tab.
In the VIEW tab, group Clip, click the Create options button and
select the Current Element option.
This will create a clipping box around the pump and hide all other
Drawlist elements from the 3D View.
Note that the Clip toggle and the Modify toggle will be automatically
enabled.
Mul
Multipl
tiple
e ele
element
ments
s can also be sele
selecte
cted
d grap
graphic
hicall
ally
y in the 3D
View to define the clipping box. In the same way, the Current
S election opti
option
on from the Create opt
from option
ions
s bu
butto
tton
n is us
used
ed to
create the Clipping box. Graphical selections will be described in
a later chapter.
4.3.2 Modifying
Modifying a clipping
clipping box
box – A Worke
Worked
d Example
Example
Once
On ce the clclip
ippi
ping
ng bo
box
x has
has been
been cre
creat
ated
ed,, its
its posi
positi
tion
on and
and
dimensions can be adjusted by double clicking on the box and
pulling the grips.
In the Clip group of the VIEW tab, ensure the Modify toggle is
enabled so that the clipping box is visible.
Click the Clip toggle to disable the clipping and view the rest of
the model.
Click
Click the arrow
arrow gri
grip
p at the top of the cli
clippi
pping
ng box.
box. Th
The
e dimensi
dimension
on
can then be extended freely, or by snapping to an object, or by
entering a value in the 3D view.
Click the arrow grip on the south side of the clipping box.
4.3.3
4.3.3 Cappi
Capping
ng – A Wor
Worked
ked Ex
Examp
ample
le
When the model is clipped, only the parts of the model inside the clipping box are displayed. Where items are
intersected by the clip box, a coloured cap can be added to show that the items extend beyond the displayed
region.
In the VIEW tab, located in the Clip section, click the Cap toggle to activate the capping.
The capping colour may be changed from the View Settings form. See Chapter 10.2.
Exer
Exerci
cise
se 5 Clip
Clippi
ping
ng th
the
e Vi
View
ew
Use the Create button in the VIEW tab to create a clipping box around the Current Element.
Double click on the clipping box and pull the grip for the bottom face of the box to include the slab in the
clipping.
4.4 Hiding
Hiding ele
elemen
ments
ts – A Wor
Worke
ked
d Examp
Example
le
Elements in the 3D View may be hidden temporarily without being removed from the Drawlist.
The hiding options are located within the Hide options button from the Content section of the VIEW tab:
Show Last Hidden – restores the elements that have been last hidden.
Show All Hidden – restores all the elements that have been hidden.
Click PUMP1 in the 3D View. The pump will be highlighted with a green
outline.
In the VIEW tab, group Content, click the Hide options button and select
Hide Selected.
Click the Hide options again and select the Show Last Hidden option to
restore the pump.
4.5 Ele
lem
ment Tooltip
ips
s
The tooltips provides the user a quick access to essential information by displaying a table containing the data
related to an element in the 3D View or the Model Explorer.
Proceed the same way to display the Tooltips from the Model
Explorer.
The Tooltips are configurable and the content varies depending on the element type.
Confi
Configuring
guring tooltips
tooltips is outside the scope of this training.
4.6
4.6 Sett
Settin
ings
gs
For more options about the display of the current view, like background colour and lighting, refer to section
9.2
For more options about the representation of elements in the 3D View like colours and level of detail, refer to
section 9.4
For more options about the view controls configuration, refer to section 0.
CHAPTER 5
5 Workin
Working
g with
with the
the Dat
Databa
abase
se
Before starting to work with the 3D Model, it is important to understand how the data is managed in the
background. In this chapter, the basic database concepts will be covered through further operations in the
Model Explorer like creati
creating,
ng, modifying or deleting
deleting elements.
5.
5.1
1 Acc
cces
ess
s Ri
Righ
ghts
ts
After starting an AVEVA E3D session, the user should be aware of their access rights in the different
databases. There are two different types of access: Read Only and Read/Write. By default, all the database
loaded via the selected MDB are Read Only, i.e. the user can read and use the information contained in the
database, but cannot create, modify or delete elements. To be able to read and write in a database, the user
needs to be a member of the group of users owning the database, called a Team.
In the GENERAL tab, loacted in the Create group, click the Zone button to create a
ZONE element in the CE.
An error message will appear to notify that the element cannot be created because
the database is Read Only:
When the user attempts to create, modify or delete an element which is in a Read Only database an error
message will be displayed.
Also, when multiple users are working on the same project at the same time, some elements might be locked
by some users to prevent any modific
modifications
ations or deletion
deletion from other users. This mechanism
mechanism is called the “Claim”
and will be described in a later chapter.
An additional
additional layer of access rights
rights based on rules called DACs, configured
configured by the admini
administrator
strator,, can
also prevent the user from performing some actions depending on the context.
5.2 Creati
Creating
ng ele
elemen
ments
ts
In most discipline tabs, like GENERAL, PIPING or EQUIPMENT, elements can be created by using the
buttons located in the Create group.
Selecting
Selecting the Owner of the
the element
element to be created.
created.
Naming / Renaming
Renaming the
the new element
element..
5.2.1 Selecting
Selecting a Valid Owner – A Worke
Worked
d Example
Example
Before creating an element the user needs to decide where to store the new element in the hierarchy, or in
other words, which existing element will own the new one. This must be a valid owner. All element types in
AVEVA E3D have a list of possible owners, if the selected element is not in the list, it will not be possible to
create the new element and an error message will be displayed.
In the GENERAL tab, located in the Create group, click the Zone button.
An error message will appear
app ear as a W ORL element is not a valid owners for
a ZONE element.
Navigate
Navigate to the valid owner
owner directly then click
click the creation
creation button: this
this will create the new element
element as
the first member of the CE.
Or, navigate
navigate to one member of the valid owner then click
click the creation butto
button:
n: this will crea
create
te the new
element below the selected
element selected member.
m ember.
5.2.2
5.2.2 Namin
Naming
g the
the ne
new
w elem
element
ent
Any element in an AVEVA E3D database may be given an explicit name. Names enable the user to identify
elements and to produce meaningful reports from the database. Which elements are named is a matter of
choice,, however,
choice however, in general ‘signific
‘significant
ant elements’, e.g. SITE, ZONE, EQUI, SUBE, PIPE, BRAN, STRU,
FRMW, SBFR, etc. would be named. It is not usual for primitives to be named. The WORLD is named “ *” and
cannot be renamed.
Element names in AVEVA E3D must comply with the following rules:
Element
Element names begin with
with a forward slash,
slash, e.g. /MY_MODEL.
/MY_MODEL. Generally,
Generally, most design
design elements
elements give the
the
user the opportunity to name them from the element creation form. The user does not have to enter the
forward slash on such forms as it is added automatically when the Return ( Enter) key is pressed.
Element
Element names must
must be unique
unique across
across all databases
databases in the
the MDB.
Element
Element names are case sensitive,
sensitive, e.g
e.g.. /P1001A, /P1001a,
/P1001a, /p1001A and /p1
/p1001a
001a are all valid,
valid, different
different
names.
Element
Element names must not contai contain
n spa
spaces.
ces. Any character
character such as forward
forward slash (/), Undersc
Underscore
ore (_),
hyphen (-), asterisk (*), etc. may be used as separators.
5.3 Renaming
Renaming Elem
Elements
ents – A Worke
Worked
d Examp
Example
le
Elements may be named or renamed after their creation using
the Properties from on the right of the 3D view by entering a
new value in the Name property, provided the user have write
access on the element.
Alternatively, an element may be renamed directly from the Model Explorer. This method offers additional
options,
options, in particular for renaming
renaming the element’s members.
Right clicking on the element name will invoke a contextual menu and the rename option can be selected to
change the name of the selected element.
Right click on the element CYLI 1 and select the Rename option.
Note that a list of options is available below the Name Text box. By default, the option is set to “Only” which
means that only the Current Element will be renamed.
Often, the name of the members of an element contains the name of their owner to avoid duplicate names.
For examples, the nozzles of an equipment named TANK2 can be named “TANK2/N1”, “TANK2/N2” etc….
When renaming an element, it is also possible to rename all its members accordingly at the same time.
Right click on the element TANK2 and select the Rename option.
Note that the name appearing in the text box will be the text that will be searched and replaced in the members
names.
Enter VESS1 in the text box then click the Apply button
Change the name of VESS1 back to TANK2 using the Re-name all option.
5.4 Copy
Copy & Past
Paste
e an Elem
Elemen
entt – A Work
Worked
ed Exam
Example
ple
The Model Explorer offers the possibility to create new elements by copying existing ones. This can be done
by right clicking on the element to copy to invoke the contextual menu and selecting the copy, then the paste
options.
As mentioned in the previous chapter, a valid owner must be chosen before creating an element, i.e. when
the paste option is selected in this case. The paste option will not be available if a valid owner is not selected.
In Model Explorer,
Explorer, expand SITE-EQUIPMENT-AREA01.
SITE-EQUIPMENT-AREA01
Right click on D1201 and select Copy from the popup menu.
Navigate to SITE-EQUIPMENT-A
SITE-EQUIPMENT-AREA01 REA01, this will set the position
of the copy in the hierarchy as the first member, as explain in the
section 5.2.1.
The new created element and its members will be named like the original element, with the prefix “ Copy-of- “.
In this case, it is good practice to rename the element using the Re-name all option as described in the
previous section.
It is also important to note that the position and orientation of the model elements are always expressed with
respect to their owner’s local coordinate system. If the element isis copied below the same owner as the original,
it will have the same position and orientation. If the element is copied to a different owner, having a different
local coordinate
coordinate system, the position
position or orientation
orientation of the copy will be different than the origi
original.
nal.
5.5 Delete
Delete an Elem
Element
ent – A Wor
Worked
ked Exa
Exampl
mple
e
The delete options are located in the HOME tab and most of the Discipline tabs, in the Delete group:
It is important
owned to note that deleting a database element will also delete all of the elements in the hierarchy
by the element.
For example, if a SITE is deleted, all of the ZONEs owned by it will be deleted and any elements, such as
EQUI, STRU, PIPE, etc. owned by the ZONE will also be deleted.
Delete Selection – Clicking this button, or pressing the < Delete> key,
will delete all the elements included in the current graphical selection
from the database.
Current Element – Clicking this button will delete the CE from the
database. Or, alternatively, right click on the element in the Model
Explorer then select Delete.
5.6 Modify
Modifying
ing the Hie
Hierar
rarchy
chy
As seen previously, the position of an element in the hierarchy is defined during its creation. In some discipline,
the order of the elements is fundamental. For example, in the Piping discipline the elements are arranged in
order from top to bottom to respect the “flow” order of the physical pipe.
If some element
elementss are incorre
incorrectly
ctly positio
positioned
ned in the hierarc
hierarchy,
hy, it is po
possi
ssible
ble to change
change thei
theirr order,
order, or even
even chang
change
e
their owner at any time.
In the MANAGE tab, group Modify, three tools allow to modify the hierarchy:
Reverse : Reverse the order of all the members of the Current Element
5.6.1 Changing
Changing the Owner of
of an elemen
elementt – A Worke
Worked
d Example
Example
In this example, the element D1201 will be moved from the ZONE ZONE-EQUIPMENT-AREA01 to the ZONE
ZONE-EQUIPMENT-AREA01
EQUIP.ZONE.
Before proceeding with the change of owner, three important conditions are to be considered:
The destination
destination owner
owner must be a valid
valid owner
owner for the elements
elements to move.
move.
The original
original owner and the destinati
destination
on owner must be in the same databas
database.
e.
Se
Sele
lect
ct th
the
e desti
destina
nati
tion
on owne
ownerr in the hierar
hierarchy
chy by nav
navig
igati
ating
ng to the
the ZONE
EQUIP.ZONE
Click the Include button from the Modify section of the MANAGE tab to open
the Include form.
Ensure the name of the destination owner appears at the top of the form.
The de
desti
stina
natio
tion
n owner
owner may be chang
changed
ed by selec
selecti
ting
ng it in the
the
hierarchy and clicking the CE button.
Select TANK2 in the Include Members list on the left of the Include form.
Then select “ After Item” in the list at the bottom of the form.
This will
will pos
positi
ition
on the includ
included
ed element
element,, D1201, after
after the
the el
eleme
ement
nt
TANK2.
Note that other options are available from the Include dropdown list:
5.6.2 Reorderin
Reordering
g the Hiera
Hierarchy
rchy – A Worked
Worked Examp
Example
le
The Reorder button in the Modify group of the MANAGE tab allows to change the sequence of the elements
that are under the same owner in the hierarchy.
In this example, the element D1201 that have been previously included after the element TANK2 will be
red before the element PUMP1 in the hierarchy.
reordered
reorde
The for
form
m co
cont
ntai
ains
ns two
two gri
grids
ds with
with the
the membe
members
rs of the
the Curre
Current
nt
Element.
The top gr
grid
id is used
used to sel
selec
ectt the
the el
eleme
ement
nt to reo
reorde
rder.
r. Clic
Click
k the
the
element /D1201 in the top grid.
The bottom grid is used to select the destination where the element
will be reordered to. Click the element /PUMP1 in the bottom grid.
In between the two grids, two options are available to reorder the
element
element before or aft
after
er the selected
selected ele
element
ment in the bottom gri
grid.
d.
Select the Reorder Before option.
5.
5.7
7 Sav
Save Wo
Work
rk
When changes are made to the design model during an AVEVA E3D session, the effects of the changes are
applied only to a copy of the design data until the databases are updated. There is no auto-save in AVEVA
E3D and, therefore,
therefore, the databases
databases must be updated explicitly
explicitly by the user. It is advisable
advisable to save work regularly
to ensure that other users can access the most recent model changes in a multi-user environment.
Updating the databases to incorporate the current design changes may be achieved by either:
Invoking
Invoki ng the PowerWheel by holdi
holding
ng the <Ctrl> ke
key
y and
and ri
righ
ghtt
clicking in the 3D View, then selecting the Save Work Option.
In all cases
cases a confir
confirmati
mation
on message
message is display
displayed.
ed. Clicki
Clicking
ng the Yes
button saves the database
database changes.
changes.
5.8 Gett Wo
Ge Work
rk
Model changes made by the current user are immediately visible in the working copies of the databases.
However, the changes made by other users during your current AVEVA E3D session will not be shown in
Invoking the PowerWheel by holding the < Ctrl> key and right
Invoking
clicking in the 3D View, then selecting the Get Work Option.
Note that a Get Work is automatically performed when doing a Save Work.
5.9
5.9 Undo
Undo/R
/Red
edo
o
Undo and Redo buttons are available from the Quick Access
Toolbar.
The stand
standard
ard W indows
indows Ctrl + Z an
andd Ctrl + Y keys functionality
for undo and redo may also be used.
It is important to understand that these buttons will only undo or redo database changes i.e. if a position or
ori
orient
entati
ation
on of an element
element is modifie
modified
d or an element
element is added
added or delete
deleted,
d, these
these are databas
database
e changes
changes,, wher
whereas
eas,,
changing the display colour of an element is not a database change.
There is no limit to the undo or redo within a Model session, however, any Save Work or Get Work commands
will clear the undo and redo history, i.e. it will not be possible to undo beyond the last Save Work.
5.10
5.10 The Cla
Claim
im List
List
Most of th
Most the
e data
databa
base
ses
s in Every
Everythi
thing
ng3D
3D arare
e “Multiwrite” dadata
taba
base
ses,
s, whic
whichh means
means that
that in a multi
multi use
userr
environment, one database can be read and modified by several users at the same time. To avoid conflicting
data when a user creates or modify an element, it will be temporarily locked in Read Only access for the other
users. The locked element is said to be “ Claimed” by the user who is currently working on it. The elements
that are claimed by the current user will be notified in the Model Explorer by a name in bold characters:
If the current user attempts to delete or modify an element claimed by another user, an error or warning
message with detailed information will be displayed:
The elements are generally automatically claimed by the first user who creates or modify them. However, at
any time, a user may claim an element to prevent other users to modify it, provided it is not already claimed
by another user. In the other way, the user may “unclaim” an element he had claimed previously to make it
available
available to other users for modification
modification..
The elements claimed by a user are automatically unclaimed when he exits the application.
Each claimed element is included in a list called the “Claimlist”. It is possible to view the Claimlist of the
current user, and the Claimlist of other users, in the Multiwrite Claim Lists form.
5.10.
5.10.1
1 View the Claim
Claim List
On the MANAGE tab, group Access, clicking the Claimlists button displays the Multiwrite Claim Lists
form.
Multiwrite databases have a claim mode that is set when the database is created:
If the claim mode is Explicit the element must be claimed before it can be worked on.
If the claim mode is Implicit when a user starts to modify an element it is automatically claimed. In
this mode an element may also be claimed explicitly.
Current Element - claims the CE and all the elements below it.
Current
Curre nt Ele
Eleme
ment
nt onl y - clai
only claims
ms the
the CE only
only and
and not
not any
any
hierarchy
hierarchy below it.
Current Colle
Current Collection – clai
ction claims
ms the
the co
cont
nten
ents
ts of the
the cu
curr
rren
entt
collection.
After performing a Save Work, elements can also be unclaimed using the Unclaim menu option:
The Unclaim menu has the same options as the Claim menu except that
the options
options unclaim ins
instead
tead of claim.
claim. The menu also has the fol
follow
lowing
ing
additional options:
Selected - unclaims
unclaims all the elements selected
selected in the elements list.
The Unclaim menu is only active when there are members in the Active
Claimlist.
Exiting
Exiting AVEVA E3D will unclaim all elements.
elements.
Ex
Exer
erci
cise
se 6 Work
Workin
ing
g wi
with
th th
the
e Da
Data
taba
base
se
This exercise will create a new SITE containing Equipment elements from TRA.SITE using the functionality
described in the previous chapter.
Unclaim All.
Save Work.
CHAPTER 6
6 Modify
Modifying
ing Mod
Model
el Ele
Elemen
ments
ts
Every AVEVA E3D database element has a fixed set of properties, depending on its type, known as its
“Attributes”. Some attributes are common throughout the large range of elements, some are applicable to
many elements and some are unique to one type of element. Also, it is possible for administrators to create
customized attributes known as User Defined Attributes (UDAs).
When the user has a write access on an element, he may modify its attributes in several ways. This chapter
will describe how to modify the elements attributes by using the Properties form, the Attributes form, or by
manipulating the model elements in the 3D View.
First of all, before modifying them, the user needs to select elements. This can be done by navigating to one
element in the Model Explorer as seen previously, or, by making a graphical selection in the 3D View.
6.1 Selec
Selecting
ting Ele
Elemen
ments
ts
Elements included in a Graphical Selection are highlighted with a solid green line around the extremities of
the constituent parts of the item(s).
Using a selection
selection fence.
The graphi
graphical
cal selecti
selection
on will
will cons
consist
ists
s of “Significant” ele
element
ments,
s, i.e.
i.e. ele
element
mentss tha
thatt contain
contains
s a geometr
geometric
ic
definition. For example, elements of type EQUIPMENT, VALVE, or FLANGE, may be part of a graphical
selection but administrative elements like SITE or ZONE will not be included in a selection.
6.1.1 Selecting
Selecting Elemen
Elements
ts Individua
Individually
lly – A Worke
Worked
d Example
Example
Clicking on an element in the 3D View makes it the CE and creates a new graphical selection containing that
one item.
Holding down the <Shift> or <Ctrl> key and clicking on an unselected element will add it to the graphical
selection.
Holding down the <Shift> or <Ctrl> key and clicking on a selected element will remove it from the graphical
selection.
The <Shift> and <Ctrl> keys will not have any effect if the multiple selection
selection mode is enabled, see 6.2.2
Navigating to an element in the Model Explorer will cancel the current selection. The CE will be highlighted in
blue in the 3D View but will not be part of a selection.
It is possible to make a graphical selection from the Model Explorer by right click on an element and choose
3D View > Select. All the element’s members will be included in the selection if they are significant. This will
also add them to the 3D View if they are not already displayed.
Holdin
Holdingg down
down the <Shift> key,
key, clic
click
k the
the TANK1, TANK2 and
PUMP1 in the 3D View
View to add
add them
them to the
the curre
current
nt gr
grap
aphi
hica
call
selection.
6.1.2
6.1.2 Using
Using a Sele
Selecti
ction
on Fenc
Fence
e
A graphical selection may be created using a fence selection by holding the left mouse button down in the t he 3D
View. Pressing the button will define the first corner of the fence, releasing the button will define the opposite
corner of the fence.
To select all the elements that are wholly within, i.e. entirely contained inside the rectangular boundary
of the fence, drag the mouse from left to right. The fence will be coloured in blue.
To select elements
elements that are both entirely contain
contained
ed inside the rectangular
rectangular boundary of the fence,
fence, and
items that cross the boundary, drag the mouse from right to left. The fence will then be coloured in
Green.
Us
Usin
ing
g the fe
fenc
nce
e wh
whil
ile
e hol
holdi
ding
ng th
the
e <C
<Ctrl
trl>
> ke
key
y wi
will
ll ad
add
d or rem
remov
ove
e el
eleme
ement
nts
s to the cu
curre
rrent
nt gr
graph
aphic
ical
al se
sele
lecti
ction
on
6.2 Modify
Modifying
ing At
Attri
tribut
butes
es
For some element attributes, like the Name or the Position, appropriate values are set by the creation or
modification of the element when modelling, whilst others may be set or entered by the user via the User
Interface, via the Attribute form or the Properties form.
Right click
click on an element
element in the
the Model Explorer
Explorer and select
select Attributes.
In the Model Explorer, right click on the element TANK1 and select Attributes.
The Attributes form will be displayed and showing the attributes of the
Current Element.
The values of the attributes may be modified if the associated cell in the
Value column is white. Grey cells in the Value column indicates that the
attribute is Read Only. This is generally the case for attributes set by
the system, or for elements in a Read Only database.
Notice the attribute value has been highlighted for modification. This is the case for any modifiable attribute.
Enter the text Storage Tank T1001. Notice the value cell has been highlighted in cyan, this is to show the
modification was successful.
If the modificat
modification
ion is unsucce
unsuccessf
ssful
ul the
then
n the value cell would
would be
highlighted in red.
For more options and settings about the Attributes form, refer to
section 9.4.2
Where the Attributes form allows the modification of attributes for the Current Element only, the Properties
form operates on the graphical selection, allowing the modification of the attributes of multiple elements in
bulk.
By default, the Properties form is docked in the right Panel. If not opened, it can be displayed by clicking the
Properties toggle located in the Display group of the HOME tab.
Clicking one element in the 3D View will add it as the first element in the current graphical selection, and
display its properties in the Properties form.
Selection List
Object Selection Mode
Category
Property Name
Value Cell
Property information
Like for the Attributes form, the property values may be modified by clicking on a value cell and entering data.
The Read Only values will appeared greyed.
It is also possible to control the graphical selection mode from the Properties forms with two options:
To select
select only one object
object at a time
time,, set the Objec
Objectt Selectio
Selection
n
Mode toggle to “Single”. This is the default mode.
To add new selections
selections to the current
current list of sel
selected
ected elements,
elements,
set the Object Selection Mode toggle to “ Multiple”
After selecting a type in the list, the display will be updated with all the properties for the selected type. It
will be then possible to modify the value of a property to update all the elements of the selected type at
once.
This will update the Function attribute with the new value
for all the elements of type EQUI in the current graphical
selection.
Exerci
Exercise
se 7 Modify
Modifying
ing Ele
Elemen
ments
ts Att
Attrib
ribute
utes
s
In the TOOLS tab, Group Training, click the Training Setup button to display the Training Setup form.
Select the Foundations tab, then click the Delete TRA.SITE and add MESS Site checkbox.
The SITE TRA.SITE has been deleted and the SITE TRA.SITE.MESS added to the databases and displayed
in the 3D View. The SITE has been modified to introduce some design errors which may be grouped into three
categories:
Positional errors - equipment items are incorrectly positioned or primitives are incorrectly positioned
within the equipment. The task is to correctly position the equipment and the primitives.
Orientation errors - equipment items or primitives within an equipment are incorrectly orientated. The
task is to correctly orientate equipment and primitives. Note: All equipment and primitives should be
orientated
orientated on an orthogonal axis.
In the Model Explorer, expand the element TANK1 and navigate to BOX 1
Open the Attributes form. Set the attribute Ylength to 2850mm
In the Properties from, expand the Geometry category, and set the property Top diameter to 1500mm
6.3 Positio
Positionin
ning
g Ele
Elemen
ments
ts
The preferred way to modify the position of elements is to move them in the 3D View by either:
Both these methods will require the user to specify positions. It can be just one position for an absolute
displaceme
displacement, nt, two positio
positions
ns or a vector
vector for a relative
relative displace
displacement
ment.. In all cases, the user
user wil
willl have the
possibility
possib ility to specify the positions by either:
either:
Entering
Entering coordinates
coordinates directly
directly in
in the 3D view.
Using the
the existing ge
geometry
ometry of the model
model by “Snappi
“Snapping”
ng” to graphical
graphical items.
Using a combinati
combination
on of 3D view entries
entries and Snapping.
Snapping.
6.3.1 Setting
Setting the Local
Local Coordin
Coordinate
ate System
System – A Worke
Worked
d Example
Example
First of all, it is important to understand how the coordinates are expressed in the 3D View and how the user
can control the coordinate system to suit his needs for positioning and rotating elements.
AVEVA Everything3D includes a set of tools to modify the coordinate system in which the positions are
expressed in the 3D View. This is done my manipulating the Local Coordinate System or LCS .
The LCS is defined by an origin and 3 axis, U , V and W . The LCS plane defined by the U and V axes is called
the Working Plane and will be used to project the cursor’s position in 2D to facilitate the positioning and the
creation of primitives.
The status of the LCS is visible on the PowerCompass, and other visual indication on the 3D view helps the
user while modelling:
Grid
Ruler
Crosshair
Axes
PowerCompass
World / Local coordinates
coordinates
switch
Selected
Selected Working Plane
PowerCompass : shows the orientation of the LCS axes and the selected Working Plane. Three orthogonal
planes are identified by three discs of different colour: blue for the EN or UV plane, green for the NU or UW
plane, and red for the EU or VW plane.
Ruler: offers a visual indication of the Grid spacing and the position of the Crosshair projected on the Grid
Crosshair : is the appearance of the cursor when in the 3D View, showing a representation of the 3 axes
direction. It can be configured in the Project Options.
Axes: The LCS axes are represented in the 3D View by 3 coloured lines passing through the origin of the
LCS. The red line is the U axis, the Green line is the V axis and the blue line is the W axis.
The tools to modify the LCS are available from the VIEW tab, group Local Coordinate System:
Also, some of these options are available directly in the 3D View from the PowerCompass:
World: sets
sets the LCS to World mode with
with its
its positio
position
n at 0, 0,
0, 0, and
and an orien
orientat
tation
ion
set to the East, North and Up axes.
Current Element: set the LCS to a Local mode with its position and orientation
set to those of the Current Element. The axes name on the PowerCompass will
be set to U,V and W.
Object : set the LCS to a Local mode with its origin and orientation set to those
of an object that the user is prompted to select
Move: pr
promp
ompts
ts th
the
e us
user
er to sp
spec
ecify
ify a po
posi
siti
tion
on w
whe
here
re the
the LCS
LCS or
orig
igin
in wil
willl be moved
moved
to. Other LCS modification
modification options will be avail
available
able from the Contextual
Contextual Editor.
3 Points: prompts the user to specify 3 positions to set the position, the U axis
and the V axis of the LCS.
Clicking this button will switch to W orld mode, setting the LCS origin
Clicking origin
and orientation according to the World and changing the axis labels
to E/W, N/S and U/D.
Clicking this button will switch to Local mode, setting the LCS origin
and orientation according to an object that the user will be prompted
to select, and changing the axis labels to U/-U, V/-V and W/-W
Clicking on one of the three discs representing the three orthogonal planes will redefine the orientation of the
Working plane:
Using the <F7> key or the toggle in the status bar, enable the
display of the Grid
Cl
Clic
ick
k on th
thee Red
Red Di
Disc
sc of the
the Powe
PowerCrCom
ompa
pass
ss.. No
Note
te the
the ne
new
w
orientation of the Grid and the colour of the Working Plane.
Click the quarter between the -V and W axis. Note the change in
the PowerCompass, the Grid and the Axes
Reset the Coordinate System to the World using the button on the
PowerCompass
6.3.2
6.3.2 Specify
Specifying
ing a pos
positio
ition
n
Before moving elements, this section will introduce three different methods to specify a position in the 3D
View:
The Object
Object Snapping
Snapping allows to pick
pick a graphical
graphical item
item on the screen
screen
The Contextual
Contextual Editor
Editor allows to enter
enter coordinates
coordinates and to lock
lock axes
A combination
combination of the Snapping
Snapping and Contextual
Contextual Editor
Editor methods
6.3.2.1
6.3.2.1 Objec
Objectt Snapping
Snapping – A Worke
Worked
d Example
Example
To activate or deactivate the object snapping, press the <F3> key or click on the correspondent toggle in the
Status bar:
The object snapping filters man be configured using the Object Snapping Settings form:
Cli
Clickin
cking
g the but
button
ton in the Status
Status bar will
will open the
object snap options form.
Checki
Chec king
ng the di
diffe
ffere
rent
nt opti
option
on checkb
checkbox
oxes
es will
will
ac
acti
tiva
vate
te th
the
e re
rele
leva
vant
nt fi
filt
lter
ers
s whe
hen
n th
the
e Obje
Object
ct
Snapping is enabled.
Left clicking
clicking when the icon
icon is display
displayed
ed will
will valida
validate
te the position
position at the exact
exact
location of the Snapping item.
Open the Object Snapping Settings form and activate the snap
filter for Endpoint in the Graphics tab.
filter
No
Note
te tha
thatt th
this
is co
comm
mmand
and is us
used
ed to ret
retri
riev
eve
e the abs
absol
olut
ute
e
coordinates
coordinates of the specified point.
Also, it is possible to invoke one specific snap filter temporarily at any time when a specified position is
required, even when the Object Snapping is disabled. This is done by right clicking in the 3D View while
holding the <Shift> key:
The first PowerWheel will present the main Element filters like Item or P-
Point.
The second PowerWheel will present the main Graphics filters like
Endpointt or Midpoint.
Endpoin Midpoint.
The selected filter will be activated exclusively until the end of the current command.
Maintain the <Shift> key down and right click in the 3D View.
Chan
Change
ge th
the
e Ea
East
st va
valu
lue
e to 70
7000
00mm.
mm. Th
The
e ne
new
w pu
pump
mp po
posi
siti
tion
on is pr
prev
evie
iewe
wed
d as a re
red
d bo
box
x ou
outl
tlin
ine.
e.
6.3.2.2
6.3.2.2 Conte
Contextua
xtuall Edito
Editorr
The user may enter coordinate values directly in the text boxes of the Contextual Editor when prompted:
Depending on the command, the coordinates may be expressed in Relative or Absolute mode. In Relative
mode, the coordinates will be expressed with respect to the previous specified position. In Absolute mode, the
coordinates will be expressed with respect to the current LCS.
When permitted, it is possible to switch between Relative and Absolute mode by pressing the < Shift> and
<@> keys.
Previous position
(Equipment Origin)
LCS Origin
To validate an entry and move to the next text box, press the < tab> key.
Any validated entry will lock the correspondent textbox with the entered value. The new position will be then
constrained along a plane, or, along a single axis if two text boxes are locked. Snapping to a graphical item
will not modify the value in a locked text box.
For example:
At any time, the value in a text box can be locked or unlocked by pressing the <Space> key while it is
highlighted.
6.3.2.3
6.3.2.3 Combi
Combining
ning Object
Object Snapping
Snapping and Contex
Contextual
tual Editor
Editor
The use of the Contextual Editor may be combined with the Object Snapping. In this case, it is important to
note that any value entered in the Contextual
Contextual Editor’s text boxes will lock the corresponding axis to this value.
Snapping
Snappin g to any object afterwa
afterwards
rds will
will only
mod
mo dify
ify the
the co
coor
ordi
dina
nate
tes
s of thethe unlo
unlock
cked
ed
textboxes.
6.3.3
6.3.3 Using
Using the Edi
Editor
tor
The Editor mode allows different kind of modification on model elements like moving, rotating or modifying
dimensions. This section will describe how to activate the Editor mode, and how to use it in order to modify
the position of an element.
Double
Double click
click on a model element in the
the 3D Vi
View
ew
Click the Editor button from the HOME tab, group Modify
While the Editor mode is active, the Editor button will remain
highlighted in the HOME tab.
Ini
Initial
tially,
ly, the modific
modificati
ation
on gri
grips
ps wil
willl be display
displayed
ed on every
every
significant element - i.e. the owner of elements that have a
geome
geometri
tric
c de
defi
fini
niti
tion
on - in
incl
clud
uded
ed in the curre
current
nt Graphical
Selection i.e. elements
elements highlighted
highlighted in green.
Select
Selecting
ing Routed Items like Piping or HVAC elements, while the Editor mode is active, will display the
Router . The Editor or the Router will not be displayed if a selection includes both Routed and Non-
Routed items.
To deactivate the Editor, press the < Esc> key or click the Editor button in the HOME tab.
6.3.3.1
6.3.3.1 Positi
Positioning
oning one
one element
element – A Worke
Worked
d Example
Example
This will
This will temp
temporar
orarily
ily change the LCS pos
positi
ition
on to the
selected grip.
The new position may be using the object snapping, the Contextual Editor or a combination of both as seen
in section 6.3.2. Note that, by default, the coordinates in the Context Editor are expressed relatively to the
selected
selected grip. Also, the snapping
snapping discards
discards the Workin
W orkingg Plane constraint.
constraint.
To finish and apply the displacement press the < Enter> key or left click.
In the 3D View, double click the :SLAB BASE. This will activate
the Editor on this element.
Enter 0 in the E text box then press the < tab> key.
Hoverr th
Hove thee mouse
mouse ov
over
er some
some el
elem
emen
ents
ts in the
the 3D View
View an
and
d
observe
observ e the feedback.
6.3.3.2
6.3.3.2 Positi
Positioning
oning multip
multiple
le eleme
elements
nts
As the Editor is activated for the current graphical selection, it may be used to reposition multiple elements at
once. In this case, when the selection includes several elements, the square grip will appear on each element.
Holding the <Ctrl> key allows to select the grips for the
elements to move. They will become red.
On ththee gr
griips ca
can
n be the
then clic
clicke
ked
d to ini
niti
tiat
ate
e the
the
displacement command. The LCS will be positioned on
the clicked grip.
6.3.3.3
6.3.3.3 Editing Sub-E
Sub-Elemen
lements
ts – A Worked
Worked Example
Example
As seen
the Editorpreviously,
allows thethe editor will be
modification initially effective
of sub-elements andonprimitives
a significant element, e.g.
by navigating an Equipment.
through However,
different “Selection
Levels”. This may be achieved by a double click or by using the PowerWheel.
This will activate the Editor at “root” level, i.e. the Equipment.
The Editor can then be used to edit any element in the same
selection level, i.e. Sub-Equipment or primitives, to reposition
them individually.
Refe
Referr to TM-1
TM-1811
811 Equi
Equipme
pment
nt Mod
Modell
elling
ing for the crea
creatio
tion
n
and modification of primitives.
To exit the Editor and navigate to the upper levels, press the < Esc> key in the following sequence:
Pressing
Pressing <Esc> a second time will cancel the current graphical selection
The navigation between selection levels may also be achieved using the PowerWheel by right clicking on a
selected element, and selecting the Navigation tile. A gallery will appear in the PowerWheel to select the
navigation level
When
Whe the primitive level below the Sub-Equipmen
ment
TANK2/SUPPORTS is se sele
lect
cted
ed,, ri
righ
ghtt clic
click
k on on
one
e of the
the tw
two
o
primitives.
The Navig
Navigation
ation Gallery will appear.
appear.
6.3.4
6.3.4 Using
Using the Mov
Move
e comm
command
and
The move command allows to modify the position of the elements included in the current Graphical Selection
by spe
specify
cifying
ing a displa
displaceme
cement
nt vector.
vector. By def
defaul
ault,
t, the displa
displaceme
cement
nt is define
definedd by a bas
base
e point
point an
and
d a
destination point but other options will be available
available from the Contextual
Contextual Editor.
Right clicking
clicking in th
the
e 3D View and ges
gesture
ture to the
the Context tile of the PowerWheel
The Contextual Editor will appear, prompting the user to specify a base point.
This is the first step of the default method consisting in the selection of two points to derive the displacement
vectorr from.
vecto
Alternatively, pressing the < Down arrow> key will offer two options: to enter a displacement vector
relatively to the current LCS origin, or to create a Copy.
Specify a point by snapping an item and/or entering values in the Contextual Editor as described in section
6.3.2.
Once the base point specified, the next step will prompt the user to specify a second point.
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When the second point will be specified, the selected elements will be moved by the vector between the base
point and the second point.
Alt
Altern
ernati
ativel
vely,
y, pre
pressi
ssing
ng the <Down arrow>
arrow> key will offer two opti
options:
ons: to use the base point as the
displacement vector relatively to the current LCS origin, to create a Copy from the moved element, or to
go back to the first step.
6.3.5
6.3.5 Other
Other Pos
Positi
itioni
oning
ng aid
aids
s
Other drawing tools available from the status bar toggles, or pressing the < F#> keys, will help the user to
position elements.
Or <F9> - Activates the Snapping to the Grid (even if the Grid is not displayed)
Or <F10> - Displays a polar coordinate feedback and snap the displacement to radials
Projects the snaps onto the working plane by locking the W displacement to 0
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Exer
Exerci
cise
se 8 Posi
Positio
tioni
ning
ng El
Elem
emen
ents
ts
Double click on the Cylinder to make it the CE and activate the Selection level on primitives.
Ensure the object snapping filter is active for P-Point. Enable the object snapping.
Specify the base point of the displacement when the snap is on P2 of CYLINDER 1 of EQUIPMENT /TANK1
Navigate the Selection level to the Equipment by using the PowerWheel’s Navigation tile, or by entering
<OUT>
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Select the element PUMP1 in the 3D View and activate the Editor if not already enabled.
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Navigate the Selection level to the Equipment by using the PowerWheel’s Navigation tile, or by entering OUT
Select the element TANK2 in the 3D View and activate the Editor if not already enabled.
Double click on the Cylinder, select the square grip, then lock the U coordinate to 0.
Double click on PYRA1 to navigate the the primitive level below the Sub-Equipment SUPPORTS/TANK2
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Snap the base point to any point on the lower surface of the pyramid
Lock the E and N coordinates to 0 then snap any item on the top of the steel.
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6.4 Rotati
Rotating
ng Ele
Elemen
ments
ts
Many AVEVA E3D elements have an Orientation attribute, e.g. SITE, ZONE, EQUI, SUBE, STRU, PANE,
Primitives, etc.
Orientation in AVEVA E3D is expressed in terms of axes direction, e.g. Y is N and Z is U, meaning that the
element’s Y axis is pointing North and the elements Z axis is pointing Up. Only two axes need to be stated as
the third axis direction is known because it conforms to the right hand rule, i.e. in this case X is E.
Like any other attribute, the orientation may be modified using the Attributes form or the Properties form. But
the preferred way to modify the orientation of elements is to rotate them in the 3D View by either:
Using the Editor mode to quickly rotate elements around their origin.
6.4
6.4.1
.1 Using
Using the Edi
Editor
tor
Unlike the positioning, rotating using the Editor can only be applied on a single element selection.
Selecting and activating the Editor on one Non-Routed element will display rotation grips on the three axes of
the element:
Activa
Activating
ting the Editor on Routed elements like HVAC or Piping components
components will display the Router, which
functionali
functionalities
ties are descri
described
bed in the Training Manual of the relevant discipline.
discipline.
Rotati
Rotating
ng using this method is restricted
restricted to the three axis of the element’s LCS
6.4.2
6.4.2 Using
Using the Rot
Rotate
ate co
comm
mmand
and
The Rotate command allows the rotation of all the elements in a graphical
graphical selection, in any direction and from
any rotation origin.
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First, the elements to be rotated have to be selected. It may be any significant element displayed in the 3D
View, or, it may be several Sub-Elements or primitive below a significant element. Refer to section 6.3.3.3 for
the selection of Sub-Elements.
Then, as the rotation will be applied around the W axis, the LCS needs to be set accordingly using the tools
described
described in section 6.3.1
Clicking the Rotate button in the HOME tab, group Modify
Right clicking
clicking in th
the
e 3D View and ges
gesture
ture to the
the Context tile of the PowerWheel
The Contextual Editor will appear, prompting the user to specify a base point.
Pressi
Pressing
ng the <Down arrow> key will offer an option to create a copy from the rotated element
Once the base point specified, the Contextual Editor will prompt to specify an angle
Entering a value in the text box or snapping an item will rotate the selected element(s) by the specified angle
around the W axis.
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Exer
Exerci
cise
se 9 Rota
Rotati
ting
ng El
Elem
emen
ents
ts
Activate the LCS mode using the Object button or the PowerCompass.
Use the Rotate command, select the base point on the origin of the equipment, then enter 45 in the angle
text box.
Use the Editor to rotate the cylinder and align it with the Pump axis, by snapping a point
Double click on the equipment TANK2 then on the Nozzle TANK2-n2 to activate the Editor.
Use the rotation grip to align the nozzle with the center of the equipment
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Some commands will require a different method to specify positions called the Positioning Control, also
referred as to Event Driven Graphics (EDG).
In this case it will not be possible to use the Object Snapping or Contextual Editor. The
PowerCo
Pow erCompas
mpass s will
will be disa
disable
bled
d (gr
(greyed
eyed)) and the Pos
Positi
itioni
oning
ng Control
Control form wil
willl be
displayed.
Select a P
Pick
ick Method
Hold the
the left button
button on the element
element containing
containing the item
item to Pick
Release
Release the left button
button to confirm
confirm the selecte
selected
d position
position
When the left button will be pressed and maintained on an element, the selection of the item to be picked will
be locked on this element. The Prompt Area will then indicate the type of relevant snap item while the mouse
hovers the element. Note that releasing the mouse while the Prompt indicates a snap item will confirm the
snapped position.
If the button is pressed on the wrong element, move the mouse away from this element before releasing the
button to cancel the picking.
Some commands
commands require two or three positions. If the first snap is wrong, the command will need to be
aborted and recalled to start a new picking operation.
6.5.
6.5.1
1 Pick
Pick Ty
Type
pe
The Pick Type acts like a snapping filter and its options are:
Element - picking is restricted to elements origin.
Graphics – enables edge, surface and corner picks on any graphical element.
Screen – enables a pick anywhere in the 3D View which identifies two co-ordinates, the third co-
ordinate being taken from the current Working Plane or normal to the view direction if there is no
active
active Working Plane.
6.5.2
6.5.2 Pick
Pick Metho
Method
d – A Wor
Worke
ked
d Exampl
Example
e
Snap - selects the snap point nearest to the cursor pick point. Snap points vary for different elements.
Mid-Point - derives the mid-point between two snap points along a linear item.
Intersect – derives the intersection of two picked lines from any directional elements. The elements
do not have to be co-planar.
Cursor - places the derived point exactly where the cursor picks on the element.
Distance - applies the offset value entered in the textbox. For example a + ve value of 500
derive
derivess a point
point 500 mm frofrom
m the nearest
nearest snap
snap point,
point, meas
measure
ured
d toward
towards s the cursor
position, whereas, a –ve value of 500 derives a point 500 mm from the nearest snap point,
measured away from the cursor position.
The two additional buttons on the Positioning Control form are:
Working Plane – this button activates the working Plane if one has been derived.
Explicit Position – this button displays the Explicit Position form allowing explicit co-ordinates to
be entered.
In the Measure section of the HOME tab, click the Measure button. The
Measure Distance form will be displayed along the Positioning Control
form.
Set the Pick Type to Graphics and the Pick Method to Midpoint
In the 3D View, hold the left button down on SLAB. Hover the mouse over
one edge of the slab.
Release the button when the prompt indicates Snap: EDGE of /Concrete
CHAPTER 7
7 Creati
Creating
ng Add
Additio
itional
nal View
Views
s
AVEVA E3D provides the ability to view the model, or parts of the model, in multiple 3D Views. In practice;
however, the number of useable views will probably be limited by the size of the monitor(s) in use.
The tools to create new views are located in the Views section of the VIEW tab:
7.1 Creati
Creating
ng an Em
Empty
pty Vie
View
w
In the VIEW tab, group Views, clicking the New button creates a new 3D View with an empty Drawlist, and
displays the View Settings form where the new 3D View may be configured.
See section
section 9.2 for details of the View Settings
Settings form.
The new 3D View is named, by default, 3D View(x) – Drawlist(y) where x is the sequential number of the 3D
View and y is the sequential
sequential number of the Drawlist
Drawlist associat
associated
ed with the 3D View. It will be docked in the same
tab group as the current View.
Only one 3D View can be current at any one time and is identified by its correspondent tab being highlighted
in blue
blue.. All
All non-c
non-cur
urre
rent
nt 3D View
Views
s have
have a light
light grey tab. A 3D View
View is mad
made
e curre
current
nt by le
left
ft clic
clicki
king
ng its
correspondent tab, or anywhere in the 3D View if multiple Views are visible.
7.2
7.2 Copy
Copying
ing a 3D Vi
View
ew
In the VIEW tab, group Views, three copy options are available from the Copy button
To a Separate View – this option creates a copy of the current 3D View and
creates a new Drawlist populated with the same contents as the copied 3D
View’s Drawlist. For example, copying 3D View(1) - Drawlist(1) to a separate
view may create a 3D View named 3D View(2) – Drawlist(2).
To a Cloned View – this option creates a copy of the current 3D View and is
associated with the Drawlist of the copied 3D View. For example, copying 3D
Vi
View
ew(3
(3)) - Dr
Draw
awli
list
st(3
(3)) to a cl
clon
oned
ed view
view may
may cr
crea
eate
te a 3D View
View na
name
med
d 3D View
View(4
(4))
– Drawlist(3).
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To a Local View – this option creates a copy of the graphical selection in the
current view and a new Drawlist which is populated with the elements in the
graphi
graphical
cal select
selection
ion.. For example,
example, copying
copying 3D View(3)
View(3) - Drawli
Drawlist(3
st(3)) wi
with
th a
graphical selection to a local view may create a 3D View named 3D View(4) –
Drawlist(4) and the 3D View contents would be the graphical selection.
When working with Reference Grids, it is possible to create a new view based on a selected Grid Plane.
Selecting a Grid Plane element and clicking the Grid Plane button in the
VIEW tab, group Views, will create a new view. The new view will be
orientated parallel to the Grid plane. The clipping will be activated with an
offset from the two sides of the plane. The new view will be named after the
Grid Plane ID, e.g. “B Grid View”.
Refer to TM-1802 AVEVA Everything3D ™ Model Utilities for the creation of Reference Grids
7.4
7.4 Disp
Displa
lay
ying Mu
Mult
ltip
iple
le Vi
View
ews
s – A Wo
Work
rked
ed Ex
Exam
ampl
ple
e
Only one View can be visible in one Tab Group but it is possible to create multiple Tab Groups to visualize
multiple Views simultaneously.
When several Views are opened in the same Tab Group, right clicking on one tab will offer three options to
detach the view from the Tab Group:
New Horizontal Tab Group : Move the selected View to a new Horizontal tab
New Vertical Tab Group : Move the selected View to a new Vertical tab
Float : detach the selected View completely to form an independent window that
can be moved anywhere outside the main application window.
Once one Vertical or Horizontal Tab Group has been created, the subsequent options will only allow the
creation of the same kind of Tab Group, i.e. horizontal or vertical.
When multiple Tab Groups are opened, it is possible to drag and drop one tab from one Group to another.
Multi
Multiple
ple views are not retained from session to session,
session, only 3D View(1) is persistent.
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In the Views section of the VIEW tab, click the arrow next to the
Copy button and select the To a Separate View option. This will
create a new View Tab 3D View(2) – Drawlist(2) and make it the
current View.
Remove TANK1 from the current View and note that, because it has
a separate Drawlist, it will remain in the other view.
Exe
Exerci
rcise
se 10 Creati
Creating
ng Add
Additi
itiona
onall View
Views
s
Clear the Drawlist and add the TRA.SITE.MESS element to the 3D View and set the view direction to NE .
Add the PIPE.ZONE element to 3D View (2) – Drawlist(2) and set the view direction to North.
Move the view 3D View (1) – Drawlist(1) to a new vertical Tab Group.
Click on TANK2 in 3D View (1) – Drawlist(1) to make it the CE and the graphical selection. Copy the view a
local view.
Close all the view tabs. Note that 3D View (1) – Drawlist(1) cannot be closed as it is the main 3D View.
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CHAPTER 8
8 Genera
Generall Uti
Utilit
lities
ies
8.1
8.1 Sear
Search
ch Ut
Utili
ility
ty
The Search utility enables the databases to be searched for specific items. The scope of the search may be
defined and the items may be identified by different criteria
defined criteria including name, type, attributes or any combination
combination
of these.
The items to be searched for may be specified by names that contain a specific string, one or more element
types or a combination of both.
A string may be entered in the Name Contains textbox. The string may be of any length and contain any
permissible name character.
permissible character. The names are case sensitive.
sensitive.
An element type must be entered in the Element Types textbox. By default [ALL] is displayed which will find
all element types for the search.
One or more item types may be entered in the Element Types textbox. If more than one item type is entered
they must be separated by a space, comma or semi-colon, e.g. EQUI PIPE, NOZZ; TEE. The entries may be
any valid element type and are not case sensitive.
The Scope options list sets the ’ceiling’ for the search, i.e. an element or collection which
will be searched for the specified elements.
Selecting Current Element will display the CE in the adjacent textbox and updates automatically if a new CE
is selected.
The Element option enables an element name, with the leading forward slash, to be entered into the textbox.
The entry does not change if a new CE is selected.
This form allows many operations like saving and sharing the
results of the search, modifying, grouping and sorting the
grid’s columns. These functionalities will be described in the
sections 8.3 and 8.3.
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8.
8.1.
1.1
1 More
More Se
Sear
arch
ch To
Tools
ols
The Wholly
Wholly Within and Wholly
Wholly & Par tially radio
Partially
buttons
button s functio
function,
n, as describ
described
ed prev
previou
iously
sly for Fence
Fence
Se
Sele
lect
ctio
ion
n in sect
section
ion 5.2.1
5.2.1.2
.2,, an
and
d appli
applies
es to boboth
th
volumetric search options.
8.1.1
8.1.1.1
.1 Attr
Attribute
ibute Filter
Filters
s
By default
default the new attribute
attribute filter is NAME, howev
however,
er,
clicking in the Attribute cell enables a valid attribute or
UDA to be entered.
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Opening the options list in the Attribute cell displays an all standard attributes and UDAs.
If more than one element type is being searched for the options list contains a union of all
standard attributes and UDAs.
Opening the options list in the Operator cell displays the filter options that may be used.
After selecting a filter the filter value may be entered in the Value cell.
Filters may be deleted by selecting them in the left hand column and clicking the Delete
Filter link label.
8.1.1.
8.1.1.2
2 Fre
Free
e Filt
Filter
er
PML expressions such as HBOR EQ 50mm, PSPEC NE /A3B or DRNS NE U OR DRNS NE D may be used.
The filter may be removed by deleting the expression from the text box.
8.1.1.3
8.1.1.3 Manag
Manage
e Sear
Searches
ches
The Ma Manage
nage Searche
Searchess fo
fold
ld-u
-up
p panel
panel enabl
enables
es
regularly used or complex searches to be saved for
later use.
Expanding
Expanding the Mana
Manage Searches fold-u
ge Searches fold-up
p panel
panel
enables a search to be saved based on the current
search criteria.
Clicking the Create
Clicking Create “Save
“Saved d Sea
Search”
rch” Base
Basedd on Curr
Current
ent Sear
Search
ch
Criteria link label displays the Create Saved Search form.
Entering a suitabl
Entering suitable
e name in the Name textbox activates the OK button
and clicking the button saves the search, including element type and
scope definition.
Exe
Exerci
rcise
se 11 Searc
Search
h Uti
Utilit
lity
y
Enter BRAN in the Element Type textbox. Select the Element option for the scope and enter /SITE-PIPING-
AREA01 in the scope textbox.
On the Search form select the More Search Tools link label and expand the Attribute Filters fold-up panel,
click the Add Filter link label to create a new filter. Enter HBOR in the Attribute column, select Greater than
from the Operator column and enter 50mm in the Value column.
Click the Search button to replace the existing Search Results collection.
Minimise the Search Scope fold-up panel and expand the Manage Searches fold-up panel. Click the Create
“Saved Search” Based on Current Search Criteria link label to display the Create Saved Search form.
Enter BRAN with Hbor gt 50mm in the Name textbox and click the OK button. Note that the named is
displayed in the options list for future re-use.
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8.
8.3
3 Colle
Collect
ction
ions
s
Collections
Collections are lists of database
database elements that are selected
selected and filtered
filtered using a set of criteria. A collection can
be used to perform an action on all of the elements in the list, either from the Collections form or from other
forms, e.g. Position By and Rotate.
Collections also enable the user to view data in a grid format which can have additional columns displayed
and may be filtered, sorted, grouped, printed or exported to Excel.
Collections are persistent between sessions and disciplines and some collections are persistent between
modules, allowing, for instance, to use in Draw a collection created in Model. Shared collections may be
accessed by all project users.
The Collections form is displayed by clicking the Collections button in the Common group or on the HOME
tab in the Search group. It may be docked in a Panel on either side of the 3D view.
8.3
8.3.1
.1 Syste
System
m Col
Collec
lectio
tions
ns
Syst
System
em and Shared collecti
collections
ons may be hid
hidden
den using the
Show Current Collection / Show All Collections link labels
System
System Collec
Collectio
tions
ns are genera
generated
ted automat
automaticaically
lly and update
updated
d
dynamically.. Add SITE SITE-EQUIPMENT-AREA01 to the 3D
dynamically
View and notice how the Drawlist collection is updated.
Right
Right clickin
clicking
g in the gri
grid
d display
displays
s a context
context sensit
sensitive
ive pop-up
menu:
8.3.2 Create
Create a Share
Shared
d Colle
Collection
ction
Shared Collections are stored in Group Set (GPSET) elements owned by Group World (GPWL) elements
and are persist
persistent
ent across modules.
modules.
Clicking the Rename option enables the category name to be edited to a more descriptive name.
Click
Click the Edit Scope Selection option in the Shared
Scope Selection
Collections pop-
pop-up
up menu
menu to di
displ
splay
ay the Expression
Editor form.
This
This en
enab
able
les
s an expr
expres
essio
sion
n to be asso
associciat
ated
ed with
with a
shared collection to dynamically update the contents of
the collection.
Set
Set th
the
e ex
expr
pres
essi
sion
on to ALALL L PI PE, to au
PIPE autom
tomat
atic
ical
ally
ly
popula
pop ulate
te the collectio
collection
n wit
with
h all of the PIPE elements
contained within the MDB. Other example expressions
are:
ALL PI
PIPE
PE WITH PSPE
PSPECC EQ /A3B
/A3B AN
AND
D BORE
BORE GT
80mm - woul
would
d ad
add
d pi
pipe
pes
s with
with spec A3B an
and
d a bor
bore
e
greater than 80mm.
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Once
On ce th
the
e expr
expres
essio
sion
n is en
ente
tered
red,, clic
click
k the
the Evaluate
button to populate the Results list with all elements that
meet the criteria in the MDB.
8.3.3
8.3.3 My Col
Collec
lectio
tions
ns
Exe
Exerci
rcise
se 12 Using
Using Col
Collec
lectio
tions
ns
Create a new Collection in the My Collections sections and rename it Branches Greater than 50mm
Use the saved searched created previously to populate the Search Results collection.
Copy the Search Results collection to the Branches Greater than 50mm collection.
Add the collection Branches Greater than 50mm to the 3D View.
Create a new Category in the Shared Collections section and rename it Area01 Equipment. Create a new
collection in this category and rename it Electrical Equipment.
In Model Explorer, navigate to ZONE-ELECTRICAL-AREA01. In the Collections form, right click on Electrical
ZONE-ELECTRICAL-AREA01
Equipment and select Add CE Members to Collection.
In the Shared Collections, create a new category and name it Area01 Structural.
Create a new shared collection named All Sections. Right click on the collection and select Edit Scope
Selection. In the PML Expression textbox, enter ALL GENSEC WITH ZONE EQ /ZONE-STRUCTURAL-
AREA01.
SaveWork.
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8.
8.4
4 Work
Working
ing wit
with
h Gr
Grid
ids
s
In AVEVA
AVEVA E3D,
E3D, like
like in the Collections for
form,
m, many
many to
tool
ols
s will
will use a Grid to display
display a li
list
st of e
eleme
lements
nts.. Depend
Depending
ing
on the tool, the Grids may have one or several of the functions described below.
Most of the functionality may be accessed from a contextual menu by right clicking on the Columns’ headers
bar.
8.4.1
8.4.1 Modify
Modifying
ing Val
Values
ues
If the access rights allows it, attributes may be modified directly in a Grid by double clicking on a cell and
entering
enteri ng values. Read Only cells will be indicated
indicated with a grey background.
background. Values from pseudo-attri
pseudo-attributes
butes and
from PML expressions
expressions are always
always Read Only.
Modified
Modified values will be indicated
indicated by a cyan background.
background.
It is also possible to modify multiple rows at once in a Grid. This may be achieved by:
Selecting
Select ing multiple
multiple cells
cells to be modi
modifie
fied
d and pas
paste
te the copied
value.
Multi
Multiple
ple selection
selection may be achieved by holding the <Shift>
key or the <Ctrl> key
Selecting multiple cells, the top one having the value to copy.
Right clicki
Right clicking
ng and select
selecting
ing the Fill DowDown n opt
option
ion.. This wil
willl
propagate the value of the top cell of the selection.
Note that in the same way, the Fill Up option will propagate the
value of the bottom cell of the selection.
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When the Attribute associated to a column is a reference to another element, e.g. a specification or a property,
a “…” button will appear in the cell.
The user may enter an element’s name manually but it must exist in the database. Or, clicking the “ …”
button will open a browser to search for a valid element.
8.4.2
8.4.2 Sortin
Sorting
g a Co
Colum
lumn
n
Clic
Clickin
king
g on ththe
e heade
headerr of a colu
column
mn will
will sort
sort the col
column
umn in al
alpha
phabet
betic
ical
al or
order
der,,
alternatively ascending or descending.
Multiple columns may be sorted by holding the <Shift> key down while clicking on a
column header. The sorting precedence order will be then indicated by a number on
the column.
8.4.3
8.4.3 Freezi
Freezing
ng a Col
Column
umn
When a grid contains a lot of columns it may be practical to freeze one column in
order to have it always displayed when scrolling across the other columns.
Clicking on the pin icon on a heading will duplicate the column and keep it in a fixed
position at the left of the grid.
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8.4
8.4.4
.4 Filter
Filtering
ing a col
column
umn
The first row below the column headers is reserved for filtering the correspondent
column. By default the filter is set on “Contains”, so entering any text in the cell
below the column header will filter all the values containing the text entered for
the correspondent column.
Clicking
Clicking the in the filter
filter cell will cancel the filter
filter for the correspo
corresponding
nding column.
column.
Clickin
Clicking
g the
the at the left hand side
side of the filteri
filtering
ng row wil
willl cance
cancell al
alll the
the ffilt
ilters
ers..
Other
Other fi
filte
lterin
ring
g option
options
s are avai
availab
lable
le from
from the
the button
button on
on the right
right of the
the fil
filteri
tering
ng cell.
cell.
8.4
8.4.5
.5 Addin
Adding
g col
column
umns
s
Clicking the Add Column link label will add a new row in
the table to define a new column.
It als
also
o possibl
possiblee to change
change the position
positions
s of the columns
columns
using the arrows on the right hand side. Although it may be
done directly in the grid by dragging
dragging the columns’ headers.
headers.
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If values are not set or not valid for some columns, the cell will show a red indicator that may be hover by the
mouse to display the reason of the error.
8.4.6
8.4.6 Arran
Arranging
ging Col
Column
umns
s
Press and hold the left mouse button on a column header to re-
arrange.
8.4
8.4.7
.7 Column
Column Un
Units
its
When columns contain numerical values with a physical dimension, e.g. length, weight, it is possible to choose
the displayed unit.
In the Collections Grid, a ruler icon will be displayed for the columns having
numerical values with a dimension, and the selected unit will be displayed
beside the name of column.
Clicking on the ruler icon will offer options to change the displayed unit.
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8.
8.4.
4.8
8 Grou
Groupi
ping
ng
In the collections grid, right clicking on the heading bar will show
the Grouping toggle in the contextual menu.
8.4
8.4.9
.9 Column
Column Sum
Summa
marie
ries
s
When columns
columns contai
contain
n numeric
numeric values,
values, lik
like
e for exa
example
mple Lengt
Lengthshs or Weights,
Weights, it is pos
possib
sible
le to dis
display
play
summaries
summaries for each group. Summary functions allows to calculate:
calculate:
Averages
Counts
Maximum
Maximum / Minimum
Minimum
Sum
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This will display a Sum symbol in the header of the columns containing
numerical values.
One or several function may be selected. The results will be then displayed
in the Grid for each group:
It may be possible to create a report with the columns and values contained in the Grid.
In the Collections Grid, right clicking in the columns’ headers bar will display the
contextual
contex tual menu from which the Quick Report option may be selected.
The Quic
Quick Report for
k Report form
m will
will be di
displ
splay
ayed
ed.. A templ
template
ate may be sele
selecte
cted
d fro
from
m the Layout
Template tab.
Select
Selecting
ing a temp
templat
late
e and clic
clickin
king
g the Open button
button will
will display
display a confirmati
confirmation
on messag
message.
e.
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After clicking the yes button, the report will be generated and opened in the Quick Report Designer
The report layout may be modified and printed in the Report Designer. Note that the report will only consider
the columns and values in the grid, not the sorting, grouping and summaries.
8.4.11
8.4.11 Expo
Exporting
rting to Excel
Excel
As for the quick reporting, the contextual menu invoked from a right click in the headers
bar of the Collections grid offers an option to export the grid to Excel.
Exe
Exerci
rcise
se 13 Workin
Working
g wit
with
h Gri
Grids
ds
Open the Collections form and select the Collection All Sections created previously.
Create a new column with MATREF in the Expression cell and Material in the Heading cell.
Create a new column with CUTL in the Expression column and Cut Length in the Heading column.
Create one more column using NWEI and Nett Weight in the Expression and Heading columns respectively.
Click OK .
Sort the Name column so that the element named C3 is at the top of the grid.
Group the rows by Material. Expand the group for Material : GR355I.
Double click in the Material cell for the first element at the top of the group to enable editing. Enter GR275 in
the cell and click out of the cell.
Multi select the Material cells for the elements C3 to K7 . Copy the first value to the other cells using the Fill
Down option.
Click the Units button in the Cut Length column header and select different units from the pop-up menu.
8.
8.5
5 Meas
Measur
urin
ing
g to
tools
ols
The measuring tools allows to evaluate distances and angles. These tools are using the Positioning control
described previously.
8.5
8.5.1
.1 Measur
Measure
e Dis
Distan
tance
ce
Clic
Clicking
tab king the Measure
displays Distance
the Measure buttonform
Distance in theand
Common group
activates theof the Home
Positioning
Control form.
Selecting Default
Selecting Default display
displayss the distance
distance values in the current session
session units
whilst selecting Metric or Imperial activates the Display Units options list.
If Imperial is selected the user can choose from Inches, Feet & Inches
and Feet (decimal feet) for the display units.
The prompt will change depending on the pick method setting on the
Positioning
Positioning Control form, e.g. ‘Measure distance start (Mid-Poi
(Mid-Point)
nt) Snap:’
Snap: ’
Picking the first measure point displays an aid text Measure distance
start at the select
selected
ed point
point and
and the prompt
prompt changes to ‘Measure distance
changes
end
end (S na
nap)
p) S na
nap:’
p:’
Pi
Pick
ckin
ing
g th
thee se
seco
cond
nd meas
measur
ure
e po
poin
intt
displays the ‘true’ distance and the X, Y
and Z components with aid lines and
text in the 3D View.
The direction and offsets are expressed, by default, with respect to the World co-ordinate system. They may
be expressed in terms of another frame of reference by entering a named element, CE, Owner or db reference
no. in the wrt textbox on the Measure Distance form.
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Once a measure distance task is performed, the form will remain active, enabling other distances to be
measured,, until the form is closed.
measured closed.
8.5.1.1
8.5.1.1 Using Graph
Graphics
ics Picks
Clicking and holding the left mouse button over an element in the 3D view highlights the edges of the element
and displays a graphics cursor. Moving the cursor over the element(s) changes the cursor shape depending
on what is ‘below’ the cursor at the time, for example a surface, a corner or an edge.
8.5.2
8.5.2 Measur
Measure
e An
Angle
gle
Selecting the Angle entry from the Measure Distance button options list
displays the Measure Angle form and activates the Positioning Control
form.
Picking the root of angle point displays an aid text Measure angle root
of angle at the selected point and the prompt changes to ‘Measure angle
first point (Snap) Snap:’
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Picking the first measure point displays an aid text Measure angle first
point at the selected point and the prompt changes to ‘Measure angle
second point (Snap) Snap:’
Picking
Pickin g the second
second measure
measure point
point
displays the angle with aid lines and
text in the 3D View.
The measure
measured d angl
angle
e is express
expressed,
ed,
by default, with respect to the World
coordi
coo rdinate
nate system.
system. The measure
measuredd
angle may be expressed in terms of
ano
anoth
ther
er fr
fram
ame e of refe
referrence
ence by
ente
enteri
ring
ng a naname
medd el
elem
emenent,
t, CE,
CE,
Owner or db reference no. in the wrt
textbox on the Measure Angle form.
8.6
8.6 Walk
Walk Mo
Mode
de & Fl
Fly
y Mo
Mode
de
Additionally to tthe
he classic View
Vi ew Controls, the W alk and Fly
Fl y Modes allows the user to visualize the 3D M
Model
odel in
a “realistic” review mode, from a moving observer point of view and in perspective mode.
To activate or deactivate the Walk mode or Fly Mode, click the Walk Mode or the Fly Mode toggles in the
VIEW tab, group Control.
When Laser Models are displayed, enabling the Walk or Fly Modes will activate the HyperBubble ™ mode
for a photorealistic rendering of Laser data.
8.6.1
8.6.1 Walk
Walk Mod
Mode
e Con
Contro
trols
ls
In Walk Mode, the displacement may be achieved along a fixed horizontal plane with a variable speed.
The maximum
maximum speed can be set in the Project Options
The Walking Mode navigation controls are operated using the 3 mouse buttons:
Pressing the left mouse button down will initiate the walking motion by constraining the displacement on the
current horizontal plane, and freeze the location of the black crosshair on the screen.
While holding the left button down, the cursor will be representing a walking man, and a dashed line will run
between the cursor and the black crosshair. Moving the cursor away from the black crosshair will set the
direction
direction and speed of the displacement.
displacement.
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Holding the <Shift> key down will increase the walking speed, holding the < Ctrl> key down will decrease the
walking speed
When the cursor is above the crosshair, the observer will move forward,
below the crosshair he will move backwards.
When the cursor is on the right of the crosshair the observer will rotate to
the right, and when the cursor is on the left of the crosshair the observer will
rotate to the left.
The distance between the cursor and the crosshair will determine the speed
of the walk. The further the cursor is from the crosshair, the faster the walk
will be.
Pressing and holding the middle mouse button will allow the rotation in every direction from a fixed position.
Moving the mouse will pan the view angle following the mouse position.
Pressing and holding the right mouse button will allow the displacement in a vertical motion. The displacement
will go upward when the cursor is above the crosshair. The displacement will go downward when the cursor
is below the crosshair. The speed of the displacement will be controlled by the distance between the cursor
and the crosshair.
Pressi
Pressing
ng the <Esc> key or clicking the Walk Mode button
button will exit the Walk Mode and restore the view as
it was before the Walk Mode was enabled.
8.6.2
8.6.2 Fly Mod
Mode
e Con
Contro
trols
ls
In Fly mode the displacement may be achieved in every direction at a constant speed.
The Walking Mode navigation controls are operated using 2 mouse buttons.
Pressing and holding the left mouse button will activate the flying motion.
When the cursor is above the crosshair, the observer will rotate upward, and
when the cursor is below the crosshair
crosshair the observer
observer will rotate downward.
downward.
When the cursor is on the right of the crosshair the observer will turn right,
and when the cursor is on the left of the crosshair the observer will turn left.
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The distance between the cursor and the crosshair will determine the speed
of the rotation. The further the cursor is from the crosshair, the faster the
rotation will be.
Holding the <Shift> key down will increase the walking speed, holding the < Ctrl> key down will decrease the
walking speed
Pressing and holding the middle mouse button will allow the rotation in every direction from a fixed position.
The direction of the rotation is determined by the position of the cursor relatively to the black crosshair. The
speed of the rotation will be controlled by the distance between the cursor and the crosshair.
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Exercise 14
Empty the Drawlist then Add the shared collection Area01 to the 3D View from the category Areas.
Activate the Fly Mode and fly around the model using the commands described previously. Fly to the center
of the model then exit the Fly Mode.
Activate the Walk Mode and walk around the model using the commands described previously.
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8.
8.7
7 Save
Save & Re
Rest
stor
ore
e Vie
Views
ws
Views may be saved and restored by clicking the Save & Restore button in VIEW tab, group Control. This
will display the Save & Restore View form.
8.7.1
8.7.1 Saving
Saving Vie
Views
ws
The Curre
Current Directory fra
nt Directory frame
me di
disp
splay
lays
s the pa
path
th an
and
d
directory where the saved views will be stored.
The sa
save
ved
d view
view will
will be then
then di
disp
splay
layed
ed in the
the Sa
Saved
ved Views
frame and the save time and date displayed below.
The saved
saved view
view name
name is al
also
so di
disp
splay
layed
ed in the View
options list in the Saved Views frame.
If another vie
iew
w is sav
aved
ed with the same
same name a
confirmation message is displayed.
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8.7
8.7.2
.2 Resto
Restoring
ring Sav
Saved
ed Vie
Views
ws
Restoring saved views may be achieved in three ways using the buttons on the Save & Restore View form.
Restore View – if there are existing elements in the current 3D view, the Drawlist is emptied and the
Drawlist
Drawlist contents and view settings
settings from the selected saved view are restored
restored..
Add to Drawlist - The Drawlist content of the selected saved view is added to the Drawlist of the
current view.
view. The view settings, i.e. direction, scale, etc., are not changed to the saved view settings.
settings.
Replace Drawlist - The Drawlist content of the selected saved view replaces the Drawlist of the
current view.
view. The view settings, i.e. direction, scale, etc., are not changed to the saved view settings.
settings.
8.7.3
8.7.3 Delet
Deleting
ing Sav
Saved
ed Vie
Views
ws
Saved views may be deleted using the buttons on the Save & Restore View form:
Delete Saved View – this option deletes the saved view named in the Save Name option list. A
confirmation message is displayed:
Delete All Saved Views – this option deletes all saved views. A confirmation message is displayed:
On the 3D VIEW tab, in the Manipulate group, clicking the Copy Image button copies an
image of the contents of the current view to the clipboard from where it can be pasted into
any document.
The button has an options list of the different resolutions available for the image.
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CHAPTER 9
9 Sett
Settin
ings
gs
This chapter will describe the different settings and options that may be applied to the tools seen previously
but are not essential for an overall comprehension of the application.
9.1 Explor
Explorer
er Set
Settin
tings
gs
In th
the
e PROJECT tab, selecti
selecting
ng Option
Options
s > Con
Config
figur
urati
ation
on > Exp
Explor
lorer
er Se
Settings dis
ttings display
plays
s the Expl
Explorer
orer Setti
Settings
ngs
form.
Th
The e fo
form
rm co
cont
ntai
ains
ns chec
check
k bo
boxe
xes
s that
that togg
toggle
le the
the
following settings:
Auto Col
Auto Collap
lapse
se Tre
Treee – If select
selected,
ed, whene
whenever
ver
the user changes CE, any expanded node
not containing the selected CE is
automatically collapsed. This applies to all
active explorers. This option is disabled if
Expand to CE is not selected.
Expa
Expand
nd to CE CE – If sele
selecte
cted,
d, this
this op
opti
tion
on
automatically expands the tree when the CE
changes
changes (if
( if not already expanded).
expanded).
Hide non-
non-use System Data– If selected,
userr System
this option hides all System Data elements
in the
the MDB,
MDB, e.g.
e.g. Ap
Appl
plic
icat
atio
ion
n Dat
Data
a World
World
(APPLDW) and Template World (TPWL), to
which the user does not have write access.
TUB
TUBII and ROD ele
elemen
ments
ts are Piping and Cab
Cable
le Tray component
components
s resp
respect
ective
ively.
ly. These ele
elemen
ments
ts are
discussed
discussed in the approp
appropriate
riate discipline training guide.
On the VIEW tab, in the Settings group, clicking Current View button displays the View Settings form. This
form enables settings to be made for the current 3D View and is divided into several frames which are
explained in this section.
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Title – the textbox displays the title of the current view which
defaults to 3D View. A different title may be entered which
will be displayed on the 3D View header, for example: My
View(1) – Drawlist(2).
Effects – th
thes
ese
e op
opti
tion
ons
s en
enabl
able
e the
the user
user to chang
changee the
the
appe
appeara
aranc
nce
e of the
the gr
grap
aphic
hics
s di
disp
splay
lay in a 3D View
View.. The
checkboxes in this frame are toggles.
Uncheckin
Unchec king
g the Outlines ch checkb
eckbox
ox removes
removes outline
outlines
s
around the elements in the 3D View.
Checkin
Che cking
displaysga hard
displays the Outline
Outlin
outlineeedge
Transluc
Tran slucent
ent
around elements
elem
translucents
translucent checkbox
ent elements.
Lea
Leavin
ving
g th
the
e fo
form
rm ope
open
n and ma
maki
king
ng
another 3D View current
another current upd
updates
ates the
form to the current 3D View’s settings.
Outline Translucent
Translucent Outline Translucent
Translucent
elements unchecked elements checked
checked
Tools –these options enable the user to display or hide the PowerCompass and the World Axes.
Background – these options enable the user to set the colour and effect of the 3D View background.
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Clicking the More… button displays a larger form with 256 colours that
may be chosen.
By default the Graduated checkbox is checked, which gives a graduated effect to the 3D View background.
Unchecking this checkbox removes the effect and makes the 3D View background a solid colour.
Capping – these options enable the user to set the clipped element capping colour and toggle capping on
and off. See section 5.10 for details of clipping and capping.
Lighting – these options enable the user to set the Brightness and Reflection for the 3D View graphics
using a slider and a relative number between 0 and 1 for each setting. The default settings are 0.7 and 0.8
respectively.
Brightness 0 Brightness 1
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Reflection 0 Reflection 1
Clicking the Save button will store the current View Settings to be re-applied on the Main 3D View for the next
AVEVA E3D sessions.
Clicking the Reset button will restore the default settings for the current 3D View.
9.3 Drawlis
Drawlistt Set
Setting
tings
s
The Drawlist has many features to help control the Drawlist for a 3D View and has three areas, as described
in the following
following sections.
9.
9.3.
3.1
1 Tabs
Tabs
The top part of the form consists of three tabs, each of which
has a grid.
The grid in each tab have the same functionality. Each grid
has two columns
columns showing
showing the element Name, ei eithe
therr an
expl
explic
icit
it na
name
me or the
the syste
system
m gegene
nera
rated
ted na
name,
me, anandd the
the
element Type.
The grid entries may be grouped, sorted and filtered to suit the user’
user’s
s require
requirements.
ments.
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The grids have a right click pop-up menu which has the following options:
Multi
Multiple
ple selections
selections can be made from the grid.
Navigate To – this option navigates to the element, selected in the list, in the Model Explorer, effectively
making it the current element. Where more than one element is selected this option navigates to the first
one in the list.
Hide in 3D Vie
Hide w – this option hides the selected element(s) in the 3D View. The elements are not
View
removed from the Drawlist, only removed from the 3D View graphics. The Show checkbox in the Display
Settings frame of the Drawlist is unchecked.
Show in 3D View – this option shows the selected elements(s) in the 3D View if they have been hidden.
The Show checkbox in the Display Settings frame of the Drawlist is checked.
Remove from 3D View – this option removes the selected element(s) from the Drawlist and 3D View.
Add to Collections – this option adds the selected element(s) to the current collection.
Export to Excel… – this options opens the Save Drawlist As browser, enabling the grid contents to be
saved to a .xls file.
Print Preview… - this option opens the Print Preview form and displays a print preview of the grid. The
grid contents may be printed from the form.
9.3.2
9.3.2 Displa
Display
y Set
Settin
tings
gs
When
ownedthe display
by the settin
settings
element gs also
are of a modified,
top level element
however,inindividual
the Drawlist are modified,
primitives all their
may have lowerdisplay
level elements
elemen ts
settings
changed from their owner’s colour by making a selection from the P
Primitives
rimitives of /<nn
/<nnnn>
nn> tab.
The Show checkbox enables an entry in the Drawlist to be displayed or hidden in a 3D View’s graphics. If
ked, the Show checkbox hides the selected item(s) in the 3D View. Checking the checkbox displays
unchecked,
unchec
the object in the 3D View, if previously hidden.
The Colour button caption shows the colour of the selected element(s) and displays its colour name. If more
than one element is selected the colour of the first element selected is shown, although the operation will
change the colour of all selected elements.
Clicking the Colour button displays the Colour form which displays
Clicking
the standard 16 AVEVA E3D colours. Any colour may be selected
from the palette
palette by clicking the required colour button
Clicking the More… button displays a larger Colour form with 256
available colours.
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When a colour is selected the Colour button on the Drawlist form is updated. The selected elements in the
Drawlist will be displayed in the selected colour.
Th
Thee nu
numb
mber
er ne
next
xt to the
the slid
slider
er la
labe
bell
shows the percentage
percentage of translucency
translucency for
the selected
selected item(s),
item(s), i.e
i.e.. 0% is a solid
solid
c olour and
transparent. 100% is completely
9.3.
9.3.3
3 Opti
Option
ons
s
ct CE in List – this link label selects the CE, as shown in Model Explorer, in the selected tab grid
Select
Sele
and highlights the entry. If the CE is not in the selected tab list then a warning alert form is displayed.
Add CE to Drawlist – this link label adds the CE, as shown in Model Explorer, to the Drawlist. This may
be a significant element, a component or a primitive.
Remove Selection – this link label removes the selected row(s) from the Drawlist. The other tabs are
updated automatically. This button is only enabled when one or more rows in any of the tab grids has
been selected.
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9.4 Graphi
Graphics
cs Se
Setti
ttings
ngs
In the VIEW tab, in the Settings group, clicking the Graphics button displays the Graphics Settings form.
The form contains five tabs from which the majority of graphics settings can be made. Each tab is described
in the following
following sections.
9.4.
9.4.1
1 Colo
Colour
ur Ta
Tab
b
CE – sets the colour of the current element in a 3D View. This colour overrides any other colour that
may be set for the element.
Active – sets the colour of elements associated with the CE, e.g. if an equipment primitive is the CE
then all other primitives owned by that equipment will be displayed in the active colour.
Visible – sets the colour of all other elements in the 3D View other than the CE and those elements
with the active colour. This setting is only applied if Auto Colour rules are inactive.
Aids – sets the colour of the graphical aids used in AVEVA E3D.
Highlight – sets the highlight feedback colour, e.g. for highlighting elements to be deleted.
The Auto Colours Settings frame contains functions to control and define the auto colouring of elements in
a 3D View.
Auto Colours are a set of rules that define the colour and other representation parameters for elements, e.g.
pipe systems may be displayed in different colours according to the fluid code or equipment in different plant
areas be displayed
displayed in different
different colours.
Auto Colours
checkbox are toggled
controls on and off using
the re-evaluation of anthe
thelements colour checkbox
e Auto Colour on the
if the attribute tab.
that The
the Dynamic
colour Auto Colour
is dependent on is
modified. If enabled the colour will be changed dynamically if the attribute is changed and if disabled the colour
will change when the element is next added to a Drawlist. Both of these settings are checked by default.
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Checking
Checkin g the Auto Colour Components checkbo
checkbox
x enables
enables the auto colour
colour rules defined
defined for
for component
component types
e.g. VALVES. If a colour rule is set for valves and the Auto Colour Components checkbox is not checked,
the rule for Pipes will be applied on the valve components.
The Auto Colour Rules… link label displays the Auto Colour Rules form, from which Auto Colour rules may
be created, deleted and modifie
modified.
d.
9.4.
9.4.2
2 Repr
Repres
esen
enta
tati
tion
on Ta
Tab
b
Th
The
e re
repr
pres
esen
enta
tati
tion
on of el
eleme
ement
nts
s in a 3D View
View is
lled from the Representation tab.
controlled
contro
The Rep
Representatio n Settings fra
resentation frame
me con
contai
tains
ns the
following controls:
not fundamentally
primitives that ‘cut’ change
the solidthe solid primitives from which items are created but modifies them with negative
primitives.
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If the Holes Drawn checkbox is disabled, any negative elements are displayed as black lines in a shaded
view. If the Holes Drawn checkbox is enabled, the negative primitives ‘cut’ the primitives to show the ‘holes’.
This does not apply to holes in pipe flanges.
The Flange Bolt Holes Drawn checkbox controls whether holes in piping flanges are displayed, providing
they have been set-up in the catalogue. This function works in the same was as Holes Drawn but is
independent
independent from it.
Flang
Flange
e Bol
Boltt Hol
Holes
es Drawn
Drawn disab
disabled
led Flange
Flange Bolt
Bolt Holes
Holes Drawn
Drawn enable
enabled
d
The Anti-Alias checkbox and the Anti-Alias Level options list controls the ‘feathering’
‘feathering’ of diagonal lines in
the 3D View. If the Anti-Alias checkbox is disabled, diagonal lines will appear ‘jagged’, however, if the Anti-
Alias checkbox is enabled, diagonal lines will appear smoother.
The Anti-Alias Level options list has three levels of anti-aliasing that can be used, 2 , 4 or 8 . The higher the
number the smoother the diagonal lines will be, however, this does have an overhead on the amount of
processing the graphics card has to perform.
The Insula
Insulation Visibility/Translucency opt
tion Visibility/Translucency optio
ions
ns list
list cont
control
rolss the
the
display of insulation on pipes that have an insulation
insulation specifica
specification.
tion.
The default setting is Off, i.e. insulation is not shown. The insulation
may be shown as Solid colour, the pipe cannot be seen through the
insulation, however, the options list also has entries for showing the
insulation at different levels of translucency, i.e. the pipe can be seen
through
through the insula
insulatio
tion,
n, from 12% thro
through
ugh to 87%. The highehigherr the
the
percentage
percen tage the more translucent
translucent the insula
insulation
tion becomes.
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Insulation Visibility/Translucency
Visibility/Translucency Off Insulation Visibility/Translucency
Visibility/Translucency 50%
The defaul
defaultt settin
setting
g is Off, i.e.
i.e. obst
obstruc
ructio
tion
n volumes
volumes are not shown.
shown.
Obstruction volumes may be shown as Solid colour, the element that
owns the obstruction volume cannot be seen through it, however, the
options list also has entries for showing the obstruction volumes at
different levels of translucency, i.e. the element can be seen through
the obstruction volume, from 12% through to 87%. The higher the
percentage
percen tage the more translucent the obstruction volume becomes.
Visibility/Translucency Off
Obstruction Visibility/Translucency Obstruction Visibility/Translucency
Visibility/Translucency 50%
The Representation Rules… link label enables representation rules to be written and set. This functionality
is outside the scope of this training guide.
Refer to TM-1802 AVEVA Everything3D ™ Model Utilities for details of Representation Rules in Model.
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The Level frame on the tab shows the current display level for various item types in the model. The display
level may be set by entering a valid display level number in the appropriate textbox.
The value may be set by entering a number in the Arc Tolerance textbox. The default setting is 1mm
The Mass Arc Tolerance value controls the accuracy of the calculation of the weight and CoG for elements
that does not have a user defined weight.
9.4.
9.4.3
3 Stee
Steelw
lwor
ork
k Ta
Tab
b
The Pro
Profile
file Obstruction Visibility/Translucency
Visibility/Translucency
options
options list works as previously describ
describeded for general
obstruction visibility/translucency.
Re
Refer
fer to TM-1
TM-1812
812 Eve
Everyth
rything
ing3D
3D ™ Structural
Modelling for details of Primary and Secondary
Nodes.
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9.
9.4.
4.4
4 Cabl
Cablin
ing
g Ta
Tab
b
Re
Refer
fer to TM-1
TM-1815
815 AVEVA Eve
Everyth
rything
ing3D
3D ™
9.4.
9.4.5
5 Plin
Plines
es an
and
d Pp
Ppoi
oint
nts
s Ta
Tab
b
The Plin
Plineses & Ppoi nts tab con
Ppoints control
trols
s the dis
display
play of
Plines on strustruct
ctur
ural
al prprof
ofil
iles
es an
andd Ppoints on
prim
primit
itiives and
and pipipi
ping
ng,, HVAC
VAC and and cacabl
ble
e tr
tray
ay
components.
Re
Refe
ferr to TM
TM-18
-1812
12 AVE
AVEVA
VA Ev
Every
eryth
thin
ing3
g3D
D ™
The Graphics Settings form has buttons along the bottom of the form that are applicable to all tabs. The
buttons
buttons have the following
following functions:
functions:
The Load button loads Graphics Settings from a previously saved file.
The Cancel button cancels any changes made and dismisses the form.
9.5 Attri
Attribut
butes
es For
Form
m Set
Settin
tings
gs
Right clicking in a column heading of the Attributes form will display a contextual menu including additional
options and settings for this form:
Track CE : enables the automatic update of the Attributes grid for the
CE
Mana
Manage ge Cate
Category
gory Filter s : dis
Filters display
plays
s a lis
listt of element
element types havin
having
g
filtered attributes categories.
Disp
Display
lay Pse
Pseudo
udo Attr
Attributes : display
ibutes displays
s attribu
attributes
tes that are read-on
read-only
ly
results
results of system
system processed
processed functions depending on other attribute
attributes
s
will set its value with a reference to the CE if the type compatible.
Display P-Points : if the element has P-Points they will be displayed in
the grids along with their own attributes.
9.
9.6
6 Proj
Projec
ectt Op
Optio
tions
ns
9.6.1
9.6.1 Config
Configura
uration
tion
Explorer Settings : opens the Explorer Settings form (see section 9.1)
9.6.1
9.6.1.1
.1 Settin
Setting
g the
the Projec
Projectt Units
Units
Attribute values are stored in databases in the system units and are converted on input and output to the
current session units.
Th
The
e le
left
ft pa
pane
ne of the
the form
form di
disp
spla
lay
ys a li
list
st of the
the
available unit types that can be modified and their
current setting.
By default, Distance units are metric whilst other unit types have a mixture of Metric and Imperial units to
relevant to industry practice. For example, Bore has Millimetres and Inch available. Some unit types, e.g.
Current, Voltage and Impedance have only one unit available.
Imperial distance units can be made the default by including a UNIT element in a Catalogue database.
The Save / Restore frame enables the current session units to be set to current project defaults and saved
and restored by clicking
clicking appropriate button.
Session Units enable the user to display the output of values on forms and input values in forms in a unit
other than the system
system units.
units. For example,
example, AVEVA E3D works internally in millimetres,
millimetres, however, distance and
bore input and display units can be modified to suit the user during a session.
Attribute values are stored in databases in the system units and are converted on input and output to the
9.6
9.6.2
.2 View
View opt
options
ions
Animations & Colours : sets the zoom animations speed, the colours of the
3D View items, the display of the Axes and the Crosshair
Selection & Snaps : sets the appearance and behaviour of grips and snap
cursors
Picking Control : sets the picking offset when using EDG (see section 6.5)
PowerCompass : set the projection mode and the size of the PowerCompass
9.6.3 Discipline
Discipline Options
Structural : Structural
Structural application defaults (refer to TM-1812 Structural
Structural Modelling)
Modelling)
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APPENDIX A
AVEVA E3D Modules
AVEVA E3D is divided into modules to perform the various functions to produce a 3D Plant design model.
m odel. The
modules
modules and their function
function are described below.
Model
Model is the graphically driven data input module for the 3D model in AVEVA E3D. In this module the plant
model is built and the data stored in one or more databases. The databases contain a three-dimensional
description
description of all items in the plant. Component
Component selection
selection is provided
provided through specifications
specifications that dictate which
catalogue
catalogue components can be used.
Creation
Creation of new model elements.
elements.
Creation
Creation of reports,
reports, e.g. MTO,
MTO, weight,
weight, Centre
Centre of Gravity,
Gravity, model status,
status, etc.
etc.
Clash detecti
detection
on to find interferences
interferences between
between model elements.
elements.
The module has a number of disciplines to assist designers in building models efficiently. These disciplines
are:
General
Equipment
Piping
HVAC
Cabling System
Cable Trays
Structures
Supports
Design Templates.
Laser
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Draw
Draw is used to create annotated and dimensioned arrangement and detail drawings from the 3D model and
also has extensive 2D drawing capabilities.
Annotation can be in the form of labels attached to model elements or 2D annotation such as drawing notes,
drawing
draw ing frames,
frames, tables
tables,, etc.
etc. Annota
Annotation
tion att
attache
ached
d to a model
model element
element on the drawing
drawing wil
willl move if the 3D positi
position
on
of the element changes.
The 3D model can be interrogated through the Draw module, however, the model cannot be changed.
Isodraft
Isodraft produces
Isodraft produces dimens
dimensioned
ioned symbolic piping and HVAC isometrics for constructio
construction
n and erection purposes
in various formats.
Spool
Spool is used for pipework spooling. It enables the designer to split the pipework design into logical sections
(spools) ready for fabrication. The spool data can be output as isometric drawings using Isodraft.
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APPENDIX B
AVEVA E3D Database Elements
The main element types in an AVEVA E3D Model Database are described below. Most element types are
abbreviated, usually to the first four letters of the full name, when they are displayed in the user interface.
These abbreviations
abbreviations are shown in parentheses.
World (WORL)
When the database is first built, it is usually empty except for a single element named the WORLD. Each
database has its own WORLD element as the first element in the hierarchy. The World cannot be deleted or
re-named.
Site (SITE)
Below the WORLD, the second level of the hierarchy is SITE. A SITE may be considered as a significant
collection of plant, whose size is not necessarily determined by physical area, but by practical considerations.
It may, for example be the whole project, or one part of a large project. There can be as many SITEs within
an AVEVA E3D project as required for data organisation.
Zone (ZONE)
The next level below a SITE is a ZONE. As with a SITE, a ZONE is not necessarily used to define a physical
area, it is more likely to store similar types of items for easy reference, such as a piping system in one ZONE,
related equipment in another, and so on. There can be as many ZONEs owned by a SITE as required for data
organisation.
Equipment (EQUI)
Equipment items are built up in AVEVA E3D using elements known as primitives. Each piece of equipment
can comprise any number of primitive shapes positioned in space to represent the equipment item. The
Sub-Equipment (SUBE)
A SUBE is an optional element to sub-divide an EQUI. The SUBE can own primitive elements.
Primitives
Primitives are the basic building blocks of AVEVA E3D. They are used by other disciplines to create catalogue
components. There are many types of primitives; each with its own features which when combined with other
primitives can represent complex shapes.
Examples of primitives are nozzle ( NOZZ), box (BOX), cylinder (CYLI), pyramid (PYRA), cone (CONE) and
dish (DISH).
A SVOLM is an optional element, similar to a SUBE, to sub-divide a VOLM. A SVOLM may own any primitive
except a NOZZ.
Structure (STRU)
STRU elements are administrative elements, i.e. they exist to own FRAMEWORK elements, and allow the
plant structures to be sub-divided for ease of modelling and reporting.
Framework (FRMW)
FRMW elements are used to store structural components in the model. A complex structure can be divided
into logical frameworks. Dividing the structure in this way allows structural modelling, and also reporting, to be
done more efficiently, e.g. by copying a complete FRMW.
Sub-Framework (SBFR)
A SBFR is an optional element that can own structural components. They are used to further sub-divide
complex
complex projects
projects or for modelling sub-assemblies
sub-assemblies within a framework.
framework.
Structural Components
Linear structural profiles are represented in AVEVA E3D by Section (SCTN) elements, for straight profiles,
and Generic
Generic Sectio
Sectionn (GENSEC) element
elementss for curved
curved profil
profiles.
es. Profile
Profile sizes are select
selected
ed usin
usingg a sectio
section
n
specif
specifica
icatio
tion
n that
that refe
referen
rences
ces standa
standard
rd cata
catalog
logue
ue data for sectio
section
n sizes
sizes comp
comply
lying
ing wit
with
h variou
various
s nati
national
onal
standards or company standards. Flat planar items, such as plates and grating, are represented by Panel
(PANE) elements.
Pipe (PIPE)
Pipes may be considered to be like lines on a flow sheet. They may run between several end connection
points and are usually grouped by a common specification and process.
Branch (BRAN)
Branch elements are sections of a pipe, which have known start and finish points. In AVEVA E3D the start
and finish points are called the Head and Tail. Heads and tails may be connected to Nozzles, Tees or other
Heads and Tails, depending on the configuration of the pipe, or left open ended.
Piping Components
A Branch may own a wide variety of components such as Gaskets (GASK), Flanges (FLAN), Elbow (ELBO),
Tees (TEE), Valves (VALV), etc., which are all elements. These form the shape and geometry of the Branch
and ultimately the Pipe itself.
Piping components are selected using Piping Specifications that reference standard catalogue data. For
example, each time a user wants to use a 100mm bore elbow, AVEVA E3D always accesses the data for it
from the component catalogue. The data for these elements remains constant no matter how many 100mm
bore elbows are used in the design.
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APPENDIX C
Hot Keys and 3D View Commands
Function Keys
F1 Aveva Help
F2 Clear 3D View
F3 Object Snap On/Off
F4 Object Snap Projection On/Off
F5 Toggle Walk Mode On/Off
F6 Toggle Fly Mode On/Off
F7 Grid On/Off
F8 Orthogonal drawing On/Off
F9 Grid Snap On/Off
F10 Polar Tracking On/Off
F11 Toggle Shaded/Wireline mode
F12 Dynamic hints On/Off
General Keys
Delete Del
Deletes selected elements in 3D Vie
iew
w with
ith con
onfi
firrmation
Tab Navigates to Contextual Editor input boxes
Space
ace Locks
ocks val
value in the in Conte
ontext
xtu
ual Editor input box
oxe
es
Home
Home or Page Up Naviga
Navigates
tes to WORL*
WORL* le
level
vel in any Explor
Explorer
er
End or Page
Page Down Naviga
Navigates
tes to Bottom
Bottom Level
Level in any Explor
Explorer
er
Exits current CIE Operation / cancels position input/ removes selection/exits
selection/exits edit
Esc mode
Ar
Arro
row
w UP Sh
Show
owss In-
In-3D vi
vie
ew comm
comman
and
d of las
last use
used CI
CIE
E Op
Oper
era
ati
tion
on
Arro
Arrow
w Down
Down Sh
Show
owss avai
availa
labl
ble
e Ti
Tile
le Ic
Icon
onss du
duri
ring
ng CI
CIE
E Oper
Operat
atio
ion
n
Insert Toggle Feature Highlight function On/Off
Backspace Removes selection from 3D view
Ente
Enterr conf
confir
irms
ms po
possitio
ition,
n, se
sele
lect
ctss defau
efault
lt op
opti
tion
on,, ex
exe
ecute
cutess com
comma
mand
nd,, et
etc.
c.
In-
In-3D
3D vie
view
w Com
Comman
mand
d Descrip
Descriptio
tion
n
AIDARC Invokes function to create AID type Arc
Invokes function to create an AIDLIN bisecting between two non-parallel
AIDBIS AIDLINs
AIDCIR Invokes function to create AID type Circle
AI
AIDF
DFIL
IL In
Invo
voke
kess func
functi
tion
on to cr
crea
eate
te fi
fill
llet
etin
ing
g AI
AIDA
DARC
RC conn
connec
ecti
ting
ng two
two no
non-
n-pa
para
rall
llel
el AI
AIDL
DLIN
INss
AIDLI
DLIN or L Invokes fun
functio
tion to create AI
AID
D type Lin
Line
AIDPOI Invokes function to create AID type Point
Invokes function to create an AIDLIN tangential to two circles which are non
AIDTAN concentric
AIDTEXT Invokes function to create AID type Text
ANGLE To calculate angle between any two entities
BRAC
BRACIN
ING
G To sp
spec
ecif
ify
y br
brac
acin
ing
g ga
gaps
ps fo
forr exis
existi
ting
ng di
diag
agon
onal
al elem
elemen
ents
ts or memb
member
erss
Enables to lock view wrt an object. Also disables 3D orbit mode when it is
CAMERA enabled
CANCEL Cancels any current operation in-progress
Invokes function to copy selected entities with respect to a base point selected
CO or COPY and also paste them at required locations in a loop
COPYBA
COPYBASE
SE Invoke
Invokess func
functi
tion
on to copy
copy se
sele
lecte
cted
d enti
entitie
tiess with
with re
resp
spec
ectt to a ba
base
se point
point se
sele
lecte
cted
d
COPY
COPYCL
CLIP
IP In
Invo
voke
kess func
functi
tion
on to copy
copy se
sele
lect
cted
ed enti
entiti
tie
es with
withou
outt an
any
y ba
base
se po
poin
intt
CONNECT Enables function to conn
onnect any
any two
two GENSECs
Invokes function to CUT/PASTE selected entities with respect to a base point
CUTBASE selected
CUTCLIP Invokes fun
functio
tion to CUT/P
/PA
ASTE select
cte
ed entities
D or LIND
LINDIM
IM In
Invo
voke
kess func
functi
tion
on to cr
crea
eate
te db type
type Line
Linear
ar Dime
Dimens
nsio
ion
n
DELETE To delete selected entities
DISCO
DISCONN
NNEC
ECT
T Enab
Enable
less func
functi
tion
on to di
disc
scon
onne
nect
ct an
any
y tw
two
o conne
connecte
cted
d GENS
GENSEC
ECss
DIST
DIST or DI To cal
alcu
cula
late
te dis
ista
tanc
nce
e be
bettween
een any
any two
two en
enti
titi
tie
es
EM or EDIT
EDITMO
MODE
DE Trig
Trigge
gers
rs Edit
Edit Mo
Mode
de
Create a ENDATU Fixing at selected End of GENSEC. Specs can be set only for old
ENDATUM BS Column and Beam type profiles
Enables function to extend the end of a structural element to a reference
EXTEND element.
FILL
FILLET
ET To creat
reate
e a Fi
Fill
lle
et betwe
tween two non
on--conn
connec
ectted stru
struct
ctu
ural eleme
lement
ntss
FLY Enable FLY mode operation
FO
FORC
RCET
ETRI
RIM
M To trim
trim an atta
attach
ched
ed GENS
GENSEC
EC to se
sele
lect
ctiv
ive
e Plin
Pline
e of Ow
Owni
ning
ng GENS
GENSEC
EC
Enables option to enter new Vertical field-of-view angle(Projection mode should
FOVY be in Perspective to enable this option)
GENS
GENSEC
ECDEF
DEF Trig
Trigge
gers
rs func
functi
tion
on to se
sett de
defa
faul
ultt sp
spec
ecifi
ifica
catio
tion
n wrt
wrt exis
existin
ting
g GENS
GENSEC
EC
GFIT
GFITT_
T_C
CRE Enab
Enable
le func
functi
tion
on to cr
cre
eate
ate a GENSE
ENSEC
C Fitt
Fittin
ing
g
GFIT
GFITT_
T_M
MOD Enab
Enable
le func
functi
tion
on to mod
modif
ify
y a GENS
GENSEC
EC Fit
Fitti
ting
ng
GRID
GRIDCY
CY In
Invo
voke
kess func
functi
tion
on to cr
crea
eate
te a ne
new
w GRID
GRID CYLI
CYLINC
NCER
ER fo
forr Radi
Radial
al Grid
Grid on
only
ly in In
In-M
-Mod
ode
e
GRIDID Resets IDs of REFGRDs
PA
PAST
STEC
ECLI
LIP
P To pa
past
ste
e any
any copi
copied
ed or cut
cut el
ele
ement
mentss th
that
at ar
are
e avai
availa
labl
ble
e in curr
curren
entt se
sess
ssio
ion
n
PF
PFIITT_CRE Enable fun
functi
tio
on to create a PANEL Fit
Fitting
PF
PFIT
ITT_
T_M
MOD Enab
Enable
le func
functi
tion
on to mod
modif
ify
y a PA
PANE
NELL Fitt
Fittin
ing
g
PL or PL
PLIINE Enables function to create a Pol
oly
yline
PLAN Set the current View to Plan View mode
PR or PROPERT
PROPERTIES
IES Open
Open Proper
Property
ty Win
Window
dow if not opened
opened alread
already
y in the ap
appli
plicati
cation
on
PREV To go Back through Views
PR
PROJ
OJMO
MODE
DE Togg
Toggle
less be
betw
twee
een
n Pr
Proj
ojec
ecti
tion
on mode
modess Or
Orth
thog
ogon
onal
al or Pe
Pers
rspe
pect
ctiv
ive
e
RADIAL Enables option to create a Radial Grid
REDO
REDO Redo
Redo any
any oper
operat
atiion tha
that was pr
prev
eviiou
ousl
sly
y call
called
ed back(
ck(Pe
Perf
rfor
orme
med
d Undo
Undo))
REFGRD Enables option to create a Reference Grid
RO or RO
ROTA
TATE
TE Invo
Invoke
kess func
functi
tion
on to ro
rota
tate
te an
any
y ob
obje
ject
ct ar
arou
ound
nd an
any
y de
defi
fine
ned
d axis
axis
TOWE
OWER Enables option to create a Rec
Rectangular Tower Grid
TOWE
OWERT Enables option to create a Triangular Tower Grid
U To Undo any current operation