Unity NPC and Enemy Scripts
Unity NPC and Enemy Scripts
This document explains how to create NPCs and enemies in Unity using C#. It includes basic
patrolling, player detection, chasing, and attacking behaviors, with easy-to-follow examples.
Unity C# Script :
using UnityEngine;
void Update()
{
if (waypoints.Length == 0) return;
using UnityEngine;
void Update()
{
// Check the distance to the player
float distanceToPlayer = Vector3.Distance(transform.position, player.position);
C# Script:
using UnityEngine;
void Update()
{
// Check the distance to the player
float distanceToPlayer = Vector3.Distance(transform.position, player.position);
4. NPC Interaction
NPCs can be interactive, providing messages or other actions when the player is near. This
script demonstrates how to create a trigger-based interaction system.
C# Script:
using UnityEngine;